Report: Xbox 360 Dashboard Beta Raises Game Prices

July 10, 2013 -

Update: Microsoft tells Kotaku that UK dashboard beta testers will receive refunds for any money lost related to the exchange of MS Points into real cash. Microsoft calls the pricing changes an "error."

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NPD Plans to Track Digital Sales

July 3, 2013 -

NPD Group announced that it plans to start covering digital sales better than it has in the past. According to a GII report, the research firm already has the cooperation of nine game publishers.

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May Retail Video Game Sales Numbers Take a Nosedive

June 18, 2013 -

According to sales data collected by NPD Group, sales of new videogame products fell 25 percent in May, with game sales of consoles hitting their lowest levels in more than a decade. While NPD and other analysts are chalking this decline up to anticipation for new consoles like the Xbox One and PS4, they fail to mention the dramatic shift to digital sales not covered by the NPD.

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Pay-What-You-Want For Vox

June 18, 2013 -

IndieGameStand is offering the cute voxel-based RPG, Vox for $10 or whatever you want to pay. Developer AlwaysGeeky Games describes Vox as a "highly customizable game where you can create, destroy, edit and build anything you desire. The whole world, every item and object within it, and even the characters and inhabitants of Vox are created using a custom 'Voxel Engine.'" The game is currently in the alpha stage but all future updates will be free and frequent, according to the developer.

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GOG's Massive DRM-Free Summer Sale, Torchlight for Free

June 18, 2013 -

Being that we strongly support any company that goes out of its way not to use DRM schemes to give them the false sense that they are somehow protecting their products from unauthorized use (and not impeding the pleasurable use of their products by legitimate consumers), we are happy to report that Good Old Games is offering a "No DRM Summer Sale."

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Team Fortress 2 Community Members Earn $10 million

June 12, 2013 -

Valve Software revealed today via its Team Fortress 2 blog that Team Fortress 2 community members have had a total of $10 million paid out, and the 60+ individuals who participated in Robotic Boogaloo made a quarter of a million between them. The $10 million was distributed to over 400 contributors and partners, and almost $250,000 out of that money will be handed out to Robotic Boogaloo participants.

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ESA: NPD Does a 'Disservice to the Industry' By Not Reporting Digital Sales

June 10, 2013 -

Entertainment Software Association (ESA) President Michael Gallagher said last night that retail research firm NPD is doing a grave disservice to the video games industry by not adequately covering digital sales in its monthly reporting.

"The digital side of the industry is not being adequately reported, understood or covered. I think we've seen the consequences of that over the last two years," said Gallagher.

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GOG: DRM Solves Piracy Like a Bag of Concrete Solves Hunger

May 31, 2013 -

An excellent feature over at Forbes chronicles the DRM-free revolution which has been moved forward in part by popular game portal Good Old Games. While the exhaustive history of the company's push towards software that abandons DRM in favor of a better customer experience is interesting, there's also a great conversation with GOG.com managing director Guillaume Rambourg.

In the article he's pretty blunt about what they think of using DRM over at GOG:

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UK Government Plans to Revamp Consumer Laws Concerning Digital Content

May 8, 2013 -

If the laws being proposed by politicians in the UK this week were in place when SimCity and Diablo III launched, consumers would be able to get a refund. The BBC is reporting on plans to pass new laws that will make it easier for UK consumers to get a refund or a replacement product from companies when a digitally distributed video game, mobile app, or piece of entertainment content doesn't work they way it should at launch.

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More Than 10 Million Copies of Minecraft - Pocket Edition Sold To-Date

May 2, 2013 -

Minecraft developer Mojang announced that Minecraft - Pocket Edition for Android and iOS devices, has sold more than 10 million copies to-date. The portable version of Mojang's popular sandbox building game joins other versions of the game - PC and XBLA which have sold millions upon millions of copies to-date. It just goes to show that people never get tired of a game that is decent and is constantly updated by its creators.

"We are very thankful to all the support that we have gotten and people playing and talking about our game," said Mojang's Daniel Kaplan.

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Netflix Removing Over 1700 Titles This Month

May 1, 2013 -

It looks like Netflix is about to take a chainsaw to its catalog of content, according to information collected by content cataloguing site InstantWatcher. With several licensees set to expire, Netflix will begin removing content from MGM, Universal, Warner Bros., and more. Instant Watcher puts the amount of content to be removed this month at around 1,794. Some of that content include 15 seasons of South Park, older horror movies and some early James Bond films.

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GDC Talk Reveals Digital Distribution Growing at a Rate of 33 Percent a Year

April 1, 2013 -

During GDC last week in San Francisco research firms NPD, iResearch and Digi-Capital held a talk on digital games sales and revealed some interesting numbers on the space. According to data revealed during the event, digital game and downloadable content sales are growing at a rate of 33 percent year over year in the United States and Europe, while spending in China is expected to grow 10 percent annually for the next three years. Asia is going to be the most dominate region in the world when it comes to online and mobile games by 2016, according to the speakers.

