Batman: Arkham Origins for PC to Use Steamworks

August 19, 2013 - GamePolitics Staff

Warner Bros. has confirmed with IGN that the PC version of Batman: Arkham Origins will use Valve's Steamworks for its multiplayer and achievements, distancing itself from Microsoft's Games for Windows Live service. Microsoft announced last week that it planned shut down the marketplace portion of the service at the end of this month.

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Super Podcast Action Committee - Episode 65

August 19, 2013 - GamePolitics Staff

On this week's show we talk about extreme developer harassment, GameStop's Xenoblade pricing, EA's Humble Origin Bundle, the latest poll from GamePolitics, and a whole lot more. Download Episode 65 now: SuperPAC Episode 65 (1 hour, 15 minutes) 69.3 MB.

Humble Origin Bundle Surpasses $5.3 Million Mark

August 16, 2013 - GamePolitics Staff

Love it or hate it, the Humble Origin Bundle is on track to be the most successful Humble Bundle offering to-date if it keeps trending the way it has been in the last couple of days. As of this writing, the bundle has generated over $5.3 million from the sale of over 1.1 million bundles, with an average price of $4.80. The bundle still has a little over 11 more days to go before it is over too.

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Humble Origin Bundle Generates over $3.6 Million

August 15, 2013 - James Fudge

As of this writing, the Humble Origin Bundle has generated over $3.6 million from the sale of a little more than 764,000 bundles. The Origin-themed, Not-DRM-Free bundle features a total of eight games including Dead Space, Dead Space 3, Burnout Paradise: The Ultimate Box, Crysis 2 Maximum Edition (includes 4 Limited Edition unlocks, and the Retaliation and Decimation packs), Mirror's Edge, and Medal of Honor. Paying more than the average price will get you The Sims 3 + Starter Pack and Battlefield 3. The current average price sits at $4.74.

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Humble Origin Bundle Launches

August 14, 2013 - James Fudge

There is no doubt in my mind that this latest bundle from the fine folks at Humble Bundle is going to get a mixed reaction from the game community. On the one hand it is offering up to eight high-profile games on the cheap; on the other hand all of these games are from Electronic Arts and use its Origin digital distribution platform - and at least three of the games require the bundle buyer to install Origin on their system in order to play.

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Codemasters: No Online Pass for F1 2013

August 1, 2013 -

Codemasters revealed today that it will drop its plans for an "online pass" in its upcoming Formula One racing title, F1 2013. Earlier this year EA announced a similar discontinuation of its online pass system, prior to the reveal of the Xbox One and PS4. Codemasters did not say if it would drop the online pass system for its other racing franchises Grid and Dirt. Typically online pass systems require consumers to enter a code that comes bundled with the game before they play it online.

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Warner Bros. to Publish The Witcher 3 in North America

July 25, 2013 -

Warner Bros. has secured the rights to publish CD Projekt Red's next game in The Witcher series in North America. Warner Bros. Interactive Entertainment will distribute and promote The Witcher 3: Wild Hunt in North America. We assume this includes all versions of the game except on digital distribution platforms such as Steam and Good Old Games.

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GOG: Our Biggest Competition is Pirates

July 16, 2013 -

In an interesting and lengthy interview on Games.on.net Trevor Longino, Head of Marketing and PR at GOG.com shares his personal opinions on piracy, file-sharing and game sharing amongst friends. The interview also offers a lot of casual talk about gaming in general, but the most interesting part of the interview has to do with whom Good Old Games considerers its competition.

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Sony Changes DRM Policy on Video Unlimited Services

July 16, 2013 -

Sony has quietly changed the digital rights management policy for its Video Unlimited feature on PlayStation devices. With the change in its DRM policy, consumers can now re-download purchased content from the company's Video Unlimited service. In a statement on the official website for the service, Sony detailed what this means to subscribers:

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EA Pondering Offline Mode for SimCity

July 5, 2013 -

When EA launched its online-only, always-connected SimCity game earlier this year, they insisted that the game just wouldn't work without the ability to let the cloud have access to all the game's data and computations. But if that's the case, then why is EA asking people about the possibility of an offline SimCity game?

