Save The Planet in Fate of the World

November 16, 2010 -

A new game challenges players to save the entire planet. The strategy game, Fate of the World, charges players with trying to protect the world's climate and resources while managing a growing population demanding more power, food and living space.

"Fate of the World is a scenario-based game where you run Earth for 200 years and you save it or potentially destroy it. The whole power is in your hands," said the game's British creator Gobion Rowlands.

The player takes charge of a Global Environment Organization (GEO), which has the power to make decisions that affect the entire world. Cue New World Order music.. Players can impose policies such as banning logging in the Amazon rainforest, making all Europe's public transportation run on electricity, or enforcing a one-child policy on Asia.

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New Game Teaches Emergency Preparedness

November 16, 2010 -

The Illinois Emergency Management Agency has unveiled a new game for children that teaches them about emergency preparedness. The game, "The Day the Earth Shook," teaches players about items needed to build a disaster kit, shows safe and dangerous locations in a home when an earthquake hits, and other important safety tips that are useful in dangerous situations.

The game is the latest from Illinois Emergency Management Agency, which already launched an activity book for younger kids and a public service announcement for high schoolers earlier this year.


New Game Takes on Global Warming

November 4, 2010 -

UK developer Red Redemption is finishing up work on a global strategy game for the PC that will have players attempting to solve a variety of world crises, including climate change, over population and an under abundance of food.

Fate of the World is set in the year 2020, and will have players serve as the president of the Global Environmental Organization, described in the New York Times as a “fictional group with the ability to dictate economic, environmental and social policies around the world,” or, as a Red Redemption developer labeled it, “a U.N. with teeth.”

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Who is Greener, Activision or EA?

October 19, 2010 -

Newsweek has released its annual list of how the top 500 largest publicly traded companies in America rank in terms being environmentally friendly.

Electronic Arts clocked in at number 378 on this year’s Green List (it was number 381 last year), while Activision Blizzard took 391st on the list, improving from last year’s ranking of 416.

On the retail side, Office Depot grabbed the highest Green ranking, coming in at number 18 overall, followed by Wal-Mart (#51), Target (#61), Best Buy (#86), Amazon.com (#162) and GameStop (#318).

Dell came in first overall on the list, with Hewlett-Packard, IBM, Johnson & Johnson and Intel rounding out the top 5.

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Save the Children Launches Mobile Game

October 12, 2010 -

In light of a seemingly endless amount of natural catastrophes impacting the world recently, the Australian arm of Save the Children has released an iPhone/iPad/iPod app designed to highlight just how much work disaster relief efforts entail.

Earthquake Response (Apple Store link) revolves around an 8.2 magnitude earthquake hitting an island in the Atlantic Ocean. With thousands injured and dead, you, the player, have been sent to the island by Save the Children to distribute aid. 14 levels of play will have users getting people into the correct aid tents, keeping supply lines stocked, directing supply deliveries and prioritizing people’s needs.

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Tennessee Judge: Put Down the Controller and Go Kill a Turkey

September 8, 2010 -

As part of an attempt to clarify regulations relating to the upcoming Tennessee turkey hunting season, a local judge set aside some time in order to offer some advice to youngsters.

Hamilton County General Sessions Court Judge Bob Moon, as quoted in The Chattanoogan, stated:

If young people spent more time in the woods and on the water and away from malls, video games and televisions, our juvenile delinquency and crime numbers would drop.

Moon, who used a bow and arrow to bag two turkeys last season, added, “Very few drug addicts and dangerous criminals are outdoorsmen.”

The Marion Country turkey hunting rules are actually quite confusing; make sure to click through to The Chattanoogan for a full breakdown as detailed by Judge Moon.


Pic via

15 comments

Greenpeace Invades Ship Simulator Extremes

August 24, 2010 -

Game developer VSTEP is putting a special Greenpeace campaign in its upcoming ship simulation game, Ship Simulator Extremes. The Greenpeace campaign is what the company calls "one of three realistic campaigns" that will be featured in the game when it is released later this month.

The campaign lets players sail Greenpeace vessels like the Esperanza to confront various anti-environmental forces and evildoers including polluters who dump oil and illegal toxic waste into the ocean, whale hunting vessels and more. Players will also be able to take control of the Rainbow Warrior III a full year before its actual completion as well. Finally, the game will feature "nine historical Greenpeace missions" complete with full motion documentary footage and interviews with Greenpeace Captain Pete Wilcox as a reward.

For a sneak peek of the Greenpeace part of the game, check out this video. Ship Simulator Extremes will be released on August 27 at retail and through various digital distribution channels.

6 comments

Try Your Hand at Top Killling BP Spill

August 3, 2010 -

As new reports indicate that the oil spill in the Gulf of Mexico at the hands of BP is now the largest “accidental” release of oil into water in history, South Pawlitico has released a fun (and admittedly simple) web-based game allowing players to try their own hand at plugging the broken wellhead.

Gulf of Mexicoil lets users attempt to utilize duct tape, old tires, the kitchen sink and crazy glue to stop the spewing, all while fighting ocean currents.

The worst oil spill of all time was intentional, according to CNN, and took place during the Gulf War when Iraqi army personnel released 240 million gallons of oil into the Persian Gulf. A Washington Post story indicates that the Deepwater Horizon disaster resulted in 205.8 million gallons (or 4.9 million barrels) of oil spilled.

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AMD's Activate! Launches in Beijing, China School

July 5, 2010 -

Beijing, China is the next stop for AMD's Activate! initiative. The world's second largest chip maker announced that the Dandelion Middle School in Beijing is now offering a course in game development. AMD says that its curriculum is designed to help teens improve critical science, technology, and math skills by allowing kids to develop games using a suite of specially designed software development tools.

Announced earlier this year, Activate is a program that enables kids ages 13 - 15 to "easily design and program video games." Activate! was created by PETLab and funded by a $77,000 AMD Foundation grant in support of AMD Changing the Game. PETLab is a joint project of Games for Change and Parsons The New School for Design. You can learn more about PETLab by visiting petlab.parsons.edu.


Visualizing 25,000 Barrels

June 23, 2010 -


YouTube user Elude87 utilized the Unreal Development Kit to show what 25,000 barrels would look like, whether those barrels were filled with oil or not.

Dubbing the outcome a “mass physics demonstration,” the animation shows a stack of 25,000 barrels reaching 15,000 feet high, quite impressive until you realize that the latest estimates of the amount of oil pouring out of the Deepwater Horizon are being pegged at between 35,000 and 60,000 barrels per day.

That’s a lot of oil.

Another YouTube user (erikrass) rendered a video response showing the same type of simulation, only using 50,000 barrels.

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Institute for Creative Technologies Continues to Churn Out Troop Helping Tech

June 22, 2010 -

Miller-McCune went inside the University of Southern California’s Institute for Creative Technologies (ICT) and came out armed with information on new trainers and simulators helping U.S. troops.

The center is hard at work on fleshing out (get it?) virtual human technology, which the piece’s author states “will most certainly be used in many training and educational roles” in the future. The technology will also inevitably make its way to consumer-based videogames, at least according to ICT’s Bill Swartout, who thinks we will all be talking to our games and “interacting with people who’re talking back” eventually.

One of the ICT’s latest creations is the Mobile Counter-IED Interactive Trainer (MCIT). As shown in the embedded video, the trainer, housed in trailers (hence, mobile) lets users train on both sides of the “game,” both as soldier’s looking to spot IEDs and insurgent’s trying to figure out the best place to plant them.

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FEMA, DHS Back Disaster Hero Game

June 17, 2010 -

Legacy Interactive has announced plans to create a web-based game designed to teach kids how to prepare for hazards and emergencies.

Disaster Hero is being developed in conjunction with the American College of Emergency Physicians (ACEP), with funding from the Federal Emergency Management Agency (FEMA) and, in turn, the Department of Homeland Security (DHS), under which FEMA operates. Due out sometime in 2011, the game promises to “focus on what to do before, during and after a disaster,” with an emphasis on “getting an emergency kit, having an emergency plan and being informed.”

ACEP President Dr. Angela Gardner added, "This project to develop an educational program for children using a game platform will be a unique approach to teaching kids to have an active role in home disaster planning.”

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Super Mario: BP Oil Spill Edition

June 10, 2010 -

*

7 comments

VG Characters Help Out with Oil Spill

June 3, 2010 -

The latest Virtual Shackles comic just nails it.

Go to their website for a larger version and give them a Digg if you approve.


Thanks Andrew!

9 comments

U.S. Military’s “Human Terrain Mapping” Concerns Anthropologists

June 2, 2010 -

The growing reliance of the U.S. military on high-tech recreations of foreign villages and their inhabitants has some social scientists concerned.

A Boston.com story on the subject begins by outlining the work of University of Pennsylvania engineer Barry Silverman, who has been funded (by an unnamed U.S. agency) to the tune of over $500,000 in order to recreate a 3D computer model of an actual village in Afghanistan. Silverman is supplied with data from U.S. Army social scientists, who interviewed residents of the actual village.

Dubbed “human terrain mapping, it’s hoped that this technology can assist the U.S. in fighting terrorists and insurgents, but the whole idea has Hugh Gusterson, a George Mason University anthropologist, concerned. Gusterson asked, “Are we going to detain someone if a computer predicts that he will become an insurgent?"

He continued:

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Kid Survey: Nature Can’t Hold a Candle to TV & Games

May 24, 2010 -

As part of its support of the Convention on Biological Diversity (CBD), airplane manufacturer Airbus recently conducted a survey of over 10,000 kids between the ages of 5-18 (from ten different countries) in a bid to explore the youngster’s perception of nature.

Asked what their favorite pastime was, 17.2 percent indicated it was watching TV, while 34.3 percent said it was playing computer games. 30 percent said that spending time outdoors was their favorite activity.

When queried on what was most important to them, 26 percent answered “playing on the computer,” and 14 percent answered “watching TV,” while saving the environment was tops to only 4 percent of the kids polled.

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Afghani Arcade Offers Break from Reality

May 7, 2010 -

A generator-powered arcade in Kabul, Afghanistan provides the city’s inhabitants a welcome respite from the ongoing war and helps keep wayward kids off the street and out of trouble.

14-yeard old Ubaydollah Sharafian spoke to the Christian Science Monitor about the arcade, saying, “We come here to play games and relax from street-begging.”

All such forms of entertainment were banned when Afghanistan was under Taliban rule, perhaps leading inhabitants to embrace the ability to forget their troubles for a few minutes even more than might be the norm.

As a youngster in the midst of a game succinctly stated, “I don’t want this game to finish, I want to keep on playing forever.”

Another passage from the CSM article:

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Shaping the Future of Chinatown with a Game

May 4, 2010 -

In a bid to drum up community involvement among residents of Boston’s Chinatown, local leaders commissioned the development of a videogame.

Participatory Chinatown was developed by project partner Muzzy Lane Software, in conjunction with the Asian Community Development Corporation (ACDC), Emerson College’s New Media program, and the Metropolitan Area Planning Council (MAPC). Funding was provided by a grant from the MacArthur Foundation's Digital Media and Learning Competition.

A description of the game via the MAPC:

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Supermarket Serves up E-Waste Recycling Program

April 27, 2010 -

The Harris Teeter chain of supermarkets has teamed up with recycling advocate MyBoneYard in order to debut a program that offers rewards and cash for unused electronic devices, including videogames.

Harris Teeter will reward recyclers with store gift cards for recycled items, or those discarding unused items can choose to donate the money received to the supermarket’s Together in Education program, which provides funds to public schools.

A handy website informs consumers of the value of their used goods beforehand. For example, a working original Xbox console, with all power and A/V cords, will bring a recycler $8, while a similarly outfitted PlayStation 2 is worth $7 and a Wii brings $78. Cell phones, MP3 players, GPS units, computers, cameras and monitors are among the other acceptable items. Harris Teeter will also provide prepaid shipping labels for items.

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Game Attempts to Bring Fun to High Security Environments

April 19, 2010 -

A new game, designed to “explore the limits of pervasive gaming,” takes place in real airports and prompts players to plant drugs on other travelers in a bid to get the contraband through security.

Blowtooth is the work of the UK-based Lincoln Social Computer Research Center and relax, the drugs are virtual, though the airport security forces a user is trying to dupe are real. The game operates like this: once in an airport—and before passing through security—a user fires up the Blowtooth application on their smart phone. The application will scan the nearby vicinity for Bluetooth devices, allowing the player to “conceptually dump or retrieve contraband,” on other people’s devices.

