'Batman: Arkham Knight' PC problems are significant, notes Rocksteady

June 29, 2015 - GamePolitics Staff

While Rocksteady Studios has released the first update to the PC version of Batman: Arkham Knight, the developer says that the work that needs to be done to fix everything is "significant" and will "take some time." Basically, expect some problems to continue to exist for awhile while Rocksteady works them out slowly.

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Rocksteady working 'like crazy' to fix PC version of 'Batman: Arkham Knight'

June 26, 2015 - GamePolitics Stafff

Rocksteady co-founder and game director Sefton Hill noted on Twitter last night that he fully supported the decision to pull the PC version of Batman: Arkham Knight off of Steam, from other digital distribution channel and from retail.

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Rocksteady suspends sales of 'Batman: Arkham Knight' on Steam

June 25, 2015 - GamePolitics Staff

Warner Bros. Interactive Entertainment and developer Rocksteady Studios have decided that it would be in everyone's best interest to no longer offer the PC / Steam version of Batman: Arkham Knight. As of this writing the game is no longer available for purchase on Steam and the product page for the game offers a simple message:

"Sales of Batman: Arkham Knight have been temporarily suspended while Warner Brothers works to address performance issues."

The developer and publisher of the game have also pulled the game from retailers as well.

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Report: Steam version of 'Batman: Arkham Knight' suffering technical issues at launch

June 23, 2015 - GamePolitics Staff

Update: Warner Bros. Interactive Entertainment and developer Rocksteady Studios have acknowledged the problems with the PC version of the game and are looking into it.

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New patch deployed for PS4 and PC versions of 'The Witcher 3'

June 5, 2015 - GamePolitics Staff

A 500 MB or so update for The Witcher 3: Wild Hunt is being deployed for the PlayStation 4 version of the game today. A 248 MB is also available for the PC version of the game on Steam and GOG.com, according to multiple reports.

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Report: some 'The Witcher 3' Xbox One owners can't play the game at all

June 4, 2015 - GamePolitics Staff

Some players who purchased The Witcher 3: Wild Hunt for Xbox One can't seem to play the game, according multiple reports - most notably on Kotaku and Gamasutra.

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Major 'The Witcher 3' update coming 'soon', says CD Projekt RED

June 2, 2015 - GamePolitics Staff

CD Projekt RED has revealed details on the next major update to all versions of The Witcher 3: Wild Hunt - most notably that it will fix a rather nasty bug related to experience point gains. While CD Projekt RED's community lead Marcin Momot said that the update (1.05 for PC, 1.04 for Xbox One and PS4) won't be out today, he did say that it will be released "very soon."

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Latest 'The Witcher 3' update accidently adds XP gain bug

May 28, 2015 - GamePolitics Staff

The new 1.02 update for The Witcher 3: Wild Hunt is causing problems for some players on Xbox One, Windows, and PlayStation 4, according to this Polygon report. Along with some tweaks and bug fixes, the new update inadvertently introduced a new bug related to experience gains from quests.

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Major tweaks come to 'Bloodborne' with update 1.04

May 27, 2015 - GamePolitics Staff

A new update for From Software and Sony Computer Entertainment has been released for Bloodborne, and - by all accounts - it looks like it will make the game a lot easier to play; it also appears to tweak coop play so that it isn't as difficult to get help from your friends.

The new updates fixes a lot of things and balances out a lot of gameplay issues that have proven to be problematic. In one instance it even makes the game more difficult in New Game + areas like it supposed to after you've beaten the game.

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Report: Xbox One version of 'The Witcher 3' suffering from nasty save game bug

May 22, 2015 - GamePolitics Staff

Game Informer's Andrew Reiner details a problematic bug in the Xbox One version of The Witcher 3: Wild Hunt that is bad enough for him to declare in this article that he is done playing it until CD Projekt fixes it. The bug relates to saves, though Reiner says that he's not exactly sure what is causing the problem:

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Valve finally fixing hitboxes in 'Counter-Strike: Global Offensive'

May 22, 2015 - GamePolitics Staff

After three years Valve finally says that it is working on problems related to hit boxes in Counter-Strike: Global Offensive. After a thread on Reddit showing how hit boxes are all messed up in the game got an unprecedented amount of attention, Valve acknowledged the problem and noted that a future update would make hitboxes bigger.

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PSA: 'Dark Souls II' durability bug fixed for PC players

May 8, 2015 - GamePolitics Staff

From Software's hardcore action RPG Dark Souls II has suffered from a bug since it was launched that makes weapons degrade faster than they should. Last month From Software said that it was working on a fix, and it looks like that fix is in first for PC users, according to this Reddit thread (spotted by Eurogamer).

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'Happy Wars' finally coming to Xbox One this week

April 21, 2015 - James Fudge

After a false start - which broke the Xbox 360 version of the game (see this story for details) - it looks like developer Toylogic has worked out the issues and will "officially" launch the Xbox One version of Happy Wars Friday, April 24.

