Super Podcast Action Committee - Episode 19

September 10, 2012 -

E. Zachary Knight makes a triumphant return in Episode 19 of the Super Podcast Action Committee. After a near-death experience (we might be slightly exaggerating) last week, he rejoins host Andrew Eisen to discuss getting older (be sure to wish him a happy birthday today!) Steam Greenlight's early hurdles, the latest GamePolitics poll, and Ubisoft's new DRM policy. Download it here: SuperPAC Episode 19 (57 Minutes).

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Ubisoft Changing its 'Always-On' DRM Policy

September 5, 2012 -

An interview with Chris Early, vice president of digital publishing at Ubisoft, and another interview with Ubisoft's Stephanie Perotti reveals that the company is finally starting to turn the corner on its "always-on" DRM schemes for PC games.

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Humble Bundle for Android 3 Adds Four Games

August 23, 2012 -

We forgot to mention this yesterday: The latest Humble Bundle - Humble Bundle for Android 3 - has added four new games into the mix: Anomaly: Warzone Earth, EDGE, Osmos, and World of Goo. All four of these games were in the very first Humble Android Bundle so if you didn't get in on the ground floor of that one, consider this an official do-over. As always games in the bundle are DRM-free and you can pay what you want for them. The bonus games require a bit more of a commitment.

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Super Podcast Action Committee - Episode 16

August 20, 2012 -

In Episode 16 of the Super Podcast Action Committee, Andrew Eisen and James Fudge (filling in for E. Zachary Knight, who had to take a well-deserved time-out to fawn over a new addition to his family this week) talk about Mugen Souls, Resident Evil 5, the chaos of OnLive, the irony of Ubisoft turning Uplay into a digital distribution platform, and the controversy over "girlfriends" and Borderlands 2. Download Episode 16 here: SuperPAC Episode 16 (1 Hour, 12 Minutes).

Ubisoft Makes Uplay a Full-Fledged Digital Distribution Platform

August 17, 2012 -

The last time we reported on Ubisoft's Uplay, the company was denying that its program installed a rootkit on consumers' computers. From that media buzz, the company thought it would be a great time to announce that it is rolling out Uplay as a full-fledged digital distribution platform not unlike Steam or Origin.

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Humble Bundle for Android #3 Launched

August 15, 2012 -

Organizers of the Humble Bundle have launched a brand new bundle today - Humble Bundle for Android #3. While it might be specifically named for Android-based devices, organizers emphasize that all of the five games in the bundle are also playable on Windows, Mac, and Linux.

As always, those who want to buy this bundle pay what they want for it, giving their cash to the developers or one of two charities: the Electronic Frontier Foundation or Child's Play.

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The Witcher 2 Dominates European Games Awards

August 15, 2012 -

CD Projekt RED's DRM-free role-playing game The Witcher 2 has swept the European Games Awards. The game won awards for Best European Art Direction, Best European Character Design, Best European Gameworld, Best European Game Design, Best European Game, and Best European Special Edition.

Battlefield 3 did pretty well too, scoring awards for Best European Action Game, Best European Multiplayer Game, Best European Console Game, and Best European Sound.

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EA: Origin Coming to Mac, Other Platforms

August 14, 2012 -

Peter Moore announced at Gamescom in Cologne, Germany today that the company will be bringing its digital distribution service Origin to the Mac and several other platforms. Moore also claimed that over 21 million people were now using EA's service. Of course, if you play an EA game it is mandatory that you use Origin, which certainly drives up user numbers.

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Report: Weekend Release of Final Fantasy VII PC 'A Mistake'

August 6, 2012 -

Over the weekend fans were delighted to learn that they could pick up the PC version of Square Enix's popular RPG, Final Fantasy VII for $12.70 on www.finalfantasyviipc.com, but then started having problems with the DRM system it uses, SecuROM. When players tried to start the game, the SecuROM DRM failed to authenticate their purchase. Naturally those who bought the game were quite irate.

