The saga of Republican VP nominee Sarah Palin continues...
In the latest revelation, British newspaper The Telegraph reports that the father of pregnant 17-year-old Bristol Palin's baby is Levi Johnston, a self-described "redneck" hockey player.
The couple have been dating for a year, according to officials in their home town, and Bristol regularly cheers on her man at games...
On his MySpace page, since removed from the Internet, Johnston describes himself as a "f****n' redneck" and reveals: "I live to play hockey. I like to go camping and hang out with the boys, do some fishing," before warning that of anyone annoys him, he will “kick ass".
Poignantly, in the one part of the site where it asks about children, he wrote, "I don't want kids."
Meanwhile Hollywood Celebs Gossip picks up The Telegraph's report and adds in the the gamer bit (source not immediately clear):
Since Bristol Palin’s pregnancy news was broken out, those profanity-laden words have been withdrawn from the social network site, replacing with “I enjoy hanging with my buds and playing a good video game. Thanks for looking at my site!”
GP: A look at MySpace seems to indicate that at least three pages have created in Levi's name. Some or all are obviously fakes. For now, we're taking all of this info with a large grain of salt.
UPDATE: A GP reader wrote in to object to the story as not appropriate for the site. Here are my thoughts on that:
I agree with [the reader] to a point. I don’t love the story, either. However, I can guarantee you that *every* mainstream news organization is going to cover the “father of the baby” story by tomorrow morning, and on that basis alone I do not have a problem being early with it. And, I always seek to bring any connection between politics and gaming to the forefront. He’s reportedly a gamer, this is a high profile story.
Nor do I have a political dog in this fight. Personally, I don’t think the pregnancy is politically relevant. But, absent my beliefs, it has become an international story. So, it gets covered.
South Africa's Independent Online reports on yet another attempt to link media violence to the real deal.
The IO reports that Cape Town-based watchdog group the Family Policy Institute has petitioned South Africa's government to recall all music containing violent lyrics and all video games with violent content.
FPI spokesman Errol Naidoo made the request, expressing the group's concerns over potential negative influences on young people. The move comes in the wake of the samurai sword killing of a 16-year-old by a schoolmate who allegedly dressed himself like Slipknot drummer Joey Jordison (left).
Prefering not to wait for any type of inquiry, Naidoo requested the recall of the games and CDs "pending the outcome of the investigation". From the Independent Online:
Naidoo cited the case of two US teens who were convicted of murder in 2003 after stabbing a friend 20 times and slitting his throat after listening to Slipknot's song Disasterpiece.
He also cited the case of Bangkok teenager Polwat Chinno who had killed a taxi driver by punching and stabbing him after playing the computer game Grand Theft Auto. "Police believe he was acting out a scene in the violent video game," Naidoo said.
He said there was no guarantee that removing violent music and games would prevent violent behaviour, but that it would "provide added peace of mind for families".
Thursday's newsletter from gamesindustry.biz contains a terrific editorial on the controversial targeting of file sharers by five U.K. game publishers.
It's a real eye-opener.
Although many gamers were incensed by the attack, gi.biz goes beyond mere opinion and lays out some troubling facts behind the ham-fisted campaign being waged by Atari, Codemasters, Topware Interactive, Reality Pump and Techland:
None of the big publishers or platform holders have touched the action with a barge pole... A group of tier 2 and tier 3 companies... have hired a firm called Davenport Lyons to take action against private individuals for using file-sharing networks to distribute games. This, it appears, is a Davenport Lyons "speciality"...this is a company whose reputation is coloured by a history of threats against private individuals...
Davenport Lyons... appear to be using data from a company called Logistep... there have been serious concerns over the legality of Logistep's methods in several European states. In... Switzerland, it stood accused of violating the law in its pursuit of pirates... In France, a lawyer who was working with Logistep was recently banned from practising law for six months for almost exactly the same behaviour which Davenport Lyons has just demonstrated in the UK...
That seems to be why the shock-and-awe tactics of this mass mailing are being employed. £300 or thereabouts is a nice figure - enough to sting badly... but not enough for most people (innocent or guilty!) to be willing to go and hire a lawyer and fight the case...
In that case, "grubby" doesn't begin to describe it - just as, when innocent people start receiving those letters and clamouring in large numbers to the media, as they inevitably will, "PR disaster" doesn't begin to describe what will happen next.
Fight piracy. Fight it with every weapon in the arsenal - but play fair. This kind of dirty, nasty and legally questionable action will do nothing other than bring the industry into disrepute...
