Codemasters Gives Refunds to Customers Who Bought 'Colin McRae Rally' on Steam

August 6, 2014 - GamePolitics Staff

Codemasters has decided to offers refunds for Colin McRae Rally after negative reviews on Steam. The general complaint among consumers who purchased the game? They say were led to believe it was a high definition remake of the 1998 original; instead they ended up buying a port of the mobile game released by Codemasters last year with touched up graphics and audio.

Following a bunch of negative reviews, Codemasters decided that it would offer dissatisfied customers a refund and update the Colin McRae Rally product page on Steam to better reflect the product.

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Report: Bodycount Studio set to Close

September 14, 2011 -

The developers behind Bodycount are being shut down by parent company Codemasters, or at least that is what it is "proposing." Confirming the news with Computer & Videogames, a company representative said that, while it is "proposing" shutting down the Guildford, England development facility, it will be expanding its "on-campus studios in Warwickshire (DiRT, GRID, F1 Online, Central Technology/EGO)."

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Three Million DiRT 3 Game Vouchers Stolen by Hackers

September 7, 2011 -

Codemasters and AMD have confirmed that over three million digital vouchers for Steam have been stolen for DiRT 3. According to a report from Industry Gamers (citing a Steam forum post), hackers used an .htaccess exploit that allowed them to gain access to an .sql database containing the codes. Those codes were meant to be used for a future AMD graphics card promotion.

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Codemasters CEO: I Don't Like DRM

July 16, 2010 -

Codemasters CEO Rod Cousens says that he is not a fan of digital rights management but his ideas on how to fight piracy are just as complicated as any DRM scheme cooked up by publishers like Ubisoft and EA. Cousens suggests that the game industry sell parts of games in a retail box, with the rest of the content unlocked via micro-payments. As he sees it, even if the first part of the game is pirated, those that don't pay for it will never get to enjoy the complete experience.

But one of the problems with such a solution is that it would require a reduced price at retail for products using this feature because it would only be a partial experience. Plus it it is tough to continually monetize games when they aren’t very good in the first place.. Still, at least Cousens is thinking outside the box. Here's what he told C&VG:

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UK Consumer Group Files Complaint Against Law Firm Which Targeted Game File Sharers

December 10, 2008 -

A British law firm which targets consumers who allegedly share games and movies via the Internet has itself been targeted by the UK's largest consumer advocacy organization.

Zeropaid reports that consumer group Which? filed a complaint against law firm Davenport Lyons with the UK's Solicitors Regulatory Authority. As GamePolitics reported in August, Davenport Lyons aggressively targeted alleged file sharers on behalf of five UK game publishers. From Zeropaid's coverage:

The alleged file-sharers have received letters from the law firm demanding payment of £500 ($773 USD) compensation for copyright infringement, but many, most notably a non-gaming elderly couple, have been wrongly accused.

A recent Which? Computing investigation found that while working with games firm Atari, Davenport Lyons wrongly accused a Scottish couple, aged 54 and 66, of infringing copyright of a game ‘Race O7’. Since then, Atari has severed ties with the law firm. But Which? Computing has evidence from people who, after repeated letters from Davenport Lyons, have been scared into paying compensation for something they say they did not do.

The Which? complaint charges, among other things, that Davenport Lyons' letters to alleged file sharers misstate copyright law, ignore evidence of innocence, and increase the amount demanded over time.

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Atari Pulls Out of UK File-Sharing Lawsuits

December 3, 2008 -

Atari is no longer chasing file-sharers in the UK.

In August GamePolitics reported that five British publishers, most notaby Codemasters and Atari, were filing lawsuits against suspected P2P game uploaders. In one case, an unemployed immigrant mother of two, Isabella Barwinska, was ordered to pay £16,086 (roughly $30,000) for sharing a pinball game.

But a little sleuthing by gamesindustry.biz showed that the law firm employed by the publishers was a sleazy outfit, indeed. The story got even uglier when a pair of older, non-gaming couples were wrongly targeted for sharing games and, more recently, a Nazi porn movie.

Now, P2P advocacy site ZeroPaid reports that Atari has decided that waging war on consumers is bad business:

The lawsuit [against the older couple] was quickly dropped without comment by Atari, but the bad publicity still lingered and called into question the effectiveness of [law firm] Davenport Lyons' tactics.

Now it seems that Atari has decided to part ways with Davenport Lyons altogether, though it hasn't sworn off targeting file-sharers altogether.

Atari's legal department penned an email to UK website The Register, saying, "In relation to file-sharing, our position is that we always retain and reserve the right to protect our intellectual property from illegal copying and piracy. Whilst we are no longer working with Davenport Lyons, we continue to work with legal advisers to protect our rights."

GP: It's good to see that Phil Harrison has Atari focused on its future and not this kind of anti-consumer nonsense.

Is Codemasters the Latest Publisher to Bail on the ESA?

