ECA

ECA's Hal Halpin: Disbarred Jack Thompson Still a Threat

October 2, 2008

Entertainment Consumers Association (ECA) president Hal Halpin told The Escapist that, despite his recent disbarment, anti-game activist Jack Thompson will still be on the attack.

I did take some selfish joy in receiving Jack's email announcing his formal disbarment, but you need to understand that Jack and I have a long and quite personal history, and in addition, I must receive a half dozen emails from him a day, so this was one that I appreciated receiving. Let's put it that way.

 

It's important that gamers, while having every right to rejoice in their karmic victory, should understand that this really doesn't diminish his ability to be a force against us. Jack's not going anywhere... believe me.

Halpin also touched upon the controversy triggered by former ESA boss Doug Lowenstein's criticism of the gaming press over its coverage of Thompson:

I read Doug's reaction statement with a lot of interest, actually. As many who have been around the industry for some time know, Doug was my mentor when he ran the ESA and I the IEMA (Interactive Entertainment Merchants Association).

 

I believe I've gone on record before saying that one of the single largest mistakes we, collectively, made was ignoring Jack. I was certainly culpable in following Doug's lead, but in doing so we left Jack as the only voice at the microphone; we empowered him, and it was strategically unsound and, in hindsight, altogether wrong.

 

I know that Doug stands by his decision and instead hoists the blame on the enthusiast press, but I respectfully disagree. It was the endemic media which cast the light on Jack, his misstatements and factual inaccuracies and point-by-point, systematically addressed his assertions… all the while educating their readers, and the mainstream media and public who cared to listen, on the realities of the situation.

 

I've always felt that the gaming press was the most underutilized weapon in the arsenal when it comes to battling our detractors and it was one of the first things we went about rectifying when we launched the ECA, just under two years ago.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

Contest Deadline Reminder: ECA T-shirt Designs Due by Sept. 30th

September 24, 2008

Hey, if you plan on entering the ECA's T-shirt design contest, here's a gentle reminder that your submission must be in by September 30th... Details from our original post follow:

Got design skillz?

The Entertainment Consumers Association is running a T-shirt design contest. How do you get involved? Just download this .pdf file. Here are some rules:

  • By entering the competition, you agree to give ECA exclusive rights to publish your work on our website and/or use your design on our T-shirt.
  • Jurying will be done anonymously and designs will be selected on the basis of merit and
    feasibility.
  • All finalists will receive a copy of the T-shirt design, and the winning designer will also receive a
    gift certificate for $100 to GameStop and a prize package valued at at least another hundred dollars.
  • The competition is open to U.S. and Canada residents only and is void where prohibited by law.
  • You can not infringe on anyone’s copyright with your design, and by entering the competition,
    you agree that your work is your own.
  • ECA will announce the winner on October 3rd at the E for All in LA. You do not have to be present.
  • Must be 18 years or older to enter the contest
     

The deadline for submission is September 30th. All entries should be e-mailed to the ECA at: info@theeca.com.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

Digital Rights Groups Go to Court Over Secret Anti-Piracy Treaty

September 23, 2008

The governments of the United States, Canada, European Union, Japan and other countries are negotiating an anti-piracy agreement that could have a massive impact on digital media consumers.

And they're doing it in secret.

At issue is the Anti-Counterfeiting Trade Agreement (ACTA). As Ars Technica reports, public interest advocacy groups Electronic Frontier Foundation (EFF) and Public Knowledge have filed suit in federal court against the U.S. Trade Representative, a part of the executive branch. The suit is essentially a demand for information about ACTA and is based upon the Freedom of Information Act (FOIA).

Art Brodsky of Public Knowledge told Ars:

We believe they should conduct these negotiations with some transparency for what goes on, particularly when the talks are transparent to one side and not to the other (us). At a minimum, we should know how the US delegation is formulating its positions and have access to what they are doing.

Meanwhile, p2pnet reports criticism of ACTA by Canadian Internet Policy and Public Interest Clinic (CIPPIC) counsel David Fewer:

If Hollywood could order intellectual property laws for Christmas, what would they look like? This is pretty close.

