BYU Study: Video Games Are Bad For You In So Many Ways

January 23, 2009

A study published today in the Journal of Youth and Adolescence maintains that video games - including the non-violent kind - are linked to a variety of negative findings among college students.

According to the Deseret News, the study, conducted by a team of faculty and students at Utah's Brigham Young University, concludes that:

  • the more the students play video games, the worse their relationships are with friends and parents (although this effect is modest)
  • those who play video games daily smoke pot twice as much as other players and three times more than those who never play
  • young women who play often have lower self-esteem

BYU prof Laura Walker, the lead author of the study, told the newspaper:

Everything we found associated with video games came out negative... [But] I don't want parents to go out and yank all video games. It's like TV. We have to choose what's good and bad and practice moderation.

Student Alex Jensen, who participated in the research project, added:

I assumed violent video games would be related to lower relationship quality with friends and family. I didn't expect regular video games — nonviolent video game use — would be correlated to lower relationship quality...

An abstract posted on the website of the Journal of Youth and Adolescence offers some information on the methodology of the BYU study:

Participants included 813 undergraduate students (500 young women, 313 young men, M age = 20...) who were mainly European American (79%), unmarried (100%) and living outside their parents’ home (90%).

GP: It is quite interesting that this study would appear in conservative Utah at a time when a renewed effort to legislate video games is underway there.

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MADD Canada Objects to Game Designed to Discourage Drunk Driving

January 16, 2009

Surprisingly, the head of MADD Canada has flatly dismissed a game designed to teach users the perils of DUI. As reported by the Globe and Mail, CEO Andrew Murie has "no interest" in Booze Cruise, a drunk driving simulation developed at the University of Calgary.

While MADD Canada sees no value in the game, the U.S. Army is in the process of adopting Booze Cruise as a tool to educate military personnel on the dangers of getting behind the wheel while impaired. 

MADD Canada's objection appears to be that the game lets players know - based on body weight - how much they can imbibe before becoming intoxicated. That would seem like a pretty valuable thing of which to be aware. However, Murie said:

We've spent decades telling people not to drink and drive, and this simulator, one of the skills it teaches is to drink so much, and then drive.

GP: In some ways, Murie's objection to Booze Cruise is reminiscent of the sex education vs. abstinence debate. 

Via: What They Play

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GTA Chinatown Wars Rated 18 For British Market

January 9, 2009

No surprise here.

The British Board of Film Classification has assigned an 18 rating to the upcoming Grand Theft Auto: Chinatown Wars.

No edits to the game were required, although the BBFC issued warnings that GTA Chinatown Wars "contains very strong language and drug references".

The game is scheduled for a March 20th release in the UK.

UPDATE: GameSpot notes that the 18 rating assigned to GTA Chinatown Wars is the first ever assigned to a DS game by the BBFC. The game's rating for the North American market is not yet listed on the website of the ESRB.

New Illinois Law Bars Alcopops From Kid-centric Games

January 3, 2009

In Illinois, a new law restricts certain content in video games.

However, unlike the 2005 game violence law championed by recently-indicted Gov. Rod Blagojevich, the video game industry is unlikely to mount a legal challenge in this case.

The new measure, aimed at keeping alcopop beverages away from would-be underage drinkers, bars their depiction in games whose audience is primarily children. Here's the language from SB2472:

No entity may advertise, promote, or market any alcopop beverages toward children. Advertise, promote, or market includes, but is not limited to the following... (4) the display of any alcopop beverage in any videogame, theater production, or other live performances where the intended audience is primarily children.

As a practical matter, the wording of the new law seems to indicate that it would only come into play with games rated T and under. Historically, we can't recall any commercially-produced games featuring alcopops.

Via: GameCulture

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Pong Toss Publisher Serves Non-Alcoholic Holiday Card

December 25, 2008

GamePolitics readers will likely recall the controversy surrounding Beer Pong, a downloadable game for the Wii. Following objections by Connecticut Attorney General Richard Blumenhal (D) and others, publisher JV Games renamed the game Pong Toss.

Adding to our holiday card collection, JV has issued a slightly tongue-in-cheek reminder of the Beer Pong flap with a non-alcoholic card that features sparkling cider.


Heroin Victim's Mom Wants iPhone Drug Dealing Game Banned

December 8, 2008

Last week, GamePolitics reported that a soon-to-be-released drug dealing game for the iPhone had been renamed in an apparent effort to win App Store approval. Drug Lords, developed by a-steroids, had its name changed to the less offensive Underworld.

Despite new title, the mother of a British heroin user wants the game banned, according to UK tabloid the Daily Star. Thelma Packard's daughter Amy has been in a coma for seven years after dabbling with heroin as a 17-year-old. Mrs. Packard told the newspaper:

My daughter’s life has been ruined by drugs. If this game is allowed to come out, impressionable kids will play it and Amy’s mistake will be repeated over and over again. Youngsters like Amy are exactly the people who download and play games like this on their mobiles.

