SOE: 'H1Z1' Will Not Be As Feature-Complete As 'Day Z' At Launch On Steam Early Access

December 9, 2014 - GamePolitics Staff

Sony Online Entertainment's online-focused zombie apocalypse game will enter Steam Early Access in January, according to the company. Speaking in a Reddit AMA, SOE president John Smedley made it clear that H1Z1 is an early access game that is playable but far from finished. He also pointed out that it won't be as functional as Day Z on release day.

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Crytek Shutting Down Warface Early Next Year

December 2, 2014 - GamePolitics Staff

Crytek is shutting down its online action game Warface in February 2015, the company announced today. This is pretty shocking news considering that the game launched in April of this year.

The game will be shut down for good on February 1, 2015 and Crytek has already closed off access for new sign-ups as of today. Existing accounts can continue to play but they will no longer have the ability to buy "kredits," the game's in-game currency for buying various digital bits and baubles.

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Ubisoft Releases Massive Day One Update for 'The Crew'

December 2, 2014 - GamePolitics Staff

Ubisoft's online racing game The Crew has launched today. Yesterday the company said that the game would not suffer from the same launch troubles as other games it released in November like Assassin's Creed Unity and Far Cry 4. But on launch day a massive Day One update for the Xbox One, PS4, Xbox 360, and PC has already been released tackling a bunch of technical issues that either made it by quality assurance or were found after the game went to manufacturing.

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'The Crew' Will Not Have Launch Problems, Promises Ubisoft

December 1, 2014 - GamePolitics Staff

The Crew will not suffer launch problems - that's a promise from lead designer Serkan Hasan - made during an interview with the Metroopolist.

"For The Crew, we've reaped the benefits of a long term beta program, designed specifically to push our infrastructure as far as possible in real world situations, with thousands of players from all over the world playing the game at the same time," Hasan told the publication.

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Ubisoft: Reviewers Won't Get Early Access to 'The Crew'

November 26, 2014 - GamePolitics Staff

It looks like Ubisoft is continuing to shift and adjust its polices on reviewing its games. The latest game to do this is its online racing game, The Crew. According to Destructoid, reviewers won't be able to play any sooner than regular players who go out and buy the game, according to this Ubisoft blog post.

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Frontier Developments Softens Stance on Refunds for 'Elite Dangerous'

November 21, 2014 - GamePolitics Staff

Earlier this week Frontier Developments co-founder and Elite Dangerous creator David Braben told Kickstarter backers and pre-order customers who would be eligible for a refund after the company revealed in the prior week that it was nixing single-player in favor of always online multiplayer. Earlier in the week Braben told those invested in the game that if they played the alpha or beta builds they would probably not be eligible for a refund at this point.

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Frontier Developments Details Who Can Get a Refund for 'Elite Dangerous'

November 20, 2014 - GamePolitics Staff

Last week Frontier Developments announced that they were scrapping offline play in its space exploration game Elite: Dangerous and focusing on "always online" multiplayer. This made a lot of backers and pre-order customers very upset because they actually wanted a single-player experience or they viewed the always connected nature of the game as a form of DRM.

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Frontier Developments Faces Backlash Over Turning 'Elite Dangerous' Into an Always-Online Game

November 18, 2014 - GamePolitics Staff

Early adopters of Frontier Developments' space exploration game Elite Dangerous are up in arms over news that the UK-based developer will dump offline single player mode in favor of an "always-online" mode. The news came via the game's weekly newsletter, where Frontier Developments founder and game series creator David Braben attempted to explain why the company decided to take this seemingly drastic step.

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'DriveClub' Gets More Servers, Another Update

October 27, 2014 - GamePolitics Staff

Over the weekend on the official Facebook page for DriveClub developer Evolution Studios said that "more work needs to be done" to get the online-focused multiplayer racing game for PS4 operating to an "acceptable standard." The developer has been working on hard since the game's problematic launch on October 7.

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DICE Admits It Lost Player Trust With Bad 'Battlefield 4' Launch

October 8, 2014 - GamePolitics Staff

DICE LA producer David Sirland admits that his company lost player trust with the less-than-stellar launch of Battlefield 4. When the game launched in 2013 it was a mess on all platforms, and the trouble with technical issues and server stability continued well into 2014.

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'Planetary Annihilation' Getting Offline Mode This Week

October 7, 2014 - GamePolitics Staff

Uber Entertainment announced that its popular RTS game Planetary Annihilation will no longer require players to be "always online." Uber revealed that it will soon make an offline mode available through an upcoming update, according to PC Gamer.

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First Phase of Diablo III Auction House Shutdown Begins Today

March 18, 2014 - GamePolitics Staff

As expected, Blizzard has disabled the Diablo III auction houses today, locking down all current pending auctions and preventing new items from being sold going forward. Blizzard announced its intention to shut down both the real-money and virtual in game auction houses late last year.

If you visit the Auction House now, you'll see that it is no longer functional and is accompanied by the following message: "The Auction House is shutting down. You must claim your items from the Completed tab by 6/24. Existing auctions will complete based on the time remaining."