Hal Halpin, president of the Entertainment Consumers Association (ECA) has also expressed concern about ACTA:

Because ECA supports the balance that must exist between the rights of copyright owners and the right of copyrighted material consumers, we do not think it wise to include any portions of the Digital Millennium Copyright Act (DMCA) in the Anti-Counterfeiting Trade Agreement (ACTA) currently being discussed by the US Trade Representative (USTR) and the Department of Commerce. 

 

We are concerned that any DMCA language in ACTA may cause enormous, unforeseen negative implications in US law.  That is why ECA, together with the Consumer Electronics Association, the US Internet Industry Association, Intel, Yahoo, Verizon and others, sent a memo asking the USTR to carefully consider that any discussions of “Internet issues” in ACTA be carefully circumscribed, consistent with U.S. law, and not include any portions of the DMCA.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

Hal Halpin: Spore DRM Fiasco is Pirate Training Ground

September 17, 2008

In his GameDaily column, Entertainment Consumers Association president Hal Halpin labels the Spore DRM situation a "travesty" and blames the mess for prompting otherwise upstanding gamers to learn piracy work-arounds.

After all, legit owners get just three installs of Spore. Pirates? Unlimited.

Legit users can only have one account per copy. Pirates? Just make more copies, as many as they need.

Hal writes:

One of the year's most highly-anticipated titles, Spore... may prove to be more notable for the fact that it marks the first time a major publisher defied the wishes of its own customers... The damage is done and the delay in responding has been significant.

 

The debate here isn't, assuredly, about piracy. This DRM did nothing to combat the cracking of the game. In fact, it essentially helped in training legions of customers how to become pirates and legitimized their rationalization in the process. With each additional negative story – which seem to be released hourly – you can almost hear the collective cringing of anti-piracy executives who know that they have all been forced to take a giant leap backwards due to this fiasco...

 

Here's hoping that EA does the right thing and makes amends with their customers before it gets much worse.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

ECA T-Shirt Contest

September 11, 2008

Got design skillz?

The Entertainment Consumers Association is running a T-shirt design contest. How do you get involved? Just download this .pdf file. Here are some rules:

  • By entering the competition, you agree to give ECA exclusive rights to publish your work on our website and/or use your design on our T-shirt.
  • Jurying will be done anonymously and designs will be selected on the basis of merit and
    feasibility.
  • All finalists will receive a copy of the T-shirt design, and the winning designer will also receive a
    gift certificate for $100 to GameStop and a prize package valued at at least another hundred dollars.
  • The competition is open to U.S. and Canada residents only and is void where prohibited by law.
  • You can not infringe on anyone’s copyright with your design, and by entering the competition,
    you agree that your work is your own.
  • ECA will announce the winner on October 3rd at the E for All in LA. You do not have to be present.
  • Must be 18 years or older to enter the contest
     

The deadline for submission is September 30th. All entries should be e-mailed to the ECA at: info@theeca.com.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

ECA's Hal Halpin Reflects on PAX 2008

September 10, 2008

In a guest column for Edge Online, Hal Halpin, president of the Entertainment Consumers Association, offers his impressions of the recent PAX 2008:

This year [PAX] reminded me of the first few E3s. It was something to behold. Where else can you see a room full of 15,000 people in line… with ear-to-ear grins on their faces?!

 

The importance of this all... is an emergence; one that can and will effect change... As I explained to the reporters who we did interviews with, Generations X and Y have been negatively stereotyped as apathetic, lazy and uninvolved. And yet, by doing things such as attending these types of conferences, engaging in weighty panel discussions and becoming advocates for their passion, they disprove that label...

 

More important than the success of PAX as a business, or the comparisons with parallel events, is the underlying cultural significance of the attendees, individually and collectively, and how they choose to harness that power. Perhaps we’re not that far away from the mass media beginning to take gaming seriously. Maybe this is only the beginning.
 

