Zynga.org Donates $1 Million to 'Ed Tech' Accelerator

May 2, 2013 -

Zynga.org, Zynga's non-profit dedicated to using social games to promote good, announced a partnership with NewSchools Venture Fund, a venture philanthropy that supports education entrepreneurs to transform public education. Together they will create a new "ed tech" accelerator focused on "enhancing the quality and reach of learning games and apps designed to improve education outcomes."

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Four Programs Just For Aspiring Female Programmers

May 1, 2013 -

Four coding schools just for young girls and women are trying to change the number of females that program (and give girls more STEM-focused educational opportunities) in the United States - as highlighted in this ReadWriteWeb feature. The start-ups catering to women and girls aspiring to learn how to code include Girl Develop It, Black Girls Code, Girls Who Code, and Girls Learning Code/Ladies Learning Code.

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Research: Active Gaming and Team Work Can Help Children Lose Weight

April 23, 2013 -

A new study published in the scientific journal Obesity finds that active games or exergaming are a good way for children to lose weight. The goal of the study, "Adolescent Exergame Play for Weight Loss and Psychosocial Improvement: A Controlled Physical Activity Intervention," was to find effective ways to encourage youngsters to be more physically active through video gaming. Researchers Sandra Calvert, Ph.D.

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Kevin Bachus and Chanel Summers Help Create New USC School of Cinematic Arts Interactive Media & Games Division Fund

April 23, 2013 -

Video game industry pioneers and USC alumni Kevin Bachus and Chanel Summers have made a donation to the USC School of Cinematic Arts Interactive Media & Games Division (IMGD) to help establish The Bachus-Summers Fund for Innovation in Interactive Entertainment. The donation was revealed today by School of Cinematic Arts’ (SCA) Dean Elizabeth M. Daley and will be used to create a fund for student support to be awarded to those who show initiative in the fields of interactive and immersive media.

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Women in Games International Teams Up With Girl Scouts LA for Video Game Patch

April 17, 2013 -

Women in Games International (WIGI) and the Girl Scouts of Greater Los Angeles (GSGLA) are now working together to create the first video game patch for Girl Scouts. Scouts can earn the patch by taking part in a special program put together by both the GSGLA and WIGIIGI using various tools to create a game.

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Summer Course Uses ShootMania Storm to Teach Game Design

April 11, 2013 -

STEM (Science, Technology, Engineering and Math) focused program iD Tech Camps today announced that it will be holding classes this summer that teach pre-teens between the ages of 10 - 12 how to design a first-person shooter game using Nadeo's recently-released ShootMania Storm.

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'Make EVE Real' EVE Fanfest Speakers Announced

April 10, 2013 -

CCP Games today revealed the line-up of speakers that will be a part of the "Make EVE Real" track at its (sold-out) annual fan celebration EVE Fanfest from April 25-27. Dr. Richard Obousy (President and Co-Founder of Icarus Interstellar) and Chris Lewicki (President of Planetary Resources) will join Michael Laine (President of LiftPort Group) in sharing their thoughts on how current science fiction may soon become a reality.

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Submissions Open for Into The Pixel and AIAS Scholarships

April 8, 2013 -

The Academy of Interactive Arts & Sciences (AIAS) has opened submissions for the 2013 Into the Pixel art exhibit and the 2013 Randy Pausch and Mark Beaumont Scholarships. The Into the Pixel art exhibit features digital game art from developers around the world. Submissions for that close on April 17, with those selected being on display in a special gallery at the E3 Expo on June 11-13, followed by worldwide tours thereafter.

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U.S. State Dept. Releases Game About American Culture and Language

April 3, 2013 -

The U.S. Department of State and marketing agency The SuperGroup have released a game that they hope will teach 12 - 16 year olds American culture and better English. The goal is to make learning about language fun. The browser-based game, which is available now online and on mobile phones, comes with support materials for teachers and was tested in non-English speaking countries like Peru, Columbia, and Indonesia.