GP: Bravo, gi.biz!
A controversial new book fingers video games, television, and digital communications as culprits in the author's indictment of modern youth culture.
The book is The Dumbest Generation: How the Digital Age Stupefies Young Americans and Jeopardizes Our Future (Or, Don't Trust Anyone Under 30) by Emory University professor Mark Bauerlein. Canada.com has a lengthy interview with the author:
Something insidious is happening inside their heads. Young Americans today are no more learned or skilful than their predecessors, no more knowledgeable, fluent, up-to-date, or inquisitive, except in the materials of youth culture.
What then, Canada.com asks, does Bauerlein make of the widespread involvement of young people in the Barack Obama campaign?
...if it turns out that we have 75 per cent of young people voting in this election, then I will be happy to say that my comments about civic apathy were wrong. But if inspiration proves to be their only motive and their participation falls in later elections when an Obama is absent, then my initial suspicion will be correct. We need a diligent citizenry, and not merely a momentarily inspired one.
The book's description on Amazon says, in part:
The Internet, e-mail, blogs, and interactive and hyper-realistic video games promised to yield a generation of sharper, more aware, and intellectually sophisticated children... we assumed that teens would use their knowledge and understanding of technology to set themselves apart as the vanguards of this new digital era.
That was the promise. But the enlightenment didn’t happen. The technology that was supposed to make young adults more astute, diversify their tastes, and improve their verbal skills has had the opposite effect. According to recent reports, most young people in the United States do not read literature, visit museums, or vote. They cannot explain basic scientific methods, recount basic American history, name their local political representatives, or locate Iraq or Israel on a map...
What’s black and white and read all over?
A newspaper, but if veteran games industry marketer Bruce Everiss has anything to say about it, that should not include the UK’s Daily Mail:
They really are just trying to sell newspapers with sensationalism because nobody with a brain can be stupid enough to believe what they have written.
Everiss took umbrage with an article concerning Madworld, Sega’s upcoming bloody brawler that’s being developed exclusively for the Wii. The Daily Mail suggested that the game would tarnish the Wii’s family-friendly image and quoted a UK watchdog group that is calling for a BBFC ban on the as-yet unreleased title.
For his part, Everiss offered a point-by-point counter to the Mail’s claims.
-Reporting from San Diego, GamePolitics correspondent Andrew Eisen...
Over the past week there has been much written about accused Thai killer Polwat Chinno (at left, supposedly re-enacting his crime for investigators).
Police in Bangkok claim Chinno's alleged murder of a taxi driver was sparked by his playing of Grand Theft Auto.
On that score our attention was caught by this excerpt from yesterday's edition of The Telegraph:
After the stabbing, [Chinno] tried to steal the taxi with the dead driver in the back seat, but did not know how to drive. Neighbours in Soi Jaran Sanitwong in central Bangkok called police after Polwat constantly pressed on the horn as he reversed into a dead end. When police arrived Polwat had locked himself in the car.
...all of which begs the question:
If Grand Theft Auto supposedly trained this 19-year-old man to kill so effectively, how could it be that it didn't train him to drive very effectively? After all, we'd estimate (conservatively) that GTA players spend at least 25% of their game time cruising around the series' open environments in a wide array of vehicles.
Spanish newspaper La Vanguardia reports that an association of taxi drivers has called for a ban on Grand Theft Auto.
We're working from an imprecise Google translation, but the basics of the story are that Josep Maria Goñi, secretary general of the Catalan Taxi Federation, has requested that the Spanish government pull GTA titles off the market.
Goñi makes it clear that the Taxi Federation's request is based on the Thailand murder case. The cabbie spokesman didn't stop at GTA, however, calling for a ban on all games with a high level of violence or which "celebrate" drug trafficking or prostitution.
GP: We've always found the GTA series to be fairly sympathetic to cabbies. After all, they get mega-tips if you warp to your destination. You can even play as a driver, racing fares around town to earn some in-game cash. And, as GameSpot points out:
There are no actual missions in GTAIV which require players to rob, stab, or kill a taxi driver...
The head of a Malaysian consumer rights organization has called for a ban on Grand Theft Auto and similarly violent video games.
The move comes following the murder of a Bangkok cabbie last Saturday. Thai government officials were quick to link that killing to what they said was the 19-year-old suspect's Grand Theft Auto play.
