Resident Evil 6, FIFA 13 Hit Platinum Milestones

October 4, 2012 -

Welcome to the platinum club, Resident Evil 6 and FIFA 13. According to word from Capcom, worldwide initial shipments of Resident Evil 6 have surpassed 4.5 million. This is the highest number of shipments for a single title, according to Capcom. The game was released on multiple platforms on October 2.

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Capcom Investigating Early Sales of Resident Evil 6

September 3, 2012 -

Capcom is investigating how early copies of its latest Resident Evil title, Resident Evil 6, made their way out of Poland and onto popular online auction site eBay. Apparently PS3 versions of the game, which is due for release next month, were released early in Poland. This lead to copies of the game landing on eBay, at least according to this auction..

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Capcom Cuts Seven Percent of Staff from Vancouver Studio

July 19, 2012 -

Capcom has confirmed that it has laid off a number of employees at its Vancouver-based studio, though it did not disclose a specific head-count.

"Capcom Vancouver has let go seven percent of our employees as a result of unsuitable fit with the studio goals," said the company via Twitter.

Capcom went on to say that the studio is still looking to hire new talent - presumably talent that fits in with the studio's new direction - whatever that may be...

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When I think of Fine Dining, Resident Evil 6 Comes to Mind

June 25, 2012 -

Capcom will open up a Resident Evil-themed restaurant next month in Shibuya, Japan - just in time for the release of Resident Evil 6. The Biohazard Cafe & Grill S.T.A.R.S. restaurant will have a grand opening on July 13 and will remain open for one year. The strangest part of the story is that it will remain open only for one year.

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Woman Sues Capcom Japan for Work-Place Bullying

May 18, 2012 -

A Japanese game developer who worked on Dragon's Dogma at Capcom is claiming that she was bullied by her fellow employees to the point where she considered committing suicide. According to an article on Japanese publication Minpokyo, the unnamed 20+ year old female joined Capcom in 2009 and was assigned to the Dragon's Dogma development team. But the trouble began when a senior female employee was assigned to the team too. According to the report, she decided to make it very unpleasant for the unnamed employee.

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Capcom 'Re-Evaluating' On-Disc DLC Policy

May 14, 2012 -

A post from Capcom's Senior VP Christian Svensson on the Capcom Unity Blog reveals that Capcom has listened to the fans and is reconsidering the practice of including DLC on its retail discs. In his post Svensson emphasizes that Capcom has listened to fans who do not like the practice, and that changes may be on the way, though he says some upcoming releases will still contain on-disc DLC because they were already deep into the development cycle when the policy "re-evaluation" was made. One of those titles is the upcoming Dragon's Dogma.

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Street Fighter x Tekken, Tekken Developers Talk On-Disc DLC

April 18, 2012 -

Two different developers, two different takes on the practice of including DLC on retail game discs for future sales. The first is Tomoaki Ayano, the producer for Street Fighter x Tekken, who tells GameSpot that he was pretty disappointed in the individuals who hacked the retail game to unlock the 12 DLC characters on the disc.

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Capcom's Better Business Bureau Rating Takes a Hit

April 12, 2012 -

After multiple complaints were filed by gamers who were upset over hidden DLC on the retail discs for Street Fighter x Tekken with the Better Business Bureau, Capcom's immaculate rating with the organization has taken a pretty dramatic hit.

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Capcom: No Difference Between Extra On-Disc Game Content and DLC

April 3, 2012 -

Responding to a complaint with the Better Business Bureau, Capcom says that there is no distinction between downloadable content and content hidden and locked on Street Fighter X Tekken retail game discs. The latest argument between Capcom and consumers began when it was revealed that over a dozen DLC characters were hidden on the game discs. Because consumers paid for the game at retail and the content was on the discs already, they feel like they are having to pay for something they already paid for.

Not so, says Capcom in its response to a BBB claim:

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Capcom Says it is Aware of Hacked Street Fighter x Tekken DLC Characters Being Played on Xbox Live

March 19, 2012 -

According to this C&VG report, Capcom is aware of hacks being used to play unreleased Street Fighter x Tekken DLC content on Xbox Live, and will do something about it.

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Angry Joe Gets Angry With Capcom over Street Fighter X Tekken

March 12, 2012 -

 The Angry Joe show is pretty angry and anyone with basic English skills should note the tone of his show with the use of an adverb as his first name. Still Joe has a lot to be angry about with Street Fighter X Tekken, because, as he notes in his latest video, it's not like Capcom hasn’t faced the outrage of fans over the practice he is ranting and raving about ("DLC" on the disc) in the past...

