Proposed Chinese Internet Café Ban Draws Hacker Fury

March 4, 2010

An advisor to the Chinese government who proposed a nationwide ban of private Internet cafés provoked hackers into defacing the websites of her business.

Yan Ki, a member of the Chinese People's Political Consultative Conference (CPPCC), suggested the ban in order to combat a host of social problems she blames on the cafés. Yan said that the Internet-enabled hangouts promoted truancy, videogame addiction and pornography, reports The Telegraph.

Yan was quoted as saying:

Many serious problems are linked to internet cafés and businesspeople usually ignore their social responsibilities. Desperate diseases must have drastic cures, which is to ban them all.

Yan, described as a “prominent business woman,” then saw the website for her chain of restaurants hacked, with links deleted and messages posted that mocked her perceived self-importance.

The CPCC is made up of 2,374 members and is described as “an advisory body.” The Telegraph wrote that Yan’s suggestions “stand no chance of being adopted.”

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NetEase Granted Burning Crusade License

February 16, 2010

Following a prolonged battle and a series of false-starts, China’s General Administration of Press and Publication (GAPP) has finally given the official go-ahead for NetEase to operate the world of Warcraft expansion The Burning Crusade.

In granting the license needed to operate the game, GAPP said that NetEase had “taken necessary corrective measures." The decision came down on Friday wrote Digital East Asia. GAPP had previously suspended NetEase’s permit over what it termed “gross violations” of regulations.

In related news, China Tech News offers word of a new Chinese initiative spearheaded by game operators that will educate parents on how to best oversee their children’s online game activities.  Game operators Wanmei.com, Tencent, Shanda, Netease, Changyou and Giant Interactive are particpiants in the program, which will provide a variety of support materials for parents and also provide the means for parents to suspend or cancel their children’s accounts.

Digital East Asia also shed light on a series of YouTube videos (pictured) that lampoon the World of Warcraft Chinese debacle and use the situation to provide commentary on the rigid state of Chinese censors. The Wall Street Journal said about the video, “…its subtext is a broad, biting allegory of the fight against government Internet controls, peppered with allusions to a list of real-world conflicts in China over the past year.”

Part 1, with English subtitles, can be found here.

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Chinese WOW Bickering Continues

February 8, 2010

If you thought that the trials and tribulations of Chinese World of Warcraft operator NetEase were over, think again.

In response to orders from China’s General Administration of Press and Publication (GAPP), NetEase has suspended new user registrations for the game. The suspension is expected to last a week and was done in response to GAPP claiming that NetEase had committed “gross violations” of regulations, reports Reuters.

GAPP ordered NetEase to stop charging users to play the game and had returned a NetEase application to run the WOW expansion The Burning Crusade. NetEase, however, had continued to operate the expansion, claiming that it was in compliance with local laws. NetEase has once again resubmitted its application to GAPP to operate the WOW expansion.

NetEase has been stuck in the middle of a government turf battle for at least several months now, as GAPP and the Ministry of Culture battle over which bureau has the right to govern gaming within China.


China Decision on WoW Coming Soon

January 4, 2010

It appears that China's feuding regulation agencies may have made peace that could lead to gamers in the country being able to play World of Warcraft again.

According to a brief item in JLC Pacific Epoch, China's General Administration of Press and Publications (GAPP) and the Ministry of Culture have come to an agreement about whether NetEase has been illegally operating its license for the MMORPG World of Warcraft. According to "an unnamed insider." the two sides apparently have agreed that regulations were broken, as the story says that a "punishment" will be announced in mid-January.

It remains to be seen what the punishment will be, but at least a decision appears close. The case has been in limbo since mid-September after GAPP told NetEase to stop charging for new WoW accounts and halted its review of an application by NetEase to allow players to play the WoW expansion, The Burning Crusade.

If the sanctions stop short of completely shutting down NetEase in China for its "illegal" activity, it could pave the way for resumption of gameplay on NetEase servers when the sanctions are lifted. If GAPP and the MoC go so far as to ban NetEase from operations, WoW parent Blizzard Entertainment may be forced to find another company in good standing to operate its WoW servers in China.

