Kickstarter Campaign Launched for 'So Many Me'

November 14, 2013 - GamePolitics Staff

A crowd-funding campaign has been launched for an interesting puzzle game called So Many Me. So Many Me is described by developer Extend Studios as a 2D puzzle-platformer inspired by the best games in the genre and its own games like A.R.E.S. Extinction Agenda (Steam and XBLA) and Jigsaw Mansion (iPad).

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Kickstarter for Political Thriller '1979 Revolution: Black Friday' Launches

November 14, 2013 - GamePolitics Staff

Former Rockstar Games developer Navid Khonsari and multimedia company iNK Stories have launched a crowd-funding campaign for the politically-themed action adventure game, 1979 Revolution: Black Friday. Set during the 1979 revolution that saw Iran's leadership shift to a hard-line Islamic state, 1979 Revolution promises a game with a mature narrative, new media storytelling elements (historical assets, documentary content, graphic novel cinematics) and suspenseful and engaging gameplay.

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GaymerX Organizers Launch New Studio, Reveal First Game: Read Only Memories

November 13, 2013 - James Fudge

The men and women behind the GaymerX convention have formed a new indie development studio called MidBoss Games and have announced their very first game: Read Only Memories. MidBoss Games has also launched a Kickstarter crowd-funding campaign today to raise funds for ongoing development.

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Deathfire: Ruins of Nethermore Kickstarter Launches

November 7, 2013 - GamePolitics Staff

G3 Studios and Guido Henkel have launched the Kickstarter crowd-funding campaign for Deathfire: Ruins of Nethermore, a new first-person, party-based role-playing game with a focus on story and character development. The game is being developed by G3 Studios and overseen by Guido Henkel, who has worked on such RPG hits as Planescape: Torment, the Realms of Arkania Trilogy, Fallout II, and many other games.

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Adventure Time Creator Pendleton Ward Joins Double Fine's Broken Age Cast

November 4, 2013 - GamePolitics Staff

Double Fine Productions announced during its "Day of Devs" event in San Francisco on Friday that it is collaborating with Adventure Time creator Pendleton Ward on the upcoming adventure game Broken Age.

Ward will be voicing one of the characters in Broken Age, which Double Fine revealed alongside a video showing him in the studio recording lines and improvising with Tim Schafer. Double Fine previously announced that Hynden Walch (the voice of Princess Bubblegum in Adventure Time) Jack Black, and Jennifer Hale will also play characters in the game.

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Deathfire: Ruins of Nethermore Kickstarter Launches Nov. 6

October 30, 2013 - GamePolitics Staff

G3 Studios wants to get out in front of an upcoming crowd-funding campaign to bankroll its upcoming PC role-playing game, Deathfire: Ruins of Nethermore. Deathfire: Ruins of Nethermore is described as a first-person, party-based role-playing game with a heavy emphasis on story and character development. A prototype of the game is already in development by G3 Studios (using the Unity engine), and veteran role-playing game designer/producer Guido Henkel is leading the project.

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'Wrestling With Pixels' Kickstarter Launches

October 30, 2013 - GamePolitics Staff

A book and DVD project called "Wrestling With Pixels: The World Tour Of Wrestling Games" is seeking $18,000 to fund further interviews with game industry luminaries and professional wrestling stars to fully explore the history of the wrestling video games genre.

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Reborn Kickstarter Halted, to Relaunch in November

October 23, 2013 - GamePolitics Staff

Elemental-Labs and its partner acttil, llc. let us know that the Kickstarter campaign for the sci-fi themed action JRPG REBORN has been put on hold. The campaign had until Nov. 8 to raise its funding goal of $200,000, but only managed to raise $52,584 before organizers decided to pull the plug.

In an update to the Kickstarter page, the company said that it pulled the plug because it wants to tweak many aspects of the Kickstarter campaign and relaunch it next month:

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Mutant Football League Crowd-Funding Campaign Ends Unsuccessfully

October 17, 2013 - GamePolitics Staff

A Kickstarter campaign to create a sequel to the popular Sega Genesis football game Mutant Football League has ended on an unsuccessful note. The crowd-funding campaign launched by the franchise's original creator Michael Mendheim ended yesterday, raising only $141,821 of the $750,000 goal. Had the game been funded, it would have launched in the summer of 2015 for PC, Xbox Live, PlayStation Network, iOS, and Android.

