Lords Pass Digital Economy Bill

March 16, 2010 -

The British House of Lords has pushed through the latest version of the Digital Economy Bill, which features provisions that would put the onus on ISPs to track and report illegal file sharers and copyright violators.

The Bill, which now moves to the House of Commons for approval, would have ISPs issue such reports to both the copyright owner, as well as to the British Office of Communications (OFCOM), reports a story on Beta News. If passed, OFCOM would control how ISPs monitor their users and how long information is retained by ISPs.

In order to “prevent or reduce” Internet copyright infringement, the Secretary of State may direct OFCOM to limit, suspend or cut off ISP user access for “some or all relevant subscribers.” New measures would also reportedly enable courts to force ISPs to block websites that contribute to copyright infringement.

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MP Simon Stepping Down

February 3, 2010 -

The U.K.’s Digital Economy Bill may have been dealt a setback as one of the reports main backers and authors has announced his intention to resign from Parliament.

 Labour MP Sion Simon (pictured), Junior Minister for the Department of Culture, Media and Sport will leave his post during next week's February recess according to the Financial Times.

Simon plans to become a city councilor in Birmingham and hopes to eventually run for Mayor reports the Birmingham Post, if he can convince the town to adopt an elected mayor system. He stated, "It has become clear to me that the answers to Birmingham’s problems do not lie in Westminster and Whitehall. We need to take back control of our own city."

The videogame industry may also be losing a supporter within Parliament, as Simon has often demonstrated a level-headed approach to dealing with game critics like Keith Vaz. Simon had also endorsed fellow MP Tom Watson’s pro-gamer Facebook group (Gamer’s Voice),  leaving the following message for the group:

The government understands the importance of video games. we make games better and play games more in this country than anywhere else in the world. It’s an important industry and an important part of millions of people's lives. But it's a very young industry which is still finding its voice. I think this group is an important step in that process, and I’m glad to be a part of it.

The Digital Economy Bill proposed adopting the PEGI system as the sole means of classifying games in the U.K., and was also designed to strengthen the region’s digital backbone, thorough programs such as universal broadband. The bill also proposes a tough three-strikes law to deal with Internet pirates.

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VSC Ramps Up for Future, Adds Dr. Byron to Panel

January 18, 2010 -

As the UK moves to adopt the PEGI system as a sole means for rating videogames, the Video Standards Council (VSC), which will enforce and assign actual ratings, has added additional personnel to its ranks.

One new addition to the VSC is an Expert Advisory Panel reports GamesIndustry.biz, which will feature media violence expert Guy Cumberbatch, author Geoffrey Robertson and Dr. Tanya Byron (pictured), author of the Byron Report.

VSC Chair Baroness Shephard commented:

The newly established VSC Expert Advisory Panel will play a key role. The VSC will have the ability to effectively 'ban' a videogame from supply in the UK if it infringes the limits set out in the law.  Any such decision will not be taken lightly and will involve a number of legal, clinical and psychological issues.

A trio of board members was also added to the VSC, ex-Chief Constable Tony Lake, retired Director of the Family and Parenting Institute Mary MacLeod and Chris Atkinson of the National Socitey for the Prevention of Cruelty to Children.

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Expansive English Game Development Hub Discussed

October 27, 2009 -

MediaCityUK, a sprawling 200-acre development in Greater Manchester, England may be the future home of a videogame development center.

As part of the Digital Britain report, the North West Regional Development Agency (NWDA) commissioned a feasibility study into such a move, proposing “a model of support which combines usability testing, applied research, internship training and public interface components in a single facility to be based at Media City” reports Crain’s Manchester Business.

While the project could begin as early as next summer, there appears to be some opposition to the project, including the “the political furore that such a move could cause in Liverpool,” home to a good number of game developers already.

Eric Hobson, CEO of developer Connect2media Ltd, expressed his feeling about the proposed project:

Having a building, whether it's in Manchester or Liverpool, isn't going to make a damn bit of difference in getting a company to stay in the UK rather than relocate abroad. What would make a difference is getting graduates through the door so they can get real experience of the industry and the industry can get experience of the graduates.

Matmi Managing Director Jeff Coghlan, whose firm makes viral games, agreed with Hobson, “The problem with our business isn't the buildings, it's with things like recruiting graduates, the educational standards and quality of graduates and tax.”

The BBC is scheduled to move five departments to MediaCityUK in 2011.

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British Tax to Spur Broadband Growth

September 23, 2009 -

In order to drive the development and implementation of “superfast broadband” throughout the country, England is set to introduce a tax on every phone line in the country.

According to the Daily Mail, Stephen Timms, Minister for Digital Britain, is attempting to initiate the levy ahead of the next elections. Digital Britain is the British government’s “strategic vision for ensuring that the UK is at the leading edge of the global digital economy.”

The tax calls for a 50p per-month, or £6-per-year (approximately $9.82 a year U.S.), additional charge on all phone lines. It’s estimated that the tariff could raise between £150 million and £175 million  (approximately $245 million to $286 million U.S.) a year.

The British government defines “superfast broadband” as the transfer of over 40 megabits per second.

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British Chancellor Discusses Economic Policy with Blitz Games CEO

July 20, 2009 -

Relations between the video game industry and the British government continue on the upswing.

