Report: Black Friday and Cyber Monday Drive Digital Sales in November

December 15, 2014 - GamePolitics Staff

New data from Superdata shows that November's digital sales revenues jumped 23 percent to hit the $1 billion mark (as reported on by GII). Superdata's monthly US digital games market update for November shows that Black Friday and Cyber Monday bargains and sales helped significantly helped push US digital game revenues totals to $1 billion. This data includes mobile, PC, and console digital sales.

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GOG.com's Big Winter Sale Launches

December 4, 2014 - GamePolitics Staff

GOG.com has launched its Big Winter Sale today, offering steep discounts on over 750 DRM-free PC games. In addition to the price cut on most of its catalog GOG.com is offering time-limited flash sales and bundle deals too.

At a glance, GOG.com is offering deals on the Age of Wonders Pack, The Ultimate D&D Collection, The Witcher Tag Team, and The Stalker Zone. These deals last for 24 hours, so if you want to grab one of those bundles you'd better do it while you can.

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Take-Two Says That Digital Distribution Revenue is Strong, But Physical Media Still Important

December 3, 2014 - GamePolitics Staff

Take-Two CEO Strauss Zelnick said today at the Credit Suisse Annual Technology Conference that, while digital revenues are growing, some maybe overstating the impact revenues from digital sales have on a company's bottom line. Zelnick claims that Take-Two generates roughly 15 - 30 percent of its revenue from digital sales.

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Valve Makes Changes to Trading Steam Gift Codes

November 25, 2014 - GamePolitics Staff

In a move meant to stifle the activities of Steam code resalers, Valve Software has announced a new policy for gift codes. Going forward you will no longer be able to trade Steam gift codes for at least thirty days, according to Valve. There will be no restrictions on giving these codes away as gifts, as intended.

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New Zealand's Rating Board Head Not Happy With Companies Avoiding Classification

November 18, 2014 - GamePolitics Staff

New Zealand's chief censor in charge of rating games is not happy with some game developers and publishers who are skirting the classifications process in the country by launching them digitally, according to this NZ Gamer report.

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'Direct2Drive' Returning This Weekend

November 7, 2014 - GamePolitics Staff

You may remember that earlier this year AtGames Digital Media announced that it had acquired the GameFly Digital’ game distribution platform. That service, which was bought from IGN and used to be called Direct2Drive, will return to its roots, according to an announcement from the company today. AtGames will re-launch the service this weekend under its original brand, Direct2Drive.

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UK Customers Can't Get Top Ubisoft Titles Via Steam

November 6, 2014 - GamePolitics Staff

Ubisoft will not make several of its PC games available on Steam in the United Kingdom, according to PCNGames. Instead customers will have to buy Assassin’s Creed Unity, Far Cry 4 and The Crew (whenever it is release) through Ubisoft's digital distribution service, Uplay.

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'GamersGate is not GamerGate,' Says CEO

October 23, 2014 - James Fudge

When the #GamerGate hashtag started over two months ago, the first thought that popped into my head was "I wonder what GamersGate thinks about this." GamersGate, a European digital distribution platform has been selling PC games for nearly ten years and is a pretty established brand, so it must have been disconcerting for the company to have its brand - at least slightly - co-opted by a Twitter hashtag movement.

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Green Man Gaming Launches Digital Publishing Division

September 30, 2014 - GamePolitics Staff

Online retailer Green Man Gaming announced today that it has opened a digital publishing division called Green Man Loaded. This new division will be led by former Codemasters and Sega executive Gary Rowe, who joins the company as EVP of publishing.

"Green Man Loaded was born out of several years of Paul Sulyok [Green Man Gaming founder and CEO] being bombarded by developers asking for advice in selling their games," said Rowe.

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Steam Now Supports 16 Local Currencies

September 17, 2014 - GamePolitics Staff

Steam now supports additional local currencies, according to an announcement made today by Valve Software - as reported by CVG. Local currency in Indonesia, Malaysia, Philippines, Singapore, and Thailand are now supported. In late August Steam added support for the Japanese Yen.

