Research: Violent Games Do Not Adversely Affect Prosocial Behavior

July 5, 2013 -

The results of research conducted by Morgan Tear and Mark Nielsen from the University of Queensland (Australia) concludes that playing violent video games does not diminish prosocial behavior (in other words, it doesn't make participants anti-social as some research has claimed). The results of the research was recently published in the journal PLOS ONE.

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Undead Labs Resubmits State of Decay to Australian Classification Board

July 3, 2013 -

GameSpot Australia is reporting that Undead Labs has resubmitted its zombie themed action game State of Decay to the Australian Classification Board.

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State of Decay Refused Ratings Classification in Australia

June 26, 2013 -

Undead Labs' State of Decay is the second game to be refused classification in Australia under the country's new ratings system. The game was refused classification because it includes interactive drug use that "aids in gameplay progression," or rewards the player for engaging in drug use.

Writing on the Undead Labs forum, executive producer Jeff Strain shared the bad news with fans.

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Australian Classification Board Reveals Specific in Saints Row IV Ruling

June 26, 2013 -

Yesterday we reported that Saints Row IV had earned the dubious distinction of being the very first game to be refused classification under Australia's new age rating system for games. Now GameSpot has figured out exactly what got the game banned. Two things managed to get the game bumped from an expected R18+ rating to basically being banned in Australia.

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Saints Row IV Refused Classification in Australia

June 25, 2013 -

Saints Row IV earns the dubious distinction of being the very first game to be refused classification under Australia's new age rating system for games. The ratings board announced that Saints Row IV "includes interactive, visual depictions of implied sexual violence which are not justified by context. In addition, the game includes elements of illicit or proscribed drug use related to incentives or rewards. Such depictions are prohibited by the computer games guidelines."

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Australian Video Game Researchers Seek Common Ground to Improve Future Research

June 7, 2013 -

Monash University researcher Dr. Andy Ruddock from the School of English, Communications and Performance Studies and Brendan Keogh from the School of Media and Communication at RMIT (both in Australia, in case you didn't know) will host a seminar to discuss how better collaboration between media effects researchers and games studies researchers can find common ground and work together to improve understanding on the effects of violent video games on real world behavior.

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Classification Board Delays Release of State of Decay in Australia

June 6, 2013 -

The Australian Classification Board has held back the release of Undead Labs' open-world zombie survival title State of Decay for Xbox 360 in the region, according to the developer's official Facebook page.

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Aussie Gamers Raise $500K During Starlight Week 2013

May 30, 2013 -

Gamers in Australia have managed to raise $550,000 for the Starlight Children's Foundation as part of Starlight Week 2013, which took place in 400 EB Games (owned by GameStop) stores in the country April 29 - May 5. The week-long event offered in-store competitions, promotions, and donation drives.

Starlight CEO Louise Baxter expressed his gratefulness to EB and gamers in the country for their hard work and generosity:

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Australia Bans Dead Island: Riptide Ad

May 30, 2013 -

A new television ad for Dead Island: Riptide has been banned by Australia's Advertising Standards Board, despite appeals by its local distributor AIE that the content it was banned for was "contextually relevant" to the game. The content that got the ad yanked for broadcast was a couple committing suicide to avoid getting ripped apart by a pack of zombies.

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German Commissioner Expresses Concern over Xbox One's 'Always-On' Kinect

May 28, 2013 -

Update: This Kotaku story citing an unnamed Microsoft rep. notes that the Kinect does not have to be on all the time:

"Yes, you can turn the system completely off," the Microsoft rep said. "This would use no power and turn everything off. We’ll share more details about how it all works later."  Article author Stephen Totilo speculates that this involves pressing the console's power button.

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Australia's Bureau of Statistics Releases City Building Game

May 20, 2013 -

Australia's Bureau of Statistics has released an interesting game for iOS devices that uses real census data (circa 2011) from the country's various towns called Run That Town. Players build a town using real census data (which can include the real town they live in… in Australia) and run it.

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Layoffs Hit Team Bondi

April 18, 2013 -

Staff at L.A. Noire developer Team Bondi have been laid off after the company's in-development title Whore of the Orient was unable to find a publisher, according to a report on MCV Pacific. According to Superannuation Warner Bros. backed away from a potential publishing deal "right before last Christmas," the publisher never officially or publicly confirmed that it had anything to do with the project.

