Bradley University game design students release game about type 2 diabetes

June 24, 2015 - GamePolitics Staff

Game design students at Bradley University in Peoria, Illinois have released a mobile game to show the effects of blood sugar imbalances in those with type 2 diabetes. The game is called  Coco’s Cove, and puts players in control of a cute little monkey in a multi-level puzzle game that illustrates the ups and downs of someone diagnosed with type 2 diabetes. A subtle gameplay mechanic changes how the player moves through the level in a light-hearted, amusing way.

| Read more

Ninja's Theory's 'Hellblade' tackles mental health issues

June 10, 2015 - GamePolitics Staff

Along with the very first glimpse at the new game Hellblade, developer Ninja Theory revealed that its "mysterious historical adventure" coming to PlayStation 4 and PC will feature a storyline that focuses on mental health issues.

Hellblade's story focuses on the mental health of protagonist Senua, a Celtic warrior traumatized by Viking invaders. Ninja Theory says that mental state is a central part of the story and even the gameplay because Senua has to battle "physical manifestations" of her mental illness during the course of the game.

1 comment | Read more

Take This and IGN team up to promote mental health awareness in the gaming community

June 5, 2015 - James Fudge

Although it was revealed earlier this month, today game-related mental health awareness charity Take This and gaming super site IGN revealed the details on their new partnership.

| Read more

Researchers use Kinect to help measure upper extremity movement in young MD patients

March 25, 2015 - GamePolitics Staff

As highlighted in this TheMarySue report, researchers at Nationwide Children's Hospital in Columbus, Ohio have developed and deployed a new system to measure upper extremity movement in patients with muscular dystrophy using specially designed game software, the Xbox 360, and its Kinect technology.

Posted in
2 comments | Read more

Bungie adding Colorblind Mode to 'Destiny' in next update

March 20, 2015 - GamePolitics Staff

Bungie announced that it will add new audio and colorblind-friendly options to its online action game Destiny in the next major update. The upcoming 1.1.2 update for Destiny will add the ability to play your own music, adjust your teammate's chat volume, or mute the soundtrack.

The new colorblind mode will also be implemented, allowing those players who are colorblind to adjust the settings so that they can see the game better.

"We don't all see the world the same way," said Bungie community manager.

| Read more

Ubisoft Montreal develops game to help treat Amblyopia

March 16, 2015 - James Fudge

Ubisoft Montreal is developing a video game that can help people who suffer from "lazy eye," or Amblyopia. Around three percent of Canadians and three percent of Americans suffer from Amblyopia, according to Prevent Blindness.  Amblyopia is a condition where one eye is stronger than the other.

The studio, better known for developing the Assassin's Creed and Far Cry series, is working with Simon Clavagnier, a researcher from McGill University, and U.S.-based medical software company Amblyotech.

| Read more

Akili Interactive Partners With Autism Speaks

March 2, 2015 - GamePolitics Staff

Boston-based start-up Akili Interactive and Delivering Scientific Innovation for Autism (DELSIA - a non-profit affiliated with Autism Speaks) announced today the formation of what they call a "clinical research collaboration agreement." Akili develops video games that (it claims) can diagnose and treat cognitive problems, including Alzheimer’s and Attention Deficit Hyperactivity Disorder.

6 comments | Read more

AbleGamers Names 'Bayonetta 2' Accessible Mainstream Game of the Year

January 6, 2015 - GamePolitics Staff

Gamers with disabilities charity AbleGamers has announced its 2014 Accessible Mainstream Game of the Year Award winner. The annual AbleGamers' Accessible Mainstream Game of the Year award aims to highlight excellence in accessible game design and is awarded to developers that make intentional choices to include accessibility in their games. This year the organization dedicated to helping gamers with disabilities find tools and hardware to allow them to play their favorite games chose one game above all others: Bayonetta 2.