 

I just want to help other families avoid the nightmare that’s wrecked mine.

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Grogger Game Reminds Players Not to Cross the Road When Tipsy

December 5, 2008

It's like the arcade classic Frogger, but with a beer buzz.

Grogger, an online game developed by, believe it or not, the city council of Melbourne, Australia, is designed to remind players that it's dangerous to stagger across the road after drinking.

As reported by news.com:

The character can pick up beer bottles as they go, which slow their reaction times, while water bottles help the player continue on their way. They win if they make it across the road without getting "smashed" by a vehicle.

 

Melbourne City Council commissioned the game in an effort to reduce the amount of pedestrian accidents the city sees each year, 70 per cent of which result in injuries. The council estimates around 716,000 people visit the CBD each day, with more in the holiday season.

Melbourne will be holding a live Grogger event with players competing on a big screen later this month.

GP: We gave Grogger a try - sober, mind you, at the time. It's actually a lot of fun in that nostalgic, 8-bit way.

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Will New Study Linking Kids' Media Habits to Sex, Drugs & Obesity be Fast-tracked to the White House?

December 4, 2008

A study released by watchdog group Common Sense Media this week strongly correlates the amount of time children spend with media to poor school performance as well as negative health outcomes such as obesity, substance abuse and smoking.

Media and Child and Adolescent Health: A Systematic Review is, essentially, a survey of research on the topic conducted over the past 30 years. The study was carried out by researchers from the Yale University School of Medicine, National Institutes of Health, and California Pacific Medical Center.

From a political standpoint, it is interesting to note that lead researcher Ezekiel Emanuel of the NIH is the brother of President-elect Barack Obama's incoming White House chief of staff, Rahm Emanuel. Common Sense Media CEO and founder Jim Steyer (left) discussed the Obama connection with Time:

[Rahm Emanuel] will have a strong position in the incoming Administration. And I am optimistic that you'll see a renewed emphasis, from the White House on down, on media, technology and kids. In that sense, I'm very hopeful that Barack and Michelle Obama will be parents-in-chief and role models-in-chief for our country. Barack talked about it repeatedly through his campaign—turning off the TV, turning off the video games, doing your homework, talking with your kids.

Steyer also told Time that the study deliberately stayed away from issues of violence and media:

The research team decided that there was a voluminous amount of studies that focus solely on media and violence. So they wanted to stay away from that... This report doesn't say, nor would Common Sense ever suggest, that media is the cause of all society's ills, or the sole cause of childhood obesity or risky sexual behavior or smoking or alcohol use among teens. But it is a significant contributing factor...

The study's politicial potential is also emphasized in a press release on the Common Sense Media website which quotes former FCC chairman and CSM board member William Kennard:

The new administration has shown a commitment to children and has already made important statements about how it will focus new attention on technology and media. There is a unique opportunity to make real change in the role that media plays in our children’s lives.

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Drug Lords iPhone Title is Renamed for App Store Acceptability

December 2, 2008

What's in a name?

App Store approval, perhaps.

Pocket Gamer UK reports that Drug Lords, a drug dealing sim for the iPhone, has been renamed Underworld by its developer, a-steroids.

The move is apparently by way of not alarming the folks who run the App Store. From Pocket Gamer:

a-steroids contacted us to announce the game has finally been submitted to the App Store. Assuming approval, you should be able to start hawking your illicit narcotics sometime in December. But, in order to grease the wheels, the game has undergone rebranding. So, like a GTA hot car respray, it's goodnight Drug Lords, good morning Underworld. The name is less controversial and certainly more App Store friendly.

The game sets you up a small-time drug pusher, selling your stash on the local street corner to other players, and even makes use of the iPhone's GPS functionality, meaning you'll be wheelin' and dealing from your realworld local street corner... the map screen now includes data on pushers in your local vicinity...

a-steroids notes on its website that the game will be free. But, when it comes to drug dealing, isn't the first one always free?

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Police Use Video Game, Beer Goggles to Warn Teens Of DUI Risk

November 19, 2008

Yesterday GamePolitics reported that police in Australia and Winnipeg engaged in a bit of game bashing by relating stolen cars and reckless road behavior to driving games.

Today, the Peterborough Examiner reports that cops in Ontario are using a driving game in a positive way to help educate high school students about the dangers of drunk driving. Officers there have combined an unspecified game with the shell of an automobile to simulate a real-world driving experience. Students then don "beer goggles" which warp one's vision in a manner similar to a state of high intoxication. Sgt. John Ogrodnik commented:

If anyone actually did this they would never want to get behind the wheel of their car (while drunk).

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Outrage Begins over Drug-Dealing in GTA Chinatown Wars

September 25, 2008

Given this week's revelations that GTA Chinatown Wars for the Nintendo DS will feature a drug dealing mini-game, it was only a matter of time before criticism began.

