A senior at California's Chico State University added a political flavor to three popular Nintendo classics for a recent art exhibit called "Eeprompaganda." The title is a mashup of EEPROM and propaganda.
As reported by student newspaper The Orion, Ryan Fitzpatick showed off mods of Super Mario Bros, Millipede and Dr. Mario. From the report:
Fitzpatrick reprogrammed the beloved "Super Mario Brothers" and turned it into "Super Democracy Brothers: The Global Struggle Against Violent Extremism." Instead of Mario and Luigi... players were able to choose from President George Bush and Vice President Dick Cheney... The two men run around the desert, encounter men in turbans and hop over oil bins with Exxon Mobil labels...
Fitzpatrick likewise transformed Dr. Mario into Doctor Democrat:
The words "Hillary Care" stretched across the top of the screen and players became Dr. Hillary Clinton. The object of the game was to arrange pills into a medicine container, similarly to "Tetris."
Millipede was modded into what sounds like a potentially controversial take on the immigration debate, Minuteman Civil Defense Headquarters Presents: Border Stampede: The student newspaper, however, notes that the mod was presented in the vein of political commentary rather than political advocacy:
Fitzpatrick was afraid people would miss the comical aspect of the exhibit and find the games offensive... In the statement, he wrote about his curiosity with American culture symbols and the influence they have on thinking.
It took Fitzpatrick a year to create the classic Nintendo mods.
So your family thinks that you'll never amount to anything because you sit around in your bathrobe all day managing your World of Warcraft guild.A lot of work will be done by global teams... that are assembled for a single project and then disbanded. Collaboration within these geographically diverse groups will, by necessity, occur mainly through digital rather than face-to-face interaction.
What on earth will leadership look like in such a world [?] ...the answers may be found among... Eve Online, EverQuest, and World of Warcraft. Despite their fantasy settings, these online play worlds... in many ways resemble the coming environment we have described and thus open a window onto the future of real-world business leadership.
True, leading 25 guild members in a six-hour raid on Illidan the Betrayer’s temple fortress is hardly the same as running a complex global organization... [but] don’t dismiss online games as mere play. The best ones differ from traditional video games as much as universities do from one-room schoolhouses...
According to a report on The Impudent Obersver, police in one Indonesian municipality will be enforcing a ban on videos games and TV during a two-hour evening period designated for children to do their homework:The municipality of Bekasi... [is] ordering all students within its jurisdiction to study and do their homework or face legal consequences... The new regulations require students, from elementary school to high school, to study between 7:00 p.m. and 9:00 p.m. either at home alone or with classmates from the same neighborhood. During study time, no TV or video game will be alowed and students will be banned from going to the mall or entertainment centers.
[Eductaion chief] Kodrato said his adminsitration would empower neighborhood heads and police personnel to enforce the regulations. Bekasi was inspired to institute the new policy after hearing it has been in operation in the municipality of Yogyakanta since 2003.
Gamers will definitely want to catch Adam Sessler's G4 interview with Lawrence Kutner and Cheryl Olson, authors of Grand Theft Childhood, a new book that is gaining enormous attention in gaming circles.
Libraries are increasingly turning to video games to reach students.It lets teens be more comfortable with the library and become familiar with librarians. And it's what kids are into these days.
Libraries have wonderful children's programs and programs for adults. But when it comes to programs serving teens, the numbers drop off. Games help us bridge that gap. It's a changing world. Teens are the next adults, the next taxpayers. And the library needs to be seen as an important and relevant resource for them.
Why do we have to lure kids into the library with candy? Shouldn't good literature be good enough?
A pair of academic speakers criticized violent media during yesterday's Public Affairs Conference at Missouri State University.There is a disconnect between the needs of the media and the needs of the students. The media are interested in acts of violence that involve weapons. There are overt acts of bullying that lead to acts of aggression and interfere with educational goals.
We need to understand the impact entertainment violence has on kids. The media spends a lot of money debunking the research. [Kids who consume violent media] see the world as an angry place. They are desensitized to the effects of violence.
The more they play violent games, the more impulsive they are since games reward impulsive reactions, to shoot quickly in order to kill.
We pass laws that are helpful, like an ordinance that won't allow a minor to rent a [mature] rated video game without a parent, but the laws are thrown out because the First Amendment is interpreted so broadly. It's the merchant's rights over the parental rights.