Researcher Uses Data from Airport X-Ray Simulation To Improve Security and Cancer Screening

January 2, 2015 - GamePolitics Staff

Stephen Mitroff, an associate professor and researcher at the Center for Cognitive Neuroscience at Duke University, has teamed up with Washington-based game developer Kedlin to improve baggage screeners' ability to spot suspicious and potentially deadly items. This is being done with data collected from play sessions of "Airport Scanner," which uses vision and attention to improve skills on spotting things that are out of place in luggage.

| Read more

National Endowment for the Humanities Gives Nearly $100K Grant for Small Pox History Game

December 12, 2014 - GamePolitics Staff

Lisa Rosner, a distinguished professor of history at Richard Stockton College in Galloway, NJ, has been awarded grant from the National Endowment for the Humanities to develop a game about the early history of smallpox vaccination. The NEH has given professor Rosner $99,837 to create a game called "Pox Hunter," as part of a project called "A 3D Strategy Game for the History of Medicine." She is building the game with the help of the College of Physicians of Philadelphia and digital learning game developer Eduweb.

| Read more

'That Dragon, Cancer' Within Striking Distance of Reaching Funding Goal

December 4, 2014 - GamePolitics Staff

With less than eight days to go That Dragon, Cancer needs a little over $12,000 to be successfully funded on Kickstarter. As of this writing the game has generated $72,513 of its $85,000 goal from 2,415 backers. Developers Ryan Green and Josh Larson turned to Kickstarter in November to fund the rest of the game's development. If successfully funded the game will released in 2015 on multiple platforms including Ouya, Windows, Mac, and Linux.

Public Funding Launches for Video Game to Aid Veterans with Hearing Impairments

December 1, 2014 - GamePolitics Staff

Researchers at the University of California Riverside and the National Center for Rehabilitative Auditory Research are developing a video game that will aid in treating auditory dysfunction by training the auditory cortex to better process complex sounds. The development team is seeking public support to raise $100,000 needed to fund research and develop a computer game they claim will improve the brain’s ability to process and distinguish sounds.

| Read more

Global Gaming Initiative Releases 'Outbreak Responder' Game in Partnership with Malaria No More

November 13, 2014 - GamePolitics Staff

Global Gaming Initiative (GGI) has released its latest game, Outbreak Responder in partnership with Malaria No More. MNM is a non-profit that seeks to end deaths from this preventable disease. The new free-to-play strategy game allows players to join the fight against the real-world health crisis, and 50 percent of profits from in-app purchases go directly to the non-profit organization. GGI points out that one dollar can provide malaria treatment to a child in Africa via Malaria No More’s Power of One campaign. The game was developed by Developed by CodeSustainable.

| Read more

Kickstarter Launched for 'That Dragon, Cancer'

November 12, 2014 - GamePolitics Staff

The makers of That Dragon, Cancer have turned to Kickstarter to fund the rest of the game's development. If successful, the game will be released in 2015 on multiple platforms including Ouya, Windows, Mac, and Linux.

That Dragon, Cancer is a game created by Ryan and Amy Green (with the help of Josh Larson), whose 4-year-old son Joel was diagnosed with cancer. During the ongoing development of the game, Joel lost that fight with cancer.

7 comments | Read more

Researchers Use Custom Video Game To Measure Spatial Memory in Sleep Apnea Patients

October 30, 2014 - GamePolitics Staff

New research led by NYU Langone Medical Center sleep specialists using video games finds that sleep apnea may affect memory of everyday events like where you parked your car or where you left the TV remote. Spatial memory is utilized for everyday tasks, such as remembering how to get home, or where you left an item in your house. This type of memory is affected by Alzheimer disease.

1 comment | Read more

'The Paper Kingdom' Attempts to Make Clinical Trials Cool

September 2, 2014 - GamePolitics Staff

A new game developed by Wisdom Tools in partnership with New England Research Institutes (NERI) hopes to teach children and parents about the importance of medical clinical trials and to dispel myths and misconceptions about them. The game is called "The Paper Kingdom," and is available for free via the website of the National Heart, Lung, and Blood Institute (NHLBI), part of the National Institutes of Health.

| Read more

Italian Researchers Use 'Wii Balance Board' to Help MS Patients Improve Balance

August 26, 2014 - GamePolitics Staff

A new study finds that MS patients who used the Wii Balance Board five days a week to play dance and snowboarding games had better balance. According to the lead author of the study Dr. Luca Prosperini (a neurologist at Sapienza University in Rome, Italy), this type of therapy is useful because there are no drugs on the market that restore or improve balance for those suffering from the disease.

1 comment | Read more

'Take This' Returns to PAX Prime

August 19, 2014 - GamePolitics Staff

Mental health charity Take This is returning to PAX Prime again this year with an AFK Room and a special panel led by the group's founders and other contributors.

"PAX has been a huge part of the success of Take This in being able to reach those who need help dealing with mental health issues in the greater video gaming community," said Take This president Russ Pitts. "It's an honor to be able to return to the show in an expanded role, and to hopefully help more people and spread more awareness about these very important issues."

| Read more

'Depression Quest' Now Available on Steam

August 13, 2014 - GamePolitics Staff

Depression Quest, an interactive fiction game about dealing with the peaks and valleys of depression, has finally made its way to Steam this week. Available for free, Depression Quest is the creation of Zoe Quinn. The game was originally released on February 14 of last year, but had to wait until January of this year to get the "greenlight" from Steam.

| Read more

Gaming with Sleep Apnea

July 9, 2014 - GamePolitics Staff

ECA Community Manager, prolific podcaster, and all around nice guy Jose Betancourt has a very important episode of his show, The Post Game Report. On the show Jose talks about how sleep apnea affected his life prior to getting it treated. Over the years he described feeling run-down - a feeling he attributed to too much work, schooling, podcasting, and working - and not getting enough sleep.

1 comment | Read more

'High School Story' Takes Aim at Eating Disorders

June 12, 2014 - GamePolitics Staff

Developer Pixelberry's High School Story, a game that took on the issue of bullying in High School, has set its sights on another important issue: teen boy image issues and eating disorders. A new version of the mobile game aims to provide "educational resources and professional support to the 20.2 million American teenagers who are unhappy with their bodies."

| Read more

Latest Version of Army's Combat Simulator 'Keeps it Real'

May 20, 2014 - GamePolitics Staff

The new version of the U.S. Army's official training simulator is getting a little more realistic about weight and how it affects soldiers in the field. The Army's official simulation software, Virtual Battlespace 3, developed by Bohemia Interactive (makers of ARMA and DayZ), adds avatar customization. If a soldier using the simulation is overweight, his or her avatar will look overweight. But more than mere aesthetics, that weight will affect fatigue levels on the virtual field of battle.

| Read more

Controlling Minecraft With Your Eyebrows

May 12, 2014 - GamePolitics Staff

UK charity Special Effect has put up a very interesting video of a man with spinal muscular atrophy playing Minecraft with his eyebrows. You've read that right; he's playing Mojang's popular world-building sandbox game using the power of moving his eyebrows up and down, and it's pretty amazing to watch.

| Read more

'NeuroRacer' Maker Seeking FDA Approval

May 2, 2014 - GamePolitics Staff

During a NVIDIA GPU Technology Conference 2014 keynote, "Video Games and the Future of Cognitive Enhancement," by Dr. Adam Gazzaley revealed that his game "NeuroRacer" has been submitted to the U.S. Food and Drug Administration (FDA) for approval as a treatment for the elderly. Gazzaley is an Associate Professor at the University of California, San Francisco, whose work focuses on the quality of life as people age. Gazzaley and other researchers have found that playing video games improves a person's mental speed and agility in real life.

| Read more

Starlight Children's Foundation Prepares for 'Play in May' Charity Drive

April 30, 2014 - GamePolitics Staff

Actress Bailee Madison and Starlight Children's Foundation will launch the first inaugural Play in May campaign next month. The charity event highlights the healing power of play for hospitalized kids while raising funds to support Starlight programs. Starting May 1, individuals and teams can pledge to play games for 15 minutes a day for 15 days and get friends, neighbors, coworkers and family members to sponsor the activity by making a donation.

| Read more

Why Brush Those Teeth When You Can Grush Your Teeth?

April 3, 2014 - GamePolitics Staff

Most parents of young children will tell you that it is hard to get your children to brush their teeth regularly and properly without some prodding, nagging and constant reminders. Luckily, there's an app for that.

| Read more

AbleGamer's Pachinko Event Returns to PAX East

April 1, 2014 - GamePolitics Staff

AbleGamers will return to Boston, Massachusetts for the PAX East gaming conference, April 11-13, 2014. The group's annual Pachinko-themed fundraising event gathers support from video game publishers and developers, including EA, Blizzard, Square Enix, PlayStation, and many more, to offer prizes to those who donate to the AbleGamers Charity.

| Read more

'Take This' Details PAX East Plans

March 17, 2014 - GamePolitics Staff

Mental health awareness organization 'Take This' announced that it will be continuing its association with PAX at PAX East 2014, with a presentation on the best way to discuss important mental health issues with co-workers, a dedicated "AFK Room" for attendees who need a quiet space to take a break from the show and a program specifically designed to help PAX East's volunteer "Enforcers" with recognizing and assisting attendees in need.

| Read more

Joel Green, The Inspiration for 'That Dragon, Cancer' Passes Away

March 13, 2014 - GamePolitics Staff

It is with deep regret that we report that Joel Green, the young child who is the inspiration for That Dragon, Cancer, has passed away. This heartbreaking news comes from the That Dragon, Cancer website and an update to Joel's personal website.

| Read more

Simulation Game Aims to Take the Drama Out of Healthcare

March 13, 2014 - GamePolitics Staff

Researchers at the University of Texas at Arlington College of Nursing, Baylor Scott & White Health and UT Dallas have developed a simulation game that teaches doctors and nurses to work more collaboratively and to avoid conflicts that can bottleneck patient care. The game puts participants in tense situations in a virtual world so that they can learn how best to avoid those situations in the real world.

| Read more

 
Forgot your password?
Username :
Password :

Poll

Which group is more ethically challenged?:

Shout box

You're not permitted to post shouts.
E. Zachary KnightSo if it is going to turn out to be a bad scene, why even bother writing it?07/01/2015 - 8:07am
E. Zachary KnightMatts, Goth, The article, and others I have read making the same conclusion, state that most people fail in their attempts to write rape scenes without being overly offensive or overly incompetent in their attempt.07/01/2015 - 8:07am
Adam802http://www.sfgate.com/news/article/Ex-Sen-Leland-Yee-may-be-headed-for-a-plea-deal-6358941.php07/01/2015 - 7:12am
Adam802Possible plea deal in Yee case: http://www.mercurynews.com/crime-courts/ci_28408532/leland-yee-case-plea-deal-appears-likely07/01/2015 - 7:11am
MattsworknameInfo, Im with goth on this, the moment people start saying "You can but you shouldnt" thats a slow slide into censorship07/01/2015 - 6:05am
InfophileIn other words, you stopped when you found out it was arguing for a position you disagreed with, but before you found out why.07/01/2015 - 5:29am
Goth_Skunk"In short, anyone can write a rape scene—but should they? Chances are, the answer is no." And that's where I stopped reading.07/01/2015 - 5:11am
InfophileRelevant to our discussion of rape in fiction yesterday: http://www.wired.com/2015/06/rape-scenes/07/01/2015 - 4:58am
Mattsworknameof players, over and over for the last seveal years. Among non RPG games, which make up the vast majority of current games, I think that you still see a large scale disparity between male and female in the AAA industry.07/01/2015 - 1:36am
Mattsworknamewilson. Out of RPG players yes, thats true, and in pc ciricles im not suprised, but RPGS make a small fraction of Console games these days and while pc gaming is seeing a resurgance, MMOs are actually retracting in size , as shown by WOW losing millions07/01/2015 - 1:33am
Matthew Wilsonhere is the study to prove it. http://www.pcgamer.com/researchers-find-that-female-pc-gamers-outnumber-males/07/01/2015 - 1:17am
Matthew Wilson@matt wrong over half of rpg players, both singleplayer and mmos, are female.07/01/2015 - 1:15am
MechaCrashRight, women don't usually play AAA games because none are aimed at them because they don't play them because none are aimed at them because okay you see where I'm going with this.07/01/2015 - 1:11am
MattsworknameI think the better path is this, more games built to give you the Choice of playing as male or female, and give the females good voice actors07/01/2015 - 1:08am
Mattsworknameup more then a fraction of the AAA games industry, but they make up a much larger part of the moble market.07/01/2015 - 1:04am
Mattsworknameandrew is right, to a point, as you are seeing a slow increase of women in games, but the sales shows that the lions share of gaming money comes from a male demo, and while andrew is right that it is changing, it's gonna be a LONG time before women make07/01/2015 - 1:04am
Andrew EisenI think more professional gamblers should get into games publishing. They'll play the odds but they'll also take risks to maximize profits.06/30/2015 - 11:57pm
Andrew EisenAt the end of the day, the ball is rolling and it's rolling in the right direction. Maybe not as fast as we'd like, but it is moving. All we can do is play the games that interest us and make our thoughts known.06/30/2015 - 11:55pm
Matthew Wilsonits unfortunate that the dataset is so tiny for female leads, and is a mixed bag, so money people get the wrong idea.06/30/2015 - 11:54pm
Andrew Eisen"Duke Nukem Forever sold poorly. See? Games staring white guys don't sell!" Pretty silly thing to say.06/30/2015 - 11:50pm
 

Be Heard - Contact Your Politician