Mojang Confirms That a Minecraft Film is in the Works

February 28, 2014 - GamePolitics Staff

According to what Mojang co-founder and Minecraft creator Markus 'Notch' Persson said on Twitter last night, a film based on his cult hit open world building game is in the works. What that film might be about is unknown, but Persson claims that the film rights are with Warner Bros. Persson made the disclosure last night because the story was going to be leaked anyway by someone else:

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Far Cry 3 Writer: Gay Protagonists in AAA Games a Ways Off

February 28, 2014 - GamePolitics Staff

Far Cry 3 writer Lucian Soulban said in an interview posted on the official Ubisoft blog that the introduction of gay protagonists in AAA video game is not going to happen "for a while." He goes on to say that the current sales and marketing system is the primary barrier to entry for the creation of gay protagonists in large-scale games.

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Dean Hall To Leave Bohemia and Step Down as DayZ Lead By Year's End

February 24, 2014 - GamePolitics Staff

The mastermind behind the ultra popular Arma 3 modification-turned-standalone-game DayZ says that he will leave Bohemia Interactive and step down as the lead on the popular survival game by the end of this year. The game he created will be left in the hands of the team he leads today, according to what Dean Hall tells Eurogamer. Hall tells Eurogamer that he plans to start fresh with his own studio in New Zealand, but not right away.

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Trademark Attorney: King Would Be 'Mad' Not to Protect 'Candy' Trademark

February 20, 2014 - GamePolitics Staff

Speaking to MCV today, Marks & Clerk trademark attorney Aidan Clarke says that King did the logical thing when it tried to trademark "Candy" in the United States with the USPTO. Clarke said that the company would be "mad" not to make such a move to protect its intellectual property.

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King Lays Groundwork to Become Publicly Traded Company

February 18, 2014 - GamePolitics Staff

Candy Crush Saga maker King has filed the paperwork to become a publicly traded company on the New York Stock Exchange (NYSE). The company has filed an application to register with the Stock Exchange under the name King Digital Entertainment, in an IPO that some believe is worth upwards of $500 million.

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EA 'Does Not Accept' The Premise That SimCity and Battlefield 4 Had 'Terrible Launches'

February 12, 2014 - GamePolitics Staff

In (what comes off as) a contentious back-and-forth interview between Rock, Paper, Shotgun's EA chief creative officer Rich Hilleman, the EA executive vigorously defends the launch of Battlefield 4 and said that with big communities comes much more noise. The interview's tone was likely set by the tough on-the-spot questions by RPS and the setting for the interview (a red carpet interview on the spot as Hilleman was heading into the D.I.C.E Awards ceremony).

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Punk Band Fall Out Boy Releasing a 'Flappy Bird' Tribute Game of Sorts

February 12, 2014 - GamePolitics Staff

Maybe it's a cheeky joke that became reality or perhaps they are simply seizing the moment, but punk band Fall Out Boy has decided to get in on the Flappy Bird media frenzy by creating a parody game called "Fall Out Bird." It sounds like an April Fool's Day joke come early, but the game is a real thing, according to the BBC, and it will be released very soon.

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Trend Micro Warns 'Flappy Bird' Seekers to Be Careful of Malware

February 12, 2014 - GamePolitics Staff

Internet security firm Trend Micro is warning those who don't already own Flappy Bird on Android to be careful what they download. According to a blog post from the firm, a number of unscrupulous scammers are taking advantage of Flappy Bird creator Dong Nguyen pulling his game this week by creating apps with trojans and malware in them.

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Flappy Bird Creator Pulled Game Because It Was 'Too Addictive'

February 11, 2014 - GamePolitics Staff

Dong Nguyen, the 29-year-old Veitnamese indie creator of the popular mobile game Flappy Bird, said that he removed the game from both Google Play for Android and iTunes for iOS devices because he was deeply concerned that the game was too addictive. There has been plenty of speculation that Nguyen pulled the game because of legal threats from Nintendo (for using art similar to art found in the Super Mario Bros. series of games) or because he couldn't handle the pressure, but it turns out that - he claims at least - he had a lot of concerns about people playing his game too much.