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From Software working on weapon durability bug in 'Dark Souls II'

April 17, 2015 - GamePolitics Staff

It looks like From Software will finally deal with a long standing bug in the Dark Souls II that ties framerate to weapon degradation speeds, according to Kotaku. When you use a weapon in Dark Souls II it degrades until it breaks, which is a real pain in the ass by anyone's definition of what a "real pain in the ass" is because it has been plaguing players for a very long time (if you are using a framerate of 60 frames-per-second then your weapon will degrade a lot faster).

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PSA: don't play 'Happy Wars' on Xbox One

April 10, 2015 - GamePolitics Staff

Developer Toylogic accidently released its free-to-play RPG battle game Happy Wars on Xbox One, but quickly pulled it offline. Unfortunately anyone who managed to play the game before it was pulled down found out - to their horror - that they couldn't play the game on Xbox 360 afterward.

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New 'Bloodborne' update eliminates serious progress-stopping bug

April 1, 2015 - GamePolitics Staff

From Software and Sony have released a new update for the PS4-exclusive action RPG Bloodborne that kills off a game-stopping bug. The version 1.02 update fixes a bug in the Forbidden Woods area of the game; when the player uses the "Resonant Bell" multiplayer summoning items and summons another player it would cause an important item not to drop after a boss fight (we won't get into specifics because it might spoil the game for you).

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Beware: 'Bloodborne' contains progress killing bug

March 27, 2015 - GamePolitics Staff

From Software and Sony Computer Entertainment have confirmed a potentially game stopping bug in Bloodborne, according to Polygon. While the bug can mess up your progress in the game, the good news is that can be avoided until Sony and From Software come up with a fix (which it tells Polygon it is already working on).

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From Software working on update to deal with long load times in 'Bloodborne'

March 24, 2015 - GamePolitics Staff

After Digital Foundry ran tests on the freshly released Bloodborne to gauge various aspects of the game, it found that loads times in between character deaths and revivals took an incredibly long time. This information was passed on to game developer From Software, who said that it would issue a patch to deal with this particular problem soon.

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'Dead or Alive 5: Last Round' Contains Game-Breaking Bug

February 23, 2015 - GamePolitics Staff

Dead or Alive 5: Last Round developer Team Ninja issued a warning on Twitter that the game contains a game-breaking bug in Tutorial Mode Lesson 40.8 and 40 that causes the game to freeze, crash and corrupts save game data.

The bug seems to only affect the German, Spanish, French, and Italian versions of the game. The Japanese, English, Chinese, and Korean versions of the game do not suffer from this bug.

Here's what Team Ninja said about the bug:

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Save Game Bug Plagues Xbox One Version of 'Game of Thrones Episode II'

February 6, 2015 - GamePolitics Staff

There are at least four different threads (here, here, here, and here) detailing a serious bug in the Xbox One version of Telltale Games' Game

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PSA: Making That Server Browser List Populate on the PS4 Version of the 'Battlefield Hardline' Beta

February 4, 2015 - GamePolitics Staff

The fine folks at PlayStation Lifestyle have created a helpful 40-second video to help those Battlefield Hardline beta participants with a strange problem occurring on the PlayStation 4. According to the site, the PS4 version of the beta is currently suffering from a strange bug with the server browser in the game. Sometimes when loading it up it shows no players at all.

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Hotfix Released For 'Borderlands: The Prequel'

January 28, 2015 - GamePolitics Staff

Earlier in the week Gearbox released an update for Borderlands: The Prequel alongside the official launch of the latest DLC, Lady Hammerlock Pack. Unfortunately the update broke a very important part of the game: The Grinder. Putting three items of purple rarity into the Grinder has "the potential to cause a crash." At the time Gearbox warned players who had already updated to not use The Grinder in game until a fix could be applied.

Today the developer released a hotfix to deal with the issue, but it says that a full blown update is still in the works.

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The Fourth Time's The Charm With 'Assassin's Creed Unity' Patches

December 9, 2014 - GamePolitics Staff

A new patch will be released for Assassin's Creed Unity that should squash the last remaining bugs in the game, according to Ubisoft. The game has been strongly criticized for suffering from a variety of bugs and technical issues since its launch on November 11 - bugs that have kept Ubisoft busy with a series of updates to the title over the last month.

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Third Update to 'Assassin's Creed Unity' Coming Today

November 26, 2014 - GamePolitics Staff

Is the third time the charm for Unity? We'll find out. Ubisoft announced via its live blog that it will release a third update for the Windows and console versions of Assassin's Creed Unity shortly. Ubisoft claims that this latest update contains over 300 fixes including framerate improvements - a pretty big issue for many players. Ubisoft says that players should expect more fixes for framerates in the future.

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343 Industries Apologizes for Problems With 'Halo: Master Chief Collection'

November 25, 2014 - GamePolitics Staff

In a public letter to the Halo community, 343 Industries apologized for the ongoing problems with matchmaking online for its recently released Halo: Master Chief Collection for Xbox One.

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Ubisoft Offers Workaround for 'Assassin's Creed Unity' Crash Bug

November 21, 2014 - GamePolitics Staff

Ubisoft says that it is "working hard" to wipe out some of the numerous bugs and glitches still plaguing Assassin's Creed Unity - most notably one that causes the game to crash. In a post on the Unity Live Updates page, Ubisoft noted that the crash issue affects all versions of the game and is apparently triggered at the main menu after players press the Continue button. Ubisoft says it is "working hard" on a final fix for this serious issue, but has provided a short term work-around for players.

