Cash, Investment

Victoria government announces funding for four game projects

April 13, 2015 - GamePolitics Staff

Last week the Victorian Government (Australia) announced that it would put $340,000AU towards funding game developers as part of the Film Victoria’s Assigned Production Investment – Games program. The funding was announced by Victorian Minister for Creative Industries, Martin Foley, on Friday, according to MCV.

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Oklahoma Representative Picks Up Where Senator Coburn Left Off With New Waste Watch Report

April 8, 2015 - E. Zachary Knight

For a number of years, Oklahoma Senator Tom Coburn had published an annual Waste Book, highlighting what he considered wasteful spending by the federal government. In almost every edition of that report, Senator Coburn highlighted at least one government agency or government program that was spending money on something video game related. Whether the money was spent on game related research or on funding game development, he would comment on how he felt it was not something on which the government should be spending money. Last year, Senator Coburn retired from the US Senate.

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Raptr launches 'Plays.tv'

March 31, 2015 - GamePolitics Staff

Raptr has launched "Plays.tv," which it describes as an "Instagram-like service" for PC gamers to capture their "pro moments" and share them with their friends and the community at large. Raptr also announced $14 million in new financing, "some of which will be allocated to further expansion of Plays.tv."

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The Ghost of 38 Studios Haunts Rhode Island Public Funding

February 25, 2015 - GamePolitics Staff

The 38 Studios deal will be the cautionary tales lawmakers use for the foreseeable future every time someone puts their hand out looking for state money. For example, lawmakers in Providence told the new owners of the minor league baseball team, the Pawtucket Red Sox, that they will not be able to provide any financial assistance to the team when it relocates to the city.

Lawmakers admitted that they are leery of spending taxpayer money on the project because of the failed 38 Studios loan deal that left the state on the hook for nearly $100 million.

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'Thimbleweed Park' Nearly Doubles Funding Goal

December 18, 2014 - GamePolitics Staff

Ron Gilbert and Gary Winnick, the creators of the classic 2D point-and-click adventure game Maniac Mansion and Monkey Island (and many other games over the years) have something to celebrate today: their latest endeavor, a classically-styled 2D point-and-click adventure game project called Thimbleweed Park has been fully funded via a highly successful Kickstarter campaign. The game managed to raise $626,250 from 15,623 backers when it finally ended eerier today.

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Peter Molyneux Shares His Opinions On The Pitfalls of Kickstarter and Steam Early Access

December 2, 2014 - GamePolitics Staff

In an interview with TechRadar, Fable series creator Peter Molyneux says that utilizing the services of Kickstarter and Steam Early Access too soon in a game's development process can ultimately have a detrimental effect on the final product. Molyneux is speaking about his own experiences in funding his god-sim game, Godus.

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Crowd-Funding Campaign Launches For 'GamerGate' Inspired Review Aggregation Site

November 14, 2014 - James Fudge

BasedGamer, a gaming reviews and "other features" aggregation site being put together by Jennie Bharaj is seeking $50,000 to become a reality. Its Indiegogo crowd-funding campaign has raised $7,892 (or roughly 16 percent), of its goal as of this writing, with 45 more days to go.

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'The Black Glove' Misses Funding Goal

November 10, 2014 - GamePolitics Staff

Developer Day For Night Games has failed to hit its Kickstarter crowd-funding goal of $500,000 for its upcoming game, The Black Glove. The company only managed to raise $216,517 of the $550,000 goal, forcing it to consider options other than crowd-funding to get its game developed. In case you didn't know, Day For Night Games is made up of many ex-Irrational Games employees - the majority of whom worked on the Bioshock series of games.

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Analyst: Kickstarter Game-Related Funding Will Be Down in 2014

October 2, 2014 - GamePolitics Staff

According to ICO Partners analyst Thomas Bidaux, game-related Kickstarter campaigns are set to generate half as much money in 2014 as they did in 2013. Last year video game-related campaigns generated an impressive $58 million in pledged funding. But in the first half of 2014 only $13.5 million has been pledged. Bidaux expects about $27 million will be pledged by the time 2014 is over.

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'Star Citizen' Hits $55 Million Funding Milestone

October 2, 2014 - GamePolitics Staff

In his latest note to the Star Citizen community, Cloud Imperium Games founder Chris Roberts reveals that public funding for the space simulation game has reached a staggering $55 million.

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Another Yogscast-Backed Developer Struggles With Financing

September 26, 2014 - GamePolitics Staff

In the wake of the Yogscast-backed and Kickstarter-funded game Yogventures giving up the ghost and being canceled by developer Winterkewl Games, another Yogscast -backed developer was put forward to provide gamers who backed that other project some recompense. While the company still plans to do that, it looks like it is going through some short-term problems with funding that will in turn force it to lay off half of its staff.

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'Yogventures' Backers Get SOE's 'Landmark' for Free

September 8, 2014 - GamePolitics Staff

Backers of the failed Yogventures Kickstarter - a game strongly associated with the popular YouTube channel Yogscast - have received free copies of EverQuest Next Landmark. This is in addition to the free game codes backers already received for TUG, another Yogscast-backed game. Yogventures was canceled earlier this year when it ran out of money - even after its developers raised $567,665 from 13,647 backers via a highly successful Kickstarter campaign.

