A new Kickstarter crowd-funding campaign has an interesting pitch: help fund an MMO universe built with a high level of input from players. Not only will players have a say in how the fantasy MMO will be built, the creators of the game claim that they are already helping to build out some of the content. The game is called Neo's Land, and it is being developed by Calgary-based game studio NeoJac Entertainment.
Blue Byte Software's Battle Isle series is making a come-back, but it won't be handled by Blue Byte Software and it won't happen (at least as quickly) without some of your money. A new game is being developed by Stratotainment and Thomas Hertzler, the co-founder of Blue Byte. Hertzler sold the company to Ubisoft in 2001. Blue Byte is best known for the Battle Isle series, the spin-off Incubation series, and it's most popular franchise, The Settlers.
An Indie GoGo fundraising campaign has launched for Luc Bernard's Imagination Is The Only Escape, a game about a young Jewish boy named Samuel who uses the power of his imagination to escape the horrors of the Holocaust after the Nazi occupation of eastern France during World War II. To say that the game's subject matter is dark is an understatement, but that's the point of the game, according to what Luc Bernard recently told The Verge.
Legendary developer Chris Roberts and the development team at Cloud Imperium Games have announced that - as promised to its Kickstarter campaign supporters - the first playable area in the space sim Star Citizen has launched. The "Hangar Module" is an area of the game where current backers of the game can walk around and admire all the ships they've purchased for the game in a 3-D hangar created completely in-engine.
Filmmaker Uwe Boll is best known for his poorly received film adaptations of games including Postal, Blood Rayne, Far Cry, House of the Dead, Alone in the Dark, Dungeon Siege, and many others. His films have almost always been universally panned and derided by critics, but that has never stopped Boll from continuing his career as a screenwriter, director and producer.
The latest efforts to fund Shadow of the Eternals - a spiritual successor to Eternal Darkness from Precursor Games - has come up short on Kickstarter, but the developers behind the game vow to keep trying, saying that they have "not given up." The Kickstarter campaign recently ended, raising $323,950 of its $750,000 goal from 5,932 backers.
Writer Sophie Prell has launched a Kickstarter to fund a bi-monthly web show that focuses on video games, the people that make them, and the fans (who will get a chance to interact with the games industry in various ways). The show will be called "Sincerely Sophie" and will run two shows a month for ten months if she can meet her funding goal of $16,000.
Here's more from the Kickstarter page:
Video Games Live has launched a Kickstarter campaign to crowd-fund its latest album, "Video Games Live: Level 3."
Video Games Live: Level 3 will be recorded with a 72-piece orchestra, a rock band, and a 60-person choir. They are seeking $250,000 to record arrangements of tracks from over a dozen video games such as Tetris, Portal, Chrono Trigger and Chrono Cross, Dota 2, Journey, Beyond Good and Evil, and BioShock.
(This article is a reprint of a story that originally appeared on Oklahoma Game Developers, and is reproduced here with the author's permission.)
The Kickstarter campaign for Project Phoenix, an indie Japanese role-playing game being developed by Creative Intelligence Arts for PC, is a smashing success. In less than 24 hours the project has been fully funded and has doubled the amount of money it was seeking. As of this writing (that money ticker is climbing faster than we can keep track of it), the project has raised $268,841 from 4,168 backers with 28 more days to go.
On this week's show we talk about the continued neglect of the Wii U by third-party developers, the right and wrong way to put together a crowd-funding campaign for a game, the latest news on the Xbox One, and the results of last week's poll on GamePolitics. Download Episode 64 now: SuperPAC Episode 64 (1 hour, 20 minutes) 74.3 MB.
Worried about the NSA or the FBI snooping your favorite mobile device? Well then, this Kickstarter (thanks TechCrunch) for OFF Pocket is right up your alley. Off Pocket is described by its creators as a water-resistant metal-fabric pouch specifically designed to hold a smartphone and block all types of wireless signals.
E. Zachary Knight pointed out a new Kickstarter funding campaign for a game called A Wasted Life. Developed by fellow Oklahoma developer Robert Dishong, A Wasted Life is a zombie survival game promising procedural weapons, randomly generated environments to explore, and a "dynamic" story system.
Roberts Space Industries announced that its upcoming space simulation Star Citizen (being helmed by Chris Roberts - creator of Wing Commander and Privateer) has raised over $15 million through crowd-funding. The crowdfunding cash comes from a combination of money raised through a highly successful Kickstarter campaign and crowd-funding efforts on the Roberts Space Industries company and Star Citizen web sites.
Last week we offered a cautionary tale on what happens when Kickstarters are successful but the people collecting the funding mess up. Last week we told you about The Doom that Came to Atlantic City, the board game that managed to rake in nearly $123,000 on Kickstarter and was later canceled (last week) by the company that collected the money, The Forking Path. The Forking Path raised $122,874 for the board game last spring on Kickstarter, head and shoulders above the $35,000 goal it initially asked for.
Apparently it is just fine and dandy with Twitter if you threaten to rape someone on its service. Feminist Frequency creator Anita Sarkeesian receives her fair share of vile threats on Twitter on a regular basis, but when she reports them to Twitter it doesn't seem to do anything about them. On her Twitter feed yesterday she noted that she reported several threatening tweets to Twitter and was awaiting a response. Today she received that response, which was a big surprise to anyone who read the example tweet she posted.
Backers of the The Doom That Came to Atlantic City boardgame Kickstarter are learning a harsh lesson about crowd-funding: there's always a risk that the project you put money into will fail miserably. Eurogamer chronicled the epic failure of this popular Kickstarter-funded board game in an extensive report this morning.
A Kickstarter campaign has launched for TJ's World, an interactive educational program described by its creators as "Mobile Kindergarten." TJ's World offers a cross platform, cloud based, "learn as you play" preschool and kindergarten in one application.
Last Limb let us know that a Kickstarter campaign for its physics puzzle game Organic Panic is underway and has raised $7,000 of its $40,000 goal. The game, which has been in development for five years, is the brainchild of Brooklyn-based studio Last Limb.
Ouya, the makers of the Android-based home gaming console of the same name that was released last month, hopes to influence game development on the platform with big wads of cash. OUYA today announced the $1 million Free The Games Fund, which promises to match the funding amount received by developers who fund their games via Kickstarter.
Developer inXile Entertainment and publisher Deep Silver signed a distribution deal for inXile’s crowd-funded computer role-playing game Wasteland 2. inXile is developing Wasteland 2 and Torment: Tides of Numenera, both funded via highly successful Kickstarter campaigns. inXile Entertainment says that this deal allows the studio to focus on the creative aspects of developing the game, while Deep Silver will handle the retail release of the game and the physical good fulfillment for the Kickstarter backers.
Code Hero, a game that promised to "teach you how to code," managed to raise $170,000 on Kickstarter, but since going beyond its funding goals, it hasn't been smooth sailing for the game's developers or the people who backed it. The trouble began in December 2012 when Code Hero developer Primer Labs announced that it had run out of money. In February it was looking for ways to compensate or reward backers.
An indie film maker wants to put a spotlight on the company that created some of the greatest PC adventure game franchises in the game industry's history - and it is asking for the community's help. A new Kickstarter has been launched by Molotov Angel Productions seeking to raise $125,000 for a documentary about the history of Sierra On-Line.
Either backers will understand or they will be furious when they hear that Double Fine's Tim Schafer says that The Broken Age still requires more capitol in order to be developed. The adventure game that managed to raise $3 million on Kickstarter (in a campaign that was only seeking $400,000) apparently has to turn to other sources in order to continue.
Double Fine's latest crowdfunding efforts on Kickstarter for the fantasy strategy game Massive Chalice ended with a total of $1.2 million raised. The company created the Kickstarter page in May with the hope of raising $725,000. That goal was surpassed in early June, and as of this week Massive Chalice raised almost double what Double Fine was seeking. With funding secured, Project lead Brad Muir is putting together a separate team within Double Fine to create the game.