Microsoft: 'Rise of the Tomb Raider' Deal has an Expiration Date

August 13, 2014 - GamePolitics Staff

Despite what was said at Microsoft's Gamescom Xbox briefing yesterday, and by Crystal Dynamics and Square Enix executives following the event, Rise of the Tomb Raider isn't an exclusive in the sense that it will never ever appear on any other platforms. According to what Microsoft's Phil Spencer tells Eurogamer, the game's exclusivity has an expiration date.

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EA Has No Plans for Madden 15 Demo On Any Platforms

August 11, 2014 - GamePolitics Staff

Electronic Arts will not be releasing a public demo for Madden 15; instead it will focus on offering giving subscribers of EA Access the full game five days before it releases. EA Access is now out of beta and available on Xbox One. EA Access is available only on Microsoft's Xbox One for $4.99 per month or $29.99 per year.

A Madden 15 demo will not be made available on Xbox One or any other platform, much to the chagrin of consumers.

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'Flappy Birds' Returns - But Only For Amazon Fire TV

August 4, 2014 - GamePolitics Staff

Vietnam-based indie developer Dong Nguyen's popular mobile title, Flappy Birds, has returned with a new title, but it is only available via the Amazon Fire TV set-top box/micro console. While the core gameplay of the game - flying a goofy bird through pipes and ghosts - remains intact, the game does offer some new features such as multiplayer, Person vs Person mode, more obstacles, and (apparently) more challenging gameplay. The game supports the Amazon Fire TV remote and the compatible controller.

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Koch Media Buys 'Homefront' from Crytek

July 30, 2014 - GamePolitics Staff

Koch Media and its publishing label Deep Silver announced that they have acquired the Homefront brand and all related assets from Crytek. The deal encompasses all things Homefront-related including the latest game in the series that was being developed by Crytek UK - Homefront: The Revolution. The game will continue to be developed in the newly formed Nottingham-based Deep Silver Dambuster Studios.

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Team Newbee Wins The International, Earns $5 Million

July 22, 2014 - GamePolitics Staff

The final of the official Dota 2 International world championship took place yesterday, with Chinese team Newbee winning the $5 million prize pot. Newbee beat another team from China, ViCi Gaming in front of a capacity crowd at Seattle's Key Arena. As a team, Newbee took home $5 million, while runner-up team ViCi Gaming received $1.5 million. The third-place team, North America's Evil Geniuses, earned $1 million total.

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Bungie Settles With Former Composer

July 22, 2014 - GamePolitics Staff

GamesBeat reports that Marty O’Donnell, the composer for the hit shooter series Halo, has settled a lawsuit against Bungie chief executive Harold Ryan. A King County Superior Court judge in Seattle has approved a deal in which Ryan will pay O’Donnell more than $95,000 to settle legal claims related to a lawsuit that O’Donnell filed in May.

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'Kim Kardashian' Game Could Net $200 Million in Annual Revenue for Glue Mobile

July 11, 2014 - GamePolitics Staff

Glu Mobile's Kim Kardashian iOS game is set generate $200 million annual revenue for the company, according to one analyst. The game has already boosted the company's share price by 40 percent in less than a month, and according to what analyst Doug Creutz told Bloomberg, revenue from Glu's game Kim Kardashian: Hollywood could reach $200 million for the year.

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16 Million Copies of 'Minecraft' for PC and Mac Sold To-Date

July 10, 2014 - GamePolitics Staff

Sales of the PC and Mac versions of Minecraft have surpassed 16 million copies, according to developer Mojang's official site for the game. The impressive number is up from up from the 15 million copies the company revealed in April and the 14 million copies it announced in February.

Minecraft Pocket Edition sales surpassed 21 million units in April, while 12 million copies of Minecraft Xbox 360 Edition had been sold as of February, according to Mojang's internal sales figures.

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The Return of Microsoft Flight Simulator

July 9, 2014 - GamePolitics Staff

UK-based Dovetail Games announced that it has signed a global licensing deal with Microsoft to develop and publish all-new games based on Microsoft’s popular flight simulation technology. The company said in a press release today that it is currently investigating new concepts in this area and is expecting to bring a release to market in 2015.

Dovetail Games also announced that it acquired the rights to distribute Microsoft Flight Simulator X: Gold Edition via Steam. The new release on Steam will be sold under the name, Microsoft Flight Simulator X: Steam Edition.

