EA Looking Into Making Games for Apple Watch

September 10, 2014 - GamePolitics Staff

Electronic Arts says that it has two teams investigating the possibility of creating game apps for Apple's new "Apple Watch." The Apple Watch was announced yesterday alongside the iPhone 6 and iPhone 6 Plus. It will retail for right around $349 (for the low-end model) and will require an iPhone 5S or higher in order to work.

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Apple Reveals New iPhone, Apple Watch

September 9, 2014 - GamePolitics Staff

Today Apple announced the iPhone 6 in two flavors (iPhone 6 and iPhone 6 Plus), and the Apple Watch. The iPhone 6 features a 4.7-inch display and a resolution of 1334x750 with 326 pixels per inch, while the iPhone 6 Plus has a 5.5-inch display with a resolution of 1920x1080 with 401 pixels per inch.

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Apple Bans Use of Two Chemicals in iPhone, iPad Manufacturing

August 14, 2014 - GamePolitics Staff

After some pressure from rights group Green America and an investigating of its own, Apple has agreed that it will take steps to stop allowing suppliers from using dangerous chemicals that can have long-term effects on the health and well-being of its workers.

Apple announced on August 13 that it has taken the first steps to protect the workers who make their products (iPhones, iPads) overseas by banning the use of benzene and n-hexane in the final assembly of its products.

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How 'Got Light' Became Accidently Free

August 13, 2014 - GamePolitics Staff

Got Light developer Ben Reynolds explains how his game accidently became a freebie on the Apple App Store. The iOS puzzle game was recently released in the store but a minor programming error - one small line of code - turned his $1.99 game into a $0.00 game.

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Apple and Samsung Agree To Drop All Patent Lawsuits Outside the U.S.

August 6, 2014 - GamePolitics Staff

In a joint announcement Apple and Samsung have agreed to halt all legal cases against each other outside the United States. The two companies have been suing each other around the world over a range of patent disputes in nine countries outside the U.S., including the United Kingdom, South Korea, Japan, Germany, etc. In the joint statement the companies said that the agreement "does not involve any licensing arrangements," and that they would continue to pursue existing cases in U.S. courts.

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Advocacy Group Criticizes Games That Exploit Israel-Gaza Conflict

August 5, 2014 - GamePolitics Staff

A British advocacy group is criticizing games on Google Play and Facebook that glorify or minimize the tragedies surrounding the ongoing conflict between Israel and Hamas in Gaza. The group, Council for Arab British Understanding, said in a statement to the BBC that these games glorify violence and normalize the conflict.

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Samsung Uses Recent SCOTUS Decision in Long-Running Patent Fight With Apple

July 29, 2014 - GamePolitics Staff

Two weeks after the U.S. Supreme Court gave a crushing blow to supposed patent trolls with last month's ruling in Alice v. CLS Bank, Samsung is trying to use that same ruling to knock out two claims by Apple in its long running feud over mobile device patents. The Supreme Court decision in Alice v. CLS Bank basically said that lower courts should be throwing out more cases that involve patents that are too abstract in nature to be legally valid.

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Apple Store Employee Lawsuit Certified as a Class Action by Calif. Judge

July 23, 2014 - GamePolitics Staff

A California judge has ruled that a lawsuit filed against the company by current and former Apple Store employees can be certified as a class action. Apple’s policies "made taking meal and rest breaks extremely difficult" and forced employees to work more than five hours without a break, noted California Superior Court Judge Ronald S. Prager in his decision to certify Felczer v. Apple, Inc. as a class-action lawsuit that covers an estimated 20,000 current and former Apple Store employees in the state.

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Report: Google Play Sees More Downloads in Q2, But iOS Earns More Money

July 16, 2014 - GamePolitics Staff

A new report from App Annie suggests that Google Play is winning the app downloads race in the second quarter of 2014, but also points out that iOS is the still the platform that is securing the most revenue.

According to App Annie figures, in the latest quarter Apple's App Store made 80 percent more revenue than Google Play, but Google Play saw 60 percent more downloads. A lot of Google's growth was driven by consumers in Brazil, Thailand and India who helped to drive a 45 percent rise in downloads over the previous quarter.

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Apple Called Sexist Over Engraving Policy

July 11, 2014 - GamePolitics Staff

Apple’s CEO Tim Cook has been experiencing some pushback on Twitter this week after a consumer complained about the firm’s ‘sexist’ engraving rules. Justyn Hintze wrote a blog post explaining how Apple would not let her engrave the Alix Olson lyrics "I’ll give myself a lube job, shake my broomstick til my clit throbs" on her new iPad as it contained "inappropriate language."

