“Experimental” Videogame Theme Park and Resort Planned

May 25, 2010

While it sounds a bit like the setting of the old television series Fantasy Island, a website has popped up today that teases the eventual launch of an “experimental videogame theme park and resort.”

While we initially pictured a virtual-reality type of offering, the Game Nation website states that “In the next 12 months, Game Nation will be deciding the best location for the Experimental Theme Park.” 

A description of the park entices, “As you pass through the gates, you leave behind all worldly stereotypes. You’re now one of millions, all equal, separated only by your skill, wit and achievements, which will be proven.”

Background art on the Game Nation website contains images of roller coasters and other rides, so the park, if ever realized, may contain typical theme park essentials in addition to an interactive element.

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ESRB Pulls Inappropriate Ratings Summary

February 3, 2010

The Entertainment Software Ratings Board (ESRB) removed an online ratings summary of the content in Dead or Alive: Paradise for PSP from its website today in response to inquiries as to the appropriateness of the summary.

While the ESRB is mostly known for providing ratings on game boxes (such as the familiar "E for Everyone" or "T for Teen" ratings), the organization's website also provides more detailed synopses of a game's content intended to "explain in objective terms the context and relevant content that factored into a game's ESRB rating assignment."

The entry for Dead or Alive: Paradise, however, went a step beyond "objective":

This is a video game in which users watch grown women dressed in G-string bikinis jiggle their breasts while on a two-week vacation. Women's breasts and butts will sway while playing volleyball, while hopping across cushions, while pole dancing, while posing on the ground, by the pool, on the beach, in front of the camera.

 

There are other activities: Users can gamble inside a casino to win credits for shopping; they can purchase bathing suits, sunglasses, hats, clothing at an island shop; they can "gift" these items to eight other women in hopes of winning their friendship, in hopes of playing more volleyball.

 

And as relationships blossom from the gift-giving and volleyball, users may get closer to the women, having earned their trust and confidence: users will then be prompted to zoom-in on their friends' nearly-naked bodies, snap dozens of photos, and view them in the hotel later that night.

 

Parents and consumers should know that the game contains a fair amount of "cheesy," and at times, creepy voyeurism—especially when users have complete rotate-pan-zoom control; but the game also contains bizarre, misguided notions of what women really want (if given two weeks, paid vacation, island resort)—Paradise cannot mean straddling felled tree trunks in dental-floss thongs."

ESRB spokesman Eliot Mizrachi released a statement on the issue today:

The rating summary for Dead or Alive Paradise was posted to our website in error, and we have since replaced that version with the corrected one.  We recognize that the initial version improperly contained subjective language and that issue has been addressed. 

 

Our intention with rating summaries is to provide useful, detailed descriptions of game content that are as objective and informative as possible.  However they are ultimately written by people and, in this case, we mistakenly posted a rating summary that included what some could rightfully take to be subjective statements. 

 

We sincerely regret the error and will work to prevent this from happening again in the future.

GP: While some might be quick to condemn the ESRB for overstepping their boundaries, it's important to realize a couple things. First, there's nothing technically wrong with their original position: the ratings, after all, are voluntary, and the ESRB itself is an industry body. Second, they were quick to admit error and replace the synopsis with a more objective one -- when was the last time we heard the MPAA admit they were wrong?

Dan Rosenthal is a legal analyst for the games industry.

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Survey Indicates High Awareness of ESRB Ratings

January 14, 2010

70.0% of parents pay “close” attention to videogame ratings when making a purchase for themselves or their children according to a new study from Activision Publishing and The Harrison Group.

The survey was conducted as part of Activision’s Ratings Are Not a Game initiative, which is designed to educate parents and consumers further on the Entertainment Software Ratings Board (ESRB) rating system.

Additional survey statistics showed that 63.0% of parents with children consider themselves a gamer, with that number increasing to 83.0% for parents 35 years of age and younger. Additionally, 82.0% of gamers indicated awareness of ESRB ratings, as did 75.0% of children.

76.0% of adults surveyed indicated they were comfortable with videogames being a part of their family’s activities.

Gamers also spent an average of 32.0% of their free time on entertainment, with 19.0% of that time spent on videogames.

Mike Griffith, Activision Publishing President and CEO, added:

Parents rely on and value the ESRB ratings in helping them decide which games to allow their children to play. Our 'Ratings Are Not A Game' education initiative underscores our commitment to helping parents better understand and utilize the ratings system as they select age appropriate games and determine the best way for the entire family to enjoy the gaming experience.

Research was culled from 1,201 online surveys of videogamers, and their parents, between the ages of 6 and 44.

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Game Industry Scores Well in FTC Report

December 3, 2009

The Federal Trade Commission’s (FTC) seventh report on Marketing Violent Entertainment to Children (PDF) contains good news for the videogame industry.

The FTC review labeled the games industry the "strongest” of the three entertainment sectors (games, music and movies), when it came to self-regulation. The Commission added that the game industry “did not specifically target M-rated games to teens or T-rated games to younger children.“ Additionally, compliance with the Entertainment Software Rating Board (ESRB) code within the videogame industry was “high in all media.”

Undercover shopping stings run by the FTC reported that retailers were “strongly enforcing” age restrictions for M-rated games, with “an average denial rate of 80%.” GameStop and Target were labeled as top enforcers. Toys R Us however, was specifically labeled as trailing when it came to enforcement, with only a 56% denial rate. The report called the use of gift cards to buy games online a “potential gap in enforcement.”

On the advertising side, the FTC found that game companies demonstrated a “high degree of compliance” when it came to television ads, with only a “few instances” of non compliance over a more than two-year period. The same description was used to depict compliance with videogame print ads.

