DARPA Taps Consumers for New Technology

April 6, 2011 -

The Department of Defense have developed a new simulation technology to help the Navy track enemy submarines and they are testing it by rolling it into a commercial computer game. The Defense Advanced Research Project Arm's Anti-Submarine Warfare (ASW) Continuous Trail Unmanned Vessel (ACTUV) software simulates tracking the evasive maneuvers used by submarines. The agency says that the software will soon be rolled into the ACTUV program's computers.

But the real kicker is who will get to test this new technique: simulation game players. DARPA has integrated it into the Dangerous Waters computer game by Sonalysts Combat Simulations and has made the ACTUV Tactics Simulator available online as a free download as well.

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Games For Change Call For Submissions

February 3, 2011 -

The organizers of the Games For Change festival have issued a call for speakers, demos and award nominees for its 8th annual event. Game For Change takes place in New York City June 20 - 22. Those interested in submitting ideas should visit the event's official site.

A minimum of five in-development games that adhere to the organization’s goal of supporting "serious games" will be shown off during the event this year. These games will be shown off to designers and potential funders for feedback and possible opportunities. Games that are already completed can be submitted for the annual Games for Change Awards. Award categories including Direct Impact, Learning & Education, Transmedia and the Knight News Game Award.

Speakers are also welcomed to pitch topics such as promoting real-world action, games that aid underserved communities, games and education, games as art, and more.

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Games for Health Conference Slated for End of May

May 3, 2010 -

The sixth annual Games for Health Conference will run May 25-27 in Boston at the Hyatt Harborside Hotel.

Backed by the Pioneer Portfolio of the Robert Wood Johnson Foundation, the conference “focuses on supporting ideas that may lead to breakthroughs in the future of health and health care.”

Dr. Richard Marks, a Sony Computer Entertainment Senior Researcher, will kick off the conference with a keynote examining the “Mind-Body Experience of Sony Move” and the relationships between gaming, play and exercise.  All told, over 100 sessions will be served up, including “What Kids Get Out of Video Games: The Presence of Games in Healthy Child Development” with Dr. Cheryl Olsen and “Exploring the Concept of Healthy Videogaming & Gamers” with Games for Health Founder, Ben Sawyer.

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A Look Inside Serious Games

March 10, 2010 -

Our man Dan Rosenthal is at the Game Developers Conference and filed this report from a lecture he attended last night:

The Serious Games Summit at GDC closed out its first day with a sobering presentation from Allan McCullough and Parry Aftab entitled "Violence Prevention -- Playing A Video Game Can Make A Difference." Sponsored by the Child Safety Research and Innovation Center, the session explained that while games often get criticized as being too violent, the games industry can actually work to lessen the real-world effects of violence and abuse against children through serious games.

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Flash Game Takes on In-Custody Immigrant Death

February 16, 2010 -

The Homeland Guantanamos website offers an embedded Flash game designed to highlight the plight of immigrant detainees in U.S. custody.

Users will take on the role of a journalist posing undercover as an Immigrant Detention Center Guard in order to solve the death of 52-year old Guinea immigrant Boubacar Bah. A friendly detainee inside will aid the investigation as you tour the facility in search of clues.

The game is based on true events—Bah was a real detainee at the Elizabeth Detention Center in New Jersey (which the game models the detainee center after) and died in custody on May 30, 2007.

A video report from the New York Times on Bah’s death claims that following a fall, believed to have taken place in a bathroom, he was found unconscious. Bah later briefly regained consciousness and was taken to a medical center, where he became agitated. He was shackled and put in solitary confinement, where he again became unresponsive. 15 hours after his fall, Bah was rushed into emergency brain surgery. His family was not notified until five days after the fall. Bah was in a coma for four months before eventually dying.

The website estimates that 300,000 legal and illegal immigrants are currently in custody in the U.S. and that 87 immigrants have died in custody since 2003.

The game was developed by Free Range Studios for the human rights organization Breakthrough.

The New York Times video was just one-part of a series of reports on in-custody deaths of immigrants in the U.S.


Via
ArtThreat.net

8 comments

Debt Ski Shows Students How to Slalom Through Debt

September 29, 2009 -

A new browser-based game attempts to teach students the ins and outs of debt management.

Debt Ski, launched in conjunction by mtvU and the Peter G. Peterson Foundation, was developed by Persuasive Games. The title has players guide a jet-ski riding swine—Piggy Banks—through a series of obstacles while charging them with managing Piggy’s savings and keeping him out of debt.