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Capcom Says 50 Percent of its Profits Will Be From Digital Sales by 2017

March 6, 2012 -

Speaking to Gamasutra at the Game Developers Conference in San Francisco today, Capcom senior vice president Christian Svensson made a bold prediction about his company's future revenues. He says that 50 percent of Capcom's revenue and operating profit will come from digital sales by 2017.

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GAME Not Stocking Street Fighter X Tekken or Asura's Wrath

March 5, 2012 -

Troubled UK retailer GAME will not be stocking Street Fighter X Tekken and Asura's Wrath, according to an MCV report. Both were scheduled for release this Friday in the UK. The Capcom titles join other high profile titles that were recently passed over including Mass Effect 3, Mario Party 9, The Last Story and FIFA Street.

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Report: Street Fighter X Tekken DLC Already on Disc

March 5, 2012 -

Update: Capcom issued the following statement to MCV concerning the locked DLC content found on the retail disc for Street Fighter X Tekken (thanks Andrew Eisen):

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Capcom: We Have No Position on SOPA

January 6, 2012 -

Capcom's Corporate Officer and Senior Vice-President Christian Svensson took to the the Capcom Unity forums to say that his company has no official position on SOPA and blames "bad journalism" for the stories that were published yesterday.

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Capcom Confirms Support of SOPA Through ESA

January 5, 2012 -

A report on Digital Trends confirms that Capcom supports the efforts of the ESA as it relates to the Stop Online Piracy Act, though the confirmation is merely one sentence from a Capcom representative.

When asked about the company's support, Capcom's representative responded in an email saying "The ESA represents us on these matters."

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Report: Next Dead Rising Contains Themes About Illegal Immigration

December 9, 2011 -

A Siliconera report suggests that the next Dead Rising game is already in the works and will have a serious social issue in the context of its story. Capcom is not commenting on the details of the report, save to say that they have not announced anything about the next Dead Rising game. If the report is true, the next paragraph may contain spoilers that will make you sad in your soul. If you think spoilers are bad, then you might want to stop reading right now.

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Kill Screen and Capcom Present Fright Club

October 6, 2011 -

Video game publication Kill Screen and game publisher Capcom have teamed up for some Halloween hijinks called "Fright Club." The event is a celebration of Capcom's popular zombie games, but offers a strong line-up of indie music groups for attendees to enjoy.

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Andrew Eisen Examines The Mega Man Conspiracy Theory

August 22, 2011 -

In the latest video from our own Andrew Eisen he talks in-depth about the Mega Man conspiracy theory making the rounds. Some believe that Capcom cancelled Mega Man Legends 3 for the 3DS and Mega Man Universe, and omitted the Blue Bomber from the Marvel vs. Capcom 3 roster because Mega Man co-creator Keiji Inafune left the company late last year. You may recall that Inafune made several derogatory statements about the Japanese video game industry prior to his departure, which reflected poorly on him and his employer too.

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Capcom Responds to Complaints about RE: The Mercenaries 'One Save'

June 30, 2011 -

Earlier this week Capcom responded to complaints about the "one save" scheme it implemented into its 3DS game, Resident Evil: The Mercenaries 3D, saying that it was not a way for the company to combat used game sales. On its official Unity blog the company said that it was in no way meant to lessen the game's overall experience and that it was designed to be like an Arcade fighting game. From the page - here's the official statement from Capcom:

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Consumers Amazon Bomb Capcom's RE: The Mercenaries Product Page

June 29, 2011 -

Capcom has felt the wrath of consumers on amazon.com ticked off by its "one save" scheme in its new 3DS game Resident Evil: The Mercenaries 3D. According to a Destructoid report, fans have "Amazon Bombed" the product page of the game on Amazon, giving the game negative reviews and leaving less than flattering comments about the game.

What set consumers off is a "one save" scheme in the game that basically only lets the original owner unlock the extras within the game. Once they are unlocked they are unlocked for good, even if the game is resold or given to someone's friend. Fans are very upset with this new way in which Capcom is trying to fight against second sales of their games.

And the user reviews are not pretty:

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Capcom Refines Super Street Fighter IV: Arcade Edition PC DRM

June 2, 2011 -

Capcom Corporate Officer and Senior Vice-President Christian Svensson announced that Capcom will change the type of DRM it plans to use for the PC release of Super Street Fighter IV: Arcade Edition. The changes are in response to a blizzard of news stories and a strong public outcry lamenting the game's DRM.