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Super Podcast Action Committee - Episode 14

August 6, 2012 -

In episode 14 of the Super Podcast Action Committee, Andrew Eisen and E. Zachary Knight talk about the UK researcher who thinks parents should be arrested for buying their children age inappropriate games, Ubisoft's rootkit controversy, the results from last week's poll at GamePolitics about Humble Bundles, EA's lawsuit against Zynga, the death of the Cybersecurity Act in the Senate, and a whole lot more.

Ubisoft Denies Existence of Rootkit in UPlay

July 31, 2012 -

Ubisoft calls yesterday's story about a rootkit being found in Uplay false and blames "a coding error" for the security hole. Ubisoft denied the whole "rootkit" angle altogether. After quickly patching the Uplay software yesterday, the company issued a statement saying that a coding error was the cause of the software being able to launch any executable on a remote computer - a fact hackers demonstrated as a proof of concept this week.

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Richard Stallman Calls Steam on Linux 'Unethical'

July 31, 2012 -

While some in the Linux community have lauded the idea of Steam coming to the popular open-source operating system, some like Richard Stallman think it is not a good idea. Richard Stallman is better known as the founder of the Free Software Foundation and the GNU operating system. He has said publicly that charging users for DRM-protected games on an open-source platform is "unethical".

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Report: Security Hole Found in Ubisoft's DRM Scheme

July 30, 2012 -

Update: The BBC is reporting that Ubisoft has rushed to patch the exploit unearthed by a Google engineer in its Uplay DRM. The company also issued instructions for Uplay users:

"We recommend that all Uplay users update their Uplay PC application without a Web browser open," Ubisoft said. "This will allow the plug-in to update correctly. An updated version of the Uplay PC installer with the patch also is available from Uplay.com."

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Humble Music Bundle Announced

July 26, 2012 -

Taking a break from offering DRM-free pay-what-you-want indie games, the folks behind the Humble Indie Bundle are trying out a new medium - music. Today they announced the Humble Music Bundle, offering six digital albums from the likes of Cristopher Tin, They Might Be Giants, Jonathan Coulton, MC Frontalot, and Hitoshi Sakimoto (who created the music for Valkyria Chronicles).

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German Consumer Group Demands Packaging Changes for Diablo III

July 23, 2012 -

Gaming Blend is reporting that the German consumer advocacy group the Federation of Consumer Organizations is giving Blizzard until July 27 to fix problems with its "always on" DRM system for Diablo III or it will seek a remedy in court. The group warned Blizzard in June that it wanted the company to change its retail packaging to reflect that the game required an Internet connection to play and that the connection must be persistent.

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An Open Letter from Blizzard to the Diablo III Community

July 19, 2012 -

Blizzard President Mike Morhaime posted a rather lengthy open letter on Battle.net to talk about the launch of Diablo III, the problems associated with that launch, the need for the "always-on" requirement, and what the company has planned for the game in the future.

Morhaime starts by talking about how the launch was a smashing success, but noted that it is hard to predict how the number of players they would have to deal with at launch in advance.

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Epic Not Ruling Out 'Always On' Requirement for Fortnite

July 19, 2012 -

Epic Games producer Tanya Jessen has said that the company has not ruled out the possibility of requiring that users always be connected to a server in order to play its upcoming zombie survival game Fortnite. While digital rights management is a factor, Jessen says that what the company does will be more dependent on gameplay and platform.

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Steam Summer Sale Sullied by Ubisoft's DRM Scheme

July 16, 2012 -

If you bought an Ubisoft game available as part of Steam's massive Summer Sale, you may experience what users are feeling right about now: angst and rage. Apparently some players who bought Ubisoft games have found that they cannot play them because of uPlay, the online service in charge of validating DRM in many of Ubisoft's titles.

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Four Million Witcher Games Sold Worldwide

July 11, 2012 -

CD Projekt RED announced that The Witcher series has managed to hit a major milestone: over 4 million copies sold to date. The numbers come from the collective worldwide sales of The Witcher for PC and Mac, and The Witcher 2 for PC and Xbox 360. The Witcher 2 will soon be available on Mac systems. The Witcher games on PC and Mac are DRM-free, which we'd like to believe was a contributing factor in the strong sales for the series...