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Apple's Motion to Stay Denied in App Store Patent Infringement Case

July 10, 2014 - GamePolitics Staff

A federal judge refused to stay patent-infringement claims by Smartflash regarding Apple's Store Kit Framework, which developers use to create apps.

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Report: Apple Tattled on Google to FTC About In-App Purchase Policies

July 10, 2014 - GamePolitics Staff

In January of this year Apple was the first company to settle with the Federal Trade Commission over Apple’s handling of in-app purchases. The company agreed to make it harder for children to purchase in-game content and apps without the express consent of parents or guardians, and Apple agreed to pay out $32.5 million to parents affected by its lax policy - and if the payouts were less than that amount the balance of the settlement would go to the FTC.

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Report: 85 Percent of 'Top-Grossing' Mobile Apps Are Games

July 9, 2014 - GamePolitics Staff

According to a study highlighted in The Guardian, 85 percent of the top 50 grossing apps on Apple and Android stores across the world are games. The data comes from Midia Research, and shows that 84.9 percent of the 700 apps covered by the study were games, with the next nearest category being social networking and only accounting for around 4.1 percent.

"The app economy is, for now at least, a games economy," the report concludes.

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Apple Pulls Pot Game From App Store

May 22, 2014 - GamePolitics Staff

Apple has pulled developer Manitoba Games' app about growing and dealing weed from its App Store. The game, called Weed Firm, was yanked from the Apple App Store because of its depiction of illegal activity, according to the developer. The game revolves around "the vicious and lawless career of Mr. Ted Growing," an expelled botany sophomore who decides to take over a pot growing operation. The goal of the game is to become the biggest pot dealer in town, by growing and selling to a cast of amusing and dangerous characters, all while avoiding the long arm of the law.

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Apple Bans 'HappyPlayTime,' A Game About Female Masturbation

May 21, 2014 - GamePolitics Staff

GamesIndustry International has an excellent article chronicling the plight of a female developer whose game was banned from Apple's App Store for depicting a sexual act. At first blush the game, HappyPlayTime, might sound like pornography, but it's more about education in a fun and entertaining way, according to its creator.

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Jury Foreman in Apple v. Samsung Patent Battle Says the Biggest Loser in the Case is the 'Consumer'

May 6, 2014 - GamePolitics Staff

The jury foreman in the most recent Apple v. Samsung patent showdown says that the biggest loser in the case wasn't the combatants, but consumers. Speaking to the San Jose Mercury News, jury foreman Thomas Dunham, a retired IBM supervisor who delivered the jury's decision in the case on Monday, said that the case was bad for consumers in the long run, but that he hoped it would help these two companies finally settle the matter outside of a courtroom in the future.

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Apple Shows Customers How to Get Refunds for 'Unauthorized In-App Purchases'

April 7, 2014 - GamePolitics Staff

Apple has laid out the steps consumers need to take in order to get a refund for unapproved in-app purchases in iOS apps, Polygon reports. The refund process is part of the company's efforts to fulfill its part in a recent $32.5 million settlement of a federal complaint.

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IPCom's Patent Infringement Cases Against Apple, HTC Dismissed by German Court

February 28, 2014 - GamePolitics Staff

A German court has dismissed two cases - one against Apple and another filed against HTC - by patent-assertion entity IPCom. The court rejected the company's assertions in both cases that its 3G/UMTS cellular standard patent was violated. The company was asking the court to award it $2.2 billion in its case against Apple.

The decision comes on the heels of a letter sent to the EU signed by Apple, Samsung, Google, Microsoft, and other tech companies deriding entities like IPCom, whose only business is to file lawsuits against other companies and extract settlements.

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Apple Urges Arizona Governor to Veto SB1062

February 25, 2014 - GamePolitics Staff

Putting aside the fact that the Arizona law that would allow businesses to refuse services to gays and lesbians is likely unconstitutional, critics are saying that it will also hurt the state's ability to engage in commerce across state lines, damage local businesses who do not want to refuse service to anyone and will be lumped in with those who do, and may cause companies who want to bring jobs to the state to find somewhere else to go (either they are publicly opposed to the bill or do not want to be associated with the state or its controversial legislation).

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Report: Apple TV Will Add Gaming Later This Year

January 27, 2014 - James Fudge

According to information from both iLounge and 9to5Mac, Apple will turn its Apple TV device into a gaming console of sorts later this year.

