David Jaffe to Leave Eat Sleep Play After Twisted Metal

February 7, 2012 -

After Twisted Metal has been released Eat Sleep Play co-founder David Jaffe will leave the company he helped create. Earlier rumors suggested that Jaffe was leaving the company to form a team to develop social and mobile games on iOS, but were later shot down by the outspoken developer.

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Jaffe: Facts Will Impact SCOTUS Decision, Not Petitions

October 21, 2010 -

Eat Sleep Play chief David Jaffe, while appreciating and supporting the “emotion” that has gamers signing petitions and contacting representatives in the face of Schwarzenegger vs. EMA, thinks that such tactics are “pointless and naïve.”

Jaffe view is that the Supreme Court isn’t a democracy and does not rule based on “a vocal majority- let alone a vocal minority like gamers and other media folks.”

Therefore, “none of our views on this will matter one bit” and "... it just seems like a big exercise to make people feel like they are making a difference..."

Jaffe’s full (and unedited) comment (thanks VG247):

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David Jaffe on Lying About Twisted Metal

June 22, 2010 -

Leading up to E3 Eat, Sleep, Play's David Jaffe vehemently denied that he was working on a new Twisted Metal game, but near the end of Sony's E3 press event last week Jaffe revealed that a new Twisted Metal game was in the works for the PlayStation 3. Later Jaffe would reveal that he had been working on the game for well over 18 months. Some in the press called him out for his blatant disregard for the truth.

Speaking to Joystiq this week, Jaffe defended his decision to lie, saying that the importance of keeping his project a secret was more important than being honest with media outlets looking for confirmation. But the lie was further perpetrated by a blatant game of misdirection as Jaffe lamented about not working on a new Twisted Metal game on Twitter. In the tweet he said that he "wished" he was working on Twisted Metal because "making a game you've already worked on is tons easier" than working on a new property. Well it turns out that he was in fact working on Twisted Metal at the time he wrote.

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Jaffe: No Choice But to Cave In to Government Ratings

December 8, 2009 -

Eat Sleep Play’s outspoken David Jaffe weighed in with his thoughts on Australia’s lack of an R18+ videogame rating.

IT Wire caught Jaffe’s comments, which came as part of a videoconference session at the Melbourne-based Game Connect Asia conference. Jaffe, from a developer’s viewpoint, doesn’t think there’s much that can be done when battling government bureaucracies like the Aussie Classification Board:

There's a government board and if they say it's too offensive, in that case there's no fight to fight -- it is what it is. There's not much you can do if you're making games aimed at a mature audience. We never like to cut it, but what are you going to do? You're dealing with governments.

There's absolutely an inconsistency in the consciousness about video games. The reality is people still see a lot of these things as kids' toys. It's utter BS.

Jaffe, who is taking a break from public social media and online activities such as blogging and using Twitter, doesn’t think his exile has or will have any impact on sales of his games, saying, “I've never seen anything that indicates to me that from a pure sales standpoint, it makes a lot of difference.”


Thanks Andrew

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GoW's Jaffe Rips Used Game Sales & Apparently Goes Offline

August 31, 2009 -

Outspoken God of War designer David Jaffe posted a video rant against used game sales on Saturday, but apparently removed it from YouTube the following day.

We caught up to Jaffe's video yesterday morning while scanning our daily RSS intake (left). By late afternoon when we checked back to gather some quotes for this article, it was gone. In its place was a YouTube message reading, "This video has been removed by the user."

A short time later, when we looked again, we couldn't even access his blog. A system message from Blogger read: "This blog is open to invited readers only."

It's unclear why Jaffe's video was taken offline or why he locked his blog. While Jaffe's video argument against used game sales was punctuated by occasional f-bombs, that's not unusual for his freewheeling commentaries. Prior to being locked, readers of Jaffe's blog were engaged in a lively response to his video, both pro and con.

The used game issue is a passionate one indeed, and Jaffe has addressed it previously on his blog. For his part, Jaffe takes the standard industry line that games are bad for developers and publishers. In the deleted video, he said (we're paraphrasing from memory here) that he didn't begrudge consumers the right to buy used games, but that game creators deserved a cut of used game sales. He said that some have defended used game sales by comparing buying a used game to buying a used car. However, Jaffe said that was a bad analogy because while playing a used game is the same experience as playing a new game, driving a used car is a different experience from driving a new one.

