Research: Tailored Video Games Can Help Children Get Better Grades

April 8, 2014 - GamePolitics Staff

A new study from a team of researchers in Buenos Aires concludes that letting young children play specialized computer games can lead to improved grades in school. A paper detailing the research was recently published in Proceedings of the National Academy of Sciences.

Researchers enlisted the assistance of 111 first graders in Argentina to determine if children who play tailored computer games could demonstrate what is known in the profession as "far transfer" of executive functions to the real world.

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Why Brush Those Teeth When You Can Grush Your Teeth?

April 3, 2014 - GamePolitics Staff

Most parents of young children will tell you that it is hard to get your children to brush their teeth regularly and properly without some prodding, nagging and constant reminders. Luckily, there's an app for that.

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Simulation Game Aims to Take the Drama Out of Healthcare

March 13, 2014 - GamePolitics Staff

Researchers at the University of Texas at Arlington College of Nursing, Baylor Scott & White Health and UT Dallas have developed a simulation game that teaches doctors and nurses to work more collaboratively and to avoid conflicts that can bottleneck patient care. The game puts participants in tense situations in a virtual world so that they can learn how best to avoid those situations in the real world.

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NeuroGaming Conference & Expo Returns to San Francisco in May

March 5, 2014 - GamePolitics Staff

The Neurotechnology Industry Organization announced that the NeuroGaming Conference & Expo will return to San Francisco May 7-8 with a line-up of high profile speakers, new exhibitors, and even a gamejam to make this year's event memorable. In its second year, the NeuroGaming Conference focuses on the convergence of mind and body with game play using all kinds of cutting-edge technology including virtual reality, neurosensing, motion and gesture control, augmented reality, haptics, eye tracking, facial recognition and more.

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Over 2.5 Million Raspberry Pi Model B Micro Computers Sold To Date

March 4, 2014 - GamePolitics Staff

The Raspberry Pi Model B micro computer officially went on sale on February 29, 2012, selling around 100,000 units in its first day. Since that time the tiny ARM-based no-frills computer has sold over 2.5 million units worldwide. The system was designed as an affordable computing solution so that children and enthusiasts could get access to a computer that could be used as an affordable learning and programming tool.

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Jane McGonigal, Jenova Chan, and More to Keynote 11th Annual Games For Change Festival

February 13, 2014 - GamePolitics Staff

Organizers of the 11th annual Games For Change Festival announced today an impressive line-up of keynote speakers scheduled to appear during the event scheduled to take place in New York City April 22 - 24 at the NYU Skirball Center for the Performing Arts. Last month organizers announced that this year's event will run in tandem with the prestigious Tribeca Film Festival. Headlining the Games For Change Festival will be academics, authors, researchers, and award-winning game designers.

Ubisoft Reveals Graduate Program

February 5, 2014 - GamePolitics Staff

Ubisoft this week revealed a new graduate program that aims to help a small number of graduate students get into the video games industry every year. The program's continuation is clearly dependent on how the first two years go and its effectiveness in picking and training candidates that will stay in the industry long-term.

Beginning in September of this year, Ubisoft will select two dozen applicants to receive paid graduate positions at its various studios around the world complete with salaries and relocation costs paid.

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Crowd-Funding Campaign Launches for Space Pioneer

February 3, 2014 - GamePolitics Staff

A new Kickstarter campaign for Space Pioneer seeks funding to bring to life a game that promises to let players travel to the farthest reaches of the universe, explore new worlds, and colonize them. But the most interesting thing about this particular game is who is making it and why it will likely feature a high level of realism and real science.

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MomoCon Looks to Community to Fund Video Game Career Fair

January 31, 2014 - GamePolitics Staff

MomoCon, an annual Atlanta-based event dedicated to anime, animation, and video games is planning something special for its 10th year in operation: letting the community attend a free and publicly-accessible career fair. The career fair will take place Thursday, May 22nd, at the Hilton Atlanta from 12PM until 5PM EST, ahead of the official MomoCon 2014 event Friday, May 23rd until Sunday, May 25th.

