Even as the makers of the Ouya console (seem to) struggle to fill the orders of those individuals who backed them in their successful Kickstarter crowd-funding campaign (to the tune of $8.3 million), the company behind the Android-based console announces that they have secured $15 million in venture capital financing and that it will move its retail release from early to late June. The $15 million in funding is from Kleiner Perkins Caufield & Byers (KPCB), the Mayfield Fund, Nvidia, Shasta Ventures and Occam Partners.
S.O.S. Gamers has launched a crowd-funding campaign for Get Schooled, an initiative that supplies underprivileged schools and community centers in the New York City area with access to educational technology including computers, calculators, and recreational items such as video game consoles and games.
Indie developer Archimadness seeks $30,000 to fund its social city building game Metropoly via Kickstarter. The developer describes the game as a mix of games its members grew up playing in the 80's including board games like The Game of Life and Monopoly mixed with elements from the classic Sierra game Jones in the Fast Lane, and a dash of The Sims.
Phosphor Games has decided to put its ongoing bid to fund its super hero themed open world game Project Awakened on hold for the time being. The developer started the private funding initiative after it came close to funding the game via Kickstarter. Though that campaign failed, the developer noticed that thousands of gamers backed the project and decided to try again via its web site for the game.
Digital Eel's Rich Carlson let us know that the Kickstarter for the next chapter in its rogue-like space adventure game, Infinite Space 3: Sea of Stars, managed to raise $36,661 from 1,764 backers. Digital Eel was originally asking for $30,000, but managed to rake in a little extra.
GTFO, a documentary about sexism and harassment in the video games industry and within the gaming community has surpassed its funding goal of $20,000. With four more days to go, the documentary has managed to raise $23,829 from just 882 backers on Kickstarter. The documentary is being put together by New York-based filmmaker Shannon Sun-Higginson, who describes herself as a casual gamer.
City State Entertainment announced that it managed to raise well over $2 million in crowd funding for its upcoming MMORPG project, Camelot Unchained. The "TriRealm" RvR-focused MMORPG will also receive $3 million in additional funding which includes $2 million from studio co-founder and online game industry pioneer Mark Jacobs. Pledges are still being accepted via PayPal on the game's official site.
Cloud Imperium Games announced that its upcoming space simulation game Star Citizen has raised over $9 million in crowd-funding, raising a cool $1 million since the middle of February. The game, being developed by Wing Commander creator Chris Roberts, managed to raise $2.1 million during its Kickstarter campaign, with the rest being raised via the game' s official site.
Chucklefish's upcoming Starbound has managed to rake in over $1 million in pre-orders, the developer announced via its blog. The game which is a Terraria-like 2D adventure RPG with a sci-fi theme, hit that milestone less than a month after the developer put up a tiered pre-order program to sell the game early.
Filmmaker Shannon Sun-Higginson has launched a Kickstarter campaign for a documentary on sexism and harassment in the video games industry called GTFO. The New York City-based filmmaker is looking to raise $20,000 to continue work on the film, with money going towards shooting expenses, travel costs, money to pay crew members, post-production expenses, licensing rights for any gaming footage or images appearing in the final film, and to create promotional materials.
The days of worrying about what mass consumers at big retailers like Wal-Mart think are over for his company, says inXile CEO Brian Fargo. After successfully funding two major role-playing game projects - Wasteland II and Torment: Tides of Numenera - on Kickstarter and through other payment methods, the gatekeepers are gone. Or more appropriately, the gatekeepers are now the players who actually want the kind of role-playing game that inXile wants to make and are willing to pay in advance to make it happen.
The effort to crowd source the purchase of the Homeworld series from THQ has failed after the sponsor of the campaign - developer TeamPixel - learned that the license has been bought by someone else. The campaign began in January on Kickstarter, with TeamPixel promising to secure the license and make Homeworld 3 for PC, Mac and Linux, and Homeworld Touch for iOS and Android. But someone else now owns the license, according to an update on the Kickstarter page:
inXile Entertainment's isometric role-playing game managed to raise $4.1 million at the close of its Kickstarter campaign this weekend, making it the most well-funded video game in Kickstarter's history. The Kickstarter, which ended last night, generated a total of $4,188,927 from 74,405 backers. That is 455 percent more than the $900,000 that the developer asked for at the start.
This weekend the Kickstarter for Richard Garriott's latest game, Shroud of the Avatar: Lost Virtues, raking in $1.9 million from backers. Adding that number with the money it raised from PayPal pledges on the Shroud of the Avatar Website, Portalarium sailed past the $2 million dollar mark. Over twenty thousand people backed the game on Kickstarter.