Svensson says that Capcom has listened to the community, and as a result, it will make some changes:

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Capcom: PSN Downtime Costing Us 'Hundreds of Thousands of Dollars in Revenue'

May 9, 2011 -

Capcom says that the extended downtime of the PlayStation Network is costing the makers of Street Fighter and Mega Man hundreds of thousands of dollars. Answering a question on the company's official Unity Blog, Capcom senior vice president Christian Svensson said that the downtime is costing "hundreds of thousands, if not millions of dollars in revenue".

"I'm frustrated and upset by it for a number of reasons," he wrote on the blog. "As a consumer, I also play games online on PS3, which I can't do... and likely my personal information is also compromised. Secondly I like to buy things in the PlayStation Store and that I can't do right now.

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Capcom's Smurfs' Village, Zombie Cafe Hit 10 Million Download Mark

March 1, 2011 -

Capcom Mobile announced today that Smurfs' Village and Zombie Cafe have reached a combined total of 10 million downloads on iTunes. This milestone was achieved over four months with the release of Smurfs' Village in November last year, followed by Zombie Cafe in January. Both games have a combined total of 6.5 million monthly active users as well. Smurfs' Village and Zombie Cafe are free-to-play applications that offers social hooks and casual gameplay for players to enjoy. Additional premium content is unlockable through in-app virtual currencies.

Capcom did not disclose how much money has been made off of micro-transactions within the game. Smurfs' Village is of particular interest because it helped spark a Federal Trade Commission investigation into digital purchases after parents complained about their children buying thousands of dollars' worth of smurfberries in Smurf Village.

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The Fine Print: Bionic Commando Rearmed 2's DRM Solution

February 3, 2011 -

If you were looking forward to buying Bionic Commando Rearmed 2 but loathe pesky DRM solutions, then you may want to skip Capcom's sequel. According to NeoGaf, Capcom's game on the PlayStation Store requires users to be logged into the PlayStation Network while playing.

While Capcom may not have proclaimed this fact in any press releases for the game, the company has put it in plain view in the product description:

"NOTE: You must log-in to the PlayStation Network each time to play the game."

So there you go. If you think DRM of this nature is stupid or a pain in the ass, you should skip this game. Oddly enough, the game only offers offline coop play but requires you to stay connected to the PlayStation Network. That in and of itself boggles the mind.

Source: 1Up

2 comments

Capcom's YouTube Takedown Over Evil Ryu and Oni Akumfa

January 25, 2011 -

Capcom attempted to quell the leak of two secret characters from Super Street Fighter IV Arcade Edition this week by issuing copyright notices against YouTube videos. The videos featured Evil Ryu and Oni Akumfa, two charcters that were to be announced by Capcom later. Now the company has confirmed the characters but users who had videos on YouTube can't turn back the clock and some of them have lost whole channels thanks to YouTube's "three strikes" rule. A user with multiple copyright notices can have their entire account suspended and have videos deleted.

One prominent user, Street Fighter tournament player J.R. Rodriguez, lost his channel and more than 50 videos were deleted, according to published reports.

The two characters can apparently be unlocked via a built-in password system, but the passwords themselves were leaked or discovered. Some say that producer Yoshinori Ono has taken some heat for it.

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Capcom 'Saddened' by MaXplosion Controversy

January 13, 2011 -

Capcom says that it is "saddened" by the controversy surrounding its mobile division's game, "MaXplosion" for iOS platforms. The company has every reason to be, I guess. Many in the community have called it a blatant rip-off of Twisted Pixel's popular Xbox Live Arcade game 'Splosion Man. But what's worse is that Twisted Pixel has had a few things to say about Capcom's game in a very public way.

While the company has said that it won't sue Capcom for its game (Twisted Pixel CEO Mike Wilford says the company is too small to take Capcom on in court), many members of the company have had harsh things to say in the media and on Twitter. One Twisted Pixel developer went so far as to call it "complete theft." Wilford also said that his company pitched 'Splosion Man to Capcom, who passed on the game. That fact adds insult to the perceived injury.

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Twisted Pixel CEO: No Legal Action Planned Over Capcom's MaXplosion

January 12, 2011 -

Twisted Pixel is probably the coolest collection of cats on the planet. Not only do they have a decent sense of humor and an affinity for developing clever games, but they are also humble realists. When asked about a recent Capcom mobile game (MaXplosion for iOS) that some say blatantly rips off Twisted Pixel's popular 'Splosion Man, the company’s CEO gave an honest answer:

"We're definitely not going to pursue legal action," Wilford told Joystiq. "While I think the similarities are pretty nauseating, we're too small to take on a company like Capcom. That, and we owe them one for inventing Mega Man, so we'll let them slide."