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China Continues War on Games with News Show

December 28, 2009

China's state-run news organization continued the country's assault on videogames last week with a special feature entitled "Confession of a Murderer -- Focus on Pornography and Violence in Online Games (Part Two)."

The latest "expose," as reported by Yahoo News, showed a report from a Chinese prison where a mass murderer confessed that online games made him do it. The statistics in the show reported that 80 percent of violent criminals became violent because of their exposure to online games.

Murder has now been added to the list of ills caused by games, joining teenage pregnancy and drug addiction, according to reports aired this month by China Central Television. Other reports:

Chinese state media have long criticized online games. The last installment of the CCTV series told the story of a 14-year-old girl purportedly influenced by an online dancing game to start having sex with people she met online. The game, called "Audition," was said to encourage one-night stands and the girl to have had two abortions.

CCTV this month also aired a report on teenagers who became addicted to cough medicine and then drugs like methamphetamine as a way to keep their energy up during all-night gaming marathons. The boys were said to spend their time in Internet cafes, which are often filled with chain-smoking young men using instant-messaging programs and playing online games.

The propaganda blitz coincides with China's continued attempts to rein in any activity that threatens the harmony of the state. Social network games and World of Warcraft have already gone head-to-head with China's regulatory agencies and have so far come out on the short end.

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China Loses WTO “Morals” Appeal

December 23, 2009

While it may never become a true open market for foreign media, China is being forced by the World Trade Organization (WTO) to at least take a small step or two in that direction.

In filing an appeal against a WTO ruling earlier this year, China had claimed that routing foreign media through its own distributors was a requirement in order to protect “public morals.” The WTO did not agree and has denied China’s appeal, reports the Wall Street Journal.

China now has one year to comply with the ruling and to open its country to more films, videogames and music, which could obviously be a financial windfall for Western companies eying global expansion. If China does not comply within the specified timeframe, the U.S. could rain down trade sanctions on China equivalent to revenue lost on media not allowed into the country. Such sanctions could total billions of dollars.

U.S. Trade Representative Ron Kirk stated:

U.S. companies and workers are at the cutting edge of these industries, and they deserve a full chance to compete under agreed WTO rules. We expect China to respond promptly to these findings and bring its measures into compliance.

China’s Yao Jian, a spokesman for the Ministry of Commerce, responded:

China has conscientiously carried out its obligations under WTO rules in terms of access to the publishing market since its entry into the WTO.

China currently allows only 20 foreign films a year to be released within its borders, a number that the Motion Picture Association of America (MPAA) does not see changing, even in light of the new ruling.

The Journal called the rejection of the appeal, “… one of China’s biggest-ever losses at the WTO.”

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China's Latest Task: Harmonizing Social Games

December 16, 2009

The Chinese government appears to be expanding its control over the games industry, this time setting its sites on social games and networks, according to a guest article on TechCrunch.

When the government gets involved and censors certain content, commenters refer to the game as being "harmonized," as happened with Mafia games during the Summer. But apparently social games are taking a closer look at actions and changing language in their games in an attempt to stay a step ahead of the Chinese censors. For example, players of the popular Happy Farm now pick their neighbors crops, not steal them:

Five Minutes, the developer of the smash hit Happy Farm (the first SNS farm game), confirmed that the terms had been voluntarily changed in an interview with BloggerInsight. This comes as the government is "considering specific social gaming laws and regulations, to be enacted as early as next year ... to end the chaotic market conditions," according to ChinaNews, which scooped the story on Wednesday last week.

The article says that the government has gone so far as to spread doctored news accounts to damage the reputation of popular social games like Happy Farm.

And the threat of regulation is prompting some developers to be proactive to stay ahead of the government:

Although the SNS landscape is splintered, the government is determined to maintain control. There is no Facebook, no single dominant social network for all of China: the top 3 are Qzone, Kaixin001, and RenRen (see chart).  When it comes to games, Qzone and Kaixin001 develop everything in-house with games inspired from Facebook, while Renren has a mostly open API so it can tap into outside developers to copy games for them. All have keyword lists and teams responsible for the instant removal of “objectionable” content.

Platforms have borne the responsibility for game regulation until now, but developers may soon become practiced in self-censorship too. The new regulations will likely be similar to those for MMORPGs: a list of “do’s and don’ts” for Chinese social games, according to an industry insider. This could include age ratings or a requirement that social games be suitable for players of all ages.