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Sega Studios Australia Closing Later this Year

April 5, 2013 -

Sega has confirmed with Kotaku that it plans to close its Brisbane-based development studio later this year. Sega said that it would close Sega Studios Australia later this year, but gave no particular reason for shutting down the operation.

The publisher says it will shut down Sega Studios Australia later this year; no rationale provided.

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R18+ Rated Mortal Kombat Komplete Edition Coming to Australia May 1

April 5, 2013 -

Now that Mortal Kombat Komplete Edition has managed to get an R18+ rating in Australia, Warner Bros has decided to give the mature rated PS3 and Xbox fighting game a release date. It will hit Australia on May 1 and will be priced at $39.95.

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Media Molecule Co-Founder Named 'Australian Woman of the Year in the U.K.'

March 14, 2013 -

Media Molecule co-founder and studio director Siobhan Reddy has been named Australian Woman of the Year in the U.K. for 2013. The award is sponsored by Qantas Airways and the networking organization Australian Business.

Reddy was born in Sydney but migrated to the United Kingdom in the 1990s. She is in charge of the Guildford, U.K.-based studio that developed the LittleBigPlanet series and is hard at work on its latest IP called Tearaway. She was honored with the award last night in London.

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Riot Games Opens New Studio in Sydney, Australia

February 28, 2013 -

While most big game developers and publishers have abandoned a lot of the studios they used to run in Australia, one company has decided that it is a good place to open up a new office. Riot Games, makers of the popular online multiplayer battle arena game League of Legends, announced that it has opened up a brand new studio in Sydney Australia.

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Queensland Finally Approves R18+ Classification for Video Games

February 14, 2013 -

Kotaku is reporting that Queensland has finally joined other states in Australia in officially approving an R18+ ratings classification for videogames after a false start earlier in the day when a press release was accidently released announcing that the R18+ rating had been approved by the government. All that needs to be done is for the governor of Queensland to sign it for the new ratings to be in force - expect that to take at least another couple of weeks.

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Mortal Kombat Gets R18+ Rating in Australia

February 14, 2013 -

GameSpot is reporting that NetherRealm Studios' Mortal Kombat has finally received a ratings classification in Australia. Two years ago the game was refused classification in the region twice due to its graphic and bloody contents, but thanks to the new R18+ adult rating classification in the region games like Mortal Kombat won't be (hopefully) banned for sale going forward.

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Mature-Rated God of War: Ascension Not Available in Queensland

February 8, 2013 -

The Australian state of Queensland is the only territory in the country that hasn't adopted the R18+ ratings classification for games, and this is proving to be a problem for anyone that wants to release a mature game in the region.

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Spartacus Legends Gets R18+ Rating in Australia

January 21, 2013 -

Australia's second game to receive an R18+ games ratings classification is Ubisoft's Spartacus Legends, according to Player Attack. Spartacus Legends is a free-to-play action game to be released on Xbox Live and PlayStation Network. It's based on the gritty and gory Starz original gladiator drama Spartacus.

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Valve Exploring the Possibility of Securing an R18+ Rating for Left For Dead 2 in Australia

January 17, 2013 -

In a post on the Steam forums (as reported by GameSpot), Valve Software's Chet Faliszek confirmed that the company is exploring legal options in resubmitting Left 4 Dead 2 for an R18+ ratings classification in Australia.

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Warner Bros. to Seek R18+ Ratings Classification for Mortal Kombat Komplete Edition in Australia

January 15, 2013 -

Warner Bros will submit Mortal Kombat Komplete Edition to the Australian Classification Board for classification under the newly introduced R18+ ratings classification, the company announced. The game was released in the US in February 2011.

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Ninja Gaiden 3: Razor's Edge First Game to be Rated R18+ in Australia

January 11, 2013 -

The very first game to be classified under the new Australian video games ratings classification of R18+ is Team Ninja's Ninja Gaiden 3: Razor's Edge for Wii U. Prior to the new rating - which went into effect officially on January 1, 2013 - games with the kind of content that Ninja Gaiden 3: Razor's Edge contains would be refused classification and would effectively be prohibited from being sold in the country.