GP: The Entertainment Consumers Association had a large presence at PAX this year. The ECA booth, for one thing, was more than double the size of that at PAX 2007 and included a members-only lounge where ECA members could take a break from the crowded show floor.

The ECA also ran two panel discussions as well as Hal's one-on-one conversation with Geoff Keighley of Spike TV. In the pic at left, Hal is being interviewed by Sean Curran of GamerVision who, I found out at the show, lives a block and a half from GP HQ. Small world... Anyway, here's a link to the GamerVision interview, one of a couple of dozen that Hal did at the show.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics

PAX Video: Hal Halpin of ECA & Geoff Keighley of Spike TV Share a Casual Chat

September 3, 2008

On Saturday at PAX, Entertainment Consumers Association president Hal Halpin and Spike TV's Geoff Keighley veered from the typical panel format by offering a "casual conversation."

For the better part of an hour Hal and Geoff discussed a variety of topics of importance to gamers. Hal also took a number of questions from attendees.

We've got the video, and it's worth checking out...

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

At DNC, No Child Left Inside Group Blames Video Games

August 30, 2008

A friend attended the Democratic National Convention in Denver this week. Among the many items he snagged was a pamphlet from the No Child Left Inside Coalition, a group which seeks to foster environmental awareness and activity among young people.

That's all quite commendable. Less praiseworthy, however, is the fact that the group's brochure (obtained by GP) takes a cheap shot at video games in its opening paragraph:

Young people across America are spending more and more time inside - hooked up to video games, computers, and television, instead of learning, playing and exploring outside. The results are profound: increases in childhood obesity, a lack of understanding of the environment and a disconnection from the natural world.

Why some kids don't go outside or don't get enough exercise or are overweight would seem to be very complex social issues involving a myriad of factors, including available recreational opportunities, socioeconomic status, neighborhood safety, parenting, nonstop marketing of high-calorie food and drinks, etc.

Thumbs-down to No Child Left Inside for pointing the finger at video games...

Do Gamer Advocates Need to Be Gamers?

August 30, 2008

Toward the end of a Games, Politics & Policy panel I was moderating at PAX yesterday, a guy in the audience asked a question that was really more of a challenge. He wanted (demanded?) to know whether each of the four panel members and myself as moderator played games.

As it turned out, we did. Everyone explained their own gaming habits. I mentioned that I've reviewed games for more than a decade for the Philadelphia Inquirer and that if it's out there, I've probably played it. The questioner seemed satisfied.

But that particular question stuck with me after the session. The more I thought about it, the more frustrated I became.

The panel, you see, was packed with experts who work hard to make the gaming scene better. At least two attorneys were seated at the table. Jennifer Mercurio works on policy and legislative issues for the Entertainment Consumers Association (ECA). Bo Andersen heads the Entertainment Merchants Association (EMA), which represents video game retailers. Both spoke passionately about the First Amendment rights of game creators, game sellers and game consumers.

Also on board were Jason Della Rocca, executive director of the International Game Developers Association (IGDA) and Alex Quinn, head of Games For Change. Jason workes tirelessly on behalf of the people who make the games we love. Alex spearheads a movement to exploit the power of games in positive ways.

As it turns out, they all game to some degree, but - so what? Do you need to have a level 70 WoW character to be a good advocate for games? If I blow my knee out playing softball, do I care if the orthopedic surgeon has a catcher's mitt at home? No. I just want her to use her professional skills to patch me up.

And so it is with our panelists. I retrospect I feel that the question was insulting, although probably not intentionally so. What I wish I had said to the guy was: Sure, it's good to play games in order to understand their context, but professional expertise on issues like the First Amendment, Fair Use and Net Neutrality transcends the game space. And, as a gamer, it's comforting to know that skilled people are fighting on my behalf. Whether they are also fighting the Horde on WoW is not so important to me.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

ECA Invades Canada - Will Now Accept Canadian Gamers

August 28, 2008

Until now, the Entertainment Consumers Association (ECA) could only accept U.S. residents as members.

All that has changed with today's announcement that Canadian gamers can now join the ranks of the ECA, the only organization devoted to the issues which are important to video game consumers.