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Puppy Games Launches Patreon for MMO 'Battledroid'

August 29, 2014 - GamePolitics Staff

Puppy Games has launched a Patreon to fund the ongoing development of its free MMO Battledroid. While the small indie studio continues to work on it, it has come to the conclusion that the MMO needs at least another year of development time and it does not have enough money to fund that effort. So they decided to turn to Patreon instead of other crowdfunding methods like Indiegogo or Kickstarter to raise some funds.

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GOG.com's 'Last Chance' Promotional Sale

August 28, 2014 - GamePolitics Staff

GOG.com is removing over 30 games from its catalog in a little over 40 days and it wants those who don't own them to score them while they can by offering an 80 percent off limited time discount. After the sale is up the games will be removed from the catalog, according to GOG.com.

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GOG.Com Now Offering DRM-Free Movies

August 27, 2014 - GamePolitics Staff

Expanding on its commitment of providing DRM-free PC games for Mac, Linux and Windows to the masses, GOG.com has announced that it has begun offering DRM-free movies today. At launch the site is offering 22 DRM-free movies - all currently under $10.

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GameFly: There Was No Synergy Between PC Games Download and Game-Rental Businesses

August 26, 2014 - GamePolitics Staff

Yesterday we reported that GameFly sold the digital distribution platform (Direct2Drive, which was later renamed GameFly Digital) it bought from IGN in 2011 to a company called atGames. Today Dave Hodess - the CEO of GameFly - shed a little light on why the company decided to divest itself of that business.

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GameFly Sells Off Digital Games Business to AtGames

August 25, 2014 - GamePolitics Staff

Video games rental service GameFly has divested itself of the PC digital games platform that it bought from IGN in 2011 to AtGames. After purchasing Direct2Drive (an early competitor to Valve's Steam) from IGN in 2011, the company rebranded and relaunched the service as "GameFly Digital." The company has put up a small notice announcing the sale on its PC games portal at digital.gamefly.com.

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EA Sports Season Ticket Ends in 2015

August 21, 2014 - GamePolitics Staff

EA Sports announced on its web site that it will discontinue its Season Ticket digital subscription promotion in March of 2015. Launched in 2011, the Season Ticket offered early access to select EA Sports titles, Ultimate Team Packs and other DLC, and discounts on digital purchases for an annual fee of around $20.

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Delaware Passes Law to Give Heirs Rights to Digital Property

August 19, 2014 - GamePolitics Staff

Delaware has become the first state in the US to enact a law that ensures families’ rights to access the digital assets of loved ones during incapacitation or after death. Last week, Delaware Gov. Jack Markell signed House Bill (HB) 345, "Fiduciary Access to Digital Assets and Digital Accounts Act," which gives "heirs and executors" legal authority to take control of a digital account or device, according to Ars Technica.

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Report: 92 Percent of PC Games Sales Were Digital in 2013

August 18, 2014 - GamePolitics Staff

According to research firm DFC Intelligence, 92 percent of all PC game sales across the world were digital in 2013. Speaking to PCR , the firm also said that it expects this number to increase in the years to come. DFC said earlier this year that the PC games market had surpassed the console gaming sector in terms of total revenues.

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Peter Moore: Titles Added to EA Access Will Be Permanent

August 7, 2014 - GamePolitics Staff

Electronic Arts is making a solemn promise to the gaming community today: a game that becomes part of EA Access will remain available forever - or as long as the service is available... At least that is what EA chief operating officer Peter Moore is telling CVG, among other things. Moore also said that, because a game's inclusion in The Vault - the service's catalog - is permanent, EA has to be very picky about what it will include.

