Analysis: 'The Witcher 3' update 1.07 hurts PS4 and Xbox One framerates

July 20, 2015 - GamePolitics Staff

The Witcher 3: Wild Hunt update 1.07 for Xbox One and PS4 has caused a number of issues from players on both platforms, according to a new Digital Foundry performance analysis of the update. According to that analysis, frame rate on both Xbox One and PlayStation 4 have been negatively impacted: 

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WBIE: 'Batman Arkham Knight' getting an interim update in August

July 20, 2015 - GamePolitics Staff

A major update to the PC version of Batman Arkham Knight will be released next month, according to an official post on Steam from Warner Bros. Interactive entertainment. This will be a "major update," according to WBIE, but it won't be the last one. You may remember last week that an internal email to EB Games stores in Australia suggested that the game wouldn't be fully updated until September, leading the retailer to conclude that it might be a good idea not to stock the game in stores until after that happened.

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'Batman: Arkham Knight' PC problems are significant, notes Rocksteady

June 29, 2015 - GamePolitics Staff

While Rocksteady Studios has released the first update to the PC version of Batman: Arkham Knight, the developer says that the work that needs to be done to fix everything is "significant" and will "take some time." Basically, expect some problems to continue to exist for awhile while Rocksteady works them out slowly.

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Rocksteady working 'like crazy' to fix PC version of 'Batman: Arkham Knight'

June 26, 2015 - GamePolitics Stafff

Rocksteady co-founder and game director Sefton Hill noted on Twitter last night that he fully supported the decision to pull the PC version of Batman: Arkham Knight off of Steam, from other digital distribution channel and from retail.

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Rocksteady suspends sales of 'Batman: Arkham Knight' on Steam

June 25, 2015 - GamePolitics Staff

Warner Bros. Interactive Entertainment and developer Rocksteady Studios have decided that it would be in everyone's best interest to no longer offer the PC / Steam version of Batman: Arkham Knight. As of this writing the game is no longer available for purchase on Steam and the product page for the game offers a simple message:

"Sales of Batman: Arkham Knight have been temporarily suspended while Warner Brothers works to address performance issues."

The developer and publisher of the game have also pulled the game from retailers as well.

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Report: Steam version of 'Batman: Arkham Knight' suffering technical issues at launch

June 23, 2015 - GamePolitics Staff

Update: Warner Bros. Interactive Entertainment and developer Rocksteady Studios have acknowledged the problems with the PC version of the game and are looking into it.

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New patch deployed for PS4 and PC versions of 'The Witcher 3'

June 5, 2015 - GamePolitics Staff

A 500 MB or so update for The Witcher 3: Wild Hunt is being deployed for the PlayStation 4 version of the game today. A 248 MB is also available for the PC version of the game on Steam and GOG.com, according to multiple reports.

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Report: some 'The Witcher 3' Xbox One owners can't play the game at all

June 4, 2015 - GamePolitics Staff

Some players who purchased The Witcher 3: Wild Hunt for Xbox One can't seem to play the game, according multiple reports - most notably on Kotaku and Gamasutra.

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Major 'The Witcher 3' update coming 'soon', says CD Projekt RED

June 2, 2015 - GamePolitics Staff

CD Projekt RED has revealed details on the next major update to all versions of The Witcher 3: Wild Hunt - most notably that it will fix a rather nasty bug related to experience point gains. While CD Projekt RED's community lead Marcin Momot said that the update (1.05 for PC, 1.04 for Xbox One and PS4) won't be out today, he did say that it will be released "very soon."

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Latest 'The Witcher 3' update accidently adds XP gain bug

May 28, 2015 - GamePolitics Staff

The new 1.02 update for The Witcher 3: Wild Hunt is causing problems for some players on Xbox One, Windows, and PlayStation 4, according to this Polygon report. Along with some tweaks and bug fixes, the new update inadvertently introduced a new bug related to experience gains from quests.