Organization president Hal Halpin commented on the news:

With a thriving gaming community already present and growing in Canada, we are proud to extend the opportunities and benefits that our U.S. ECA members have been enjoying over the years. Canada is an important area of growth for us and we are excited to welcome Canadian gamers who are interested in community and any issues that affect gamers.

An ECA press release indicates that Canadian members will have specific goodies directed their way:
 
The ECA will soon be unveiling a host of unique benefits and programs that will be specifically targeted towards Canadian consumers. Canadian chapter organizations are already underway in local gaming communities and these newly-formed networks will continue to grow and offer a great way for videogame players to stay informed and connect with like-minded ECA members in their area.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

At Leipzig Con, Artist's Mashup of 9/11 and Space Invaders Creates Controversy

August 22, 2008

ECA sister-site GameCulture reports on the controversy sparked by a French artist's exhibit at this week's Leipzig game conference.

In celebration of the 30th anniversary of Space Invaders, the Games Convention included "Invaders!"—a work by French-American artist Douglas Edric Stanley. The original installation consisted of a Space Invaders machine set amidst a large interactive space. In that installation, the game screen was overlaid on an 8-bit backdrop depicting the two towers of the World Trade Center, which fell in September 2001 after being struck by a pair of hijacked jetliners...

 

The juxtaposition of the terrorist attack and a classic arcade game, coupled with the full-body gestural control scheme, seems as though it could have been an involving, if challenging, experience. Like Danny Ledonne's Super Columbine Massacre RPG!, "Invaders!" pushes back at our tendency to lock horrific events into an untouchable cultural trophy cabinet, forever off limits and sacrosanct...

As GameCulture's Aaron Ruby notes, American gamers initially reacted badly to Stanley's exhibit. After some reflection, however, there seemed to be more acceptance that his point was to make a commentary about America's current war strategy, rather than trivializing the 9/11 attacks.

Full Disclosure Dept: Both GamePolitics and GameCulture are owned by the Entertainment Consumers Association.

ECA's Hal Halpin: ESA "Viable and Really Needed"

August 8, 2008

Hal Halpin (left), president of the Entertainment Consumers Association (ECA), gives a wide-ranging interview to gamesindustry.biz today.

The leadoff question from interviewer Phil Elliott concerns the May incident in which Dan Hewitt, public relations head for game publishers' lobbying group ESA, said some nasty  things about GamePolitics (e.g., "Calling GamePolitics a news site is as laughable as saying there's a Cuban free press.").

gi.biz has previously spanked Hewitt and the ESA over the incident. In today's interview Hal Halpin pointed out that some level of conflict between the consumer focus of the ECA and GamePolitics and the publisher-centric ESA, is inevitable:

The vast majority of time our expectations and our goals and our challenges are going to be the exact same as those of the IGDA [International Game Developers Association], the EMA [Entertainment Merchants Assocation] and the ESA - because they represent the industry and we represent the consumers.

And 80 per cent of the time we'll get along great, but that other 20 per cent of the time we're going to be divergent in terms of our interests on behalf of our members - and with respect to the comment that the ESA issued, I chalk it up to a month or two of frustration on behalf of the individual who made the statement. It was a difficult couple of months and they were under a lot of pressure, getting a lot of bad press, and it was easy to take a swipe. It was unfortunate and I think he regrets it.

Asked whether the ESA's future was cloudy, Halpin said:

The ESA is still very viable and the association is really needed. Because of that couple of weeks of discontent between the associations I think people are under the false impression that we want to see anything bad happen to the ESA - and that is not at all the case.

You know, I think a strong and vibrant ESA is really important to the sector as a whole as far as their membership going forward...

Hal also dishes on used game sales and other issues.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

ECA's Hal Halpin Offers Historical Perspective on E3

July 24, 2008

The ranks of those who have weighed in on last week's disappointing E3 is both long and distinguished.

Add Entertainment Consumers Association president Hal Halpin to the list, but with a unique twist.