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Report: European Wii U eShop 18+ Restrictions Lifted

March 21, 2013 -

Remember those ridiculous age restrictions on Wii U eShop content in Europe because Nintendo of Europe is based out of Germany and subject to German laws about content? Yeah, well those silly restrictions have been removed much to the delight of our Wii U owning brothers and sisters in various regions throughout Europe including the UK, according to Daily Joypad.

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Valve Reveals Steam Early Access

March 20, 2013 -

Valve Software today revealed a new feature for Steam users called "Early Access" which allows consumers to roll the dice and buy a game still in development and play it early. Valve calls this an opportunity to "go behind the scenes" and experience the development cycle of games first-hand. They'll also be able to interact with game developers and provide the feedback that could potentially make the game better.

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Super Meat Boy Developer Argues Against Using DRM

March 19, 2013 -

In a recent blog post Super Meat Boy developer Tommy Refenes argues that using DRM to keep games from being pirated and general apathy ultimately hurts developers. He also notes that applying loss prevention techniques to digital products doesn't work in the space.

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SimCity and the Failure of Retailers

March 18, 2013 -

SimCity's "always-online requirement" may have irritated consumers at launch, but by most accounts anyone that reads this or any other gaming web site was well aware that the game would require a constant Internet connection in order to play (EA made that fact clear quite awhile ago).

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Good Old Games Surveys Community on Downloadable Content

March 15, 2013 -

After a less-than-stellar launch of downloadable content for Omerta: City of Gangsters, Good Old Games has decided that it wants feedback from the community on whether it should continue to offer DLC and other content. As the company steps into offering newer games the reality is that a lot of these games use new models for content including multiplayer, offering early access to games, season passes for purchasing DLC content in bulk, and episodic content.

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Poll: Do You Prefer Boxed Copies or Digital Downloads?

March 13, 2013 -

Digital downloads are nothing new for PC gamers but they are a fairly recent option for their console counterparts.

So, console gamers, when you purchase a new title, do you prefer a boxed copy or a digital download?

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Activision Adds In-Game Purchases to Call of Duty: Black Ops II

March 12, 2013 -

Activision will add in-game purchases in its popular action game Call of Duty: Black Ops II tomorrow. The announcement was made by Activision community manager Dan Amrich on his OneofSwords blog. Amrich says that players will notice on March 13 new "Micro Items." The pre-order bonus map, Nuketown 2025 will also be made available for free tomorrow.

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No Origin Refunds and Petition To End 'Always On' DRM

March 7, 2013 -

Well, the good news is that EA's official Twitter for its digital distribution service Origin has confirmed that you will not be banned if you ask for a refund on your purchase of SimCity in light of the fact that you probably can't play it.

The bad news is that you more than likely ain't getting that refund.

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Amazon Suspends Digital Sales of SimCity

March 7, 2013 -

It's been a pretty rough day for both customers who bought SimCity and the developers trying everything under the sun to get it working at full capacity. While EA has been trying to solve the problem and get gamers playing the game, some fans have been very vocal about how the game's DRM has broken it beyond repair.

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NPD: Used Games Sales Outpace Full Digital Sales, New Retail Sales Beat Both

March 6, 2013 -

New data gathered by NPD Group offers some insight on how core gamers feel about digital distribution and the purchase of used games. The data comes from a new survey the retail research firm conducted. According to the results of that survey, core gamers have embraced digital distribution, but downloading full game titles has not yet outpaced second-hand game purchases. The NPD survey found that 78 percent of core gamers said that they frequently purchase used games, compared to 70 percent who reported buying full digital games regularly.

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GOG Promotes Old SimCity With New SimCity Jab

March 6, 2013 -

In a cheeky promotion to support its SimCity back catalog title, Good Old Games takes a slight dig at the problems associated with the new SimCity game during its launch. In a tweet offering an alternative to the trials and tribulations of connecting to EA servers, GOG says that it has a SimCity game that you won't have any trouble playing.

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Fans Suffer From SimCity Launch Day Hiccups

March 5, 2013 -

As is often the case with games that rely heavily on "always online" schemes, EA's SimCity had a bit of trouble today as it officially launched servers for the latest entry in the popular city building simulation. EA's biggest problem seems to be related to its digital distribution platform Origin, which has struggled to keep up with fans' demand to buy and play the game on launch day. Users have encountered a number of problems today including trouble downloading their digitally purchased copies and problems with unlocking physical copies of the game.

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Ubisoft Wants to Improve its Relationship with PC Gamers

February 22, 2013 -

In an interview with MCV Ubisoft’s worldwide Uplay director Stephanie Perotti acknowledges that the company doesn't have the best relationship with the PC gaming community because of past issues (namely its strong support for "always on DRM" in several of its major PC titles), but that the company is listening to the feedback and reacting accordingly - most notably getting rid of its much-hated DRM-scheme.

