'The Paper Kingdom' Attempts to Make Clinical Trials Cool

September 2, 2014 - GamePolitics Staff

A new game developed by Wisdom Tools in partnership with New England Research Institutes (NERI) hopes to teach children and parents about the importance of medical clinical trials and to dispel myths and misconceptions about them. The game is called "The Paper Kingdom," and is available for free via the website of the National Heart, Lung, and Blood Institute (NHLBI), part of the National Institutes of Health.

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Keynote Speakers Revealed for 2014 Serious Play Conference

July 15, 2014 - GamePolitics Staff

The Serious Play Conference announced today its line-up of game industry speakers taking part in its fourth annual event from Tuesday, July 22 to Thursday, July 24 at USC in Los Angeles. Speakers for this year's event include Noah Falstein, Chief Game Designer at Google; Trip Hawkins, Founder of Electronic Arts (and current CEO of Ifyoucan); and Peter Marx, Chief Innovation Technology Officer of the City of Los Angeles.

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Yale University's Play2Prevent Lab Working on Game About HIV Awareness

January 29, 2014 - GamePolitics Staff

Yale University's Play2Prevent lab is using a grant from the Women’s Health Research at the Yale Pilot Program to create a game that teaches about effective ways to reduce HIV infections among young African American women. The team will spend this year working with groups of black teens and 20-year-olds to design a game that will be "relevant, entertaining and a model for future public health projects."

Quandary Teaches Children How to Resolve Conflicts Through Understanding Different Perspectives

September 10, 2013 - GamePolitics Staff

Scot Osterweil, creative director at MIT’s Education Arcade writes an interesting article on Boston.com detailing a game created by the lab to push the idea of good conflict resolution. The game is called "Quandry" and it teaches players to resolve conflicts by better understanding the different perspectives of those who might be engaged in strife.

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'That Dragon, Cancer' is a OUYA Exclusive

August 13, 2013 -

Ryan Green announced that his game about the trials and tribulations of raising a child suffering from cancer is launching exclusively on the OUYA in 2014. Green says that he chose to launch That Dragon, Cancer exclusively on the Android-based platform because the platform holder has pledged to help with development costs and ensure that the game gets made.

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U.S. Navy Commissions Kinect-Enabled Simulation to Train Officers About Sexual Assault Prevention

July 26, 2013 -

The United States Navy has commissioned Organic Motion to create a Kinect-enabled simulation game that addresses the issue of rape. Rape and sexual harassment have been a topic of heated debate in Washington this month as lawmakers such as New York Senator Kirsten Gillibrand (supported by republican Senators Ted Cruz of Texas and Rand Paul of Kentucky) seek to move the oversight of rape cases from the military to civilian courts. Mainly Gillibrand is seeking this solution because the U.S.

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Google Hangout Event Today Featuring Richard Garriott, Jon Mavor, and ARKYD

June 28, 2013 -

Today at 10 am PDT (1 pm ET) Richard Garriott (aka Lord British and the creator of the Ultima series), and Uber Entertainment CTO Jon Mavor (creator of Planetary Annihilation) will take part in a Google+ Hangout to talk about virtual space domination, asteroid mining and the similarities between multiplayer gaming and crowd-controlled space telescopes.

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Oil Company Launches 'Quest for Oil' Recruitment Game

June 10, 2013 -

Shipping and oil giant Maersk (made up of Maersk, Maersk Oil, and Maersk Drilling) has launched a game that allows players to experience the challenges of managing an oil company. Maersk claims that it created the game because the oil industry is "suffering from a lack of transparency and an employee recruitment crisis." One could argue that the game is the oil industry equivalent of "America's Army," in that it hopes to turn players into potential workers.

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2013 Games For Change Festival Details Released

April 30, 2013 -

Organizers of the Games for Change event announced the dates and confirmed speakers for the 10th Annual Games for Change Festival. The special 10th anniversary event will take place over three days from June 17-19th at New World Stages in New York City. The Games for Change Festival is dedicated to giving "serious games" creators a venue to discuss using game technology to make the world a better place.

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Zombies, Run and Oculus VR Join Keynote Line-Up at Games for Health

April 26, 2013 -

Organizers of the 2013 Games For Health Conference revealed two additional keynotes joining its slate of activities taking place in Boston, Ma. June 27 - 28. Palmer Luckey, Founder OculusVR will deliver a keynote address entitled "Healing and Health with Virtual Reality" which will explore the possible future uses of the company's virtual reality hardware in the medical field.

