Cash, Investment

Video Games Live: Level 3 Album Funding Near Half-Way Mark

August 21, 2013 - GamePolitics Staff

The Kickstarter campaign for the next Video Games Live album, "Video Games Live: Level 3," is inching towards the halfway point with 22 more days to meet its funding goal. As of this writing the project has raised $112,064 of its $250,000 goal from 2,076 backers.

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Rhode Island EDC Launches Reputation Management Committee

August 20, 2013 - GamePolitics Staff

The Rhode Island Economic Development Corporation's handling of a $75 million loan deal to 38 Studios continues to have an effect on politics in the state, and today more reforms are being discussed so that the failure of that deal can never happen again.

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Funding Campaign Launches for Choice: Texas, a Game about Pro-Choice

August 19, 2013 - James Fudge

An IndieGoGo fundraising campaign hopes to raise $9,250 to fund competition of a game about abortion rights in Texas called Choice: Texas. Choice: Texas is described by its creators as an interactive fiction game about abortion access in the Lone Star state, and will be made available for free online when it is completed. The game is the creation of Allyson Whipple (writer, editor, and poet) and Carly Kocurek (writer and cultural historian) with the help of illustrator Grace Jennings.

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GOG Courts Indies With New Portal

August 19, 2013 - James Fudge

GOG.com has launched a new portal intended to entice indie developers to join its DRM-free PC games digital storefront. The new portal, found here, encourages indie developers to apply with GOG to have their games available for sale on the site. The site offers details on royalty splits and how developers who need a small investment can get some help from GOG.

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Are Stretch Goals Right For Your Crowdfunding Campaign?

August 14, 2013 - E. Zachary Knight

(This article is a reprint of a story that originally appeared on Oklahoma Game Developers, and is reproduced here with the author's permission.)

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Documents Reveal How the 38 Studios Rhode Island Deal Came to Fruition

August 8, 2013 -

Yesterday afternoon lawmakers in the Rhode Island House began examining hundreds of documents in an attempt to piece together a timeline on the $75 million loan guarantee awarded to Curt Schilling's 38 Studios. The committee began by looking at emails from the former Rhode Island Economic Development Corporation Executive Director Keith Stokes.

Stokes said in emails that the General Assembly would not have created the loan guarantee program without knowing Curt Schilling was interested in moving his video game company to Rhode Island in 2010.

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A Wasted Life Kickstarter Launches

August 5, 2013 -

E. Zachary Knight pointed out a new Kickstarter funding campaign for a game called A Wasted Life.  Developed by fellow Oklahoma developer Robert Dishong, A Wasted Life is a zombie survival game promising procedural weapons, randomly generated environments to explore, and a "dynamic" story system.

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Organic Panic Raises Nearly Twenty Percent of Funding Goal

July 18, 2013 -

Last Limb let us know that a Kickstarter campaign for its physics puzzle game Organic Panic is underway and has raised $7,000 of its $40,000 goal. The game, which has been in development for five years, is the brainchild of Brooklyn-based studio Last Limb.

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Ouya Promises Matching Funds for Crowd-Funded Game Projects

July 18, 2013 -

Ouya, the makers of the Android-based home gaming console of the same name that was released last month, hopes to influence game development on the platform with big wads of cash. OUYA today announced the $1 million Free The Games Fund, which promises to match the funding amount received by developers who fund their games via Kickstarter.

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Former IGDA Executive Director Joins Foreign Affairs, Trade and Development Canada Advisory Board

July 16, 2013 -

Former IGDA executive director Jason Della Rocca he been appointed to the advisory board for the ICT practice of Foreign Affairs, Trade and Development Canada. The advisory board provides the ICT Practice with advice on various aspects of the ICT industry including its various sub-sectors like video games. Members advise on related issues and make recommendations on the funded programs and services delivered by Foreign Affairs, Trade and Development Canada.

