Cash, Investment

GOG Courts Indies With New Portal

August 19, 2013 - James Fudge

GOG.com has launched a new portal intended to entice indie developers to join its DRM-free PC games digital storefront. The new portal, found here, encourages indie developers to apply with GOG to have their games available for sale on the site. The site offers details on royalty splits and how developers who need a small investment can get some help from GOG.

| Read more

Are Stretch Goals Right For Your Crowdfunding Campaign?

August 14, 2013 - E. Zachary Knight

(This article is a reprint of a story that originally appeared on Oklahoma Game Developers, and is reproduced here with the author's permission.)

| Read more

Documents Reveal How the 38 Studios Rhode Island Deal Came to Fruition

August 8, 2013 -

Yesterday afternoon lawmakers in the Rhode Island House began examining hundreds of documents in an attempt to piece together a timeline on the $75 million loan guarantee awarded to Curt Schilling's 38 Studios. The committee began by looking at emails from the former Rhode Island Economic Development Corporation Executive Director Keith Stokes.

Stokes said in emails that the General Assembly would not have created the loan guarantee program without knowing Curt Schilling was interested in moving his video game company to Rhode Island in 2010.

| Read more

A Wasted Life Kickstarter Launches

August 5, 2013 -

E. Zachary Knight pointed out a new Kickstarter funding campaign for a game called A Wasted Life.  Developed by fellow Oklahoma developer Robert Dishong, A Wasted Life is a zombie survival game promising procedural weapons, randomly generated environments to explore, and a "dynamic" story system.

6 comments | Read more

Organic Panic Raises Nearly Twenty Percent of Funding Goal

July 18, 2013 -

Last Limb let us know that a Kickstarter campaign for its physics puzzle game Organic Panic is underway and has raised $7,000 of its $40,000 goal. The game, which has been in development for five years, is the brainchild of Brooklyn-based studio Last Limb.

| Read more

Ouya Promises Matching Funds for Crowd-Funded Game Projects

July 18, 2013 -

Ouya, the makers of the Android-based home gaming console of the same name that was released last month, hopes to influence game development on the platform with big wads of cash. OUYA today announced the $1 million Free The Games Fund, which promises to match the funding amount received by developers who fund their games via Kickstarter.

1 comment | Read more

Former IGDA Executive Director Joins Foreign Affairs, Trade and Development Canada Advisory Board

July 16, 2013 -

Former IGDA executive director Jason Della Rocca he been appointed to the advisory board for the ICT practice of Foreign Affairs, Trade and Development Canada. The advisory board provides the ICT Practice with advice on various aspects of the ICT industry including its various sub-sectors like video games. Members advise on related issues and make recommendations on the funded programs and services delivered by Foreign Affairs, Trade and Development Canada.

1 comment | Read more

inXile Signs Distribution Deal with Deep Silver for Wasteland 2

July 11, 2013 -

Developer inXile Entertainment and publisher Deep Silver signed a distribution deal for inXile’s crowd-funded computer role-playing game Wasteland 2. inXile is developing Wasteland 2 and Torment: Tides of Numenera, both funded via highly successful Kickstarter campaigns. inXile Entertainment says that this deal allows the studio to focus on the creative aspects of developing the game, while Deep Silver will handle the retail release of the game and the physical good fulfillment for the Kickstarter backers.

1 comment | Read more

Double Fine Raises Over $1.2 Million for Massive Chalice

June 28, 2013 -

Double Fine's latest crowdfunding efforts on Kickstarter for the fantasy strategy game Massive Chalice ended with a total of $1.2 million raised. The company created the Kickstarter page in May with the hope of raising $725,000. That goal was surpassed in early June, and as of this week Massive Chalice raised almost double what Double Fine was seeking. With funding secured, Project lead Brad Muir is putting together a separate team within Double Fine to create the game.

| Read more

Oculus VR Raises $16 Million for Virtual Reality Hardware

June 18, 2013 -

Oculus VR has secured $16 million in its first round of funding as the company moves towards bringing its virtual reality hardware technology to the masses. According to reports from Panodaily and AllThingsD the series A funding round was led by Spark Capital and Matrix Partners.

2 comments | Read more

Precursor Games Shuts Down Kickstarter for Shadow of the Eternals

June 5, 2013 -

Precursor Games has decided to cancel its Kickstarter crowd funding campaign for its spiritual successor to Silicon Knights' Eternal Darkness - Shadow of the Eternals. With less than three weeks to go before the campaign ended Precursor was only able to raise a little over $300,000 of the $1.5 million it was asking for.

