SuperData: 'Grand Theft Auto V' Tops Digital Sales Charts in January

February 27, 2015 - GamePolitics Staff

The very first bit of data from research firm SuperData's new initiative to cover digital game sales shows that games from Activision and Take-Two Interactive have made the most money in the digital landscape during the month of January.

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GOG.com Adds Six Warner Bros. Interactive Titles To Its Catalog

February 12, 2015 - GamePolitics Staff

DRM-free PC games digital distribution site GOG.com has added six Warner Bros. Interactive games to its catalog, with the promise of more to come to the service at a later date. For now, those interested in experiencing a handful of WBIE games DRM-free can do so by visiting GOG.com and picking them up at a steep discount.

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2K: 'BioShock 2' Will Return to Digital Marketplaces Soon

February 10, 2015 - GamePolitics Staff

People freaked out a little last night when a thread on Reddit noted that 2K Games' Bioshock 2 was no longer available on digital marketplaces for Xbox platforms, PlayStation platforms, Apple's iOS store, or Steam. The game developed by Irrational had inadvertently pulled a Houdini, which in turn worried some within the community. But it turns out that this is just a temporary situation according to a 2K Games Rep:

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Five New Games Added to PlayStation Now

February 3, 2015 - GamePolitics Staff

Sony's PlayStation Now subscription game streaming service will be getting five additional games today, the company announced via the PlayStation Blog. All of the new games will be PlayStation 3-era.

They include Naughty Dog's Uncharted 2: Among Thieves, Volition's third-person shooter Red Faction: Armageddon, Bandai Namco's arcade shooter Galaga Legions DX, Examu's 2D fighting game Arcana Heart 3, and Sony Santa Monica Studio's God of War 2 HD. All of these games will be available beginning today.

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Ubisoft Begins Reinstating Game Codes on Origin

February 3, 2015 - GamePolitics Staff

After deactivating codes for some of its games on Origin last month sold by code resellers, Ubisoft has begun reinstating many of them - much to the delight of those who bought the codes. The codes were sold by third-party resellers such as Kinguin, who Ubisoft claimed bought them in bulk with stolen credit cards.

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Code Reseller Targeted By Ubisoft Denies Wrongdoing

January 28, 2015 - GamePolitics Staff

Yesterday we reported that Ubisoft was deactivating codes bought at code resellers for use on digital distribution platforms like Steam and EA's Origin. Well, the reason that the publisher is doing this is because - it claims - these codes were bought with fraudulent or stolen credit cards. Consumers who bought codes for games like Far Cry 4 and Assassin's Creed Unity were not happy when Ubisoft did this for obvious reasons.

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After 21 Months of Silence, Harmonix Offers New Rock Band 3 DLC

January 12, 2015 - GamePolitics Staff

It has been 21 months since Rock Band developer Harmonix released any downloadable content for Rock Band 3, but today the company broke its silence on that topic to announce three new songs for its popular music game.

Today the company announced new DLC songs from Avenged Sevenfold, Arctic Monkeys, and Foo Fighters. All three bits of DLC will be released January 13 will cost around $2 each. The songs are also compatible with Rock Band Blitz.

Those songs are:

Avenged Sevenfold -- "Shepherd Of Fire" ($2)

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GOG.com Offers Interplay Classics Cheap

January 2, 2015 - GamePolitics Staff

For the next three days GOG.com is offering DRM-free classics from Interplay for cheap as part of a big Interplay sale promotion. A total of 35 games are nearly 50 percent off for the next three days.

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Apple Adopts Return Policy in Europe for Digital Purchases

December 31, 2014 - GamePolitics Staff

Apple has updated its iTunes' terms and conditions governing the sale of digital goods in the European Union. The updated terms and conditions allow consumers to cancel their purchases and ask for a refund, according to Gamasutra, but there's a few problems with these changes.

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EA Denies Origin Security Breach

December 31, 2014 - GamePolitics Staff

Although a number of users in this Reddit thread are reporting that they have been charged for games they didn't buy (or want) on EA's digital distribution and multiplayer platform Origin, the company claims that it has not had a security breach. Several users within the Reddit thread claim that they are being charged for games they didn't buy and other suspicious account activity.