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Indie Studio Takes Stand Against Over-Priced Games in Australia

January 7, 2013 -

Melbourne Australia-based indie game developer Endgame Studios is tired of the high prices that gamers in the region have to pay for video games (compared to Europe and other regions) and has decided to voice their opinion about how much they think it sucks. In a post entitled "A stand against exorbitant Aussie game prices!," the studio says that Australian gamers are asked to pay 50 - 100 percent more than American consumers due to - according to publishers and distributors - currency exchange rates.

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Poll: Will Australia's R18+ Rating Change Anything?

January 2, 2013 -

As we reported earlier today, Australia now has an R18+ rating for its video games.

Hooray!

But will the extra rating change anything?  The government still has the ability to refuse classification.  Will particularly violent titles be released under the new adult rating or will they just get banned anyway?

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R18+ Ratings Classification for Games Goes Into Effect for Australia

January 2, 2013 -

On January 1, the Australian R18+ classification for video games went into effect. Prior to that, Australia remained one of the few developed countries not to have a classification equivalent to a "mature" game rating. In the past, games that had content that was considered too mature for the country's MA15+ category would often be refused classification - effectively games at this level were banned for sale in the region.

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iGEA CEO: New Game Classifications for Australia are Already Slowly Becoming Irrelevant

December 12, 2012 -

Australia's new classification guidelines due to take effect on Jan. 1, 2013 are already becoming irrelevant, according to the Interactive Games and Entertainment Association (iGEA) CEO Ron Curry.

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Queensland Government Delays Implementation of R18+ Ratings for Games

December 3, 2012 -

GameSpot is reporting that the government of Queensland, Australia will not sell games marked with the new R18+ rating in the state until sometime after February 7, 2013.

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'1378' Creator Reveals New Project

November 13, 2012 -

A new video game that will be highlighted at the Games for Change conference hosted by RMIT in Melbourne on Thursday and Friday hopes to raise awareness about refugees seeking asylum in Australia. Refugees often take dangerous journeys on the open seas to reach the shores of friendly democracies. The game puts players in the shoes of these "boat people" who are trying to make their way to places like Australia to find safe haven and the kind of freedom and opportunities not available to them in their native lands.

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'Experts' Weigh in on Interactive Games and Entertainment Association Australian Survey About Games

November 5, 2012 -

Seizing on a new national survey in Australia, two "experts" have used it as an opportunity to warn parents of the dangers of video gaming. A survey conducted by the Interactive Games and Entertainment Association with the help of Bond University, found that right around 95 percent of boys between the ages of 6 and 15 described themselves as gamers. The survey of more than 1200 Australian households also found that the most popular genres among this age group were first-person shooters, action and fighting games and role-playing games.

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Is King right? Should all games adopt the free-to-play model?:

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Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
Matthew WilsonSF have to build upwards they have natural growth limits. they can not grow outwards. ps growing outwards is terable just look at Orlando or Austin for that.04/16/2014 - 4:15pm
ZippyDSMleeIf they built upward then it would becoem like every other place making it worthless, if they don't build upward they will price people out making it worthless, what they need to do is a mix of things not just one exstreme or another.04/16/2014 - 4:00pm
Matthew Wilsonyou know the problem in SF was not the free market going wrong right? it was government distortion. by not allowing tall buildings to be build they limited supply. that is not free market.04/16/2014 - 3:48pm
ZippyDSMleeOh gaaa the free market is a lie as its currently leading them to no one living there becuse they can not afford it makign it worthless.04/16/2014 - 3:24pm
Matthew WilsonIf you have not read http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/ you should. It is a bit stats heavy, but worth the read.04/16/2014 - 2:04pm
Matthew Wilsonthe issue is when is doesn't work it can screw over millions in new york city's case. more often than not it is better to let the free market run its course without market distortion.04/16/2014 - 9:36am
NeenekoTrue, and overdone stagnation is a problem. It is a tricky balance. It does not help that when it does work, no one notices. Most people here have benifited from rent controls and not even realized it.04/16/2014 - 9:23am
ZippyDSMleehttp://www.afterdawn.com/news/article.cfm/2014/04/15/riaa_files_civil_suit_against_megaupload04/16/2014 - 8:48am
 

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