GP: Hmmm... We tried to reach Jaffe via Twitter to ask him about the missing video, but it appears that his Twitter account is no longer active. We hope that Jaffe has not decided to stop interacting with gamers. While we don't always agree with his rants, they are provocative and entertaining.

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Developers Fear Australian Ban Over God of War III Violence

July 10, 2009 -

Developers of Sony's upcoming God of War III are concerned that the game's graphic violence may prompt a ban on sales of the game in the Australian market, reports Digital Life.

Australian censors have historically been tough on games featuring extreme violence. That's largely due to the lack of an R18+ rating Down Under. With Australia's highest rating currently at MA15+, any game not suitable for a 15-year-old is refused classification.

GoW III art director Sean Cunningham commented on the design team's worries over the game's Australian rating:

There is (concern). We try to push the boundaries a little bit. (But) we’ve had meetings and discussions and internally we all have a good gauge on what’s 'too far'.

You throw something past [content rating boards] and they might say 'Absolutely not! You could not do that!' and we’re all like: 'Aww, c’mon, that was a great idea!' There have been a couple of those…

Also visually, everyone’s really excited. The disembowelment of the centaur, ripping Helios’s head off, the reaction from the floor has been amazing. Everybody in the studio is very happy....

God of War III is due in 2010. As the first GoW game to appear on the PlayStation 3, the visual quality of its violent scenes will certainly be more intense than those found in the franchise's PS2 games.

Via: Kotaku

Thanks to: Australian GamePolitics reader Ryan for the tip!

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Don't Sweat Swine Flu... David Jaffe's Doctor Says So

April 27, 2009 -

The last few days have seen a rapid escalation of news surrounding the swine flu outbreak which recently began in Mexico.

But not to worry, says noted game designer's David Jaffe's medicine man. In a blog post Jaffe, best known for his God of War series, cites an e-mail sent today by his family doc, identified only as "Doctor Jay" of Santa Monica:

Swine Flu is a virus for which there is no vaccine, no threat to your family and there are undoubtedly tens of thousands of harmless undiagnosed cases throughout the world. The news stories are probably taking a hundred questionable respiratory deaths in Mexico and guessing.

There actually is a very, very small chance that this virus could cause severe illness and whenever this occurs hospitalization and even fatalities are reported. The likelihood of a pandemic is miniscule, but newspapers, governments agencies and the manufacturers of pharmaceuticals do their best work and make their biggest sales when people are scared...

The usual boring admonitions apply: wash your hands, stay well-rested and well-hydrated...

UPDATE: Then again, Reuters reports that the World Health Organization has raised its pandemic alert level from 3 to 4. The change indicates that the virus can spead from human to human and cause "community-level outbreaks."

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God of War's David Jaffe Rants on Used Games & We Rant Back

March 3, 2009 -

We don't always agree with famed God of War designer David Jaffe, but the guy is never boring.

And so it is with Jaffe's just-posted video rant on the merits of used game sales. While Jaffe acknowledges the game consumer's right to take advantage of the best deal, he lost us by saying that the consumer has no place in the larger debate over used games:

Whenever this [used game] stuff comes up gamers get excited and upset. Developers get upset... there's all this kind of tension on the internet between developers and gamers and publishers...

 

The customer's always right, and look... if there's somebody out selling them legally a game for $5 whether it's a used copy or whatever, go for it. Get the best deal you can get. It's not your job to look out for the developer or the publisher or anybody except yourself...

 

The issue really has to do with publishers and developers and retail. I don't mean this in a mean way, like it's none of the consumers business. But literally, it's none of the consumer's business. It should not affect the consumer at all. All the consumer should worry about is. "Can I get the best deal possible...?"

GP: But, David, if you take away the used game option, how can the consumer save a buck in an industry where new product prices are de facto fixed? How can the consumer get any value out a disappointing $60 game without the option to trade it in?