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FTC: Apple Must Refund $32.5 Million to Consumers of Children's App Purchases

January 16, 2014 - GamePolitics Staff

The Federal Trade Commission ruled this week that Apple must refund at least $32.5 million to parents whose children made in-app purchases on iOS devices without their consent. In its ruling, the agency said that Apple did not do enough to ensure purchases made by children were knowingly authorized by their parents. The FTC also highlighted a practice it did not like: allowing users to enter their passwords once for a single purchase then continue to make purchases throughout a 15-minute window.

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Apple: $10 Billion Spent on Apps in 2013

January 8, 2014 - GamePolitics Staff

Apple revealed this week at the Consumer Electronics Show in Las Vegas that App Store customers spent over $10 billion in 2013, with $1 billion of that total paid out in the month of December.

"We'd like to thank our customers for making 2013 the best year ever for the App Store," said Apple's senior vice president of Internet Software and Services Eddy Cue.

"The line-up of apps for the holiday season was astonishing and we look forward to seeing what developers create in 2014."

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Apple Calls NSA a 'Malicious Hacker'

January 2, 2014 - GamePolitics Staff

Apple has responded strongly to reports that the National Security Agency claims a "100-percent success rate" in attaching spyware to iOS apps. The revelation about the NSA's targeting of Apple products comes from a recent Der Speigel report featuring leaked documents from former NSA contractor Edward Snowden provided to various journalists. The NSA program targeting Apple products is called DROPOUTJEEP, and allows the agency to intercept SMS messages, access contact lists, locate a phone using cell tower data, and even activate the device’s microphone and camera.

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U.S. Consumers Bought More on iOS Devices Than Android on Christmas Day

December 27, 2013 - GamePolitics Staff

According to IBM's newly released "Digital Analytics Benchmark Report," purchases made from iOS devices accounted for about 23 percent of the online shopping done on Christmas Day in the U.S. The report tracked millions of transactions from approximately 800 U.S. retail websites. Around 4.6 percent of purchases were made on Android devices.

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Google Wants Change of Venue in Rockstar Consortium Patent Fight

December 27, 2013 - GamePolitics Staff

Rockstar Consortium (partly owned by Apple and Microsoft), a patent-holding company formed from the bankrupt Canadian telecom company Nortel, sued Google and manufacturers of Android phones over patents almost two months ago. Earlier this week Google punched back at the company, filing a counter-suit seeking to invalidate Rockstar's patents. That's a normal step for a defendant in a patent lawsuit, but Google didn't file its counter-claim in the East Texas court where Rockstar sued them. Instead it filed in Northern California.

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Minecraft and Candy Crush Saga Top 2013 iOS Charts

December 17, 2013 - GamePolitics Staff

Minecraft and Candy Crush Saga are the top iPhone and iPad apps of 2013, according to Apple's annual year-end report on its free and paid apps for its iOS devices.

On both the free iPhone and iPad charts, Candy Crush Saga was the king of the hill, while paid apps on both platforms were ruled by Mojang's pocket edition of Minecraft.

Both games beat out some pretty powerful competition including YouTube, Google Maps, Skype, and even Instagram.

The full list can be found below:

Top 10 Free iPhone Apps

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Federal Judge Rules in Favor of Apple in Class Action Lawsuit

December 2, 2013 - GamePolitics Staff

A federal judge last week ruled that a class action cannot hold Apple responsible for apps on the iPhone and iPad that sold their users' data to advertisers. Jonathan Lalo was the lead plaintiff on a class action filed in 2010 claiming Apple had approved apps for the iPhones and iPads that intercepted personal information and tracked users' habits without authorization.

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Report: Apple in Buyout Talks With Kinect Creator

November 18, 2013 - GamePolitics Staff

According to two separate reports, Apple is in discussions with the makers of the Kinect motion sensing technology to buy the company out. According to reports on AllThingsD and Calcalist, Apple is in serious talks to buy out Israel-based PrimeSense for $345 million.

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Puzzle & Dragons Downloaded Two Million Times in North America

November 7, 2013 - GamePolitics Staff

GungHo Online Entertainment's Puzzle & Dragons has surpassed two million downloads in North America, which is pretty impressive but pales in comparison to previous numbers in other regions. Puzzle & Dragons is available for free on the App Store and Google Play. To date, Puzzle & Dragons has collectively reached 23 million downloads in Japan, North America and Korea alone.