In the latest indication of cooperation between the Gordon Brown government and the game biz, Develop reports that U.K. Chancellor Alistair Darling (left) took a meeting in Westminster last week with Blitz Games CEO Philip Oliver.

Darling is responsible for all British economic policy, while Blitz's credits include Fuzion Frenzy. From Develop:

According to a statement, it was Darling who requested to meet with Oliver to discuss the state of the industry and examine policies going forward.



Oliver had presented a list of arguments, arranged in part by the UK games industry body Tiga. He said it was “hugely encouraging” to see the Chancellor consult the games industry on the issues of skills and education...

The Blitz Games chief executive argued that the government should cut tuition fees for undergraduates taking mathematics and computer science degrees.

..

In April, Darling was criticized by Tiga head Richard Wilson for failing to include game developer incentives in the U.K. budget.

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Lord Puttnam: Political Legitimacy of Games Overdue

July 7, 2009 -

The political legitimacy of video games is overdue.

So says Lord David Puttnam, producer of hit movies such as Chariots of Fire and The Killing Fields. Puttnam, long an advocate of technology and the arts, also serves as a member of the recently-formed All Party Parliamentary Group on the Computer and Video Games Industry.

Puttnam made the comment during a lengthy interview with British newspaper The Guardian's Games Blog:

My own belief is that the [video game] sector should get significantly more [government] support, particularly at the entry and training level...

I'm also trying to persuade people within the interactive entertainment industry that the role they are playing, and the role that the games they develop are playing, could be far more significant in British cultural life...

What I hope we'll achieve with this new committee is the overdue political legitimacy of the games industry; to get a level of informed parliamentary understanding of interactive games... Most parliamentarians don't have a clue as regards the challenges or the opportunities the games industry faces. If for example, they had a full understanding of the levels of support the Canadians offer their industry they would, I'm sure, fall off their chairs!

As GamePolitics reported earlier this year, Puttnam called upon game makers to help spread the word about climate change.

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Basing Tax Breaks on Culture Test is Problematic, Says Head of Euro Game Devs

July 6, 2009 -

France and England both mandate that video game projects be culturally relevant in order to qualify for financial incentives. But the head of the European Game Developers Federation told gamesindustry.biz that such requirements make little sense either culturally or as a matter of economic policy.

Guillaume de Fondaumiere (left), who is also an exec with Heavy Rain developer Quantic Dream, spoke to gi.biz at the recent GameHorizon conference:

The cultural test is a problem... When you look at [European Union] rules, you have to ask: 'Actually, what is culture?' It's a national decision, so it's kind of weird that we, as the videogame industry, have to work with standards that other cultural areas don't have to follow.

To me, all games are cultural. Videogames aren't just a form of entertainment, but a true form of cultural expression, and I think that in twenty years' time this will be a given. No one will dispute that any more...

We know that tax breaks are extremely effective in stimulating an industry, and I think again that Montreal and Quebec have shown us the way...

So I think it's high time for governments, and the EU, to understand that money given in the form of tax breaks to the industry is not money thrown away. It's an investment with a very high return, so it's time that we had those breaks.

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Digital Britain: More Than Just Game Ratings

June 16, 2009 -

The release of today's Digital Britain report  is a milestone, and not just because of its video game-related news.

The BBC has a rundown of other key policy items in the document prepared by Lord Stephen Carter (left). They include:

  • three year plan to boost digital participation
  • universal access to broadband by 2012
  • fund to invest in next generation broadband
  • digital radio upgrade by 2015
  • liberalisation of 3G spectrum
  • legal and regulatory attack on digital piracy

Some of these will impact gamers as well as the general public, especially universal broadband (which the Entertainment Consumers Association has been lobbying for here in the U.S.).

As regards piracy, the British Government appears committed to taking a hard line, as the BBC reports:

The Government believes piracy of intellectual property for profit is theft and will be pursued as such through the criminal law.

Ofcom is to get powers that will make ISPs inform persistent pirates of the illegality of their actions. It will also allow these people to be identified and pursued if that action does not stop them. ISPs will also be encouraged to use bandwidth reduction and protocol blocking to stymie persistent offenders.

However, despite the changes, The Telegraph reports that the music and movie industries don't believe that the Government is being firm enough against pirates. The newspaper quotes Geoff Taylor, head of the British Recorded Music Industry:

Evidence shows that the Government’s ‘write and then sue’ approach won't work. And Government appears to be anticipating its failure by lining up backstop powers for Ofcom to introduce technical measures later. This digital dithering puts thousands of jobs at risk in a creative sector that the government recognises as the driver of the digital economy.

FULL DISCLOSURE DEPT: The Entertainment Consumers Association is the parent company of GamePolitics.

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Andrew EisenAs it happens, Chinatown Wars is the only GTA game I've played.04/19/2014 - 10:43am
Papa MidnightWith GTA5 (to date) failing to even provide indication of a PC release, I'm realising that this might be the first GTA game that I have not played (outside of Chinatown Wars) since the series inception.04/19/2014 - 8:14am
IanCSo im guessing a bunch of edutainment games, which a lot of people elsewhere are going gaga over, dot count as classics? Okay. If you don't mind me, i have a sudden urge to play Putt Putt....04/19/2014 - 6:15am
MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
 

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