Super Podcast Action Committee - Episode 20

September 17, 2012 -

In Episode 20 hosts Andrew Eisen and E. Zachary Knight throw all conventional limitations on time out the window as they discuss the "Adults Only" ESRB game ratings category, political ads in games, and all the news about the Wii U. Download it here: SuperPAC Episode 20 (1 hour, 27 minutes).

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Super Podcast Action Committee - Episode 19

September 10, 2012 -

E. Zachary Knight makes a triumphant return in Episode 19 of the Super Podcast Action Committee. After a near-death experience (we might be slightly exaggerating) last week, he rejoins host Andrew Eisen to discuss getting older (be sure to wish him a happy birthday today!) Steam Greenlight's early hurdles, the latest GamePolitics poll, and Ubisoft's new DRM policy. Download it here: SuperPAC Episode 19 (57 Minutes).

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Super Podcast Action Committee – Episode 18

September 5, 2012 -

Episode 18 of the Super Podcast Action Committee sees host Andrew Eisen team up with GP Managing Editor James Fudge, who sat in for E.

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Super Podcast Action Committee – Episode 17

August 27, 2012 -

Episode 17 of the Super Podcast Action Committee is here and that means more fun with hosts Andrew Eisen and E. Zachary Knight! This week they talk about Apple's patent victory over Samsung, OnLive's CEO Steve Perlman giving a donation to former employees, the results from our latest poll and a whole lot more. An earthquake guest stars, causing Andrew much consternation. We didn't feel a damned thing.

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Super Podcast Action Committee - Episode 16

August 20, 2012 -

In Episode 16 of the Super Podcast Action Committee, Andrew Eisen and James Fudge (filling in for E. Zachary Knight, who had to take a well-deserved time-out to fawn over a new addition to his family this week) talk about Mugen Souls, Resident Evil 5, the chaos of OnLive, the irony of Ubisoft turning Uplay into a digital distribution platform, and the controversy over "girlfriends" and Borderlands 2. Download Episode 16 here: SuperPAC Episode 16 (1 Hour, 12 Minutes).

Super Podcast Action Committee – Episode 15

August 13, 2012 -

In episode 15 of the Super Podcast Action Committee, Andrew Eisen and E. Zachary Knight talk about Harry Potter games, OUYA's Kickstarter success and pre-order, a dehydrated teen, piracy, free-to-play spending, and Nintendo and Sony's trouble getting third-party developers to love their hand-helds. Download Episode 15 here: SuperPAC Episode 15 (1 Hour, 5 Minutes).

Super Podcast Action Committee - Episode 14

August 6, 2012 -

In episode 14 of the Super Podcast Action Committee, Andrew Eisen and E. Zachary Knight talk about the UK researcher who thinks parents should be arrested for buying their children age inappropriate games, Ubisoft's rootkit controversy, the results from last week's poll at GamePolitics about Humble Bundles, EA's lawsuit against Zynga, the death of the Cybersecurity Act in the Senate, and a whole lot more.

Super Podcast Action Committee - Lucky Episode 13

July 30, 2012 -

We ignore the taboo of the number 13 to present you with Episode 13 of the Super Podcast Action Committee. We have no fear in us. This week Andrew Eisen and E. Zachary Knight talk about Gamers Against Bigotry, GameStop's plans for selling used digital games in Europe, the Humble Music Bundle, and Gamasutra's article about developers working in war-torn countries.

Super Podcast Action Committee - Episode 12

July 25, 2012 -

In Episode 12 of Super Podcast Action Committee, Andrew Eisen and E. Zachary Knight discuss Fez developer Phil Fish's decision not to fix the patch for the game before re-releasing it to Xbox Live (because it costs too much money), Uniloc's patent infringement claims against Minecraft maker Mojang, last week's results from the GamePolitics poll, and the media trying to blame Batman comics, movies and games for the horrific Aurora, Colorado theater shooting.

EMA Re-Appoints Six Board Members

July 19, 2012 -

The Entertainment Merchants Association (EMA) has reappointed board members from six companies including Dish Network, Giant Eagle, Rain City Video, Redbox, Rentrak, and Target have been reappointed to the board for a term of three years.

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Super Podcast Action Committee - Episode 11

July 18, 2012 -

Episode 11 of the Super Podcast Action Committee almost didn't happen this week. Oh, Andrew and Zachary sat down and talked for a full 60 minutes, but an upgrade to the recording software we use managed to throw a wrench in the works leaving us with only 32 minutes of questionable audio to work with.

