Book publisher Seven Stories Press announced today that it will publish the English language version of the book about independent game Minecraft and its creator Markus 'Notch' Persson at the end of this year. The book is called "Minecraft; The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything, and was written by Swedish journalists Linus Larsson and Daniel Goldberg, with the English translation being handled by Jennifer Hawkins.
Richard Garriott's Kickstarter campaign for Shroud of the Avatar: Forsaken Virtues is within striking distance of being fully funded. The campaign has generated $905,628 of the $1 million in funding it needs, and a new announcement today from his studio Portalarium will likely put it over the required threshold.
Flagler College (St. Augustine, Florida) assistant professor of communication Matthew Wysocki helped make a new book about control in video games a reality. Besides co-authoring a chapter on the subject and writing the introduction in "Ctrl-Alt-Play: Essays on Control in Video Gaming," Wysocki edited the 16 essays that make of the body of the work. More importantly the book was basically his idea. The book came about because he saw that many of his colleagues were working on similar projects concerning video game control.
Kill Screen Daily points out some inspiring news for gamers in general and for Legend of Zelda fans in particular: Dark Horse Comics and Nintendo's collaborative hardcover book on the history of Hyrule, "The Legend of Zelda: Hyrule Historia," is the top selling book on Amazon and has managed to top the
In a weird, odd twist a Kickstarter campaign has been started to fund a donation to another Kickstarter campaign. While that is pretty much the length and breadth of British author Drew Wagar's appeal to the Kickstarter community, there's a little more to it than that.
The Humble eBook Bundle has added five new books to its pay-what-you-want DRM-free eBook bundle today. The new additions include Penny Arcade books Attack of the Bacon Robots and Epic Legends of the Magic Sword Kings; two volumes from Saturday Morning Breakfast Cereal including Save Yourself, Mammal! and The Most Dangerous Game; and xkcd: volume 0.
You may recall that in one of our polls about the Humble Bundle we asked you what kinds of bundles you'd like to see. One of those suggestions was an eBook bundle. Well, someone somewhere at Humble Bundle headquarters must be reading our polls and listening to the Super PAC, because today they announced the Humble eBook Bundle.
A new book written by an executive for other executives uses gaming as a way to make workplace teams stronger. The new book is called "ENTERPRISE GAMES: Using Game Mechanics to Build a Better Business" (O'Reilly Media, October 20212), and is written by Michael Hugos. According to the PR for the book, which you can find on Amazon, managers and executives can learn better ways to manage teams from virtual worlds and the type of behavior needed to survive in them.
In an obvious bid to promote the new book he co-authored with Danya Braunstein, "Growing Up Fast And Furious: Reviewing The Impacts Of Violent And Sexualised Media On Children," Macquarie University Children and Families Research Centre (in Sydney, Australia) deputy director Dr. Wayne Warburton tells Adelaide Now that years of research from every corner of the globe show a definitive link between time watching violent media and the "likelihood" of aggressive behavior in kids.
Last week American author John Beiswenger settled his lawsuit against GameTrailers and dropped his lawsuit against Ubisoft "without prejudice." The lawsuit alleged that Ubisoft knowingly used plot points and story mechanics from his novel LINK in their Assassin’s Creed video games. While Beiswenger ended his legal fight, he left the door open to sue Ubisoft at a later date and his lawyer said that he still asserted the claim that Ubisoft had infringed on his work.
American author John L. Beiswenger has settled his lawsuit with GameTrailers and has decided to walk away from his lawsuit against Ubisoft "without prejudice." The author filed the lawsuit against Ubisoft and GameTrailers earlier this year claiming that the plotline from the Assassin’s Creed games borrowed liberally from his novel "LINK."
We hear a lot about the explicit language found in many video games but a new study by a Brigham Young University social sciences professor says that the level of strong language in many popular teen novels is substantially worse than what is found in most video games on the market. According to a new study by Brigham Young University social sciences professor Sarah Coyne, bestselling novel meant for teens are rife with cursing - they contain twice the rate of cursing of most video games.
Not everyone has the brand and name recognition that Tim Schafer and Brian Fargo have. So how do you get funding when nobody knows who you are or what you are capable of? Games journalist and tech writer Scott Steinberg may have the answer you seek in his brand new book on the art of crowdfunding called "The Crowdfunding Bible: How to Raise Money for Any Startup, Video Game or Project."
A lawyer representing the novelist who filed a lawsuit against Ubisoft last month for allegedly infringing on his book "LINK" is defending her client publicly for the first time in this Eurogamer story. The author of the book, John Beiswenger, claims in his lawsuit that Ubisoft violated his copyright in the plot of Assassin's Creed.
Video Game Law, 2nd Edition is now available, for those interested in the new book that delves into the various legal issues that the videogame industry faces on a regular basis. The book was written by Jon Festinger, Q.C., Chris Metcalfe & Roch and Ripley, and published by LexisNexis Canada.
The $80, 300-page paperback covers the overlap amongst various issues including intellectual property law, freedom of speech issues, defamation, privacy issues, best practices for licensing, employment issues, and more.
Link, the 2001 sci-fi fantasy book at the center of a lawsuit filed against Ubisoft and GameTrailers, is getting review bombed by angry gamers. Beiswenger, who is also a research engineer that holds over 20 U.S. utility patents, published his novel Link in 2002. The first Assassin's Creed video game was released in 2007. In his lawsuit against Ubisoft and GameTrailers, he alleges that Ubisoft stole core ideas from his book and used them in their games.