FTC suggestions aimed directly at the game industry were adding content descriptors to the front of videogames, alongside ratings, and to continue to provide more detailed rating summaries online for parents. Additionally, all three industries were told to pay more attention to compliance within online and viral marketing campaigns.

Entertainment Software Association (ESA) President and CEO Michael D. Gallagher was understandably happy about the report, saying, "Today's FTC report is a strong acknowledgement and validation that industry-led self-regulation efforts are the best way to provide parents and retailers with the resources and support they need to keep our kids' entertainment experiences suitable."

The ESA press release also included a quote from National Institute on Media and the Family (NIMF) head, Dr. David Walsh, who stated, “We join the FTC in applauding the industry's progress. The advancement in technology including parental controls by console makers, identification checking by retailers, and an ongoing effort to improve ratings illustrates that the members of the video game industry have taken our concerns seriously and continue to make sure that kids enjoy games that are age appropriate."

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ESRB Launches iPhone Ratings App

December 1, 2009

Just in time for the holiday shopping season, the Entertainment Software Rating Board (ESRB) has released an iPhone application that allows users to search the ESRB for videogame information.

In addition to showing a game’s rating, the app also details rating descriptors and provides a full explanation of the content in the title. Game summaries date back to July 1, 2008.

To back the launch of the application, the ESRB has also debuted a new Public Service Announcement.

ESRB president Patricia Vance added, “This new rating search app puts all this information at parents’ fingertips when they need it most, right at the store.  It’s a powerful tool that will help assure parents that the games they give as gifts are not only fun but also appropriate for their children.”

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A2M CEO: Publishers Mislead ESRB in Hunt for Lower Ratings

November 18, 2009

Speaking at the recent Montreal International Game Summit, the CEO of a game development company complained that publishers are deliberately deceiving the Entertainment Software Ratings Board (ESRB) in a bid to receive lower age ratings.

Rémi Racine of Artificial Mind & Movement (A2M), creator of Wet and the upcoming PSP version of Dante’s Inferno, said that publishers who attempt to trick the ESRB are looking for a wider audience—and subsequent profits— for their game.

Edge Online offered the following quote from Racine:

As a developer who has worked with a lot of different publishers, we’re aware of many that have tried to cheat the rating. They say to the ERSB that it’s a Teen rating [13+] rather than an Mature [17+] to try and sell more; you can do this just by sending them a video that doesn’t show the most violent stuff and then you’ll get the rating that you want rather than the rating you should get.

The ESRB’s Eliot Mizrachi addressed Racine’s claims, saying:

We regularly check games post-release to verify that submissions were complete, and it’s very likely that if a game contains undisclosed content that would have affected the rating assigned, we’ll find out about it. In such cases ESRB can actually impose fines up to $1 million as well as require corrective actions like re-labeling or even recalling product, both of which can obviously be very costly.

Racine’s comments came from a panel which discussed the social responsibility owed to consumers by those who make up the game industry. Racine was also blunt in his assessment of the game industry’s effectiveness at educating consumers:

Right now I don’t think the industry is doing enough to educate the audience. The ERSB is supposed to do it, but it feels like we just kind of expect these kind of industry or government bodies to do the job for us. As much as I don’t think it’s the place of EA or Activision to go off and try and inform parents on their own, a more active role needs to be taken by all participants to ensure our artists are free to express themselves and that content can be enjoyed responsibly.

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AO-Rated Manhunt 2 Gunning for PCs

November 2, 2009

Rockstar Games’ controversial Manhunt 2 is being released for the PC this week in an uncensored version that carries an Adults Only (AO) rating from the Entertainment Software Ratings Board (ESRB).

Originally released in 2007 for the Wii and PlayStation 2 platforms, the title drew fire over its content and a perception that using the Wii’s motion controls to enact virtual violence could carry over to real-world violence, despite evidence that eventually emerged to the contrary.

The BigDownload notes that Manhunt 2 will be offered via the digital delivery system of Direct2Drive for $29.95. Purchases are limited to those who live in the U.S., Canada and Mexico.  While Valve offers a full Rockstar Games collection through its Steam service, no mention of the pending availability of an AO-rated Manhunt 2 game can be found anywhere on their site or within Steam.

The ESRB content descriptor for the game states: “Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs.”

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Nanny Group Outraged by Dante’s Inferno Achievement

October 22, 2009

The International Nanny Association (INA) isn’t feeling overly matronly about an achievement said to be in the upcoming Electronic Arts game Dante’s Inferno.

According to UGO, the “Bad Nanny” achievement is designed to reward players who slaughter “a yet undetermined number of unbaptized infants,” leading INA to say that the game component was “created out of poor taste and bad judgment.”

The group continued:

INA is opposed to video games that promote and encourage players to "kill" babies, even in fantasy play. It is our opinion that this type of play may promote violence towards children. The name of the trophy or achievement, "Bad Nanny," is offensive to our association in that we strive to promote and educate the public regarding the selfless work nannies do to support families by providing quality in-home child care."

INA urged its members to email the Entertainment Software Ratings Board (ESRB) with concerns and complaints. The ESRB responded, noting that the game has not yet been rated, before adding:

…it should be understood that our job is not to censor potentially tasteless or objectionable content nor dictate to publishers what type of content they may include in their games. ESRB’s role is to objectively evaluate a game’s content and assign age and content ratings that will be helpful in allowing consumers to make informed choices.

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New Challenges Ahead for ESRB

October 13, 2009

An article on The Escapist traces the origins of the Entertainment Software Ratings Board (ESRB) from an institution initially created in order to avoid government regulation to where it is today.