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inXile Signs Distribution Deal with Deep Silver for Wasteland 2

July 11, 2013 -

Developer inXile Entertainment and publisher Deep Silver signed a distribution deal for inXile’s crowd-funded computer role-playing game Wasteland 2. inXile is developing Wasteland 2 and Torment: Tides of Numenera, both funded via highly successful Kickstarter campaigns. inXile Entertainment says that this deal allows the studio to focus on the creative aspects of developing the game, while Deep Silver will handle the retail release of the game and the physical good fulfillment for the Kickstarter backers.

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Double Fine Raises Over $1.2 Million for Massive Chalice

June 28, 2013 -

Double Fine's latest crowdfunding efforts on Kickstarter for the fantasy strategy game Massive Chalice ended with a total of $1.2 million raised. The company created the Kickstarter page in May with the hope of raising $725,000. That goal was surpassed in early June, and as of this week Massive Chalice raised almost double what Double Fine was seeking. With funding secured, Project lead Brad Muir is putting together a separate team within Double Fine to create the game.

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Oculus VR Raises $16 Million for Virtual Reality Hardware

June 18, 2013 -

Oculus VR has secured $16 million in its first round of funding as the company moves towards bringing its virtual reality hardware technology to the masses. According to reports from Panodaily and AllThingsD the series A funding round was led by Spark Capital and Matrix Partners.

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Precursor Games Shuts Down Kickstarter for Shadow of the Eternals

June 5, 2013 -

Precursor Games has decided to cancel its Kickstarter crowd funding campaign for its spiritual successor to Silicon Knights' Eternal Darkness - Shadow of the Eternals. With less than three weeks to go before the campaign ended Precursor was only able to raise a little over $300,000 of the $1.5 million it was asking for.

Precursor CEO Paul Caporicci explained the move recently in an update to the project's Kickstarter page.

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Ouya Secures $15 Million in VC Funding, Pushes Retail Launch to Late June

May 9, 2013 -

Even as the makers of the Ouya console (seem to) struggle to fill the orders of those individuals who backed them in their successful Kickstarter crowd-funding campaign (to the tune of $8.3 million), the company behind the Android-based console announces that they have secured $15 million in venture capital financing and that it will move its retail release from early to late June. The $15 million in funding is from Kleiner Perkins Caufield & Byers (KPCB), the Mayfield Fund, Nvidia, Shasta Ventures and Occam Partners.

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Project Awakened Private Funding Shut Down

May 7, 2013 -

Phosphor Games has decided to put its ongoing bid to fund its super hero themed open world game Project Awakened on hold for the time being. The developer started the private funding initiative after it came close to funding the game via Kickstarter. Though that campaign failed, the developer noticed that thousands of gamers backed the project and decided to try again via its web site for the game.

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Former Zynga Boston Employees Raise $2.25 Million in Equity Funding for New Studio

April 19, 2013 -

The former staff members of Zynga Boston have managed to raise $2.25 million for a new game development start-up called Proletariat. The new studio managed to raise all of its funds through an equity funding run, according to an SEC filing by the new company.

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The Foundry Group Invests in New Harmonix IP

March 27, 2013 -

Harmonix has secured funding for three of its upcoming products from Colorado-based capital venture firm The Foundry Group, according to Polygon. The firm generally invests in companies that are in the business of "human computer interaction," and its last high profile investment land at Zynga.

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Four Days Remain to Fund Project Awakened

March 1, 2013 -

Project Awakened, a game that lets you play a highly customized super being of your own making is nearing the half-way mark of its funding goal on Kickstarter but only four more days remain for developer Phosphor Games Studio to raise the rest of the funds. As of this writing, Phosphor Games has raised $210,596 of its $500,000 goal from 5,324 backers.