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Super Podcast Action Committee - Episode 10

July 11, 2012 -

We hit a milestone this week - our 10th episode of the show (although we could argue that it is actually the 11th or 12 episode of the show if you count the lost episodes we determined to be not suitable for public consumption)! This week Andrew Eisen and E. Zachary Knight talk about patent wars, the European Court's ruling that digital games can be resold, Verizon's claim that net neutrality violates its first amendment rights, the controversy over Blizzard banning some Linux-using Diablo III players, and a whole lot of other interesting topics.

Super Podcast Action Committee - Episode 9

July 4, 2012 -

Episode 9 of the Super Podcast Action Committee is dedicated to Independence Day, the ECA's Declaration of Internet Freedom, and complaining about games. Andrew and James b*tch and moan about Battlefield 3, LEGO Batman 2, and some other topics that rub them the wrong way. This episode contains colorful language. Moms were dispatched with bars of soap to deal with these filthy mouths.

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Super Podcast Action Committee - Episode 8

June 25, 2012 -

In Episode 8 of the Super Podcast Action Committee, Andrew and Zachary actually manage to stay close to the 60 minute mark this week! Santa is real! The topics for this week's show include the Tetris cloning case ruling, Australia's new R18+ rating category for games, various topics related to Microsoft, and much more. Download Episode 8 it here: SuperPAC Episode 8.

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Super Podcast Action Committee - Episode 7

June 18, 2012 -

This week on the SUPER PAC, Andrew Eisen and E. Zachary Knight talk about the Tropes vs. Women Kickstarter (and the controversial comments some on the Internet made about it), Humble Bundle V's amazing success, the Lara Croft-Tomb Raider E3 trailer "attempted rape" controversy, Warren Spector's  lament about the fetish of violence in games, and a whole lot more.

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Super Podcast Action Committee - Episode 6

June 11, 2012 -

In Episode 6 of the Super Podcast Action Committee, James, Andrew, and Zachary talk about the Electronic Entertainment Expo which took place last week in Los Angeles. We discuss the hits and misses of the show at length and realize that both Zachary and Andrew have no earthly idea who Aisha Tyler is. I know, it’s an unforgivable sin. This is probably the longest show we have had ( it was cut it down from three hours to its final length - 1 hour, 42 minutes). Admittedly we did talk about other things like how dumb the last Superman movie was.

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Sony: We Have Not Decided on Gamescom Attendance This Year

June 7, 2012 -

Sony is on the fence about having a major presence at the popular European gaming event Gamescom later this year. Sony Computer Entertainment's German communications director Guido Alt told the German arm of GamesIndustry International that a decision has yet to be made on Gamescom and that they are still negotiating terms with the event's organizers.

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Super Podcast Action Committee - Episode 5

June 4, 2012 -

In Episode 5 of the Super Podcast Action Committee, James Fudge talks to GaymerCon organizer Matt Conn about the first-of-its-kind LGBT-focused gaming event (find it at 12:36 mark - you can also find a transcript here). Meanwhile hosts Andrew Eisen and E. Zachary Knight talk way too long about E3, Nintendo, the Wii U and the Game Genie (the segment begins at 25:48 mark).

Super Podcast Action Committee – Episode 4

May 28, 2012 -

In Episode 4 of the Super Podcast Action Committee, Andrew Eisen and E. Zachary Knight talk about censorship in the European version of Frogster's MMO TERA (check out Andrew's latest YouTube video for some context on the discussion), and the controversy over game cloning - this time involving an iOS game from Ustwo called Papa Quash that copied the mechanics from the popular PlayStation Move title from Die Gute Fabrik - J.S. Joust. 

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Super Podcast Action Committee – Episode 3: The Diablo III Edition

May 21, 2012 -

What do Diablo III, Torchlight II, and Rhode Island have in common? All three get the full attention of the Super PAC this week. In this week's show Andrew and James wonder where Zachary is, talk about the horrors of connecting to Battle.net during the Diablo III launch, and why "always connected" gameplay is for the birds.

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Super Podcast Action Committee Episode 2: Game for Health

May 14, 2012 -

This week on the podcast we talk with Ben Sawyer, Project Director for Games for Health. Ben gives us a preview of what the event will offer next month and even talks a little bit about the impact of gamification on our privacy.