October 9, 2008 -

And then there were 22...

When 2008 began, the Entertainment Software Association, the lobbying group which represents U.S. video game publishers, had 28 member companies. Several well-publicized departures, however, reduced its ranks to 23 companies by the time that E3 rolled around in July.

A glance at current ESA membership reveals that prominent British game publisher Codemasters is no longer listed as part of the organization.

While there has been no announcement from the ESA, Codemasters' departure must be a fairly recent development. The publisher of the Operation Flashpoint and Colin McRae Rally series was officially reported to be an ESA member as recently as E3. An ESA booklet, Essential Facts About the Computer and Video Game Industry, distributed at the show, lists the firm as a member on page 12.

Codemasters thus apparently becomes the sixth publisher to leave the ESA since May, following Activision, Vivendi, LucasArts, id, and Crave out the door.

We have a request in to the ESA for comment.

GP: There has been speculation for some time that additional member companies might leave the ESA after E3. Current global economic conditions certainly can't be helpful to the ESA in its efforts to retain members.

UPDATE: The ESA has confirmed that Codemasters has left its membership ranks. A statement from Senior Vice President of Communications and Research Rich Taylor this morning says:

We can confirm that Codemasters has decided not to renew its ESA membership.  We respect Codemasters’ decision and look forward to continuing to work with them on issues of mutual interest.

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PHX Corphttps://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/description apparently Bloodstained: ritual of the night will have a Wii U version(through Armature Games)05/26/2015 - 9:02pm
WonderkarpSo I found out I'm Invincible Today. I drove through a Tornado and didnt even know it. was windy and torrential downpour but I drove through like a boss. 05/26/2015 - 7:35pm
ZenEnded up giving the code to Andrew so he gets to be the other guinea pig lol.05/26/2015 - 6:53pm
ZenSo...who wants to help with an experiment and get a free game for 3DS and possibly Wii U lol? Gave a friend the Wii u OlliOlli code from the Humble Bundle and it gave him the 3DS one too. Still have a 3DS code which may give a Wii U version too.05/26/2015 - 4:35pm
Zenjust wish they had been as open about development as they were with X1 and PS4. All we got were interviews saying everything was great and then this lol.05/26/2015 - 4:14pm
ZenYeah, he brought it up again as time went on and stated it was not to be taken seriously. And I am in NO way defending people who are acting like...well....the not so nice way to say "butts". And I don't personally think they haven't worked on the game, I05/26/2015 - 4:12pm
Andrew EisenSo I can see why Bell would be ultra defensive and snippety. But, again, still not an advisable thing to say.05/26/2015 - 3:57pm
Andrew Eisennot to mention horrifically insulting.05/26/2015 - 3:56pm
Andrew EisenAgreed, even out of frustration, not an advisable thing to post. As for the rest, sounds like it thought its tweeks and optimizations would work. The idea that it was stringing everyone along and not actually working on it is nearly nonsensical...05/26/2015 - 3:55pm
Zenand looking great...yet refused to even show a single screen shot while touting their open development on X1 and PS4. People are now asking if they even worked on the game or if it was dropped in the beginning & they were keeping up appearances instead.05/26/2015 - 3:53pm
ZenI understand that, but making a blanket statement to cover an entire market like that will do nothing more than push consumers away or alienate a group. Other issues stem from the interviews and public announcements they made stating the game is running05/26/2015 - 3:52pm
Andrew EisenNot an advisable thing to post, I'll grant you.05/26/2015 - 3:47pm
Andrew EisenReading the thread, it looks like he's just getting frustrated with the obnoxious and unreasonable members of the board (most of whom signed up that day).05/26/2015 - 3:47pm
ZenNintendo users in general by stating "Yup, and if you need to pass this on, we really dislike Nintendo users." on their forum. Sincere or not, it's annoyed some fans & put doubt on the company even trying.05/26/2015 - 3:35pm
ZenThey pushed that even just a few months ago it was running great, with effects, but they just needed a few tweeks before release. I posted about this last night, but it has since cycled thru. Ian Bell also had some fairly disparaging things to say about05/26/2015 - 3:34pm
Matthew Wilson@AE @iamc they admired they cant do wiiu, and they have a valid reason for it. the wiiu is too weak.05/26/2015 - 3:24pm
Andrew EisenLied about what?05/26/2015 - 3:11pm
IanCThey outright lied, they kept pushing that it was coming out on Wii U right to they got a publisher, then went quiet. Funny that...05/26/2015 - 3:09pm
Matthew Wilsonhttp://www.vg247.com/2015/05/26/project-cars-struggling-to-hit-720p30fps-on-wii-u/ I love that he is honest. they admited that they are at their wits end with the wiius hardware.05/26/2015 - 1:48pm
E. Zachary KnightHumbleSupport has said the codes don't expire. So That is pretty tempting.05/26/2015 - 1:38pm
 

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