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Apple's DRM Blamed for Broken Apps

July 6, 2012 -

Earlier this week iOS users noticed that a number of their apps were suddenly broken and unplayable. Over 70 apps including popular titles like Angry Birds were broken after a new update from Apple was deployed. It turns out the real culprit was Apple's DRM scheme, FairPlay. The short story is that, after the update was deployed, the DRM failed to recognize the game or app in question as "valid" and even uninstalling and reinstalling the app wouldn’t fix the problem.

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Developers Sound Off on 'Always On' Game Requirements

June 28, 2012 -

In what can only be described as an awesome feature, Eurogamer polls developers on games that require a constant connection in order to play.

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GOG and EA Offer Worlds of Ultima Games for Free

June 18, 2012 -

Good Old Games, the popular place to get classic PC games that have been remastered to work on modern operating systems without horrific DRM is offering two great classic Origin titles for free. For a limited time you can download Worlds of Ultima: The Savage Empire and Ultima: Worlds of Adventure 2: Martian Dreams provided by GOG and EA free of charge. The Ultima Worlds series of games used the Ultima VI engine technology to create two unique RPG worlds: the dinosaur-filled lost land of Eodon, and the bizarre landscapes of Mars.

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CD Projekt MD: No Future for DRM

May 21, 2012 -

Speaking to Forbes recently, CD Projekt managing director Guillaume Rambourg reiterated his company's stance on the uselessness of DRM in fighting piracy, how the authentication process associated with most DRM schemes damage the user experience, and that there is ultimately no future in its usage in the long run.

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Origin Offers Free Distribution for Crowdfunded Games

May 18, 2012 -

Everyone is getting in on the crowdfunding bandwagon. Electronic Arts announced today that it will make life a little bit easier for anyone that successfully funds a game through a crowdfunding program such as Kickstarter by letting them sell their game on its Origin digital distribution platform for free for 90 days. While 90 days might not seem like a very long time let's keep in mind that the best sales usually come in the first two weeks of a game's release anyway...

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Eurogamer v. Eurogamer: Dueling Diablo III Editorials

May 17, 2012 -

Eurogamer has two great editorials on Diablo III - one called "Always Online: What Diablo 3's Battle.net Does Right " and another called "Always Online: What Diablo 3's Battle.net Does Wrong." Both make valid points about the game and its requirement that players always be connected to Battle.net - even when playing the single-player campaign

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Blizzard: Forty Second Delays May Be Added to Login Time at Diablo III Launch

May 8, 2012 -

Blizzard may have to trigger delays of up to 40 seconds when users log in to Battle.net to play Diablo III at launch on or around May 15. Those that fail to log in will get an "error 37 message," which may confuse them but they should simply try to log in again.

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EA Calls on Consumers to Help Improve Origin

May 3, 2012 -

EA's official blog is calling on all Origin customers to let them know what you love or hate about the digital distribution platform - either in the comments section of this blog post or as part of a special chat scheduled for May 8.

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Valve's Gabe Newell on EA's Progress with Origin

April 23, 2012 -

EA's digital distribution platform "has a long way to go," according to Valve's Gabe Newell, who owns Steam. As part of episode one of the Seven Day Cooldown podcast, Newell gave a blunt response when asked what he thought about EA's digital distribution platform.

"They have a lot of work to do to get to where they need to be and where I as a customer would want them to be," he said.

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Capcom: No Difference Between Extra On-Disc Game Content and DLC

April 3, 2012 -

Responding to a complaint with the Better Business Bureau, Capcom says that there is no distinction between downloadable content and content hidden and locked on Street Fighter X Tekken retail game discs. The latest argument between Capcom and consumers began when it was revealed that over a dozen DLC characters were hidden on the game discs. Because consumers paid for the game at retail and the content was on the discs already, they feel like they are having to pay for something they already paid for.

Not so, says Capcom in its response to a BBB claim:

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Rumor Mill: Sony's New Console is a Nightmare for Consumers

March 28, 2012 -

Here we go again. Another "reliable source" - this time with inside knowledge on Sony's next console, offers some rumors that should upset a majority of the gaming public.

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Is King right? Should all games adopt the free-to-play model?:

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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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