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Flappy Bird Fallout: Piracy, Clones and eBay Auctions

February 10, 2014 - GamePolitics Staff

Earlier today we learned that indie developer Dong Nguyen pulled his popular and highly criticized Android and iOS game Flappy Bird off of both marketplaces. The result has had an interesting, albeit minor, ripple effect as people try to find ways to cash in on the popularity of the game.

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Flappy Bird Creator Takes Game Offline

February 10, 2014 - GamePolitics Staff

Flappy Bird creator Dong Nguyen has yanked his popular mobile app from Google Play and Apple's App Store after his game received a lot of attention in the last couple of weeks. The game was getting attention for several reasons; for what some in the media deemed its lack of quality and for allegedly borrowing elements from other games. The media was also trying to figure out why the game was so popular - it was the top free download on the App Store and Google Play last month - given its level of quality.

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Star Citizen Hits $38 Million Funding Mark

February 6, 2014 - GamePolitics Staff

A new "Letter from the Chairman" post on the Roberts Space Industries web site from company founder Chris Roberts reveals that Star Citizen has managed to surpass the $38 million crowd funding mark. By hitting this new milestone backers have helped unlock the fully aquatic planet, the Cano System. Roberts also noted that he is excited and impressed with the use of the recently launched Organizations feature:

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Report: World Cyber Games Won't Hold Tournaments in 2014

February 5, 2014 - GamePolitics Staff

According to an OnGamers report, World Cyber Games is finished holding eSports tournaments this year and may cease operations beyond being just a "brand." The World Cyber Games is one of the world's most popular and recognized e-sports tournament organizations operating competitions in Asia, North America, South America, Europe, Africa, and Oceania.

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EA: Weaker Last-Gen Battlefield 4 Sales Due to Console Transition, Not Launch Issues

January 29, 2014 - GamePolitics Staff

EA COO Peter Moore says that weaker sales of Battlefield 4 on last generation consoles are due to the turbulence of the console transition and not 'quality issues' that plagued the game's launch. EA announced last night that next-gen software sales were robust, but not strong enough to offset a massive decline in last-generation software during the holiday season.

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ProPublica's Leaky Apps and NSA Spying FAQ

January 28, 2014 - GamePolitics Staff

Following its report yesterday that the NSA and other spy agencies were exploiting "leaky apps" such as Rovio's Angry Birds to gather information on users around the world, ProPublica has released this handy FAQ to better explain exactly how the whole process works and what consumers can do to moderately protect their privacy.

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GungHo Expects to Rake in $1.2 Billion in 2014

January 28, 2014 - GamePolitics Staff

Puzzle & Dragons developer GungHo Online expects to rake in around $1.2 billion in revenue this year, and because it keeps its overhead low, it expects to keep about $700 million of that figure after expenses. These numbers are from CEO Kazuki Morishita, who recently spoke with CNN Fortune about the company's runaway hit game and business in general.

He attributes at least some of his company's success to his experience as a Manzai artist and stand-up comedian - believe it or not.

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Rovio: We Do Not Share User Data With Governments

January 28, 2014 - James Fudge

Angry Birds maker Rovio issued a statement today (which they passed along to GamePolitics this morning following a request for comment yesterday) in response to a report from ProPublica that spy agencies were gathering information on users of its popular game. The company said in a statement that it does not share data about its users with government agencies such as the NSA or the UK's GCHQ.

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One Million Copies of Minecraft on PS3 Sold

January 27, 2014 - GamePolitics Staff

It should come as no shock to anyone that Minecraft on the PS3 has sold one million copies. Mojang's Daniel Kaplan described the new sales milestone as "crazy" but no one should be surprised that PS3 owners love Minecraft as much as everyone else does.

