Ford announces 'Ford Smart Mobility Challenge' at Gamescom

August 6, 2015 - GamePolitics Staff

Ford Motor Company unveiled the Ford Smart Mobility Challenge at Gamescom today in Cologne, Germany. The goal of the contest is to get developers interested in developing games that can solve "real-world" problems with transportation in urban areas.

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DARPA launches five new games on Vergiames portal

May 29, 2015 - GamePolitics Staff

The Defense Advanced Research Projects Agency (DARPA) has released five new games as part of its ongoing initiative to crowd-source bug detection via its Verigames portal. DARPA launched the portal in 2013 and is pleased with the results - it claims the program has helped it over hundreds of thousands of annotations from regular everyday non-coding users.

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'Pregnancy' Now On Steam

March 2, 2015 - GamePolitics Staff

Pregnancy, a new "choose-your-own-adventure" style game from indie developer Locomotivah, is now available on Steam. The game, which the developers say is inspired by such games as Telltale's The Walking Dead and Atlus' Catherine, puts players in the role of a 14-year-old rape victim living in Hungary named Lilla Sandor.

In the game the player serves as a guiding internal influence for the girl, who is confused about what she should do after being sexually assaulted one night by a drunken criminal.

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Buffalo Mayor Announces 48-Hour Game Jam to Create Pro-Buffalo Serious Game

February 19, 2015 - GamePolitics Staff

Buffalo, New York Mayor Byron W. Brown announced the Serious Computer Game Design Competition on Wednesday, a 48-hour game jam to create a serious game for a prize of $5,000. The video game must promote diversity, job-training skills, and represent Buffalo in a futuristic way.

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U.S. Navy Details 'Strike Group Defender: The Missile Matrix'

January 30, 2015 - GamePolitics Staff

The United States Navy on Thursday revealed a training simulation game sponsored by the Office of Naval Research called Strike Group Defender: The Missile Matrix. Strike Group Defender is a virtual "demo space" developed as part of the Office of Naval Research Integrated Air and Missile Defense (IAMD) Future Naval Capabilities (FNC) portfolio managed by PMR-51.

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Researcher Uses Data from Airport X-Ray Simulation To Improve Security and Cancer Screening

January 2, 2015 - GamePolitics Staff

Stephen Mitroff, an associate professor and researcher at the Center for Cognitive Neuroscience at Duke University, has teamed up with Washington-based game developer Kedlin to improve baggage screeners' ability to spot suspicious and potentially deadly items. This is being done with data collected from play sessions of "Airport Scanner," which uses vision and attention to improve skills on spotting things that are out of place in luggage.

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'The Paper Kingdom' Attempts to Make Clinical Trials Cool

September 2, 2014 - GamePolitics Staff

A new game developed by Wisdom Tools in partnership with New England Research Institutes (NERI) hopes to teach children and parents about the importance of medical clinical trials and to dispel myths and misconceptions about them. The game is called "The Paper Kingdom," and is available for free via the website of the National Heart, Lung, and Blood Institute (NHLBI), part of the National Institutes of Health.

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Keynote Speakers Revealed for 2014 Serious Play Conference

July 15, 2014 - GamePolitics Staff

The Serious Play Conference announced today its line-up of game industry speakers taking part in its fourth annual event from Tuesday, July 22 to Thursday, July 24 at USC in Los Angeles. Speakers for this year's event include Noah Falstein, Chief Game Designer at Google; Trip Hawkins, Founder of Electronic Arts (and current CEO of Ifyoucan); and Peter Marx, Chief Innovation Technology Officer of the City of Los Angeles.

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Yale University's Play2Prevent Lab Working on Game About HIV Awareness

January 29, 2014 - GamePolitics Staff

Yale University's Play2Prevent lab is using a grant from the Women’s Health Research at the Yale Pilot Program to create a game that teaches about effective ways to reduce HIV infections among young African American women. The team will spend this year working with groups of black teens and 20-year-olds to design a game that will be "relevant, entertaining and a model for future public health projects."

