Video game repression has surged in Thailand following last month's killing of a taxi driver by a 19-year-old man who told police he was re-enacting Grand Theft Auto.
Jesada Chandraprasert (left), who pens Cnet's Technology Thailand blog, reports this morning that five games have been officially banned by the Ministry of Culture:
In a story broken by GamePolitics, Thailand stole its list of "dangerous" games from an outdated list offered by Detroit prosecutor Kym Worthy during the 2007 holiday season. The five banned games constitute half of the list.
Chandraprasert writes:
To say that Thailand's ministries are conservative is like saying the Pacific Ocean is a puddle. In their efforts to maintain a level of control and conformity... they issue laws and regulations faster than a geek can whip out his credit card at a Pantip going-out-of-business sale. Such is the case with video games and Internet cafes...
Their official press release at the Government's Web site clearly states that they see gaming as "a problem which is obsessive and has an (adverse) effect on the behavior of children and teens...".
Chandraprasert also reports on a recent government and law enforcement conference which was held to discuss the video game issue - with ominous overtones:
The conference, held at the Queen Sirikit Convention Center on August 21, had an audience of over 1,500 people, mostly public officials and the police. The main focus of this conference was to find solutions to unregistered gaming stores (basically an Internet cafe like a setup where people can go in and game all day long on computers, not the traditional arcade) and "dangerous games". Their aim is to eliminate the "dangers" associated with said problem within 90 days of the conference.
He may have lost out on the Republican party's vice presidential nod, but Minnesota Gov. Tim Pawlenty recently had a memorable ride in an Xbox-equipped van inadvertently stolen from the band Everclear.
As GamePolitics has previously reported, Gov. Pawlenty signed Minnesota's 2006 "fine the buyer" video game law into effect. The measure was later deemed unconstitutional by a pair of federal courts.
As reported by TwinCities.com:
Minnesota Gov. Tim Pawlenty spent Sunday riding around Pennsylvania in a stolen van. The theft was inadvertent; his Keystone State driver was told to pick up the keys to the vehicle in which he was to shepherd the governor at the Holiday Inn in Allentown, Pa.
"He did exactly what he was told, except it was the wrong Holiday Inn and the wrong van," said Pawlenty... The van the driver picked up was a tricked-out touring vehicle, complete with an LCD video screen, an Xbox and video games and an iPod-ready, six-speaker stereo system.
The van retrieved by Pawlenty's driver was full of beer cans and had been used to to transport Everclear to their hotel. Ironically, the band was enroute to the Democratic National Convention in Denver.
When the driver mistakenly showed up at Everclear's hotel, he was given the keys to the van by front desk personnel. Later, when the van turned up missing, owner Sharky Laguana reported it to local police as stolen. When the mystery was finally solved, Laguana said:
I've had a lot of crazy things happen in our vans. I don't know that this is even the craziest thing that's happened in our vans. ... This is the funnest thing...
GP: Actually, the funniest thing would have been for the police to spot the "stolen" van and perform a takedown on its occupants.
Kevin Fuchs does not dispute that he was a software pirate.
As GamePolitics reported yesterday (see: ESA Happy to See Game Pirates Going to Jail), Fuchs copped a plea to federal charges that he was part of a warez group which shared pirated game software. He will begin an 8-month stretch in a federal prison soon, followed by another 8 months of house arrest.
So what did Kevin Fuchs do? The ESA's press release didn't specify, except to say that Fuchs supplied and tested software for his warez group. But GamePolitics has obtained a copy of Fuchs' indictment, which alleges that he targeted the following games and software products:
Fuchs' role in his warez group was to download software cracked by other members, test to make sure it worked properly, and then re-upload it for distribution. He also supplied "key generators," software which creates access keys for copyrighted software.
While the FBI alleges Fuchs committed piracy for personal gain, his indictment reads more like that of a gardern-variety warez kid. Even the feds acknowledge this aspect of the warez scene in the indictments's introductory paragraphs:
Other motives in addition to profit include the thrill and social comradery members obtain through clandestine participation in the illegal activity; and the reputation and fame that attends membership and participation in the "top" warez groups.
Indeed, if Fuchs was in it for the money, it wasn't working. A March, 2008 motion filed by Fuchs' attorney with the U.S. District Court for the Western District of North Carolina (where the case originated) asks for a continuance of Fuchs' sentencing because he and his parents could not afford to travel from New York to North Carolina.