In his analysis of the show for GameDaily, Hal reveals much of the backstory as to the origins of E3:

[E3] was conceived as a standalone show... as [the game biz] matured back in the early nineties. Game publishers were members of the Consumer Electronics Association (CEA) and showed their wares at...  (CES) - a gargantuan event, which is still held in the Las Vegas Convention Center.... As the sector grew and the confines of the LVCC did not... Game publishers complained to each other about their second-class treatment and talked of their own show.

 

...the publishers approached the CES staff and CEA about a CEA-owned and run dedicated gaming event. The CEA board passed, likely thinking that the up-and-coming business was a fad [and] led the disenfranchised games folks to launch the Interactive Digital Software Association (IDSA), the predecessor of the ESA... the brand new trade association... created a joint venture with IDG, the publishers of GamePro magazine and a formidable event marketing and publishing business... E3 was born.

There's more history in the GD article. If that kind of thing interests you, check it out. Going forward, Hal believes E3 will surive and suggests a less cavernous venue than the LACC as well as offering public admission during the show's final days, as per the Tokyo Games Show:

...the fate of E3 is far from set in stone... I'd have to respectfully disagree that the show is either the raving success that one outlet described or that it is dead, as many have stated. E3 is standing upon the precipice. There are no easy decisions here...

Full Disclosure Dept: The ECA is the parent company of GamePolitics

ECA Partners with Connected Nation to Promote Universal Broadband

July 10, 2008

Connected Nation, a non-profit organization dedicated to expanding access to broadband services, issued a press release today announcing that it is partnering with the Entertainment Consumers Association (ECA) to promote univeral access to broadband Internet connections.

The issue seems like a no-brainer for gamers, especially those who play online. But beyond that, Connected Nation maintains that the US economy will increase by $134 billion when everyone has the access to broadband. Connected Nation CEO Brian Mefford is quoted in the press release:

Connected Nation aims at promoting greater adoption of broadband services to improve the overall standard of living in our communities and the quality of life of citizens across America. We’re eager to partner with a preeminent organization such as ECA to work together to add the voices of hundreds of thousands of citizens to the call for programs and policies that will accelerate the impact of broadband in the United States.

ECA Director of Government Affairs Jennifer Mercurio was also enthusiastic:

We are thrilled to collaborate with Connected Nation to promote consumer rights and make the Internet accessible to all. Our Gamers for Universal Broadband initiative was created in direct response to member outcry over limited broadband access across the country. Now is the time for consumers to get involved to ensure that we have a powerful voice in shaping the future of the Internet.

The ECA also maintains the Gamers For Universal Broadband Facebook group. Under terms of the partnership, ECA will join Connected Nation’s Advisory Committee. 

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

 

ECA's Hal Halpin Dishes on Politicians & More in The Escapist

July 8, 2008

Hal Halpin, president of the Entertainment Consumers Association (ECA), pens a guest column for The Escapist today.

While Hal touches on a broad range of subjects from digital distribution to online trolls to the slow death of gaming magazines, we took special notice of his comments on the politics of gaming:

"Games will be respected soon because gamers will grow up and become politicians."

 

I get this one all the time. And sure, it makes perfect sense in theory, but the reality is that politicians - young and old - make political hay out of what they can. Just because the average age of gamers is in the early 30s and there are plenty of brilliant 40-somethings that are eager to get into public life doesn't mean that they won't exploit games when the opportunity arises. To believe that they would not is nothing short of wishful thinking.

 

Again, I'm willing to concede that 20 years from now we likely won't be dealing with First Amendment arguments about interactive entertainment, but that fact has little to do with the age of politicians... In the meantime, we're stuck in the trenches fighting misperceptions, negative stereotypes and ill-conceived legislation. To my mind, you can do one of two things: Get involved (IGDA and ECA come to mind) or shut up. Both organizations are quite easy to join. To put it another way, "You may never know what results come of your action, but if you do nothing there will be no result."

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

GameSpot Examines ESA's Attack on GamePolitics

July 2, 2008

In his PressSpotting column which ran on GameSpot yesterday, scribe Kyle Orland looked back at last month's ugly dust-up between the ESA and GamePolitics.