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'Stroke Hero' Teaches Children About The Importance of Calling 9-11

January 31, 2014 - James Fudge

After playing an educational video game for just 15 minutes children understood what do if someone was having a stroke, according to new research reported in the American Heart Association journal Stroke. Researchers tested 210 9- and 10-year-old "low-income children" from the Bronx, New York, on whether they could identify a stroke and knew to call 9-1-1 if they saw someone having one. Researchers then tested the children again after they played a stroke education video game called Stroke Hero.

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Yale University's Play2Prevent Lab Working on Game About HIV Awareness

January 29, 2014 - GamePolitics Staff

Yale University's Play2Prevent lab is using a grant from the Women’s Health Research at the Yale Pilot Program to create a game that teaches about effective ways to reduce HIV infections among young African American women. The team will spend this year working with groups of black teens and 20-year-olds to design a game that will be "relevant, entertaining and a model for future public health projects."

Wargaming and RAF Museum Launch Apparition App

January 29, 2014 - GamePolitics Staff

World of Tanks and World of War Planes maker Wargaming announced today the global launch of an augmented reality application that draws attention to the Dornier 17 aircraft currently being exhibited at the RAF Museum in Cosford, Shropshire, United Kingdom.

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Research: Video Games and Movies Motivate Children to Read More

January 16, 2014 - GamePolitics Staff

New research confirms what most parents with young children and the people that market all kinds of things to them already know: that there is a synergy between films, video games, toys, and books. A survey of more than 420,000 British school children found that almost all the most-loved books of 2012 and 2013 also existed as films, apps or video games.

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Ad Council Releases its First In-House Created Game, Toothsavers

January 16, 2014 - GamePolitics Staff

The Ad Council, the country’s largest producer of public service advertising, has created and released its first in-house game called Toothsavers. The game is designed to encourage children to brush their teeth for at least two minutes, two times a day. The game was developed with the aid and input of Healthy Mouths, Healthy Lives.

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ESA Names LOFT Video Game Innovation Fellows

January 2, 2014 - GamePolitics Staff

The Entertainment Software Association (ESA) and the Hispanic Heritage Foundation have announced the selection of the ESA Leaders on the Fast Track (LOFT) Video Game Innovation Fellows. The organizations have jointly selected twenty minority youths to each receive a grant to further their development of video games designed to solve social problems within their communities.

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NASA Video Shows How Kinect and Oculus Rift Can Be Used to Control a Robot Arm

December 31, 2013 - GamePolitics Staff

Recently the Human Interfaces division of NASA's Jet Propulsion Lab in Pasadena, California released a video on YouTube showing how game-related technologies like Microsoft's Kinect motion sensing hardware and Oculus VR's Oculus Rift headset could be used together to control a robotic arm remotely.

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Canada's Military Considering Using Video Games in the Future For Training

December 23, 2013 - GamePolitics Staff

A brief report in the Canadian Press reveals that the Canadian military is keen to start using video games and video-game related simulations in the future to train its soldiers. In fact, officials say that games like Call of Duty will play an "increasing role in its training in the future."

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Wargaming Helps Bring the Last Surviving Dornier Do 17 to Life

December 17, 2013 - GamePolitics Staff

Wargaming passed along word that the Royal Air Force Museum has officially unveiled the German Dornier Do 17 and the associated Wargaming.net Interpretation Zone at its site in Cosford, Shropshire (England).

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MassDiGI at Becker College Awarded $25K ESA Foundation Grant

December 13, 2013 - GamePolitics Staff

The ESA Foundation (ESAF) has awarded the Massachusetts Digital Games Institute (MassDiGI) at Becker College a $25,000 grant to expand high school student participation in the annual MassDiGI Game Challenge and launch MassDiGI 101, which the college describes as "a series of mini workshops focused on game design and development."

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UCS Games Design Students Win National Award

December 12, 2013 - GamePolitics Staff

A University Campus Suffolk (UCS) computer games design student and a graduate are the winners of a prestigious national games award, much to the delight of the UK-based school. Brad Smith, currently studying at UCS, and former student Joe Kinglake, were the overall winners in the Walking Dead 48-hour game jam – held in October 2013. The two students teamed up to enter The Walking Dead’s ‘All-out War’ themed Game Jam where they competed with 140 other game jam teams.