Today's edition of British tabloid The Sun covers the story under the headline Fury Over Drug Deal Vid Game and includes a comment by Darren Gold of support group Drugsline:

Anything using drug-dealing as entertainment is sending out the wrong message. Glamorisation doesn’t help our work trying to educate kids of the dangers of substance misuse.

Rockstar, of course, seems to revel in such controversy.

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Take-Two Cancelled Previous Drug-Dealing Sim

September 24, 2008

Who remembers Snow?

Today's news that GTA Chinatown Wars on the kid-friendly Nintendo DS will contain a drug dealing mini-game reminded us that as recently as June, 2006 GTA publisher Take-Two Interactive put the kibosh on Snow, a drug dealing simulator for the more adult-centric PC platform. The game had been on the show floor at E3 just a month before.

What's different now?

  • In June, 2006 Hot Coffee was still a big issue for T2 and the game biz
  • GTA Chinatown Wars = GTA + the Housers. With their contract expiring in February, T2 is likely to be quite accomodating to the creative urges of the reclusive brothers behind the best-selling GTA series.

Here's correspondent Colin McIness 2006 report on Snow from the old-school GP.

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Report: Grand Theft Auto DS to Have Drug Dealing Mini-game

September 24, 2008

In a move that is sure to spark controversy, the upcoming Grand Theft Auto: Chinatown Wars for Nintendo's handheld DS will feature a drug-dealing mini-game.

Although many grownups use the DS, it is widely regarded as a kid-friendly system. Citing a print story in Edge magazine, CVG reports:

Here's some news that's surely going to send mainstream newspapers (and Nintendo's PR department) mental. It's emerged that for DS features a full-on drug-dealing mini-game.

Revealed in the latest Edge magazine, the drug-dealing feature lets you flog heroine, cocaine, weed, ecstasy, acid and downers. Selling the six type of drugs makes you a ton of in-game cash and help you gain experience of market conditions, says the mag.
 

Rockstar exec Dan Houser is also quoted:

We wanted to have a drug-dealing minigame in lots of the GTA games. We played with it a little in Vice City Stories, because it worked really well juxtaposed with the main story. It works well with what GTA is, with driving around the map, and it gives you another thing to think about - another layer or piece of the puzzle to keep you motivated. It does intersect with the main story, and things you learn from it work with the story, but it mostly runs on its own.

GP: In the video at left (sorry for the poor sound quality) Nintendo exec Cammie Dunaway announces GTA Chinatown Wars at this year's E3.

The Clue that Fallout 3 Would be Watered Down...

September 10, 2008

Yesterday, Edge Online broke the news that Fallout 3 would ship worldwide next week with the same gameplay edits that were made to clear censorship hurdles in Australia.

The issue for Australian censors was the game's ability to use virtual morphine as a health power-up. Down Under, of course, the highest rating is MA15+.

After posting about the news, I realized that last week's GamePolitics story which reported that the BBFC had rated Fallout 3 "18" for the U.K. market contained a huge clue that the Aussie edits had gone global (a clue that I failed to fully pick up on). Here's what I wrote then:

Fallout 3 has been cleared for sale in the U.K. with no content edits required...

 

Curiously, a "consumer advice" note posted with the rating decision does not mention the drug use which got Fallout 3 banned in Australia earlier this year. The only reference to content is "Contains very strong bloody violence and gore."

So, yes, I noticed that the BBFC hadn't commented on the game's virtual drug use but didn't make the connection that it might have been edited out. Doh!

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Fallout 3 to Ship Worldwide with Cuts Made for Australian Censors

September 9, 2008

Until a few minutes ago, only Australian gamers assumed that they'd be getting an edited version of the hotly-anticipated Fallout 3. HoweverEdge Online has learned that everyone will be getting what we might call "the Australian cut."

GamePolitics readers will recall that specific references to morphine as an in-game power-up initially caused Australia to nix Fallout 3. After changes were made, the game was authorized for sale Down Under with an MA15+ rating, Australia's most restrictive.

The EO report quotes Bethesda's PR exec Pete Hines:

We want to make sure folks understand that the Australian version of Fallout 3 is identical to both the UK and North American versions in every way, on every platform.

 

An issue was raised concerning references to real world, proscribed drugs in the game, and we subsequently removed those references and replaced them with fictional names. To avoid confusion among people in different territories, we decided to make those substitutions in all versions of the game, in all territories.

 

I didn't want people continuing to assume the version in Australia was some altered version when it's not. There are no references to real world drugs in any version of Fallout 3.

Nothing like waiting until the last minute, eh? Fallout 3 ships next week.

GP: Thanks to Just Chris for the heads-up!

BBFC Rates Fallout 3 an 18 with No Edits

September 5, 2008

Fallout 3 has been cleared for sale in the U.K. with no content edits required.