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BuzzFeed Spending Some of Its $50 Million Funding on Casual Games

September 1, 2014 - GamePolitics Staff

BuzzFeed will use some of the $50 million it secured last month to develop games. According to this TechCrunch report, BuzzFeed will use that investment to develop casual games - just one measure the company is working on to expand its audience.

BuzzFeed vice president of product Chris Johanesen tells TechCrunch that games are just one more part of an overall strategy to get visitors to do more than consume its content. In other words, it's a move towards more engagement.

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Nexon and Wargaming Back LVP Fund

July 15, 2014 - GamePolitics Staff

Nexon and Wargaming, two juggernauts in the MMO gaming space, and Zynga CEO Don Mattrick have teamed up with UK-based investment fund London Venture Partners to create an early-stage seed fund.

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Documents Reveal Who Bought 38 Studios Bonds in 2010

June 11, 2014 - GamePolitics Staff

Six or so of the missing 38 Studios investor letters have surfaced, according to the Providence Journal. The documents provide new information about all of the different companies and organizations that backed the bonds that funded the $75 million loan to 38 Studios.

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Omni VR Treadmill Makers Raise $3 Million in Seed Funding

April 24, 2014 - GamePolitics Staff

Virtuix has completed a $3 million round of seed investment that it says it will use to complete its Omni VR treadmill. You may remember the virtual reality treadmill from last year when its Kickstarter crowd funding campaign sought to raise $150,000 but ended up raising a whopping $1,109,351. The technology works with VR headsets to let players move around inside virtual environments. At present Virtuix has more than 3,000 preorders for the $500 Omni treadmills.

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The Final Hour of Unwinnable Weekly's Kickstarter Campaign

April 17, 2014 - GamePolitics Staff

As of this writing there are around 80 minutes left until the crowd-funding campaign for Unwinnable Weekly ends. The campaign to fund a digital weekly edition of Unwinnable hit its initial goal of $35,000 yesterday and hit another milestone of $38,545 in the last couple of hours.

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CasinoRPG Launches Today

April 16, 2014 - GamePolitics Staff

GoldFire Studios' successfully crowd-funded RPS-infused gambling game, CasinoRPG, has finally launched after a year of beta testing. The game was successfully funded on Feb 5, 2013, raising well over the $20,000 it was initially asking the community for. CasinoRPG is an open world that combines massively multiplayer role-playing games with tycoon and city-building elements, and casino games like poker, slots, blackjack and roulette. The game was built using HTML5 and has been in beta since last year.

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GaymerX2 Organizers: This Year's Event Likely The Last

April 14, 2014 - GamePolitics Staff

Organizers of GaymerX say that this year's event in San Francisco, GaymerX2 will very like be the last event they organize. Speaking to Polygon, GaymerConnect's Matt Conn told Polygon that the cost of securing the venue and other things related to the event were just too high and the successfully funded Kickstarter campaign did not generate enough money.

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Why Brush Those Teeth When You Can Grush Your Teeth?

April 3, 2014 - GamePolitics Staff

Most parents of young children will tell you that it is hard to get your children to brush their teeth regularly and properly without some prodding, nagging and constant reminders. Luckily, there's an app for that.

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Warner Bros. Invests in Machinima

March 11, 2014 - GamePolitics Staff

Hot on the heels of a new round of layoffs, YouTube entertainment channel Machinima has managed to secure new funding to the tune of $18 million in a funding round led by Warner Bros.

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Akaneiro: Demon Hunters Puts Spicy Horse in Serious Debt

January 30, 2014 - GamePolitics Staff

Developer Spicy Horse recently updated its Kickstarter page for the action/RPG Akaneiro: Demon Hunters explaining that updates will be coming to the game a lot slower because they have been forced to lay off all but two developers on the game's development team. Why would they do that, you ask? Apparently the game costs $2 million to make and only a tiny portion of it was funded by the community.

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Star Citizen Raises $35 Million in Crowd Funding

December 23, 2013 - GamePolitics Staff

Another day, another ridiculous amount of money raised for Star Citizen, the epic space-based game from Privateer and Wing Commander creator Chris Roberts and his team at Cloud Imperium Games. Over the weekend the game hit the $35 million crowd-funding mark - raised from a combination of crowd-funding from the company's official site and a very successful Kickstarter campaign earlier this year.

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Oculus VR Raises $75 Million in Funding

December 13, 2013 - GamePolitics Staff

Oculus VR has raised $75 million to help complete the consumer version of the Rift virtual reality gaming headset. Venture capitalist Andreessen Horowitz helped find most of the Series B funding money, which comes from Spark Capital, Matrix Partners and Formation|8. This injection of cash follows $16 million in Series A funding the company received in June of this year, $2.4 million in crowdfunding generated from its highly successful Kickstarter campaign in 2012, and direct sales of more than 30,000 development kits.

