The government of Canadian Prime Minister Stephen Harper has resubmitted a revision of the Canadian digital copyright law (C-11) to Parliament. The bill is being described by Canadian media as pretty much the same as the previous bill submitted by Harper's government the last time. This time the bill will probably pass.
This week the Electronic Frontier Foundation (EFF) filed a brief in support of videogame accessory company Datel, which accused Microsoft of using the Digital Millennium Copyright Act to take down the competition in the Xbox 360 memory card market.
Microsoft filed a lawsuit in May alleging that Datel's SD-card-based memory cards violate the DMCA's provision against "technologies that can circumvent digital protections," adding that they could possibly be used to change gamer profiles and manually change Xbox Live Achievements. The EFF legal brief argues that the DMCA provision being used by Microsoft was intended to prevent piracy and copyright infringement, and not to block competitors who want to sell compatible products.
In what has been described by some in the Ultima community as a travesty, EA has used the Digital Millennium Copyright Act (DMCA) to take down several downloads of Ultima IV. This disruption has affected a number of Ultima IV-related projects including the ultra popular xu4, as well as the Ultima IV Sega Master System emulation from Master System 8 and the IBM-PC port at Phi Psi Software.
One of my all-time favorite Ultima sites, Ultima Aiera, also removed links to many Ultima IV-related projects. The move has incensed Ultima IV fans who thought the game was released as freeware a long time ago. While the game was offered for free thanks to some sites getting permission from Origin Systems a long time ago, EA still owns the rights to the game and can do what they want with it.
In new court documents filed by PS3 jailbreaker George Hotz's attorney, Stewart Kellar, asked that the court ignore recent SCEA filings that make claims about Hotz "running to South America," owning a PlayStation Network account, and deliberately removing data from hard drives submitted to a third-party for inspection by the court. Kellar also asked the court to deny SCEA jurisdiction in California.
A Commons committee has recommended the current Canadian government be found in contempt of Parliament, but the ruling party, Conservatives, have a chance of a historic censure if a vote on the budget or other events launch an election first.
The Commons procedure and house affairs committee tabled a majority report Monday concluding that the government is "in contempt" for continually refusing to disclose information about the cost of several major legislative items. They are referring to documents related to the cost of several items including its law-and-order agenda, corporate tax cuts and a plan to buy stealth combat jets. All of the opposition members of Parliament on the committee voted to condemn the government for withholding the requested documents without giving "adequate reasons" for doing so.
An episode of The People's Court litigates a case involving Wii copyright infringement, piracy, and mod chips. But the case isn't really about all that - it's about a guy that wants a couple of hundred bucks over a modding deal gone sour. The judge, the plaintiff and the defendant never grasp the fact that something very illegal is going on here. Luckily for Nintendo, everyone's name is splashed on the screen for more dramatic litigation down the road - should they find out. We have a feeling they probably will..
And frankly, these two guys get what they deserve for going on a nationally syndicated show to fight each other over both committing multiple DMCA violations. Watch the video, be amazed at the stupidity. Thanks to Andrew Eisen's nameless friend who passed this hilarious video along.
Here is a fun little year-end wrap-up from TorrentFreak about the Top 20 DMCA Cease and Desist Senders of 2010. As a rule of thumb DMCA notices are sent in bulk and dozens are sent on a monthly basis. Using data from ChillingEffects (a clearing house for such orders), TorrentFreak found that 12,000 cease and desist notices were issued in 2010.
According to ChillingEffects stats, IFPI, who represents the international music industry, issued the most DMCA takedown notices in the last 12 months. A total of 1272 were sent to various sites. While that might not seem like a lot, many of these notices contained multiple URLs.
In second place was Clube do Hardware, the largest site in South America to publish tutorials, articles and news on computer hardware. That site issued 303 complaints.
Indie developer Eric Ruth's 8-bit de-make of DJ Hero, Pixel Force DJ Hero, has been taken down after he received a Cease and Desist letter from Universal Music Publishing Group, Joystiq reports.
A rundown of the entire ordeal between Eric and Jerrold Grannis (representing Universal Music Publishing) unfolds for your pleasure at PikiGeek, but here is the best exchange. First, here is Eric:
An interesting submission in Slashdot's "Ask Slashdot" section solicits the help of commenters on a DMCA takedown notice for an Android game called "Super Pac."