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Microsoft Buys Gears of War Franchise, Gives Rod Fergusson The Reigns

January 27, 2014 - GamePolitics Staff

Microsoft has purchased the Gears of War franchise from Epic Games, much like it did with Halo. The company now owns the franchise and all previous versions of the game. The Globe and Mail has all the details on the deal, including the fact that Microsoft's Vancouver-based studio, Black Tusk Studios, will be in charge of the franchise moving forward.

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Former Call of Duty, God of War Developers Launch Crowdfunding Campaign for 'To The Death'

January 21, 2014 - GamePolitics Staff

Former Call of Duty and God of War developers are teaming up to launch a Kickstarter campaign for a fighting game called "To The Death." As the name implies, To The Death is a fighting game for PC and Mac that promises to combine the best elements from first-person shooters and beat 'em ups with blazingly fast gameplay running at 60 FPS.

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League of Legends Earned $624 Million in 2013

January 20, 2014 - GamePolitics Staff

According to sales numbers in a report from SuperData, Riots Games' popular MOBA game League of Legends generated $624 million in 2013, beating out such big brand name games as Dungeon Fighter Online, World of Tanks, Maplestory, Team Fortress 2, Counter-Strike Online and World of Warcraft - just to name a few.

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Majesco Reveals Fourth Quarter and FY 2013 Losses, Dumps Zumba

January 15, 2014 - GamePolitics Staff

Publisher Majesco released results for its fourth fiscal quarter of 2013 as well as for the full year, and it is not good news. For the quarter, the Zumba publisher said that net revenues were down a whopping 62 percent to $10.1 million, with a net loss of $4.6 million. For the full fiscal year, Majesco's net revenues declined 64 percent to $47.3 million, leading to an operating loss of $12.6 million.

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Bethesda Promises a Return of Fallout Classics 'As Soon As Possible'

January 3, 2014 - GamePolitics Staff

While various classic Fallout games are no longer available on GOG.com, license holder Bethesda promises to make the classic games - Fallout, Fallout 2 and Fallout Tactics - available again as soon as possible. So where will customers find these games in the future? According to Bethesda's Twitter feed, they'll be on Valve's Steam at some point in the future:

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Braid Creator Criticizes Farmville, Plants vs. Zombies 2

December 31, 2013 - GamePolitics Staff

During a public Neuroethics Society meeting at the University of California at San Diego, Braid developer Jonathon Blow called Zynga's popular Facebook franchise Farmville "kind of malicious," and said that the social game is just "reward structure layered on reward structure" with no game at all. Blow also took aim at PopCap's popular game Plants vs. Zombies 2.

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Battlefield 4 Banned in China

December 30, 2013 - GamePolitics Staff

It should come as no shock that the Chinese government has banned Battlefield 4 - not that it ultimately matters to publisher Electronic Arts - the game isn't available in the region anyway. Earlier in the month the military criticized the unreleased DLC "China Rising," saying that it put the country in a bad light.

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DayZ Early Access Generates $5.1 Million in First 24 Hours on Steam

December 18, 2013 - GamePolitics Staff

The standalone early access version of the zombie survival game DayZ has managed to generate sales in the $5.1 million range in its first 24 hours since launch, with new players joining the zombie survival adventure every hour (88,000 survivors joined in the first 12 hours), according to Bohemia Interactive's CEO Maruk Spanel.

He revealed on his blog that, after 24 hours of being made available, 172,500 copies of the game had been sold and 142,403 players were online. The early access version of the game landed on Steam earlier this week.

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Minecraft and Candy Crush Saga Top 2013 iOS Charts

December 17, 2013 - GamePolitics Staff

Minecraft and Candy Crush Saga are the top iPhone and iPad apps of 2013, according to Apple's annual year-end report on its free and paid apps for its iOS devices.

On both the free iPhone and iPad charts, Candy Crush Saga was the king of the hill, while paid apps on both platforms were ruled by Mojang's pocket edition of Minecraft.

Both games beat out some pretty powerful competition including YouTube, Google Maps, Skype, and even Instagram.