The motion also notes that Fuchs has apparently engaged in efforts to rid himself of the pirate's stain:
Professor William Haslinger, of the Hilbert College Economic Crime Investigation Department located in Hamburg, New York... has worked with Fuchs since his arrest and plea to enhance awareness of the illegality and economic harms associated with digital downloading of music and software via the internet, which remains widespread and is often perceived as legal activity. Professor Haslinger will provide evidence of Fuchs’ post offense rehabilitation and his participation as a speaker in forums for college students regarding the illegality downloading and what can happen if you are caught.
An attorney not named Jack Thompson has loaned credence to the use of the video games made me do it defense.
Writing for the Palm Beach Post, Terry Bosky dishes on the increasingly familiar defense tactic of blaming violent behavior of video games. Illinois attorney James Waller told Boesky:
The goal of the ‘video games’ defense is to both shift blame and to explain to a judge and jury why this good kid is suddenly acting like a terrorist. Portraying your client as the victim of outside forces... humanizes the client and shifts the culpability... my job is to present ANY theory to a jury that would explain why my client did the things he did...
[The games made me do it defense works on] an unsophisticated, typically older, somewhat more rural jury pool or judge. To an extent, the defendant is playing on the prejudices that these members of society already have towards video games...
The manufacturers do everything they can to make sure that [the games] are a household name... Restricting supply to create buzz, sensationalizing their own violence to the media, doing idiotic things like leaving the “Hot Coffee” code in the game…the jury knows that a lot of kids today are playing this Grand Theft Auto game and that it’s very violent or adult before we even walk into the courtroom.
Law Prof. Ashley Lipson agreed:
A good defense lawyer will blame everyone in sight, except of course the client - When he or she runs out of people to blame - it’s time to look around for objects. What could be better than a popular videogame?
South Africa's Independent Online reports on yet another attempt to link media violence to the real deal.
The IO reports that Cape Town-based watchdog group the Family Policy Institute has petitioned South Africa's government to recall all music containing violent lyrics and all video games with violent content.
FPI spokesman Errol Naidoo made the request, expressing the group's concerns over potential negative influences on young people. The move comes in the wake of the samurai sword killing of a 16-year-old by a schoolmate who allegedly dressed himself like Slipknot drummer Joey Jordison (left).
Prefering not to wait for any type of inquiry, Naidoo requested the recall of the games and CDs "pending the outcome of the investigation". From the Independent Online:
Naidoo cited the case of two US teens who were convicted of murder in 2003 after stabbing a friend 20 times and slitting his throat after listening to Slipknot's song Disasterpiece.
He also cited the case of Bangkok teenager Polwat Chinno who had killed a taxi driver by punching and stabbing him after playing the computer game Grand Theft Auto. "Police believe he was acting out a scene in the violent video game," Naidoo said.
He said there was no guarantee that removing violent music and games would prevent violent behaviour, but that it would "provide added peace of mind for families".
A 33-year-old North Carolina postal worker is under arrest after she traveled to Delaware in an attempt to kidnap the 50-something man who jilted her on Second Life.
As Destructoid reports, Kimberly Jernigan's romance with the man ended shortly after they met in real life:
...in the beginning of August, Kimberly allegedly drove to her ex-boyfriend's Pennsylvania workplace and attempted to kidnap the man at gunpoint. Apparently she couldn't even manage that successfully, and had to come back two weeks later and track him down to his Delaware home...
she lay in wait for him with a set of handcuffs, a roll of duct tape, a taser, a BB gun and her dog Gogi. Her foolproof scheme failed after the man simply ran away, having entered to find a laser beam pointed at his chest. Kimberley had fled soon after, but her dog was discovered bound in duct tape and abandoned in the bathroom to stop him making noise. She was found an hour later in Maryland and taken into custody after a "brief struggle" at a rest stop.
GP: Wait. She duct-taped the dog?
Utah's KSL-5 reports that a 27-year-old man who led state police on a 100 MPH chase before causing a fiery accident said that such risky driving had always worked for him in video games.
Daniel Savino survived the crash with just a bad case of road rash but now faces a laundry list of criminal charges:
As for motive, Savino told troopers this was his own video game adventure.
"I don't know whether he was trying to act out a scene in a video game or what he was trying to do, but he said it always worked for him in video games," Roden said.
The United States Attorney's Office has announed that a Florida man who dealt in pirated video games has been sentenced to 15 months in prison and fined $415,000.