With 40 more hours until Shroud of the Avatar: Forgotten Virtues Kickstarter ends, Richard Garriott and Portalarium are making things interesting by adding some new Reward tiers for those who have not yet contributed and for those who may find some enticement in upgrading to get some spiffy new baubles in-game.
Digital Eel has turned to Kickstarter to fund the follow-up title to its wonderful rogue-like space adventure games Strange Adventures and Weird Worlds. The new game is called Sea of Stars and features the same kind of lunch-break-length space adventures complete with randomly generated worlds, space exploration, turn-based space combat and the kind of quirky humor that the previous titles are known for.
Having hit its latest stretch goal of $3.5 million for Torment: Tides of Numenera, developer inXile has officially brought Obsidian Entertainment's Chris Avellone on board to help with the game. Why is this such a milestone for fans of this role-playing game? Because while at Interplay's Black Isle Studios, Chris Avellone worked on the original AD&D title, Planescape: Torment.
The Kickstarter page for the project offers the following message to fans as the Kickstarter has just a few days left until it is all done:
DS game funding on Kickstarter is a rarity, but Island Officials is giving it a shot after seeing the success of Jason Rohrer's Diamond Trust of London. The indie studio is seeking a pretty specific funding goal of $85,412 to fund the development of a DS game about a robot and his seven friends who enjoy having adventures and solving pattern block puzzles.
Yacht Club's Kickstarter for Shovel Knight has surpassed its funding goal of $75,000 and is now offering stretch goals to add even more features to the game. With 12 days to go, the crowd funding campaign for the 8-bit style action RPG for various platforms has raised $81,954 from 3,600 backers.
Larian Studios is off to a rousing start with its Kickstarter for its new Divinity computer role-playing game Divinity: Original Sin. The game, which adds another chapter to the long running series, will be self-published by Larian and is well into its development cycle at this point. The series used to be published by German publisher JoWooD, but that is no longer an option for obvious reasons.
Richard Garriott's Portalarium announced that it is now accepting PayPal payments for the Shroud of the Avatar: Forsaken Virtues crowd funding campaign. The PayPal option is available on the Shroud of the Avatar site.
We totally flaked yesterday and forgot to mention this interesting Kickstarter promising a game from the folks behind the popular Sega series, Ecco the Dolphin. The game is called The Big Blue and it is being built by Ed Annunziata and former members of the Ecco the Dolphin development team including programmer Laszlo Szenttornyai and composer Spencer Nilsen.
Project Awakened recently suffered a major setback when the Kickstarter campaign asking for $500,000 in crowd-funding missed the mark by $161,502. Being so close to the goal and garnering the support of 6,287 backers,
Phosphor Games has decided that it will try again - but this time it will do it without the help of Kickstarter. Right now those backers who want to see this open-ended super powered action game world come alive can fund it again at www.projectawakened.com.
Popular crowd-funded Android-based micro gaming console GameStick will have full support for the XBMC platform. This means that you can watch various types of entertainment via the game device. This new feature is the result of a partnership with PlayJam and Pivos Technology Group. XBMC is a free and open source (GPL) software media player and entertainment hub for digital media. XBMC is available for Linux, OSX, Windows, and many other platforms.
This Destructoid article citing a thread on NeoGAF calls into question a Kickstarter campaign to send a little girl to "RPG camp." The Kickstarter campaign, "9 Year Old Building an RPG to Prove Her Brothers Wrong!" by Susan Wilson asked for $869 to send a little girl to RPG ca
Javier Mairena of The Game Kitchen dropped us a note to let us know that the first episode of its horror adventure game series The Last Door has been revamped to make it a little friendlier to those with hearing impairments and dyslexia. Javier says that his studio has added dyslexic-friendly fonts in the game as well as close captions for those with hearing impairments.
The first episode in the episodic horror adventure series launched on March 11 on www.thelastdoor.com. It is titled "The Letter."
The newest Kickstarter stretch goal for Torment: Tides of Numenera won't add any new bells and whistles into the game, but it will add an important person into the creative mix. inXile Entertainment's upcoming RPG will secure the services of Planescape Torment designer Chris Avellone if the Kickstarter surpass the $3.5 million mark. With 14 days to go, the Kickstarter would need to generate roughly $700,00 more to hit that mark. That seems like a lot until you consider that this game generated $900,000 in just seven hours after it first launched.
Just how much money has been pledged to game projects so far on Kickstarter? According to data released by the popular crowd funding platform, right around $107.6 million. Since the site's launch four years ago, more than 633,242 backers have pledged to over 4,500 Games projects, nearly 1,000 of these were pledged to in the last year.