The goal is to then retrieve the “contraband” on the other side of security, with points being awarded for how many “couriers” "drugs" can be retrieved from and how fast the roundup was. The “couriers” or “mules” remain blissfully unaware of their involvement in the game.

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Ubisoft Continues Green Gaming Push

April 19, 2010 -

Ubisoft is introducing a pair new initiatives for packaged games that will cut down on waste and improve the company’s green factor.

First, the company will eliminate the process of packaging paper game manuals in with their games, a move that would save about 180 tons of paper per year, or 2,300 acres of small forest, reports FastCompany. Manuals will go the digital route and will be able to be accessed through a game’s menu, which, in turn, will open up the design to become more interactive, as, "It will be up to individual developers making the games how rich the digital manuals will be."

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Cousteau Kin Backs Chesapeake Bay Simulator

April 9, 2010 -

Philippe Cousteau, the grandson of late French Oceanographer Jacques Cousteau, has teamed up with the University of Virginia to produce a game that shows off how day-to-day decisions impact the Chesapeake Bay region.

UVA Junior Avery Paxton plays a farmer in the Chesapeake Bay game, and described to NBC29.com how his avatar’s actions can affect change in the game, “The measures that I take for farming can either increase or decrease the nitrogen or phosphorous that are going into the bay watershed and eventually creating anoxic regions.”

Players can also take on the role of fishermen, developers or policy makers. The game uses actual scientific data to simulate the health of the Bay, which Cousteau said is “in a steady decline.”

Speaking to UVA paper The Cavalier Daily, student Michael Villalobos said the game is so realistic, that, “There’s plenty of validity in making it useful for policymakers.”

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Activists Launch Game against Tar Sands Development

March 23, 2010 -

A group against the development of Canada’s oil-rich Tar Sands is attempting to draw attention to their stance through the release of a simple online Flash game.

Thought up by the Polaris Institute and created by Insidious Design, the game, named Tarnation, lets players shoot oil at Canadian Prime Minister Stephen Harper  and Opposition Leader Michael Ignatieff. Once the pair has been doused with enough light, sweet crude, players can sign their name to an email to the two pols, which states that “The tar sands represent the wrong direction for Canada.”

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MSU-Developed Game Teaches Kids to Avoid Landmines

March 15, 2010 -

A game in development at Michigan State University was designed to teach Cambodian kids, and others around the world, how to avoid landmines and other unexploded ordnance (UXO) that might be scattered about their countries.

Undercover UXO is funded principally by a $78,000 grant from the U.S. State Department and via a partnership with the Golden West Humanitarian Foundation. The game is intended to run on the One Laptop Per Child $100 computer.

The State News offers a description of the game:

Players use directional buttons to guide a character, accompanied by a pet, through a series of Cambodian landscape pictures in search of food. Players must avoid land mines and other artillery, called unexploded ordnances, or UXOs, by following warnings…

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Worst Development Project Overview Ever

March 3, 2010 -

If you were to propose a multi-million dollar, 46-acre development project, which included a new mass transit system and hydrogen energy plant, you probably wouldn’t use an image from Sim City for illustration purposes in your master plan, would you?

That’s exactly what Duane Faust, of ESNA Corporate Realty, did however, according to MLive.com.  The would-be developer used a Sim City image to illustrate a planned hydrogen energy plant in his 27-page proposal (PDF), which is part of a sweeping redevelopment plan for Grand Rapids, Michigan.

MLive.com also notes that Faust’s plan lifted an image used to illustrate a proposed hydrogen-powered subway system from hydrail.org, a “program designed to promote hydrogen-powered rail systems created by Appalachian State University.”

City Planning Director Suzanne Schulz called the project “a long shot,” adding, “It could be anything from an April Fool's joke to testing the waters to see if it's a legitimate project.”

Mayor George Heartwell labeled the proposed subway system “absurd.”

Members of the UrbanPlanet community have been picking the project apart, even going so far as to compare Faust with Simpsons character Lyle Lanly, who duped Springfield residents into paying for their own monorail system.

It was also reported that, "Faust could not be reached for comment. Telephone numbers connected to him and his firms in Atlanta and California have been disconnected."

10 comments

Wolf Down Latest Game Update

February 2, 2010 -

The Minnesota Zoo and Eduweb have released the latest installment in their downloadable game designed to teach the public more about ecology and the lives of wolves.