In an op-ed for the Star Online, Mohamed Idris, president of the Consumers Association of Penang, writes:
It was recently reported that the Thai authorities have banned a computer video game known as Grand Theft Auto... Violent video games and television programmes have previously been linked to expressions of violence and aggression in young viewers. It is time for the authorities to act.
If this particular video game is available in Malaysia, CAP calls on the Ministry of Domestic Trade and Consumer Affairs to immediately halt its sales and ban this game. The Ministry should also warn the public and any stocks that have already been sold should be recalled.
CAP also calls on the Ministry to initiate immediate measures to weed out similar games and halt sales and also their use in video game arcades.
GP: It's very odd to see a consumer group demanding censorship. One might think that the CAP, which has the stated objective of giving a voice to the little people, would prefer that Malyasian consumers have choices in their entertainment.
In the wake of Saturday's highly publicized cabbie murder in Bangkok, there's more bad news for Grand Theft Auto.
Police in Fulton County, Georgia say that three teens arrested for a series of car arsons claim that they used GTA-inspired Molotov cocktails to set the vehicles ablaze.
WSBTV-2 reports:
Fulton County officials said they have arrested three teens and charged them with 57 felony counts in connection with a recent series of car bombings with Molotov cocktails in the city of Milton, north of Atlanta.
Officials said the teens -- ages 15 and 16 -- told authorities they learned "how to do it" from playing the video game "Grand Theft Auto."
The Gawker Media Network has gaming super-blog Kotaku in its stable, presumably to handle the video game coverage chores.
And, judging from this poorly-reasoned post by blogger Hamilton Nolan, it's clear that Gawker itself ought to stick to celebrity gossip and let Kotaku do the heavy lifting when it comes to game issues. From Nolan:
This is an absolute nightmare scenario for video game manufacturers, who must now be thanking their Pagan gods that it didn't happen in the US: a teenager in Bangkok murdered a taxi cab driver in an attempt to reenact a scene from Grand Theft Auto.
Where has Nolan been?
First, in recent years there have been high profile wrongful death suits filed against teen killers who played GTA in both Alabama and New Mexico. The Alabama case is still going on, the New Mexico case was tossed. Further back there have been unsuccessful video game suits based on the Columbine and Paducah school shootings.
Second, Nolan has apparently taken the initial newspaper and Thai government accounts at face value. Even a little scrutiny indictates that a standard-issue taxi robbery gone bad is the far more likely scenario.
The details of the crime seem to confirm the worst fears of all anti-video game crusaders: a good kid led astray, and willing to do anything to get his fix of violence...
The incident makes GTA look like a mix of the worst elements of trashy media and crack cocaine. Rockstar, which makes the game, hasn't commented, but they'll have to do something serious. The day this happens in America is the day video game content regulation becomes a reality.
Good kid? That's hard to know from a distance, but as GamePolitics reported earlier today, there are some indications that Polwat Chinno was a troubled kid. Wait, at 19, a troubled man.
Moreover, Rockstar will just ride this out as they always do. Finally, claims that games have sparked horrific crimes have already been made in the U.S. several times, as we've pointed out. Video game content legislation has failed and games remain protected speech under the Constitution.
A few more details have emerged on the alleged killing of a Bangkok cab driver by 19-year-old Polwat Chinno (left), said by Thai authorities to be "obsessed" with Grand Theft Auto.
The Bangkok Post reports:
The Family Network yesterday called on the Culture Ministry to ban the Grand Theft Auto (GTA) video game franchise after incidences of copycat violence by players.
In its statement, the network blamed GTA for at least two violent incidents, including the fatal stabbing of taxi driver Kuan Phokang on Sunday by Polwat Chinno, a 19-year-old student known to be an obsessive player of the game.
GP: It's unclear at this point exactly what type of organization the Family Network is. The group is mentioned at this site.
According to the Family Network manager Wanchai Boonpracha, a shooting at Talad Thai wholesale market in Pathum Thani last year was also copied from one of the games.
He said the granting of a licence to the online version of the game by the Office of National Cultural Commission in August last year made it readily available at internet cafes and games arcades, increasing the likelihood of copycat crimes by teenagers.
"The Family Network demands the Culture Ministry revokes the licence of GTA and other games with inappropriate violent and sexual content" Mr Wanchai said in the statement.
He said that GTA was banned in several countries, including Australia and England.
GP: The GamePolitics coverage of the Pathum Thani market shooting is here. Wanchai Boonpracha is incorrect regarding Australia and England. The game was never banned in the U.K. (perhaps he is thinking of Manhunt 2) and the Australian market received GTA IV with the hooker animations removed.