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Major tweaks come to 'Bloodborne' with update 1.04

May 27, 2015 - GamePolitics Staff

A new update for From Software and Sony Computer Entertainment has been released for Bloodborne, and - by all accounts - it looks like it will make the game a lot easier to play; it also appears to tweak coop play so that it isn't as difficult to get help from your friends.

The new updates fixes a lot of things and balances out a lot of gameplay issues that have proven to be problematic. In one instance it even makes the game more difficult in New Game + areas like it supposed to after you've beaten the game.

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Report: Xbox One version of 'The Witcher 3' suffering from nasty save game bug

May 22, 2015 - GamePolitics Staff

Game Informer's Andrew Reiner details a problematic bug in the Xbox One version of The Witcher 3: Wild Hunt that is bad enough for him to declare in this article that he is done playing it until CD Projekt fixes it. The bug relates to saves, though Reiner says that he's not exactly sure what is causing the problem:

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Valve finally fixing hitboxes in 'Counter-Strike: Global Offensive'

May 22, 2015 - GamePolitics Staff

After three years Valve finally says that it is working on problems related to hit boxes in Counter-Strike: Global Offensive. After a thread on Reddit showing how hit boxes are all messed up in the game got an unprecedented amount of attention, Valve acknowledged the problem and noted that a future update would make hitboxes bigger.

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PSA: 'Dark Souls II' durability bug fixed for PC players

May 8, 2015 - GamePolitics Staff

From Software's hardcore action RPG Dark Souls II has suffered from a bug since it was launched that makes weapons degrade faster than they should. Last month From Software said that it was working on a fix, and it looks like that fix is in first for PC users, according to this Reddit thread (spotted by Eurogamer).

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'Happy Wars' finally coming to Xbox One this week

April 21, 2015 - James Fudge

After a false start - which broke the Xbox 360 version of the game (see this story for details) - it looks like developer Toylogic has worked out the issues and will "officially" launch the Xbox One version of Happy Wars Friday, April 24.

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From Software working on weapon durability bug in 'Dark Souls II'

April 17, 2015 - GamePolitics Staff

It looks like From Software will finally deal with a long standing bug in the Dark Souls II that ties framerate to weapon degradation speeds, according to Kotaku. When you use a weapon in Dark Souls II it degrades until it breaks, which is a real pain in the ass by anyone's definition of what a "real pain in the ass" is because it has been plaguing players for a very long time (if you are using a framerate of 60 frames-per-second then your weapon will degrade a lot faster).

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PSA: don't play 'Happy Wars' on Xbox One

April 10, 2015 - GamePolitics Staff

Developer Toylogic accidently released its free-to-play RPG battle game Happy Wars on Xbox One, but quickly pulled it offline. Unfortunately anyone who managed to play the game before it was pulled down found out - to their horror - that they couldn't play the game on Xbox 360 afterward.

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New 'Bloodborne' update eliminates serious progress-stopping bug

April 1, 2015 - GamePolitics Staff

From Software and Sony have released a new update for the PS4-exclusive action RPG Bloodborne that kills off a game-stopping bug. The version 1.02 update fixes a bug in the Forbidden Woods area of the game; when the player uses the "Resonant Bell" multiplayer summoning items and summons another player it would cause an important item not to drop after a boss fight (we won't get into specifics because it might spoil the game for you).

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Beware: 'Bloodborne' contains progress killing bug

March 27, 2015 - GamePolitics Staff

From Software and Sony Computer Entertainment have confirmed a potentially game stopping bug in Bloodborne, according to Polygon. While the bug can mess up your progress in the game, the good news is that can be avoided until Sony and From Software come up with a fix (which it tells Polygon it is already working on).

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From Software working on update to deal with long load times in 'Bloodborne'

March 24, 2015 - GamePolitics Staff

After Digital Foundry ran tests on the freshly released Bloodborne to gauge various aspects of the game, it found that loads times in between character deaths and revivals took an incredibly long time. This information was passed on to game developer From Software, who said that it would issue a patch to deal with this particular problem soon.