Quandary Teaches Children How to Resolve Conflicts Through Understanding Different Perspectives

September 10, 2013 - GamePolitics Staff

Scot Osterweil, creative director at MIT’s Education Arcade writes an interesting article on Boston.com detailing a game created by the lab to push the idea of good conflict resolution. The game is called "Quandry" and it teaches players to resolve conflicts by better understanding the different perspectives of those who might be engaged in strife.

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'That Dragon, Cancer' is a OUYA Exclusive

August 13, 2013 -

Ryan Green announced that his game about the trials and tribulations of raising a child suffering from cancer is launching exclusively on the OUYA in 2014. Green says that he chose to launch That Dragon, Cancer exclusively on the Android-based platform because the platform holder has pledged to help with development costs and ensure that the game gets made.

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U.S. Navy Commissions Kinect-Enabled Simulation to Train Officers About Sexual Assault Prevention

July 26, 2013 -

The United States Navy has commissioned Organic Motion to create a Kinect-enabled simulation game that addresses the issue of rape. Rape and sexual harassment have been a topic of heated debate in Washington this month as lawmakers such as New York Senator Kirsten Gillibrand (supported by republican Senators Ted Cruz of Texas and Rand Paul of Kentucky) seek to move the oversight of rape cases from the military to civilian courts. Mainly Gillibrand is seeking this solution because the U.S.

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Google Hangout Event Today Featuring Richard Garriott, Jon Mavor, and ARKYD

June 28, 2013 -

Today at 10 am PDT (1 pm ET) Richard Garriott (aka Lord British and the creator of the Ultima series), and Uber Entertainment CTO Jon Mavor (creator of Planetary Annihilation) will take part in a Google+ Hangout to talk about virtual space domination, asteroid mining and the similarities between multiplayer gaming and crowd-controlled space telescopes.

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Oil Company Launches 'Quest for Oil' Recruitment Game

June 10, 2013 -

Shipping and oil giant Maersk (made up of Maersk, Maersk Oil, and Maersk Drilling) has launched a game that allows players to experience the challenges of managing an oil company. Maersk claims that it created the game because the oil industry is "suffering from a lack of transparency and an employee recruitment crisis." One could argue that the game is the oil industry equivalent of "America's Army," in that it hopes to turn players into potential workers.

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2013 Games For Change Festival Details Released

April 30, 2013 -

Organizers of the Games for Change event announced the dates and confirmed speakers for the 10th Annual Games for Change Festival. The special 10th anniversary event will take place over three days from June 17-19th at New World Stages in New York City. The Games for Change Festival is dedicated to giving "serious games" creators a venue to discuss using game technology to make the world a better place.

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Zombies, Run and Oculus VR Join Keynote Line-Up at Games for Health

April 26, 2013 -

Organizers of the 2013 Games For Health Conference revealed two additional keynotes joining its slate of activities taking place in Boston, Ma. June 27 - 28. Palmer Luckey, Founder OculusVR will deliver a keynote address entitled "Healing and Health with Virtual Reality" which will explore the possible future uses of the company's virtual reality hardware in the medical field.

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On Call Honored with Best in Show at the Serious Games and Virtual Environments Showcase

February 4, 2013 -

Emergency room simulation On Call has won "Best in Show" at the Serious Games and Virtual Environments Showcase at the 2013 SSIH International Meeting for Simulation in Healthcare in Orlando, Florida. The game was developed jointly by the University of Massachusetts Medical School, Becker College, and the Massachusetts Digital Games Institute.

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Apple Rejects Game About Syrian Civil War

January 7, 2013 -

A game that explores the Syrian civil war, Endgame: Syria, has been rejected by Apple for distribution on its App Store.  A press release from the game's developer reveals that Apple's App Store guidelines forbid games that "solely target a specific race, culture, a real government or corporation, or any other real entity."

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Serious Games International Hires Five Industry Veterans

November 14, 2012 -

Serious Games International has hired five industry veterans to help the company create its slate of future serious games. SGI creates game-like applications that are used for real-world practical purposes such as corporate training... The new hires include Mark Stanger, Gary Knight, Paul Ranson, Felix Bradshaw, Mark Cottan, and former Sega executive Mike Hayes. Hayes is serving as the company's executive chairman.