While noting that the ESRB has made huge advances in connecting with its primary clientele (parents) and has even won over The National Institute on Media and the Family (NIMF), the article begins to detail “unaddressed challenges” from today’s videogame market that “pose serious threats to the ESRB's newfound relevance.”

Among these challenges is the ESRB’s current disinclination to rate online interactions (i.e. Online Interactions Not Rated by the ESRB):

The organization is missing out on a great opportunity to provide parents and children with a resource that enables informed choices beyond the enforced restriction of filters, a noble cause given that children play more online games than any other format.

A shift from brick and mortar retail outlets to digital distribution also poses “an immediate threat to ESRB compliance rates” says the piece’s author, Sara Grimes, who worries that this means that “the ESRB must rely on console manufacturers and mobile service providers to act as the system's new wardens.”

In summation, Grimes writes that “it’s almost as if the Board is orchestrating its own obsolescence.” She continued:

It's abstaining from involvement in significant game trends, failing to provide guidance where it is arguably needed most and handing over key governance responsibilities to certain members of the game industry while leaving others to fend for themselves.

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Delaware Pols in ESRB PSA Campaign

October 1, 2009

The Entertainment Software Rating Board (ESRB) has drafted a pair of Delaware politicians for use in its holiday PSA drive.

State Representative Helene Keeley (D) and State Senator Bethany Hall-Long (D) appear in print, radio and retail ads designed to urge parents to check ESRB ratings when purchasing or renting a videogame.

Representative Keeley, (whose ad is pictured left) said:

Virtually all video game retailers have voluntary store policies restricting the sale of Mature-rated games to anyone under the age of seventeen. Parents can show their support for companies that have and enforce these policies by shopping for games at those stores.

Ads will run in Delaware shopping malls and radio stations beginning this month and running through December. The ESRB will also distribute a ratings education brochure to participating retailers for additional consumer education.

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PSPgo Features ESRB Ratings Guide

September 18, 2009

Entertainment Software Rating Board (ESRB) President Patricia Vance used her PlayStation blog to reveal that Sony has embedded an ESRB Video Game Ratings Guide directly on its PSPgo.

The guide offers a walk through of ratings categories and descriptors, along with a tutorial for setting up parental controls on Sony’s new handheld.

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Video Game Biz Does Well in FCC Report on Content Ratings

September 3, 2009

As GamePolitics noted last week, the Federal Communications Commission has floated the idea of a universal content rating system which would span various forms of media, including video games.

While lobbying group ESA quickly raised objections to the concept, the video game industry did quite well in an FCC report on parental controls issued to Congress on Monday. GameCulture has more:

Members of Congress who will receive the FCC's report will find almost nothing negative about the game industry's handling of parental control technology and ratings. Common Sense Media's concern about unrated online content and user-created content is noted but countered by the ESA, which points out that "no rating system or control device can anticipate the extemporaneous world of the Internet..."

While the FCC says it intends to launch a Notice of Inquiry specifically for games, this first round is a clear victory for the industry.  At this rate, even if regulators decide to pursue a "universal rating system," it could end up looking a lot like the system developed by the ESRB.

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PC Version of Manhunt 2 May Carry an AO Rating, But How Will It Get Sold?

August 26, 2009

As noted by Joystiq, the ESRB is currently listing the upcoming PC version of Manhunt 2 with an Adults Only (AO) rating.

GamePolitics readers will likely recall that the console versions of Manhunt 2 generated a major controversy in the summer of 2007 when the game was banned in Britain and tagged with an AO here in the States. Rockstar subsequently released a toned-down version that earned an M (17+) rating for the U.S. market.

That was a critical milestone, because the Big Three console makers won't license AO-rated games for their systems, which makes it tough for a publisher to earn a return on its investment. That's why you don't see any AO-rated console games. While the open architecture of the PC negates licensing concerns, an AO-rated Manhunt 2 would still get thumbs-down from major retailers like GameStop and Wal-Mart.

That means that Rockstar is either planning a digital distribution campaign for Manhunt 2 or that it will edit the PC version - as it did with the console editions - to earn an M from the ESRB. Of course, there is a third scenario: Rockstar could ship an M-rated version to retailers while distributing an AO-rated version online.

We wonder how Valve might react to handling an AO game if its Steam service, which currently distributes Rockstar's GTA IV online, is under consideration as a potential digital distribution source for Manhunt 2.

Upcoming RPG Risen Smacked by Australian Banhammer

August 10, 2009

The upcoming role-playing game Risen has become the latest victim of Australia's flawed game content rating system.

Refused Classification reports that Australia's classification board has declined to assign a rating to the game, which is being developed by Piranha Bytes. The board's action makes Risen the third game of 2009 to be RC'd Down Under; the others are 1C's first-person shooter Necrovision and something called Sexy Poker.

In the U.S. market, Risen has been rated M (17+) by the ESRB. Australia, however, has no rating higher than MA15+, which means that any title judged not suitable for a 15-year-old is effectively banned. Australian gamers have been lobbying their government unsuccessfully for an R18+ rating for several years.

The classification refusal might not be the final word, however. Risen could be edited by its creators enough to slip by Australian censors. This approach has worked for other games, most recently Necrovision.

Risen is scheduled for October release on Xbox 360 and PC. The website R18+ is a useful source for information about the ongoing Australian content rating debate.

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Happy Birthday ESRB: Game Biz Unveiled Rating System to Congress 15 Years Ago

July 29, 2009

It was 15 years ago today that the video game industry introduced the ESRB rating system to Congress, reports Wired's This Day in Tech blog.

The move came in the wake of Congressional criticism of game violence, particularly the original Mortal Kombat, which seems laughably tame by today's standards. Wired's Chris Kohler writes:

The [Congressional] hearings were largely a response to the popularity of... Mortal Kombat...