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EA Access Does Not Require Xbox Live Gold

August 5, 2014 - GamePolitics Staff

EA Access, EA's all-you-can-consume games subscription plan for Xbox One, does not require an Xbox Live Gold account. EA confirmed the news but emphasized the fact that Xbox Live Gold will still be required for individual game features such as multiplayer. Of course that won't stop Xbox Live Silver users from obtaining the games and worrying about non-functional features later.

EA Access is not the first service to be available outside of Xbox Live Gold; Microsoft Netflix and other entertainment apps became available outside gold membership in June.

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EA Reveals 'EA Access' Game Subscription Plan for Xbox One

July 29, 2014 - GamePolitics Staff

Electronic Arts has announced a new $5-a-month subscription plan with Xbox One that will give those willing to pay a monthly subscription fee access to select Xbox One games. The subscription, which is rolling out in limited beta to select people today, will be available as a monthly or annual subscription.

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Report: EA Snuck SecuROM DRM in Free 'The Sims 2 Ultimate Collection'

July 28, 2014 - GamePolitics Staff

An investigation by Reclaim Your Game reveals that the new version of The Sims 2 Ultimate Collection contains SecuROM, the notorious DRM. But the worst part is the fact that, while EA was giving away the game for free (because it is ending support for it) to anyone with an Origin account, it didn't bother telling anyone that the game contained this DRM scheme.

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Oddworld Inhabitants Co-Founder Explains Why He Left Game Development, And Why He Has Returned

July 8, 2014 - GamePolitics Staff

Oddworld Inhabitants co-founder Lorne Lanning explained why he left the video games industry in 2005 to focus on creating animated films and shorts, and what lured him back into the business of making games this year. The biggest reason that Lanning waited so long? According to this interview, he was basically waiting for the rights to his games to revert back to his company.

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Humble Store Generates $1 Million for Charities

June 23, 2014 - GamePolitics Staff

Purchases from The Humble Store have generated more than $1 million in charitable contributions to various charities, according to the Humble Bundle organization. Humble Bundle launched its Humble Store in November 2013 as a digital storefront for titles across Android, Linux, Mac and Windows PC.

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Valve Adds Warning to Steam Early Access FAQ

June 5, 2014 - GamePolitics Staff

Valve has updated the official FAQ for Early Access releases on Steam, now noting that games purchased by consumers within this program "may never be finished." The new warning from Valve in the Steam Early Access, is an answer to the question, "When will these games release?" The answer, according to Valve's update:

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EMA: Physical Discs Still Represent 'Majority' of Video and Video Game Revenues

June 4, 2014 - GamePolitics Staff

A new report from the Entertainment Merchants Association (EMA), "2014 D2 Report: Discs & Digital – The Business of Home Entertainment Retailing," suggests that physical discs for games, movies, and other entertainment continue to represent the majority of revenues for video and video games.

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EMA Adds Three New Members

May 29, 2014 - GamePolitics Staff

Trade group the Entertainment Merchants Association has added three new companies as members today. Those companies include film company Lionsgate, Barnes & Noble's Nook Media, and hoopla digital.

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Pirated Version of Wolfenstein: The New Order So Big That Some Pirates Opt to Buy it on Steam

May 27, 2014 - GamePolitics Staff

According to this TorrentFreak story, the PC version of Wolfenstein: The New Order is so large that some people pirating the game on torrents have opted instead to buy it on Steam. While the information is anecdotal, it could help explain - in part - how the newest action game from Bethesda managed to unseat DayZ from the Steam top-selling games charts for the week of May 18-24.

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GOG.com Considers The Idea of an 'Early Access Program'

May 19, 2014 - GamePolitics Staff

In an article over at Eurogamer this morning, Marcin Iwinski, co-founder of CD Projekt, said that GOG is considering an Early Access program similar to Steam, but it would be quite different in a lot of ways. One of those ways is that not all games would be able to get on the service.

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Report: Sony Execs to Take Pay Cut, Forgo Bonuses

May 13, 2014 - GamePolitics Staff

Prior to Sony reporting its consolidated results for the fiscal year ending March 31, CEO Kazuo Hirai and other executives will not be taking bonuses this year, according to the Wall Street Journal.