Andrew Eisen and E. Zachary Knight delve into the fine print of Microsoft's recently announced $99 Xbox 360 and detail why it's not really a good deal for anyone. They also discuss the sorry state of the big three console makers.

Super Podcast Action Committee - Episode 1: Used Games and a Tangled Web

May 7, 2012 -

Episode #1 of the Super Podcast Action Committee takes on the thorny issue of used games. Why do some developers and publishers hate them so much and why do they think it would be "awesome" if the next generation of home consoles from Sony and Microsoft blocked used games altogether? We try to figure it all out... Hosts Andrew Eisen and E.

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E. Zachary KnightDoes anyone, or at least any intelligent person, expect a retail branded credit card to be anything close to resembling a "good deal" on interest rates?07/30/2014 - 7:13am
SleakerGamestop articles popping up everywhere about their ludicrous new Credit card offerings at a whopping pre-approval for 26.9% APR07/29/2014 - 10:19pm
Matthew Wilsonhttp://arstechnica.com/tech-policy/2014/07/podcasting-patent-troll-we-tried-to-drop-lawsuit-against-adam-carolla/ the podcasting patent troll scum is trying to turn tail and run.07/29/2014 - 9:50pm
MaskedPixelanteOf course it's improved. At launch, Origin was scanning your entire hard drive, but now it's just scanning your browsing history. If that's not an improvement, I dunno what is!07/29/2014 - 8:59pm
Papa Midnighthttp://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12029-Has-EAs-Origin-Service-Improved-Any-Over-the-Last-Two-Years07/29/2014 - 8:25pm
Sora-ChanSo it's just a matter of having better emulation software. If it can be done with a 3DS game, with all the memory and what not it takes up, it can be done with a GBA title through emulation.07/29/2014 - 7:30pm
Sora-ChanOther VC titles for the NES and Gameboy had the same setup where you couldn't access the homescreen without quitting out of the game til a later update when those games were released for the public outside of the founder program.07/29/2014 - 7:28pm
Sora-Chanthe 3DS can, and does, run GBA games, as seen by the founder gifts, which included a number of GBA titles. As for running GBA games and still having access to the home screen, I beleive it's more of the game emulation software needs to be updated.07/29/2014 - 7:27pm
Matthew Wilsonthe 3ds already swaps os's with the original ds. plus I dont think people expect miverse interaction when playing a gba game.07/29/2014 - 6:06pm
MaskedPixelanteBut that's not the issue, the 3DS is perfectly capable of emulating GBA games. The problem is that it doesn't have enough available system resources to run it alongside the 3DS OS, and thus it doesn't have access to stuff like Miiverse and save states.07/29/2014 - 5:45pm
Matthew WilsonI am well aware that it requires more power, but if a GBA emulator could run well on a original psp, than it should work on a 3ds.07/29/2014 - 5:36pm
ZenThe reason the SNES could run Gameboy, or the Gamecube could run GBA was because their adapters included all of the necessary hardware to do it in the respective add-ons. The systems were just conduits for control inputs and video/sound/power.07/29/2014 - 4:51pm
ZenMatthew: Emulation takes more power than people realize to run a game properly. You can make something run on less, but Nintendo...as slow as they are at releasing them..makes them run as close to 100% as possible. Each game has its own emulator for it.07/29/2014 - 4:47pm
Matthew Wilsonkind of hard to believe since the 3ds is atleast as powerful as the gamecube hardware wise.07/29/2014 - 4:27pm
MaskedPixelanteYes, the 3DS has enough power to run 16-bit emulators, but not at the same time it's running the 3DS systems themselves. You could run the games, but you wouldn't get save states or Miiverse.07/29/2014 - 4:04pm
InfophileRunning GBA on 3DS shouldn't be hard. The DS had flashcarts sold for it that added just enough power to emulate GBA and SNES games, so the 3DS should have more than enough natively.07/29/2014 - 3:37pm
MaskedPixelanteIt's a bunch of people whining about boycotting/pirating Trails in the Sky FC because XSEED didn't license the Japanese dub track, which consists of about 10 lines per character.07/29/2014 - 11:27am
Sleaker@MP - devolver Digital issued a twitter statement saying they would replace the NISA pledge.07/29/2014 - 10:57am
E. Zachary KnightIs that a discussion about RIAA member music labels?07/29/2014 - 10:48am
MaskedPixelantehttp://steamcommunity.com/app/251150/discussions/0/43099722329318860/ In this thread: Idiots who don't understand how licensing works.07/29/2014 - 9:20am
 

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