Nintendo chairman Howard Lincoln and Sega vice president Bill White took potshots at each other during the hearing. Lincoln said that the Sega CD game Night Trap, another photorealistic, occasionally violent game that the company had rated MA-17, “simply has no place in our society” and testified that “small children” had bought it.

Meanwhile, White’s position was that Sega was more responsible than Nintendo, because his company had [its own] rating system in place...  [Connecticut Sen. Joe] Lieberman would later express his shock that the two executives went after each other with such ferocity.

Lieberman's threat to regulate game content via legislation persuaded the game biz to get its act together. The IDSA (now known as the ESA) was formed and quickly set up the ESRB, which went into operation on September 1st, 1994.

Alabama Attorney General Backs ESRB Ratings

July 21, 2009

Alabama Attorney General Troy King (R) has become the latest high-ranking state official to endorse the video game industry's content rating system.

In a press release issued yesterday, King announced a public service ad campaign designed to raise parental awareness of the ESRB rating system. The PSAs featuring King will air on radio and TV.

The A.G. commented on the campaign in yesterday's press release:

I know parents face tough decisions these days about the media they allow into their homes. There’s simply no substitute, though, for parental involvement and responsibility, and it’s important that parents play an active role in choosing games for their children. ESRB ratings are an effective and informative resource that allows parents to decide if the video game their child wants is appropriate, and rating summaries provide even more insight into exactly what a parent would want to know about in a game. I’m proud to be educating parents in our state about the tools at their disposal.

As GamePolitics has noted in the past, such campaigns are a sweet deal for the politicians involved. The ESRB picks up the cost of production for the spots and elected officials get a chance to show voters that they are concerned about children.

Readers can see King's PSA (as well as those made by other political figures) at the ESRB website.

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Boston Mayor Who Forced GTA Ads from Public Transit Now Appears on Buses Pushing ESRB

July 2, 2009

It wasn't that long ago that Boston Mayor Thomas Menino forced the removal of ads for Grand Theft Auto: Vice City Stories from public transit vehicles operated by the Massachusetts Bay Transit Authority. Menino's office also pushed (unsuccessfully) for video game legislation last year.

Thus, there's irony aplenty to be found in seeing Menino's face plastered onto Boston buses, courtesy of the ESRB.

Last month GamePolitics broke the news that Menino was partnering with the ESRB on a public service ad campaign designed to raise parental awareness of the video game industry's content rating system. The bus ads are just a piece of that campaign which also includes TV spots, radio ads and outdoor print ads.

Locally, the Boston Globe and Boston-based Joystiq blogger Alexander Sliwinski have both taken note of the appearance of Menino's mug on local public transit. According to the Globe, the ESRB forked over $43,195 to the MBTA for the three-month bus ad campaign.

Perhaps not surprisingly, Menino is running for re-election this year. Prof. John Berg of the Suffolk University government department commented on the ads:

They can do this stuff, which is no doubt intended to help the [re-election] campaign, but looks very legitimate because they’re taking advantage of their role as head of the city.

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ESRB Wants App Store Rating Content Business... But What About Xbox Indie Games and Other Burning Questions

June 15, 2009

The recent discussion concerning the ESA's desire to have its rating organization, the ESRB, evaluate game content for the iTunes App Store brings a number of questions to mind:

1.) Why?

Having watched how corporations, lobbyists and their related entities do business for some time now, I'm too jaded to believe that ESA/ESRB wants to jump into rating App Store games for the good of society or because it's the right thing to do. This would, after all, be a significant commitment of ESRB resources. Generally such things happen because there is revenue to be made or there's power to be grabbed.

Despite its present chaotic nature, the App Store is a rising star in the game space. Getting in on the ground floor would be a coup for the ESRB. Apple has a lot of money, too, and the ESRB is paid a fee by the developer/publisher for each game it rates. Despite my cynicism, ESRB spokesman Eliot Mizrachi told me that it's not about the Benjamins:

ESRB is a non-profit organization funded by the revenue generated from the services we provide the industry.  Given our highly discounted rate for lower-budget games, rating mobile games is not a financially attractive proposition; however we believe making ESRB ratings available for those games would serve consumers well.  Parents are already familiar with ESRB ratings and find them to be extremely helpful in making informed choices for their families.  
 
To be clear, our desire is to see Apple integrate ESRB ratings as an option in its parental controls and display a game’s rating (if it has one, the ratings are voluntary after all) in the App Store or on iTunes prior to purchase, not to require that every game available via an iPhone carry an ESRB rating (just as not every piece of video content available will carry an MPAA or TV rating). 

 

Apple’s integration of ESRB ratings into its parental controls for iPhone games would afford parents the ability to block those video games that carry an ESRB rating utilizing the same tool they are being offered to block video content that has been rated by the MPAA or carries an official TV rating.  It’s about giving parents the same ability to do on the iPhone what they are being offered with other entertainment content and can already do on game consoles and other handheld game devices.     

2.) What would it cost?

I asked the ESRB what it costs a developer/publisher to have a typical console game rated?  Would the cost to rate an iPhone game be less? Mizrachi said:

Our standard fees for getting a game rated cover the costs of providing that service.  However, to make accommodations for lower-budget product like casual and mobile games, several years ago we introduced a highly discounted rate - 80% less - for games that cost under $250,000 to develop.  We believe most iPhone games would likely be eligible for the discounted rate.

3.) Isn't this a lot of extra work for ESRB?

Mizrachi was asked whether the ESRB has the capacity to handle an influx of iPhone games for rating. His response:

ESRB has seen increases in rating submissions each year since its founding and has always been able to keep pace.  We have rated more than 70 mobile games to date and will undoubtedly rate more in the future as the market grows.  Consumers of those mobile games that have been assigned ESRB ratings should have access to rating information, and if parental controls are available, the ESRB rating should ideally be operable within that framework. 