Obviously Mendheim was disappointed in the results.

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Kickstarter Launching in Australia and New Zealand in November

October 16, 2013 - GamePolitics Staff

Crowd funding service Kickstarter will soon be available in Australia and New Zealand, allowing projects of all shapes and sizes to pitch to the public at large. Kickstarter will officially launch in these new regions on November 13 and those interested in starting projects to be ready for the service's launch can get started now.

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The Ballads of Reemus 2 Crowd-Funding Campaign in the Home Stretch

October 16, 2013 - GamePolitics Staff

Adventure game sequel The Ballads of Reemus 2 is in the home stretch of its crowd funding efforts with just three days to go and less than $1,300 shy of being successfully funded. The game has managed to raise $13,702 CAD of its $15,000 CAD goal.

Developed by Hamilton, Canada-based indie developer Jay Ziebarth, the game is a follow-up to The Ballads of Reemus, a 2D adventure romp with a wacky storyline about a medieval exterminator and his loyal purple bear sidekick Liam as they battle giant insects in a quest to legitimize "extermination" as a heroic career path.

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Former Valve Employees Launch Kickstarter for CastAR

October 14, 2013 - GamePolitcs Staff

Former Valve Inventor Jeri Ellsworth and programmer Rick Johnson have launched a Kickstarter crowd funding campaign to raise money for CastAR, their take on augmented and virtual reality glasses.

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Legend of Lancer Kickstarter Launches

October 10, 2013 - GamePolitics Staff

Gorilla Press Games has launched a crowd-funding campaign for Legend of Lancer, a game it describes as a "2D Metroidvania" for PC, Mac, and Linux that focuses on the art of jousting. Inspired by the writing of J.R.R Tolkien, Miguel de Cervantes, George R.R. Martin, and T.H. White, Legend of the Lancer is a 2D action-adventure game that focuses on the balance between telling an interesting story and providing players with compelling gameplay.

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Reborn Kickstarter Launches

October 9, 2013 - GamePolitics Staff

Publisher acttil announced that the Kickstarter campaign for Reborn has launched today. Developed by Elemental-Labs, Reborn is a real-time 3D action role-playing game with a heavy focus on weapons and cyborg augmentations. The game is set in the future sounding Neo-Tokyo in the year 2188 where a futuristic version of the legendary Japanese swordsman Musashi Miyamoto battles an evil corporation.

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James Pond Kickstarter Canceled

October 8, 2013 - GamePolitics Staff

A crowdfunding campaign for a sequel to the classic console game James Pond has been canceled by Chris Sorrell, one of the game's original designers. The Kickstarter was launched last month by rights holder Gameware Europe, but with 11 days to go in the campaign it became clear that the crowd-funding campaign might not meet its goal - raising just £16,000 of its £100,000 target. The low figure was enough for Sorrell to give up on the Kickstarter campaign.

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River City Ransom: Underground Meets Funding Goal

October 7, 2013 - GamePolitics Staff

River City Ransom: Underground reached its initial $180,000 funding goal on Kickstarter. The game still has a few stretch goals, but not too much time left to meet them. If the stretch goal of $280,000 is met, the developers will port the game to PlayStation 4 and PS Vita. If they can hit the $320,000 mark, they promise to bring it to Wii U and Nintendo 3DS, and if they manage to get to $360,000 they'll port it to Xbox One.

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Precursor Games Shelves Shadow of the Eternals

September 30, 2013 - GamePolitics Staff

Precursor Games has put Shadow of the Eternals on hold indefinitely. In a post on the Precursor Games forums, Dennis Dyack, who helped co-found the studio with former colleagues from Silicon Knights, explained that both the game and the team will be taking a bit of a break.

"For those who are not aware, we all worked on this project as a labor of love and self financed 100 per cent of everything for a over a year to try to make Shadow of the Eternals a reality," he said.

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Neverending Nightmare Gets Fully Funded

September 30, 2013 - James Fudge

By the skin of its nose, Neverending Nightmare, Matt Gilgenbach's psychological horror game inspired by his battle with mental illness, has been fully funded. As of Friday, the game was around $20,000 below its $99,000 funding goal on Kickstarter. Neverending Nightmare's Kickstarter campaign ended over the weekend. By the time it ended it had managed to raise $106,722 from 3,608 backers.

The game will launch in August of 2014 for Linux, Mac, Windows and Ouya.