The article concludes with a warning to Western game developers hoping to tap into the Chines market:

The China market is seductive, but outside game companies should proceed with caution. Foreign developers would be wise to cultivate political ties and partner with or build a local studio, as Popcap Games did. Also, be sure your games promote "harmonious social values" -- Mafia Wars need not apply.
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Estimate: 230M Chinese Online Gamers in 2012

December 9, 2009

Growing Internet penetration in China will continue to fuel online gaming revenues as well as swell the number of online gamers in the years to come according to a new report.

Analysys International data, as reported by Reuters, claims that online gaming revenues in China should reach approximately 73.1 billion yuan (approximately $10.7 billion U.S.) within three years, while the online gaming population is expected to grow from the current 69.0 million to 230.0 million over the same period.

Internet availability has only reached about 27.0 percent of the Chinese population currently, versus more than 70.0 percent in South Korea and Japan. Current U.S. penetration is estimated at 74.1%.

Online game revenues are expected to tally about 26.0 billion yuan (approximately $3.8 billion U.S.) this year.

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China Smacks Down Game Operators Again

November 24, 2009

China is again cracking down on "low-brow" game operators.

The country's Ministry of Culture apparently has sent out another letter to game operators to stop providing "low-brow cultural content" and start offering games that are in line with the country's "core socialist value system," according to an article on Kotaku.

From the story:

The ministry's memo said violent games "have adversely influenced consumers and especially the physical and mental health of minors." It also ordered game companies to knock off the killin', both of humans and nonhumans. In particular they want them to refrain from "low-brow cultural content that is having a negative effect on the healthy development of the industry."

GP: Apparently it wasn't enough to ban a World of Warcraft expansion and hundreds of other online games, or to halt foreign investment in online gaming. Look for a Chairman Mao game, coming soon.

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GAPP Snaps, Shuts Down WOW in China

November 3, 2009

As China’s General Administration of Press and Publication (GAPP) and the Ministry of Culture continue to flex their muscles over control of the country’s game industry, World of Warcraft gamers and operators are feeling the brunt of the infighting between the two entities.

Reuters reports that GAPP has stripped NetEase of the ability to operate The Burning Crusade, the latest version of WOW. GAPP cited a “gross violation” of regulations and ordered NetEase to stop charging users to play the game and to cease taking new subscriptions.

NetEase has since responded, saying that they “believe that they are in full compliance with applicable PRC laws and are currently seeking clarification from the relevant governmental authorities.”

Roth Capital Partners analyst Adam Krejcik said of NetEase, “These guys are essentially stuck in the middle of this power struggle.”

Until September of this year, GAPP was responsible for approving all game content within China. The Ministry of Culture assumed some of these duties, but GAPP appears unwilling to give up its authority, leading to the current infighting. WOW was launched in China on September 19 with Ministry of Culture approval, but no GAPP approval, which is now coming back to haunt NetEase.

Analysts estimate that Chinese WOW activity contributes 5 or 6 cents a year per share to Activision’s earnings.


Thanks Greenfenri

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Chinese MMO Company Jumps on Gender Benders

October 26, 2009

As of a month ago, a Chinese MMO company has started banning accounts of male players that play female characters in their game. Only a few news sites outside of China have picked up on the ruling.

Aurora Technology, a subsidiary of MMO giant Shanda that publishes many MMOs in China, including AION, Dungeons & Dragons Online, and Company of Heroes Online, started requiring players of their MMO King of the World, to start proving their gender via webcam. The rule, which was first announced in late September, seems to apply only to male players playing female characters and not the reverse.

There was no further explanation of the ruling, although the headline on the Pacific Epoch site says it is an attempt to rein in transsexuals in games.

In a more recent take on men playing women in video games, the author makes some broad generalizations, including that men like watching their lithe female avatars from behind, or that "a man would want to play a female character is often evidence enough for many in the online community to label someone a homosexual."

Do you male readers play women in your MMOs? If so, why? Should companies regulate how you play their game as long as your play does not infringe on other players? Maybe that was the reason for the ruling, the chance of deception, although it obviously isn't made clear. Either way, the ruling seems a stretch, in this writers opinion, and one that seems destined to fall by the wayside, if it hasn't already. 

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Two Fingers in China’s Online Gaming Pot

October 15, 2009

China’s ongoing bid to monitor online gaming content and limit foreign involvement in online games within the country has spread to two arms of the Chinese government.

While previous reports, in light of the recent reassignment of duties, seemed to leave some unanswered questions about the exact role of each government entity in relation to online games, a Forbes article attempts to clear up some of the mystery.

China’s General Administration of Press and Publication (GAPP) is apparently responsible for clearing online content and games if a CD-key is involved, while the Ministry of Culture is now in charge of all other game content approval, including imported games reports Forbes.

GAPP was previously responsible for clearing all game content until September, when some duties were taken away and bestowed upon the Ministry of Culture. GAPP appears to be unwilling to give up some of its tasks, which has already led to infighting between the two government branches.

Chinese World of Warcaft Operator NetEase appears to be taking the brunt of the bickering, which has in turn affected its stock price. The company is caught squarely in the middle as it launched WOW in China on September 19 with Ministry of Culture approval, but no GAPP approval. An analyst told Forbes, “We believe this battle between the two government departments will continue to put pressure on NetEase’s shares.”

The analyst doesn’t think WOW will be shut down, but believes that approval for the Wrath of the Lich King expansion will be “further delayed.”

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Chinese Online Game Revenues Continue Explosive Growth

October 14, 2009

A new report that details online game revenues in China showed a second quarter tally of 6.18 billion yuan (approximately $906 million U.S.), a 39.5 percent increase over the previous year.

Reuters reports that Tencent Holdings led the way in the quarter with a 20.2 percent share of the pie, or 1.24 billion yuan (approximately $182.0 million U.S.), by virtue of its free online game offerings. NetEase.com, which operates World of Warcraft in China in league with Activision Blizzard, took third place in the quarter, with 12.7 percent of the market and 780 million yuan (approximately $115.0 million U.S.). Research firm Analysys International provided the data.

Of late China has tightened its controls of online games, recently cracking down on online titles with illegal content and attempting to ban foreign firms from any involvement in online games.

Full year revenue from online games in China is expected to be between 24.0 to 27.0 billion yuan (approximately $3.5 billion to $4.0 billion U.S.), growth of 30.0 to 50.0 percent over the previous year.

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Chinese Agency: Foreign Online Game Operators Not Allowed

October 12, 2009

Two arms of the Chinese government appear to be battling over whether or not non-Chinese companies can operate online games within the country’s borders.

The General Administration of Press and Publication (GAPP) issued a statement on Friday saying that “foreign companies are not allowed to operate online games in China in any form.” The only problem? Control of China’s online gaming industry was taken away from GAPP last month and given to the Ministry of Culture. Proactive Investors reports that Tuo Zu Hai, a Vice Director in the Ministry of Culture was “startled to hear the news” emanating from GAPP.

Reuters states that the ban covers all foreign investment in online games, including joint ventures, agreements and technology support, which may not be good news for NetEase.com, the new operator of World of Warcraft in China.

While GAPP’s position is not entirely new, the story notes that strict enforcement of the ideology was not previously common place.

The statement from GAPP was released just in advance of the kick off of the Game Developers Conference in Shanghai, which opened today.

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Online Games Once Again in China’s Crosshairs

October 9, 2009

Chinese officials have launched a new initiative designed to rid the country’s Internet of illegal games featuring content deemed inappropriate (by the government) for its citizens.

Yahoo reports that 45 online games have been shut down so far, some of which had players partake in games with illegal activity such as selling drugs or peddling hookers. 200 games in all were investigated according to the report, with some given time to eliminate or change any illegal aspects.

The campaign was launched in conjunction with the 60th anniversary of the founding of communist China on October 1.

Earlier this year the Chinese government targeted games featuring organized crime.

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China Invokes Morals Defense Against WTO Ruling

September 22, 2009

Fighting an attempt to open media distribution within its borders, China is appealing a World Trade Organization ruling against it, citing a necessity to protect its “public morals.”
 