In a surprising mainstream affirmation of the video game medium, Scotland's educational minister announced yesterday that game design will be added to the national school curriculum.There is huge confidence that Scotland will continue to play an important part in the future of video games and interactive entertainment and we are focusing on establishing firm foundations for lifelong learning and, for some, specialised study and careers.
A key aim of Curriculum for Excellence is to produce informed, skilled, adaptable and enterprising citizens of the future. The pace of change in the world means that we should be equipping young people with the skills to embrace and use all the tools of modern life.
When students in Scotland use game tech to persuade peers that binge drinking is a bad idea, that would seem like a positive thing.In the game, the players have to find and help a friend who has been drinking and whose condition is constantly deteriorating. Game players will have to provide fluids and food to a drunk friend and either take them home or to hospital, avoiding obstacles including youth gangs along the way. They will also have to answer various questions related to alcohol misuse and can use links to useful websites to find relevant information.
It is irresponsible to confront children of just 11 or 12 with the idea of a friend lapsing into unconsciousness because they have had so much to drink.
This is the same Nick Seaton who earlier this year told anybody who would listen that introducing Nintendo Wiis into schools was, "pandering to the views of the physically idle".
I'll be speaking and serving on a discussion panel today for Playing to Win: The Business and Social Frontiers of Video Games at Penn State, so the usual roundup of GamePolitics stories will be a bit abbreviated.
A press release issued by the Entertainment Software Association (ESA) this week outlines a new scholarship initiative designed to assist women and minorities who are seeking careers in video game development.Positions in our industry are high-paying jobs with a remarkable potential to inspire and entertain millions of Americans. We hope these scholarships will encourage students to pursue careers in this growing and lucrative field. We offer this program to help create our industry’s next generation who will boost the industry’s creative capital with new and unique approaches.
At Rensselaer Polytechnical Institute in Troy, New York, the fallout continues in the wake of the school's cancellation of a controversial game art exhibit.[The terrorist safehaven remark is] slanderous, blatantly untrue, and can be construed to endanger the health, safety and welfare of members of the Rensselaer community.
[School officials] were looking at the term from the strictest interpretation. And we were looking at it with the loosest interpretation.
The debate over Bully: Scholarship Edition continues to rage, primarily in Canada.Reporters, newspaper editors and game promoters have tried to downplay the game, saying that teacher organizations are overreacting... One accused teachers of not giving students enough credit to distinguish between reality and fantasy. Another said that teachers had missed the boat because the game could be used as a teaching tool against bullying...
Clearly, the creators and promoters of the game just don’t get it... A game such as Bully: The Scholarship Edition, which reduces bullying to a mere lark... contributes nothing positive to youth culture. Indeed, it contradicts everything that educators are trying to accomplish...
Well, here’s a hard fact: Bullying is never fun!
Since I haven't even played Bully - and probably neither [have the teachers who are protesting it], I wonder if we even can contribute anything? Ought we enter into debate about public access to media that we have not even engaged ourselves? That seems unethical to me...
Instead, I am going to invite [the teachers] to examine it with me, and to enter into a critical discussion of its merits and the difficulties it may or may not pose to students and to teachers... I extend an open invitation to play Bully with me, and once we have all finished we can collectively engage in an informed dialogue about the merits or failings of the game.
Jason Della Rocca, executive director of the International Game Developers Association (IGDA), debated Ms. Donnelly on CBC last Sunday (video here). Della Rocca writes about the Bully controversy on his Reality Panic blog:The teachers are missing a prime opportunity to make progress... I’d argue that teachers could have leveraged Bully to both better understand the social politics of high school (by embodying a troubled teen) and open a much needed dialog with students about bullying...
While some argue that Bully could have been an even more scathing critique of school life, the challenge is that many simply do not look to games for meaningful social commentary (like The Breakfast Club, for example)...
Ultimately, we all want to stop bullying and built safe/effective schools, and there’s no doubt that games can play an important role in that effort. We’ll see what happens next…
Last week GamePolitics tracked the story of Wafaa Bilal, an artist whose Virtual Jihadi exhibit at Rensselaer Polytechnical Institute was cut short following protests from some students and alumni, as well as a visit from the FBI.This isn’t just shutting down an exhibit. This is an assault on my classroom, an assault on academic freedom and freedom of expression.
I thought, ‘this must be what it feels like to be in Iraq.’ A moment of compassion crossed my mind. I was imagining professors attempting to teach their students in countries where academic freedom does not exist, where even their lives are at risk.