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On Call Honored with Best in Show at the Serious Games and Virtual Environments Showcase

February 4, 2013 -

Emergency room simulation On Call has won "Best in Show" at the Serious Games and Virtual Environments Showcase at the 2013 SSIH International Meeting for Simulation in Healthcare in Orlando, Florida. The game was developed jointly by the University of Massachusetts Medical School, Becker College, and the Massachusetts Digital Games Institute.

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Apple Rejects Game About Syrian Civil War

January 7, 2013 -

A game that explores the Syrian civil war, Endgame: Syria, has been rejected by Apple for distribution on its App Store.  A press release from the game's developer reveals that Apple's App Store guidelines forbid games that "solely target a specific race, culture, a real government or corporation, or any other real entity."

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Serious Games International Hires Five Industry Veterans

November 14, 2012 -

Serious Games International has hired five industry veterans to help the company create its slate of future serious games. SGI creates game-like applications that are used for real-world practical purposes such as corporate training... The new hires include Mark Stanger, Gary Knight, Paul Ranson, Felix Bradshaw, Mark Cottan, and former Sega executive Mike Hayes. Hayes is serving as the company's executive chairman.

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Code for America NYC Event Planned for October 24

October 10, 2012 -

Jennifer Pahlka, founder and Executive Director of Code for America ("the Peace Corps. for geeks") sent us some more information on the October 24th event scheduled to take place in New York City and some details on why they planned the vent in the first place. In case you are not familiar with Code for America, they are a group of web designers, programmers and other passionate geeks that work with local governments to create innovative solutions using all kinds of technology - including video games.

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College Students Create Game App for the Department of Energy

September 26, 2012 -

Students from various colleges around the United States are helping to design a mobile game for the Department of Energy that promotes and encourages recruitment into the fields of science, technology, engineering, and mathematics.

The students are taking part in a virtual internship to create the app, which is supposed to deliver with challenging puzzles tied to the theme of linking buildings with energy resources. The activities that players partake in are meant to give them a general idea of what the Department of Energy does.

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UCLA Researchers Use Crowd-Sourced Gaming to Diagnose Malaria

May 3, 2012 -

Researchers from the UCLA Henry Samueli School of Engineering and Applied Science and the David Geffen School of Medicine at UCLA worked together to create an online gaming system that uses players to help diagnose malaria. In the game, players distinguish malaria-infected red blood cells from healthy red blood cells by viewing digital images obtained from microscopes.

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UT Graduate Wins Vol Court Pitch Competition with Game Idea

April 16, 2012 -

University of Tennessee graduate student Charles Chin has won the Vol Court spring business pitch competition and is on track to develop and release a video game similar to SimCity that highlights the importance of energy production and consumption in the real world.

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Epic and Virtual Heroes Team Up for Unreal Government Network

March 27, 2012 -

Epic Games has inked a long-term deal with Virtual Heroes, a division of Applied Research Associates, Inc. (ARA). The Virtual Heroes Division of Applied Research Associates creates collaborative interactive learning solutions for healthcare, federal systems, and corporate training markets. Virtual Heroes will use Unreal Engine technology to create interactive educational and training software to be used by various U.S. government departments and agencies.

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The Serious Games Association Launches

February 14, 2012 -

A new association has formed to help promote the serious gaming industry, aptly called The Serious Games Association. The mission statement of the group is to create an atmosphere where publishers, developers, technology providers, and those involved in the serious games sector can come together to advance their cause of using game technology to promote real world change or awareness on serious issues.

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First Person Cultural Trainer Wins Serious Games Showcase Award

January 30, 2012 -

The First Person Cultural Trainer (FPCT) has been awarded the Best Game award in the Government Category of the 2011 Serious Games Showcase and Challenge. FPCT is sponsored by U.S. Army Training and Doctrine Command G-2 Intelligence Support (TRADOC). The Serious Games Showcase was part of the Interservice/Interindustry Training and Simulation Education Conference (I/ITSEC), and was held in Orlando, Fla., from November 28 through December 1.

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Serious Play Award Winners Announced

August 26, 2011 -

The 2011 International Serious Play Awards, which honors "outstanding corporate, military, healthcare and learning" software titles, announced that it has recognized 20 serious games. The medal winners were revealed at the Serious Play Conference, held August 23-25 at Redmond, WA's DigiPen Institute of Technology, as attended by Gamasutra. Air Medic Sky One from University Medical Center Utrecht won Best of Show.

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Games and Films as Crisis Management Training Tools

July 6, 2011 -

Researcher Anita Lynn Furtner says that the best way to train for a crisis is to use films and video games. She said crisis management training needs a change and that it is time to do away with lectures and boring PowerPoint presentations and consider films and video games.