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Code for America NYC Event Planned for October 24

October 10, 2012 -

Jennifer Pahlka, founder and Executive Director of Code for America ("the Peace Corps. for geeks") sent us some more information on the October 24th event scheduled to take place in New York City and some details on why they planned the vent in the first place. In case you are not familiar with Code for America, they are a group of web designers, programmers and other passionate geeks that work with local governments to create innovative solutions using all kinds of technology - including video games.

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College Students Create Game App for the Department of Energy

September 26, 2012 -

Students from various colleges around the United States are helping to design a mobile game for the Department of Energy that promotes and encourages recruitment into the fields of science, technology, engineering, and mathematics.

The students are taking part in a virtual internship to create the app, which is supposed to deliver with challenging puzzles tied to the theme of linking buildings with energy resources. The activities that players partake in are meant to give them a general idea of what the Department of Energy does.

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UCLA Researchers Use Crowd-Sourced Gaming to Diagnose Malaria

May 3, 2012 -

Researchers from the UCLA Henry Samueli School of Engineering and Applied Science and the David Geffen School of Medicine at UCLA worked together to create an online gaming system that uses players to help diagnose malaria. In the game, players distinguish malaria-infected red blood cells from healthy red blood cells by viewing digital images obtained from microscopes.

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UT Graduate Wins Vol Court Pitch Competition with Game Idea

April 16, 2012 -

University of Tennessee graduate student Charles Chin has won the Vol Court spring business pitch competition and is on track to develop and release a video game similar to SimCity that highlights the importance of energy production and consumption in the real world.

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Epic and Virtual Heroes Team Up for Unreal Government Network

March 27, 2012 -

Epic Games has inked a long-term deal with Virtual Heroes, a division of Applied Research Associates, Inc. (ARA). The Virtual Heroes Division of Applied Research Associates creates collaborative interactive learning solutions for healthcare, federal systems, and corporate training markets. Virtual Heroes will use Unreal Engine technology to create interactive educational and training software to be used by various U.S. government departments and agencies.

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The Serious Games Association Launches

February 14, 2012 -

A new association has formed to help promote the serious gaming industry, aptly called The Serious Games Association. The mission statement of the group is to create an atmosphere where publishers, developers, technology providers, and those involved in the serious games sector can come together to advance their cause of using game technology to promote real world change or awareness on serious issues.

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First Person Cultural Trainer Wins Serious Games Showcase Award

January 30, 2012 -

The First Person Cultural Trainer (FPCT) has been awarded the Best Game award in the Government Category of the 2011 Serious Games Showcase and Challenge. FPCT is sponsored by U.S. Army Training and Doctrine Command G-2 Intelligence Support (TRADOC). The Serious Games Showcase was part of the Interservice/Interindustry Training and Simulation Education Conference (I/ITSEC), and was held in Orlando, Fla., from November 28 through December 1.

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Serious Play Award Winners Announced

August 26, 2011 -

The 2011 International Serious Play Awards, which honors "outstanding corporate, military, healthcare and learning" software titles, announced that it has recognized 20 serious games. The medal winners were revealed at the Serious Play Conference, held August 23-25 at Redmond, WA's DigiPen Institute of Technology, as attended by Gamasutra. Air Medic Sky One from University Medical Center Utrecht won Best of Show.

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Games and Films as Crisis Management Training Tools

July 6, 2011 -

Researcher Anita Lynn Furtner says that the best way to train for a crisis is to use films and video games. She said crisis management training needs a change and that it is time to do away with lectures and boring PowerPoint presentations and consider films and video games.

"You have a lecture, you have a PowerPoint and a knowledge check and, there, you are considered trained and certified. And, most likely, you only do this once a year," said Furtner. She wrote her dissertation at the University of Arizona about the potential use of films and video games for crisis management training. She earned her doctoral degree in rhetoric, composition and the teaching of English in May

"That's not what I call motivating or engaging, and it doesn't lead to any long-term recall," added Furtner.