The developer asks the community what he should do because Namco sent a DMCA takedown notice to him, which in turn got his Pac-Man-like Android title pulled from Google’s Android marketplace. Now he can't sell his game and doesn't know what to do. Here is the question:
First a description of the game from its offficial web site:
Federal Prosecutors in the nation’s first jury trial to test the anti-circumvention provisions of the 1998 Digital Millennium Copyright Act abruptly asked that the case be dismissed today. Today's news comes on the heels of a tumultuous day in Federal Court yesterday. The presiding judge berated prosecutors for a litany of holes and contradictions in the government's case. The judge's strong words caused the prosecution to take a recess to decide whether to even bother to continue. They decided to forge ahead, and watched as their first witness ruined the case.
28-year-old Matthew Crippen will be on trial in late November for violating the Digital Millennium Copyright Act by allegedly running a business modding Xbox 360 consoles.
Andrew Huang, who literally wrote the book on Xbox modding, wants to testify at Crippen’s trial that mod-chipping is not a violation of the DMCA, a law which makes it illegal to circumvent technology designed to prevent copyright infringement. Huang’s strategy is to give jurors a step-by-step tutorial on console modding to show that “what [Crippen] did was insufficient on his own to violate anything.”
While it sounds like something that might emerge from France’s Hadopi law, a suspected copyright infringer had his account suspended for six months by his Internet service provider in the United States.
According to TorrentFreak, a customer of the ISP Suddenlink had his account deactivated after a trio of Digital Millennium Copyright Act (DMCA) notices of copyright violations. In a chat log posted on the site the affected customer is arguing with a Suddenlink representative, who implied that the DMCA forces such a disconnection, though that comment was quickly amended to, “It may be the DMCA policy or it may be the way we go about following the DMCA guidelines.”
As TorrentFreak notes, “The DMCA does not and never has required ISPs to disconnect users.” A phrase used in Suddenlink’s Terms of Service agreement does not mention a three-strike policy per se, but alludes to what might happen if copyright laws were broached:
As a court case in the District of Columbia court against 14,000 "john doe" defendants filed by the US Copyright Group over file sharing movies continues, increasingly defendants and ISPs are saying that the court has no jurisdiction over them.
One John Doe defendant in the D.C. case sent a letter to the court saying that he has never traded files, nor lived, used an ISP, or worked in the D.C area and that adding him as a defendant is improper because he has nothing in common with the "co-defendants." Here's what he wrote to the court:
Just a few weeks after settling a copyright infringement against California Republican senatorial candidate Chuck DeVore, musician Don Henley lashed out at the current state of copyright laws in the U.S.
Henley settled his lawsuit over the unauthorized use of two songs— All She Wants to Do Is Dance and The Boys of Summer— with DeVore for an undisclosed amount of money. DeVore had claimed that the versions he used were parodies, but a judge ruled that the politician’s use did infringe on Henley’s copyrights.
The whole situation must have soured Henley. When asked by Rolling Stone what needs to be changed about U.S. enforcement of copyright, Henley answered:
In case you missed it, World of Warcraft developer Blizzard recently scored a whopping $88,594,539 judgment against a company that was operating and charging players to access World of Warcraft emulator servers.
The ruling was handed down on August 10 by the U.S. District Court of the Central District of California and targeted Alyson Reeves, who was operating under the business name of ScapeGaming. The huge dollar figure was calculated by combining the $3,052,339 the defendant received from users of her service via Paypal, statutory damages of $85,478,600 (calculated by multiplying ScapeGaming’s 427,393 users times the statutory minimum of $200 per “act of circumvention and/or performance of service”) and another $63,600 in attorney’s fees.
Additionally, if Reeves has trouble paying, she will see post-judgment interest accumulate at the “rate provided by law” until the entire sum is recovered.
Court documents reveal that up to 32,000 players were using the organization’s servers each day.
A statement from Blizzard on its victory read:
The Library of Congress’ Copyright Office looks into the Digital Millennium Copyright Act (DMCA) every three years in order to ensure that its harms are “mitigated.” The latest such inquiry has led to the establishment of legal protections for those who choose to jailbreak their cell phones, as well as for those who break protections on videogames in order to “investigate or correct security flaws.”
An AP story stated that the triennial investigation offers exemptions to the DMCA in order to “ensure that existing law does not prevent non-infringing use of copyrighted material.”