Precursor CEO Paul Caporicci explained the move recently in an update to the project's Kickstarter page.

5 comments | Read more

Ouya Secures $15 Million in VC Funding, Pushes Retail Launch to Late June

May 9, 2013 -

Even as the makers of the Ouya console (seem to) struggle to fill the orders of those individuals who backed them in their successful Kickstarter crowd-funding campaign (to the tune of $8.3 million), the company behind the Android-based console announces that they have secured $15 million in venture capital financing and that it will move its retail release from early to late June. The $15 million in funding is from Kleiner Perkins Caufield & Byers (KPCB), the Mayfield Fund, Nvidia, Shasta Ventures and Occam Partners.

| Read more

Project Awakened Private Funding Shut Down

May 7, 2013 -

Phosphor Games has decided to put its ongoing bid to fund its super hero themed open world game Project Awakened on hold for the time being. The developer started the private funding initiative after it came close to funding the game via Kickstarter. Though that campaign failed, the developer noticed that thousands of gamers backed the project and decided to try again via its web site for the game.

1 comment | Read more

Former Zynga Boston Employees Raise $2.25 Million in Equity Funding for New Studio

April 19, 2013 -

The former staff members of Zynga Boston have managed to raise $2.25 million for a new game development start-up called Proletariat. The new studio managed to raise all of its funds through an equity funding run, according to an SEC filing by the new company.

| Read more

The Foundry Group Invests in New Harmonix IP

March 27, 2013 -

Harmonix has secured funding for three of its upcoming products from Colorado-based capital venture firm The Foundry Group, according to Polygon. The firm generally invests in companies that are in the business of "human computer interaction," and its last high profile investment land at Zynga.

| Read more

Four Days Remain to Fund Project Awakened

March 1, 2013 -

Project Awakened, a game that lets you play a highly customized super being of your own making is nearing the half-way mark of its funding goal on Kickstarter but only four more days remain for developer Phosphor Games Studio to raise the rest of the funds. As of this writing, Phosphor Games has raised $210,596 of its $500,000 goal from 5,324 backers.

1 comment | Read more

Chris Roberts' Star Citizen Crowd Funding Campaign Raises over $8 Million

February 15, 2013 -

Chris Roberts' Star Citizen has surpassed the $8 million dollar funding mark from several sources including over $2.1 million on Kickstarter alone. That milestone is leaps and bounds above the original pitch for $500,000. The PC based space sim from the man behind Wing Commander, Privateer and Freelancer continues to break new ground for a crowd funded game, raising more than a half million dollars in February alone.

1 comment | Read more

Kickstarter Goes Mobile on Apple Devices

February 14, 2013 -

Popular crowd funding platform Kickstarter has launched an app for iOS devices today that allows users to have more streamlined access to their favorite projects. The app promises the community the ability to "discover new projects, watch project videos, and get updates from projects and your friends." For project creators looking to get some funding from the community the app allows you to "stay connected with your backers, track your project’s progress, and post updates from wherever you are."

| Read more

Report: 'Notch' Helped Fund Age of Wonders 3

February 13, 2013 -

According to a Eurogamer report detailing how Triumph Studios came to be developing Age of Wonders 3, it was revealed that Mojang co-founder and Minecraft creator Markus "Notch" Persson was very instrumental in making it all happen.

The whole thing started when Triumph kept seeing a blurb mentioning Age of Wonders in the Minecraft title screen. After sending Persson a demo of the game they all managed to work something out:

| Read more

Wildman Kickstarter Cancelled

February 11, 2013 -

With only four days left to earn the other half of its $1.1 million funding goal, Gas Powered Games boss Chris Taylor decided to end the WildMan Kickstarter Campaign.