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Some Fans Reject EA's Explanation On Cutting Swimming Pools and Toddlers From 'The Sims 4'

July 8, 2014 - GamePolitics Staff

When fans of EA's upcoming The Sims game -- The Sims 4 -- heard that swimming pools and toddlers would not be in the game at launch (or possibly ever), they were upset. A recent post from EA's Rachel Franklin on The Sims 4 blog hoped to explain why these things were excluded and calm down any backlash from The Sims community. But it seems like Franklin's rather lengthy explanation has done little to nothing to calm down the community.

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Humble 2K Bundle Launches

July 8, 2014 - GamePolitics Staff

Humble Bundle's latest bundle may just be the biggest offering yet. Today it announced the Humble 2K Bundle, offering a bunch of 2K Games' latest and greatest games.

Pay $1 or whatever you want for BioShock, The Darkness II and The Bureau: XCOM Declassified.

If you pay more than the average price (currently at $5.60), you can get your hands on BioShock 2, Mafia II and Spec Ops: The Line.

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Over 54 Million Copies of 'Minecraft' Sold to Date

June 26, 2014 - GamePolitics Staff

Mojang has announced that its flagship title Minecraft on consoles has surpassed sales on PC and Mac. According to a tweet from Mojang Data Analyst Patrick Geuder, the console versions of the game (PS3 and Xbox 360) have finally passed Windows and Mac versions.

Mojang did not offer specific breakdowns on sales for the myriad of platforms the game is available on. Geuder also noted that Minecraft across all platforms has surpassed the 54 million units sold mark.

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King Joins Ukie

June 25, 2014 - GamePolitics Staff

Candy Crush Saga developer King has joined UK video game industry trade group, Ukie. Ukie claims that its membership is over 200 businesses across the interactive entertainment sector. King, who is best known for creating the Candy Crush Saga game and for suing anyone who uses the words "Candy," or "Saga," became a publicly traded company in the United States this year.

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Scammers Take Advantage of World Cup to Steal Xbox Live and Origin Account Info

June 19, 2014 - GamePolitics Staff

Security firm Malwarebytes has uncovered a phishing scheme on Instagram that may have already claimed some victims. The scam takes advantage of the World Cup going on this week, by pretending to be EA support on Twitter and lures people to an Instagram page offering new / exclusive FIFA 14 characters for free as long as you visit the link in the profile.

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Former 'God of War' Creative Director Now Works for Respawn

June 13, 2014 - GamePolitics Staff

Stig Asmussen has confirmed with Polygon that he has been working at Titanfall developer Respawn Entertainment for "a couple months" on an unannounced project.

Respawn co-founder Vince Zampella told Polygon in a response to him joining the company, that it was "super excited to have him."

Asmussen spent the last 12 years with Sony Computer Entertainment America, working his way up from lead environment artist on God of War to creative director on God of War 3.

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Temple Run Series Downloaded Over One Billion Times

June 4, 2014 - GamePolitics Staff

The popular and often copied Temple Run games on the Apple App Store have been downloaded one billion times, according to GII. Developed by Imangi Studios, Temple Run and Temple Run 2 are world-running platformer games that are extremely popular and have been cloned by other developers trying to cash in on the games' popularity.

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Take-Two: BioShock, Red Dead Redemption Not Dead

May 30, 2014 - GamePolitics Staff

Take-Two Interactive CEO Strauss Zelnick revealed yesterday during a Cowen and Company analyst conference (covered by GameSpot) that a new Red Dead Redemption game is on the way and that BioShock is not dead.

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Wolfenstein: The New Order Beats DayZ on Steam

May 27, 2014 - GamePolitics Staff

The top selling game on Steam from May 18-24 was Wolfenstein: The New Order, knocking DayZ off the top spot of this week's Steam top sellers chart. Supergiant's Transistor also sold well enough to come out on top over Bohemia's Early Access title, grabbing the runner-up spot and relegating DayZ to third.

Pre-orders for Watch Dogs continue to keep the upcoming game near the top of the charts as well, while discount specials on Dark Souls and The Witcher franchises lifted the games back onto the list.