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Ubisoft: Large Crowds Are Not Responsible for Lower Framerates in 'Assassin’s Creed Unity'

November 19, 2014 - GamePolitics Staff

Ubisoft is telling customers that "large crowds" in its game Assassin’s Creed Unity are not responsible for diminished frame rates. In a new blog update, the developers of the game said that - based on feedback - it has concluded that technical issues are not tied to large crowd sizes.

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Ubisoft Says 'Assassin’s Creed Unity' Update 2 is Nearly Finished

November 14, 2014 - GamePolitics Staff

Ubisoft's Assassin’s Creed Unity Live Blog offers a roadmap of the things that the development team is working on to make the game a bit better for those who rushed out and bought it...

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Ubisoft Live Blogs 'Assassin's Creed Unity' Bugs

November 13, 2014 - GamePolitics Staff

Ubisoft has launched a "live blog" to keep track of - and hopefully eliminate - the myriad of bugs and glitches plaguing its freshly released game Assassin's Creed: Unity.

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Ubisoft: We Are Aware of Problems with AC: Unity on PC

November 12, 2014 - GamePolitics Staff

Ubisoft has responded to complaints about frame rates and other issues related to the PC version of Assassin's Creed Unity. The PC version of the game, which was released yesterday seems to be having some issues related to certain AMD CPU and GPU configurations. Ubisoft described this specific problem as "not very widespread."

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Which group is more ethically challenged?:

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Andrew EisenWhat if creators heard our feedback, agreed with it and then... oh god... made a better show? The HORROR!!!07/01/2015 - 4:13pm
Andrew EisenI mean, next thing you know they'll make a YouTube video. A YOUTUBE VIDEO!!!07/01/2015 - 4:07pm
Andrew EisenHow DARE anyone write an opinion suggesting that people who suck at something might consider a better way to accomplish the same thing or improve so they suck less. The NERVE!07/01/2015 - 4:06pm
Goth_SkunkYes, but we complain about it amongst ourselves, we shake our heads, we sigh, shrug our shoulders and say 'oh well, what can you do?' We don't write articles for Wired and say 'Anyone can write about X, but should they? Probably not.'07/01/2015 - 3:57pm
Andrew EisenMy favorite is: "Zoom and enhance!"07/01/2015 - 3:55pm
E. Zachary KnightGoth, you must not hang out with many technology experts. We complain about bad portrayals of tech all the time.07/01/2015 - 3:52pm
Andrew EisenPeople should be free to write about anything their little hearts desire. Even if they suck at it. Maybe not the most advisable thing to do, depending on their personal goals. But that's why you listen and learn and improve! Or try to, anyway.07/01/2015 - 3:50pm
Andrew EisenAnd you're straying from the path a bit but the sentiment in and of itself I agree with.07/01/2015 - 3:47pm
Goth_SkunkBut, as in the example I provided with call tracing and cell phone triangulation, the audience lets it slide, even the subject matter experts.07/01/2015 - 3:47pm
Andrew EisenGreat! Maybe you'd change your mind if you read her reasons for suggesting such a thing, maybe not. But at least now you're opining what she actually said!07/01/2015 - 3:46pm
Goth_SkunkFor the sake of entertainment, people write about things they shouldn't write about all the time. If they stopped, most things fiction would cease to exist.07/01/2015 - 3:46pm
Goth_SkunkAnd I think that's a despicable thing to suggest, worse than someone who sucks at writing a rape scene doing so. By all means, if the rape scene was poorly written, criticize it after the fact.07/01/2015 - 3:45pm
Andrew EisenYou're not wrong that she's suggesting that people who suck at writing rape scenes (which is who "anyone" refers to) probably shouldn't, yes.07/01/2015 - 3:42pm
Goth_SkunkAnd I will point out again that you're wrong. It's quite plainly stated anyone can write a rape scene, but they probably shouldn't. She's very general in the statement because she's using the word 'anyone,' but I am not wrong.07/01/2015 - 3:39pm
Andrew EisenBut, at least that was a lot closer to what she's actually arguing.07/01/2015 - 3:38pm
Andrew EisenIf you read the article you'd realize why that comparison doesn't work.07/01/2015 - 3:37pm
Matthew Wilsonhttp://www.dota2.com/international/compendium/ the COMPENDIUM hit 15 mill, so that means valve got 60 million.07/01/2015 - 3:35pm
Goth_Skunkget it wrong, so should they write about their usage in their stories? Chances are, the answer is no.07/01/2015 - 3:34pm
Andrew EisenShe's also not saying people should not write about topics they're not experts in or otherwise personally experienced.07/01/2015 - 3:34pm
Goth_SkunkIf I may, let me take the premise of what the writer has stated and turn it towards something I am personally experienced in: Movies, books, or television crime series that make use of 'Caller tracing' or 'cell-phone location triangulation' frequently07/01/2015 - 3:33pm
 

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