UPDATED: New Study Claims Video Games Depict Religion in Problematic Light

February 27, 2012 -

Update: The study’s author Greg Perreault responded to a number of questions we had about the methodology he used to come to his conclusions. When asked how much time he put into each game chosen for the study, he said:

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Italian Researchers Use 'Wii Balance Board' to Help MS Patients Improve Balance

August 26, 2014 - GamePolitics Staff

A new study finds that MS patients who used the Wii Balance Board five days a week to play dance and snowboarding games had better balance. According to the lead author of the study Dr. Luca Prosperini (a neurologist at Sapienza University in Rome, Italy), this type of therapy is useful because there are no drugs on the market that restore or improve balance for those suffering from the disease.

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GamesBeat 2014 Features Peter Molyneux, Geoff Keighley, and Other Headliners

August 15, 2014 - GamePolitics Staff

VentureBeat today announced its "big speakers" for its annual games industry focused GamesBeat event. GamesBeat 2014 takes place Sept. 15 and Sept. 16 (at the Parc 55 Wyndham Hotel) in San Francisco.

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Study: Play of 'Risk-Glorifying' Video Games Can Exacerbate Deviant Behavior

August 5, 2014 - Andrew Eisen

Earlier this week, a new study began making the press rounds (we caught it at news.com.au) that linked the play of particular video games to teens' propensity for risky behavior.

And no, this one is not from Craig Anderson, Brad Bushman or Douglas Gentile!

Source: Hull, Brunelle, Prescott, & Sargent (2014).pdf
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'God of War' Scribe and SCEA Internal Production Manager to Teach UCLA Course on Game Development

August 4, 2014 - GamePolitics Staff

The UCLA School of Theater, Film and Television’s Professional Programs unveiled a new academic course dedicated to the study of video game development. The course, "Interactivity: A Course in Video Game Design and Development," will be taught by video game scribe Marianne Krawczyk (best known for her work on the God of War and Prince of Persia series) and Sony Computer Entertainment’s Senior Manager of Internal Production, Whitney Wade.

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Research Suggests One Hour of Gaming a Day is Good for Children

August 4, 2014 - GamePolitics Staff

A new study from Oxford University suggests that playing video games for one hour a day can have a positive impact on child development. That same research concludes that playing more than one hour a day - or as researchers call it, "high levels of video game-playing " - is only "weakly linked" to behavioral problems in the real world.

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Research: Using Games and TV to Relax Can Have Opposite Affect For Some Individuals

July 29, 2014 - GamePolitics Staff

New research published in the Journal of Communication comes to the conclusion that some people who try to use media like video games and television to relieve stress instead have feelings of guilt or of "being a failure."

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Raspberry Pi Model B Revealed

July 14, 2014 - GamePolitics Staff

The Raspberry Pi foundation has announced that it has upgraded its cheap micro computer to a new version called Model B+. Described as the "final evolution" of the first-generation Raspberry Pi, the new hardware comes with two more USB 2.0 ports, a microSD card reader and 14 more GPIO pins for a total of 40 on the board.

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BAFTA Young Game Designers Awards Names First Female Winner

July 14, 2014 - GamePolitics Staff

The BAFTA Young Game Designers competition has its first female winner: 16 year-old Rhianna Hawkins, who won the Game Concept Award for her concept game, Tomatos Role. The other big winner of this year's honors was 15 year-old Adam Oliver, who won the Game Making Award for AlienX after reaching the final stages of the competition for the third time. Oliver made the final ten for the Game Concept Award in 2010 and 2011.

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Le Game Jam Kicks Off July 2

June 20, 2014 - GamePolitics Staff

Le Game Jam hopes to produce an awesome game based on the upcoming Tour de France event next month. Indie game developers taking part in the game jam have just 48 hours to create a Tour de France-themed video game at a unique joint event in Leeds and Sheffield, England before the great race next month. Teams from Leeds Metropolitan and Sheffield Hallam universities will be among those competing.