The original WolfQuest game was released about two years ago for the PC and Mac. Episode 1, entitled Amethyst Mountain, was set in the Northern Region of Yellowstone and allowed players to hunt elk, find a mate and “harass” grizzly bears and coyotes.

The just-released Episode 2, named Slough Creek, introduces an additional four square miles of Yellowstone and lets users select a den site, raise pups and mark their territory with “raised-leg urination and howling.”

A multiplayer aspect further allows players to form online packs containing up to 5 player wolves and to work as a team to hunt humongous bull elks.

The newly released version combines both episodes and was developed for “tween-agers” aged nine-thirteen.

The game’s development was assisted by a grant from the National Science Foundation (NSF).

The Minnesota Zoo is home to a pair of Gray Wolves and four Mexican gray Wolves.

The game does not contain a mode for hunting wolves from a helicopter however.

4 comments

Nintendo: We Take the Environment Seriously

January 12, 2010 -

Nintendo has responded to a Greenpeace report which rated the Wii-maker dead last among electronic manufacturers in terms of being environmentally friendly.

Eurogamer has Nintendo’s full response:

We would like to assure customers that we take our environmental responsibilities seriously and are rigorous in our commitment to comply with all relevant laws relating to environmental and product safety, including avoiding the use of dangerous substances in our manufacturing processes and ensuring the safe disposal and recycling of materials.

We consider the environmental impact of our products over their entire life cycle, from planning to disposal. In the planning phase, for example, we make every effort to design energy-efficient products and select materials for component parts and packaging materials with careful consideration for the environment. We also consider the importance of reducing environmental impact at end-of-life disposal by clearly indicating the materials used in each product to make recycling easier.

We also work to eliminate harmful substances from our products right from the initial stages of material selection and have established strict environmental control standards, with our 340 production partners all co-operating with us in our efforts.

In Nintendo’s defense, the company, while still finishing in last place in 2007 and 2009, did improve its score each year.

Also, a Eurogamer user comment on the story was too good not to share:” It also probably helps a lot that all these Wiis are rarely turned on anyway ;)”

13 comments

Greenpeace Rates Electronic Manufactures

January 8, 2010 -

As part of its annual Guide to Greener Electronics, Greenpeace has issued detailed ratings on just how well electronic manufactures are doing in the race to become environmentally friendly.

Nokia rated first overall, with a 7.3 rating out of 10. Of the console manufactures, Sony fared the best, coming in with a 5.1 ranking.

Microsoft and Nintendo game in second to last and last respectively, with ratings of 2.4 and 1.4.

Nintendo actually showed improvement when compared to past years: the company earned a 0.0 score in 2007 and a 0.8 score in 2009.

Details from the report on Nintendo:

Nintendo scores most points on chemicals; it has put games consoles on the market that have PVC-free internal wiring. It has banned phthalates and is monitoring use of antimony and beryllium. Although it is endeavouring to eliminate the use of PVC, it has not set a timeline for its phase-out. It continues to score zero on all e-waste criteria.

The full report (PDF) can be viewed here.

10 comments

Philosophizing About Games and Philosophy

December 23, 2009 -

Put on your thinking caps for a discussion revolving around the political philosophy theory “state of nature” and its relation to videogames.

As outlined in a Baltimore Sun column, state of nature was first put forth by philosopher Thomas Hobbes who believed that a lack of civil restraints on society would turn people into savages that would do anything to preserve their own liberty or safety, with an emphasis on life as “solitary, poor, nasty, brutish and short.”

Hobbes’ view is contrasted by fellow philosopher John Locke, who held a more optimistic view that people are generally reasonable and would not seek to harm others, even when left to their own devices.

The Sun author writes that “Readers of online material already know how the anonymity afforded by the World Wide Web enables nasty and slanderous exchanges rarely seen in face-to-face conversations. More tellingly, video games often encourage this phenomenon.”

He goes on to offer a juxtaposition of state of nature as witnessed in two online games. In the first example, Runescape is offered as adhering to Hobbes’ view. When first launched, the game allowed more skilled players to attack newer ones that were unable to defend themselves. Developers eventually had to step in and restrict player-versus-player combat to particular areas in the game.

On the other side of the fence, a game similar to Runescape, named Armies of Gielinor, was able to utilize an unwritten rule that protected newbies from veteran players, giving more credence to the views of Locke.