Other exemptions handed down included:
Google joins the BAN-wagon with Apple in removing Tetris-like games from its Android app store, according to Ars. The Tetris Company, which handles licensing for the popular franchise created by Alexei Pajitnov, has sent a DMCA takedown to Google, who in turn has eliminated all Teris-like games from its store.
35 Tetris-like games have been removed from the Android market - even though many of them didn't use any art or knock off names that might trick users into thinking the games were the "real deal."
Tetris Company's challenge to these games, according to ARS, is that they "infringe on the game's trade dress, which is protected under the Lanham Act" (see bitlaw.com for the actual law). Trade dress relates to the "likeness of a product" and deals with copy cat products that might be confused with the real product.
The official game created by EA sucks, says Ars. I'll take their word for it.
The release of an internal Microsoft document, which details how the software giant stores information and the ways in which law enforcement members can access it, has drawn the wrath of Redmond.
As detailed on GeekOSystem.com, the document, entitled Global Criminal Compliance Handbook, and dated March, 2008, was originally posted by the whistleblower website Cryptome. Microsoft reacted quickly, claiming that the document was copyright material under the Digital Millennium Copyright Act (DMCA), and the offending content, and indeed, the whole website, was taken down swiftly.
Fortunately, BusinessInsider decided to host the PDF on its website for anyone interested in viewing it. The document is a version for U.S. law enforcement officials, and pertains to Microsoft’s online services such as Windows Live, Windows Live ID Windows Live Messenger, Hotmail and Xbox Live.
Cryptome editor John Young detailed what he found most distasteful in the document:
Most repugnant in the MS guide was its improper use of copyright to conceal from its customer violations of trust toward its customers. Copyright law is not intended for confidentiality purposes, although firms try that to save legal fees. Copyright bluffs have become quite common, as the EFF initiative against such bluffs demonstrates.
Second most repugnant is the craven way the programs are described to ease law enforcement grab of data. This information would also be equally useful to customers to protect themselves when Microsoft cannot due to its legal obligations under CALEA.
For Xbox 360 users who have registered on Xbox Live with a credit card, Microsoft collects and stores your: date of birth, name, e-mail address, physical address, telephone number, credit card number, type of credit card, credit card expiration and Microsoft Passport.
Xbox Live users will have their registration and IP connection history recorded “for the life of the gamertag account.” Also collected, and stored, is the Xbox’s serial number (if it was registered online).
Law enforcement officials armed with a subpoena can grab “basic subscriber information,” such as name, address, screen names, IP address, IP logs, billing info and email content “more than 180 days old.”
A court order results in “disclosure of all of the basic subscriber information available under a subpoena plus the e-mail address book, Messenger contact lists, the rest of a customer’s profile not already listed above, internet usage logs and e-mail header information (to/from) excluding subject line.”
Search warrants allow law enforcement members to access emails in electronic storage 180 days or less.
The Cryptome site has since returned on a different domain and posted the full email trail from Microsoft and Network Solutions that led to the original site being shuttered.
Attorney Mona Ibrahim has published an analysis of the legal implications involved in reverse-engineering games.
The article follows a hypothetical game developer who is frustrated that her favorite game has poor server support, so she reverse-engineers the network protocols to create a private, lag-free server. The concept isn't so far-fetched: guides on how to create a private World of Warcraft server abound and some reverse-engineered games, like SWGEmu have gained quite a bit of attention.
Ibrahim's article outlines the various laws and doctrines that come into play with reverse-engineering, from the Copyright Act to the Electronic Communications Privacy Act, and provides practical examples of where enterprising coders can go wrong.
For instance, regarding the DMCA, Ibrahim notes:
If Mallory's new server doesn't provide the same safeguards that control access to the original game servers (like a CD key or a version verification protocol), then her own server is circumventing access controls to the online component of the game. Therefore, by distributing the program, means (such as DIY instructions), or code to access servers that don't use the game's original access controls, she would be violating the anti-circumvention provision.
The article concludes that while reverse engineering itself is not illegal, it does run a gauntlet of legal issues and that "[t]his isn't the type of project you want to pursue if you're risk averse".
Dan Rosenthal is a legal analyst for the games industry.
id Software and its relatively new parent company ZeniMedia have filed a Digital Millennium Copyright Act (DMCA) complaint in order to rid the Android Market of several non-id developed mobile games.
The ports in question were versions of Doom, Quake and Wolfenstein. 11 applications in all, including a Doom Soundboard, were targeted for removal. Android and Me has a clip of the fax sent by ZeniMedia to Google.