The top ten games are:

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Conan O'Brien Plays 'Watch Dogs'

May 23, 2014 - GamePolitics Staff

Conan O'Brien's latest edition of "Clueless Gamer" takes on Ubisoft's hacking-themed open-world action game, Watch Dogs. Being that Conan isn't much of a gamer, he acts like he's playing Grand Theft Auto V, with lots of inadvertent car crashes, car jackings, random gunfire, and other acts of stupidity.

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Amplitude Hits Funding Goal

May 23, 2014 - GamePolitics Staff

At around 7 p.m. EST on May 22, Harmonix's reboot of the classic action rhythm game Amplitude managed to hit its funding goal of $750,000. This is quite an amazing achievement for Harmonix if you consider that the Kickstarter campaign at the beginning of the week was nowhere near close to its funding goal. But somehow in the eleventh hour - and with a lot of support from high profile developers, a Twitch marathon, and general word-of-mouth amongst fans - the game managed to get fully funded.

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PSA: Minecraft Coming to Xbox One and PS4 in August

May 22, 2014 - GamePolitics Staff

Mojang's best selling open world building game Minecraft is about to generate more revenue for the company when new versions are released this August. Mojang has confirmed the Xbox One and PlayStation 4 versions of Minecraft will launch in early August.

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Harmonix's 'Amplitude' Crowd-Funding Campaign in the Home Stretch

May 21, 2014 - GamePolitics Staff

Harmonix's Kickstarter for the current generation reboot of its cult classic PS2 rhythm-action music game, Amplitude, is within striking distance of getting fully funded. Earlier in the week it looked like the project would not survive the Kickstarter funding process, but in the last several days the project has seen a surge of public support.

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'Wasteland 2' Releasing in August

May 21, 2014 - GamePolitics Staff

Developer inXile has announced in its latest Kickstarter update for Wasteland 2 that the game will officially be released in August. Wasteland 2 was successfully funded on Apr 17, 2012 via a rather impressive Kickstarter campaign that raised over $2.9 million by its close and was backed by 61,290 people. The post apocalyptic action RPG - which was the inspiration of the Fallout series of games from Interplay (now owned by Bethesda) - was also released on Steam Early Access in December of last year.

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'Flappy Birds' Returning in August With Multiplayer

May 15, 2014 - GamePolitics Staff

Flappy Birds will be coming back, and when it does it will be a multiplayer game, according to the CNBC program Closing Bell. Host Kelly Evans confirmed on Twitter that the game will release in August. When it is re-released it will offer a multiplayer component and "less addictive" gameplay. The last point is important to creator Dong Nguyen, who took his game offline because it ruined his simple life and because he felt it was too addictive.

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Minecraft Creator Explains '10-Year Plan' Comment

May 9, 2014 - GamePolitics Staff

Recently Minecraft maker and Mojang co-founder Markus "Notch" Persson sat down for an extensive interview with Rolling Stone to talk about his success and his future plans. During the course of the Interview Persson said that he has a 10-year plan for his employees if he doesn't come up with an idea for a successor to Minecraft.

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Bandai Namco Ships 1.2 Million Copies of Dark Souls 2 the West

May 8, 2014 - GamePolitics Staff

Bandai Namco revealed today that its hardcore action RPG sequel Dark Souls 2 has shipped 1.2 million copies to North America and Europe in its three weeks at retail. Developed by From Software, Dark Souls 2 launched in early March. The shipping numbers revealed today are as of March 31, 2014 and do not include the PC release, which launched last month, nor do they include sales in Japan because From Software self-published the game there.

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Rovio Reveals 'LVL 11' Publishing Label

May 7, 2014 - GamePolitics Staff

Rovio, who is already operating a third-party publishing label called Rovio Stars, revealed another publishing label called Rovio LVL 11. The new label is apparently for internal games that don't quite fit in with Rovio's overall brand.

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Activision to Spend $500 Million on 'Destiny' Series

May 6, 2014 - GamePolitics Staff

Activision has set aside $500 million in total to develop, manufacture and promote the Bungie's Destiny series. That big number was revealed by Activision chief executive Bobby Kotick at the Milken conference in LA, as reported on by Reuters.

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Over 15 Million Copies of Minecraft on PC Sold To-Date

April 30, 2014 - GamePolitics Staff

The original PC version of Minecraft has gone past the 15 million sales milestone, according to a new announcement by its creator. The news comes from Minecraft creator and Mojang co-founder Markus Persson, who posted the news on Twitter.

