Psychologist: Video Game Addiction Hard to Treat Due to a Lack of a 'Standard Definition'

April 19, 2013 -

Dr. Daniel King, from the University of Adelaide's (Adelaide, South Australia) psychology department says that the definition of video game addiction has yet to be defined because of the model that most researchers have used - namely borrowing from the framework of gambling addiction. He believes that treatments of the addiction to games could be improved if a "standard definition of video game addiction was adopted."

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Summer Course Uses ShootMania Storm to Teach Game Design

April 11, 2013 -

STEM (Science, Technology, Engineering and Math) focused program iD Tech Camps today announced that it will be holding classes this summer that teach pre-teens between the ages of 10 - 12 how to design a first-person shooter game using Nadeo's recently-released ShootMania Storm.

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Submissions Open for Into The Pixel and AIAS Scholarships

April 8, 2013 -

The Academy of Interactive Arts & Sciences (AIAS) has opened submissions for the 2013 Into the Pixel art exhibit and the 2013 Randy Pausch and Mark Beaumont Scholarships. The Into the Pixel art exhibit features digital game art from developers around the world. Submissions for that close on April 17, with those selected being on display in a special gallery at the E3 Expo on June 11-13, followed by worldwide tours thereafter.

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Microsoft Kicks Off 2013 Imagine Cup Kodu Challenge

April 2, 2013 -

Microsoft has launched the Kodu Game Design Challenge for young children, challenging youngsters to use its Kodu Labs game development package available for free on Windows (and for $5 on Xbox Live Indies) to develop a game. Children between the ages of nine and 18 years-old are eligible to compete.

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Video: Curry College Panel Discusses Violence, Sexism, and the Future of Gaming

April 2, 2013 -

If you weren't able to attend the Curry College event a few weeks ago (it took place a day before PAX East in Cambridge Mass.) called "Video Gaming Panel Discusses Violence, Sexism and the Future of Gaming" then you can check out the video to your left or by visiting this link.

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The ESA Foundation's 2013-2014 Scholarship Program Now Accepting Applications

March 22, 2013 -

The ESA Foundation, the charitable arm of the video game industry trade group the Entertainment Software Association, has announced that applications are now being accepted for its 2013-2014 scholarship program. This particular scholarship is for minorities and women that want to get a higher education in the interactive entertainment industry.

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PSA: 'From PAX East to Curry College' Panel Tonight

March 20, 2013 -

Entertainment Consumer Association (ECA) President Hal Halpin will take part in a panel this evening at Curry College in Milton, Massachusetts called "From PAX East to Curry College: What's Next for Video Gaming?." He'll be joined by Jen MacLean, former Chief Executive Officer of 38 Studios; Dr.

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Research: Playing Shooters Improves Visual Search

March 15, 2013 -

New research coming out of the University of Toronto shows that playing shooters and driving games for even a short amount of time seems to improve the ability to search for a target hidden among distractions in complex scenes. The study was conducted by psychology professor Ian Spence and PhD candidate Sijing Wu, who compared action videogame players and non-players on three visual search tasks. They found that the experienced players were better at it.

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Book of Essays Explores the Importance of 'Player Control' in Games

March 12, 2013 -

Flagler College (St. Augustine, Florida) assistant professor of communication Matthew Wysocki helped make a new book about control in video games a reality. Besides co-authoring a chapter on the subject and writing the introduction in "Ctrl-Alt-Play: Essays on Control in Video Gaming," Wysocki edited the 16 essays that make of the body of the work. More importantly the book was basically his idea. The book came about because he saw that many of his colleagues were working on similar projects concerning video game control.

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Brad Bushman Research: Frustration Leads to Violent Video Game Choices

March 11, 2013 -

A new study from Brad Bushman of Ohio State University comes to the conclusion that some players of violent video games are led there out of a sense of frustration because they cannot engage in taboo behaviors in the real world such as stealing or cheating. Don't worry, the latest Bushman study will connect this to aggression, violent video games, and a negative effect of some kind... The temptation to steal or cheat is sometimes great — especially when the risk of being caught is low.

Michael Langlois to Host 'Rethinking Gaming Addiction' Panel at PAX East

March 7, 2013 -

Michael Langlois, a licensed Psychotherapist, speaker, defender of video games, and author of the book "Reset: Video Games & Psychotherapy," will be hosting an interesting one-man panel at PAX East called "Rethinking Game Addiction."

Ultimately the discussion is meant to challenge the mainstream thinking on game addiction and to explore the mental health benefits of playing video games - even violent ones. From the description at the Pax East web site:

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The USC School of Cinematic Art Interactive Media Division Gets a Name Change

March 7, 2013 -

The USC School of Cinematic Arts (SCA) announced today that it has changed the name of its Interactive Media Division to the Interactive Media and Games Division. The name change is to "emphasize the program’s commitment to studying games and playable media in all forms," according to Tracy Fullerton, Electronic Arts Endowed Chair of the Interactive Media and Games Division at SCA.

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Research: Seniors Who Play Games Say They Have a Better Sense of Well-Being

March 5, 2013 -

According to Medical Xpress (by way of Kotaku), new research shows that seniors who play video games report having a better sense of emotional well-being. This new data comes from research conducted by North Carolina State University.

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Neuroscientists Urge Colleagues to Work With Game Developers to Create Brain Training Tools

February 28, 2013 -

In the latest issue of the science journal Nature two neuroscientists say that their colleagues should work with game developers to help create games that can be used to boost brain function and improve well-being. Daphne Bavelier of the University of Rochester and Richard J.

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President Obama: Games Can Be a Catalyst for Education

February 19, 2013 -

During a recent Google + Fireside Hangout President Barack Obama said that the importance of video games and the Internet in today's culture are compelling reasons for educators to use such technologies to create new ways of learning for high school students in America (thanks GII).

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ESA and California Attorney General Team Up for Los Angeles Education Program

February 12, 2013 -

The Entertainment Software Association (ESA) in cooperation with California Attorney General Kamala Harris and education technology company EverFi have announced a new online educational program for Los Angeles public high schools. Called "The ESA Digital Living Project, the new program will be powered by EverFi's education technology. The goal is to help educate students in L.A. using technology, instructional designs, simulations, and other forms of complimentary media.

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Third Annual National STEM Video Game Challenge for Students Opens

February 11, 2013 -

Organizers of the annual National STEM Video Game Challenge - Joan Ganz Cooney Center at Sesame Workshop and E-Line Media announced today that student submissions of original video games and game designs is now opened at www.stemchallenge.org. In its third year, the annual challenge hopes to inspire and motivate interest in science, technology, engineering and math (STEM) by tapping into students’ enthusiasm for playing and making video games.

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ESA Announces E3 College Game Competition

February 4, 2013 -

The Entertainment Software Association (ESA) has launched a new program called the College Game Competition. Open to college students earning an education at colleges and universities with computer and video game development programs, the College Game Competition charges students and colleges to work together to submit a game that represents their school. Competing schools submit story details and content assets from their playable video game, which will then be judged by a specially selected panel of "game industry veterans and media professionals."

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On Call Honored with Best in Show at the Serious Games and Virtual Environments Showcase

February 4, 2013 -

Emergency room simulation On Call has won "Best in Show" at the Serious Games and Virtual Environments Showcase at the 2013 SSIH International Meeting for Simulation in Healthcare in Orlando, Florida. The game was developed jointly by the University of Massachusetts Medical School, Becker College, and the Massachusetts Digital Games Institute.

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EA, Maxis, and GlassLab Team Up for SimCityEDU

January 23, 2013 -

EA, Maxis and the GlassLab announced an initiative this week to modify the new SimCity game to promote STEM education. EA says that the program is designed to attract students to "high-wage jobs in research, technology and game development." A new website dedicated to educators who want to use SimCity in their classrooms launched at SimCityEDU.org to get things started. EA says that it will serve as an online resource and community for teachers to create and share lesson plans that use the game as a centerpiece.

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Second Annual Boston Festival of Indie Games Dated

January 18, 2013 -

The organizers of the Boston Festival of Indie Games have announced that September 14 will be the magical date for this year's event to be held at the Massachusetts Institute of Technology campus in Cambridge, Ma. The event, which is free and open to the general public, is a celebration of the very best indie games. The second annual event is presented and facilitated by MIT Game Lab and Boston Indies.

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The Pitch: Enhancing Psychotherapy with Video Games

January 17, 2013 -

A recent profile of Mike Langlois, a clinical social worker in Cambridge, Massachusetts, and author of the eBook "Reset: Video Games & Psychotherapy" by Psychotherapy Networker (part of its Clinician's Digest III), makes the case for psychologists and mental health professionals to learn more about video games and even play them if they can.

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UK Film Studio Pinewood Opening 'Game School'

January 14, 2013 -

UK-based film studio Pinewood is working towards launching a new school that teaches students about the creation and production of video games, according to Develop.

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'The Underground Railroad in the Ohio Valley River' Hopes to Teach Fourth Graders About Slavery in America

January 11, 2013 -

Ball State University (in Muncie, Indiana) professor Ronald Morris and computer science professor Paul Gestwicki have teamed up with graduate students to create a Unity-based game that teaches fourth grade students about the Underground Railroad (thanks to Polygon). The game is called The Underground Railroad in the Ohio Valley River and puts students in the shoes of a runaway slave who must make his or her way to Canada where they can live a free life.

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Minecraft at the Center of Experimental Lesson Plan at the Viktor Rydberg School in Stockholm, Sweden

January 10, 2013 -

Around 180 students are taking part in a Minecraft based experiment at the Viktor Rydberg school in Stockholm, Sweden - according to GameSpot. The school has introduced "compulsory Minecraft lessons" for its 13-year-old students as a means to teach them - in an engaging way - about planning for the future and environmental issues.