The defense comes in reaction to a WTO ruling that China must cease routing U.S.-based artists and production companies through state-controlled distributors. The Wall Street Journal notes that, if implemented, such a ruling would “be a boon to Western makers of movies, music and video games who currently face extra costs and obstructions to distribute in China.”

The article notes that the “public moral” defense has been used only once before, by the U.S. in 2005, as part of an unsuccessful attempt to defend a ban on Internet gambling. Any country using the defense must prove that trade restrictions are essential to protecting its morals.

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Chinese Gamers Stage Virtual Blockade in Protest of Crappy Remake

September 7, 2009

Everyone complains about lousy remakes of favorite games, but activist Chinese gamers did something about it - at least for a little while.

zonaeuropa reports that the online relaunch of Hot Blooded Legend was stopped cold by a mob of avatars that blocked new players from passing through the gates of the game's virtual city. The avatars were controlled by Chinese gamers who were upset that the new game didn't do justice to their beloved original:

Several days ago, Shanda published some screen captures which the players sadly found to include class restrictions and commercial stores... if a player has cash, he can purchase equipment to upgrade without having to go through the trouble to combat monsters ...

The players decided to call for a boycott...  At 2pm, the game opened as scheduled...  At one entrance, more than 40 characters stood still.  They wore cloth dresses and cloth shoes and stood shoulder to shoulder. Other players cannot enter... Meanwhile, several thousand people were blocking the gates of the various cities in the game.

The "counter-attack" [by game admins] came soon... Some players found their screen went black suddenly... Other players were transported by the system administrator far into the wilderness...

While the blockade eventually ran out of steam, the protesters made their point.

Via: boingboing

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Chinese Version of Company of Heroes Zaps Nazi References

August 27, 2009

The popular, World War II-themed RTS Company of Heroes is shortly to enter the Chinese game market as Company of Heroes Online, reports Kotaku.

When it does, all references to Nazi Germany will have been purged. The German side will be renamed "The Federation," while iron cross symbols on German vehicles and buildings will also be changed.

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WTO Ruling May Offer Game Biz Access to Chinese Market

August 13, 2009

Video game publishers could gain direct access to the massive Chinese market following a ruling by the World Trade Organization that China may not invoke culture-based censorship to block foreign media imports such as books, games and movies.

According to Reuters, the WTO ruling came in response to an April, 2007 complaint filed by the United States:

The WTO ruling could potentially affect how foreign video game companies operate in China.

U.S. video game titans such as Electronic Arts, Activision Blizzard and Take Two Interactive, are not allowed to operate games directly in China, or through joint ventures with local firms. They instead license games to local operators or co-develop games with local firms.

But the WTO ruling was unlikely to overcome China's determination to govern the virtual landscape, said Dick Wei, vice president of equity research with JP Morgan in Hong Kong.

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Burn Hazard Prompts Consumer Product Safety Recall of Wii Chargers

August 12, 2009

If you own the Psyclone Essentials or React Wii 4-Dock Battery Recharge Stations, it's best to unplug them.

The U.S. Consumer Product Safety Commission has issued a product recall on both units, citing fire and burn hazards caused by potential overheating of the battery pack. A half-dozen incidents have occurred so far, with two gamers suffering minor burns to their hands.

The $50 units were made in China and distributed in the United States by Griffin International. They were sold at Target, Toys R Us, Amazon.com and Best Buy.

The CPSC website explains the process for returning the defective Wii chargers.

UPDATE: Joystiq's Alexander Sliwinski reminds us that these products have been experiencing overheating problems since 2007...

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13 Arrested After Chinese Teen Is Killed at Internet Addiction Camp

August 10, 2009

Last week GamePolitics reported on the tragic death of 16-year-old Deng Senshan (left). The Chinese teen was beaten to death by employees at a camp for Internet addicts.

IDG is now reporting that 13 people have been rounded up by Chinese investigators. The facility itself, the Qihang Salvation Training Camp, has been shut down after authorities found that it was unlicensed. 122 students receiving "treatment" there were sent home to their families. From the IDG report:

Conservative [Chinese] officials blame hugely popular online games like World of Warcraft for getting teens hooked on the Web, harming their grades in school and dividing them from their parents. Some of the camps have used shock treatment on students, but China banned the practice last month.

