Apple Changes Labeling on 'Free-to-Play' Games in App Store

November 20, 2014 - GamePolitics Staff

Apple has kicked the "free" label in its App Store to the curb. Popular free-to-play apps that offer in-game microtransactions will now be labeled with "Get" instead of "Free." While Apple has confirmed the changes with Re/Code, the company hasn't said anything else about why it made the changes in the first place.

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Apple Triumphs Over GPNE Corp. in $94 Million Patent Infringement Lawsuit

October 23, 2014 - GamePolitics Staff

A San Jose, California jury ruled that Apple's products do not infringe two patents owned by GPNE Corp., a patent-holding company that has licensed its patents to more than 20 other large firms. According Ars Technica, the jury ruled that two patents, numbered 7,570,954 and 7,792,492, were valid but Apple didn't violate them.

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Multiplayer Network Innovations Files 26 Patent Infringement Lawsuits Between August and October

October 16, 2014 - James Fudge

Multiplayer Network Innovations, LLC has added Activision Blizzard, Electronic Arts, Tecmo Koei Games Co., Ltd., Iron Galaxy Studios, LLC, Tencent Holdings Limited, and Tencent America to its growing list of court room combatants in multiple lawsuits claiming that these companies violate an abstract patent for "Interactive Multiple Player Game System and Method of Playing a Game Between at Least Two Players," or "MNI."

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Finland PM Blames Apple for Country's Economic Decline

October 13, 2014 - GamePolitics Staff

Alexander Stubb, the Prime Minister of Finland, has publicly accused Apple of taking down two of the country’s largest economic engines: Nokia and the paper industry. Finland saw its sovereign debt rating downgraded from AAA to AA+ by ratings agency Standard & Poor.

Speaking on CNBC, PM Stubb pointed his finger at Apple's iPhone and iPad:

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Report: Tencent Making More Money Than EA, Activision

October 1, 2014 - GamePolitics Staff

You might be under the impression that the video game company that make the most money in the world would be Electronic Arts, Sony, Microsoft, Activision, or even Google and Apple. But according to a new report from New Zoo that distinction belongs to Tencent.

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iPhone 6 Moves 10 Million Units In Opening Weekend

September 23, 2014 - GamePolitics Staff

Apple had a strong opening weekend in iPhone 6 sales, according to figures the company released yesterday. According to Apple, it sold (combined) over 10 million iPhone 6 and iPhone 6 Plus phones in the three days since its September 19 launch. That's twice as many phones as when it launched the iPhone 5 in 2012.

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EA Looking Into Making Games for Apple Watch

September 10, 2014 - GamePolitics Staff

Electronic Arts says that it has two teams investigating the possibility of creating game apps for Apple's new "Apple Watch." The Apple Watch was announced yesterday alongside the iPhone 6 and iPhone 6 Plus. It will retail for right around $349 (for the low-end model) and will require an iPhone 5S or higher in order to work.

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Apple Reveals New iPhone, Apple Watch

September 9, 2014 - GamePolitics Staff

Today Apple announced the iPhone 6 in two flavors (iPhone 6 and iPhone 6 Plus), and the Apple Watch. The iPhone 6 features a 4.7-inch display and a resolution of 1334x750 with 326 pixels per inch, while the iPhone 6 Plus has a 5.5-inch display with a resolution of 1920x1080 with 401 pixels per inch.

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Apple Bans Use of Two Chemicals in iPhone, iPad Manufacturing

August 14, 2014 - GamePolitics Staff

After some pressure from rights group Green America and an investigating of its own, Apple has agreed that it will take steps to stop allowing suppliers from using dangerous chemicals that can have long-term effects on the health and well-being of its workers.

Apple announced on August 13 that it has taken the first steps to protect the workers who make their products (iPhones, iPads) overseas by banning the use of benzene and n-hexane in the final assembly of its products.

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How 'Got Light' Became Accidently Free

August 13, 2014 - GamePolitics Staff

Got Light developer Ben Reynolds explains how his game accidently became a freebie on the Apple App Store. The iOS puzzle game was recently released in the store but a minor programming error - one small line of code - turned his $1.99 game into a $0.00 game.

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Apple and Samsung Agree To Drop All Patent Lawsuits Outside the U.S.