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Nintendo Releases Four Wii U Student-Created Games For Free in Japan

June 19, 2014 - GamePolitics Staff

Nintendo has made four student games available for free on Wii U eShop in Japan. All of the games were built by teams of students in Tokyo and Osaka, Japan.

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Research: 'Polite' Female and 'Rude' Male Gamers Accepted Most in Online Games

June 17, 2014 - GamePolitics Staff

A study of online Call of Duty players found that women who sent out friend requests were more likely to be accepted if they behaved in polite and positive manner during play. Those women who talked trash during matches were less likely to have a friend request accepted. On the flip side, males who talked trash during online play sessions were more likely to have a friend request accepted than those who were polite or remained quiet during a match.

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Dare to be Digital Launches Today

June 16, 2014 - GamePolitics Staff

The V&A’s first ever Game Designer in Residence, Sophia George, today launches the annual game design competition for students, Dare to be Digital. George started her career on Dare to be Digital, winning in 2011 with her family-friendly puzzle game Tick Tock Toys. The Dare to be Digital competition is an annual affair hosted and run by Abertay University.

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SOE Announces 2014 Gamers in Real Life Scholarship Winner

June 2, 2014 - GamePolitics Staff

Sony Online Entertainment LLC (SOE) today announced the winner of the 2014 Gamers in Real Life (G.I.R.L.) Scholarship. In its seventh year, the scholarship program encourages women to pursue careers in the video game industry in areas of development and design. This year's recipient is Erin Loelius of Manasquan, N.J.

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ESA Announces E3 College Game Competition Finalists

May 28, 2014 - GamePolitics Staff

The Entertainment Software Association has announced the five finalists for the E3 College Game Competition, a contest that recognizes the best college-level talent in game development. Finalists schools include Lawrence Technology University, Savannah College of Art and Design, the University of Denver, the University of Texas at Austin, and the University of Utah.

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ESA Honors L.A. Students Who Completed The 'Digital Living Project'

May 21, 2014 - GamePolitics Staff

The Los Angeles Mayor's office and the Los Angeles Unified School District recognized over 150 students today who were certified through the Digital Living Project. The program focuses on online privacy and safety, cyberbullying prevention, and introducing students to STEM (science, technology, engineering and math) based careers.

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Research: Most Countries Get a 'C' Grade When it Comes to Physical Activity in Children

May 21, 2014 - GamePolitics Staff

Out of 15 countries assessed in a new study, children in Scotland were at the bottom of the rankings when it came to physical activity and at the top of rankings for spending too much time on screen-based leisure activities including watching TV and gaming.

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UK Education Expert Thinks Games Like 'Angry Birds' Have a Place in the Classroom

May 6, 2014 - GamePolitics Staff

Playing computer games such as Angry Birds and Lemmings teaches children some pretty important life skills including concentration, resilience and problem solving. Professor Angela Mcfarlane, an education expert in the United Kingdom who has advised the government there on educational technology (she is also currently writing a book called "Authentic Learning for the Digital Generation") and will soon become the head of the College of Teachers.

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Game CoLab and the City of Phoenix Team Up for Studio Incubator Program

April 24, 2014 - GamePolitics Staff

Game CoLab, a community advocate for video game developers in Arizona, has launched a new game studio incubator program established with the help of an economic development grant from the City of Phoenix. The incubator program will run through 2014, with Game CoLab bringing in four teams for the first year of the program.

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PSA: Oculus CTO John Carmack Talk at SMU on April 25

April 18, 2014 - GamePolitics Staff

"Twenty Years after Doom: John Carmack on the Future of Engineering Virtual Worlds," a talk featuring former id Software co-founder and Oculus CTO John Carmack, will take place at Southern Methodist University's Lyle School of Engineering on April 25, 2014 at 4:00 PM (Caruth Hall Ground Auditorium) in Dallas Texas.