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'Dead or Alive 5: Last Round' Contains Game-Breaking Bug

February 23, 2015 - GamePolitics Staff

Dead or Alive 5: Last Round developer Team Ninja issued a warning on Twitter that the game contains a game-breaking bug in Tutorial Mode Lesson 40.8 and 40 that causes the game to freeze, crash and corrupts save game data.

The bug seems to only affect the German, Spanish, French, and Italian versions of the game. The Japanese, English, Chinese, and Korean versions of the game do not suffer from this bug.

Here's what Team Ninja said about the bug:

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Save Game Bug Plagues Xbox One Version of 'Game of Thrones Episode II'

February 6, 2015 - GamePolitics Staff

There are at least four different threads (here, here, here, and here) detailing a serious bug in the Xbox One version of Telltale Games' Game

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PSA: Making That Server Browser List Populate on the PS4 Version of the 'Battlefield Hardline' Beta

February 4, 2015 - GamePolitics Staff

The fine folks at PlayStation Lifestyle have created a helpful 40-second video to help those Battlefield Hardline beta participants with a strange problem occurring on the PlayStation 4. According to the site, the PS4 version of the beta is currently suffering from a strange bug with the server browser in the game. Sometimes when loading it up it shows no players at all.

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Hotfix Released For 'Borderlands: The Prequel'

January 28, 2015 - GamePolitics Staff

Earlier in the week Gearbox released an update for Borderlands: The Prequel alongside the official launch of the latest DLC, Lady Hammerlock Pack. Unfortunately the update broke a very important part of the game: The Grinder. Putting three items of purple rarity into the Grinder has "the potential to cause a crash." At the time Gearbox warned players who had already updated to not use The Grinder in game until a fix could be applied.

Today the developer released a hotfix to deal with the issue, but it says that a full blown update is still in the works.

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The Fourth Time's The Charm With 'Assassin's Creed Unity' Patches

December 9, 2014 - GamePolitics Staff

A new patch will be released for Assassin's Creed Unity that should squash the last remaining bugs in the game, according to Ubisoft. The game has been strongly criticized for suffering from a variety of bugs and technical issues since its launch on November 11 - bugs that have kept Ubisoft busy with a series of updates to the title over the last month.

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Third Update to 'Assassin's Creed Unity' Coming Today

November 26, 2014 - GamePolitics Staff

Is the third time the charm for Unity? We'll find out. Ubisoft announced via its live blog that it will release a third update for the Windows and console versions of Assassin's Creed Unity shortly. Ubisoft claims that this latest update contains over 300 fixes including framerate improvements - a pretty big issue for many players. Ubisoft says that players should expect more fixes for framerates in the future.

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343 Industries Apologizes for Problems With 'Halo: Master Chief Collection'

November 25, 2014 - GamePolitics Staff

In a public letter to the Halo community, 343 Industries apologized for the ongoing problems with matchmaking online for its recently released Halo: Master Chief Collection for Xbox One.

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Ubisoft Offers Workaround for 'Assassin's Creed Unity' Crash Bug

November 21, 2014 - GamePolitics Staff

Ubisoft says that it is "working hard" to wipe out some of the numerous bugs and glitches still plaguing Assassin's Creed Unity - most notably one that causes the game to crash. In a post on the Unity Live Updates page, Ubisoft noted that the crash issue affects all versions of the game and is apparently triggered at the main menu after players press the Continue button. Ubisoft says it is "working hard" on a final fix for this serious issue, but has provided a short term work-around for players.

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Ubisoft: Large Crowds Are Not Responsible for Lower Framerates in 'Assassin’s Creed Unity'

November 19, 2014 - GamePolitics Staff

Ubisoft is telling customers that "large crowds" in its game Assassin’s Creed Unity are not responsible for diminished frame rates. In a new blog update, the developers of the game said that - based on feedback - it has concluded that technical issues are not tied to large crowd sizes.