Amporn Benjapolpitak of the Mental Health Department, doubted that the video game was entirely to blame for Mr Polwat's behaviour.Ms Amporn yesterday interviewed Mr Polwat's friends and teachers at school and found that he had suffered from heightened anxiety.
"I don't think excessive playing of the game is the sole cause. There must be other causes too," she said. "His friends told me that [his personality] had changed."
GP: So, perhaps initial reports of a totally together teen made homicidal by GTA were not totally accurate? A second Bangkok Post article contains additional misinformation under the headline Games of Subversion:
The Public Health Ministry, which has monitored the impact of thse games on the mental and physical health of young Thais, yesterday released a list of 10 online games which have been banned in the United States since last year because of their inappropriate content...
They are: Manhunt; Scarface; 50 Cent: Bulletproof; 300: The Video Game; The Godfather; Killer; Resident Evil 4; God of War; Hitman: Blood Money; and Grand Theft Auto.
GP: There has never been a video game banned in the United States.
A story receiving widespread media play this morning details the arrest of a 19-year-old Thai man who allegedly robbed and murdered a Bangkok cab driver. According to police sources, Polwat Chino told investigators he was re-enacting a scene from Grand Theft Auto IV.
Reuters reports that GTA IV has been removed from retail shelves and arcades (we're assuming that in Thailand players can play console games for a fee). From the article:
Police in Bangkok said that the youth "had wanted to find out if it was as easy in real life to rob a taxi as it was in the game."
...Chino, described by his parents as polite and diligent... had paid to play the game at a local shop in Bangkok, and said he had needed more cash to continue playing it and that the taxi driver looked like an easy target.
GP: So, was he re-enacting a scene from the game or just looking for someone to rob? Reuters continues:
A senior official at Thailand's Culture Ministry, which has been pursuing tougher regulation of violent games such as Grand Theft Auto, said the murder was a wake-up call for authorities, and urged parents to take note of what their children were playing.
"This time-bomb has already exploded and the situation could get worse," the official was quoted as saying. "Today it is a cab driver but tomorrow it could be a video game shop owner." Thai authorities have been pushing for a rating system on video games, as well as restrictions on how long youths can spend playing games in video arcades.
GP: Given the Thai government's history of censorship, this case will likely not receive the type of media scrutiny and follow-up that it deserves. Not to rush to judgment, but the situation as described in the news report (including the very convenient photo at left of the suspect re-enacting his crime for police) couldn't be more perfect for a government seeking a justification for a video game crackdown.
We also note that the suspect, who reportedly stabbed the victim 10 times, is wearing what appears to be a very clean white shirt (i.e., no blood). Stab someone ten times from arm's length and closer and you're going to get blood on your clothing. And yes, he could have changed clothes, but we don't really know.
When last we visited the conservative-themed Townhall.com, blogger Kevin McCullough was claiming that Mass Effect featured customizable sodomy. McCullough's comments (since deleted) were apparently noticed by Fox News, which led to the even more memorable Cooper Lawrence debacle.
Townhall.com has jumped back into the game-bashing business with a post by blogger-author-movie critic Michael Medved who asserts that Grand Theft Auto IV is making war on middle-class values. Whatever they are...
From Medved:
Despite demagogic and alarmist claims that a relentless “War on the Middle Class” has left ordinary Americans pummeled and powerless, middle income people still manage to find enough money to secure most of life’s true necessities – like the grotesquely violent and anti-authoritarian video game Grand Theft Auto IV, which shattered all sales records in its first week of release...
The stunning success of a game that glorifies guerilla warfare, murder, irresponsible driving, prostitution, cop-killing, international conspiracies and, of course, car theft highlights the real threat to the American Way of Life: it’s not the war on the middle class; it’s the war on middle class values... the decision by so many consumers of every age and income group to invest countless hours of time in the dark world of Grand Theft Auto IV nonetheless demonstrates a threat to American values.
As Nate Ralph notes at Wired Game|Life, since when did "anti-authoritarian" become a bad thing? Ultimately, Medved relates GTA IV as a threat to, well, just about everything:
The vibrant economy gives working Americans more choices than ever before. The decline of middle class values – saving, deferred gratification, reliability, self-control, family loyalty, respectability – makes it somewhat less likely that they will make the right choices to promote their health, happiness and long-term prosperity.