2 comments | Read more

Mobile Game Publisher GREE Announces New Partner Funding Program

February 5, 2013 -

Mobile game developer and publisher GREE announced details on a new $10 million fund to invest in and foster long-term relationships with "talented developers in the free-to-play mobile games industry." The fund is appropriately called the GREE Partners Fund, and will be administered by GREE International’s VP of Publishing and Partners, Jim Ying. The fund will allow GREE to invest an aggregate of $10 million through equity investments of $1 million or more.

| Read more

CasinoRPG Hits Kickstarter Funding Goal

February 5, 2013 -

With just two more hours to go in its Kickstarter campaign, Goldfire Studios has managed to go slightly over its funding goal of $20,000 for its gambling-based MMORPG, CasinoRPG. As of this writing the Kickstarter raised $20,161 from 197 backers. The next step for the persistent virtual world gambling game is a private beta test, though some of that testing will likely be tied to various reward tiers.

| Read more

PC Maker Dell Going Private With the Help of Microsoft

February 5, 2013 -

Dell has officially gone from being a publicly traded company to a privately owned firm with the help of a $2 billion loan from Microsoft. Given that Microsoft makes the top operating system for the platform, I suppose they have a vested interest in one of the PC market's biggest players staying healthy. Dell completed the terms of the deal that will take the company private, buying out stockholders at $13.65 a share in a $24.4 billion deal.

| Read more

CasinoRPG Nears Kickstarter Goal, With One Day to Go Before Deadline

February 4, 2013 -

As mentioned by E. Zachary Knight on Episode 39 of the Super Podcast Action Committee, today is the last day to contribute to the Kickstarter for Oklahoma City, Oklahoma-based Goldfire Studios' Vegas-themed MMORPG CasinoRPG.

1 comment | Read more

GameStick Kickstarter Closes at $647K

February 1, 2013 -

No one can deny that PlayJam's Kickstarter campaign for its GameStick Android console has proven successful, though not as successful as that other Android-based console Ouya. The Kickstarter campaign closed with $647,658 - $547,658 more than it was seeking with its original goal of $100,000 (the Ouya closed with nearly $8.6 million raised).

| Read more

Monaco Developer Call Kickstarter Stretch Goals 'Total Bullsh*t'

January 29, 2013 -

Indie game developer Andy Schatz thinks that stretch goals for all these Kickstarter crowd funding campaigns are "bullshit." Speaking recently to Penny Arcade Report, Schatz said that Kickstarter stretch goals are total bullshit and can lead to unnecessary new game features, the developer of the upcoming indie game Monaco said that the use of "stretch goals" - the promise of more game features if a certain amount of money is generated

4 comments | Read more

Wildman Kickstarter Stalls With 17 More Days to Go

January 29, 2013 -

At its current trajectory, Gas Powered Games' Kickstarter crowd funding campaign for its game Wildman will not be funded if it can't raise around $44,000 a day for the next 17 days. As of this writing the Kickstarter is at $352,827 of its $1.1 million goal. That leaves an outstanding funding deficit of $747,173...

7 comments | Read more

Gas Powered Games' Wildman Kickstarter Inching Towards $280K

January 21, 2013 -

Gas Powered Games is on its way to staying alive, as its Kickstarter campaign for its latest game Wildman heads towards the $280,000 mark. Late Friday Chris Taylor posted a video on the Kickstarter page explaining that he had to lay off most of the company's staff and that the only way to save the company and hire those people back could be the Kickstarter campaign for its single and multiplayer action RPG. Since that appeal GPG has raised right around $69,000.

| Read more

Gas Powered Games Hit By Layoffs, Company's Future Relies Heavily on Wildman Kickstarter Success

January 19, 2013 -

After multiple reports from various sources revealed that a majority of the staff at Gas Powered Games had been laid off, Chris Taylor took to the Internet to comment. Apparently Taylor and a few employees are the only ones left at the studio behind such titles as the Dungeon Siege series, Demigod, and Supreme Commander. Recently Taylor and company launched a Kickstarter for a new game called Wildman but concerns over its early performance cause Gas Powered Games, who is short on cash, to lay off its staff.

3 comments | Read more

Gas Powered Games Raises Nearly 10 Percent of Wildman Funding in One Day

January 15, 2013 -

Chris Taylor's and Gas Powered Games' Kickstarter for their MOBA-style action RPG strategy hybrid Wildman is well on its way to raising the $1.1 million it is seeking on the crowd sourcing site from the community. Yesterday after the announcement I posited on Facebook that they would need to raise at least $50,000 a day to be well over their goal in the time remaining (around $1.6 million).

| Read more

 
Forgot your password?
Username :
Password :

Poll

Is King right? Should all games adopt the free-to-play model?:

Shout box

You're not permitted to post shouts.
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

Be Heard - Contact Your Politician