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Microsoft Kicks Off 2013 Imagine Cup Kodu Challenge

April 2, 2013 -

Microsoft has launched the Kodu Game Design Challenge for young children, challenging youngsters to use its Kodu Labs game development package available for free on Windows (and for $5 on Xbox Live Indies) to develop a game. Children between the ages of nine and 18 years-old are eligible to compete.

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The ESA Foundation's 2013-2014 Scholarship Program Now Accepting Applications

March 22, 2013 -

The ESA Foundation, the charitable arm of the video game industry trade group the Entertainment Software Association, has announced that applications are now being accepted for its 2013-2014 scholarship program. This particular scholarship is for minorities and women that want to get a higher education in the interactive entertainment industry.

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First Raspberry Pi Game Jam Held in the UK

March 13, 2013 -

The first Raspberry Pi game jam was recently held in Manchester, according to Develop. Using the affordable computing devices, the event offered 336 teachers and educators who attended the basic skills needed to apply their knowledge and teach coding in the classroom.

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The USC School of Cinematic Art Interactive Media Division Gets a Name Change

March 7, 2013 -

The USC School of Cinematic Arts (SCA) announced today that it has changed the name of its Interactive Media Division to the Interactive Media and Games Division. The name change is to "emphasize the program’s commitment to studying games and playable media in all forms," according to Tracy Fullerton, Electronic Arts Endowed Chair of the Interactive Media and Games Division at SCA.

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Women in Games International GDC Panel Addresses STEM Education

March 6, 2013 -

Women in Games International today announced its plan to present a panel at the Game Developer’s Conference in San Francisco later this month that focuses on the need to encourage more youth participation in STEM (science, technology, engineering, mathematics) subjects. The panel brings together leaders from video games, government, and media organizations to discuss the issue and to raise awareness. The panel is called "Responsibility to Youth and Staying Competitive in the Global Marketplace" and will take place Wed., March 27 from 2 - 3 p.m.

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A Little Birdee Told Me: New App Teaches Children About Sex in a Safe and Friendly Way

March 1, 2013 -

Your young son or daughter comes home and asks the one question you worried that you would inevitably have to answer since the day they were born into this world: "Where do babies come from?" Well as Apple used to be fond of saying, there's now an "app for that." It's called Birdees, and it is an educational app for iOS devices created by Vancouver-based educational entertainment software developer GoTo Educational Technology Inc.

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Neuroscientists Urge Colleagues to Work With Game Developers to Create Brain Training Tools

February 28, 2013 -

In the latest issue of the science journal Nature two neuroscientists say that their colleagues should work with game developers to help create games that can be used to boost brain function and improve well-being. Daphne Bavelier of the University of Rochester and Richard J.

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President Obama: Games Can Be a Catalyst for Education

February 19, 2013 -

During a recent Google + Fireside Hangout President Barack Obama said that the importance of video games and the Internet in today's culture are compelling reasons for educators to use such technologies to create new ways of learning for high school students in America (thanks GII).

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ESA and California Attorney General Team Up for Los Angeles Education Program

February 12, 2013 -

The Entertainment Software Association (ESA) in cooperation with California Attorney General Kamala Harris and education technology company EverFi have announced a new online educational program for Los Angeles public high schools. Called "The ESA Digital Living Project, the new program will be powered by EverFi's education technology. The goal is to help educate students in L.A. using technology, instructional designs, simulations, and other forms of complimentary media.

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Third Annual National STEM Video Game Challenge for Students Opens

February 11, 2013 -

Organizers of the annual National STEM Video Game Challenge - Joan Ganz Cooney Center at Sesame Workshop and E-Line Media announced today that student submissions of original video games and game designs is now opened at www.stemchallenge.org. In its third year, the annual challenge hopes to inspire and motivate interest in science, technology, engineering and math (STEM) by tapping into students’ enthusiasm for playing and making video games.

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JFK Space Centers Plans Angry Birds Exhibit for Spring

February 8, 2013 -

Angry birds, meet real-life science. The John F. Kennedy Space Center in Florida announced that it plans to open up a special attraction based on Rovio's number one franchise later this spring.

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ESA Announces E3 College Game Competition

February 4, 2013 -

The Entertainment Software Association (ESA) has launched a new program called the College Game Competition. Open to college students earning an education at colleges and universities with computer and video game development programs, the College Game Competition charges students and colleges to work together to submit a game that represents their school. Competing schools submit story details and content assets from their playable video game, which will then be judged by a specially selected panel of "game industry veterans and media professionals."

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On Call Honored with Best in Show at the Serious Games and Virtual Environments Showcase

February 4, 2013 -

Emergency room simulation On Call has won "Best in Show" at the Serious Games and Virtual Environments Showcase at the 2013 SSIH International Meeting for Simulation in Healthcare in Orlando, Florida. The game was developed jointly by the University of Massachusetts Medical School, Becker College, and the Massachusetts Digital Games Institute.

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iD Tech Camps Add Portal 2, Minecraft to Summer Programs

January 31, 2013 -

iD Tech Camps announced today that it is adding two video games as educational tools for students ages 7 - 18 years old as part of this year's summer camps. iD Tech Camps is a summer program that teaches the fundamentals of STEM  - science, technology, engineering and math - to children in a fun and engaging way.

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Ukie Praises Inclusion of Computer Science in UK's E-Bacc

January 30, 2013 -

Ukie, the interactive entertainment trade group in the UK, has issued a statement today praising a move to have computer science accepted as part of the English Baccalaureate in the United Kingdom's educational system. The group called the move a "major win in addressing the skills issues faced by the games industry."

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Google to Donate 15k Raspberry Pi Computers to UK Schools

January 29, 2013 -

Google will donate 15,000 Raspberry Pi computers to various schools in the United Kingdom, reports Develop. The massive donation is part of an initiative to stimulate a new generation of computer scientists in the region. The partnership was announced at Chesterton Community College in Cambridge, where students were given the unique opportunity to get a programming lesson from Google’s chairman Eric Schmidt and Raspberry Pi co-founder Eben Upton.

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Disaster Hero Determines Your Readiness for a Serious Disaster

January 28, 2013 -

The American College of Emergency Physicians announced the launch of a browser-based game meant to gauge the knowledge of families, children, and teachers on disaster preparation. The game, Disaster Hero, was developed by American College of Emergency Physicians using grant money from the U.S. Department of Homeland Security and the Federal Emergency Management Agency.

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EA, Maxis, and GlassLab Team Up for SimCityEDU

January 23, 2013 -

EA, Maxis and the GlassLab announced an initiative this week to modify the new SimCity game to promote STEM education. EA says that the program is designed to attract students to "high-wage jobs in research, technology and game development." A new website dedicated to educators who want to use SimCity in their classrooms launched at SimCityEDU.org to get things started. EA says that it will serve as an online resource and community for teachers to create and share lesson plans that use the game as a centerpiece.

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The Pitch: Enhancing Psychotherapy with Video Games

January 17, 2013 -

A recent profile of Mike Langlois, a clinical social worker in Cambridge, Massachusetts, and author of the eBook "Reset: Video Games & Psychotherapy" by Psychotherapy Networker (part of its Clinician's Digest III), makes the case for psychologists and mental health professionals to learn more about video games and even play them if they can.

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UK Film Studio Pinewood Opening 'Game School'

January 14, 2013 -

UK-based film studio Pinewood is working towards launching a new school that teaches students about the creation and production of video games, according to Develop.

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'The Underground Railroad in the Ohio Valley River' Hopes to Teach Fourth Graders About Slavery in America

January 11, 2013 -

Ball State University (in Muncie, Indiana) professor Ronald Morris and computer science professor Paul Gestwicki have teamed up with graduate students to create a Unity-based game that teaches fourth grade students about the Underground Railroad (thanks to Polygon). The game is called The Underground Railroad in the Ohio Valley River and puts students in the shoes of a runaway slave who must make his or her way to Canada where they can live a free life.

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Should 'Hatred' have been removed from Steam Greenlight?:

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MaskedPixelantehttp://www.kanzenshuu.com/2014/12/22/j-stars-victory-vs-ps3-ps4-vita-international-plus-version/ J-Stars is coming to North America.12/22/2014 - 9:36am
Matthew Wilsonhttp://www.businessinsider.com/xbox-one-virtual-reality-headset-will-compete-with-oculus-rift-2014-12 can a xbo even handle doing vr?12/21/2014 - 10:48pm
PHX Corp@Adam802 We'll break out the popcorn in June12/19/2014 - 9:23pm
ZippyDSMleeMaskedPixelante: I'm itching to start it too but I will wait till the patch goes live. >>12/19/2014 - 7:52pm
Adam802Leland Yee and Jackson get trial date: http://sfbay.ca/2014/12/18/leland-yee-keith-jackson-get-trial-date/12/19/2014 - 5:24pm
MaskedPixelanteNevermind. Turns out when they said "the patch is now live", they meant "it's still in beta".12/19/2014 - 5:07pm
MaskedPixelanteSo I bought Dark Souls PC, and it's forcing me to log into GFWL. Did I miss something?12/19/2014 - 5:00pm
Matthew Wilsonhttp://arstechnica.com/tech-policy/2014/12/republicans-may-have-plan-to-save-internet-providers-from-utility-rules/ this is intreasting. congress may put net nutrality in to law to avoid title 2 classification12/19/2014 - 2:45pm
Matthew Wilsonhttp://www.polygon.com/2014/12/19/7421953/bullshit-cards-against-humanity-donated-250k-sunlight-foundation I have to admit I like the choice o organization. congrats to CAH.12/19/2014 - 1:51pm
E. Zachary KnightIf you are downloading a copy in order to bypass the DRM, then you are legally in the wrong. Ethically, if you bought the game, it doesn't matter where you download it in the future.12/19/2014 - 12:06pm
InfophileEZK: Certainly better that way, though not foolproof. Makes me think though: does it count as piracy if you download a game you already paid for, just not from the place you paid for it at? Ethically, I'd say no, but legally, probably yes.12/19/2014 - 11:20am
ZippyDSMleeAnd I still spent 200$ in the last month on steam/GOG stuff sales get me nearly every time ><12/19/2014 - 10:55am
ZippyDSMleeMaskedPixelante:And this is why I'm a one legged bandit.12/19/2014 - 10:51am
ZippyDSMleeE. Zachary Knight: I buy what I can as long as I can get cracks for it...then again it I could have gotton Lords of the Fallen for 30 with DLC I would have ><12/19/2014 - 10:50am
MaskedPixelantehttp://www.joystiq.com/2014/12/19/marvel-vs-capcom-origins-leaving-online-storefronts-soon/ Speaking of "last chance to buy", Marvel vs. Capcom Origins is getting delisted from all major storefronts. Behold the wonders of the all digital future.12/19/2014 - 9:59am
MaskedPixelanteSeriously, the so-called "Last Chance" sale was up to 80% off, while this one time only return sale goes for a flat 85% off with a 90% off upgrade if you buy the whole catalogue.12/19/2014 - 9:37am
E. Zachary KnightInfophile, Tha is why I buy only DRM-free games.12/19/2014 - 9:37am
MaskedPixelanteNordic is back on GOG for one weekend only. And at 85% off no less, which is kind of a slap in the face to people who paid more during the "NORDIC IS LEAVING FOREVER BUY NOW OR FOREVER HOLD YOUR PEACE" sale, but whatever...12/19/2014 - 9:28am
InfophileRe PHX's link: This is one of the reasons the digital revolution isn't all it's cracked up to be. There's also the flip side where Sony can block access to games you've bought if they ban your account for unrelated reasons. All power is theirs.12/19/2014 - 8:52am
MaskedPixelantehttp://uplay.ubi.com/#!/en-US/events/uplay-15-days You can win FREE GAMES FOR A YEAR! Unfortunately, they're Ubisoft games.12/18/2014 - 6:29pm
 

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