That's the word from the British Board of Film Classification, which yesterday stamped the much-anticipated Bethesda title with an 18 rating, meaning that it can legally be sold to those of that age and older.

Curiously, a "consumer advice" note posted with the rating decision does not mention the drug use which got Fallout 3 banned in Australia earlier this year. The only reference to content is "Contains very strong bloody violence and gore."

The BBFC, currently embroiled in a power struggle for control of U.K. game ratings, is best known to gamers for the outright ban it placed on Manhunt 2 last year. That decision was later overturned by Britain's High Court.

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Fallout 3 Team Frustrated by International Variations on Censorship

September 3, 2008

The product manager for Fallout 3 has told CVG that content restriction variations from country to country are frustrating.

Pete Hines (left) said:

The frustrating thing for us is that the standards and rules can be so varied across territories, that we work with five or six ratings agencies and each one has different 'hot buttons'.

 

In one place nudity is a big deal but violence is fine, and in another place drugs are a problem but nudity is fine. I guess that's the way of the world - not every country is the same. You're not aiming at one target, you're aiming at six different ones, worrying about how each one will feel about different things.

 

We just go through and make the game that we want to make. We have our eyes wide open, mindful of the things that could be flagged up and how we're going to resolve them if that becomes a problem.

As GamePolitics reported earlier this year, Fallout 3 was refused classification (i.e., banned) in Australia over in-game depictions of drug use. The ban was subsequently lifted following edits by Bethesda.

In 2006 Bethesda suffered through an ESRB re-rating of The Elder Scrolls IV: Oblivion for the U.S. market following post-release concerns about the game's level of violence as well as a user-created mod which rendered female characters topless.

GP correspondent Colin McIness served up this terrific interview with Oblivion modder Maeyanie at the time...

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Marketing 101: PSP a Successful Beer Seller

August 26, 2008

We all know that Sony's handheld PSP is a great system that can do a lot of things, like surf the web and play games, music and video.

But marketing blog I Believe in Adv. reports that in Australia a specially-branded edition of the system was used to market Stella Artois beer.

Although it's not entirely clear from the I Believe in Adv. post, it does not appear that Sony was involved in the modification of 50 PSPs which were distributed to beer sales personnel. The PSP case was etched with a Stella Artois logo on the back side and the systems were packaged in black velvet drawstring bags which bore similar branding.

The idea was designed to motivate the sales force as well as provide it with data via the PSP's WiFi capabilities:

Foster’s was expecting a brochure, or a folder with loose-leaf pages. They gave them 50 customised Sony PlayStation PSPs instead... they also modified the operating systems and icon sets to reflect the brand. Then they installed the Stella Artois films and artwork, plus short presentations on the history of the brand.

 

And because PSPs are wi-fi capable, Foster’s can load up new material quicker than new pages can be printed for a loose-leaf folder. Foster’s analysis has shown that every sales representative who was given a PSP met all their sales targets for the relevant quarter. Anecdotal feedback also confirmed that without exception, the PSP was regarded as the best sales presenter ever received. As a result, Foster’s is now reviewing further rollout of the tool.

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Survey: Parents Fear Kids' Exposure to Video Games More than Alcohol, Smut & Violence

August 11, 2008

Just-released survey data from parenal advisory website What They Play maintains that parents worry more about their kids' exposure to video games than alcohol, violence and pornography.

From WTP's press release:

Nearly 3,000 respondents in two separate What They Play polls concluded that drinking beer and watching pornography were less objectionable activities for children than playing certain video games. Further, viewing violence was more acceptable than seeing content involving sex and sexuality within games.

WTP president John Davison commented:

These poll results demonstrate that parents are as apprehensive about their children’s media diets as they are about traditional social issues such as alcohol, drugs, violence and sex. When it comes to video games, parents should know that What They Play is a resource that helps demystify one of the most popular – and challenging – forms of entertainment their kids are into.

Dr. Cherly Olson, co-author of Grand Theft Childhood, is also quoted in the press release:

Although these findings seem surprising at first, they hint at fears parents have about video games. To some parents, video games are full of unknowable dangers. While researching for Grand Theft Childhood, parents we spoke with in focus groups often bemoaned the fact that they didn’t know how to use game controls - and felt unequipped to supervise or limit video game play. Of course, parents don’t want their children drinking alcohol, but that’s a more familiar risk.

According to WTP's data, here's what parents found most offensive in video games:

  • a man and woman having sex (37%)
  • two men kissing (27%)
  • a graphically severed head (25%)
  • multiple use of the F-word (9%).

Parents apparently worry about what their kids are playing on sleepovers, too:

The second poll... queried parents on what they’d be most concerned about their 17-year-old child indulging in while at a sleepover. More than 1,600 respondents revealed they’re more apprehensive about their child smoking marijuana (49%) and playing the video game Grand Theft Auto (19%), than watching pornography (16%) and drinking beer (14%).