"You have a lecture, you have a PowerPoint and a knowledge check and, there, you are considered trained and certified. And, most likely, you only do this once a year," said Furtner. She wrote her dissertation at the University of Arizona about the potential use of films and video games for crisis management training. She earned her doctoral degree in rhetoric, composition and the teaching of English in May

"That's not what I call motivating or engaging, and it doesn't lead to any long-term recall," added Furtner.

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Ontario Funds For Algoma University Serious Games Effort

June 1, 2011 -

Algoma Games for Health, a development team at Algoma University that specializes in developing serious games for educational and rehabilitation purposes, has received a cash injection from Ontario's provincial funding. The team will use the $713,200 to develop a game that will help stroke victims at the Sault Ste. Marie Innovation Centre. The news was announced by MPP David Orazietti. The program will combine video conferencing, voice recognition and therapeutic video games to provide an online platform to help improve speech therapy.

"We are continuing to build on the progress we have made improving health care infrastructure and front-line services in Sault Ste. Marie by making investments that are delivering measurable results, including this initiative that will provide stoke victims with interactive rehabilitation therapy to help improve their quality of life," said Orazietti.

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National Endowment for the Arts Grants Now Include Games

May 6, 2011 -

Grants are now available from the National Endowment for the Arts grants for a variety of video game related projects. This is due in part to an expansion of the agency's Arts on Radio and Television category, which has been renamed "Arts in Media." The change expands the category to include mobile technology, digital games and a variety of gaming platforms.

NEA grants are available to help with various costs such as development, production and distribution and range from $10,000 to $200,000, based on the complexity of the project submission.

September 1 is the deadline for submissions, which can be made via the NEA site.

Source: Serious Games Source


Aetna Teams With Mindbloom For Serious Game

May 4, 2011 -

Insurance company Aetna is banking on a new partnership with social game developer Mindbloom Partners that it hopes will motivate its customers to live healthier lifestyles. Mindbloom will deliver its game Life Game to Aetna customers. The game, which launched last July, encourages players to live healthier, more balanced lives by providing a variety of challenges related to health, spirituality, relationships, leisure, lifestyle, finances, creativity, and career.

Players grow and maintain a "Life Tree" that represents the life players want to have. As the player progresses, branches and leaves representing specific goals grow and they are rewarded with virtual currency to unlock new features and content.

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Serious Play Conference Seeking Speaker Suggestions

April 14, 2011 -

DigiPen Institute of Technology announced that the first ever Serious Play Conference is seeking speakers to talk about creating serious games that help various industries and educational needs. The conference will be held Tuesday – Thursday, Aug. 23 – 25, 2011 at the DigiPen Institute of Technology in Redmond, Washington.

DigiPen says that its Serious Play conference aims to push serious game development to a higher competency – building games that deliver predictable results." They also promise that heads of corporate, military, health care programs, senior educators, top simulation and education developers, strategic hardware and software vendors and industry leaders will be in attendance.

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DARPA Taps Consumers for New Technology

April 6, 2011 -

The Department of Defense have developed a new simulation technology to help the Navy track enemy submarines and they are testing it by rolling it into a commercial computer game. The Defense Advanced Research Project Arm's Anti-Submarine Warfare (ASW) Continuous Trail Unmanned Vessel (ACTUV) software simulates tracking the evasive maneuvers used by submarines. The agency says that the software will soon be rolled into the ACTUV program's computers.

But the real kicker is who will get to test this new technique: simulation game players. DARPA has integrated it into the Dangerous Waters computer game by Sonalysts Combat Simulations and has made the ACTUV Tactics Simulator available online as a free download as well.

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Games For Change Call For Submissions

February 3, 2011 -

The organizers of the Games For Change festival have issued a call for speakers, demos and award nominees for its 8th annual event. Game For Change takes place in New York City June 20 - 22. Those interested in submitting ideas should visit the event's official site.

A minimum of five in-development games that adhere to the organization’s goal of supporting "serious games" will be shown off during the event this year. These games will be shown off to designers and potential funders for feedback and possible opportunities. Games that are already completed can be submitted for the annual Games for Change Awards. Award categories including Direct Impact, Learning & Education, Transmedia and the Knight News Game Award.

Speakers are also welcomed to pitch topics such as promoting real-world action, games that aid underserved communities, games and education, games as art, and more.

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Games for Health Conference Slated for End of May

May 3, 2010 -

The sixth annual Games for Health Conference will run May 25-27 in Boston at the Hyatt Harborside Hotel.