Forget about LaDainian Tomlinson. Longtime NFL watchers still maintain that Jim Brown is the best running back to ever play the game.
And now Brown is suing EA and Sony over what he says is the inclusion of his likeness in EA's best-selling Madden series. According to a report on Bloomberg
Brown, who left the National Football League to become an actor and starred in the movies "The Dirty Dozen'' and "Any Given Sunday..." [alleges that] the character, part of the "Real Old School Teams and Players'' series, is a muscular, African-American running back wearing the number 32 jersey who is featured in the game's "All [Cleveland] Browns Team,'' Brown said in a complaint filed yesterday in state court in New York.
Brown, who was number 32 for the Cleveland Browns, said in the complaint that he "never signed away any rights that would allow his likeness to be used...'' Brown said in the complaint that, when he played football, "the NFL had league wide policy that players shall have no lawyers or agents when negotiating compensation. Video games were not invented yet and no union to obtain rights from existed.''
Active NFL players are covered - and receive compensation - under licensing agreements with the NFL Players Association. Some retired players have received funds as well, but the numbers are typically smaller than for active players.
Via: GameDaily
In the wake of this month's poorly-regarded E3, the ESA is using e-mail to survey attendees concerning the show.
While the 20-question survey is a rather brief and not especially probing, it's good to see the ESA, which has operated the show since it began in the mid-90's, beginning to do damage control.
On the other hand, most, if not all, of E3 08's problems have already been well-documented by the gaming press.
There have been a number of instances in which U.S. government officials have attempted to link video game technology with terrorism, occasionally with comic results.
GamePolitics has just located a terrorism speech delivered in May, 2007 by Rep. Sue Myrick (left). We don't believe this has been previously reported in either the gaming or mainstream press.
In the speech, the North Carolina Republican, a member of the powerful Energy and Commerce Committee, offers no explanation or amplification while linking terrorist training with "Japanese video game websites":
Terrorists frustrate our intelligence agencies because they use Internet techniques that can't be easily traced... They are sending training and recruitment videos over Japanese video game Web sites because the traffic and file sizes are so large, intelligence officers cannot easily differentiate jihadist files from regular video game files. They post pornographic sites as the front to their Web sites because they know government workers are forbidden to access pornographic Web sites and therefore cannot go further to access their actual Web site...
We must not allow the Internet to be a safe haven for terrorists.
GP: Also missing from Rep. Myrick's speech is any explanation as to why Japanese video game websites would be targeted to the exclusion of games sites located in other countries. And the bit about government workers not accessing porn sites? We think she needs to double check that one...
Yesterday GamePolitics reported on the first part of a video game retail sting conducted by reporter Joce Sterman of Baltimore's ABC-2. Readers may recall that Best Buy registered a perfect score by turning down an underage secret shopper during all three attempts to purchase M-rated game. Target? Not so good...
In part 2, GameStop came up a winner, also registering a perfect score. That's not too surprising given that the Federal Trade Commission reported earlier this year that GameStop clerks successfully carded the government agency's secret shoppers 94% of the time.
Wal-Mart and Circuit City, however, did not fare as well. From the ABC-2 report:
[The secret shopper] was also carded at the Circuit City in Towson, but employees at two of their other stores in Catonsville and Rosedale didn't even ask... The games he pocketed from those places were Prey and Vice City Stories from the notorious Grand Theft Auto series...
Our mystery shopper got plenty of action on his trips to Wal-Mart. One store in Pikesville turned him down, but two others in Towson and Port Covington were a success on the sale... This time he walked away with Timeshift and Halo 3.
Both Circuit City and Wal-Mart issued statements apologizing for their employees. Circuit City said:
We will talk with management at the stores to determine exactly what happened. When we do, we will take appropriate action... Circuit City does not carry video games and computer software which receive the "Adult Only" rating... Our store associates receive training regarding the sale of mature content when they first start to work at Circuit City and ongoing training on the subject... Store associates are instructed that failure to enforce the policy could result in consequences up to and including termination of employment.
From Wal-Mart:
Though we do not have the details of your report and it sounds like an isolated situation, we are working with management at these two stores who already are taking steps to ensure associates understand the importance of ID check and this policy.
In his PressSpotting column which ran on GameSpot yesterday, scribe Kyle Orland looked back at last month's ugly dust-up between the ESA and GamePolitics.