UPDATE: More at Slashdot...

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16-Year-Old Beaten To Death in Chinese Camp For Internet Addicts

August 4, 2009

It's unclear from reports whether or not Deng Senshan (left) was a gamer. It seems likely, however, given his age and the fact that many of those confined to Chinese Internet addiction camps are there for alleged obsessive play of online games.

Tragically, the Global Times reports that the 16-year-old was beaten to death by three camp teachers on Sunday for failing to run fast enough. His bereaved father, Deng Fei, spoke of his son's death:

My son was very healthy and was not a criminal. He just had an Internet addiction when I left him at the camp. The police informed us that our child had died on Monday morning. We can’t believe our only son was beaten to death.

The teachers promised me that they would not use any physical punishment on my son when I dropped him off... We’re planning to sit before the local government for a protest tomorrow. If they don’t give us justice, we will go to the camp to confront them.

Deng Fei paid 7,000 yuan - US$1,024 - for his son to spend one month at the camp.

Meanwhile, the Wall Street Journal reports that Chinese netizens are outraged by Deng Senshan's murder:

Many [Netizens] questioned the fairly new diagnosis of “Internet addiction” as a mental disorder.

“Internet addiction? It’s a term made up by some so-called ‘experts’, how come these parents believe what they’ve said?” said one commente... “[It] should be the parents’ problem. Why do they always exaggerate their kids’ hobbies, turning them into addictions or problems?” said another...

One netizen called for greater tolerance of Web habits: “I am sure only China has such a term: Internet addiction…. Why can’t its people accept new ideas and new things with an open mind?”

GamePolitics readers may recall that China recently outlawed electric shock therapy as a means of treating teenage video game addicts.

Via: Gizmodo

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China Bans Organized Crime Games

July 29, 2009

The government of China has implemented a crackdown against online games which feature organized crime themes, reports the New York Times

On Monday, the Ministry of Culture issued a notice banning online games that feature Mafioso kingpins, marauding street gangs or any sort of hooliganism predisposed to organization.

The decree, which promises “severe punishment” for violators but fails to specify the penalties, also prohibits Web sites from including links to Internet games that glorify organized crime.

Such games, the ministry said, “embody antisocial behavior like killing, beating, looting and raping,” and their availability “gravely threatens and distorts the social order and moral standards, easily putting young people under harmful influence.”

 As GamePolitics has reported, video games are a frequent target of Chinese government scrutiny.

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Did Chinese Drywall Kill Your Game System?

July 14, 2009

If the Red Ring of Death didn't kill your Xbox 360, maybe Chinese drywall did the dirty deed.

Business Report advises that a dozen class-action suits in 33 states have been filed against builders and suppliers who used drywall imported from China in recent construction. Much of the drywall suspected of contamination was installed during 2006 and 2007. Louisiana was particulary hard hit due to heavy post-Katrina reconstruction underway in that time period.

So, what are the symptoms and why is this posted on GamePolitics? Because your video game system or gaming PC might be affected by contaminated drywall, which among other nastiness, corrodes wiring. Here's what the Consumer Product Safety Commission recommends to watch out for:

  • persistent rotten egg odor
  • respiratory or other symptoms alleviated by leaving a building and worsened on return
  • blackened and corroded metal, including copper, nickel, silver and/or stainless steel
  • premature failures of central air-conditioning evaporator coils
  • blinking lights or power failures
  • arcing or sparking
  • intermittent operation or failure of appliances such as refrigerators and dishwashers and electronic devices such as televisions, computers and video-game systems

If you suspect you have a problem with contaminated drywall, check the CPSC website for advice on how to proceed.

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Chinese Govt. Ends Electric Shock Therapy for Game Addicts

July 14, 2009

The Chinese government has ordered a controversial video game addiction clinic to stop subjecting alleged teenage game addicts to electric shock treatments.

China Daily reports that the Ministry of Health issued the directive yesterday to the clinic in Linyi, Shandong province:

More than 3,000 young people were tricked or forced into in to the four-month long course. To enroll their children, parents or guardians had to sign a contract acknowledging that they would be given electric shocks of up to 200 milliamperes. The treatment cost 6,000 yuan ($878) per month...