Backed by the Pioneer Portfolio of the Robert Wood Johnson Foundation, the conference “focuses on supporting ideas that may lead to breakthroughs in the future of health and health care.”

Dr. Richard Marks, a Sony Computer Entertainment Senior Researcher, will kick off the conference with a keynote examining the “Mind-Body Experience of Sony Move” and the relationships between gaming, play and exercise.  All told, over 100 sessions will be served up, including “What Kids Get Out of Video Games: The Presence of Games in Healthy Child Development” with Dr. Cheryl Olsen and “Exploring the Concept of Healthy Videogaming & Gamers” with Games for Health Founder, Ben Sawyer.

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A Look Inside Serious Games

March 10, 2010 -

Our man Dan Rosenthal is at the Game Developers Conference and filed this report from a lecture he attended last night:

The Serious Games Summit at GDC closed out its first day with a sobering presentation from Allan McCullough and Parry Aftab entitled "Violence Prevention -- Playing A Video Game Can Make A Difference." Sponsored by the Child Safety Research and Innovation Center, the session explained that while games often get criticized as being too violent, the games industry can actually work to lessen the real-world effects of violence and abuse against children through serious games.

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Will Code Avarice's Paranautical Activity make its way back onto Steam?:

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NeenekoJust look at how interviews are handled. Media tends to pit someone who is at best a journalist, but usually entertainer, against an expert, and it is presented and percieved as if they are equals.10/25/2014 - 7:38am
Neeneko@MC - Focusing on perpetrator does nothing for prevention, the media and public lack the domain knowledge and event details to draw any useful conclusions. All we get are armchair risk experts.10/25/2014 - 7:36am
Neeneko@AE - no name or picture, I like it.10/25/2014 - 7:34am
PHX Corp@MW and AE The news media needs to stop promoting the Shooters. period10/25/2014 - 7:16am
Andrew EisenWhen I write about these massacres, I don't use the shooter's name or picture. I'm not saying everyone has to play it that way but that's how I prefer to do it.10/25/2014 - 12:44am
Andrew EisenYep, it's why the news media stopped spotlighting numbnuts who run out on the field during sporting events.10/25/2014 - 12:01am
Matthew Wilsonin media research its called the copycat effect. it simply says that if the news covers one mass shooting shooter, it increases the likelihood of another person going on a mass shooting.10/25/2014 - 12:00am
Andrew EisenAgreed. It bugs me that I know the names, faces and personal histories of a bunch of mass shooters but I couldn't tell you the name of or recognize a photo of a single one of their victims.10/24/2014 - 11:51pm
AvalongodAgree with Quiknkold. @Mecha...if that worked we would have figured out how to prevent these long ago.10/24/2014 - 11:32pm
MechaCrashUnfortunately, you have to focus on the perpetrator to figure out the whys so you can try to prevent it from happening again.10/24/2014 - 10:55pm
quiknkoldpoor girl. poor victims. rather focus on them then the shooter. giving too much thought to the monster takes away from the victims.10/24/2014 - 10:15pm
Andrew EisenFor what it's worth, early reports are painting the motive as "he was pissed that a particular girl wouldn't date him."10/24/2014 - 10:12pm
quiknkoldwell then I suck as a man cause I ask for help when necessary :P10/24/2014 - 10:07pm
Technogeek(That said, mostly I was making the smartass evopsych comment because your post seemed like the kind of just-so story that has come to dominate 99% of its usage.)10/24/2014 - 10:04pm
TechnogeekHell, Liam Neeson built his modern career around it. Cultural factors likely play a far greater role than you appear willing to admit.10/24/2014 - 10:03pm
TechnogeekSeriously, though, the idea of "because women are protectors and that's why they never commit school shootings" is, at best, grossly overreductive. There's nothing inherently feminine about being willing to kill in order to protect one's offspring.10/24/2014 - 10:03pm
MechaCrashThe "toxic masculinity" thing refers to how you have to SUCK IT UP AND BE A MAN because seeking help is seen as weakness, which means you suck at manliness, so it builds and builds and builds until something finally snaps.10/24/2014 - 10:01pm
quiknkoldthere, I'm done. And thats what Christmas is all about, Charlie Brown10/24/2014 - 9:54pm
quiknkoldand I am not spouting Evopsych, technogeek. tbh I never heard the phrase till you said it. I'm going off my observations.10/24/2014 - 9:54pm
quiknkoldmoreover, the guy who did this isnt even white. He was native american according to the news report I read. Also that he went for a specific target. That's a much different picture than a certain Sandy Hook guy who will not be named10/24/2014 - 9:53pm
 

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