GP: If accurate, the data poses some interesting challenges for the video game industry, starting with building parental confidence in game content as well as the means by which mature-themed games are kept away from younger players.

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Report: Fallout 3 Un-banned for Australia following Drug Edits

August 4, 2008

GamerChip is reporting that the Australian government's ban on Fallout 3 has been lifted following edits to the game for the Australian market.

The site bases their story on information from a pair of game retailers:

...according to EB Games and GAME representatives, Australia will be receiving the game, albeit in a modified format. The new, friendlier version, will have the drug use removed that saw the game banned in the first place. Both EB Games and GAME are currently taking pre-orders for the title. One representative from GAME, contacted this Thursday night... said that he had read on their internal communications only an hour before that Fallout 3 would be released this year.
 

We note, however, that Australia's official censorship body, the Office of Film and Literature Classification, continues to list Fallout 3 as "refused classification" (i.e., banned).

Readers may recall that Australian gamers received a watered-down version of Grand Theft Auto IV after the game's hooker animations were removed to satisfy the OFLC.

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Time Looks at Beer Pong Controversy

July 31, 2008

Unless they've been playing too much real-life beer pong, GamePolitics readers will likely recall the recent flap over the Wii-ware title formerly known as Beer Pong.

Released this week with an E rating, the renamed Pong Toss from JV Games sparked earlier protests from educators as well as a call from Connecticut Attorney General Richard Blumenthal (D) for the ESRB to re-rate the game as Adults Only.

Time has now bellied up to the bar to offer own examination of the Beer Pong controversy and finds that it was predictable given concerns over binge drinking:

Perhaps, in retrospect, JV Games should have seen this coming. After all, drinking games and video games may be two of college-kids' favorite pasttimes, but they are also a source of constant complaints from their middle-aged parents...

 

The controversy isn't entirely surprising. The point of beer pong is to get your friends drunk... Last fall, Georgetown University banned beer-pong... The University of Pennsylvania, Yale University, University of Massachusetts at Amherst and Tufts University have also banned drinking games.

 

The anti-pong activism strikes JV Games' [co-owner Jag] Jaegar as somewhat fruitless. As long as students "have access to alcohol, they will create drinking games out of any activity," he says. More to the point, if students have access to alcohol, they'll drink it — no games necessary.

 

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Clueless Aussie Politicians on R Ratings, Game Violence, Fallout 3, Rape in Games

July 25, 2008

A panel of Australian politicians and pundits made a sorry show of themselves on ABC's Q&A program last night.

The rampant cluelessness begins when an audience member (sporting a Fallout 3 t-shirt) raises the issue of banned video games due to Australia's lack of an R18+ rating. The announcer mentions the recent Fallout 3 ban, which was based on in-game drug use.

The panel's answers are astounding. Aside from their immediate willingness to censor games, they seem not to even be aware that Australia has a system for rating games. One member of the panel even raises the spurious "rape in games" issue - and almost seems to compare banned games to snuff films. Only Sen. Mark Arbib comes across as unbiased:

Announcer: Okay, so here's the question... Should there be censorship of these things, or should people over the age of 18 be able to buy these things with an R rating and play them, even though, as we've just heard, they're obviously extremely violent?

Chief Executive of the Australian Industry Group, Heather Ridout: Look, I mean if they're over 18, they'll find one way or another to get hold of it, Tony, and they do. But, as a mother of three kids, two of whom spend an awful lot of time playing these sorts of games, I mean I just find the whole thing appalling, the minds that come up with this stuff. Now Grand Theft Auto is one of the more famous games that seemed to turn everyone into a car thief, you know?. My Jordan thankfully didn't do that. But... I mean I'm not a censorship girl... But violent games, violence breeds violence. It's not nice.

Senator Nick Xenophon: I think we need to listen to the psychologists who've looked into this. And this is different in the sense it's interactive. People get immersed in these games and I think there's a real risk. I think as a society we can live without it.

Announcer: But does the risk warrant censorship?

Sen. Xenophon: Look, I think it does, when you look at some of the concerns of what it can trigger in some minds, then I think we need to be just a bit cautious about it.

Sen Mark Arbib: To actually ban them they must be terrible games. So, personally, I'm probably thinking R rating over the age of 18 is fine because as you said, if you wanna play to game, you're going to get it somehow. But I haven't seen the games so I really can't judge whether they should be banned or not.

Announcer: ...these things are being banned because there isn't a rating system on video games... that means anyone of any age can buy them...

Sen. Arbib: As I said, I think there's a strong argument to actually have a rating system, for all games, no doubt about it. And not just an R rating, but ratings just the same as ratings for the movies... so yeah...