The Peter G. Peterson Foundation President and CEO Dave Walker explained to BusinessWorld the impetus for designing the educational games:

Young people, who are arguably the most important audience to reach these days when it comes to inspiring social change, are hard to reach through traditional media.

3 comments

Game Teaches Impoverished Kenyans How to Deal with Crime, AIDS

September 9, 2009 -

Last December GamePolitics reported on Pamoja Mtaani, a PC game developed through a partnership with Warner Bros. Interactive, North Carolina-based Virtual Heroes (creators of America's Army) and The Partnership For an HIV-free Generation.

The game's title translates to "Together in the Hood," and Pamoja Mtaani aims to help players learn skills to negotiate difficult issues such as crime and HIV in some of East Africa's most impoverished areas.

GP reader Wai Yen Tang dropped us a line to say that a video report on the game and how it is being used is now available on YouTube.

17 comments

Think You Can Text & Drive? Play This Game...

August 28, 2009 -

Texting while driving is increasingly understood to be a very dangerous activity.

Now, an online game published by the New York Times shows just how much a driver's reaction time is impacted by texting. Try the game here.

Via: OhMyGov!

19 comments

Farm Show Features Game About Lincoln. And Soybeans...

August 17, 2009 -

It doesn't get much better than this.

The Illinois Soybean Association will unveil a game exhibit featuring Abe Lincoln and, of course, the soybean at its Farm Progress Show in Decatur next month.

The game, Think'n with Lincoln, celebrates the 200th birthday of the 16th president. Here a description from the press release:

One of the chief draws in the Farm Progress Show exhibit is the new "Think'n with Lincoln" game, a customized video game experience designed to entice visitors to answer trivia questions. Although soybean information is emphasized, Abraham Lincoln trivia is also included to tie in with the 200th birthday celebration and other Lincoln materials within the exhibit.

Positioned in one corner of the main tent, "Think'n with Lincoln" will be projected on a large, flat-panel television screen and is designed to allow up to three players to compete at a time. Each trivia question will appear on the screen with multiple-choice and true-false answers as "Abraham Lincoln" instructs participants, moderates the game and hands out prizes. Randy Duncan, an accomplished Abraham Lincoln impersonator, will act as game host and will encourage visitors to see the exhibits on display and play the game.

Can't make it to the farm show? Fear not. When the event is over, the game will remain available online.

2 comments

Adios, Water Cooler Games

August 15, 2009 -

It's a sad day when one of the web's most intelligent game-oriented sites rides off into the sunset.

And so it is with Water Cooler Games, operated since 2003 by Georgia Tech prof Ian Bogost and researcher Gonzalo Frasca. Both academics are also accomplished designers of provocative, issue-oriented games.

We note the following in the site's RSS feed this morning:

Water Cooler Games is now closed. Thanks for reading all these years. The site has been archived in full (with comments)... For my take on "videogames with an agenda," you might want to read Persuasive Games. I am now blogging at Bogost.com...

—Ian Bogost, August 2009

Because the issue-oriented focus of Water Cooler Games often intersected with that of GamePolitics, WCG was frequently cited here on GP. We will miss it, but it's good to know that it will live on in an archived version.

UPDATE: Ian Bogost has posted a lengthy commentary on the WCG closure:

From my perspective, the Water Cooler Games project was very much a success. The fact that so many venues now exist for discussing of what we coyly called "videogames with an agenda" speaks at least in part to the influence we exerted.

More so, the site had been immensely useful in helping me conduct research. My 2007 book Persuasive Games drew many examples from titles we covered on Water Cooler Games... 

 

Closing WCG opens up new opportunities for my writing, on this site and elsewhere... The truth is that I've said most of what I want to say about [political games, advertising and games, and other topics covered on WCG]...

GP: We wish Ian continued success and the best of luck going forward...

4 comments

Card Check Controversy Sparks Game, Exchange of Insults

July 15, 2009 -

GameCulture reports on Card Checked, a Flash game created by Libertarian Grover Norquist and Americans for Tax Relief.