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EMA 2013 Scholarship Applications Now Being Accepted

January 8, 2013 -

Applications for the scholarships to be awarded by the EMA Scholarship Foundation are due by March 1, 2013, the Entertainment Merchants Association announced this week. These academic scholarships will be awarded to employees of EMA-member companies and their immediate family members who plan on "undertaking undergraduate and graduate study on a full-time basis." Those selected for the scholarships will receive up to $6,000 total, which will be issued on an annual basis. More details below:

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ACLU Warns of Rush to Blame Video Games for Newtown Shooting

December 24, 2012 -

The American Civil Liberties Union (ACLU) has weighed in on the rush to place the blame on video games as a cause for the Newtown, Connecticut shootings that resulted in the death of 20 children and six adults. ACLU Legislative Counsel Gabe Rottman wrote on the group's web site that rushing to blame violent video games will lead to "the worst facts, and they will make the worst laws if we let them."

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Brenda Romero Named 'Game Designer in Residence' at UC Santa Cruz

December 18, 2012 -

Game developer Brenda Romero has been named the first "game designer in residence" at UC Santa Cruz. Mrs. Romero joins the UCSC's Center for Games and Playable Media to teach courses and work with students, faculty, and researchers on all things related to video game design. Mrs.

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Research: The Average Sports Gamer is White, Male, and 26 Years Old

December 14, 2012 -

Concordia University communications professor Mia Consalvo conducted a study to find the correlation between sports video game fans and their media consumption. The results of that study were recently published in Convergence: The International Journal of Research into New Media Technologies.

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2013 National STEM Video Game Challenge Sponsors and Partners Announced

December 11, 2012 -

The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media have revealed the participating sponsors and partners for the 2013 National STEM Video Game Challenge. For the third year, the AMD Foundation, Microsoft’s Xbox 360 and the Entertainment Software Association (ESA) will once again serve as key sponsors for the Challenge. New partners include the Institute of Museum and Library Services (IMLS) and the Hive NYC Learning Network.

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Papa MidnightSpeculation from PC Gamer. Don't hold your breath. http://www.pcgamer.com/2014/07/21/microsoft-job-listing-says-nice-things-about-pc-gaming-isnt-clear-if-it-means-them/07/21/2014 - 5:58pm
MaskedPixelanteI dunno, it's probably Vevo powertripping.07/21/2014 - 5:52pm
Andrew EisenMP - Makes you wonder what the intention behind the removal was. Stop the RickRolls? Yeah, like removing that one video is going to make a difference.07/21/2014 - 3:27pm
MaskedPixelantehttp://www.billboard.com/articles/business/digital-and-mobile/6165313/youtube-blocks-original-rickroll-video Moment of silence, the original Rickroll video has been blocked in many regions.07/20/2014 - 3:53pm
PHX CorpUseless DLC news: Killzone Fart Pack http://ps4daily.com/2014/07/killzone-fart-dlc/07/20/2014 - 12:56pm
MaskedPixelantehttps://www.youtube.com/watch?v=uU1mK2ig_GU They did their research beforehand.07/19/2014 - 4:41pm
Sleaker@james_fudge - are you sure the FCC can pick and choose? the general rules I read as passed in the act don't really indicate that, but I didn't read through the entirety.07/19/2014 - 4:19pm
MaskedPixelanteOf course, Saban's entire point hinges on them not knowing what the tokusatsu genre is.07/19/2014 - 1:57pm
lomdrLink to where you saw this, Sora-chan?07/19/2014 - 1:50pm
MaskedPixelanteThis is just... confusing to me... They're not being sued, but it looks like extortion, but maybe now the devs can make demands of Saban? I dunno...07/19/2014 - 1:47pm
MaskedPixelantehttp://www.joystiq.com/2014/07/18/chroma-squad-dev-agrees-to-royalty-split-ultimatum-from-power-ra/07/19/2014 - 1:43pm
Sora-ChanSo apparently, Towns is updating again. Not sure what that means, since last we heard it got abandoned.07/19/2014 - 5:42am
Matthew Wilsonthe 10c is based of the fact that it only cost them 2c a gig to send data around to start with, and that does include infrastructure07/18/2014 - 5:24pm
Matthew Wilsonhere is the thing the average user does not use enough bandwidth to justify usage based billing at most they would be allowed to charge 10c a gig. the avrage user would need to use around 600 gigs a piece.07/18/2014 - 5:23pm
james_fudgeThe FCC can apply what rules it sees fit and ignore rules that make no sense under Title II.07/18/2014 - 4:57pm
Sleaker@MW - ahhh thanks for the info. I still don't see how Title II or reclassifying would benefit industry or do what people are asking the FCC to do.07/18/2014 - 2:43pm
Matthew Wilsonif they do, they would than be subject to the utility commission for price approval. the short answer is no because it would bring even more regulations.07/18/2014 - 1:50pm
SleakerIf Internet gets rebranded as a Title II do you think cable companies will start charging per-usage similar to every other utility?07/18/2014 - 12:57pm
MaskedPixelanteI guess 'recommiting to classic style JRPGs like the upcoming Bravely Second' is coming later, now is the time for microtransactions at a level that would make EA say "guys, take it easy on the paywall".07/18/2014 - 10:39am
MaskedPixelantehttp://www.joystiq.com/2014/07/17/final-fantasy-record-keeper-relives-the-series-battles-for-mobi/ Square is really, really, REALLY hoping you all forgot that Final Fantasy: All The Bravest was a thing...07/18/2014 - 10:36am
 

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