I think this is a very complex discussion.He’s an artist. He’s very intelligent, very serious, very kind. He is trying to make a point. My students play these games. Some of these games are embedded with violence and racism and the ability to dislocate your sense of self when you kill someone. [Bilal was trying] to get people to think about the games.
A Canadian legislator has weighed in with support for a teachers' group which is seeking to regulate Rockstar's controversial Bully: Scholarship Edition.The dangers are known to all. I think it's a question of jurisdiction. The only thing it seems right now is to bring more awareness.
It may be of interest to this house to know that one of the top video games for boys in grades 3 to 6 is Grand Theft Auto. While it is admirable that our children of today adapt very quickly to this technology, it is also alarming that without proper guidance and supervision, they can fall victims to the unscrupulous predators.
Steve Tilley, who covers games and gadgets for Canada's Sun newspapers, writes that he is disheartened by the Canadian Teachers’ Federation targeting of Bully: Scholarship Edition.What’s really unfortunate is seeing the people responsible for teaching the importance of critical thinking to this country’s kids making attacks on something they clearly haven’t taken the time to fully experience or understand.
I’d certainly agree with Ms. Noble that glorifying violence and bullying is a bad thing. Thing is, Bully, in fact, does neither... Doing well in your classes is essential for getting ahead in Bully...
The game doesn’t glorify the serious issue of bullying in schools any more than the movie Heat endorses bank robbery or Star Wars encourages civil insurrection...
Just because a piece of entertainment is about a thing doesn’t mean it condones that thing. Why does this even need to be said, especially to teachers of all people? And why do we give kids so little credit for being able to distinguish between fiction from reality?
For that matter, why do video game opponents get away with calling for bans on games they’ve never played? Why do we not treat them with the same scorn aimed at people who try to ban books they’ve never read?...
An international coalition of teachers is targeting today's launch of Bully: Scholarship Edition for the Xbox 360 and Wii.[Bully: Scholarship Edition] features a shaven-headed teenager who adjusts to life at a new boarding school by harassing others, which the organizations say glorifies bullying. The abuse includes dunking pupils' heads in toilets, photographing them naked and physically assaulting them. Teachers are also targeted.
We're asking retailers to be responsible. Yes, they can sell it and make a buck out of this, but is this the kind of marketing that they want to be [doing], selling games that glorify violence?
What it does is it encourages kids to target other kids, to be a bully with other kids. This doesn't help us as teachers in the work that we're doing at school. It also targets teachers at the school as well.
As a matter of principle, we hope everyone starts off by saying, ‘Okay, we know this is an entertainment experience. Video games are not just for children. This game happens to be about high school and it's a tough kid in a tough environment, but it's also one of the funniest games you will play...
As tempting as it may seem, I'm not so certain that banning this will somehow result in a more peaceful and more loving school population... This young person being confronted with all that [abuse] seeks the one remedy that he appears to have access to. If there was a peaceful schools committee at the Bullworth Academy, maybe Jimmy would have joined the committee.
Unlike rival Hillary Clinton, Democratic presidential frontrunner Barack Obama does not have a significant track record with regard to video game content issues.I know how hard it will be to alleviate poverty that has built up over centuries, how hard it will be to fix schools, because changing our schools will require not just money, but a change in attitudes.
We're going to have to parent better, and turn off the television set, and put the video games away, and instill a sense of excellence in our children, and that's going to take some time.
[Obama called for] investments in early childhood education to close the achievement gap, but with an added emphasis on poetry, music and art, not just academics. Obama admonished parents to do their part by turning off the television, putting away the video games, and instilling in their children a desire to get a good education.
There has been much hurly-burly of late regarding a Sierra Club proposal to tax video games and TV sets in New Mexico.
With childhood obesity a major concern, The Independent reports that officials in the U.K. plan to supplement physical education programs with Nintendo's Wii console.The latest attempt to tackle the problem stems from an acclaimed initiative in which Nintendo Wii consoles were used to tempt inactive pupils into "virtual PE"... The project, at five schools in Worcestershire, found that children queued up at lunchtimes for their chance on the Wii... Heart monitoring revealed that the pupils became fitter with regular use of the consoles.
The scheme follows a report in The British Medical Journal which found that active console games "significantly increased participants' energy expenditure", compared with other systems...
Now, days after announcing its latest strategy to tackle obesity, the Government has accepted that active computer games can play a key part in introducing children to exercise.
Pupils would be far better doing serious competitive sports and games than this sort of thing.
Within Range?