Here's more about the talk from organizers:

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Research: Children Exposed to Violent Games Retain Aggressive Thoughts and Behavior

April 14, 2014 - GamePolitics Staff

New research coming out of Iowa State University (can you guess where this is going to go?) suggests that children who play violent video games will have more aggressive behavior and keep aggressive thoughts regardless of age, gender or parental involvement.

The research results are based on a three-year longitudinal panel study that surveyed (on an annual basis) 3,034 children and adolescents from 6 primary and 6 secondary schools in Singapore. The study notes that the beginning of the survey period participants were in the third, fourth, seventh, and eighth grades.

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Research: The Impact of Video Games on Teen School Grades is Almost Negligible

April 14, 2014 - GamePolitics Staff

Using worldwide scholastic results, researchers at Flinders University in South Australia have come to the conclusion that video games do not have a negative impact on the academic performance of adolescents.

Researchers analyzed data from than 192,000 students in 22 countries and found that academic performance and concentration among teenagers were not impacted by video game play.

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Research: Tailored Video Games Can Help Children Get Better Grades

April 8, 2014 - GamePolitics Staff

A new study from a team of researchers in Buenos Aires concludes that letting young children play specialized computer games can lead to improved grades in school. A paper detailing the research was recently published in Proceedings of the National Academy of Sciences.

Researchers enlisted the assistance of 111 first graders in Argentina to determine if children who play tailored computer games could demonstrate what is known in the profession as "far transfer" of executive functions to the real world.

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GameStop Partners With IBM, Texas A&M University

April 3, 2014 - GamePolitics Staff

GameStop announced today that it has entered into a partnership with researchers from the Center for Retailing Studies at Texas A&M University’s Mays Business School and IBM.

IBM will provide the video games retailer with its BlueMix could platform, which will allow GameStop to "incorporate new mobile and cloud apps with previously existing systems, creating an enhanced atmosphere for customer interaction online and in-store."

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Research: Games Media Criticism of Violent Video Games Decreased as Technology Improved

April 2, 2014 - GamePolitics Staff

A new study conducted by Greg Perreault, a doctoral student at the MU School of Journalism, concludes that, as technology has advanced, the criticism of violence in video games by the media has decreased.

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Deadline Looms for the ESA's Second Annual E3 College Game Competition

April 1, 2014 - GamePolitics Staff

The Entertainment Software Association announced that its second annual E3 College Game Competition will take place in June and that the deadline for submissions is fast approaching. The competition recognizes the top game design talent from academic institutions throughout the United States.

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Researchers Disagree on New Study Correlating Violent Games With Aggressive Behavior in Children

March 25, 2014 - GamePolitics Staff

New research from Craig Anderson, a psychologist and professor at Iowa State University who is known for his anti-game research is making the rounds this week, but it is not going unchallenged. Anderson's latest research suggests that children who play violent video games "may experience" an increase in aggressive thoughts, which "could" lead to aggressive behavior.

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'Play to Cure: Genes in Space' Players Help Analyze Six Months of Cancer Data

March 17, 2014 - GamePolitics Staff

Cancer Research UK's smartphone app Play to Cure: Genes in Space has already seen its players analyze at least six months worth of DNA data for cancer research, the organization announced today. That's pretty impressive when you consider that the app was released on February 4 of this year.

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Simulation Game Aims to Take the Drama Out of Healthcare

March 13, 2014 - GamePolitics Staff

Researchers at the University of Texas at Arlington College of Nursing, Baylor Scott & White Health and UT Dallas have developed a simulation game that teaches doctors and nurses to work more collaboratively and to avoid conflicts that can bottleneck patient care. The game puts participants in tense situations in a virtual world so that they can learn how best to avoid those situations in the real world.

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PSA: Linux Foundation Plans 'Introduction to Linux Course' For Free This Summer

March 10, 2014 - GamePolitics Staff

The Linux Foundation has announced that it will work with non-profit online learning site edX to provide an "Introduction to Linux" course free and open to all this summer. edX is governed by Harvard and MIT. This introductory class normally costs $2,400 and will be the first from the Linux Foundation to run as a Massive Open Online Course (MOOC). There will also be no limit to enrollment. The course requires no prerequisites and will take between 40 - 60 hours to complete.