Sen. Barnaby Joyce: You can't just say you can see it, therefore you should be allowed to see it, otherwise you legalize snuff movies and all sorts of profane things which I don't think take our society ahead... we had the thing with avatars, is that the right term, where people can actually go out and rape people. Now, this is not acceptable. You have to draw a line... you must take into account... those who are vulnerable to influence, how they would be affected by that. And if you don't, well you suffer what comes next. I, too have four kids... I want these kids to grow up in quiet, unaffected streets. And if there's someone playing a video game where they're raping someone, I'm not feeling good about the place, so, knock it out.

Christine Jackman, Journalist: I agree, we urgently need a rating system. I'm not a pro-censorship person, either... (to the audience member in the Fallout 3 t-shirt who asked the question) Can I throw it back on you... why would you want to play it...?

Audience member: I want to play the game because it's a story-driven experience that you could experience in a movie... however the Australian government won't let me.

Christine Jackman: And how many hours do you think you or your friends would be playing those games a day?

Audience member: It differs between everyone... the average gamer is anyone nowadays. The Queen has a Wii... it's not a question of who's playing them or how long they're playing them, it's a question of whether we're allowed to as adults...

Other audience member: ...I'm not a gamer, but in terms of restricting people's right to choose... how can you make that distinction between pokies [slot machines] and games which might be socially unacceptable when gambling itself, in our society in particular, has so many social problems than what might be caused by violent games? 

GP: Thanks to reader Michael 'sod' Pearse for the heads-up!

In Wake of Fallout 3 Ban, Australian Pol Tries to Justify His Position

July 14, 2008

Following last week's disturbing news that the highly-anticipated Fallout 3 would be banned in Australia, website Australian Gamer has remarks attributed to the man blamed by many for the ban.

Australian Gamer has posted a scan of what appears to be a letter from Michael Atkinson (left), Attorney General of South Australia, to an unnamed constituent. Atkinson's continued opposition to the introduction of an R18+ rating for the Australian games market has meant that games judged unsuitable for 15-year-olds are routinely refused classification. The country's highest rating is currently MA15+.

From the Atkinson letter:

I am aware that statistics show many game players are adults. Indeed, a whole generation has now grown up with computer games. It is not surprising that those who enjoyed gaming as children... play electronic games with their own children... 62% of Australians in these gaming households say the classification of a game has no influence on their buying decision...

 

Given this data, I cannot fathom what State-enforced safeguards could exist to prevent R18+ games being bought by households with children and how children can be stopped from using these games, once the games are in the home. If adult gamers are so keen to have R18+ games, I expect children would be just as keen. I have publically argued that because electronic games are interactive, the violence and other adult content in games have a strong impact. I am particularly concerned about the impact these games have on children, who can spend a lot of their unsupervised leisure time gaming.

 

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Report: Australia's Fallout 3 Ban Prompted by In-game Drug Use

July 10, 2008

As most GamePolitics readers know, Bethesda's highly-anticipated RPG Fallout 3 became the latest victim of Australian censors when it was refused classification (i.e., a rating) this week.

news.com.au now has more info on the Fallout 3 situation. The site is reporting that in-game drug use led to the game's ban Down Under and quotes from a report by Australia's Office of Film & Literature Classification:

In the Board's view these realistic visual representations of drugs and their delivery method bring the 'science-fiction' drugs in line with 'real-world' drugs... The player can also select and use 'Morphine' (a proscribed drug) which has the positive effect of enabling the character to ignore limb pain when the character's extremities are targeted by the enemy.

news.com.au notes that disappounted Aussies have reacted badly to the news about Fallout 3. In an online posting, one gamer asked, "What are the syringes in Bioshock filled with – magic fairy dust?"

Australia's lack of a rating that scales beyond the 15-year-old level is apparently at fault. As GamePolitics has previously reported, South Australian Attorney General Michael Atkinson has been a major force opposing the addition of an R18+ rating.

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TV News Report on CT Attorney General vs. Beer Pong

July 10, 2008

Earlier this week GamePolitics reported on Connecticut Attorney General Richard Blumenthal's concerns over upcoming Wii-ware title Beer Pong.

Blumenthal criticized the game for encouraging underage drinking and slammed the ESRB for not assigning Beer Pong (since renamed to Pong Toss) an Adults Only rating.

Shelly Sindland of Connecticut Fox News affiliate WTIC-61 has a video report, including additional comments from the A.G.

 

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Fallout 3 Banned in Australia

July 9, 2008

According to GameSpot and other sources, the long-awaited Fallout 3 has been refused classification by Australia's Office of Film & Literature Classification.

The decision effectively bans Fallout 3 from being sold by retailers Down Under. From the GameSpot report:

While the OFLC website has no details on why Fallout 3 was banned, a user in GameSpot's PC forum last week suggested it could be due to the use of the drug morphine within the game.

 

Australia's game classification rules state that titles that "depict, express or otherwise deal with matters of sex, drug misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults" will be refused classification.

Fallout 3 thus joins Shellshock 2 and Dark Sector as games which have run afoul of Austrialian censors in 2008. Fallout 3, however, is surely one of the most high-profile games ever to face such action.