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Sony's Jack Tretton: Microsoft 'Finally Got The Message' on DRM

July 2, 2013 -

In a recent interview with Up At Noon Sony Computer Entertainment America boss Jack Tretton says that Microsoft 'finally got the message' on DRM. Responding to a question about Microsoft's decision to reverse its DRM policies related to Xbox One, Tretton said, "I guess they got the message" adding that Sony spent a lot of time carefully "listening to the consumers and to developers."

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EA Abandons Darkspore, Steam Pulls Game From Catalog

July 1, 2013 -

UPDATE: Looks like EA has changed its mind.  A new message on the Darkspore forums reads:

"Welcome to the Darkspore forums. Thanks for supporting the game. We recently resolved an issue that was causing some players to not be able to connect to the game. If you any encounter any other issues, please contact help.ea.com for customer support. We will continue to support Darkspore, so feel free to continue to discuss the game here. Thanks – Maxis."

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Super Podcast Action Committee - Episode 57

June 24, 2013 -

In Episode 57 of the Super Podcast Action Committee, hosts Andrew Eisen and E. Zachary Knight talk about several GamePolitics polls, Microsoft's decision to pull a 180 on its various Xbox One policies, Cliff Bleszinski's public comments about the whole thing, and a whole lot more. Download Episode 57 now: SuperPAC Episode 57 (1 hour, 16 minutes) 69.5 MB.

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The Witcher 3 DLC Free on PC

June 18, 2013 -

If you are someone that will buy CD Projekt RED's The Witcher 3: Wild Hunt and are concerned about all the nonsense associated with DRM and used game sales blocking found on the Xbox One, and you want free DLC (that you likely won't get for free on the PS4), then your best bet seems to be found on the PC.

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Pay-What-You-Want For Vox

June 18, 2013 -

IndieGameStand is offering the cute voxel-based RPG, Vox for $10 or whatever you want to pay. Developer AlwaysGeeky Games describes Vox as a "highly customizable game where you can create, destroy, edit and build anything you desire. The whole world, every item and object within it, and even the characters and inhabitants of Vox are created using a custom 'Voxel Engine.'" The game is currently in the alpha stage but all future updates will be free and frequent, according to the developer.

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GOG's Massive DRM-Free Summer Sale, Torchlight for Free

June 18, 2013 -

Being that we strongly support any company that goes out of its way not to use DRM schemes to give them the false sense that they are somehow protecting their products from unauthorized use (and not impeding the pleasurable use of their products by legitimate consumers), we are happy to report that Good Old Games is offering a "No DRM Summer Sale."

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Cliff Bleszinski Backs Xbox One DRM

June 14, 2013 -

Gears of War designer and former Epic Games developer Cliff Bleszinski has thrown his support behind Microsoft's Xbox One and its new DRM measures that seek to control the use and sale of used game discs. Speaking via Twitter, Bleszinski posted several comments expressing his support of the Xbox One's move towards a DRM-controlled used game market, saying that AAA development costs as they are now cannot be maintained in a marketplace that also supports used games.

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Is EA Seeing the Light on Used Games? It Sure Sounds Like It

June 13, 2013 -

Electronic Arts' President of EA Labels Frank Gibeau says that its online pass system was dumb, that it is dead and that it will never be coming back. EA announced back in May that it would wind down its online pass system. The system required consumers who purchased an EA game to punch a code in to get access to multiplayer and other game extras. If someone purchased that same game used they would then have to pay a small fee - usually around $10.

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Poll: Has Microsoft’s DRM Policies Doomed the Xbox One?

June 12, 2013 -

Last week, Microsoft revealed that the Xbox One requires internet access and that used game sales are subject to the whims of publishers.  You will not be able rent or loan your games at launch and there's no guarantee you ever will.  You can give a game to someone else but only if the publisher allows it and even then, the recipient must have been in your friends list for at least 30 days and each game can only be given once.