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Chris Roberts' Star Citizen Crowd Funding Campaign Raises over $8 Million

February 15, 2013 -

Chris Roberts' Star Citizen has surpassed the $8 million dollar funding mark from several sources including over $2.1 million on Kickstarter alone. That milestone is leaps and bounds above the original pitch for $500,000. The PC based space sim from the man behind Wing Commander, Privateer and Freelancer continues to break new ground for a crowd funded game, raising more than a half million dollars in February alone.

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Kickstarter Goes Mobile on Apple Devices

February 14, 2013 -

Popular crowd funding platform Kickstarter has launched an app for iOS devices today that allows users to have more streamlined access to their favorite projects. The app promises the community the ability to "discover new projects, watch project videos, and get updates from projects and your friends." For project creators looking to get some funding from the community the app allows you to "stay connected with your backers, track your project’s progress, and post updates from wherever you are."

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Report: 'Notch' Helped Fund Age of Wonders 3

February 13, 2013 -

According to a Eurogamer report detailing how Triumph Studios came to be developing Age of Wonders 3, it was revealed that Mojang co-founder and Minecraft creator Markus "Notch" Persson was very instrumental in making it all happen.

The whole thing started when Triumph kept seeing a blurb mentioning Age of Wonders in the Minecraft title screen. After sending Persson a demo of the game they all managed to work something out:

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Wildman Kickstarter Cancelled

February 11, 2013 -

With only four days left to earn the other half of its $1.1 million funding goal, Gas Powered Games boss Chris Taylor decided to end the WildMan Kickstarter Campaign.

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Mobile Game Publisher GREE Announces New Partner Funding Program

February 5, 2013 -

Mobile game developer and publisher GREE announced details on a new $10 million fund to invest in and foster long-term relationships with "talented developers in the free-to-play mobile games industry." The fund is appropriately called the GREE Partners Fund, and will be administered by GREE International’s VP of Publishing and Partners, Jim Ying. The fund will allow GREE to invest an aggregate of $10 million through equity investments of $1 million or more.

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CasinoRPG Hits Kickstarter Funding Goal

February 5, 2013 -

With just two more hours to go in its Kickstarter campaign, Goldfire Studios has managed to go slightly over its funding goal of $20,000 for its gambling-based MMORPG, CasinoRPG. As of this writing the Kickstarter raised $20,161 from 197 backers. The next step for the persistent virtual world gambling game is a private beta test, though some of that testing will likely be tied to various reward tiers.

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PC Maker Dell Going Private With the Help of Microsoft

February 5, 2013 -

Dell has officially gone from being a publicly traded company to a privately owned firm with the help of a $2 billion loan from Microsoft. Given that Microsoft makes the top operating system for the platform, I suppose they have a vested interest in one of the PC market's biggest players staying healthy. Dell completed the terms of the deal that will take the company private, buying out stockholders at $13.65 a share in a $24.4 billion deal.

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CasinoRPG Nears Kickstarter Goal, With One Day to Go Before Deadline

February 4, 2013 -

As mentioned by E. Zachary Knight on Episode 39 of the Super Podcast Action Committee, today is the last day to contribute to the Kickstarter for Oklahoma City, Oklahoma-based Goldfire Studios' Vegas-themed MMORPG CasinoRPG.

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GameStick Kickstarter Closes at $647K

February 1, 2013 -

No one can deny that PlayJam's Kickstarter campaign for its GameStick Android console has proven successful, though not as successful as that other Android-based console Ouya. The Kickstarter campaign closed with $647,658 - $547,658 more than it was seeking with its original goal of $100,000 (the Ouya closed with nearly $8.6 million raised).