 

44 comments

Connecticut Attorney General: ESRB Under the Influence Regarding Alcohol Use in Games

July 7, 2008

 Connecticut Attorney General Richard Blumenthal (D) charged today that the ESRB is "under the influence" when it comes to depictions of alcohol use in video games.

His comments were prompted by Beer Pong, from JV Games. As reported by GamePolitics, the title has previously come under fire from education and substance abuse organizations. In response to those concerns, the game has recently been renamed as Pong Toss (although JV's website still lists it under the original title).

Blumenthal, mentioned as a potential gubernatorial candidate, issued a press release calling on the ESRB to change the rating of Beer Pong from T (13+) to what the AG refers to as "adult" (presumably the ESRB's Adults Only rating). The A.G. is quoted in the press release: 

The rating T 13+ -- suitable for teens 13 and older -- is absolutely inappropriate. The video game rating board is under the influence -- rating frat party video drinking games suitable for minors. Even as JV Games agrees to alter its Beer Pong video game, both it and the rating board stubbornly deny the damaging influence of alcohol depiction in video games.

 

The ESRB astonishingly downplays and dismisses alcohol depiction in rating the suitability of video games for minors. Parents have the first and last say over their children’s games -- but they deserve to know all of the facts. The ESRB, claiming to consider age suitability in its ratings, has a moral and ethical responsibility to consider all potentially damaging material in the products it rates.

 

This issue is urgent because the 'Frat Party Ganes' promoted by JV Games may soon offer others in this planned series.

ESRB spokesman Eliot Mizrachi responded to Blumenthal's criticism of the video game industry rating board in a statement:

Although we respect Attorney General Blumenthal’s right to disagree, the fact is that ESRB’s role is not that of censor.  Our job is to impartially and consistently label content about which there may be a diversity of views so consumers can make informed choices for themselves and their families. 

 

‘Pong Toss’ involves nothing more than players tossing virtual ping-pong balls into plastic cups, which hardly qualifies it for our most restrictive rating of AO (Adults Only 18+)... 

In addition, GamePolitics has obtained a copy of a June 12th letter from ESRB President Patricia Vance to Attorney General Blumenthal on the Beer Pong issue. It reads in part:

While the assignment of ratings does require that judgments be made about the age-appropriateness of different types of content, it would be improper to assign ratings solely based on the depiction of behavior which may be understandably discouraged by society at large. To illustrate, many car racing games require players to barrel down city streets at high speeds – illegal behavior that certainly should not be encouraged... Still, none of this changes the fact that racing games... tend to be rated E... That actions in a game might, in the real world, be associated with minimum age requirements or be generally discouraged does not, in and of itself, relegate that game to the most restrictive ESRB rating category, Adults Only. Such contextual elements are weighed in the ratings process, however...

 

This title is being made available solely as WiiWare, which means it will not be available at retail, but may be downloaded, for a fee, directly through the Wii console. WiiWare games, available by the hundreds, rarely have marketing or advertising associated with them, and typically draw scant attention. Given this, our concern is that a greater number of consumers (including the age group about which you are most concerned) will be made aware of this game and resolve to play it as a result of publicized statements of advocacy groups and others. Ironically, this is likely to result in more rather than less consumers being drawn to this game, particularly those very minors all of us seek to protect.

 

88 comments

Beer Pong Wii Ware Game Prompts Protests From Virginia School & Community Groups

June 12, 2008

The Fairfax County Times reports that Beer Pong, a soon-to-be-released Wii Ware title, is sparking protests by local advocacy groups.

The game's T (13+) rating has been called into question by Lisa Lombardozzi, chairman of the Greater Herndon Community Coalition. Lombardozzi, who has circulated a petition demanding a re-rating by the ESRB, told the Times:

The game encourages younger kids to emulate the patterns of college-age kids.

Gen. Arthur T. Dean, who heads the Washington, D.C.-based Community Anti-Drug Coalitions of America, was also critical of Beer Pong. Of the game, Dean said:

Beer pong is an activity that normalizes and encourages heavy binge drinking, shows blatant disregard for the dangers of alcohol poisoning, and can cost lives and result in injury.

 

Furthermore, promoting the video game Beer Pong in the Frat Party Games series under a Teen rating ignores the fact that many youth involved in fraternities on college campuses are not of legal drinking age and that youth as young as 13 can purchase the game under this rating.

The Northern Virginia Chapter of Mothers Against Drunk Driving are also said to be looking into the sitiuation. Readers may recall that MADD came out strongly against the simulated drunk driving in Grand Theft Auto IV.

(GP: although, in my mind the performance hit Nico Bellic takes when drunk is a strong motivator NOT to drink & drive).