Kyle writes, in part:

Claiming that GamePolitics has a history of "anti-ESA vitriol" just isn't supported by the facts. Yes, GamePolitics covered the ESA's recent troubles retaining members, but so have countless other sites that have nothing to do with the ECA. What's more, GamePolitics' coverage has been relatively moderate compared to the blistering portrayals of the organization in some corners of the gaming blogosphere.

While I appreciate the support, I'd be remiss if I did not point out that Kyle is off the mark when he refers to the ECA which owns GamePolitics as a "rival" of the ESA. They're completely different animals.

Hal Halpin created the ECA to represent video game consumers, while the ESA has been around since 1994, representing video game publishers. What this means is that any individual could become an ECA member, if they choose to. Only game publishers can join the ESA.

Perhaps an easier way to think of it is: ECA is game buyers; ESA is game sellers. While there is some common ground (e.g. - censorship), the interests of gamers and publishers often diverge widely.

Back to the point, there's really so much I could say here. For today  I'll simply point out that for the ESA to charge me with "anti-ESA vitriol" is ludicrous. Here's an organization that sat on its hands for years while Jack Thompson said the most vile things about its president, comparing him to Saddam Hussein and Joseph Goebbels.

That former ESA boss, by the way, was a guy I very much respected. Didn't always agree with, mind you, but respected. The organization has the same P.R. guy now as then, by the way, so what's different? Why am I suddenly the one with the "vitriol"?

Different management, for one thing, so maybe that's part of it. Beyond that, I've broken a few ESA stories this year, ones they probably didn't like (closure of the New York office, member company departures), but reporting the news is my job. It's a competitive business and in this arena, being first with a solid story is what it's all about.

I've also dinged them on a few issues (2007's mod chip raids, failing to speak up on the Mass Effect-Fox News debacle, signing Gov. Rick Perry to keynote E3) and, again, as a commentator, that's part of my job description.

That said, I'm certainly not against the ESA as an entity. The video game industry surely needs a voice in Washington and in state legislatures. It needs an organization to represent its interests. I may not always agree with what the ESA does, but that comes with the territory.

While I'm at it, let me describe the relationship between GamePolitics and the ECA: ECA owns GamePolitics. They pay me to edit the site, and I operate it just as I have since I founded GP in early 2005. Hal Halpin's office is in Connecticut. Mine is in Pennsylvania. I see Hal a couple of times a year at trade shows. The last time we were face-to-face was November, 2007 at VGXPO here in Philly. I'll see him at E3 later this month.

Hal and I trade a few IM's and e-mails on most days, have the very occasional phone call. But from Day One, Hal has insisted on maintaining GP's editorial freedom; I wouldn't have it any other way.

Obviously, Hal is running a business with the ECA and hopes to sign up as many members as he can. I wish him all the best with those efforts, but I don't get involved in that aspect. I mention this by way of demonstrating that while we get along quite well, the ECA does not dictate, approve or edit GP's content in any way. I was very pleased to see that Kyle Orland understands this:

There's a difference between being owned by a company and being a paid shill for that company. GamePolitics is clearly the former but not the latter.
 

UPDATE: GamePolitics stories tagged with "ESA" as far back as August, 2007 are listed here. If you want, you can decide for yourself on how fairly I've covered the ESA.

ECA's Hal Halpin on Shift Radio at Noon Eastern Time - Listen & Call In !!

June 27, 2008

Entertainment Consumers Association President Hal Halpin will be today's guest on Shift Radio - Your Digital Life in Overdrive.

Host Chris Melissinos will interview Hal and  listeners can call in with questions. Hal will discuss what the ECA does for the gaming community and how gamers can get involved.

Chris also promised to discuss "a cool gadget..."

UPDATE: This is the premiere episode of Shift Radio.

UPDATE 2: If you missed the program live, use the widget at left to listen to a recording.

Full Disclosure Dept: The ECA is the parent company of GamePolitics.