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Monaco Developer Call Kickstarter Stretch Goals 'Total Bullsh*t'

January 29, 2013 -

Indie game developer Andy Schatz thinks that stretch goals for all these Kickstarter crowd funding campaigns are "bullshit." Speaking recently to Penny Arcade Report, Schatz said that Kickstarter stretch goals are total bullshit and can lead to unnecessary new game features, the developer of the upcoming indie game Monaco said that the use of "stretch goals" - the promise of more game features if a certain amount of money is generated

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Wildman Kickstarter Stalls With 17 More Days to Go

January 29, 2013 -

At its current trajectory, Gas Powered Games' Kickstarter crowd funding campaign for its game Wildman will not be funded if it can't raise around $44,000 a day for the next 17 days. As of this writing the Kickstarter is at $352,827 of its $1.1 million goal. That leaves an outstanding funding deficit of $747,173...

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Andrew EisenYes, the Wii U upscales but rendering in a higher resolution looks a hell of a lot better.08/01/2014 - 10:35pm
Andrew EisenIt's pretty. Lots of videos of it floating around. Just search "Xenoblade dolphin" and you'll find them.08/01/2014 - 10:32pm
ZippyDSMleeThe WII upscales tho. Matthew: It might be becue cartoonish desings do not age as fast as presudo realisim.08/01/2014 - 10:29pm
Matthew WilsonPeople who have run the Mario Galaxy games on a emulator have said they look better then most xb1/ps4 games when upscaled, so it would be interesting to see a upscaled version of Xenoblade08/01/2014 - 9:24pm
Andrew EisenHeck, it would probably sell better to newbies anyway. Even with its awesome art direction, the game looked dated when it came out years ago. I imagine an SD version would be a tougher sell.08/01/2014 - 8:55pm
Andrew EisenBecause it would be cool, would serve the game's fantastic art direction well and encourage people who've already played it to buy it again.08/01/2014 - 7:42pm
ZippyDSMleeWhy bother with an HD relese just repack the damn thing and promote it since it will play on the WIIU anyway....08/01/2014 - 7:04pm
Andrew EisenPlus, with Nintendo carrying the Wii U almost all by itself, it could help plug one of the unfortunately inevitable release schedule gaps.08/01/2014 - 3:23pm
Andrew EisenAn HD re-release would be cool though. It's a great game (and quite the looker, especially when up-rezzed) and more people should play it (the game had a limited release at a time when the Wii was all but dead an buried).08/01/2014 - 3:21pm
E. Zachary KnightSo no, people are not going to need to play the Wii game to undstand or enjoy the Wii U game.08/01/2014 - 1:27pm
E. Zachary KnightFrom what I understand, the two games have as much to do with eachother as Final Fantasy and Final Fantasy 2.08/01/2014 - 1:26pm
MaskedPixelanteIt's my secret hope that Nintendo announces Xenoblade HD to be released in the leadup to Xenoblade Chronicles X, or at least a mass market version of the first game so that people aren't going into this one blind.08/01/2014 - 12:40pm
PHX CorpI'm going to do a test stream later today, if anyone is intrested07/31/2014 - 2:40pm
Andrew EisenYes, I'm such a big Nintendo dork that I read Nintendo's quarterly financial reports.07/31/2014 - 2:09pm
Andrew EisenCool tidbit - Mario Kart 8 sales account for more than half of total Wii U software sales for the last quarter even though it was only available for the last third.07/31/2014 - 2:09pm
Andrew EisenStill a pretty cool promotion. Unfortunately for me, I'm not interested in purchasing Mario Kart 8 and I already owned or didn't want any of the free games on offer.07/31/2014 - 1:43pm
Andrew EisenInteresting that EU had 10 games to choose from while North America only had four.07/31/2014 - 1:41pm
MaskedPixelanteIt certainly worked, I probably would never have bought Mario Kart 8 if it didn't come with a free copy of Wind Waker HD.07/31/2014 - 1:14pm
Andrew EisenI imagine will see similar promotions like "Buy Mario Kart 8 get a download code for one of these specific games" but almost certainly not for all of its (however you would define) biggest releases.07/31/2014 - 11:24am
MaskedPixelanteI wonder if Nintendo is going to be doing "buy one get one free" promos for all their biggest releases going forward.07/31/2014 - 10:48am
 

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