4.) If the ESRB plans to do App Store games, what about Xbox 360 Community Games (soon to be known as Indie Games)? 

I also asked Mizrachi about the indie games on XBL. Wouldn’t they seem to be a more natural focus for the ESRB before targeting iTunes? Mizrachi said:

Once XNA games graduate to XBLA they are rated by ESRB... ESRB isn't "targeting" iPhone games.


5.) Who would pay for ESRB to rate App Store games?

Not the creators of $0.99 games, for the most part. They are apparently not making significant revenue. Apple has a deep pocket, of course, although they are not the creator of the games for sale on the App Store. Perhaps the larger industry players such as EA, Namco, etc. would foot the bill for their games. They are already accustomed to dealing with the ESRB.

6.) If only some games are rated, why bother?

But then again, if only the commercial game apps from major publishers are rated, how does that stop your kid from downloading Baby Shaker or Hot Dog Down a Hallway? The foundation for the retail employment of ESRB rating is its ubiquity. Major retailers won't carry non-rated games. Thus, parents have a reasonable expectation that their 12-year-old will be turned down if he tries to buy GTA IV. If not all App Store games are rated, such an expectation is not applicable. So, what's the point?

Hopefully we will learn more about the ESRB's plan as we go forward.

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NIMF's Walsh Lauds ESA for Pushing ESRB at App Store Games

June 15, 2009

The ESA & ESRB (which is owned by ESA) have recently begun a push to bring the videogame industry's content rating system to that wild frontier of gaming known as the iTunes App Store.

The ESA plan has now received support from a rather unexpected source.

Dr. David Walsh of the National Institute on Media & the Family has weighed in with an endorsement of ESA boss Mike Gallagher's offer to have the ESRB rate App Store games. In a statement released late on Friday, Walsh said:

Michael Gallagher deserves considerable credit for his foresight in identifying the latest challenge for parents, the gaming industry and the ESRB. As gaming technology continues to advance and games become more accessible via online downloads and phone applications, parents will need new tools to keep inappropriate games out of their kids’ hands.

 

Gallagher took a great first step offering to work with Apple to ensure inappropriate content does not make its way into kids’ lives. I hope Apple accepts his offer and reaches out to other organizations like the ESRB and non-industry groups who are concerned about this issue and can offer valuable insight.

GP: As GamePolitics reported last September,  the National Institute on Media & the Family was the recipient of a $50,000 grant from the ESA Foundation.

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Ratings Creep? Sh*t Common in T-rated Games

June 11, 2009

Is the S-word more prevalent in T-rated (13 and older) games these days? And if so, is it a problem?

What They Play looks at the issue:

We’ve perceived a gradual shift in the "strength" of much of the language used in [T-rated] games’ scripts... our reviewers have described the use of certain words with more frequency; most notably the word "s**t."...

 

Recent Teen-rated games that have used the word include... InFamous on PlayStation 3... Wheelman... Battlefield: Bad Company... Mirror’s Edge... HAWX, and... Tom Clancy’s Endwar.

ESRB President Patricia Vance offered the content rating organization's perspective:

Assigning ratings to language in video games is less straight-forward than many people may realize... how we evaluate language when assigning ratings has remained relatively consistent over the years, with factors like frequency and intensity having always been particularly relevant...

 

There's no question that the average parent is sensitive to the language to which their children are exposed, just as they are to sexual or violent content. That's why one of our 'language' content descriptors will always be assigned to a T-rated game that contains profanity.

What They Play concludes that while sh*t is here to stay, overall the language in T-rated games remains a bit more regulated than that found in PG-13 movies.

GP: The concept of "ratings creep," in which what is acceptable within a rating gradually expands to encompass content once barred, has been found by Harvard researchers in relation to movie ratings. Could the same gradual process be afoot with ESRB categories?

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ESA Boss Willing to Apply ESRB Ratings to App Store Games

June 9, 2009

Do games on the iTunes App Store need to carry ESRB ratings?

In recent times there have been a number of questionable developments in regard to iPhone apps. Some were banned that perhaps shouldn't have been. Others were cleared for sale despite containing questionable content.

Kotaku reports that ESA boss Mike Gallagher would be open to working with Apple on rating App Store games:

We’ve been down this road before, the entertainment software industry, we know how this goes and it’s wise for (Apple) to make steps in that direction so that this is addressed up front and there is an environment that is hospitable to children and families. It would be wise to do that, we would welcome the opportunity to work with them, we are reaching out to encourage that.

 

That doesn’t mean that every entrepreneur, every software engine that is able to write code and put up an app on the App Store is going to go through this process it simply says that if a game is rated it needs to pass through and be filtered appropriately by the controls that are on the iPhone. That would be a big step in the right direction and it is virtually friction free.

GP: While App Store offerings clearly need some kind of coherent rating system, it's unclear whether the ESRB is the right vehicle. As Gallagher notes, there is a high volume of games on the App Store. If all are not to be rated, of what value is a rating system? Who decides which games need to be rated? What is the ESRB's operational capacity to absorb App Store games into its workload?

Not mentioned by Gallagher, but clearly a factor, are the fees paid by developers to the ESRB have games rated. As GamePolitics reported just yesterday, most App Store games are not making money. Will small-time developers of $0.99 games who are hoping to catch lightning in a bottle on the App Store participate in a rating system which requires them to fork over to the ESRB up front? It seems unlikely.

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Kansas Attorney General Teams Up with ESRB on Ratings Awareness

June 9, 2009

Steve Six (D), the Attorney General of Kansas, has become the latest high-level state official to sign on in support of the video game industry's ESRB rating system.