A developer of Doom for Android noted that Doom is open source, but outlined some of the mistakes he may have made in his release and is attempting to contact ZeniMedia to see if he can make any changes in order to get the app back on the marketplace. He stated:
Although the Doom source code, was open sourced, and the application was based on a port of the PrBoom engine, the application is still suspended. My mistake was allowing the download of the Plutonia and TNT WADs, at least that is what I suspect. Although I may not be able to distribute the application through the Market, the APK can still be downloaded and installed through the web.
This YouTube video shows off one of the versions of Doom for Android in action.
The Director of Knowledge Ecology International (KEI) fortuitously found himself on the same airplane with United States Trade Representative (USTR) Ron Kirk (pictured left) and used the opportunity to grill Kirk a bit about the lack of transparency surrounding the Anti-Counterfeiting Trade Agreement.
Kirk told James Love that the ACTA text would be made public “when it is finished," which Love indicated would be too late. Kirk said he was aware that the public was clamoring to see the text, but called the issue of transparency “about as complicated as it can get,” and added that he didn’t want people “walking away from the table,” which he indicated would happen if the text was released.
In response to Love’s insistence that it was untrue that previous intellectual property rights negotiations were normally kept secret, Kirk responded that ACTA was “different” and the topic being discussed were “more complex.”
A pair of U.S. Senators recently called for ACTA text to be made public. The Electronic Freedom Foundation (EFF) has echoed that sentiment as well.
A pair of Electronic Frontier Foundation (EFF) Directors penned an article which delves into some of the issues surrounding the Anti-Counterfeiting Trade Agreement (ACTA) negotiations.
The Impact of the Anti-Counterfeiting Trade Agreement on the Knowledge Economy (PDF) was published in the Yale Journal of International Law. Authors Eddan Katz, EFF International Affairs Director, and Gwen Hinze, EFF International Policy Director, call the secret ACTA negotiations a threat “to undermine the balance of IP at the foundation of sustainable innovation and creativity.”
The EFF is concerned as well with the “unprecedented” secrecy around ACTA negotiations. The organization attempted to gain information using freedom of information laws, but only received 159 pages of information, while 1,362 were withheld due to national security concerns.
The U.S. is negotiating ACTA as a sole executive agreement, meaning that agreements “are concluded on the basis of the President’s independent constitutional authority alone.” The authors note that such agreements are not subjected to congressional vote, thus removing “the inter-branch accountability mechanisms essential to balanced policymaking.”
Circumventing the involvement of organizations such as World Intellectual Property Organization (WIPO) and the World Trade Organization (WTO), who typically account for “a range of interests” also removes “checks and balances” from ACTA negotiations.
Why should you and I be concerned about ACTA? The EFF has three responses for that question:
…though it was originally portrayed as an agreement to coordinate best practices on border enforcement of physical goods, ACTA will extend to regulation of global Internet traffic.
...implementation of ACTA may require amending U.S. law and upsetting developments in controversial areas of public policy.
…using trade agreements to set global norms for intellectual property enforcement risks distorting national information regulation.
The EFF authors offer the following proposals as ways to improve the transparency and accountability of ACTA:
• Reform trade advisory committees for more diverse representation;
• Strengthen congressional oversight and negotiating objectives;
• Institutionalize transparency guidelines for trade negotiations;
• Implement the State Department’s solicitation of public comments under the Circular 175 procedure
ACTA negotiations are scheduled to resume in January.
A 27-year-old college student arrested yesterday by federal agents is charged with modding video game consoles.
Matthew Lloyd Crippen, who attends Cal State Fullerton, was charged with tweaking systems from Nintendo, Sony and Microsoft. The arrest was made by agents of the U.S. Department of Immigration and Customs Enforcement (ICE), reports NBC Los Angeles.
Modifying consoles to circumvent video game copyright protection measures is a federal offense under the Digital Millenium Copyright Act. The investigation into Crippen's activities came following a complaint by the Entertainment Software Association; the trade group lobbies on behalf of U.S. video game publishers.
Special Agent in Charge Robert Schoch, who heads the ICE office in L.A. commented on the bust:
Playing with games in this way is not a game -- it is criminal. Piracy, counterfeiting and other intellectual property rights violations not only cost U.S. businesses jobs and billions of dollars a year in lost revenue, they can also pose significant health and safety risks to consumers.
In Canada, the government has decided to consult with its citizens on copyright issues. To that end, an official site has been launched.