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Ontario Funds For Algoma University Serious Games Effort

June 1, 2011 -

Algoma Games for Health, a development team at Algoma University that specializes in developing serious games for educational and rehabilitation purposes, has received a cash injection from Ontario's provincial funding. The team will use the $713,200 to develop a game that will help stroke victims at the Sault Ste. Marie Innovation Centre. The news was announced by MPP David Orazietti. The program will combine video conferencing, voice recognition and therapeutic video games to provide an online platform to help improve speech therapy.

"We are continuing to build on the progress we have made improving health care infrastructure and front-line services in Sault Ste. Marie by making investments that are delivering measurable results, including this initiative that will provide stoke victims with interactive rehabilitation therapy to help improve their quality of life," said Orazietti.

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National Endowment for the Arts Grants Now Include Games

May 6, 2011 -

Grants are now available from the National Endowment for the Arts grants for a variety of video game related projects. This is due in part to an expansion of the agency's Arts on Radio and Television category, which has been renamed "Arts in Media." The change expands the category to include mobile technology, digital games and a variety of gaming platforms.

NEA grants are available to help with various costs such as development, production and distribution and range from $10,000 to $200,000, based on the complexity of the project submission.

September 1 is the deadline for submissions, which can be made via the NEA site.

Source: Serious Games Source


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james_fudgeI'll be watching the Facebook page09/01/2015 - 10:14am
james_fudgethe site maybe up right now, but we're not updating until we're at the new location.09/01/2015 - 10:13am
james_fudgehttps://www.facebook.com/gamepolitics09/01/2015 - 10:12am
Mattsworknamehttps://www.youtube.com/watch?v=T-Vx4_prmvo09/01/2015 - 3:18am
MattsworknameTotal bisquit talkes about why teh Deus X pre order systems is garbage.09/01/2015 - 3:18am
MechaTama31Infophile: Kind of like how you're criticizing these theoretical reactions before you've even read any? ;)09/01/2015 - 12:44am
PHX CorpI'll probaly Start the stream around 8PM Eastern08/31/2015 - 10:09pm
PHX CorpOk, see you guys Tomorrow on the GP Facebook Page, I'll be steaming either the first 2 megaman games(Through Megaman Legacy Collection) or Rare Replay as the first game on My twitch.tv page tomorrow While we wait for GP to Come back up later this week08/31/2015 - 10:01pm
james_fudgeAlso check out our Facebook page and chat there! https://www.facebook.com/gamepolitics08/31/2015 - 9:53pm
james_fudgeSee you all on the other side! Find me on Twitter :)08/31/2015 - 9:51pm
james_fudgeAllright, i'll mention this on the GP facebook page08/31/2015 - 9:49pm
PHX Corpand now it's ready to go for everyone08/31/2015 - 9:35pm
PHX Corpok, done http://www.twitch.tv/trustygemtwitch I have to put on one more finishing touch and it is ready to go08/31/2015 - 9:19pm
Andrew EisenFeel free to leave us suggestions on Facebook or Twitter too. We're going to be busy but we'll try our best to keep an eye on 'em.08/31/2015 - 8:59pm
Andrew EisenIt's an interesting idea though. If we do anything, we probably won't know until after the site goes offline so keep an eye on GP social media for announcements.08/31/2015 - 8:59pm
Andrew EisenYeah, we could use my Twitch chat box too. There's always IRC but we don't currently have a GamePolitics channel.08/31/2015 - 8:57pm
Goth_SkunkThough I think the limit is 9 at a time in the hangout, so anyone who can't get in would be stuck out in the 'on air' portion.08/31/2015 - 8:57pm
Andrew EisenFor the show, I'd like the chat open to anyone who wants to watch.08/31/2015 - 8:55pm
PHX CorpI could Set Up a Temporary chatroom on My twitch.TV page while GP is busy updating the site(since I'll be Fighting Megaman Legacy Collection on Xbox one)08/31/2015 - 8:54pm
Goth_SkunkI don't see a problem with inviting viewers. It's not like I'm advocating this to be an open forum, just something specific to GP members.08/31/2015 - 8:53pm

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