 

Shocks were given if patients broke any of the center’s 86 rules, which included prohibitions on eating chocolate, locking the bathroom door, taking pills before a meal, and sitting in Dr. Yang's chair without permission.

Details of the treatment first became public when former patients wrote about their experiences online...

Kong Lingzhong, who edits a Chinese Internet addiction-themed portal commented on the clinic's methods:

We have no clue whether this freaky treatment has side-effects.

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Is Gold Farming Really Banned? Confusion Over China's New Virtual Currency Rules

July 1, 2009

Earlier this week GamePolitics covered a story by Information Week which reported that new Chinese regulations on virtual currency would outlaw gold farming.

But there appears to be confusion about whether the practice of gathering in-game MMO currency and then re-selling it for real cash will be affected by the new regulations.

incgamers disputes the report, citing the University of Manchester's Prof. Richard Heeks:

This [new Chinese law] therefore is not about what gold farming clients do: use real money to buy these virtual currencies; it’s the mirror image.  And it’s not about the major trade in gold farming such as World of Warcraft, which relates to other types of virtual currency.  And it’s not about buying/selling in-game items.  And it’s not about the power-levelling of avatars. Bottom line: it’s not about gold farming.

In any case, Dean Takahashi of Venture Beat writes, a ban on gold farming may be difficult for Chinese authorities to enforce:

The practice of trading virtual goods for real money is easy to make illegal, but hard to enforce. The gold farmers may not be affected... because of a technicality. Most of China’s gold farmers, who operate in sweatshops with dozens of fellow farmers, operate on servers on foreign soil. The government can only control what goes on with domestic servers...

The New York Times, which did not challenge the notion that the rules would impact gold farming, quoted Indiana University Prof. Edward Castronova, an authority on MMOs. In lauding the Chinese government action, Castonova offered what, to some, may seem like an alarmist view of in-game currency:

This action shows that at least one government is concerned about the way virtual worlds challenge its control of society. As virtual currencies take over more and more purchasing power, control over the effective money supply shifts from the central bank to the game developers.

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Report: China Bans Gold Farming

June 29, 2009

If you are planning on buying gold for your World of Warcraft character, act quickly. The price may be going up soon because of an official crackdown which should affect availability in a negative way.

Information Week reports that on Friday the Chinese government enacted new virtual currency regulations which, among other provisions, make gold farming illegal: 

The ruling is likely to affect many of the more than 300 million Internet users in China, as well as those in other countries involved in virtual currency trading. In the context of online role playing games like World of Warcraft, virtual currency trading is often called gold farming...

The trading of virtual currency for real cash employs hundreds of thousands of people worldwide and generates between $200 million and $1 billion annually, according to a 2008 survey conducted by Richard Heeks at the University of Manchester.

He estimates that between 80% and 85% of gold farmers are based in China.

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2K Sports Takes NBA Game to Chinese Market

June 23, 2009

Basketball is wildly popular in China and so are online games.

Seeing big revenue in that combination, 2K Sports announced today that it will create an online version of pro hoops game NBA 2K for the Chinese market. Chinese Internet portal Tencent Holdings will partner with 2K Sports on the deal.

Licensing for the game includes all NBA team along with current and retired players. 2K Sports president Christoph Hartmann is quoted in a press release issued this morning:

The incredible popularity of basketball in Asia combined with the love of online games in that region makes this a very exciting project for 2K. For the first time, 2K is developing an online game combining our expertise in making the best-selling and top-rated NBA 2K video game franchise with the proven ability of Tencent for developing and operating highly successful online game communities in China.

Online gaming was a $2.75 billion business in China in 2008 and more than a billion Chinese viewed NBA programming during the just-completed season.

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China Announces New Game Crackdown

June 18, 2009

China is mounting a renewed crackdown against "undesirable" online games.

A Reuters reports cites Chinese state-run Xinhua news agency, which attributes the government action to concerns over crime and Internet addiction. More than 40 million Chinese now participate in online games.

Kou Xiaowei of China's General Administration of Press and Publication explained:

Although China's online gaming industry had been hot in recent years, online games are regarded by many as a sort of spiritual opium and the whole industry is marginalised by mainstream society. If we don't make adjustments, the industry will suffer sooner or later.