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SimCity Offline Mode Being Tested, Nearing Finish Line

March 14, 2014 - GamePolitics Staff

If you have been waiting for Electronic Arts and its wholly-owned studio EA Maxis to wrap up work on the offline mode for SimCity, the company's high-profile "always-connected" city builder that garnered a lot of attention for its troubled launch last year, then we have some good news for you: it's nearly complete.

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Poll Results: Taking SimCity Offline

January 20, 2014 - GamePolitics Staff

Last week we asked our readers if they believed that it really took EA Maxis six months of development time to change SimCity from an online-only game to an offline game that supported modding. The majority of you weren't buying EA's claim.

Around 79 percent of the 204 votes cast said that they did not believe that it took EA six months to develop SimCity to run in an offline mode. Only around 21 percent said that they believed the statement.

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Super Podcast Action Committee - Episode 84

January 20, 2014 - GamePolitics Staff

On this week's show hosts Andrew Eisen and E. Zachary Knight talk about the latest GamePolitics poll (SimCity's offline mode), the plastic surgery game that got booted off Apple App store and Google Play store, the changes made to the Steam Controller, and Nintendo's ongoing financial woes due to poor Wii U sales. Download Episode 84 now: SuperPAC Episode 84 (1 hour, 12 minutes) 83.3 MB.

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EA: SimCity Offline Mode Took Six Months to Implement

January 15, 2014 - GamePolitics Staff

According to a new blog post over at the official site for SimCity, lead engineer Simon Fox says that transitioning the once always online city building simulation into an offline game has taken him and his team six months to complete.

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SimCity Finally Gets an Offline Mode Next Month

January 13, 2014 - GamePolitics Staff

Ten months after EA released its always-connected online-only SimCity game, the company has decided that it would finally make it so that players could build their own virtual metropolises offline. According to a post on SimCity's official development blog, the game will be playable offline next month after a major update.

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DRM Derails Killer Instinct Tournament

December 18, 2013 - GamePolitics Staff

According to this Polygon report citing a YouTube video from "Team Spooky After Hours," the DRM in the Xbox One title Killer Instinct reared its ugly head during a tournament that took place at Queens College in New York.

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Assassin's Creed IV: Black Flag Minigame Requires Online Pass Code

October 31, 2013 - GamePolitics Staff

Update: Ubisoft says that it plans to phase out its Uplay Passport and will offer one as a free download for Assassin's Creed 4: Black Flag (thanks to Polygon).

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Maxis Considering Offline Mode For SimCity

October 4, 2013 - GamePolitics Staff

In an update to the State of SimCity Blog, Maxis Emeryville studio General Manager Patrick Buechner said that the company is considering an offline mode for the game that launched as an online-only, always-connected game earlier this year. I'm sure you remember how that turned out...

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EA's Peter Moore on Free-to-Play, Games as Services, and More

August 26, 2013 - GamePolitics Staff

In an Engadget interview that took place last week during Gamescom in Cologne, Germany, Electronic Arts COO Peter Moore said that the company no longer ships games that are "offline."

Speaking at length with Engadget following his company's Gamescom 2013 press event, Moore said that EA's current dedication to online functionality in its games is unmatched:

"We don't ship a game at EA that is offline."

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Codemasters: No Online Pass for F1 2013

August 1, 2013 -

Codemasters revealed today that it will drop its plans for an "online pass" in its upcoming Formula One racing title, F1 2013. Earlier this year EA announced a similar discontinuation of its online pass system, prior to the reveal of the Xbox One and PS4. Codemasters did not say if it would drop the online pass system for its other racing franchises Grid and Dirt. Typically online pass systems require consumers to enter a code that comes bundled with the game before they play it online.

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EA Scores Big with Apple Devices, SimCity Hits 2 Million Sales Milestone

July 24, 2013 -

In an interview with GamesBeat, EA's Frank Gibeau revealed a couple of interesting facts about the company. The first fact he revealed is that Apple was the company's biggest partner in the last quarter, raking in an estimated $90 million in app sales. The game that made the most money for EA on iOS devices was The Simpsons: Tapped Out. EA's sales through Apple's Store represented about 18 percent of its business.

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Xbox One Launch Title Forza 5 Requires Day One Patch to Play

July 17, 2013 -

Forza 5, one of several first-party launch titles for the Xbox One, will require consumers to connect online at least once before it can be played. If users buy the game and refuse to connect to Xbox Live for -what we assume is - a title update - then the game will not be playable at all. A developer working on the game confirmed the news with IGN.

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EA Pondering Offline Mode for SimCity

July 5, 2013 -

When EA launched its online-only, always-connected SimCity game earlier this year, they insisted that the game just wouldn't work without the ability to let the cloud have access to all the game's data and computations. But if that's the case, then why is EA asking people about the possibility of an offline SimCity game?

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EA Abandons Darkspore, Steam Pulls Game From Catalog

July 1, 2013 -

UPDATE: Looks like EA has changed its mind.  A new message on the Darkspore forums reads:

"Welcome to the Darkspore forums. Thanks for supporting the game. We recently resolved an issue that was causing some players to not be able to connect to the game. If you any encounter any other issues, please contact help.ea.com for customer support. We will continue to support Darkspore, so feel free to continue to discuss the game here. Thanks – Maxis."

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New Command & Conquer is Free-to-Play and Always-Online

June 14, 2013 -

Having not learned any lessons from SimCity's abysmal launch because it was an "always-on" title, EA has revealed that the next Command & Conquer game being developed by Victory Games will be free-to-play and will have a similar always connected requirement.

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Xbox One Answers: Always On, Game Trades, Kinect Privacy

June 6, 2013 -

Got Xbox One questions?

Of course you do.  Microsoft's messaging since its console unveiling has been a confusing mess.  Does Xbox One require an internet connection to play offline?  Does it block used games?  Can the all-seeing eye of the Kinect be turned off?

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Microsoft Boasts About the Power of Cloud Computing on Xbox One

May 28, 2013 -

While there has been much debate just how effectively Microsoft can put certain functions of Xbox One games on the cloud, Xbox One will support cloud technology and according to OXM, Xbox incubation and prototyping group manager Jeff Henshaw says that the cloud will provide developers with the CPU and storage equivalent of three extra consoles.

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SimCity Update 4 Turns Some Disabled Features Back On

May 23, 2013 -

A brand new update to EA's always-online city management game SimCity finally turns on some features that were turned off during the game's launch due to wide scale instability and connectivity issues. With those problems behind them, developer Maxis has been focusing on new content, and tweaking the game to make it run as smoothly as it can.

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ZippyDSMleeIt would be haliarous if soemone started complaining about it in some form or another.05/27/2015 - 8:58am
E. Zachary KnightMore SJW PC crap being shoved down the throats of game designers and gamers ;) http://gamasutra.com/view/news/244376/Bloodstaineds_female_lead_Miriam_reflects_the_games_audience.php05/27/2015 - 8:43am
PHX Corphttp://www.neogaf.com/forum/showthread.php?t=1052280 USF was released a few days ago and it has a Truckload of bugs05/27/2015 - 8:24am
ZippyDSMlee2 hours of FOTNS:KR2 and my hand still hurts 0-o05/27/2015 - 7:56am
PHX Corphttps://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/description apparently Bloodstained: ritual of the night will have a Wii U version(through Armature Games)05/26/2015 - 9:02pm
WonderkarpSo I found out I'm Invincible Today. I drove through a Tornado and didnt even know it. was windy and torrential downpour but I drove through like a boss. 05/26/2015 - 7:35pm
ZenEnded up giving the code to Andrew so he gets to be the other guinea pig lol.05/26/2015 - 6:53pm
ZenSo...who wants to help with an experiment and get a free game for 3DS and possibly Wii U lol? Gave a friend the Wii u OlliOlli code from the Humble Bundle and it gave him the 3DS one too. Still have a 3DS code which may give a Wii U version too.05/26/2015 - 4:35pm
Zenjust wish they had been as open about development as they were with X1 and PS4. All we got were interviews saying everything was great and then this lol.05/26/2015 - 4:14pm
ZenYeah, he brought it up again as time went on and stated it was not to be taken seriously. And I am in NO way defending people who are acting like...well....the not so nice way to say "butts". And I don't personally think they haven't worked on the game, I05/26/2015 - 4:12pm
Andrew EisenSo I can see why Bell would be ultra defensive and snippety. But, again, still not an advisable thing to say.05/26/2015 - 3:57pm
Andrew Eisennot to mention horrifically insulting.05/26/2015 - 3:56pm
Andrew EisenAgreed, even out of frustration, not an advisable thing to post. As for the rest, sounds like it thought its tweeks and optimizations would work. The idea that it was stringing everyone along and not actually working on it is nearly nonsensical...05/26/2015 - 3:55pm
Zenand looking great...yet refused to even show a single screen shot while touting their open development on X1 and PS4. People are now asking if they even worked on the game or if it was dropped in the beginning & they were keeping up appearances instead.05/26/2015 - 3:53pm
ZenI understand that, but making a blanket statement to cover an entire market like that will do nothing more than push consumers away or alienate a group. Other issues stem from the interviews and public announcements they made stating the game is running05/26/2015 - 3:52pm
Andrew EisenNot an advisable thing to post, I'll grant you.05/26/2015 - 3:47pm
Andrew EisenReading the thread, it looks like he's just getting frustrated with the obnoxious and unreasonable members of the board (most of whom signed up that day).05/26/2015 - 3:47pm
ZenNintendo users in general by stating "Yup, and if you need to pass this on, we really dislike Nintendo users." on their forum. Sincere or not, it's annoyed some fans & put doubt on the company even trying.05/26/2015 - 3:35pm
ZenThey pushed that even just a few months ago it was running great, with effects, but they just needed a few tweeks before release. I posted about this last night, but it has since cycled thru. Ian Bell also had some fairly disparaging things to say about05/26/2015 - 3:34pm
Matthew Wilson@AE @iamc they admired they cant do wiiu, and they have a valid reason for it. the wiiu is too weak.05/26/2015 - 3:24pm
 

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