According to a press release, Kifah Maswadi, 24, of Oakland, Florida had pleaded guilty in June to selling Power Player handheld units which were pre-loaded with more than 75 titles, mostly owned by Nintendo and Nintendo licensees. According to the feds, Maswadi earned more than $390,000 peddling the handhelds.
From the press release:
In addition to the 15 month prison term and restitution order, Maswadi was ordered to serve three years of supervised release and to perform 50 hours of community service, which includes educating the public on the perils of criminal copyright infringement.
That's what the press release says. But GamePolitics has probed court records and has many more details on the case:
According to Maswadi's indictment, he charged $23.99 for wired versions and $47.99 for wireless units. Both types connect to televisions.
The case began in 2006 when an FBI agent, acting undercover, placed an order with Maswadi for 100 Power Play units at an agreed-upon wholesale price of $10 each. The agent told Maswadi that he planned to sell them at a mall in Manassas, Virginia during the holiday shopping season. The agent eventually purchased 80 more units from Maswadi. In April, 2007, agents raided Maswadi's facilities in Florida. According to the indictment, he admitted to both selling the units and knowing that they infringed on game copyrights.
Court documents indicate that Nintendo reps found 18 unspecified first-party titles on the Power Play units as well as 58 unspecified titles owned by Nintendo licensees. More than 8,500 units were sold by Maswadi. The ESA, which represents game publishers, estimated that the retail value of the Power Play units at $50 each (although the indictment states that Maswadi sold them for $23.99 or $47.99). While admitting his guilt, Maswadi disputed the government's valuation of the loss caused to game publishers. His sentence was below the typical minimum range for the crimes charged.
A Wikipedia entry on the Power Player describes the system and lists a number of the games included (which appear to be old NES titles). The WikiScanner utility indicates that the ESA edited the "legal issues" section of the Wikipedia entry in April, 2007.
A leading Thai newspaper takes the government of Thailand to task for basing a video game crackdown on the recent murder of a cabbie by an alleged Grand Theft Auto player.
An editorial in today's Bangkok Post is unsparing in its criticism of the official response to Polwat Chinno's claim that GTA prompting his stabbing of 54-year-old victim.
Far from showing concern, this [government] reaction [to the murder] emphasised the huge gap between the real technology revolution and what the country's leaders appear to know about it.
First of all, it is most troubling that authorities and the media latched on so quickly and conveniently to the alibi of a confessed, vicious killer... He is an adult who told police he planned and carried out a reprehensible killing for a small amount of money. His claim that the video game Grand Theft Auto made him commit the crime sounds more like a novel legal defence than a credible motive. Tens of millions of people around the world play that game - tens of thousands in Bangkok...
The Post also outs the Thai government's laughable list of Top 10 Violent Games, a story broken here on GamePolitics (see: Thailand's 10 Violent Games to Avoid List Stolen From Detroit):
The Public Health Ministry quickly assembled a list of Top 10 Violent Games - not by research or reason, but by a quick Googling in which bureaucrats accepted the first hit, an obscure list from a local US politician trying successfully to get his name in the newspapers and his face on the TV news in an election cycle.
Such a ban is also self-defeating, since new games come on the market regularly. In any case, a police ban is only another business hitch to the video pirates and shop owners involved in underground distribution...
The problem is most parents and few politicians have a clue about such things. Many are technologically illiterate...
Could executves of Take-Two and Rockstar Games be prosecuted for an alleged copycat killing in Thailand?
Following local police assertions that the murder of a Bangkok cab driver was prompted by the killer's play of Grand Theft Auto, a Thai government official has called for prosecution of game publishers for instances of copycat violence.
AsiaOne Digtal quotes Somchai Jaroen-amnuaysuk of the Welfare Promotion, Protection and Empowerment of Vulnerable Groups Office:
When a player copycats a crime he or she sees in the game, the game maker should be prosecuted. Prosecutions will automatically force game makers to act more responsibly.
A report issued by the ESET Malware Intelligence maintains that July's most prevalent forms of malware targeted online gamers.
From Global Threat Trends - July 2008:
During the month of July 2008, close to 12.72% of all threat detections were flagged as Win32/PSW.OnLineGames. This is a family of Trojans with keylogging and rootkit capabilities which gather information relating to online games and credentials for participating. Characteristically, the information is sent to a remote intruder’s PC...