 

Parents Television Council Backs Congressmen's Video Game Ratings Enforcement Act

June 10, 2008

Watchdog group the Parents Television Council has issued an "action alert" urging parents to rally behind HR5990, the proposed Video Games Rating Enforcement Act.

The bill, introduced in Congress last month by Reps. Lee Terry (R-NE) and Jim Matheson (D-UT), would require game retailers to check IDs of mature-rated game buyers and would also mandate that information detailing the ESRB rating system be posted in view of customers.

From the PTC alert:

The proposed legislation codifies the video game industry’s own voluntary policies and will ensure better enforcement by requiring all retailers to check IDs from any child trying to buy or rent Mature (M)-rated or Adult-Only (AO) rated games. It does not limit adults’ access to any games they want to buy for themselves or for their children – it merely helps ensure that children can only access age appropriate video games if they are accompanied by an adult.

However, the Entertainment Consumers Association, representing video game consumers, has issued its own alert in opposition to HR5990:

The Video Games Rating Enforcement Act, is another Congressional attempt to unconstitutionally regulate the sale of video games.  If it’s passed, the federal courts will find it unconstitutional – and at great expense to taxpayers. 

 

By raising our voices now, we can let Congress know that we, as taxpayers and constituents, would rather they use their time and our money to discuss more pressing issues such as the war in Iraq, universal healthcare and the national economy.

Full Disclosure Dept: The ECA is the parent company of GamePolitics

Washington Post Probes ESA Member Defections

June 8, 2008

Reporter Mike Musgrove digs into the ESA's recent difficulties in today's Washington Post.

Musgrove brings an interesting perspective to the piece, given that he wrote one of the early profiles of embattled ESA CEO Michael Gallagher last September. In response to Musgrove's questions about losing Activision, Vivendi, LucasArts and id as member companies, Gallagher said:

There are hundreds of trade associations in Washington and virtually all feature member turnover and the ESA is no exception.

Increased membership fees due to the scaling back of E3 may be part of the problem, Musgrove reports, quoting Wedbush-Morgan analyst Michael Pachter:

These [publishers] got rid of E3 so they wouldn't be spending money, and they suddenly find they are spending the same amount of money, but without the spectacle of E3. I can't comment on whether the ESA is effective or not, but clearly several members decided that this is not the kind of reward they expect for that amount spent.

 For the industry's largest players, those fees could be $4.5 million or more per year. id CEO Todd Hollenshead also cited membership fees:

Our departure from ESA is probably temporary and was not political. It was just a question of other priorities this year that we wanted to focus on... [The ESA] is a credit to the industry.

Hal Halpin, president of the Entertainment Consumers Association (ECA), told Musgrove he knew of two other (unnamed) publishers that are planning to drop their ESA membership status:

Several [other publishers] are unhappy but remain with the organization... It's really concerning for all of us. Anyone who cares about the games business should be concerned about what's going on with the ESA.

Musgrove noted that Gallagher has maintained a relatively low profile since taking over the reigns, and that support was top-tier game publishers seems less effusive than it was in 2007:

[Gallagher's] been kind of quiet since that [September WaPo profile]... After a Fox News show featured an uninformed pundit going off about the allegedly sexually explicit nature of... Mass Effect, some gamers complained that the ESA did not step in to defend the game industry...

 

While top-ranking game industry executives were quick to get on the phone or respond to my e-mail queries about Gallagher last year, they weren't as chatty this year... Last year, Robbie Bach, head of Microsoft's game division, got on the phone to sing Gallagher's praises. This year, Microsoft sent me a statement: "We're as committed as ever to the ESA, and we look forward to participating in E3 this summer." Nintendo released a shorter, nine-word statement along the same lines.

For his part, Gallagher told Musgrove:

When it's necessary for the industry to have that loud, clear and public voice to defend itself from a baseless attack, I will be there.


 

Full Disclosure Dept: The ECA is the parent company of GamePolitics

ECA Announces Support for Local Chapters

May 23, 2008

The Entertainment Consumers Association (ECA) announced yesterday that is now has 40 local chapters. The ECA, of course, is the non-profit organization that represents video gamers.