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GOG.com Offers 'Akalabeth: World of Doom' For Free, Discounts 'Ultima Series'

December 24, 2014 - GamePolitics Staff

GOG.com is giving away what is commonly referred to as "Ultima 0," the very first role-playing game from Richard Garriott. Akalabeth: World of Doom is available for Windows, Mac, and Linux as an early Christmas gift from Garriott and GOG.com. It joins GOG.com's other free games created by Garriott including Ultima IV: Quest of the Avatar, Worlds of Ultima: The Savage Empire, and Ultima Worlds of Adventure 2: Martian Dreams.

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Report: Black Friday and Cyber Monday Drive Digital Sales in November

December 15, 2014 - GamePolitics Staff

New data from Superdata shows that November's digital sales revenues jumped 23 percent to hit the $1 billion mark (as reported on by GII). Superdata's monthly US digital games market update for November shows that Black Friday and Cyber Monday bargains and sales helped significantly helped push US digital game revenues totals to $1 billion. This data includes mobile, PC, and console digital sales.

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GOG.com's Big Winter Sale Launches

December 4, 2014 - GamePolitics Staff

GOG.com has launched its Big Winter Sale today, offering steep discounts on over 750 DRM-free PC games. In addition to the price cut on most of its catalog GOG.com is offering time-limited flash sales and bundle deals too.

At a glance, GOG.com is offering deals on the Age of Wonders Pack, The Ultimate D&D Collection, The Witcher Tag Team, and The Stalker Zone. These deals last for 24 hours, so if you want to grab one of those bundles you'd better do it while you can.

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Take-Two Says That Digital Distribution Revenue is Strong, But Physical Media Still Important

December 3, 2014 - GamePolitics Staff

Take-Two CEO Strauss Zelnick said today at the Credit Suisse Annual Technology Conference that, while digital revenues are growing, some maybe overstating the impact revenues from digital sales have on a company's bottom line. Zelnick claims that Take-Two generates roughly 15 - 30 percent of its revenue from digital sales.

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Valve Makes Changes to Trading Steam Gift Codes

November 25, 2014 - GamePolitics Staff

In a move meant to stifle the activities of Steam code resalers, Valve Software has announced a new policy for gift codes. Going forward you will no longer be able to trade Steam gift codes for at least thirty days, according to Valve. There will be no restrictions on giving these codes away as gifts, as intended.

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New Zealand's Rating Board Head Not Happy With Companies Avoiding Classification

November 18, 2014 - GamePolitics Staff

New Zealand's chief censor in charge of rating games is not happy with some game developers and publishers who are skirting the classifications process in the country by launching them digitally, according to this NZ Gamer report.

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'Direct2Drive' Returning This Weekend

November 7, 2014 - GamePolitics Staff

You may remember that earlier this year AtGames Digital Media announced that it had acquired the GameFly Digital’ game distribution platform. That service, which was bought from IGN and used to be called Direct2Drive, will return to its roots, according to an announcement from the company today. AtGames will re-launch the service this weekend under its original brand, Direct2Drive.

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UK Customers Can't Get Top Ubisoft Titles Via Steam

November 6, 2014 - GamePolitics Staff

Ubisoft will not make several of its PC games available on Steam in the United Kingdom, according to PCNGames. Instead customers will have to buy Assassin’s Creed Unity, Far Cry 4 and The Crew (whenever it is release) through Ubisoft's digital distribution service, Uplay.

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'GamersGate is not GamerGate,' Says CEO

October 23, 2014 - James Fudge

When the #GamerGate hashtag started over two months ago, the first thought that popped into my head was "I wonder what GamersGate thinks about this." GamersGate, a European digital distribution platform has been selling PC games for nearly ten years and is a pretty established brand, so it must have been disconcerting for the company to have its brand - at least slightly - co-opted by a Twitter hashtag movement.

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Green Man Gaming Launches Digital Publishing Division

September 30, 2014 - GamePolitics Staff

Online retailer Green Man Gaming announced today that it has opened a digital publishing division called Green Man Loaded. This new division will be led by former Codemasters and Sega executive Gary Rowe, who joins the company as EVP of publishing.