It’s important for participants in MMORPGs... like Lineage and World of Warcraft, as well as “metaverses” like Second Life, to be aware of the range of threats ranged against them: not just harassment nuisances like griefing and pointless quasi-viral attacks like grey goo, but phishing and other scams that can result in financial loss in the real world. Their objective in such cases is to steal account information or game items and then resell them on the black market (or at any rate on eBay).
ESET issues monthly threat reports. For the past three months, online gaming has been at the top of their malware threat list.
Over the past week there has been much written about accused Thai killer Polwat Chinno (at left, supposedly re-enacting his crime for investigators).
Police in Bangkok claim Chinno's alleged murder of a taxi driver was sparked by his playing of Grand Theft Auto.
On that score our attention was caught by this excerpt from yesterday's edition of The Telegraph:
After the stabbing, [Chinno] tried to steal the taxi with the dead driver in the back seat, but did not know how to drive. Neighbours in Soi Jaran Sanitwong in central Bangkok called police after Polwat constantly pressed on the horn as he reversed into a dead end. When police arrived Polwat had locked himself in the car.
...all of which begs the question:
If Grand Theft Auto supposedly trained this 19-year-old man to kill so effectively, how could it be that it didn't train him to drive very effectively? After all, we'd estimate (conservatively) that GTA players spend at least 25% of their game time cruising around the series' open environments in a wide array of vehicles.
Perhaps Ryan Brant just wanted to be closer to his old pal Jack Thompson.
After all, the $6.1 million Palm Beach fixer-upper (left) purchased by the disgraced former Take-Two CEO is just 90 minutes from Thompson's Coral Gables compound.
In any case, the Palm Beach Daily News details the sale, including a mention of Brant's legal difficulties. GamePolitics readers may recall that Brant pleaded guilty last year to committing massive stock option fraud while running Take-Two. He received a five-year probationary sentence and had to cough up $7 million to the government to put things right.
In the wake of Saturday's highly publicized cabbie murder in Bangkok, there's more bad news for Grand Theft Auto.
Police in Fulton County, Georgia say that three teens arrested for a series of car arsons claim that they used GTA-inspired Molotov cocktails to set the vehicles ablaze.
WSBTV-2 reports:
Fulton County officials said they have arrested three teens and charged them with 57 felony counts in connection with a recent series of car bombings with Molotov cocktails in the city of Milton, north of Atlanta.
Officials said the teens -- ages 15 and 16 -- told authorities they learned "how to do it" from playing the video game "Grand Theft Auto."
BoingBoing co-author Cory Doctorow gives a wide-ranging interview to the Chicago Tribune in which he touches on misperceptions about violent video games and the Virginia Tech massacre.
There’s this broad consensus that the Virginia Tech murders had something to do with violent video games. When you actually read the coroner's inquest report, video games are mentioned twice. The first is his mother saying he never wanted to play those video games. The second is his roommate saying, "We always thought he was weird because he never wanted to play video games." Yet it’s still a [popularly held] truism that violent video games must be responsible for Virginia Tech.
GP: As GamePolitics has reported in the past, the official commission investigating the Virginia Tech rampage found only one game that the killer played - Sonic The Hedgehog.
Jesada Chandraprasert (left), who pens the Technology Thailand blog for Cnet Asia, wasted no time in disputing media reports that the murder of a Bangkok cab driver was prompted by his alleged killer's play of Grand Theft Auto:
the gist of the story is that a "good boy" up and kills a taxi driver for his money... Anyway, it turns out that this kid likes to play GTA and his parents... have concluded that it must be the game's influence...
I know, you must be thinking "same poopoo, different country". I couldn't agree more! People tend to find different things to blame for things that go wrong in their lives. This country is no exception... anyone who walks past a newsstand can tell you what you see on the front page of the Thai Rath [daily newspaper] is much more graphical than the worst of these games and movies.
Since [the Thai Ministry of Health is] bothering to make a list [of games to avoid], don't forget to include Temple Fair favorites like Whack a Mole that promotes animal cruelty, bumper cars for encouraging bad driving habits, shooting the water gun into the clown's mouth which teaches you to use guns, an a plethora of other "violent" carnival games.
The Gawker Media Network has gaming super-blog Kotaku in its stable, presumably to handle the video game coverage chores.