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Blizzard: Hearthstone Beta Test Validated Free-to-Play Model as the Right Choice

April 29, 2014 - GamePolitics Staff

Key staff members at Blizzard say that the free-to-play model used in Blizzard's popular trading card game Hearthstone was "validated" as the right decision during its beta phase, with Twitch playing a major role in the decision. Speaking to Eurogamer, the game's production editor Jason Chayes said that watching players stream the beta version on Twitch and do well without spending any money convinced the team that it wasn't being exploitative.

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E. Zachary KnightYeah, the PS3. My son paid for the Steampunk Texture Pack and it would not work at all. No matter what I did, it wouldn't allow us to save.03/31/2015 - 10:56pm
Sora-ChanConsole version?03/31/2015 - 10:40pm
E. Zachary KnightSo, Mojang has been selling a broken texture pack for Minecraft since at least Dec. 2014 and it hasn't been fixed yet.03/31/2015 - 10:30pm
Andrew EisenI think TT Games gets away with multiple LEGO games a year because they're all based on different franchises. If there were two or three LEGO Star Wars games every year, I think people would feel the same fatigue as they do with Assassin's Creed.03/31/2015 - 6:40pm
Andrew EisenIn other words, a hero is male because that's the default. A hero is female because of a gender-related reason. So, male heroes are for everyone. Female heroes are for women.03/31/2015 - 5:32pm
Andrew EisenHer point is that "When archetypal fantasy heroes in games are overwhelmingly portrayed as men, it reinforces the idea that... women should be able to empathize with male characters but that men needn’t be able to identify with women’s stories."03/31/2015 - 5:30pm
Andrew EisenDaniel - She doesn't say that in any of the TvW videos and I doubt she's said elsewhere that all games with male protagonists are male power fantasies. Anyway, you seem to be conflating two different ideas.03/31/2015 - 5:30pm
MaskedPixelantehttps://twitter.com/Yuriofwind/status/583028257890635776 Oh snap!03/31/2015 - 5:14pm
WymorenceFor me it just boils down to the fact that, even at a giant company, when a game comes out annually it just gives it a vibe of being rushed out the door. And god knows Unity sucked some major lemur with all its bugs...03/31/2015 - 4:22pm
PHX CorpI launched my spotify account today, and I kinda went a little overboard with adding music03/31/2015 - 3:59pm
Sora-ChanCon't. Games like AC are a pain to someone like me who likes to play games in order. So when a game gets too many releases too quickly, it puts me off. Only exceptions are games that have no interconnected underlying stories like the FF games.03/31/2015 - 2:53pm
Sora-ChanWikipedia has rarely let me down on matters like this. But yeah... AC needs a break.. like two.. or three... or eight years.03/31/2015 - 2:51pm
ConsterThere's 9 already?! I think I played 1, 2, and the ones inbetween 2 and 3.03/31/2015 - 2:23pm
Sora-ChanCon't There are now Nine... of just the main entries into the series. There are 13 more in the "other games" department.03/31/2015 - 2:15pm
Sora-ChanI tried to get into AC. Was having a decent time with the first one, at which point they had already released three titles. Then a fourth came out... then a fifth... the wall kept growing before I could finish the first.03/31/2015 - 2:14pm
Daniel LewisI think ubisoft should give AC a break before it's milked to death,and i'm a big fan of the games03/31/2015 - 1:15pm
PHX Corphttp://www.polygon.com/2015/3/31/8320017/assassins-creed-chronicles-china-india-russia Assassin's Creed Chronicles is now a trilogy, goes to China, India and Russia03/31/2015 - 1:11pm
Daniel LewisThe only thing said i disagree with is the final quote on Men's experiences are seen to be universal but women are gendered,though doesn't anita say that games with male protagonists are male power fantasies,so in turn both are gendered03/31/2015 - 1:08pm
Daniel Lewisi found the video to be much better than any of the TvW series and it's about time the positive women are put in the spotlight03/31/2015 - 1:06pm
Daniel LewisSo feministfrequency released a positive female character video https://www.youtube.com/watch?v=gXmj2yJNUmQ03/31/2015 - 1:05pm
 

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