A press release posted last week on Six's website includes the A.G.'s reminder to parents to make use of ESRB ratings:

With school out for the summer, kids may spend more time playing video games.  Parents must be vigilant about the media they allow into their homes. There's simply no substitute for parental involvement and responsibility, and it's important that parents play an active role in choosing games for their children. 

 

ESRB ratings are an effective and informative resource that allows parents to decide if the video game their child wants is appropriate, and rating summaries provide even more insight into exactly what a parent would want to know about in a game.  I'm proud to be educating parents in our state about the tools at their disposal.

Six will deliver the ESRB message on public service announcement on radio and T.V. in Kansas. The televised version PSA can be viewed on the ESRB website (scroll down to "Statewide TV").

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Why Fret Over Japanese Ban? RapeLay Is Already Banned in the U.S.

May 29, 2009

The embers of the RapeLay controversy were stirred a bit yesterday with a report that the game - and others of its ilk - had been banned in Japan. Not by the government, mind you, but by an industry standards organization.

As it turned out, the report was false, but it prompted a great deal of hand-wringing about Japanese censorship. And yet, RapeLay is already banned - in advance - in the United States by an industry standards organization: the ESRB. Again, it's not a government ban, but it is a de facto ban.

Think about it. Video game retailers won't carry unrated games, which would require RapeLay's publisher to submit the software to the ESRB for a rating. Given its digusting subject matter, RapeLay would certainly be tagged with the quickest AO (adults only) rating ever issued by the ESRB. If you think back to the 2007 Manhunt 2 situation, you'll recall that major retailers won't carry AO-rated games and console manufacturers won't license them. That last bit wouldn't be a problem for RapeLay, of course, since it's a PC game.

Yes, the game could still be sold online by independents. Even governments have a hard time stopping that. But the AO rating is retail death and everyone in the video game business understands that. No publisher would waste their time and money submitting a RapeLay to the ESRB, which is why I maintain that such games are banned in advance. I don't have a problem with any of this, by the way. It's how the system was designed to work. True, there are occasional calls for a marketable AO rating. But the ESRB would probably need to create an XXX rating to accomodate games like RapeLay if AO ever became acceptable to Wal-Mart and GameStop.

And while RapeLay's developers are within their rights to create a game based upon sexual violence and pedophilia, retailers are certainly within theirs not to carry the game. Women's groups are free to protest its messages. And the rest of us are free to be creeped out by RapeLay.

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Colorado Attorney General Partners with ESRB on Ratings Awareness

May 28, 2009

Yesterday GamePolitics broke the news that Boston Mayor Thomas Menino is partnering with the ESRB for a public service ad campaign designed to raise parental awareness of the industry's video game rating system.

Colorado Springs TV station KRDO-13 is now reporting that Colorado Attorney General John Suthers (R) has also jumped on board the ESRB bus. A press release on Suther's website quotes the A.G.:

I know parents face tough decisions these days about the media they allow into their homes. There’s simply no substitute for parental involvement and responsibility, and it is important that parents play an active role in choosing games for their children. ESRB ratings are an effective and informative resource that allows parents to decide if the video game their child wants is appropriate.

Suthers' message to parents will be broadcast on Colorado TV and radio.

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Ars Technica Examines Industry's Struggle to Deal with Gay & Lesbian Gamers

May 28, 2009

The debate over gay marriage is raging in California and elsewhere, but the video game industry has its own gay rights issues to address. From Xbox Live's banning of certain gamertags to Bioware's recent Star Wars: The Old Republic forum flap, the game biz has handled its relations with its gay and lesbian customers ham-handedly at times.

Over at Ars Technica, Ben Kuchera surveys the situation and talks with, among others, Flynn DeMarco (left), editor of GayGamer:

Being able to identify as gay or lesbian in an online gaming perspective has its positives and negatives. The negatives being obvious in that they face endless harassment. The positives are that maybe you can connect and play with someone else without having to listen to a litany of gay jokes and 'fag' insults...


...repressing GLBT visibility in forums, even with good intentions, only makes it safer and more acceptable to use hate speech. Visibility is key to equality...

 

I definitely feel that the LGBT issues are part of the larger issue of gaming's immature treatment of sex...

ESRB spokesman Eliot Mizrachi offered the perspective of the video game industry's content rating organization:

We've encountered the issue of same-sex content before—the boy-boy kiss in Bully being one example...

 

While there aren't any content descriptors that specifically identify same-sex content, our raters are trained to consider these types of elements within the context of the overall game, and to weigh those factors, among others...

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Boston Mayor to Partner with ESRB on Ratings Awareness Campaign

May 27, 2009

He has been one of the video game industry's most aggressive critics in the past, but GamePolitics has learned that Boston Mayor Thomas Menino (D) will partner with the ESRB on a public service ad campaign designed to raise parental awareness of the video game rating system.

The campaign, unveiled in Boston by Menino and ESRB President Patricia Vance, will feature T.V. and radio ads as well as outdoor print ads. Of the media blitz, Menino said:

Parents want control of the media that comes into their homes, and the entertainment that their children enjoy. That’s why it’s so imperative that we educate parents about useful and informative tools like the ESRB ratings and rating summaries, so they’ll be empowered to make informed choices about which games they deem appropriate.  I’m proud to be educating parents in our city about the tools at their disposal.

With today's news, Menino joins a number of high-profile elected officials around the country who have partnered with the ESRB on game ratings awareness campaigns over the past several years. Given Menino's track record as a video game industry critic, the turnabout is especially significant.