And, judging from this poorly-reasoned post by blogger Hamilton Nolan, it's clear that Gawker itself ought to stick to celebrity gossip and let Kotaku do the heavy lifting when it comes to game issues. From Nolan:
This is an absolute nightmare scenario for video game manufacturers, who must now be thanking their Pagan gods that it didn't happen in the US: a teenager in Bangkok murdered a taxi cab driver in an attempt to reenact a scene from Grand Theft Auto.
Where has Nolan been?
First, in recent years there have been high profile wrongful death suits filed against teen killers who played GTA in both Alabama and New Mexico. The Alabama case is still going on, the New Mexico case was tossed. Further back there have been unsuccessful video game suits based on the Columbine and Paducah school shootings.
Second, Nolan has apparently taken the initial newspaper and Thai government accounts at face value. Even a little scrutiny indictates that a standard-issue taxi robbery gone bad is the far more likely scenario.
The details of the crime seem to confirm the worst fears of all anti-video game crusaders: a good kid led astray, and willing to do anything to get his fix of violence...
The incident makes GTA look like a mix of the worst elements of trashy media and crack cocaine. Rockstar, which makes the game, hasn't commented, but they'll have to do something serious. The day this happens in America is the day video game content regulation becomes a reality.
Good kid? That's hard to know from a distance, but as GamePolitics reported earlier today, there are some indications that Polwat Chinno was a troubled kid. Wait, at 19, a troubled man.
Moreover, Rockstar will just ride this out as they always do. Finally, claims that games have sparked horrific crimes have already been made in the U.S. several times, as we've pointed out. Video game content legislation has failed and games remain protected speech under the Constitution.
Absent speculation that Grand Theft Auto somehow played a role, the murder of a Bangkok cab driver by a 19-year-old-man in some ways appears similar to the typical murder of a cab driver in the United States.
In the U.S., cabbie killings appear to have very little to do with violent video games, given that they peaked in 1990-1993, when crude first-person shooters like Doom were the bloodiest games available and the first Grand Theft Auto was years away.
Statistics on cab driver killings are maintained by Taxi-Library, which also profiles the typical cabbie murder.
Frustrated by sketchy and somewhat conflicting English language news accounts of Bangkok's GTA Cabbie murder, GP went looking for local Thai sources and found Asian Sweetheart. The site is mostly pictures of "gorgeous Thai ladies," but the cabbie murder apparently got the owner's attention away from posting glam shots:
The English language news stories left out much of the detail about the victim and the accused murderer. The Thai news had interviews of the families and other people involved.
The story is very sad for many reasons. On the victim's side, they are a poor family and the man was the only person making any income, and not much because driving a taxi does not pay very well. He became the chosen victim because he was older and smaller than the first taxi driver the killer approached.
GP: Based on the fact that the victim was selected by the killer in the belief that he would be an easy mark, this looks like just another premeditated robbery, not some random violent act. Taxi cab robberies have been going on as long as there have been taxi cabs (more on that later).
The killer's family is also poor but the teen had always been known as polite and very nice, even getting the dek dee (good child) award at school. The mother was a house maid and the father a security guard. The kid was alone a lot and the parents never really knew what he was doing all that time he was playing violent video games.
The 18 year old confessed to the killing, which means he won't face the death penalty as some western media incorrectly reported. He gave a detailed account of how he planned for the robbery and chose the victim, although he said the killing was not originally part of the plan but he did it when the victim fought back.
You knew it was only a matter of time.
In the wake of reports that a 19-year-old Thai man murdered a cab driver after playing Grand Theft Auto, embattled Miami attorney Jack Thompson has written a menacing e-mail to the top executives of Take-Two Interactive, publisher of the controversial series.
In the e-mail to T2 chairman Strauss Zelnick and CEO Ben Feder (and copied to dozens of other people, including GamePolitics), Thompson writes:
I warned you both that copycat killings by teens would occur upon the release of Grand Theft Auto IV. Now my prediction has come true...
In addition to multiple written warnings, I told you of this coming mayhem in a face-to-face meeting with you, Mr. Zelnick, on Central Park West on May 15, 2007... I am working with authorities now... as well as other remedies against Take-Two for its reckless worldwide distribution of its murder simulation training products...This is just the latest killing incident prompted by your murder simulators. I aim to make it the last...
PS: The above latest copycat killing will help fuel federal legislation in the United States because of your company’s chronic marketing and sale of its mature-rated video games to minors. You are selling GTA IV, for example, to anyone of any age via the Internet.