When we last saw Norquist on the pages of GamePolitics he was speaking out in opposition to video game legislation in Utah. This time around, his game - set in a tattoo parlor - is meant to rally opposition to the Employee Free Choice Act. GameCulture explains:

Card Check [is a] a majority sign-up policy that makes it easier for unions to get employer recognition. If at least 50% of employees sign a card authorizing representation, secret ballots can be bypassed. ATR says that "in the game, the player is a tattoo artist who faces several attempts by union organizers to get you to sign the card, including visiting you at home, vandalizing your car, threatening your cat, and even offering you marijuana."

As it turns out, labor leader Eddie Vale of the AFL-CIO took offense not only to the game's portrayal of union organizers as thugs, but to its game play as well:

As anyone who actually grew up playing Atari or Nintendo will know, calling this a video game is as accurate as their lies about the Employee Free Choice Act...

Norquist minion Brian Johnson wasted no time in firing back at Vale:

I'm not sure that a 1930s throwback like the AFL-CIO should be giving advice about what's cool. We're not sure what video games have been cranked out this year by the international brotherhood of video game programmers, but we'd be happy to stack our game up to any union-made product any day.

70 comments

Underground Railroad Game Funded by National Endowment for Humanities

July 13, 2009 -

The National Endowment for the Humanities has awarded a $100,000 grant to a Norfolk University history professor to develop a video game which tells the tale of the Underground Railroad.

Prof. Cassandra Newby-Alexander said that the history of the Underground Railroad, a network which helped slaves escape from the South in pre-Civil War days, is not well understood:

The underground Railroad was a much more complex issue than it's been made out. When you push a person to a point where they have nothing to lose, that's when you create a formidable enemy. Ultimately, human beings are going to be free.

When you ask people to describe the Underground Railroad, they think of Harriet Tubman on foot, with a gun. Most slaves didn't escape that way. I don't want to dumb-down the game.

Newby-Alexander is working with a local playwright to create a script for the game, which is expected for PC in 2011.

Via: Kotaku

9 comments

In NYC, Teens Game Their Way to a Better World

June 28, 2009 -

Yesterday in the Big Apple, socially-aware teens held the first-ever NYC Youth Media & Technology Festival. The event spotlighted the work of teenagers who create video games and other digital media projects in order to advance social causes.

Organizers expected about 100 attendees for the Festival. The gathering was intended to produce a citywide dialogue about the role of new media and technology in teens' lives and how it can be utilized to promotes issues kids care about.

A group of young designers affiliated with the New York Public Library were scheduled to showcase their designs and conceptualizations for serious video games about subjects like celebrity drug use, media consolidation and genocide.

Meanwhile, teens from the Global Kids Virtual Video Project premiered an animated short film about child sex trafficking in the United States.  Members of MOUSE discussed their efforts to advance technology in New York City public schools by developing open source labs, advocating for the One Laptop Per Child campaign and other efforts.

The invitation-only event was held at the Parsons The New School for Design.

-Doug Buffone, Entertainment Consumers Association intern

9 comments

Games For Health Conference Livens Up Boston

June 10, 2009 -

The 5th annual Games For Health Conference formally kicks off tomorrow in Boston.

The conference, which runs through Friday, will feature a "Games Accessibility Day" today, devoted to examing way to make games playable by those with physical and cognitive disabilities.

The main conference agenda which begins on Thursday will feature more than 40 sessions:

Topics include exergaming, physical therapy, disease management, health behavior change, bio-feedback, epidemiology, training, cognitive exercise, nutrition and health education.


Games For Change Festival Underway in NYC

May 28, 2009 -

Somewhat lost in the pre-E3 buzz is the 6th Annual Games For Change Festival, currently underway in New York City.

The show has a terrific lineup of speakers, including Ian Bogost, Henry Jenkins, Clive Thompson, Lucy Bradshaw, N'Gai Croal, and James Paul Gee.

For updated G4C Festival news, check out the official Games For Change Twitter feed.

1 comment

Korean Govt. Gets Behind Serious Games

May 20, 2009 -

The Korean government will invest 80 billion won (US$63.52 million) to support the country's growing serious games business, reports Korea IT Times.

If successful, Korea will expand its serious games market by a factor of six by 2012. Minister of Culture, Sports and Tourism Yu In-chon commented:

The functional game market is at an early stage, but the market is an emerging blue ocean. The government is going to give support to prompt private investment in that field.