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It's Do or Die for Neverending Nightmare's Crowd-Funding Ambitions

September 27, 2013 - James Fudge

The next few days will either make or break the crowd funding ambitions of Matt Gilgenbach's Neverending Nightmares, a "terrifying psychological horror game inspired by the developer's battle with mental illness." The Kickstarter campaign for the game, to be released simultaneously on Windows, Mac, Linux, and Ouya in August of next year (assuming that it meets its funding goal) is within striking distance of being successful. With only 58 hours to go, Neverending Nightmares has managed to raise $69,437 of its $99,000 goal from 2,564 backers.

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Star Citizen Raises $20 Million from Crowd Funding

September 26, 2013 - GamePolitics Staff

Chris Robert's PC-based space simulation game Star Citizen has surpassed the $20 million crowd-funding mark, with more than 260,000 supporters backing the game being developed by the Wing Commander and Privateer developer and his team at Cloud Imperium Games. Roberts and company managed to raise the funds in less than a year through crowd-funding efforts on Kickstarter and on the game's web site. Around $10 million of that figure was raised in the last four and a half months, according to the game's developers.

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Kickstarter-Funded Sword Fighting Game 'Clang' Runs out of Cash

September 20, 2013 - GamePolitics Staff

Kickstarter-funded sword fighting game Clang has run out of cash and is looking - with little success - for additional funding. In an update to the Kickstarter page for the game, Neal Stephenson from Subutai Studio told backers that the $526,000 pledged by Kickstarter donors in July 2012 is all gone and raising funding from other sources has proven difficult because publishers and investors interested in the sector are "risk-averse."

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Mighty No. 9 Coming to PS3, Xbox 360, and Wii U

September 17, 2013 - GamePolitics Staff

It looks like Mega Man series creator Keiji Inafune's spiritual successor to that popular franchise from Capcom will be coming to the PS3, Xbox 360, and (wait for it) Wii U. The official Kickstarter recently hit a stretch goal of $2.2 million, which promised to bring the game to the aforementioned platforms if it was met. Another stretch goal - $3.3 million, will enable the developers to bring the game to Xbox One and PS4 if it is met.

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Kickstarter Launches for Mutant Football League

September 16, 2013 - GamePolitics Staff

A Kickstarter campaign has launched for a reboot of the original hit franchise Mutant Football League. Michael Mendheim, the original creator and lead designer of Mutant League, has launched a Kickstarter to raise funds for an all new game called "Mutant Football League."

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Video Games Live: Level 3 Album Gets Fully Funded

September 13, 2013 - GamePolitics Staff

The Video Games Live: Level 3 album has been successfully funded on Kickstarter, raking in a total of $285,081 from 5,679 at its close. While the crowd-funding campaign had a slow start 30 days ago, it managed to meet its goal, much to the delight of Video Games Live concert series frontman (and former Reviews on the Run co-host) Tommy Tallarico.

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PayPal Strikes Again: Freezes Funds of Yatagarasu Attack on Cataclysm Developers

September 10, 2013 - GamePolitics Staff

Update: A spokesperson for PayPal has informed us that the situation has been resolved. The company's statement can be found below:

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Kickstarter Launches for Neo's Land, an MMO Built By Players

September 9, 2013 - GamePolitics Staff

A new Kickstarter crowd-funding campaign has an interesting pitch: help fund an MMO universe built with a high level of input from players. Not only will players have a say in how the fantasy MMO will be built, the creators of the game claim that they are already helping to build out some of the content. The game is called Neo's Land, and it is being developed by Calgary-based game studio NeoJac Entertainment.

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The Resurrection of Battle Isle

September 6, 2013 - GamePolitics Staff

Blue Byte Software's Battle Isle series is making a come-back, but it won't be handled by Blue Byte Software and it won't happen (at least as quickly) without some of your money. A new game is being developed by Stratotainment and Thomas Hertzler, the co-founder of Blue Byte. Hertzler sold the company to Ubisoft in 2001. Blue Byte is best known for the Battle Isle series, the spin-off Incubation series, and it's most popular franchise, The Settlers.

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Crowd Funding Campaign for Holocaust Game 'Imagination is the Only Escape' Launches

September 4, 2013 - James Fudge

An Indie GoGo fundraising campaign has launched for Luc Bernard's Imagination Is The Only Escape, a game about a young Jewish boy named Samuel who uses the power of his imagination to escape the horrors of the Holocaust after the Nazi occupation of eastern France during World War II. To say that the game's subject matter is dark is an understatement, but that's the point of the game, according to what Luc Bernard recently told The Verge.