August 6, 2014 - GamePolitics Staff

In a joint announcement Apple and Samsung have agreed to halt all legal cases against each other outside the United States. The two companies have been suing each other around the world over a range of patent disputes in nine countries outside the U.S., including the United Kingdom, South Korea, Japan, Germany, etc. In the joint statement the companies said that the agreement "does not involve any licensing arrangements," and that they would continue to pursue existing cases in U.S. courts.

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Advocacy Group Criticizes Games That Exploit Israel-Gaza Conflict

August 5, 2014 - GamePolitics Staff

A British advocacy group is criticizing games on Google Play and Facebook that glorify or minimize the tragedies surrounding the ongoing conflict between Israel and Hamas in Gaza. The group, Council for Arab British Understanding, said in a statement to the BBC that these games glorify violence and normalize the conflict.

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Samsung Uses Recent SCOTUS Decision in Long-Running Patent Fight With Apple

July 29, 2014 - GamePolitics Staff

Two weeks after the U.S. Supreme Court gave a crushing blow to supposed patent trolls with last month's ruling in Alice v. CLS Bank, Samsung is trying to use that same ruling to knock out two claims by Apple in its long running feud over mobile device patents. The Supreme Court decision in Alice v. CLS Bank basically said that lower courts should be throwing out more cases that involve patents that are too abstract in nature to be legally valid.

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Apple Store Employee Lawsuit Certified as a Class Action by Calif. Judge

July 23, 2014 - GamePolitics Staff

A California judge has ruled that a lawsuit filed against the company by current and former Apple Store employees can be certified as a class action. Apple’s policies "made taking meal and rest breaks extremely difficult" and forced employees to work more than five hours without a break, noted California Superior Court Judge Ronald S. Prager in his decision to certify Felczer v. Apple, Inc. as a class-action lawsuit that covers an estimated 20,000 current and former Apple Store employees in the state.

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Report: Google Play Sees More Downloads in Q2, But iOS Earns More Money

July 16, 2014 - GamePolitics Staff

A new report from App Annie suggests that Google Play is winning the app downloads race in the second quarter of 2014, but also points out that iOS is the still the platform that is securing the most revenue.

According to App Annie figures, in the latest quarter Apple's App Store made 80 percent more revenue than Google Play, but Google Play saw 60 percent more downloads. A lot of Google's growth was driven by consumers in Brazil, Thailand and India who helped to drive a 45 percent rise in downloads over the previous quarter.

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Apple Called Sexist Over Engraving Policy

July 11, 2014 - GamePolitics Staff

Apple’s CEO Tim Cook has been experiencing some pushback on Twitter this week after a consumer complained about the firm’s ‘sexist’ engraving rules. Justyn Hintze wrote a blog post explaining how Apple would not let her engrave the Alix Olson lyrics "I’ll give myself a lube job, shake my broomstick til my clit throbs" on her new iPad as it contained "inappropriate language."

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Apple's Motion to Stay Denied in App Store Patent Infringement Case

July 10, 2014 - GamePolitics Staff

A federal judge refused to stay patent-infringement claims by Smartflash regarding Apple's Store Kit Framework, which developers use to create apps.

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Report: Apple Tattled on Google to FTC About In-App Purchase Policies

July 10, 2014 - GamePolitics Staff

In January of this year Apple was the first company to settle with the Federal Trade Commission over Apple’s handling of in-app purchases. The company agreed to make it harder for children to purchase in-game content and apps without the express consent of parents or guardians, and Apple agreed to pay out $32.5 million to parents affected by its lax policy - and if the payouts were less than that amount the balance of the settlement would go to the FTC.

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Report: 85 Percent of 'Top-Grossing' Mobile Apps Are Games

July 9, 2014 - GamePolitics Staff

According to a study highlighted in The Guardian, 85 percent of the top 50 grossing apps on Apple and Android stores across the world are games. The data comes from Midia Research, and shows that 84.9 percent of the 700 apps covered by the study were games, with the next nearest category being social networking and only accounting for around 4.1 percent.

"The app economy is, for now at least, a games economy," the report concludes.