In 2006 Menino led a campaign to have Grand Theft Auto ads removed from public transit. In 2007 his office flirted with video game legislation authored by Jack Thompson. The Boston Mayor's video game bill was eventually submitted to the legislature in 2008, but died in committee.

Menino, who earlier this year touted Boston as a game industry-friendly city in an effort to attract jobs, is running for an unpredecented fifth term as mayor.

Utah Bill Sponsor Blames Guv's Veto on Gamer E-mails

March 26, 2009

As GamePolitics reported yesterday, Utah Gov. Jon Huntsman vetoed HB 353, the Jack Thompson video game/movie bill that would have targeted retailers who sold M-rated games or R-rated movies to minors.

The sponsor of the bill, Rep. Mike Morley (R-UT), told the Salt Lake Tribune:

I think it's simply a result of an e-mail campaign from a lot of gamers that misrepresent the bill and [the governor's staff] has not studied it closely enough to recognize that is not the case. I think it was crafted very carefully to avoid those issues and I think they're mistaken.

However, a source close to Utah state politics told GamePolitics yesterday that Gov. Huntsman was the subject of intense lobbying from retailers. The Salt Lake Tribune reports that the Entertainment Software Association mounted a major lobbying campaign as well.

Morley complained to the Deseret News that the Guv didn't give him a courtesy call before vetoing the bill:

I would have thought that just common courtesy would have been to call me.

Legislators are now deciding whether to pursue an override of the veto.

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First Amendment Expert Considers Final Version of Utah Video Game/Movie Bill

March 25, 2009

Utah Gov. Jon Huntsman is now considering whether to sign into law HB 353, the Jack Thompson-conceived video game and movie bill. The Guv has until approximately April 1st to make that decision. In the meantime, the National Coalition Against Censorship, among others, has urged Huntsman to veto the measure.

Along that line, GamePolitics readers may recall that last month, when HB 353 was introduced into the Utah House by Rep. Mike Morley (R), we asked Prof. Clay Calvert, Co-Director of the Pennsylvania Center for the First Amendment at Penn State, to offer his view of the original text of the bill.

Since that time, HB 353 has been substantially amended along the way to passage by the Utah legislature. That being the case, earlier this week we asked Prof. Calvert to revisit the final version of the bill. If you'd like to refer to the subsections mentioned by Prof. Calvert, you'll find them by hitting the jump.

Prof. Calvert's analysis follows:

The [safe harbor] defense provision of [HB 353] (g)(i)(A) not only is vague (what constitutes a documented training program? What is required by Utah to count as such a program?  With whom must it be documented?  Utah?), but it actually is quite burdensome because it only works if a store affirmatively adopts such a training program.  

The defense provision of (g)(i)(B) is helpful to stores because it prevents liability in the case where a minor engages in fraud to purchase a game by using a fake ID. That's a positive step in this revised legislation (which is NOT to say the legislation itself is positive).

One major concern is turning what the bill specifically identifies as a "recommendation" into a mandatory command. The recommendation is made by a private party (presumably the ESRB) and the government now is employing it with the force of law.

 

The National Coalition Against Censorship makes a great point when it states that this bill, "by incorporating the private voluntary ratings system... constitutes an unlawful delegation of legislative authority to a non-governmental entity."

In particular, there is significant legal precedent for this point in the context of violent video game statutes.  In July 2006, a federal district court in Minnesota in the case of Entertainment Software Association v. Hatch... issued an injunction prohibiting that state from enforcing a law that fined those minors under 17 years of age for renting or purchasing video games rated AO or M by the ESRB...

 

A second major concern is that section (u)(ii) simply applies if one "provides that good or service to a buyer subject to the age restriction or recommendation." The law could be improved if it applied to one who "provides that good or service to buyer knowing the age restriction or recommendation on the good or service AND knowing that the buyer is under the age of the restriction or recommendation." 

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Techie Blogger Mom Calls For Guv to Veto Utah Video Game/Movie Bill

March 21, 2009

A Utah mom has come out swinging against HB 353. The Jack Thompson-conceived bill, overwhelmingly passed by the Utah House and Senate, is currently just a stroke of Gov. Jon Huntsman's (R) pen away from becoming law.

Misty Fowler (left) is a software developer, mother of two and activist Democrat.

She also pens the politically-oriented Saintless blog.

Fowler writes:

I didn’t feel like [Utah Senate sponsor Margaret] Dayton [R] and [Utah House sponsor Mike] Morley [R] came out to share details of the bill, but to introduce it with the idea that this isn’t a punitive bill, so that maybe we would all have warm fuzzies about how good this was for our children. Because really, think of the children, will you?...

As a parent, I feel very strongly that it’s my responsibility to my children to educate them about what they can play, and why...


The ESRB is accomplishing what it should... The Utah Legislature seems to be approving of ESRB by trying to enforce it...

I don’t want this law passed. Not because I don’t want to protect children. But, because I think it’s a bogus attempt to regulate the ESRB, and won’t do anything for our children. It will cost local businesses money, and is likely to remove some great tools I have in making decisions about video games as a parent.

Ask Governor Huntsman to veto it.

Fowler also questions the bill, given Jack Thompson's involvement.

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Utah Bill Sponsor Responds to ESRB, Questions Game Biz Commitment to Ratings

March 11, 2009

The sponsor of a Utah bill that could punish sales of M-rated games to minors with false advertising charges has questioned the video game industry's commitment to its own rating system in an e-mail to GamePolitics.

GP readers may recall that last Friday, ESRB President Patricia Vance penned an unprecedented open letter to "Utah's parents and leaders."

In the letter, Vance took issue with HB 353, a bill originally conceived by disbarred Miami attorney Jack Thompson. The measure passed the Utah House last week by an overwhelming 70-2 majority and is now under consideration by the State Senate.