Mervyn Levin of the U.K.'s Serious Games Institute reports on a 2008 visit to Seoul where he observed some of the Korean serious game projects in development:

An interesting Korean Serious Games project was presented by T3 Entertainment on anti-bullying, a subject of obvious relevance to the UK. The title was "Online 'Star Stone' Development for Improvement of Personal Relations".

South Korean University research was also presented demonstrating evidence of the relationship between on-line games and the development of leadership skills in the workplace...

Via: gamesindustry.biz

7 comments

Ian Bogost's Killer Flu Game Simulates Spread of Influenza

May 4, 2009 -

With all of the hype about Swine Flu lately, Ian Bogost points out that his Persuasive Games studio partnered with Traffic Games of Scotland a few months back to create Killer Flu.

The game, built at the request of the UK Clinical Virology Network, teaches players lessons about how seasonal and pandemic influenza spread:

While our game focuses on an avian flu pandemic, the same principles apply to the present situation. The players of the game will find it more difficult than they suspect to create the pandemic the news would have us believe is imminent...

Via: Gamasutra

3 comments

UK Politico Wants Games to Spread News About Climate Change

February 6, 2009 -

British political figure Lord Puttnam wants people to know about global warming, and he wants video games to help teach them.

As reported by Edge Online, Puttnam, who is also a film producer, issued a press release promoting the nexus of games and climate change education:

Serious games based upon real-life geography should be vital tools in our fight against climate change. Educating people about the impact of prolonged changes to our climate in an accessible way is the best catalyst for action I know.‭

Lord Puttnam previously chaired‭ ‬the Joint Parliamentary Committee on the Draft Climate Change Bill and is the founding Chair‭ ‬of the National Endowment for Science,‭ ‬Technology and the Arts.

He also delivered the closing keynote at last September's Handheld Learning 2008 conference in London.

28 comments

Game Dev Toolkit Helps Non-profits Tackle Social Issues via Games

January 27, 2009 -

As we saw in 2008 with Breakthrough's immigration rights-themed I.C.E.D!, non-profits are increasingly turning to game tech to reach a wider - and younger - audience.

Along that line Ars Technica reports that Games for Change has released a toolkit designed to help non-profits tap learn how to tap into issue-oriented games of their own.

The Games for Change Toolkit is primarily a Flash-based presentation containing video, reference material, and links to demonstration games that cover various aspects of game design, from the initial concept to production and distribution. While an actual [software development kit] may not be involved, the toolkit introduces nonprofit organizations to both the broad potential and finer details of bringing an issue-conscious game into reality...

The Toolkit covers seven primary topics and introduces each with a video snippet of their relative presenter's speech: Urge, Concept, Design, Production, Distribution, Evaluation, and Case Study...

6 comments

New Game Is a Protest of Israeli Invasion of Gaza

January 7, 2009 -

At the Georgia Tech News Games Project, Ian Bogost discusses Raid Gaza!, an editorial game dealing with Israel's offensive against Hamas in Palestine.

Raid Gaza! is hosted at Newgrounds and has an RTS-like interface in which the player, acting as the Israeli side, builds structures and uses them to create military units which are then launched against the Palestinians.

Of the game, Bogost writes:

The game argues against the justification of Israeli attacks on Gaza, representing them as unprovoked and characterizing Israel's response as overt aggression. The game's goal is to kill as many Palestinians as possible in a three minute session...

The game is headstrong, suffering somewhat from its one-sided treatment of the issue at hand. But as an editorial, it is a fairly effective one both as opinion text and as game... It's release on user-contributed animation and games portal Newgrounds came on 30 December 2008, only three days after the Israeli Defense Forces launched airstrikes...

Raid Gaza! was probably not created by a journalist nor a professional game developer (it was submitted to Newgrounds eponymously). Still, the piece was timely, coherent, and exerted commentary that is appreciable, even if it is not profound...

64 comments

Warner Bros. Creates AIDS Prevention Game for Kenya

December 5, 2008 -

It's always great to see game tech being to put to use for purposes larger than mere entertainment.

Variety's Cut Scene blog reports that Warner Bros. Interactive will launch a free online game in Kenya designed to teach players about the risks of AIDS as well as how to prevent the spread of the disease.

The five-player game is called Pamoja Mtaani, which translates to Together in the Hood. It will target youth centers in Nairobi and features tunes from local hip-hop musicians. Pamoja Mtaani was developed by North Carolina-based Virtual Heroes, creators of America's Army.