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SleakerI think Nintendo has proven over the last 2 years that it doesn't.09/02/2014 - 12:31am
Andrew EisenSleaker - Uh, yeah. Obviously.09/01/2014 - 8:20pm
Sleaker@AE - exclusives do not a console business make.09/01/2014 - 8:03pm
Papa MidnightI find it disappointing that, despite the presence of a snopes article and multiple articles countering it, people are still spreading a fake news story about a "SWATter" being sentenced to X (because the number seems to keep changing) years in prison.09/01/2014 - 5:08pm
Papa MidnightAnd resulting in PC gaming continuing to be held back by developer habits09/01/2014 - 5:07pm
Papa MidnightI find it disappointing that the current gen of consoles is representative of 2009-2010 in PC gaming, and will be the bar by which games are released over the next 8 years - resulting in more years of poor PC ports (if they're ever ported)09/01/2014 - 5:06pm
Andrew EisenMeanwhile, 6 of Wii U's top 12 are exclusive: Mario 3D World, Nintendo Land, Pikmin 3, Mario Kart 8, Wonderful 101, and ZombiU. (Wind Waker HD is on the list too but I didn't count it.)09/01/2014 - 4:36pm
Andrew EisenLikewise, only two of Xbox One's top 12 are exclusive: Dead Rising 3 and Ryse: Son of Rome (if you ignore a PC release later this year).09/01/2014 - 4:34pm
Andrew EisenNot to disrespect the current gen of consoles but I find it telling that of the "12 Best Games For The PS4" (per Kotaku), only two are exclusive to the system: Infamous: Second Son and Resogun.09/01/2014 - 4:30pm
MaskedPixelantehttp://www.joystiq.com/2014/09/01/beyond-two-souls-ps4-trophies-emerge-directors-cut-reported/ MMM MMM, nothing quire like reheated last gen games to make you appreciate the 400 bucks you spent on a new console.09/01/2014 - 4:24pm
Andrew EisenThat's actually a super depressing thought, that a bunch of retweeters are taking that pic as an illustration of the actual issue instead of an example of a complete misunderstanding of it.09/01/2014 - 4:20pm
Andrew EisenObviously, the picture was created by someone who doesn't understand what the issue actually is (or, possibly, someone trying to satire said misunderstanding).09/01/2014 - 4:10pm
Papa MidnightPeople fear and attack what they do not understand.09/01/2014 - 4:04pm
Papa MidnightWell, let's not forget. Someone held their hand in a peace sign a few weeks ago and people started claiming it was a gang sign. Or a police chief displayed the hand signal of their fraternity and was accused of the same.09/01/2014 - 4:04pm
SleakerEither people don't understand that what the picture is saying is true, or the picture was created out of a misunderstanding of what sexism is.09/01/2014 - 3:52pm
Sleaker@AE ok yah that's where the kind of confusion I'm getting. Your tweet can be taken to mean two different things.09/01/2014 - 3:51pm
Andrew EisenSleaker - No. No, not even remotely. The pic attached to my tweet was not made by me; it's not a statement I'm making. It's an illustration of the complete misunderstanding of the issue my tweet is referring to.09/01/2014 - 3:13pm
Papa MidnightIn other news, Netflix states why it paid Comcast: http://money.cnn.com/2014/08/29/technology/netflix-comcast/index.html?hpt=hp_t209/01/2014 - 3:10pm
Papa MidnightAndrew Eisen: Sites like Tumblr make things seem much bigger than they are. A vocal extreme minority start complaining and things go as they do.09/01/2014 - 3:09pm
SleakerAre you trying saying that specific costumes are sexist simply by being included in the game?09/01/2014 - 3:03pm
 

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