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Star Citizen 'Hangar Module' Released to Backers

August 30, 2013 - GamePolitics Staff

Legendary developer Chris Roberts and the development team at Cloud Imperium Games have announced that - as promised to its Kickstarter campaign supporters - the first playable area in the space sim Star Citizen has launched. The "Hangar Module" is an area of the game where current backers of the game can walk around and admire all the ships they've purchased for the game in a 3-D hangar created completely in-engine.

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Uwe Boll Launches Kickstarter for Postal 2 Movie

August 29, 2013 - GamePolitics Staff

Filmmaker Uwe Boll is best known for his poorly received film adaptations of games including Postal, Blood Rayne, Far Cry, House of the Dead, Alone in the Dark, Dungeon Siege, and many others. His films have almost always been universally panned and derided by critics, but that has never stopped Boll from continuing his career as a screenwriter, director and producer.

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Papa MidnightWii U Games finding Solidarity with PC Gamers :(08/19/2014 - 6:09pm
Zenbuy all of the bad DLC before they even showed the main content everyone was waiting for. I paid for it, I wanted it, and I got tossed aside.08/19/2014 - 4:10pm
ZenIanC: Yep, both Call of Duty games did the same thing holding back all DLC and then releasing the day one map 2 YEARS later out of the blue. Why play what they won't support. Warner Bros canceled their DLC after promising it because Wii U owners didn't08/19/2014 - 4:09pm
Andrew EisenShe's the developer of Depression Quest. It's an interesting game (although I wouldn't call it fun) and you can check it out for free at depressionquest.com.08/19/2014 - 2:48pm
Sleakerwhat's all this Zoe quinn stuff all over and should I even bother looking it up?08/19/2014 - 2:37pm
IanCExactly Zen. The third one had random delays to the DLC and they just came out seemingly at random with no warning, and the 4th they didn't even bother.08/19/2014 - 2:31pm
ZenI may have bought both AC games on Wii U, but WHY would anyone be expected to get the game when they came out MONTHS before release that they were skipping DLC and ignoring the game? They poisoned the market on themselves then blamed Nintendo players.08/19/2014 - 1:27pm
Papa MidnightIn review, that's fair, Andrew. I just tend to take Gawker articles with a lot of salt, and skepticism.08/19/2014 - 12:07pm
Matthew WilsonFor one has a English speaking support team for devs. Devs have said any questions they have, were translated in to Japanese. then back in to English. 08/19/2014 - 11:41am
Adam802they need to realize the "wii-fad" era is pretty much over and start rebooting some old great franchises like they are doing with star fox08/19/2014 - 11:39am
Adam802unfortunatly, this seems to represent 3rd party's position on the wiiU in general. Nintendo has always sucessfully relied on 1st party but now since 3rd parties and console "power" are so important this gen, they're in trouble.08/19/2014 - 11:38am
IanCOkay, so what can Nintendo do to these 3rd parties? Huh? If a company release games late with missing content then of course it won't sell. Seems simple to me.08/19/2014 - 11:25am
Andrew EisenSakurai and Co. REALLY need to go back in there and re-pose Samus. She is so incredibly broken.08/19/2014 - 11:06am
ZippyDSMleeUntill Nin starts paying out the azz or doing much much more to help 3rd party games development, the WIIU is dead in the water.....08/19/2014 - 11:03am
ZippyDSMleehttps://www.facebook.com/permalink.php?story_fbid=316135481893472&id=22417313775637408/19/2014 - 11:02am
ZippyDSMlee*gets out the popcorn* this will be fun08/19/2014 - 11:01am
Andrew EisenIt's not as simple as "Nintendo gamers don't buy AC games."08/19/2014 - 11:01am
Andrew EisenACIII was late, missing DLC (so was IV) and was on a brand new platform that had never had the series competing against two platforms that had an install base of 80 million a piece who had all the previous games.08/19/2014 - 11:01am
Andrew EisenI'd say TechDirt is being a bit unfair towards Kotaku's article to the point of slightly mischaracterizing it. It's not really bad but, while a little muddled, neither is the Kotaku article.08/19/2014 - 10:59am
 

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