"Green Man Loaded was born out of several years of Paul Sulyok [Green Man Gaming founder and CEO] being bombarded by developers asking for advice in selling their games," said Rowe.

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Steam Now Supports 16 Local Currencies

September 17, 2014 - GamePolitics Staff

Steam now supports additional local currencies, according to an announcement made today by Valve Software - as reported by CVG. Local currency in Indonesia, Malaysia, Philippines, Singapore, and Thailand are now supported. In late August Steam added support for the Japanese Yen.

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Puppy Games Launches Patreon for MMO 'Battledroid'

August 29, 2014 - GamePolitics Staff

Puppy Games has launched a Patreon to fund the ongoing development of its free MMO Battledroid. While the small indie studio continues to work on it, it has come to the conclusion that the MMO needs at least another year of development time and it does not have enough money to fund that effort. So they decided to turn to Patreon instead of other crowdfunding methods like Indiegogo or Kickstarter to raise some funds.

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GOG.com's 'Last Chance' Promotional Sale

August 28, 2014 - GamePolitics Staff

GOG.com is removing over 30 games from its catalog in a little over 40 days and it wants those who don't own them to score them while they can by offering an 80 percent off limited time discount. After the sale is up the games will be removed from the catalog, according to GOG.com.

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GOG.Com Now Offering DRM-Free Movies

August 27, 2014 - GamePolitics Staff

Expanding on its commitment of providing DRM-free PC games for Mac, Linux and Windows to the masses, GOG.com has announced that it has begun offering DRM-free movies today. At launch the site is offering 22 DRM-free movies - all currently under $10.

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GameFly: There Was No Synergy Between PC Games Download and Game-Rental Businesses

August 26, 2014 - GamePolitics Staff

Yesterday we reported that GameFly sold the digital distribution platform (Direct2Drive, which was later renamed GameFly Digital) it bought from IGN in 2011 to a company called atGames. Today Dave Hodess - the CEO of GameFly - shed a little light on why the company decided to divest itself of that business.

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GameFly Sells Off Digital Games Business to AtGames

August 25, 2014 - GamePolitics Staff

Video games rental service GameFly has divested itself of the PC digital games platform that it bought from IGN in 2011 to AtGames. After purchasing Direct2Drive (an early competitor to Valve's Steam) from IGN in 2011, the company rebranded and relaunched the service as "GameFly Digital." The company has put up a small notice announcing the sale on its PC games portal at digital.gamefly.com.

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EA Sports Season Ticket Ends in 2015

August 21, 2014 - GamePolitics Staff

EA Sports announced on its web site that it will discontinue its Season Ticket digital subscription promotion in March of 2015. Launched in 2011, the Season Ticket offered early access to select EA Sports titles, Ultimate Team Packs and other DLC, and discounts on digital purchases for an annual fee of around $20.

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Delaware Passes Law to Give Heirs Rights to Digital Property

August 19, 2014 - GamePolitics Staff

Delaware has become the first state in the US to enact a law that ensures families’ rights to access the digital assets of loved ones during incapacitation or after death. Last week, Delaware Gov. Jack Markell signed House Bill (HB) 345, "Fiduciary Access to Digital Assets and Digital Accounts Act," which gives "heirs and executors" legal authority to take control of a digital account or device, according to Ars Technica.

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Report: 92 Percent of PC Games Sales Were Digital in 2013

August 18, 2014 - GamePolitics Staff

According to research firm DFC Intelligence, 92 percent of all PC game sales across the world were digital in 2013. Speaking to PCR , the firm also said that it expects this number to increase in the years to come. DFC said earlier this year that the PC games market had surpassed the console gaming sector in terms of total revenues.

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Peter Moore: Titles Added to EA Access Will Be Permanent

August 7, 2014 - GamePolitics Staff

Electronic Arts is making a solemn promise to the gaming community today: a game that becomes part of EA Access will remain available forever - or as long as the service is available... At least that is what EA chief operating officer Peter Moore is telling CVG, among other things. Moore also said that, because a game's inclusion in The Vault - the service's catalog - is permanent, EA has to be very picky about what it will include.

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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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