CNET has an interesting interview with games journalist David Kushner who talks about his latest book, Jacked: The Outlaw story of Grand Theft Auto. The book takes a deeper look at the Grand Theft Auto phenomenon, and delves into related topics such as the game's development, the ESRB, Hot Coffee and Jack Thompson, amongst other topics.
Amazon has a product page up for the hardcover edition of Ryan G. Van Cleave's newest book on game addiction, "You Know You're a Video Game Addict If..." You may remember Van Cleave from his first book, "Unplugged: My Journey into the Dark World of Video Game Addiction," which detailed has extreme addiction to World of Warcraft. It's a cautionary tale, for sure.
Entertainment Media Council founder Morgan Ramsay has released his new book, "Gamers at Work: Stories Behind the Games People Play." Gamers at Work features 18 interviews with legendary video game creators and entrepreneurs conducted by Ramsay. Through first-hand accounts with the industry's most famous people, the book explores how entertainment software companies are formed, and how they are kept running. Some have succeeded, some have walked away and other have failed abysmally.
English Novelist Christopher Fowler shares his curiosity with Computer & Videogames about why more books like his haven't been turned into video games. According to the author, games can be used to create more faithful adaptations of popular novels. He says that his latest project - an adaptation of H.G. Wells' War of the Worlds proves it. Fowler is currently adapting the classic story to an XBLA and PSN title due for release in early autumn, with voice work by Patrick Stewart.
Mike Langlois psychotherapist, educator, and proprietor of the excellent blog "Gamer Therapist," criticizes the prevailing attitude of mental health professionals that video game usage is a root cause of bad behavior in his new book, "Reset: Video Games & Psychotherapy." Langlois, a Teaching Associate in Psychiatry at Harvard Medical School, discusses the disdain for gamers and the video games they love that many therapists and mental health professionals have.
The third edition of Jeannie Novak's textbook on game development, "Game Development Essentials: An Introduction," was released earlier this month and is available at most major book stores and online book resellers. The book series is a popular resource for real-world, college-level game design programs.
Gamification expert Gabe Zichermann will showcase his second book, Gamification By Design, at The Gamification Summit September 15-16 in New York City. The new release, which launched on Amazon.com today, will be on sale during the Summit. Zichermann will also host a concentrated design session filled with "revelations and profound insights" learned from his work with the world’s biggest brands, hottest startups and a range of non-profits.
Game journalist Harold Goldberg's new book of the history of video games is finally finished and ready for your perusal. Published by Three Rivers Press, ALL YOUR BASE ARE BELONG TO US: How Fifty Years of Videogames Conquered Pop Culture brings together three years of research and over 200 game industry interviews to weave a tale about how video games have risen to the top of all pop culture. Goldberg talks to everyone from PopCap's co-founder to the elusive and secretive Rockstar co-founder Sam Houser. The book also offers a deep look at the history of video games from the very first one - Tennis for Two to today's greatest hits and achievements.
Below are some obligatory quotes from various industry heavies:
"A love letter to gaming...filled with fascinating behind-the-scenes vignettes of game creation…perfectly encapsulates the passion and dedication of videogames’ creators and fans."—Abbie Heppe, senior producer, G4TV
Lionhead Studios founder and creative director at Microsoft Game Studios Peter Molyneux will write the foreword to the upcoming book Gamers at Work by Morgan Ramsay. Gamers at Work is the third book in the "At Work" book series published by Apress. Gamers at Work is being written by Morgan Ramsay, founder of Entertainment Media Council. Gamers At Work takes a closer look at the challenges startup game development studios face by way of dozens of interviews with the world’s most successful entrepreneurs in the video game industry, including Electronic Arts founder Trip Hawkins, Atari cofounder Nolan Bushnell, and Naughty Dog co-founder Jason Rubin, among others.
At Lionhead Studios (acquired by Microsoft in 2006), Molyneux created the Black & White and Fable franchises. Prior to that, he co-founded Bullfrog Productions where he created Populous and Dungeon Keeper.
A Herald-Tribune article details the odd work situation that Ryan Van Cleave finds himself in since writing his book, "Unplugged: My Journey Into the Dark World of Video Game Addiction." The topic of his book, game addiction, does not sit well with some faculty and students at Ringling College of Art and Design in Sarasota, Fla., where he teaches English and writing, because the school has close ties with the field of video game development.
The article describes him as somewhat heretical, because the school teaches computer animation, comparing him to a Hershey employee warning consumers not to eat chocolate.
Author James Miller wants you to buy his new book and save your children. The cleverly titled book "Youth Violence An International Crisis: Fighting Violence by and Against Youth (Volume 2)," promises to help parents deal with the trials and tribulations facing children and teens today including school yard bullying, bullying by school staff and teachers, community violence and crime, human trafficking, gangs, video game addiction, assault, violence, bullying, rape, substance abuse, and much more.
At first glance one might think that Mr. Miller is anti-video game, but reading a few paragraphs from the book on Amazon reveals that he puts most of the blame on unengaged parents who are letting children be raised by video games and media. He says that parents need to take responsibility.
Of course, there is this excerpt from a press release promoting the book that did give me pause: