New Book Digs Into the Past - and Future - of Sex in Video Games

October 6, 2008 -

While video games generally catch more heat for violence than sex, there have been a fair number of lust-fueled controversies in game land. Now, Playboy tech writer Damon Brown documents them in his new book, Porn & Pong: How 'Grand Theft Auto,' 'Tomb Raider' and other Sexy Games Changed Our Culture.

Salon has a lengthy interview with Brown who starts with Custer's Revenge and touches (appropriately, we might add) on everything from Leisure Suit Larry to Hot Coffee and beyond. Not one to leave out the online crowd, Brown includes a section on game-related cybersex:

One of the things I write about is the first documented cyberspace rape in a text-only environment called LambdaMOO. A user found a loophole that allowed him to control the actions of other players. He could make one player hurt or have sex with another player and so on. The malicious user went rampant through the game universe, forcing players into sexual acts, and was repeatedly kicked off the game, but he always managed to come back under a different user name.

The Playboy writer also explains his theory of why most protagonists in sexually-oriented games are male:

Most of the creators of these games are straight, most are white and a portion of them are Asian. [Game designers] want to have a protagonist the player can identify with and, on a different level, the designer himself can identify with. People identify with Larry, because everyone's been desperate and had those moments where they can't pick up anyone, or they want to be Niko Bellic, this awesome tough guy who can maintain five girlfriends across the city of New York.

In the future, Brown sees erotically-charged games becoming much more, um... interactive:

Our grandchildren are going to have amazing sex lives -- I can't think of a better way to say it. Connecting vibrators and other types of tools to the computer and getting pleasured by a professional or a long-distance lover is a brilliant idea. It will connect people in a much deeper way than the Internet or a webcam that's going 15 frames per second...

 

From talking to people at the Adult Entertainment Expo in Vegas in January, I understand the basic idea is that teledildonics will take off in a mainstream way any moment now. I'd say within five years it's going to become standard equipment for a lot of people.

UPDATE: Over at Edge Online, editor Colin Campbell has an entertaining whinge at the entire subject of sex in games. Best line:

Words like teledildonics leave me dizzy with nausea.
 

22 comments

Author: Gamers Part of "Dumbest Generation"

August 20, 2008 -

A controversial new book fingers video games, television, and digital communications as culprits in the author's indictment of modern youth culture.

The book is The Dumbest Generation: How the Digital Age Stupefies Young Americans and Jeopardizes Our Future (Or, Don't Trust Anyone Under 30) by Emory University professor Mark Bauerlein. Canada.com has a lengthy interview with the author:

Something insidious is happening inside their heads. Young Americans today are no more learned or skilful than their predecessors, no more knowledgeable, fluent, up-to-date, or inquisitive, except in the materials of youth culture.

What then, Canada.com asks, does Bauerlein make of the widespread involvement of young people in the Barack Obama campaign?

...if it turns out that we have 75 per cent of young people voting in this election, then I will be happy to say that my comments about civic apathy were wrong. But if inspiration proves to be their only motive and their participation falls in later elections when an Obama is absent, then my initial suspicion will be correct. We need a diligent citizenry, and not merely a momentarily inspired one.

The book's description on Amazon says, in part:

The Internet, e-mail, blogs, and interactive and hyper-realistic video games promised to yield a generation of sharper, more aware, and intellectually sophisticated children... we assumed that teens would use their knowledge and understanding of technology to set themselves apart as the vanguards of this new digital era.

That was the promise. But the enlightenment didn’t happen. The technology that was supposed to make young adults more astute, diversify their tastes, and improve their verbal skills has had the opposite effect. According to recent reports, most young people in the United States do not read literature, visit museums, or vote. They cannot explain basic scientific methods, recount basic American history, name their local political representatives, or locate Iraq or Israel on a map...
 

183 comments

Grand Theft Childhood Authors Respond to U of Michigan Prof's Criticism

June 30, 2008 -

In the preceding GamePolitics article we covered University of Michigan Professor Brad Bushman's criticism of Grand Theft Childhood.

The book, written by Harvard researchers Lawrence Kutner and Cheryl Olson, downplays the effects of video game violence on adolescent behavior.

We also contacted the authors for comment on Bushman's attack on Grand Theft Childhood. Dr. Cheryl Olson shared these thoughts (and provided several of the links):

I don’t mind other researchers criticizing my work as long as they don’t engage in personal attacks... Brad Bushman is absolutely entitled to air his views.

 

Unfortunately, Dr. Bushman has some of his facts mixed up. In the 2001 Surgeon General’s report on youth violence, exposure to TV violence was actually near the bottom of the list of influences on real-world violence – so low that it was relegated to an appendix!

 

He theorizes that teens are more likely to identify with video game characters than TV or movie characters. That’s plausible, but I could just as easily argue the opposite; boys told us repeatedly in focus groups that they enjoying taking the bad guy role in a video game specifically because they don’t want to behave that way in real life. Also, because video games require active control and participation, players are constantly reminded that the game is merely a game.

 

Dr. Bushman’s statement that video games directly reward violence is only partly accurate; anyone who actually plays video games knows that players are not always rewarded for acting violently, and in fact are often penalized immediately or later on (even in parts of Grand Theft Auto IV). The content and consequences in video games are extremely varied, which is one reason that studying their influence is so difficult.

 

Finally, regarding his experimental study of Dutch teenagers playing a game for 20 minutes in a lab: Those teens are fully aware that no researcher will allow them to act in a way that causes permanent physical harm to someone. Dr. Bushman may be a bit too credulous – a view that is supported by a quote from that Surgeon General’s report.

Co-author Dr. Lawrence Kutner added:

47 comments | Read more

Game Violence Researcher Rips Grand Theft Childhood Book

June 30, 2008 -

While Lawrence Kutner and Cheryl Olson's recent book Grand Theft Childhood has given cheer to video gamers (and the video game industry), a longtime media violence researcher strongly disagrees with the authors' conclusion that violent games aren't all that bad for younger players.

In an op-ed for the Detroit Free Press, University of Michigan professor Brad Bushman writes:

Kutner and Olson’s advice to parents is particulary puzzling since their own data suggest that such games are linked to aggressive behavior... Although laboratory experiments can be used to establish cause-effect relationships, they quickly dismiss most lab studies as artificial and invalid.

 

I strongly disagree. Consider a laboratory experiment I recently conducted... Boys about 14 years old were randomly assigned to play a violent or nonviolent video game for 20 minutes... Next, they completed a noise blast task, with the winner blasting the loser with a noise...

 

The boys were told that inflicting higher noise levels could cause “permanent hearing damage” to their partners... These boys were even willing to give another boy noise levels loud enough to cause permanent hearing damage...

 

Violent video games are not the only risk factor for aggression, or even the most important factor, but they are definitely not a trivial factor...

Bushman was among the authors of the American Psychological Association's 2005 resolution which held that there is an increase in aggression following violent video game play. Bushman also participated in a 2007 study which found correlation between violent Biblical passages and aggression. He is also one of controversial Miami attorney Jack Thompson's expert witnesses in an Alabama lawsuit alleging that an 18-year-old's murder of two police officers and a dispatcher was motivated by playing Grand Theft Auto.

42 comments

GP Book Review: Halo Graphic Novel

September 26, 2006 -



Halo Graphic Novel

-reviewed for GamePolitics by Matt Paprocki

Transcending the world of video games, Halo is a cultural phenomenon.

While the days of seeing video game characters plastered on boxes of kiddie cereal are becoming less common, their more grown-up progress into other mediums is becoming commonplace, like movies and books. Thankfully, the Halo Graphic Novel exists in a realm free from director Uwe Boll’s influence.Entrusted to the hands of comic masters Marvel, this beloved Xbox franchise is in the best of hands.

While a slender volulme, the Halo Graphic Novel is jammed with four separate stories. Multiple authors and artists contribute their work to craft this gorgeous book, including the likes Simon Bisley, Brett Lewis, and Moebius. According to his bio, Lewis doesn’t even own a TV, but was so gripped by the paperbook novelizations of the Halo universe that he ended up contributing some of the graphic novel’s most vivid writing.

21 comments | Read more

 
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Should 'Hatred' have been removed from Steam Greenlight?:

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PHX Corp@Adam802 We'll break out the popcorn in June12/19/2014 - 9:23pm
ZippyDSMleeMaskedPixelante: I'm itching to start it too but I will wait till the patch goes live. >>12/19/2014 - 7:52pm
Adam802Leland Yee and Jackson get trial date: http://sfbay.ca/2014/12/18/leland-yee-keith-jackson-get-trial-date/12/19/2014 - 5:24pm
MaskedPixelanteNevermind. Turns out when they said "the patch is now live", they meant "it's still in beta".12/19/2014 - 5:07pm
MaskedPixelanteSo I bought Dark Souls PC, and it's forcing me to log into GFWL. Did I miss something?12/19/2014 - 5:00pm
Matthew Wilsonhttp://arstechnica.com/tech-policy/2014/12/republicans-may-have-plan-to-save-internet-providers-from-utility-rules/ this is intreasting. congress may put net nutrality in to law to avoid title 2 classification12/19/2014 - 2:45pm
Matthew Wilsonhttp://www.polygon.com/2014/12/19/7421953/bullshit-cards-against-humanity-donated-250k-sunlight-foundation I have to admit I like the choice o organization. congrats to CAH.12/19/2014 - 1:51pm
E. Zachary KnightIf you are downloading a copy in order to bypass the DRM, then you are legally in the wrong. Ethically, if you bought the game, it doesn't matter where you download it in the future.12/19/2014 - 12:06pm
InfophileEZK: Certainly better that way, though not foolproof. Makes me think though: does it count as piracy if you download a game you already paid for, just not from the place you paid for it at? Ethically, I'd say no, but legally, probably yes.12/19/2014 - 11:20am
ZippyDSMleeAnd I still spent 200$ in the last month on steam/GOG stuff sales get me nearly every time ><12/19/2014 - 10:55am
ZippyDSMleeMaskedPixelante:And this is why I'm a one legged bandit.12/19/2014 - 10:51am
ZippyDSMleeE. Zachary Knight: I buy what I can as long as I can get cracks for it...then again it I could have gotton Lords of the Fallen for 30 with DLC I would have ><12/19/2014 - 10:50am
MaskedPixelantehttp://www.joystiq.com/2014/12/19/marvel-vs-capcom-origins-leaving-online-storefronts-soon/ Speaking of "last chance to buy", Marvel vs. Capcom Origins is getting delisted from all major storefronts. Behold the wonders of the all digital future.12/19/2014 - 9:59am
MaskedPixelanteSeriously, the so-called "Last Chance" sale was up to 80% off, while this one time only return sale goes for a flat 85% off with a 90% off upgrade if you buy the whole catalogue.12/19/2014 - 9:37am
E. Zachary KnightInfophile, Tha is why I buy only DRM-free games.12/19/2014 - 9:37am
MaskedPixelanteNordic is back on GOG for one weekend only. And at 85% off no less, which is kind of a slap in the face to people who paid more during the "NORDIC IS LEAVING FOREVER BUY NOW OR FOREVER HOLD YOUR PEACE" sale, but whatever...12/19/2014 - 9:28am
InfophileRe PHX's link: This is one of the reasons the digital revolution isn't all it's cracked up to be. There's also the flip side where Sony can block access to games you've bought if they ban your account for unrelated reasons. All power is theirs.12/19/2014 - 8:52am
MaskedPixelantehttp://uplay.ubi.com/#!/en-US/events/uplay-15-days You can win FREE GAMES FOR A YEAR! Unfortunately, they're Ubisoft games.12/18/2014 - 6:29pm
Papa MidnightAh, so it was downtime. I've been seeing post appear in my RSS feed, but I was unable to access GamePolitics today across several ISPs.12/18/2014 - 6:06pm
james_fudgeSorry for the downtime today, folks.12/18/2014 - 5:54pm
 

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