The author concludes his article by noting, “The path we choose - in video games as in real life - is up to us.”

GP: So, what does all this mean? Unfortunately philosophy is not known for offering concrete answers.  As mentioned in the article, if you have a computer, you have witnessed Hobbes’ views in action online, probably multiple times a day. Earlier this week I was struck by something that could be linked to Locke’s views, though it’s not game-related. As a fan of Boston.com’s Big Picture photo blog, I checked it out earlier this week only to read that the blog’s author was sick and taking the day off. Every single user comment on that post was positive, something rarely seen online.

Share any examples you may have witnessed—from either side—in the comments.

27 comments

Sustainability on the Menu at Greener Gaming Gathering

May 27, 2009 -

While most of the video game world's attention next week will be focused on the Los Angeles Convention Center and the glitz surrounding E3, a small group of industry professionals will meet to tackle environmental concerns.

On Monday the Greener Gaming Gathering, billed as a "video game sustainability luncheon" will take place in Burbank. The event is sponsored by AGI Polymatrix, which manufactures media packaging and is being held in association with game retailers trade group the Entertainment Merchants Association.

Speakers at the invitation-only event will include Wal-Mart's senior buyer for video game software, Darin Dickson. Cody Sisco from Business for Social Responsibility will make a presentation and an expert panel will discuss sustainability issues related to replication, packaging and transportation of video games.

GP: It's encouraging to see the video game industry thinking proactively on environmental issues.

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james_fudgeI'll be watching the Facebook page09/01/2015 - 10:14am
james_fudgethe site maybe up right now, but we're not updating until we're at the new location.09/01/2015 - 10:13am
james_fudgehttps://www.facebook.com/gamepolitics09/01/2015 - 10:12am
Mattsworknamehttps://www.youtube.com/watch?v=T-Vx4_prmvo09/01/2015 - 3:18am
MattsworknameTotal bisquit talkes about why teh Deus X pre order systems is garbage.09/01/2015 - 3:18am
MechaTama31Infophile: Kind of like how you're criticizing these theoretical reactions before you've even read any? ;)09/01/2015 - 12:44am
PHX CorpI'll probaly Start the stream around 8PM Eastern08/31/2015 - 10:09pm
PHX CorpOk, see you guys Tomorrow on the GP Facebook Page, I'll be steaming either the first 2 megaman games(Through Megaman Legacy Collection) or Rare Replay as the first game on My twitch.tv page tomorrow While we wait for GP to Come back up later this week08/31/2015 - 10:01pm
james_fudgeAlso check out our Facebook page and chat there! https://www.facebook.com/gamepolitics08/31/2015 - 9:53pm
james_fudgeSee you all on the other side! Find me on Twitter :)08/31/2015 - 9:51pm
james_fudgeAllright, i'll mention this on the GP facebook page08/31/2015 - 9:49pm
PHX Corpand now it's ready to go for everyone08/31/2015 - 9:35pm
PHX Corpok, done http://www.twitch.tv/trustygemtwitch I have to put on one more finishing touch and it is ready to go08/31/2015 - 9:19pm
Andrew EisenFeel free to leave us suggestions on Facebook or Twitter too. We're going to be busy but we'll try our best to keep an eye on 'em.08/31/2015 - 8:59pm
Andrew EisenIt's an interesting idea though. If we do anything, we probably won't know until after the site goes offline so keep an eye on GP social media for announcements.08/31/2015 - 8:59pm
Andrew EisenYeah, we could use my Twitch chat box too. There's always IRC but we don't currently have a GamePolitics channel.08/31/2015 - 8:57pm
Goth_SkunkThough I think the limit is 9 at a time in the hangout, so anyone who can't get in would be stuck out in the 'on air' portion.08/31/2015 - 8:57pm
Andrew EisenFor the show, I'd like the chat open to anyone who wants to watch.08/31/2015 - 8:55pm
PHX CorpI could Set Up a Temporary chatroom on My twitch.TV page while GP is busy updating the site(since I'll be Fighting Megaman Legacy Collection on Xbox one)08/31/2015 - 8:54pm
Goth_SkunkI don't see a problem with inviting viewers. It's not like I'm advocating this to be an open forum, just something specific to GP members.08/31/2015 - 8:53pm

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