Experts Concerned About The Negative Impact of Tablets on Young Children

December 26, 2013 - GamePolitics Staff

While tablets seem to be popular with very young children, some pediatricians and other health experts are expressing concerns that these devices may be interfering with early childhood development and may even lead to some children developing attention problems. Of course, the research on all of this is still mostly incomplete because the iPad and other popular devices have not been out long enough to determine what the long-term effects of usage among children really are.

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Research: Older Males More Likely to Believe a Link Exists Between Gaming and Real-World Violence

December 19, 2013 - GamePolitics Staff

A new study by the Oxford Internet Institute at Oxford University finds that people who have a belief in whether there is a link between violent video games and aggressive behavior are often influenced by whether they have actual experience playing video games.

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MassDiGI at Becker College Awarded $25K ESA Foundation Grant

December 13, 2013 - GamePolitics Staff

The ESA Foundation (ESAF) has awarded the Massachusetts Digital Games Institute (MassDiGI) at Becker College a $25,000 grant to expand high school student participation in the annual MassDiGI Game Challenge and launch MassDiGI 101, which the college describes as "a series of mini workshops focused on game design and development."

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UCS Games Design Students Win National Award

December 12, 2013 - GamePolitics Staff

A University Campus Suffolk (UCS) computer games design student and a graduate are the winners of a prestigious national games award, much to the delight of the UK-based school. Brad Smith, currently studying at UCS, and former student Joe Kinglake, were the overall winners in the Walking Dead 48-hour game jam – held in October 2013. The two students teamed up to enter The Walking Dead’s ‘All-out War’ themed Game Jam where they competed with 140 other game jam teams.

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Video Game Research Invades ACE 2013

December 3, 2013 - GamePolitics Staff

Two graduates from the United Kingdom's Univeristy of Lincoln will have their research highlighted and discussed during ACE 2013 – the 10th international conference on Advances in Computer Entertainment Technology. Sean Oxspring and Nick Bull graduated with a BSc in Games Computing in September of this year. Bull currently works as an assistant web developer at Blue Box Software. His research focused on developing mobile games that use interactions in the real world as a lynch pin for gameplay.

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ESA LOFT Video Game Innovation Fellowship Recipients Announced

December 2, 2013 - GamePolitics Staff

The Entertainment Software Association (ESA) and Hispanic Heritage Foundation’s (HHF) Leaders on the Fast Track (LOFT) today revealed the recipients of the ESA LOFT Video Game Innovation Fellowship. The 20 ESA LOFT Video Game Innovation Fellows were awarded grants for creating video games that attempt to provide solutions to specific problems in their communities.

On December 4, the Fellows will present their ideas to influencers and policymakers in Washington, DC after flying in on Southwest Airlines, the official airline of LOFT and HHF.

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V&A Museum and Abertay University Team Up for Video Game Museum Venture

November 27, 2013 - GamePolitics Staff

The V&A Museum and Abertay University in Dundee, Scotland are working together to develop new ways to display video games in museums, according to a report in the Scotsman. The two organizations have formed a new research network to work on a project called Video Games in the Museum.

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Research at Ubisoft Quebec Wins Mitacs Award

November 21, 2013 - GamePolitics Staff

Five students from universities in Canada were recognized on Tuesday night for research achievements that advance industry innovation, creating new products and services and transforming the lives of Canadians.

Each of the students received an award at the third annual Mitacs Awards Reception, held to honor the contributions of researchers, who have participated in Mitacs programs aimed at fostering research and innovation, as well as forging stronger bonds between academia and businesses across Canada.

Winners include:

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University of Michigan Medical Center Gets $4.5 Million Grant to Study Games

November 21, 2013 - GamePolitics Staff

Researchers at the University of Michigan Medical Center have been awarded a $4.5 million grant to study the effectiveness of video games and technology in creating more independence in young people suffering from spinal cord dysfunction and neuro-developmental disabilities.

While details on the study are thin, we do know that the $4.5 million grant comes from U.S. Department of Education's National Institute of Disability and Rehabilitation Research and will be doled out over a five-year period.

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Research: Playing Educational Games Together Enhances Learning

November 8, 2013 - GamePolitics Staff

Playing education games cooperatively with others can motivate students to learn according to a new study from New York University. A study New York University's Steinhardt School of Culture, Education, and Human Development found that when students played a math game collaboratively with another student it motivated them to learn even more, compared to students who played the game alone. The study also found that students' interest and enjoyment of the game increased when playing with another student.

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Research: Sexualized Virtual Avatars Affect Real World Thinking

October 11, 2013 - GamePolitics Staff

Researchers at Stanford University's Virtual Human Interaction Lab is researching how sexualized depictions of women in video games can make women feel like they are objects, and that it may alter their perception on myths related to rape.

"We often talk about video game violence and how it affects people who play violent video games," says Jeremy Bailenson, the director of the Virtual Human Interaction Lab at Stanford. “I think it’s equally important to think about sexualization.”

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Wargaming Helps RAF Museum Bring German Dornier Do17 Bomber to the Masses

October 7, 2013 - GamePolitics Staff

Wargaming has teamed up with the British Royal Air Force (RAF) Museum to share its newly acquired exhibit – the Dornier Do17 bomber - with the world. Using an "Augmented Reality App" created by Wargaming called Apparition: Dornier17, visitors can see a full scale, 3D vision of the aircraft at various locations around the world. In June, the Museum successfully lifted the only known German Dornier Do17 bomber from the waters of the Goodwin Sands, three miles off the coast of England.

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Researchers Express Concerns With APA Task Force on Violent Media

September 30, 2013 - Andrew Eisen

In January 2013, the American Psychological Association created a Task Force to review its 2005 Resolution on Violence in Video Games and Interactive Media which found an increase in aggressive behavior, aggressive thoughts, angry feelings, and a decrease in helpful behavior as a result of playing violent video games.

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Research: Playing Shooters Improves Motion Perception - While Walking Backwards

September 24, 2013 - GamePolitics Staff

A new study by the School of Psychology at the University of Leicester comes to the conclusion that first-person shooters can help players better perceive motion... while walking backwards. The research was recently published in a paper called "Selectively enhanced motion perception in core video gamers" in the journal Perception.

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Research: Online Game Elements Can Fuel Problematic Gaming

September 24, 2013 - GamePolitics Staff

New research from the University of Missouri suggests that massively multiplayer online games can serve as a source for what is commonly referred to as "problematic video gaming." While gaming addiction is not a recognized addiction by the global mental health professional community, that hasn't stopped researchers and some mental health professionals from trying to identify and treat it.

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Age Drives Opinion on Violent Video Games and Real World Violence in UK

September 23, 2013 - GamePolitics Staff

A study from UK-based research firm YouGov (as unearthed by Gamasutra) finds that people who think that playing violent video games can lead to real-world violence like mass shootings tend to be older and have no familiarity with playing games.

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Dueling Editorials: Researchers Christopher J. Ferguson and Dr. Brad Bushman go Head-to-Head on CNN

September 20, 2013 - GamePolitics Staff

Christopher J. Ferguson, chair of the psychology department at Stetson University goes head-to-head with Dr. Brad Bushman, professor of communication and psychology at Ohio State University in two different editorials on CNN.com.

NYU-Poly Roundtable Discusses Supporting the Video Games Industry in New York City

September 20, 2013 - GamePolitics Staff

Twenty-five executives and experts in the interactive entertainment industry are taking part in an event to discuss how New York City lawmakers can attract and support an industry that generates nearly $5 billion a year today. The event is being hosted and sponsored by Polytechnic Institute of New York University (in Brooklyn, NY).

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John and Brenda Romero Join University of California at Santa Cruz

September 17, 2013 - GamePolitics Staff

The University of California at Santa Cruz has hired Brenda and John Romero to lead a new program that inevitably earns students a master's degree in games and playable media at the school's Silicon Valley Center. Brenda Romero was appointed as the school's first game designer in residence at the Center for Games and Playable Media in January 2013.