The full list can be found below:

Top 10 Free iPhone Apps

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Big Huge Games Assets Sell for $320K

December 13, 2013 - GamePolitics Staff

The Big Huge Games' assets that are part of the 38 Studios asset auction have fetched $320,000, according to a report on Joystiq. Sold as part of two lots, the Big Huge Games trademark was sold, along with the Rise of Legends and Rise of Nations strategy game properties. Details on who purchased these assets has not been disclosed.

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PSA: Wasteland 2 Beta Available for Backers

December 12, 2013 - GamePolitics Staff

inXile Entertainment announced that crowd-funding backers of its upcoming game Wasteland 2, can grab a code right now and try the game out before everyone else. InXile announced that backers can log-in to their Ranger Center accounts and grab a Steam key now. The game is currently only available for Windows at the moment, but will be made available on Mac and Linux at some point after some more vigorous testing of those builds occurs.

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Riot's New Contract for Pro LoL Players Restricts Streaming 'Other Games'

December 5, 2013 - GamePolitics Staff

Riot Games, makers of the popular MOBA game League of Legends, requires a lot from players who want to sign up with them to play professionally.

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Poll

Have you visited a video game arcade in the last year?:

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MechaTama31I sure have. Dorky's barcade in Tacoma, WA.08/20/2014 - 5:56pm
Matthew WilsonI have not been to a arcade in years. I know arcades are still big in japan.08/20/2014 - 5:38pm
Sleaker@AE - Ah no it's called GroundKontrol - I was just referring to it as a Bar-Arcade.08/20/2014 - 4:39pm
Andrew EisenStill looking for confirmation that High Moon Studios (dev behind the PS3/360 versions) isn't working on it.08/20/2014 - 4:38pm
ZenGotcha.08/20/2014 - 4:37pm
Andrew EisenI already updated the story with it!08/20/2014 - 4:36pm
Zenhttp://www.gonintendo.com/s/235574-treyarch-isn-t-working-call-of-duty-advanced-warfare-for-wii-u-either08/20/2014 - 4:36pm
ZenLet me send the link for the Tweet as well...they state Treyarch is not working on it. Grabbing it now.08/20/2014 - 4:34pm
Andrew EisenWhere does it say that "NO dev is working on it"?08/20/2014 - 4:33pm
ZenHere's the link for my last comment: http://www.ign.com/articles/2014/08/20/call-of-duty-advanced-warfare-not-coming-to-wii-u08/20/2014 - 4:24pm
ZenWell, Call of Duty is skipping Wii U completely it seems...they updated that NO dev is working on it. Great way to just skip a market.08/20/2014 - 4:24pm
Andrew EisenYeah, Dave and Busters back in 2011 was the last time for me.08/20/2014 - 4:16pm
ZenWell, I tried lol. We just got a Dave and Busters on the beach but haven't been there yet...may go this weekend.08/20/2014 - 3:52pm
Andrew EisenIt's called The Bar-Arcade? Missed opportunity. I would have gone with Barcade.08/20/2014 - 3:25pm
SleakerThe Bar-Arcade however did have a lot of good pinball machines, they were however always taken as the place was packed..08/20/2014 - 1:17pm
Sleakerso I've been to an Arcade-Bar, not that great of a place has some okay machines, but generally over-packed. And then all the kid-friendly ones have is ticket-games nothing actually good unfortunately :(08/20/2014 - 1:14pm
Andrew EisenIf it has an area dedicated to arcade machines, I'd say it counts. Arcade machine in your house though, nope.08/20/2014 - 12:16pm
ZenDoes it count if you have actual arcade machines in your house?08/20/2014 - 12:01pm
E. Zachary KnightWith the current poll, I guess it all depends on how one defines "arcade". If Chuck E Cheese or similar multipurpose businesses count, then that is a yes for me.08/20/2014 - 11:59am
ZenLet the ax fall Sleaker...lessons MUST be learned...08/20/2014 - 11:44am
 

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