Kyle writes, in part:
Claiming that GamePolitics has a history of "anti-ESA vitriol" just isn't supported by the facts. Yes, GamePolitics covered the ESA's recent troubles retaining members, but so have countless other sites that have nothing to do with the ECA. What's more, GamePolitics' coverage has been relatively moderate compared to the blistering portrayals of the organization in some corners of the gaming blogosphere.
While I appreciate the support, I'd be remiss if I did not point out that Kyle is off the mark when he refers to the ECA which owns GamePolitics as a "rival" of the ESA. They're completely different animals.
Hal Halpin created the ECA to represent video game consumers, while the ESA has been around since 1994, representing video game publishers. What this means is that any individual could become an ECA member, if they choose to. Only game publishers can join the ESA.
Perhaps an easier way to think of it is: ECA is game buyers; ESA is game sellers. While there is some common ground (e.g. - censorship), the interests of gamers and publishers often diverge widely.
Back to the point, there's really so much I could say here. For today I'll simply point out that for the ESA to charge me with "anti-ESA vitriol" is ludicrous. Here's an organization that sat on its hands for years while Jack Thompson said the most vile things about its president, comparing him to Saddam Hussein and Joseph Goebbels.
That former ESA boss, by the way, was a guy I very much respected. Didn't always agree with, mind you, but respected. The organization has the same P.R. guy now as then, by the way, so what's different? Why am I suddenly the one with the "vitriol"?
Different management, for one thing, so maybe that's part of it. Beyond that, I've broken a few ESA stories this year, ones they probably didn't like (closure of the New York office, member company departures), but reporting the news is my job. It's a competitive business and in this arena, being first with a solid story is what it's all about.
I've also dinged them on a few issues (2007's mod chip raids, failing to speak up on the Mass Effect-Fox News debacle, signing Gov. Rick Perry to keynote E3) and, again, as a commentator, that's part of my job description.
That said, I'm certainly not against the ESA as an entity. The video game industry surely needs a voice in Washington and in state legislatures. It needs an organization to represent its interests. I may not always agree with what the ESA does, but that comes with the territory.
While I'm at it, let me describe the relationship between GamePolitics and the ECA: ECA owns GamePolitics. They pay me to edit the site, and I operate it just as I have since I founded GP in early 2005. Hal Halpin's office is in Connecticut. Mine is in Pennsylvania. I see Hal a couple of times a year at trade shows. The last time we were face-to-face was November, 2007 at VGXPO here in Philly. I'll see him at E3 later this month.
Hal and I trade a few IM's and e-mails on most days, have the very occasional phone call. But from Day One, Hal has insisted on maintaining GP's editorial freedom; I wouldn't have it any other way.
Obviously, Hal is running a business with the ECA and hopes to sign up as many members as he can. I wish him all the best with those efforts, but I don't get involved in that aspect. I mention this by way of demonstrating that while we get along quite well, the ECA does not dictate, approve or edit GP's content in any way. I was very pleased to see that Kyle Orland understands this:
There's a difference between being owned by a company and being a paid shill for that company. GamePolitics is clearly the former but not the latter.
UPDATE: GamePolitics stories tagged with "ESA" as far back as August, 2007 are listed here. If you want, you can decide for yourself on how fairly I've covered the ESA.
While many churches are embracing video game nights as a means of reaching out to youth, a pastor in Newport News, Virginia would like to see violent video games and rap music go up in smoke.
As reported by the Daily Press, Rev. Richard Patrick, 42, blames violent entertainment for the crime which he says has affected 90% of his congregation in one way or another:
We are considering having something similar to a rally where parents and children can bring CDs and video games that they consider are destructive to the mind set of our youth and have a burning...
Young people are being influenced by what they see and what they hear. They are being influenced by television ... television and videos are telling young people a vision but something that's not reality...
[Violent media] has a tremendous influence on young people and violence. That's basically all they see. Most of them try to emulate what they see, when in reality, the people they see don't even live in those communities. Some of the rappers they see on TV portraying crime don't live in the urban areas — they live in the suburbs somewhere. It's all a facade.
The Associated Press reports that a 25-year-old man went on a rampage in downtown Tokyo today, killing at least seven people in the famed Akihabara district.
The killer apparently ran over several people with his truck before stabbing 18 more. According to the AP:
[Akihabara is] Tokyo's premier electronics and video game district... known as Electric Town, [it] is wildly popular with Japan's cyber-wise youth.
A CNN report adds:
The Akihabara district, where the attack took place, specializes in electronic gadgets and video games and is popular with people interested in comic books and distinctive fashion.