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Apple Pulls Pot Game From App Store

May 22, 2014 - GamePolitics Staff

Apple has pulled developer Manitoba Games' app about growing and dealing weed from its App Store. The game, called Weed Firm, was yanked from the Apple App Store because of its depiction of illegal activity, according to the developer. The game revolves around "the vicious and lawless career of Mr. Ted Growing," an expelled botany sophomore who decides to take over a pot growing operation. The goal of the game is to become the biggest pot dealer in town, by growing and selling to a cast of amusing and dangerous characters, all while avoiding the long arm of the law.

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Apple Bans 'HappyPlayTime,' A Game About Female Masturbation

May 21, 2014 - GamePolitics Staff

GamesIndustry International has an excellent article chronicling the plight of a female developer whose game was banned from Apple's App Store for depicting a sexual act. At first blush the game, HappyPlayTime, might sound like pornography, but it's more about education in a fun and entertaining way, according to its creator.

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Jury Foreman in Apple v. Samsung Patent Battle Says the Biggest Loser in the Case is the 'Consumer'

May 6, 2014 - GamePolitics Staff

The jury foreman in the most recent Apple v. Samsung patent showdown says that the biggest loser in the case wasn't the combatants, but consumers. Speaking to the San Jose Mercury News, jury foreman Thomas Dunham, a retired IBM supervisor who delivered the jury's decision in the case on Monday, said that the case was bad for consumers in the long run, but that he hoped it would help these two companies finally settle the matter outside of a courtroom in the future.

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Apple Shows Customers How to Get Refunds for 'Unauthorized In-App Purchases'

April 7, 2014 - GamePolitics Staff

Apple has laid out the steps consumers need to take in order to get a refund for unapproved in-app purchases in iOS apps, Polygon reports. The refund process is part of the company's efforts to fulfill its part in a recent $32.5 million settlement of a federal complaint.

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IPCom's Patent Infringement Cases Against Apple, HTC Dismissed by German Court

February 28, 2014 - GamePolitics Staff

A German court has dismissed two cases - one against Apple and another filed against HTC - by patent-assertion entity IPCom. The court rejected the company's assertions in both cases that its 3G/UMTS cellular standard patent was violated. The company was asking the court to award it $2.2 billion in its case against Apple.

The decision comes on the heels of a letter sent to the EU signed by Apple, Samsung, Google, Microsoft, and other tech companies deriding entities like IPCom, whose only business is to file lawsuits against other companies and extract settlements.

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Apple Urges Arizona Governor to Veto SB1062

February 25, 2014 - GamePolitics Staff

Putting aside the fact that the Arizona law that would allow businesses to refuse services to gays and lesbians is likely unconstitutional, critics are saying that it will also hurt the state's ability to engage in commerce across state lines, damage local businesses who do not want to refuse service to anyone and will be lumped in with those who do, and may cause companies who want to bring jobs to the state to find somewhere else to go (either they are publicly opposed to the bill or do not want to be associated with the state or its controversial legislation).

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Report: Apple TV Will Add Gaming Later This Year

January 27, 2014 - James Fudge

According to information from both iLounge and 9to5Mac, Apple will turn its Apple TV device into a gaming console of sorts later this year.

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FTC: Apple Must Refund $32.5 Million to Consumers of Children's App Purchases

January 16, 2014 - GamePolitics Staff

The Federal Trade Commission ruled this week that Apple must refund at least $32.5 million to parents whose children made in-app purchases on iOS devices without their consent. In its ruling, the agency said that Apple did not do enough to ensure purchases made by children were knowingly authorized by their parents. The FTC also highlighted a practice it did not like: allowing users to enter their passwords once for a single purchase then continue to make purchases throughout a 15-minute window.

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Apple: $10 Billion Spent on Apps in 2013

January 8, 2014 - GamePolitics Staff

Apple revealed this week at the Consumer Electronics Show in Las Vegas that App Store customers spent over $10 billion in 2013, with $1 billion of that total paid out in the month of December.

"We'd like to thank our customers for making 2013 the best year ever for the App Store," said Apple's senior vice president of Internet Software and Services Eddy Cue.

"The line-up of apps for the holiday season was astonishing and we look forward to seeing what developers create in 2014."

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Apple Calls NSA a 'Malicious Hacker'

January 2, 2014 - GamePolitics Staff

Apple has responded strongly to reports that the National Security Agency claims a "100-percent success rate" in attaching spyware to iOS apps. The revelation about the NSA's targeting of Apple products comes from a recent Der Speigel report featuring leaked documents from former NSA contractor Edward Snowden provided to various journalists. The NSA program targeting Apple products is called DROPOUTJEEP, and allows the agency to intercept SMS messages, access contact lists, locate a phone using cell tower data, and even activate the device’s microphone and camera.

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U.S. Consumers Bought More on iOS Devices Than Android on Christmas Day

December 27, 2013 - GamePolitics Staff

According to IBM's newly released "Digital Analytics Benchmark Report," purchases made from iOS devices accounted for about 23 percent of the online shopping done on Christmas Day in the U.S. The report tracked millions of transactions from approximately 800 U.S. retail websites. Around 4.6 percent of purchases were made on Android devices.

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Which video game platform are you most thankful for?:

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MaskedPixelantehttp://www.nintendolife.com/news/2014/11/two_tetris_downloads_to_be_removed_from_the_3ds_eshop_in_europe Tetris to be removed from the 3DS VC at the end of the year in Europe. Other regions unknown, but will probably all happen too.11/28/2014 - 9:16am
Andrew EisenThe story you just linked to? The story you asked if anyone had seen? Yes, THAT obnoxiousness. I've heard it parroted for nearly two years now.11/27/2014 - 7:57pm
ZippyDSMleeAndrew Eisen: That shes an ex con man?11/27/2014 - 7:54pm
Andrew EisenI've heard the same obnoxious horse poo for years. It's nothing new.11/27/2014 - 7:45pm
ZippyDSMleeAlso anyone see this? http://guardianlv.com/2014/11/anita-sarkeesian-unmasked-feminist-icon-or-con-artist/11/27/2014 - 7:28pm
ZippyDSMleeEvil within is a badly designed game.11/27/2014 - 7:28pm
Andrew EisenSure but you said "widens," hence my confusion. Looking into it, yep, there's a tweak to completely re-frame the image, adding more info at the top and bottom. You apparently need a fairly beefy rig to keep it running smooth when you do that though.11/27/2014 - 6:48pm
Matthew Wilsonthere is vertical fov, not just horizontal fov11/27/2014 - 6:38pm
Andrew EisenWell, you can widen it to 3:1 or even 10:1 but I don't know why you'd want to. From what I understand it's the missing visual info at the top and bottom that some object to, not that there isn't enough on either side.11/27/2014 - 6:36pm
Matthew WilsonI think it widenss the fov, so you get to see more.11/27/2014 - 6:31pm
Andrew EisenI don't see how as doing so would not add any visual information to the top or bottom of the screen.11/27/2014 - 6:04pm
Matthew Wilsonfrom what I read, getting rid of the black bars and stretching it out made for a better play experience.11/27/2014 - 5:59pm
Andrew EisenFrom what I hear, there's a ton of "look up and shoot at the guys above you" stuff in the game that the wider frame doesn't accommodate such actions well.11/27/2014 - 5:55pm
Andrew EisenHaving a game run in scope is not necessarily a bad thing but like any aspect ratio, you have to compose your shots correctly.11/27/2014 - 5:55pm
Neo_DrKefkaThe Evil Within was pretty bad and to make it worse the way the screen size made it hard for you to see even on a big screen it really hurt the game. Being Artistic is great but when you focus on art rather than what sells you run the risk of that happen11/27/2014 - 5:33pm
Matthew WilsonI kinda hope this is not true. http://www.nintendolife.com/news/2014/11/nintendo_might_not_be_making_more_gamecube_controller_adapters_at_the_moment11/27/2014 - 1:34pm
Matthew WilsonI saw that. I wish people would stop preording, but sadly that will never happen.11/27/2014 - 1:26pm
Papa MidnightUbisoft has cancelled the Season Pass for Assassin's Creed: Unity (http://www.reddit.com/r/pcmasterrace/comments/2ni2ac/ubisoft_cancel_season_pass_for_ac_unity/)11/27/2014 - 1:08pm
NeenekoBut now I can use the christmas discount justification too,11/27/2014 - 11:46am
NeenekoI am also sorely temped by Civ:BE, mostly because I have a demo coming up and I know my productivity will tank.11/27/2014 - 11:45am
 

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