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Uplay Gets EA Games, Origin Get Ubisoft Titles

February 19, 2013 -

It's not an evil alliance, but some (those that don't like Uplay and Origin) might view it that way. It looks like Uplay and Origin are doing a little foreign exchange action, with Ubisoft's digital distribution platform getting select EA titles and EA's digital distribution platform getting games from Ubisoft. Ubisoft's Uplay service is also offering games from other third-party publishers including Warner Bros., Focus Home Interactive, Freebird Games, Paradox Interactive, Telltale Games and more.

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EA Launches Origin Client for Mac

February 8, 2013 -

Mike Blank, EA's Vice President, Production, Design, and Engineering for Origin, announced on EA's Blog the official launch of the Mac OS X client for its digital distribution platform. The OS X version of Origin offers dual-platform play for select EA games (that are available on both PC and Mac) for those gamers that use both platforms.

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Journey Wins Big at 16th Annual D.I.C.E. Awards

February 8, 2013 -

Journey was the big winner at this year's 16th Annual D.I.C.E. Awards, bringing home eight awards in various categories including Game of the Year, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, Casual Game of the Year, Outstanding Innovation in Gaming, Outstanding Achievement in Art Direction, Outstanding Achievement in Game Direction, and Outstanding Achievement in Online Gameplay.

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Ubisoft Sees Strong Sales of AC3 and Far Cry 3

February 7, 2013 -

Ubisoft announced that it has shipped well over 12 million units of Assassin's Creed 3 and well over 4.5 million units of Far Cry 3. That number includes all platforms the games are available on - as well as digital sales of both games. Ubisoft's total sales for Assassin's Creed 3 have now passed the 12 million mark worldwide, while Far Cry 3 sales are up over 4.5 million units, the French publisher announced today in its third-quarter financial report.

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Dead Space 3 Micro-Transactions Thwarted by Exploit

February 7, 2013 -

Update: A representative from Electronic Arts clarified with us that the resource-earning mechanic in our story is not some sort of glitch or exploit, and therefore they have no plans to issue a patch to fix "the problem." From the EA representative:

3 comments | Read more

 
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Wonderkarpyou're weird01/25/2015 - 11:23pm
ConsterWell, I guess it makes sense for your iPad to be capitalist scum.01/25/2015 - 7:10pm
WonderkarpMy Ipad likes to capitalize every word when I'm on game politics.01/25/2015 - 6:29pm
ConsterI Was Talking About You Capitalizing The Starting Letter Of Each Word.01/25/2015 - 5:56pm
WonderkarpI didnt know we were talking about Capitalism. What do mass shootings have to do with trade and industry that is controlled by private owners for profit?01/25/2015 - 3:28pm
ConsterYou do realize that what you're doing right now isn't what capitalism means, right?01/25/2015 - 2:39pm
WonderkarpActual Thing, Never Proven :P We All Know That You Dont Need Evidence For Something To Be Real, Huh.01/25/2015 - 9:40am
ConsterAh, that explains it - since the second thing you named is an actual thing, I wasn't sure if you were being sarcastic.01/25/2015 - 7:39am
WonderkarpConster, I was quoting Anita Sarkeesian01/24/2015 - 10:39pm
ZippyDSMleeodd its not wanting to post half the time 0-o01/24/2015 - 10:21pm
ZippyDSMleetest01/24/2015 - 10:21pm
ConsterWonderkarp: did the US actually bomb Japan back to traditional values? My history lessons were eurocentric, so I wouldn't know.01/24/2015 - 9:39pm
ZippyDSMleeeffect like confusion,ect. QTEs are a gimmick that can easily be shallow because you are looking to mess with conditioned responses and nothing messes with them more than random gameplay changes..01/24/2015 - 7:58pm
ZippyDSMleeWonderkarp: They tried to be natural with God Of Wars QTE’s, sometimes it felt random which I hate the most in QTEs. The way you interface with gameplay (press X to get X result) should never rely on randomly generated mechanics unless it’s a status01/24/2015 - 7:57pm
Andrew EisenI've passed your comment on.01/24/2015 - 5:45pm
Neo_DrKefkaHey GamePolitics staff can you guys work out the way the ads are delivered via mobile? Sometimes any attempt to do anything on this site automatically forwards you to download "Flappy bird" on a shady site or another thing. It just hijacks my Safari01/24/2015 - 3:47pm
WonderkarpI feel like the only good QTEs were the ones in the God of War series. I dont know why though.. maybe its the visceral carnage01/24/2015 - 1:13pm
ZippyDSMleeprh99: QTEs are dumb I ever understood the need for them outside being cheap and wanting to pad mechanics with scripted events that use only a few buttons.01/24/2015 - 12:58pm
InfophileAnd a more detailed breakdown of expenses here: http://imgur.com/L46SUMw01/24/2015 - 12:42pm
InfophileFor anyone still complaining about where the funding for Tropes vs. Women went: https://www.dropbox.com/s/q4z6qa561roidh5/femfreq_annualreport2014.pdf?dl=0 (page 16) Not that this will actually stop claims of fraud, but it's good to have a counter.01/24/2015 - 12:38pm
 

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