University of Ottawa law proessor Michael Geist, however, sees both opportunity and threat to average Canadians in the new government initiative:
While Canadians can ensure that the government understands that copyright matters and that a balance is needed, some groups will undoubtedly use the consultation to push for a return of a Canadian DMCA like Bill C-61.
The recording industry has already said that bill did not go far enough. That means we could see pressure for a Canadian DMCA, a three-strikes and you're out process, and the extension of the term of copyright to eat into the public domain.
Geist has been an outspoken critic of efforts to push U.S.-style copyright restrictions into the Great White North. To help Canadians stay current on copyright issues, the law prof has launched Speak Out on Copyright and has a related Twitter feed.
For nearly a year GamePolitics has been tracking ATCA, the Anti-Counterfeiting Trade Agreement (ACTA).
As we have reported, ACTA deals in large part with copyright issues and is being negotiated in secret by the U.S., Japan, Canada, the EU and other nations. Details of ACTA are largely a mystery to consumers despite the fact that dozens of corporate lobbyists have been clued in to parts of the treaty, including Stevan Mitchell, VP of IP Policy for game publishers trade group the Entertainment Software Association.
Sadly, consumer interests suffered a major blow last week as the Electronic Frontier Foundation and Public Knowledge dropped a federal lawsuit seeking to cast a little sunshine on the ACTA negotiations. The EFF explained that a recent decision by the Obama Administration to claim a national security exemption for the ACTA talks made the lawsuit unwinnable; federal judges have little leeway to overrule such claims. The move by the Obama White House extends a similar policy put in place by the Bush Administration.
Public Knowledge Deputy Legal Director Sherwin Siy commented on the decision:
Even though we have reluctantly dropped this lawsuit, we will continue to press the U.S. Trade Representative and the Obama Administration on the ACTA issues. The issues are too far-reaching and too important to allow this important agreement to be negotiated behind closed doors.
The worry, of course, is that the United States will emerge from ACTA with a done deal that favors Big IP in the fashion of the consumer-unfriendly DMCA. Hal Halpin, president of the Entertainment Consumers Association, expressed concerns about ACTA earlier this year:
Because ECA supports the balance that must exist between the rights of copyright owners and the right of copyrighted material consumers, we do not think it wise to include any portions of the Digital Millennium Copyright Act (DMCA) in the Anti-Counterfeiting Trade Agreement (ACTA) currently being discussed...
We are concerned that any DMCA language in ACTA may cause enormous, unforeseen negative implications in US law...
GP: As GamePolitics mentioned above, video game publishers lobbying group the ESA is privy to at least a portion of the secret ACTA negotiations while its industry's customers - video game consumers - are barred from knowing anything at all.
That makes us wonder - will the Video Game Voters Network, which is owned and operated by the ESA, commence a letter-writing campaign on behalf of its gamer-members demanding that the White House pull the curtain back on ACTA?
Somehow we doubt it.
FULL DISCLOSURE DEPT: The Entertainment Consumers Association is the parent company of GamePolitics.
Portions Via: /.
Influential Sen. Orrin Hatch (R-UT) referred to a Swedish court's recent conviction of the operators of file-sharing site The Pirate Bay as "important" and a "victory." He also reiterated Congressional claims that Canada is a leading copyright violator and pointed with pride to the controversial Digital Millenium Copyright Act, which he helped pass more than a decade ago.
Hatch, who has served in the Senate for 32 years, made the remarks while addressing the World Copyright Summit on Tuesday in Washington, D.C. The Utah Senator co-chairs the Congressional International Anti-Piracy Caucus (IAPC):
For years, countries like China and Russia have been viewed as providing the least hospitable environments for the protection of intellectual property. But this year, it was particularly disappointing to see that Canada, one of America’s closest trading partners, was listed on the Watch List. This is another sobering reminder of how pervasive and how close to our borders copyright piracy has become in the global IP community...
Appallingly, many believe that if they find it on the Internet then it must be free. I have heard some estimates cite no less than 80 percent of all Internet traffic comprises copyright-infringing files on peer-to-peer networks.
That is why the Pirate Bay case is so important. While the decision does not solve the problem of piracy and unauthorized file sharing, it certainly is a legal victory and one that sends a strong message that such behavior will not be tolerated. We can and must do more...
When we passed the Digital Millennium Copyright Act in 1998, one of my goals was to address the problems caused when copyrighted works are disseminated through the Internet and other electronic transmissions without the authority of the copyright owner.