Have you ever seen a young mom walk into GameStop with a little kid who is clutching maybe five bucks? It's a huge treat for a child like that to pick up a used GBA cartridge or two. The game may be old, but it's a brand-new experience to him. Who's to say that kid's only option is to buy a new game? At $19.99, maybe that new GBA game doesn't get purchased. Maybe that kid never really gets into gaming.

And, hey, while I love your work and your willingness to engage, I find your "the consumer has no say in the matter" view to be rather arrogant - even if you are just verbalizing what a lot of industry insiders are thinking. 

The gamer, though, is the most important person in this equation. Publishers, retailers, developers come and go. We're currently waving goodbye to Midway. Circuit City is in the rear view, and yet gaming carries on. If consumers ever decide to move on to something else, however, it's over.

118 comments

God of War Designer Jubilant Over Obama Win

November 6, 2008 -

David Jaffe, famed designer of the God of War series, is ecstatic over Barack Obama's victory in Tuesday's presidential election.

As GP sister-site GameCulture reports, Jaffe's morning-after blog is typically candid: 

...wow...

 

...bleeping thank you America!

 

Now let's just hope Obama can really do what he says and bring ALL OF US together...Democrats, Independents, AND Republicans!

 

What an amazing night!

 

Bleep, I'd hug Bill O'Reilly at this point!

 

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Papa MidnightThe Verge says the sequel to Flappy Bird is nearly impossible. http://www.theverge.com/2014/8/21/6053297/swing-copters-flappy-bird-sequel08/21/2014 - 12:22pm
SleakerPC-Gamer wrote an article on what's going on with the Minecraft stuff: http://www.pcgamer.com/2014/08/21/minecraft-bukkit-team-lead-tries-to-end-development-but-mojang-steps-in/08/21/2014 - 11:55am
SleakerEVE had a high-profile ban today: http://massively.joystiq.com/2014/08/20/eve-online-lottery-site-somer-blink-shutting-down/#continued08/21/2014 - 10:26am
SleakerBut where have all the Ethics gone?08/21/2014 - 9:08am
Sleaker@EZK - one of the bigger things is that since Mojang has owned Bukkit for 2 years now, people contributing to the project have basically been doing work for them pro-bono. On top of never formalizing support. They hid the fact probably to prevent support08/21/2014 - 9:07am
SleakerIf you've played on a server with mods/plugins, you've almost for sure played on a Bukkit-based server.08/21/2014 - 8:56am
SleakerHere's Bukkit's explanation attempt at shutting down due to EULA changes: http://forums.bukkit.org/threads/bukkit-its-time-to-say.305106/08/21/2014 - 8:55am
SleakerEZK - it's the largest server mod for MC, in actuality without it minecraft for sure would not have been as popular (#1 game now).08/21/2014 - 8:54am
SleakerTo the point that it seems they have completely lost what it means to be for-community, and having transparency. Along with dumping restrictive EULA's onto people.08/21/2014 - 8:53am
E. Zachary KnightWhat is Bukkit and why should I care?08/21/2014 - 8:53am
SleakerMinecraft community exploded again today. Apparently Mojang owns all of Bukkit, and never put out a statement saying as such 2 years ago when they acquired them. I have to say, their transition from indie has been rough.08/21/2014 - 8:52am
james_fudgeThere aren't many left in America08/21/2014 - 1:50am
MechaTama31I sure have. Dorky's barcade in Tacoma, WA.08/20/2014 - 5:56pm
Matthew WilsonI have not been to a arcade in years. I know arcades are still big in japan.08/20/2014 - 5:38pm
Sleaker@AE - Ah no it's called GroundKontrol - I was just referring to it as a Bar-Arcade.08/20/2014 - 4:39pm
Andrew EisenStill looking for confirmation that High Moon Studios (dev behind the PS3/360 versions) isn't working on it.08/20/2014 - 4:38pm
ZenGotcha.08/20/2014 - 4:37pm
Andrew EisenI already updated the story with it!08/20/2014 - 4:36pm
Zenhttp://www.gonintendo.com/s/235574-treyarch-isn-t-working-call-of-duty-advanced-warfare-for-wii-u-either08/20/2014 - 4:36pm
ZenLet me send the link for the Tweet as well...they state Treyarch is not working on it. Grabbing it now.08/20/2014 - 4:34pm
 

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