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President Obama Encourages Everyone to Learn to Code

December 9, 2013 - GamePolitics Staff

In January, Code.org was offically launched, with the goal of promoting education in computer science and programming accessible for everyone. The organization founded by brothers Hadi Partovi and Ali Partovi, is pushing a new initiative today backed by a who's who of stars, tech luminaries and even the country's top Republican a Dmeocratic politicians. The initiative is called "The Hour of Code," and was kicked off today by a video from President Barack Obama.

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V&A Museum and Abertay University Team Up for Video Game Museum Venture

November 27, 2013 - GamePolitics Staff

The V&A Museum and Abertay University in Dundee, Scotland are working together to develop new ways to display video games in museums, according to a report in the Scotsman. The two organizations have formed a new research network to work on a project called Video Games in the Museum.

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Research: Playing Educational Games Together Enhances Learning

November 8, 2013 - GamePolitics Staff

Playing education games cooperatively with others can motivate students to learn according to a new study from New York University. A study New York University's Steinhardt School of Culture, Education, and Human Development found that when students played a math game collaboratively with another student it motivated them to learn even more, compared to students who played the game alone. The study also found that students' interest and enjoyment of the game increased when playing with another student.

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SimCityEDU: Pollution Challenge! Released

November 7, 2013 - GamePolitics Staff

GlassLab has released SimCityEDU: Pollution Challenge!, an educational game built using EA's SimCity to educate students in America about important issues. GlassLab collaborated with ETS, Pearson, the Entertainment Software Association (ESA), and Electronic Arts to create the game-based classroom tool that uses elements from the SimCity franchise to engage students in real-world challenges.

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ESA Foundation Awards 2013-2014 Scholarships

November 6, 2013 - GamePolitics Staff

The Entertainment Software Association (ESA) announced that the ESA Foundation has awarded scholarships to 30 women and minority students currently pursuing video game-related degrees in the 2013-2014 academic year. The recipients are students currently enrolled full-time at accredited four-year colleges and universities across America.

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SimCity To Educate School Kids Next Month

October 23, 2013 - Andrew Eisen

 

GlassLab, a collaboration between Institute of Play, Electronic Arts, the ESA and others, strives to improve education through the use of digital games.  The lab's first game, SimCityEDU: Pollution Challenge!,will be integrated into select U.S. school ciriculums next month.

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Games as a Tool for Teaching Children Empathy

October 15, 2013 - GamePolitics Staff

New York news station CBS 2 offers an interesting report on the use of video games (Games for Change as we like to call them) to teach children (and adults) about the importance of empathy. "That Dragon, Cancer" and "Papers, Please" are examples of games that deal with subject matter that puts ordinary people in seemingly insurmountable situations. By putting players in the shoes of someone in such situations, experts say that young people can learn to show a bit more empathy towards their fellow man.

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John and Brenda Romero Join University of California at Santa Cruz

September 17, 2013 - GamePolitics Staff

The University of California at Santa Cruz has hired Brenda and John Romero to lead a new program that inevitably earns students a master's degree in games and playable media at the school's Silicon Valley Center. Brenda Romero was appointed as the school's first game designer in residence at the Center for Games and Playable Media in January 2013.

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Becker College Gets $1.4 Million EDA Grant for MassDiGI New Ventures Center

September 13, 2013 - James Fudge

Worcester, Massachusetts-based Becker College and the Massachusetts Digital Games Institute (MassDiGI) have been awarded a $1.4 million grant from the U.S. Department of Commerce’s Economic Development Administration (EDA) to help build the MassDiGI New Ventures Center (NVC). Becker College also announced that it will match the EDA grant, making a total of $2.8 million available to build the state-of-the-art facility.