By establishing clear rules of the road, the Digital Millennium Copyright Act served as the catalyst that has allowed electronic commerce to flourish. I believe the DMCA, while not perfect, has nonetheless played a key role in moving our nation’s copyright law into the digital age...
The Copyright Alliance, a lobbying group for IP rights holders (the ESA is a member), applauded Hatch's remarks:
Orrin Hatch (R-UT) once again was charming, informed, thoughtful and inspiring in his speech. Once again he was a passionate supporter of creators and copyright owners, and told the 500 or so international delegates here that he has been, and always would be, their champion...
Hatch, who last won re-election to the Senate in 2006, has been a regular recipient of campaign donations from the IP industry. A quick check of donations by political action committees shows that Hatch received $7,000 from the RIAA (music industry) between 2004-2006 and $12,640 from the MPAA (movie business) between 1998-2006.
IP Watchdog has the full transcript of Hatch's remarks.
We've got DRM in our games, the RIAA continues to sue small-fry, individual file sharers, the consumer-unfriendly Digital Millenium Copyright Act is the law of the land, the IP industry is trying to push DMCA-like legislation in Canada, and the secret ACTA copyright negotiations are ongoing.
But the copyright lobby would like to be in your kid's school, too.
The Copyright Alliance, a lobbying group which includes game publishers trade association the Entertainment Software Association among its members, has just launched the Copyright Alliance Education Foundation, which it bills as a non-profit, charitable organization:
Its mission as of now is K-12 schools, and... we are already working with many schools across the country... The focus of our curricula is student empowerment; communicating how the U.S. Constitution gives each and every one of us rights and ownership over our creations.
Taking classroom time away from the 3R's is not a new idea for those in the IP protection business, however. As GamePolitics reported in 2007, the ESA's top enforcement exec, Ric Hirsch, told attendees at an anti-piracy conference:
In the 15- to 24-year-old (range), reaching that demographic with morality-based messages is an impossible proposition... which is why we have really focused our efforts on elementary school children. At those ages, children are open to receiving messages, guidelines, rules of the road, if you will, with respect to intellectual property.
GamePolitics readers are familiar with the Digital Rights Management controversy which marred the release of Will Wright's long-awaited Spore last year.
But DRM and the consumer-unfriendly Digital Millenium Copyright Act are apparently concerns for drivers as well as gamers.
The Electronic Frontier Foundation reports that a proposal before Congress would allow independent auto repair shops to break the DRM which currently locks them out of your car's diagnostic computer:
The Right-To-Repair Act of 2009 (H.R. 2057)... points to a much bigger consumer issue... One underlying legal problem here is the DMCA, which prohibits bypassing or circumventing "technological protection measures..."
And the issue goes beyond the importance of being able to get independent repair and maintenance services. The use of technological "locks" against tinkerers also threatens "user innovation" -- the kinds of innovation that traditionally have come from independent tinkerers -- which has increasingly been recognized as an important part of economic growth and technological improvement...
In short, thanks to the DMCA, we need a Right-To-Repair Act not just for cars, but increasingly for all the things we own.
Via: boing boing
The Obama administration slammed Canada last week, adding our northern neighbor to a list of what the office of the U.S. Trade Representative says are nations which fail badly at copyright protection. U.S. media rights holders, including video game publishers' lobbying group ESA, lauded the USTR's addition of Canada to its Priority Watch List.
Some Canadians reacted with anger, claiming the action was driven by America's corporate IP lobby and arguing that Canada should not bow to such consumer-unfriendly pressure.
Via boingboing, we've gotten a look at C-61, a mini-documentary which addresses the Canadian government's so far unsuccessful attempt to pass DMCA-style copyright law.
boingboing's Cory Doctorow, who provided some narration to the film, comments:
A group of Canadian copyfighters produced this mini-documentary, "C-61," about the proposed new Canadian copyright law, which the US government is pressuring Canada to pass (that's why the USA added Canada to a nonsensical list of pirate nations).
Previous attempts to pass this bill have been a disgrace -- famously, former Industry Minister Jim Prentice refused to discuss the bill with Canadian record labels, artists, tech firms, or telcos, but did meet with American and multinational entertainment and software giants to allow them to give their input. In the bill's earlier incarnation as C-60, its sponsor, Sam Bulte, was caught taking campaign contributions from the same US and multinational entertainment companies...