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CD Projekt RED in the Dark on Microsoft's Used Games Management System for Xbox One

June 11, 2013 -

As I have indicated multiple times when discussing Microsoft's new system to enable or disable used games on the Xbox One, most publishers don't seem to have a clue about this new tool Microsoft has put in place for its console. At first we simply assumed they were playing dumb to avoid revealing too much prior to E3, but as more developers and publishers talk openly about the topic, it seems that they don't know an awful lot about it.

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Wii U Does Not Provide Publishers the Ability to Block Used Games

June 11, 2013 -

While Playstation 4 gamers will not have to worry about Online Passes for Sony's first-party games, it appears third party publishers are free to employ used game DRM as they see fit.

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Xbox One Answers: Always On, Game Trades, Kinect Privacy

June 6, 2013 -

Got Xbox One questions?

Of course you do.  Microsoft's messaging since its console unveiling has been a confusing mess.  Does Xbox One require an internet connection to play offline?  Does it block used games?  Can the all-seeing eye of the Kinect be turned off?

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Super Podcast Action Committee - Episode 54

June 3, 2013 -

In Episode 54 Andrew Eisen and E. Zachary Knight talk about the latest GamePolitics poll, what all they would like to see from all the big publishers at E3 next week, and the stance of two publishers on DRM. Download Episode 54 now: SuperPAC Episode 54 (1 hour, 3 minutes) 58.5 MB.

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No DRM For Used Games Movement Targets PS4, Xbox One

June 3, 2013 -

The #PS4NoDRM campaign that bombarded Sony executives with messages on Twitter not to include DRM schemes for used games in the PS4 earlier in the month let us know this morning that they are ramping up for a second and final push of their message on Wednesday, June 5th starting at 8AM EST / 5AM PST/ 1PM GMT.

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GOG: DRM Solves Piracy Like a Bag of Concrete Solves Hunger

May 31, 2013 -

An excellent feature over at Forbes chronicles the DRM-free revolution which has been moved forward in part by popular game portal Good Old Games. While the exhaustive history of the company's push towards software that abandons DRM in favor of a better customer experience is interesting, there's also a great conversation with GOG.com managing director Guillaume Rambourg.

In the article he's pretty blunt about what they think of using DRM over at GOG:

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Microsoft's Major Nelson on DRM: We're Listening

May 30, 2013 -

Earlier in the week Sony fans took to Twitter to urge Sony executives not to include a DRM-scheme on PS4 games similar to what Microsoft has planned for used games on Xbox One. While a number of Sony executives said that they were grateful for the feedback, they were smart enough to not actually talk about this issue.

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Super Podcast Action Committee - Episode 53

May 29, 2013 -

If you missed Episode 53 while it was being recorded live on Google +, you can catch it on YouTube now or find it on iTunes. During the show Andrew Eisen, E. Zachary Knight, and James Fudge talked about the latest GamePolitics poll, Nintendo's monetization of "Let's Play" videos on YouTube, the continued trials of Wii U, and Xbox One's various positives and negatives.

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EA Discontinues Online Pass System

May 16, 2013 -

Electronic Arts has decided to do away with its controversial online pass system for used games, the company confirmed with GamesBeat last night.

"Yes, we’re discontinuing Online Pass," EA senior director of corporate communications John Reseburg confirmed to GamesBeat in an e-mail. "None of our new EA titles will include that feature."

11 comments | Read more

Report: Hacking Group Claims it Has Cracked Wii U Copy Protection

April 30, 2013 -

A hacking group is claiming that it has managed to circumvent the copy protection on Nintendo's Wii U. Nintendo is not commenting on the story publicly. According to the group who seems to have no formal group name, they were able to bypass the Wii U's copy protection and play pirated games via USB media. The team claims that it has "completely reversed the Wii U drive authentication, disk encryption, file system, and everything else needed for this next generation key."

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Pirates Feel the Effects of Piracy in Game Dev Tycoon

April 29, 2013 -

Developer Greenheart Games has released a "cracked version" of its $8 PC and Mac title Game Dev Tycoon on torrents that's specifically for pirates. The cracked version of the game causes game development studios in the sim go bankrupt due to rampant in-game piracy. Greenheart claims that the pirated version of the game made up 93 percent of its player base at launch, and caused an outburst from pirates complaining about their in-game titles failing through (ironically) piracy.