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Read Only Memories Within Striking Distance of Funding Goal

December 9, 2013 - GamePolitics Staff

With only three more days to go, MidBoss Games' Read Only Memories is $10,000 from reaching its funding goal. As of this writing, the cyberpunk-themed point-and-click adventure game has managed to raise $52,074 of its $62,064 goal from 1,139 backers with just three more days to go before its funding goal deadline on Kickstarter comes to a close.

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Deathfire: Ruins of Nethermore Kickstarter Launches Nov. 6

October 30, 2013 - GamePolitics Staff

G3 Studios wants to get out in front of an upcoming crowd-funding campaign to bankroll its upcoming PC role-playing game, Deathfire: Ruins of Nethermore. Deathfire: Ruins of Nethermore is described as a first-person, party-based role-playing game with a heavy emphasis on story and character development. A prototype of the game is already in development by G3 Studios (using the Unity engine), and veteran role-playing game designer/producer Guido Henkel is leading the project.

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UK Government Fast Tracks Green Man Gaming, Mindy Candy for IPO

October 17, 2013 - GamePolitics Staff

UK-based video games retailer Green Man Gaming and Moshi Monsters development studio Mind Candy could be fast-tracked to the London Stock Exchange under a new government scheme called The Future Fifty.

First unveiled by UK chancellor George Osborne in April, the program connects "high-growth tech companies" with specialized support to lay the foundations of an initial public offering or sale. Two UK video games companies were chosen from an initial list of 25 businesses in the technology, digital, consumer goods and financial services markets.

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The Ballad of Reemus 2 Hits Funding Goal

October 17, 2013 - GamePolitics Staff

2D point-and-click adventure game sequel The Ballads of Reemus 2 managed to raise $15,170 CAD via its Kickstarter crowd-funding campaign, putting the project $170 CAD above its funding goal of $15,000 CAD. As of this writing, the crowd-funding campaign has just over two days to go before its Kickstarter campaign comes to a close.

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SoftBank, GungHo Take Controlling Interest in Supercell

October 15, 2013 - GamePolitics Staff

Softbank and GungHo Online are making a substantial investment in Finnish free-to-play and mobile gaming juggernaut Supercell. The company is selling a 51 percent stake for $1.53 billion to Japan’s SoftBank and game developer GungHo Online Entertainment. The strategic investment will make Supercell a subsidiary of Softbank, with the funds being used to fuel Supercell’s global expansion.

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Star Citizen Raises $20 Million from Crowd Funding

September 26, 2013 - GamePolitics Staff

Chris Robert's PC-based space simulation game Star Citizen has surpassed the $20 million crowd-funding mark, with more than 260,000 supporters backing the game being developed by the Wing Commander and Privateer developer and his team at Cloud Imperium Games. Roberts and company managed to raise the funds in less than a year through crowd-funding efforts on Kickstarter and on the game's web site. Around $10 million of that figure was raised in the last four and a half months, according to the game's developers.

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KaylaKazeESO banning people for buying thier game when it was cheap, claiming fraud. http://www.reddit.com/r/elderscrollsonline/comments/36womu/deactivation_of_fraudulently_obtained_esotu_game/05/22/2015 - 5:29pm
Matthew Wilsonwtf? wounder if its time for a site redo with modern tech. somthing cheap like the latest version of word press.05/22/2015 - 5:27pm
Andrew EisenJames pasted my copy into a new story for me and the crappy Word formatting it inherited broke the site.05/22/2015 - 5:21pm
Andrew EisenHere's what happened: some weird bug is preventing me from uploading an article pic. Stories can't be saved with out pics so I couldn't write a story. So, I wrote it in Word and pasted the text into an email and forwarded it to James.05/22/2015 - 5:21pm
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E. Zachary KnightI fixed the shoutbox. Everyone thank me now. Or not. I don't care either way.05/22/2015 - 5:07pm
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MattsworknameAndrew and EZK help me pull back a bit , still working on it05/22/2015 - 7:06am
ConsterI think IP is the only person here who doesn't think IP needs to dial it back several levels.05/22/2015 - 6:14am
Mattsworknamehttp://www.foxnews.com/politics/2015/05/22/fec-backs-off-flirtation-with-regulating-internet/05/22/2015 - 1:34am
MattsworknameWell, on another subject, Saw this, and while I know it's fox news, thuoght I should share it05/22/2015 - 1:34am
MechaCrashYeah, even I think IP needs to dial it back.05/22/2015 - 12:35am
Mattsworknamesays05/21/2015 - 11:17pm
MattsworknameRE doc, everyone has a tendancy to let emotion get ahead of them, especially in an annoymous forum like the web. We have have those moments. Ip however has nothing but those moments. it's why I stopped responding to him, regardless of what he thinks or05/21/2015 - 11:17pm
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DocMelonheadHell, I could use both Goth_Skunk and IronPatriot as an example of such behavior between the two.05/21/2015 - 8:43pm
Andrew EisenMock? Ridicule? No, we're talking about serious threats and abuse, not people being cheeky or mean. Big difference.05/21/2015 - 8:42pm
DocMelonheadIn fact I see both mocks and ridicule between both the GamerGate Supporters and GamerGate Critics.05/21/2015 - 8:41pm
 

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