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Quandary Teaches Children How to Resolve Conflicts Through Understanding Different Perspectives

September 10, 2013 - GamePolitics Staff

Scot Osterweil, creative director at MIT’s Education Arcade writes an interesting article on Boston.com detailing a game created by the lab to push the idea of good conflict resolution. The game is called "Quandry" and it teaches players to resolve conflicts by better understanding the different perspectives of those who might be engaged in strife.

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MaskedPixelantehttp://i5.minus.com/iN5o9iu1ON2NG.jpg "It cursed my gear? WHY WOULD IT DO THAT?! THIS GAME IS BUGGED!"04/24/2014 - 9:51pm
Matthew Wilsonthe lose of nn would not be good for us, but it will not be good for verizion/comcast/att in the long run ether.04/24/2014 - 2:16pm
Matthew Wilsonsadly yes. it would take another sopa day to achieve it.04/24/2014 - 2:13pm
NeenekoI am also confused. Are you saying NN would only become law if Google/Netflix pushed the issue (against their own interests)?04/24/2014 - 2:10pm
E. Zachary KnightMatthew, you are saying a lot of things but I am still unclear on your point. Are you saying that the loss of Net Neutrality will be good in the long run?04/24/2014 - 2:06pm
Matthew WilsonOfcourse it does I never said it did not.though over time the death of NN will make backbone providers like Google, level3 and others stronger becouse most isps including the big ones can not provid internet without them. they can peer with smaller isps04/24/2014 - 1:54pm
E. Zachary KnightMatthew, and that still plays in Google's favor over their smaller rivals who don't have the muscle to stand up to ISPs.04/24/2014 - 1:45pm
Matthew Wilsongoogle wont pay becouse they control a large part of the backbone that all isps depend on. if verizon blocks their data, google does the same. the effect is Verizon loses access to 40% of the internet, and can not serve some areas at all.04/24/2014 - 1:14pm
Neenekolack of NN is in google and netflix interest. It is another tool for squeezing out smaller companies since they can afford to 'play'04/24/2014 - 12:57pm
Matthew WilsonI have said it before net nutrality will not be made in to law until Google or Netflix is blocked, or they do what they did for sopa and pull their sites down in protest.04/23/2014 - 8:02pm
Andrew EisenGee, I guess putting a former cable industry lobbyist as the Chairman of the FCC wasn't that great of an idea. http://www.nytimes.com/2014/04/24/technology/fcc-new-net-neutrality-rules.html?_r=204/23/2014 - 7:26pm
Andrew EisenIanC - I assume what he's getting at is the fact that once PS3/360 development ceases, there will be no more "For Everything But Wii U" games.04/23/2014 - 5:49pm
Andrew EisenMatthew - Yes, obviously developers will eventually move on from the PS3 and 360 but the phrase will continue to mean exactly what it means.04/23/2014 - 5:45pm
IanCAnd how does that equal his annoying phrase being meaningless?04/23/2014 - 5:09pm
Matthew Wilson@Andrew Eisen the phrase everything but wiiu will be meaningless afer this year becouse devs will drop 360/ps3 support.04/23/2014 - 4:43pm
Andrew EisenFor Everything But... 360? Huh, not many games can claim that title. Only three others that I know of.04/23/2014 - 3:45pm
MaskedPixelantehttp://www.joystiq.com/2014/04/23/another-world-rated-for-current-consoles-handhelds-in-germany/ Another World fulfills legal obligations of being on every gaming system under the sun.04/23/2014 - 12:34pm
Matthew Wilsonhttp://arstechnica.com/gaming/2014/04/steam-gauge-do-strong-reviews-lead-to-stronger-sales-on-steam/?comments=1 Here is another data driven article using sales data from steam to figure out if reviews effect sales. It is stats heavy like the last one.04/23/2014 - 11:33am
Andrew EisenI love RPGs but I didn't much care for Tales of Symphonia. I didn't bother with its sequel.04/23/2014 - 11:21am
InfophileIt had great RPGs because MS wanted to use them to break into Japan. (Which had the side-effect of screwing NA PS3 owners out of Tales of Vesperia. No, I'm not bitter, why do you ask?)04/23/2014 - 10:52am
 

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