They may also take a 50 percent pay cut this year, according to the report. Sony's exit from the PC business as well as consumer disinterest in physical media such as DVDs and Blu-ray discs are the main reason for these reductions in pay and bonuses.

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Should 'Hatred' have been removed from Steam Greenlight?:

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MaskedPixelantehttps://mojang.com/announcing-minecraft-story-mode/ Umm... what?12/18/2014 - 10:24am
NeenekoThat would make sense. Theaters probably can not afford the liability worry or a drop in ticket sales from worried people. Sony on the other hand can take a massive writeoff, and might even be able to bypass distribution contracts for greater profit.12/18/2014 - 10:03am
ConsterNeeneko: I thought they cancelled it because the major cinema franchises were too scared of terrorist attacks to show the film?12/18/2014 - 9:55am
Neeneko@Wonderkarp - there is still a lot of debate regarding if the movie was a motive or not. Unnamed officials say yes, the timeline says no.12/18/2014 - 9:10am
NeenekoSomething does not smell right though, Sony is no stranger to being hacked, so why cancel this film? For that matter, they are still not giving in to hacker's original demands as far as I know.12/18/2014 - 9:06am
PHX Corp@prh99 Not to mention the Dangerous Precedent that sony's hacking scandal just set http://mashable.com/2014/12/17/sony-hackers-precedent/12/18/2014 - 8:25am
Matthew WilsonI hope its released to netflix or amazon12/18/2014 - 12:11am
prh99Basically they've given every tin pot dictator and repressive regime a blue print how to conduct censorship abroad. The hecklers veto wins again. At least when it comes to Sony and the four major theater chains.12/17/2014 - 11:55pm
MaskedPixelante"It's not OUR fault that our game doesn't work, it's YOUR fault for having so many friends."12/17/2014 - 9:48pm
Matthew Wilsonapparently tetris did not work because he has a full friends list12/17/2014 - 9:21pm
WonderkarpSo Sony cancelled the release of the Interview. was it ever confirmed that the Sony hacking was done because of that specific movie?12/17/2014 - 8:54pm
MaskedPixelanteWow, Ubisoft went four for four, I didn't think it was actually possible.12/17/2014 - 8:37pm
MechaTama31Oh, ok, I was mixing up "on Greenlight" and "Greenlit".12/17/2014 - 8:23pm
Matthew Wilson@phx you beat me to it. how do you screw up tetris?! my ubisoft this is just stupid. no one should ever preorder a ubisoft game again! ps people should never preorder any game regardles of dev.12/17/2014 - 6:28pm
PHX Corphttp://www.ign.com/videos/2014/12/17/what-the-heck-is-wrong-with-tetris-ps4 I give up on ubisoft12/17/2014 - 6:01pm
MaskedPixelantehttp://comicbook.com/blog/2014/08/16/exclusive-original-unaltered-cut-of-star-wars-trilogy-to-be-rele/ Yeah, this'll never happen.12/17/2014 - 5:03pm
NeenekoThey have and exercise control over which games are allowed on their privately controlled 'open forum'. Their endorsement is fairly minimal since it is only 'we do not reject this', but it is still an endorsement of sorts.12/17/2014 - 3:58pm
NeenekoHistorically there have been issues with libraries allowing some groups but not others. Perhaps 'endorsement' is too strong a word, but their editorial control IS a preapproval process, even if the standards are pretty minimal.12/17/2014 - 3:56pm
E. Zachary KnightLet's put this a different way. My local library allows any group to reserve and use multipurpose rooms. That does not mean that the Library endorses all events that take place in those rooms.12/17/2014 - 12:54pm
E. Zachary KnightValve's editorial control comes from removing problem games and accepting games to Steam. They make no claim over any games otherwise.12/17/2014 - 12:52pm
 

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