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Ubisoft Says 'Assassin’s Creed Unity' Update 2 is Nearly Finished

November 14, 2014 - GamePolitics Staff

Ubisoft's Assassin’s Creed Unity Live Blog offers a roadmap of the things that the development team is working on to make the game a bit better for those who rushed out and bought it...

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MattsworknameWilson: how? Im still waiting for my upgrade notice07/29/2015 - 3:44am
Matthew WilsonI updated to a clean instill of windows 10.07/29/2015 - 2:36am
Mattsworknameargue that it's wrong, but then please admit it's wrong on ALL Fronts07/29/2015 - 2:06am
MattsworknameTechnoGeek: It's actually NOT, but it is a method used all across the specturm. See Rush limbaugh, MSNBC, Shawn hannity, etc etc, how many compagns have been brought up to try and shut them down by going after there advertisers. It's fine if you wanna07/29/2015 - 2:05am
Mattsworknamediscussed, while not what I liked and not the methods I wanted to see used, were , in a sense, the effort of thsoe game consuming masses to hold what they felt was supposed to be there press accountable for what many of them felt was Betrayal07/29/2015 - 2:03am
MattsworknameAs we say, the gamers are dead article set of a firestorm among the game consuming populace, who, ideally, were the intended audiance for sites like Kotaku, Polygon, Et all. As such, the turn about on them and the attacking of them, via the metods07/29/2015 - 2:03am
MattsworknameAndrew: Thats kind fo the issue at hand, Accountable is a matter of context. For a media group, it means accountable to its reader. to a goverment, to it's voters and tax payer, to a company, to it's share holders.07/29/2015 - 2:02am
Andrew EisenAnd again, you keep saying "accountable." What exactly does that mean? How is Gamasutra not accounting for the editorial it published?07/28/2015 - 11:47pm
Andrew EisenMatt - I disagree with your 9:12 and 9:16 comment. There are myriad ways to address content you don't like. And they're far easier to execute in the online space.07/28/2015 - 11:47pm
Andrew EisenMatt - Banning in the legal sense? Not that I'm aware but there have certainly been groups of gamers who have worked towards getting content they don't like removed.07/28/2015 - 11:45pm
DanJAlexander's editorial was and continues to be grossly misrepresented by her opponents. And if you don't like a site, you stop reading it - same as not watching a tv show. They get your first click, but not your second.07/28/2015 - 11:40pm
TechnogeekYes, because actively trying to convince advertisers to influence the editorial content of media is a perfectly acceptable thing to do, especially for a movement that's ostensibly about journalistic ethics.07/28/2015 - 11:02pm
Mattsworknameanother07/28/2015 - 9:16pm
Mattsworknameyou HAVE TO click on it. So they get the click revenue weather you like what it says or not. as such, the targeting of advertisers most likely seemed like a good course of action to those who wanted to hold those media groups accountable for one reason07/28/2015 - 9:16pm
MattsworknameBut, when you look at online media, it's completely different, with far more options, but far few ways to address issues that the consumers may have. In tv, you don't like what they show, you don't watch. But in order to see if you like something online07/28/2015 - 9:12pm
MattsworknameIn tv, and radio, ratings are how it works. your ratings determine how well you do and how much money you an charge.07/28/2015 - 9:02pm
Mattsworknameexpect to do so without someone wanting to hold you to task for it07/28/2015 - 9:00pm
MattsworknameMecha: I don't think anyone was asking for Editoral changes, what they wanted was to show those media groups that if they were gonna bash there own audiance, the audiance was not gonna take it sitting down. you can write what you want, but you can't07/28/2015 - 8:56pm
MattsworknameAndrew, Im asking as a practical question, Have gamers, as a group, ever asked for a game, or other item, to be banned. Im trying to see if theres any cases anyone else remembers cause I cant find or remember any.07/28/2015 - 8:55pm
Andrew EisenAs mentioned, Gamasutra isn't a gaming site, it's a game industry site. I don't feel it's changed its focus at all. Also, I don't get the sense that the majority of the people who took issue with that one opinion piece were regular readers anyway.07/28/2015 - 8:43pm
 

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