JV Games spokesman Vince Valenti responded to the criticism:

I think it's kind of funny. The game promotes the sport of beer pong. We are not advocating drinking any more than watching cartoons or watching the TV show 'Cheers,' or even going bowling or to a baseball game... if anything, you're going to be drinking less. Because you are too busy playing the game, trying to beat your opponent, to be constantly picking up a beer and drinking it.

 

94 comments

Journalist Calls Out PTC on GTA IV Drunk Driving Claims

May 9, 2008

Taking  the Parents Television Council up on an interview offer, Phil Villarreal of the Arizona Daily Star spoke with Dan Isett (left), PTC Director of Public Policy about Grand Theft Auto IV.

Along with a number of other watchdog groups, the PTC has been highly critical of GTA IV in recent days. Villarreal, however, reports that Isett's knowledge of what is actually in the game is a bit lacking:

Isett: I’ve actually played ‘Grand Theft Auto IV,’ and it’s right in keeping with previous versions. The series continues to lower the bar and this is the first game that has an alcohol content warning. You get points for driving drunk in this game.

Villarreal: You know that’s not true, right? The game doesn’t have points.

Isett: If nothing else, it’s a rewarded activity. Necessary for advancement.

Villarreal: I don’t think so.

Isett: But there’s an alcohol content warning and a scene of drunk driving, correct?

Villarreal: Yes. Did you play that part?

Isett: No, no. I didn’t get that far...

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Cecil475@PHX Corp - The dude's a moron who wouldn't know crap if it came up and kicked him.05/19/2013 - 6:36am
PHX Corphttp://kotaku.com/ea-sports-developer-calls-wii-u-crap-and-nintendo-wa-508481261 EA Sports Canada Moron calls Wii U 'Crap' and Nintendo 'Walking Dead'05/18/2013 - 11:42am
E. Zachary KnightIf the videos are of sufficient quality that people subscribe and watch regularly, then those let's players are providing a service that people want. That is the heart of capitalism. That is not something that should be shamed.05/17/2013 - 8:06am
E. Zachary KnightI have no idea who either of those people are. However, I still don't see why making a business out of creating let's play videos is somehow evil or wrong.05/17/2013 - 8:04am
MaskedPixelanteIt sure is if you're just doing it for the money. See Tobuscus and/or Pewdiepie for what happens when people get into it just for the money.05/17/2013 - 7:30am
E. Zachary KnightWhy is it wrong to make money doing LPs? Why should that be something that should be shamed?05/17/2013 - 6:20am
MaskedPixelantehttps://twitter.com/PsychedelicSA/status/335183893214924801 Now here's an interesting, glass half full thought about the Nintendo LP thing. It outs the people who are just doing LPs to make money.05/17/2013 - 5:56am
E. Zachary KnightI responded in writing to all this "let's play" stuff Nintendo Started. No need for my permission, I won't give it. It's not mine to give. http://divineknightgaming.com/?p=29205/16/2013 - 2:21pm
E. Zachary KnightLars Doucet of Levelup Labs has a Reddit going on game companies that allow monetization of Let's Play videos. http://www.reddit.com/r/Games/comments/1egayn/lets_build_a_list_of_game_studios_that_allow/05/16/2013 - 1:04pm
Sleaker@Imautobot - yah I wouldn't use an emulator as a good first run test of how stable the console is, haha.05/16/2013 - 11:47am
E. Zachary KnightThe 50th person to jump off a bridge is just as dumb if not dumber than the 1st.05/16/2013 - 10:03am
MaskedPixelanteYeah, let's all jump on Nintendo for doing this, even though they're hardly the first company to do this...05/16/2013 - 9:47am
E. Zachary KnightWow Nintendo, this is wrong. http://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-50709238305/16/2013 - 8:44am
Imautobot@Sleaker, further gameplay has revealed that the controller button do stick under the faceplate. Also, The NES emulator (Emuya)keeps crashing on me, though I think a bad ROM is causing it.05/16/2013 - 7:10am
Papa MidnightAE: I wonder if any other publishers will follow suit.05/15/2013 - 8:12pm
Andrew EisenEA is ditching Online Pass. http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/05/15/2013 - 7:20pm
Avalongod@Zach and quicnkold...I've read the bill and the intent of it is to fear-monger. It's not a balanced message. I don't recall the ESRB being mentioned at all. It's more "keeps your kids away from these movies/games or they'll become violent"05/15/2013 - 4:35pm
E. Zachary Knightquiknkold, The big problem with that legislation is the amount of misinformation out there. Who is going to ensure that the information in the pamphlet is accurate?05/15/2013 - 3:25pm
quiknkoldREBeardogg : I'm on the fence about this. on one side, I want parents to be aware of the ESRB, and even Movie Ratings. On the other hand, I feel this will be used for nothing but Propaganda. The ESRB does a good job.05/15/2013 - 3:07pm
IanCFrostbite is coming out on iOS devices. Yet the Wii U cant handle it? *coughbullshitcough*05/15/2013 - 2:31pm
 

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