The lack of a content rating system and widespread availability of bootlegged products have hampered official efforts to regulate games.

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Obama: Chinese & Indians Kids Play Fewer Video Games, "Coming At Us Hard"

June 12, 2009

Returning to a theme that he touched upon often during the 2008 presidential campaign, President Barack Obama told the audience at a town hall meeting in Wisconsin that American kids spend too much time playing video games and watching television.

But Obama added a new wrinkle to yesterday's remarks, linking them to the United States' ability to compete in the global marketplace:

Even with the good schools, we've got to pick up the pace, because the world has gotten competitive. The Chinese, the Indians, they're coming at us and they're coming at us hard, and they're hungry, and they're really buckling down.

And they watch - their kids watch a lot less TV than our kids do, play a lot fewer video games, they're in the classroom a lot longer.

So here's the bottom line. We've got to improve, we've got to step up our game. While the average public school is actually doing a reasonably good job... we are falling behind when it comes to math; our kids are falling behind when it comes to science...

We used to be head and shoulders above other countries when it came to education. We aren't anymore. We're sort of in the middle of the pack now among wealthy, advanced, industrialised countries.

Via: IANS

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PHX Corphttp://www.unwinnable.com/2013/05/24/trigger-warning/ Trigger Warning05/25/2013 - 6:37am
beemohUnless that pic of a Kinect taped to the underside of a phone is a joke05/25/2013 - 1:58am
beemohKinect being used in prototype to stop people walking into people while texting: http://www.bbc.co.uk/news/health-2263173105/25/2013 - 1:57am
Cecil475@hellfire7885 - Makes me want to support Nintendo even more.05/24/2013 - 4:49pm
hellfire7885Man, EA seems to be determined to destroy the Wii U ,and the evidently are so arrogant as to believe not making games for it will do that.05/24/2013 - 4:45pm
DorthLousPwahahahha http://www.destructoid.com/wii-u-sales-drastically-spike-after-xbox-one-presentation-254449.phtml#LlG8HEYbQj2krql5.0105/24/2013 - 2:23pm
james_fudgeshe gets no credit until she employs some common sense. - 2 credits for her.05/24/2013 - 11:22am
Andrew EisenTo Stender's credit, she did unmoderate my most recent comment within a day's time. There's even a couple other replies. None from her though.05/24/2013 - 11:18am
james_fudgeapparently gamers are all 14 - 21 years-olds living in basements according to her way of thinking...05/24/2013 - 11:11am
ZippyDSMleeEZK: 0_o thier video card chipset is at the very least 3 versions behind the top PC video card.......05/24/2013 - 7:38am
MechaTama31"You just wouldn't understand how my parenting preferences are more important than everybody else's freedoms."05/24/2013 - 7:37am
DorthLousI love how she plays the "I'm a parent, you're a gamer, you couldn't understand" card... I'm a parent and I find her position despicable...05/23/2013 - 4:16pm
E. Zachary KnightShe didn't address your questions because she doesn't have any answers.05/23/2013 - 3:38pm
Andrew EisenI replied to her comment. Maybe in a few weeks I'll get a reply.05/23/2013 - 3:24pm
Thomas Riordan@Andrew Eisen To what bowling alley does she go that puts sexual images in the faces of 6 year olds?05/23/2013 - 3:17pm
Andrew EisenWell, it took a month but Linda Stender finally replied to me... and didn't address a single one of my questions. http://aswlindastender.com/2013/04/23/follow-up-video-games-and-their-effect-on-children/05/23/2013 - 3:13pm
ImautobotAlso, from a tech perspective the PS4 is apparently already winning. http://bgr.com/2013/05/22/xbox-one-vs-playstation-4-specs/05/23/2013 - 3:12pm
ImautobotSony's PS4 motto should be "We play games." Microsoft's should be "We play games, when we're not rewinding your tapes."05/23/2013 - 3:11pm
Andrew EisenOh look, Dying Light was just announced For Everything But Wii U. That's 73.05/23/2013 - 2:06pm
james_fudgeZippy: they said the same thing about Cell. How did that turn out.05/23/2013 - 1:28pm
 

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