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Becker College Gets $1.4 Million EDA Grant for MassDiGI New Ventures Center

September 13, 2013 - James Fudge

Worcester, Massachusetts-based Becker College and the Massachusetts Digital Games Institute (MassDiGI) have been awarded a $1.4 million grant from the U.S. Department of Commerce’s Economic Development Administration (EDA) to help build the MassDiGI New Ventures Center (NVC). Becker College also announced that it will match the EDA grant, making a total of $2.8 million available to build the state-of-the-art facility.

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Racing Game Improves Multitasking Skills in Older Participants

September 5, 2013 - GamePolitics Staff

A new study led by neuroscientist Adam Gazzaley of the University of California, San Francisco found that the video game "NeuroRacer" helped older participants improve their ability to multitask, which also carried over into their everyday lives. The study also showed how patterns of brain activity change as those cognitive skills improve.

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ESA Launches Fellowship for 'Young Developers of Color'

August 21, 2013 - GamePolitics Staff

The Entertainment Software Association (ESA) announced a partnership with the Black Association for Science and Engineering, the Hispanic Heritage Foundation (HHF), HHF's Leaders on the Fast Track (LOFT) and other groups to create the ESA Loft Video Game Innovation Fellowship.

Researchers: Game Developers Need to Put Limits on MMORPG Players to Avoid 'Pathological Addiction'

August 6, 2013 -

Researchers in the United Kingdom are warning MMO developers that they need to consider limiting the amount of time the average player spends per session to combat "pathological addiction," and avoid inevitable government intervention. Researchers at Cardiff, Derby and Nottingham Trent universities said some gamers play up to "90 hours a session,"  and that if game companies did not create in-game limits for players, governments might have no choice but to follow Asia's model for limiting play time.

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Research: Boys with Autism Susceptible to 'Problem Gaming'

July 29, 2013 -

A new research paper published in the Pediatrics 2013 medical journal concludes that young boys with autism spectrum disorder spend much more time playing video games than boys with average development. Researchers also conclude that boys with autism spectrum disorder and ADHD are at greater risk for "problematic video game use."

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Norwegian Professor Nominates NSA Leaker Edward Snowden for Nobel Peace Prize

July 19, 2013 -

Stefan Svallfors, a professor of sociology at Umea University has submitted former NSA contractor Edward Snowden as his pick for the Nobel Peace Prize. Recently he sent a letter to the Norwegian Nobel Committee nominating Snowden because of his leaks on several secret NSA surveillance programs being run in the U.S. and in Europe.

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Research: New Gaming Technology Lessens Aggression

July 15, 2013 -

New research from Penn State Altoona suggests that new technology such as the motion sensing technology used in the Wii does not increase aggressive behavior in players. The research, which was recently published in the journal Computers in Human Behavior, was conducted by Eric Charles and a team of researchers at Penn State Altoona (thanks to PHX Corp. for the tip).

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Report: CDC Closer to Beginning Research on Gun Violence and Video Games

July 12, 2013 -

An extensive and exclusive report over on Polygon reveals that the Centers for Disease Control and Prevention (CDC) are getting closer to pursuing the Obama Administration edict to study the correlation between violent media (music, movies, television and video games) and gun violence. The President called for more research in January of this year in the aftermath of the Sandy Hook Elementary School shooting in Newtown, Connecticut.

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PS4 Dev Kits Applications Open Tomorrow for Educators, Academics

July 10, 2013 -

Sony Computer Entertainment Europe announced today that educators and academics can apply for PlayStation 4 development kits beginning tomorrow as part of the PlayStationFirst Academic Programme. The PS4 joins other kits made available to educators and academics including those for PlayStation 3, PS Vita, PlayStation Portable - as well as kits for PlayStation Home and PlayStation Mobile. These Academic development kits include access to PlayStation software and hardware, lessons in programming, computer engineering, and developing software.