Here's how Warner Bros. describes the game: 

[Pamoja Mtaani] follows five strangers who are brought together through unforeseen circumstances, losing what is most precious to each of them. Working their way through various East African neighborhoods, players must recover the stolen items and help an injured woman on their quest. Along the way, they will experience barriers and facilitators to behavior change through a variety of missions and mini-games.

Pamoja Mtaani is an outgrowth of The Partnership For an HIV-free Generation.

14 comments

Duke Team Developing Peace Simulator

December 4, 2008 -

Virtual Peace, a simulation project underway at Duke University, uses game technology to train users in diplomacy and crisis response skills.

Prof. Tim Lenoir is leading the interdisciplinary project, which, ironically, has received assistance from Virtual Heroes, the North Carolina developer best known for its work on the America's Army recruiting game. Lenoir commented:

We’re trying to train people how to collaborate in groups -- particularly in internationally sensitive situations. The goal is to create an environment where people can practice their negotiation skills -- and it’s a whole lot better use of the gaming engine than shooting ’em up.

Players in the game assume the roles of various crisis response organizations such as Oxfam, UNICEF, Doctors Without Borders and the World Health Organization.

15 comments

British Science Minister Gives Thumbs-up to Serious Games

November 28, 2008 -

The British Minister of State for Science and Innovation, Lord Drayson (left), endorsed the work of the Serious Games Institute during a visit last week to SGI, which is located at England's Coventry University.

A University press release reports:

During his visit Lord Drayson... learnt about the use of virtual worlds and simulation games to train doctors and clinicians in a variety of applications including triage and serious injury trauma.

Drayson, who resigned from a previous cabinet post to pursue an auto racing career, commented:

The Serious Games Institute is leading the way in this exciting emerging technology. The projects here are truly inspirational and crucially, underpinned by excellent research. They will have real impact in our everyday lives over the next few years.

 

This work goes to show that science and technology is all around us. By studying science subjects at school young people could have access to all sorts of cool and interesting jobs. There are exciting new businesses in this field. Here is a sector that is growing fast despite the downturn and offers great job opportunities for physics and maths graduates.

 

7 comments

Ian Bogost Talks Games and Politics at Harvard

November 14, 2008 -

Gene Koo of Valuable Games live-blogs an appearance by serious games guru Ian Bogost (left) at a Harvard study group led by Nicco Mele:

Video games [serve] as a centrifying values issue, making it very cheap [for politicians] to decry video games. Ian mentions the ECA (Entertainment Consumers Association), and the idea of a union of video game players, or a common identity among gamers, “weirds” him out.

Gamer demographics — if there are political games, whom will they reach?: There’s a lot of bad data, but… see the Entertainment Software Association. The better question is to break them down by style/type. Ian’s own games — TSA game since 2006 has approached 50M plays. (< $10K to build).

An Obama game could really sell. Who wouldn’t buy an Obama game? Well...

So what about an abortion game that attempts to help each side understand the perspective of the other side of the debate? ...

Nicco mentions that the [Howard] Dean [2004] campaign’s game did inspire people to donate, get involved. Ian wonders if this idea will “peak” (novelty factor).

The problem is that the vast majority of these [political] games are meaningless tripe. See Ian’s discussion of Pork Invaders, in the Gamasutra article, and also the contrast with Tax Invaders as a rhetorical device.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

U.N. Grant Funds Game to Prevent 3rd World Abuse of Women

October 9, 2008 -

The United Nations Population Fund has awarded Champlain College's Emergent Media Center a $600,000 grant to develop an interactive game aimed at preventing violence against women in developing nations. The target audience for the game will be young boys and the game will be rolled out in South Africa initially.

Toward that end, a group faculty and students from Champlain visited Cape Town in August. For more information, check out the Emergent Media Center's blog or join its Facebook group

13 comments

Campaign Rush: New Ian Bogost Game Debuts at CNN

October 6, 2008 -

Georgia Tech Prof. Ian Bogost has launched a new election-oriented game.

Campaign Rush debuted at CNN late last week and Bogost writes of the new offering at Water Cooler Games:

My studio Persuasive Games developed a new game that CNN International has just published. Campaign Rush is a light-hearted game on the theme of politics and the current election. It's a casual click-management game in a campaign office, in which the player helps volunteers respond to the barrage of incoming phone calls, emails, letters, and the like. In addition, you can create an account and choose your party to compete for the best score.

However, just another meme vector dings Campaign Rush in a review:

Well, I’m a bit disappointed... The campaign offices must indeed be caffeine-fueled storms of ringing phones, rushing campaign workers and clattering keyboards. The game conveys something of that atmosphere.

 

But there’s not much content there - the gameplay isn’t really about the election. It’s a point-and-click game of whack-a-mole dressed up with candidate posters on the virtual walls.

 

Bogost can do better. Take Back Illinois [2004 election cycle] was a great way to get introduced to the issues. This is a little more towards Presidential Paintball.

 


Players Face Real-World Issues in Global Conflicts: Latin America

September 2, 2008 -

Later this month, Copenhagen-based Serious Games Interactive will release Global Conflicts: Latin America.

The game, intended for students 13-19 years old, will be published in seven languages and is designed to teach students about political and human rights struggles in Latin America. From an SGI press release:

Many Latin American countries have dark histories of genocide, widespread corruption; and systematic exploitation of the indigenous population. The game lets you explore how these historical realities still cast long shadows on the everyday life of people in the region today.

In the game, students are challenged to assume the role of investigative reporters:

You arrive in Mexico at the US border with a bag full of journalistic ambitions. Latin America is one of the most turbulent, violent and poverty-stricken places on the planet. Yet it is only when Western interests in the region are threatened that we hear anything about the nations that struggle with paramilitary rule, extreme poverty and exploitation of the population.

 

In a region where politicians and police are feared rather than respected, people try desperately to grab a piece of the land and call it their own. All too often, however, it ends badly. Can you make a difference by writing investigative stories?

Global Conflicts: Latin America will be released for PC and Mac.

39 comments

Famed "Last Lecture" Gaming Prof Passes Away

July 28, 2008 -

Last October GamePolitics reported on Randy Pausch, the Carnegie-Mellon University professor whose "last lecture" touched millions of people and gained international fame.

Pausch, suffering from pancreatic cancer, died on Friday at the age of 47. He told USA Today earlier this year that his last lecture was really for his kids

I knew what I was doing that day," he wrote in the introduction of his best-selling book, also titled The Last Lecture. "Under the ruse of giving an academic lecture, I was trying to put myself in a bottle that would one day wash up on the beach for my children."

 

10 comments

Games for Change Design Contest Winners Announced in Paris

July 11, 2008 -

Games for Change has issued a press release announcing the winners of the Xbox 360 Games for Change Challenge.

The announcement came at the Louvre in Paris.

Each of the entries was created using Microsoft's XNA Game Studio software. The winners are:

  1. CityRain from Mother Gaia Studio in Brazil
  2. Future Flow from Belgium’s Drunk Puppy
  3. CleanUp from the South Korean team Gomz

Suzanne Seggerman, President and Co-founder of Games for Change, commented:

What’s most exciting about this game contest is that not only are the brightest young people from around the world engaged in creating these new games, they are also laying the foundation for a new genre – socially-responsible video games. And this is where it all begins.

Games for Change bills itself as "the primary non-profit behind the new movement using video games to promote social change." The organization teamed up with Microsoft to offer the game design contest  based on environmental themes.

3 comments

Designer Plans Game Based on Aftermath of Virginia Tech Massacre

June 27, 2008 -

When you read that someone is planning a game based on Virginia Tech, you can't help but cringe.

But game designer - and Virginia Tech alum - Manveer Heir seems committed to using the video game medium to tastefully and respectfully tell the tale of the aftermath of the April, 2007 rampage.

Heir, whose day job involves game developments for Raven Software, writes:

To make a video game based around these events is difficult and delicate... Bereavement in Blacksburg centers around the concept of loss and grief, and how people cope with it. The game takes place on April 17th, 2007, the day after the shootings...

 

You can use the phone to call your girlfriend... You can use your computer and see e-mails from the administration, as well as condolences from friends. You can watch TV or listen to music to escape... You can turn to bottles of alcohol to drown your sorrows. Or you can just leave the room and venture to other parts of campus and find other interactions. The choices are yours and they affect the way your character progresses through the game.

 

Internally, the game keeps a “grief score”. You start at zero, and positive influencing interactions will increase this score and negative influencing actions will decrease it... Ultimately, there should be multiple paths to end the game, just as there are in life. One can move through all the stages of grief, or become stuck... In the end, the game is one of choices and how these choices ultimately affect how we deal with grief.