Although the amended bill passed by the Utah House was substantially watered down in comparison to its original version, it is clearly still a source of concern to the video game industry, hence the Vance letter.

GamePolitics asked Utah Rep. Mike Morley (R), the sponsor of the bill, to comment on the ESRB's open letter. We received Morley's response last night and are re-printing it here, in full:

It is interesting to me, given the voluntary efforts and the pledges taken by many retailers to work with parents and children to understand the appropriateness of video game content, that a bill such as HB 353 would have any concern at all for them, particularly given the safe harbors I have provided in the bill.  It causes me concern when I see a letter such as [Vance's] which threatens to completely withdrawn efforts and leads me to believe that the video game industry is not truly committed to the standards they espouse in their advertising.

HB 353 is not punitive.  It gives safe harbor to retailers who provide training and to their employees.  This provides protection to those retailers whose practice corresponds to their stated intent of refusing to sell inappropriate materials to minors.  I would think good retailers who enforce their stated policies, as well as industry at large, would welcome this legislation.  Only those bad actors who are receiving good will for advertising family-friendly policies and then not enforcing that policy would have any potential affect from HB 353.

I applaud ESRB for their work over the past decade and a half. Certainly, their efforts to regulate the gaming industry and implement an effective rating program which is embraced by the producers of both games and gaming equipment is a significant accomplishment and provides peace of mind to parents across the nation.  As the father of eight sons who all love to play video games, I express my appreciation for their efforts.

As I have been made aware of the content – explicit sexuality, rape, murder, graphic violence, gore – contained in many of the Mature games, I have great concern about this material reaching even one child.  While there is nothing I or ESRB can do about that, we can support actions which will require accountability of those few retailers in our state who consistently disregard their own advertised policies, policies upon which parents rely for an added layer of protection for their children.

GP: HB353 is now listed on the Utah State Senate's debate calendar. If it is to be passed, that action must occur by tomorrow midnight.

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PHX Corphttp://kotaku.com/ea-sports-developer-calls-wii-u-crap-and-nintendo-wa-508481261 EA Sports Canada Moron calls Wii U 'Crap' and Nintendo 'Walking Dead'05/18/2013 - 11:42am
E. Zachary KnightIf the videos are of sufficient quality that people subscribe and watch regularly, then those let's players are providing a service that people want. That is the heart of capitalism. That is not something that should be shamed.05/17/2013 - 8:06am
E. Zachary KnightI have no idea who either of those people are. However, I still don't see why making a business out of creating let's play videos is somehow evil or wrong.05/17/2013 - 8:04am
MaskedPixelanteIt sure is if you're just doing it for the money. See Tobuscus and/or Pewdiepie for what happens when people get into it just for the money.05/17/2013 - 7:30am
E. Zachary KnightWhy is it wrong to make money doing LPs? Why should that be something that should be shamed?05/17/2013 - 6:20am
MaskedPixelantehttps://twitter.com/PsychedelicSA/status/335183893214924801 Now here's an interesting, glass half full thought about the Nintendo LP thing. It outs the people who are just doing LPs to make money.05/17/2013 - 5:56am
E. Zachary KnightI responded in writing to all this "let's play" stuff Nintendo Started. No need for my permission, I won't give it. It's not mine to give. http://divineknightgaming.com/?p=29205/16/2013 - 2:21pm
E. Zachary KnightLars Doucet of Levelup Labs has a Reddit going on game companies that allow monetization of Let's Play videos. http://www.reddit.com/r/Games/comments/1egayn/lets_build_a_list_of_game_studios_that_allow/05/16/2013 - 1:04pm
Sleaker@Imautobot - yah I wouldn't use an emulator as a good first run test of how stable the console is, haha.05/16/2013 - 11:47am
E. Zachary KnightThe 50th person to jump off a bridge is just as dumb if not dumber than the 1st.05/16/2013 - 10:03am
MaskedPixelanteYeah, let's all jump on Nintendo for doing this, even though they're hardly the first company to do this...05/16/2013 - 9:47am
E. Zachary KnightWow Nintendo, this is wrong. http://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-50709238305/16/2013 - 8:44am
Imautobot@Sleaker, further gameplay has revealed that the controller button do stick under the faceplate. Also, The NES emulator (Emuya)keeps crashing on me, though I think a bad ROM is causing it.05/16/2013 - 7:10am
Papa MidnightAE: I wonder if any other publishers will follow suit.05/15/2013 - 8:12pm
Andrew EisenEA is ditching Online Pass. http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/05/15/2013 - 7:20pm
Avalongod@Zach and quicnkold...I've read the bill and the intent of it is to fear-monger. It's not a balanced message. I don't recall the ESRB being mentioned at all. It's more "keeps your kids away from these movies/games or they'll become violent"05/15/2013 - 4:35pm
E. Zachary Knightquiknkold, The big problem with that legislation is the amount of misinformation out there. Who is going to ensure that the information in the pamphlet is accurate?05/15/2013 - 3:25pm
quiknkoldREBeardogg : I'm on the fence about this. on one side, I want parents to be aware of the ESRB, and even Movie Ratings. On the other hand, I feel this will be used for nothing but Propaganda. The ESRB does a good job.05/15/2013 - 3:07pm
IanCFrostbite is coming out on iOS devices. Yet the Wii U cant handle it? *coughbullshitcough*05/15/2013 - 2:31pm
BearDogg-Xhttp://www.politickernj.com/65515/lesniak-ruiz-bill-limit-children-s-exposure-media-violence-clears-senate - Bill requiring schools to publish pamphlets with anti-fake media "violence" propaganda clears NJ Senate05/15/2013 - 2:03pm
 

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