From the press release:

These newly formed networks give consumers the opportunity to connect with like-minded gamers in their area. Participation is open to activities like ECA-sponsored LAN parties, fund-raisers and contests in addition to attending local events, conferences and shows.

 

ECA chapters are forming now in local gaming communities and college campuses all across the country. They adopt the collective goal of educating the community on political issues that directly affect the interactive entertainment industry and broadening the ECAs mission to give gamers a voice.

ECA chapter relations manager Thomas Valentino added:

With over 40 ECA chapters already formed and many more on the way, were incredibly encouraged by the number of gamers that have taken the initiative and embraced our vision. In the coming months, we plan to coordinate group advocacy efforts that continue to preserve our rights as gamers.

The ECA also announced that it had assumed management of the National Association for the Protection of Video Games (NAPVG), a Facebook group for politically-minded gamers.

Full Disclosure Dept: The ECA is the parent company of GamePolitics

GamePolitics ShoutBox

Posted 10/06/08 at 08:43am
Paulrus: 1up.com just reported that MadWorld may not seee release in "censor-heavy" countries like Australia, Germany, and even Japan. http://www.1up.com/do/newsStory?cId=3170362
Posted 10/06/08 at 07:28am
Austin_Lewis: they're all about a month old, but if they do it again, I'll be sure to post the link here
Posted 10/06/08 at 06:41am
Shadow Darkman Anti-Thesis of : Hold up, Austin. Can we have the link to that Yahoo! Story?
Posted 10/06/08 at 12:26am
Austin_Lewis: I've been reading on yahoo things I read on here three days earlier, nearly word for word. I've insulted the writers, too.
Posted 10/05/08 at 09:29pm
PHOENIXZERO: @Austin_Lewis Just watched the video, I like how they mention Australia banning violent games and then show a list of games that includes some that weren't violent. <_< Think they could have given GP a little more credit too.
Posted 10/05/08 at 08:52pm
gamepolitics: Plus, with Yahoo's huge traffic, if they want to steer some peeps to GP I'm okay with that, too! ;-)
Posted 10/05/08 at 08:51pm
gamepolitics: thx, Austin, but it seems to be more along the lines of fair use.
Posted 10/05/08 at 08:16pm
Austin_Lewis: My link is to yahoo's playback or whatever they're calling it, which nearly always shows a gamepolitics article and seems to
Posted 10/05/08 at 08:15pm
Austin_Lewis: plagarize Gamepolitics' works and use his site, maybe without his permission. I just felt he ought be informed of it.
Posted 10/05/08 at 08:03pm
J.Alpha.Gamma: This is an interesting read: http://www.gameinformer.com/News/Story/200810/N08.1001.1532.23011.htm?Page=1
Posted 10/05/08 at 03:34pm
Haggard: Far Cry 2 and Fallout 3 in under 3 weeks now :D :D
Posted 10/05/08 at 03:09pm
Austin_Lewis: HEY DENNIS, CHECK THE LINK: http://videogames.yahoo.com/events/playback/playback-13/1246552
Posted 10/05/08 at 10:19am
HarmlessBunny: @black manta: Certainly felt like I did when I had a flu earlier this week :\
Posted 10/05/08 at 09:58am
black manta: "You have died of dysentery." ;)
Posted 10/04/08 at 09:06pm
DarkTetsuya: EZK: all that's missing is the 'rearview mirror' image he posted some time ago
Posted 10/04/08 at 07:30pm
VideolandHero: I prefer Oregon Trail.
Posted 10/04/08 at 07:08pm
Shadow Darkman Anti-Thesis of : BORING DAY IS EVIL
Posted 10/04/08 at 04:07pm
King of Fiji: @Ghede: Holy crap you just brought back nostalgia by mentioning that game. T_TT
Posted 10/04/08 at 03:19pm
Ghede: Number munchers is the only school game for me. MUNCH THOSE NUMBERS.
Posted 10/04/08 at 11:21am
ZippyDSMlee: nighstalker160:an industry that lives on selling crap to witless sheeple.
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