On the other hand, not everyone appreciates what Heir is trying to do. At College On The Record, a writer who goes by "Technical Brilliance" harshly criticizes the project, referring to Heir as a "poor, misguided fool":

What are you thinking, man? I hope this design document stays in production limbo. A lot of my friends were personally affected by this atrocity, and I don't think they'd appreciate a game mocking their grief. 

GP: Readers, what do you think?

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ZippyDSMleeNo one remembers the days of Cinemagic and Cynergy eh? :P, meh even MGS is getting to film like....03/02/2015 - 8:44pm
MechaTama31I was about to get all defensive about liking Metal Gear Solid, but then I saw that he was talking about "cinematic" as a euphemism for "crappy framerate".03/02/2015 - 8:29pm
prh99Just replace cinematic with the appropriate synonym for poo and you'll have gist of any press release.03/02/2015 - 5:34pm
PHX Corphttps://www.youtube.com/watch?v=vZQDFO2KEPo Jim Sterling Makes Fun of "Cinematic" Gaming03/02/2015 - 3:39pm
Matthew WilsonWOW is copping EVE. http://us.battle.net/wow/en/blog/18141101/introducing-the-wow-token-3-2-2015 I think its a smart move to deal with gold farmers in this way.03/02/2015 - 1:16pm
Matthew WilsonI guess epic is tired of having their lunch eaten by unity. https://www.unrealengine.com/blog/ue4-is-free03/02/2015 - 12:50pm
Andrew EisenNot much to follow. Kern is being silly and... nothing much else is happening.03/02/2015 - 11:40am
Papa MidnightI ask because, having only just heard of it, I have not, and I was hoping for some insight.03/02/2015 - 11:39am
Papa MidnightHas anyone been following this petition by Mark Kern regarding Kotaku, Polygon, and VG247? https://www.change.org/p/kotaku-lead-the-way-in-healing-the-rift-in-video-games03/02/2015 - 11:38am
ZippyDSMleePaypal shuts down Mega's payment system. https://torrentfreak.com/under-u-s-pressure-paypal-nukes-mega-for-encrypting-files-150227/03/01/2015 - 3:25pm
Matthew Wilsonvalvle planning to release a vr headset this year wtf http://www.pcgamer.com/valves-vr-headset-is-named-vive-and-htc-are-making-it/03/01/2015 - 1:05pm
ZippyDSMleeuuuhhhggg in other news been sick since last night.....uuhggg.....I iwsh it did not hurt so much when my tummy wants to leave my body..02/28/2015 - 11:39pm
ZippyDSMleeBrings me to the Q why alt costumes would be needed in competition anyway... http://www.eventhubs.com/news/2015/feb/28/dead-or-alive-community-aims-ban-over-120-overly-sexualized-costumes-dead-or-alive-5-last-round/02/28/2015 - 11:36pm
MonteThough from a business side, i would agree with the article. While it would be smarter for developers to slow down, you can't expect EA, Activision or ubisoft to do something like that. Nintnedo's gotta get the third party back.02/28/2015 - 4:36pm
MonteThough it does also help that nintendo's more colorful style is a lot less reliant on graphics than more realistic games. Wind Waker is over 10 years old and still looks good for its age.02/28/2015 - 4:33pm
MonteWith the Wii, nintnedo had the right idea. Hold back on shiny graphics and focus on the gameplay experience. Unfortunatly everyone else keeps pushing for newer graphics and it matters less and less each generation. I can barely notice the difference02/28/2015 - 4:29pm
MonteON third party developers; i kinda think they should slow down to nintendo's pace. They bemoan the rising costs of AAA gaming, but then constantly push for the best graphics which is makes up a lot of those costs. Be easier to afford if they held back02/28/2015 - 4:27pm
Matthew Wilsonhttp://www.forbes.com/sites/insertcoin/2015/02/28/the-world-is-nintendos-if-only-theyd-take-it/ I think this is a interesting op-ed, but yeah it kind of is stating the obvious.02/28/2015 - 2:52pm
prh99The government probably doesn't need an app, but I was think more along the lines of a company that was going to sell the collected info. “If you're not paying for the product, you are the product” sometimes even if you pay.02/28/2015 - 1:50pm
E. Zachary KnightWhat better way for the government to keep track of you than to get you to install an app that lets you insult the government.02/28/2015 - 11:03am
 

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