8 comments | Read more

 
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SleakerGamestop articles popping up everywhere about their ludicrous new Credit card offerings at a whopping pre-approval for 26.9% APR07/29/2014 - 10:19pm
Matthew Wilsonhttp://arstechnica.com/tech-policy/2014/07/podcasting-patent-troll-we-tried-to-drop-lawsuit-against-adam-carolla/ the podcasting patent troll scum is trying to turn tail and run.07/29/2014 - 9:50pm
MaskedPixelanteOf course it's improved. At launch, Origin was scanning your entire hard drive, but now it's just scanning your browsing history. If that's not an improvement, I dunno what is!07/29/2014 - 8:59pm
Papa Midnighthttp://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12029-Has-EAs-Origin-Service-Improved-Any-Over-the-Last-Two-Years07/29/2014 - 8:25pm
Sora-ChanSo it's just a matter of having better emulation software. If it can be done with a 3DS game, with all the memory and what not it takes up, it can be done with a GBA title through emulation.07/29/2014 - 7:30pm
Sora-ChanOther VC titles for the NES and Gameboy had the same setup where you couldn't access the homescreen without quitting out of the game til a later update when those games were released for the public outside of the founder program.07/29/2014 - 7:28pm
Sora-Chanthe 3DS can, and does, run GBA games, as seen by the founder gifts, which included a number of GBA titles. As for running GBA games and still having access to the home screen, I beleive it's more of the game emulation software needs to be updated.07/29/2014 - 7:27pm
Matthew Wilsonthe 3ds already swaps os's with the original ds. plus I dont think people expect miverse interaction when playing a gba game.07/29/2014 - 6:06pm
MaskedPixelanteBut that's not the issue, the 3DS is perfectly capable of emulating GBA games. The problem is that it doesn't have enough available system resources to run it alongside the 3DS OS, and thus it doesn't have access to stuff like Miiverse and save states.07/29/2014 - 5:45pm
Matthew WilsonI am well aware that it requires more power, but if a GBA emulator could run well on a original psp, than it should work on a 3ds.07/29/2014 - 5:36pm
ZenThe reason the SNES could run Gameboy, or the Gamecube could run GBA was because their adapters included all of the necessary hardware to do it in the respective add-ons. The systems were just conduits for control inputs and video/sound/power.07/29/2014 - 4:51pm
ZenMatthew: Emulation takes more power than people realize to run a game properly. You can make something run on less, but Nintendo...as slow as they are at releasing them..makes them run as close to 100% as possible. Each game has its own emulator for it.07/29/2014 - 4:47pm
Matthew Wilsonkind of hard to believe since the 3ds is atleast as powerful as the gamecube hardware wise.07/29/2014 - 4:27pm
MaskedPixelanteYes, the 3DS has enough power to run 16-bit emulators, but not at the same time it's running the 3DS systems themselves. You could run the games, but you wouldn't get save states or Miiverse.07/29/2014 - 4:04pm
InfophileRunning GBA on 3DS shouldn't be hard. The DS had flashcarts sold for it that added just enough power to emulate GBA and SNES games, so the 3DS should have more than enough natively.07/29/2014 - 3:37pm
MaskedPixelanteIt's a bunch of people whining about boycotting/pirating Trails in the Sky FC because XSEED didn't license the Japanese dub track, which consists of about 10 lines per character.07/29/2014 - 11:27am
Sleaker@MP - devolver Digital issued a twitter statement saying they would replace the NISA pledge.07/29/2014 - 10:57am
E. Zachary KnightIs that a discussion about RIAA member music labels?07/29/2014 - 10:48am
MaskedPixelantehttp://steamcommunity.com/app/251150/discussions/0/43099722329318860/ In this thread: Idiots who don't understand how licensing works.07/29/2014 - 9:20am
MaskedPixelantehttp://www.joystiq.com/2014/07/28/gaymerx-in-dire-straits-after-nis-america-allegedly-backs-out-of/ NISA backs out of GaymerX support, but it seems like the only people crying foul are GaymerX.07/29/2014 - 6:30am
 

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