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UC Davis Gives Grant for Gamification Research

July 3, 2013 -

The University of California, Davis announced grants for vocational education, child poverty, international migration and the cultural impact of video games. All of these topics are part of the Interdisciplinary Frontiers in Humanities and Arts program, which will receive combined funding of $3.6 million over three years. The goal is to kick start new research that can go on to compete for funding from "external sources." The funding comes from indirect costs of grants awarded to UC Davis under the American Recovery and Reinvestment Act of 2009, or stimulus funds.

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Researchers Use Kinect to Control a Cockroach

June 26, 2013 -

Researchers from North Carolina State University are using cockroaches and Microsoft's Kinect sensor for an experiment that allows them to drive the little insects around. Using Microsoft's motion-sensing Kinect technology and some electronics, they've figured out how to control a cockroach in real life.

The team of scientists working on this bizarre project hope that a remote-controlled cockroach could one day be used in disaster search-and-rescue scenarios, such as mapping out a collapsed building or finding survivors.

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Mattsworknamealso, in MGR, on higher levels, button mashing will get you reckt, you have to master parry to even have a prayer05/24/2015 - 8:52pm
MattsworknameI kinda would like a bit more variety in the combat, as it feels a bit to stiff and slow for me. Especailly after other games ive played05/24/2015 - 8:39pm
Goth_SkunkThere's... no button mashing in DA:I. However, neither is DA:I's combat perfect. I, for one, detest the active talent max limit of 8.05/24/2015 - 8:21pm
MattsworknameDa I combat is fun, a bit stiff but fun, but I still say the best pure combat engine in any game was Metal gear rising.05/24/2015 - 7:15pm
ZippyDSMleeWhen DA gets a control system like DA:O I'll brother to want to paly it, I frown on button mashing RPGs not made by bethseda...05/24/2015 - 5:59pm
Matthew Wilsonhttp://arstechnica.com/science/2015/05/new-neural-implant-reads-a-persons-intentions-to-control-robotic-arm/ our first steps tos a dues ex future lol.05/24/2015 - 1:51pm
Goth_SkunkThe game is 75% sidequests, 25% story. And most of those sidequests are only vaguely related to the main story at all, having very little consequence to the plot at large.05/24/2015 - 1:12pm
Goth_SkunkI'm such a huge BioWare fan that I played through my first playthrough of DA:I without complaint, but on my second time through I certainly took notice of just how much side-quest material there was. It's probably my greatest criticism of the game.05/24/2015 - 1:10pm
ZippyDSMleeI need one of my 70 games to play....mmmmmmmm05/24/2015 - 9:57am
MattsworknameSpent all night playing blood borne, now trapped in the Nightmare frontier and trying to reach the boss so I can maybe warp out again05/24/2015 - 9:21am
MattsworknameYeah, i got started and then made it through t the first few misions anthen blood borne05/23/2015 - 10:13pm
Goth_SkunkWhich one, Dragon Age?05/23/2015 - 8:20pm
Wonderkarpalso waiting patiently for Batman.05/23/2015 - 7:36pm
MattsworknameIn still trying ot beat that game the first time. Freaking game has so much side questing05/23/2015 - 7:34pm
Goth_SkunkPlaying a third and probably final playthrough of Dragon Age: Inquisition. Once that's done, I'll move on to AC: Unity, most likely, then get caught up on A-list games I have yet to play, like Murdered: Soul Suspect and Shadows of Mordor.05/23/2015 - 6:33pm
MattsworknameIf you own a vita and like monster hunter, but dont like the bs filler that goes with it. Try tokiden kiwmai05/23/2015 - 6:11pm
Matthew Wilsonaparently their servers got crushed, but I dont see the game selling well. Nintendo fans tend not to be fans of competitive fps05/23/2015 - 5:48pm
MattsworknameSPlatton looks intersting, Love the are style, gonna give the game a try with the upcoming test fire05/23/2015 - 4:39pm
PHX Corp@Technogeek, I'm returning for one more Run with the Global testfire05/23/2015 - 3:41pm
WonderkarpI'm bouncing all over the place but right now I'd say I'm playing Super Mario 64 trying to max out the stars. 2 worlds and 2 secret stars to go05/23/2015 - 1:12pm
 

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