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Keiji Inafune Exits Capcom

October 29, 2010 -

Keiji Inafune, the character designer of the popular Mega Man series, has left Capcom. In a blog post on his personal site - translated by Kotaku - Inafune said "sayonara" to fans, revealing that he was "leaving Capcom with the intention of starting my life over."

"A manager's work means evaluating your subordinates and speaking your dreams. Anyone who can do both of those can be a manager. I thought that when I came here, and I still think that now," Inafune said on his blog.

"People that really know me, can see where I'm coming from. I'm not a regular dude. It's probably because I'm strange," he continued.

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Lessons Learned: Resident Evil 5

August 24, 2010 -

A new Gamasutra article called "Games With The Power To Offend: Surviving And Stoking Controversy" reveals that Capcom has learned a hard lesson from the public relations nightmare related to claims of racism in Resident Evil 5. That controversy reared its ugly head shortly after Capcom released the first trailer for the game, which depicted black zombies versus a white American protagonist. After that blew up in their face, the company decided that it could never let something like that happen ever again.

After that nightmare Capcom decided that it had to put a process in place to deal with future international cultural issues - to be implemented on both sides of the world. Here's more on that from the article:

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Whose next half decade of superhero films are you most looking forward to?:

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quiknkoldhttp://www.pastemagazine.com/articles/2014/10/femme-doms-of-videogames-bayonetta-doesnt-care-if.html10/30/2014 - 1:15pm
quiknkoldIf he calls himself the Effing Robot King, I can die happy10/30/2014 - 1:14pm
Michael ChandraAlso, yay for him being Ultron. :D10/30/2014 - 1:08pm
Michael Chandra"We become who we are. You can’t judge a book by its cover, but you can by its first few chapters. And most certainly by its last."10/30/2014 - 1:07pm
prh99""We are what we repeatedly do..."10/30/2014 - 12:30pm
Andrew EisenI would, however, call someone who routinely kills time by playing random games on their phone a gamer.10/30/2014 - 12:15pm
E. Zachary KnightMatthew, AE, Yeah, that is why I have a hard time understanding critics of Sarkeesian. I look at her videos as a Feminist review of video games, but for some reason, others look at them as personal attacks.10/30/2014 - 12:01pm
E. Zachary KnightDefinitely a good answer. That is the way I lean. If you actively chose to stop gaming, or just stopped out of habit, then yeah, you are no longer a gamer.10/30/2014 - 11:45am
Matthew WilsonAE i agree, but it is worth pointing out the fact that that is whats happening.10/30/2014 - 11:45am
quiknkoldbehavior to warrant having a Title that doesnt involve a piece of paper.10/30/2014 - 11:43am
quiknkoldwaiting in line. Thats not being a Gamer. Thats akin to me reading a Pamphlet in line and calling myself an active reader. or watching a movie trailer on a tv in walmart and calling myself an active movie goer. There has to be some form of repetitive10/30/2014 - 11:42am
quiknkoldbeing A Gamer is a Conscious decision. I am consciously engaging in this form of media and showing some form of enthusiasm. The only person I Wouldnt call a gamer is somebody who has a random game on their phone just to kill 5 minutes cause they are10/30/2014 - 11:41am
E. Zachary KnightSo how much time must pass since the last time you played a game before you are no longer a gamer?10/30/2014 - 11:33am
Andrew Eisen"Plays" is present tense so the clarification doesn't seem necessary to me.10/30/2014 - 11:18am
quiknkoldI would change that from "One who plays games" To "One who currently plays games". Like my friend as a kid playd games but then he stopped and hasnt for the last decade+ so I wouldnt call him a Gamer.10/30/2014 - 11:16am
Andrew EisenHmm, that sounds like a great idea for a series of articles! I bet they'd be well-received and not taken the complete wrong way at all!10/30/2014 - 11:12am
Andrew EisenThat's right, gamer simply means one who plays games. That's it. The idea that "gamer" refers to something very limited and specific, well, that's no longer applicable in this day and age of mainstream gaming.10/30/2014 - 11:12am
Andrew EisenMatthew - As I said last night, that is not a bad thing. Different types of reviews to serve different interests is a GOOD thing and should be encouraged! There is not, nor should there be, only one way to review a game or anything else.10/30/2014 - 11:01am
ZippyDSMleeAnyone see this? http://www.dailykos.com/story/2014/10/29/1339617/-Cartoon-Gamergate-Contagion-Spreads?detail=facebook10/30/2014 - 10:55am
E. Zachary KnightNeeneko, Matthew, yeah, there is no "wrong" way to review a game. It all depends on who the reviewer wants reading the review.10/30/2014 - 10:48am
 

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