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'Hot Mess' Rejected by Apple for Partially Naked 8-Bit Characters Kissing

November 6, 2013 - GamePolitics Staff

Atlanta-based indie game developer Secret Library can't seem to catch a break from Apple. It submitted its retro 8-bit iOS game Hot Mess to the App store and had it rejected because it contained animated naked people kissing. In Hot Mess players step into the shoes of a firefighting robot who goes haywire and mistakes the burning passion of romance as the flames that burns down houses. He thinks couples kissing is dangerous and therefore tries to hose them down to avoid fires...

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NeenekoI have met some real jerks and slimeballs in gender activism, but when I hear the idea that there are many 'not nice' people it comes across as code for 'uppity people who do not know their place'.09/19/2014 - 12:10pm
Andrew EisenKrono - Many of the people pushing gender issues aren't nice people? I'm sure not everyone's a sweatheart but so far, everyone I've seen with such a critique had absolutely nothing to back them up.09/19/2014 - 10:46am
InfophileI think there's a qualitative difference between a site and a hashtag though. GP can ban anyone from commenting, so they can have the image they want. But anyone can use any hashtag and try to poison it. Granted, that hasn't happened to the other one yet09/19/2014 - 10:13am
E. Zachary KnightKrono, your comparison to GP does not work. We do not need to get rid of GP, because no one associates GP with trolls and abuse. The same can't be said for gamergate.09/19/2014 - 10:09am
Krono@Michael You don't remember the "other hashtag" because no one actually uses it. We're talking 836,983 uses of #gamergate over it's lifetime, and 8,119 for the "alternative". 47,129 uses on the 18th vs 41. With #notyourshield at 140,133 uses & 5,209 uses09/19/2014 - 9:48am
Kronoresearch it. Changing tags to get away from trolls would be like wiping GamePolitics and restarting under a new name to get away from people calling Jack Thompson a filthy names in the comments section.09/19/2014 - 9:35am
Sleaker@quiknkold - seems like all that page is is a bunch of random developer opinions and rumors that we're supposedto do what with?09/19/2014 - 9:31am
Kronoas an opportunity to push back against them. It's one of the things muddling the issue. @conster A new hashtag would do nothing to improve anything. Trolls will simply follow to the new hashtag, and it will confuse the issue for anyone attempting to09/19/2014 - 9:25am
Krono@Andrew aaah. Yes, I'm sure there's some of that. Part of the problem is many of the people pushing gender issues are not very nice people. Basically the latest incarnation of moralists we've seen in the past couple decades. Naturually some will take this09/19/2014 - 9:23am
quiknkoldhttp://www.nichegamer.net/2014/09/real-gamedevs-sound-off-regarding-the-gamergate-controversy/09/19/2014 - 8:35am
MaskedPixelanteMeanwhile, in news that actually DOES matter, Scotland voted "NO" to Scottish independance.09/19/2014 - 8:20am
ConsterSeriously? "We shouldn't make a new hashtag - it's better to associate ourselves with psychos than to decrease our visibility"?09/19/2014 - 7:54am
Michael ChandraI forget what it is exactly, but there already is another hashtag that some use, exactly to separate themselves from the abusive behaviour. So don't bother lying to me.09/19/2014 - 7:06am
quiknkold2 to 3 or more09/19/2014 - 6:53am
quiknkoldMichael Chandra : I'll say this. The only reason they havent used another hashtag is because it would look like a form of dividing the arguement. Using another Hashtag has come up, and they feel like if they made a new hashtag, it'll split the debate from09/19/2014 - 6:53am
Michael ChandraYou want a debate? Build a wall between you and the poisoned well. Make clear you despise it, despise the behaviour. Then get into the other issues you are troubled with, and don't say a single word again about the poisoned well.09/19/2014 - 3:46am
Michael ChandraAnd someone claiming #notyourshield was to be taken serious, when chatlogs show they wanted it going to hide even more harassment behind? Yeah, not buying a word you're saying. You poisoned your own well.09/19/2014 - 3:45am
Michael Chandraallegedly fired over giving a game a mediocre review and the company threatened to pull ads? Sorry but I ain't buying this.09/19/2014 - 3:45am
Michael ChandraBut people arguing this is horrible and just about ethics, even though there's very little support that journalistic integrity was actually violated here, while they never spoke up when a journalist was09/19/2014 - 3:43am
Michael ChandraIf people start with condemning the way GamersGate was used as a misdirection, then use a better hashtag, that would work in convincing me they mean it.09/19/2014 - 3:43am
 

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