Cash, Investment

Gas Powered Games' Wildman Kickstarter Inching Towards $280K

January 21, 2013 -

Gas Powered Games is on its way to staying alive, as its Kickstarter campaign for its latest game Wildman heads towards the $280,000 mark. Late Friday Chris Taylor posted a video on the Kickstarter page explaining that he had to lay off most of the company's staff and that the only way to save the company and hire those people back could be the Kickstarter campaign for its single and multiplayer action RPG. Since that appeal GPG has raised right around $69,000.

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Gas Powered Games Hit By Layoffs, Company's Future Relies Heavily on Wildman Kickstarter Success

January 19, 2013 -

After multiple reports from various sources revealed that a majority of the staff at Gas Powered Games had been laid off, Chris Taylor took to the Internet to comment. Apparently Taylor and a few employees are the only ones left at the studio behind such titles as the Dungeon Siege series, Demigod, and Supreme Commander. Recently Taylor and company launched a Kickstarter for a new game called Wildman but concerns over its early performance cause Gas Powered Games, who is short on cash, to lay off its staff.

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Gas Powered Games Raises Nearly 10 Percent of Wildman Funding in One Day

January 15, 2013 -

Chris Taylor's and Gas Powered Games' Kickstarter for their MOBA-style action RPG strategy hybrid Wildman is well on its way to raising the $1.1 million it is seeking on the crowd sourcing site from the community. Yesterday after the announcement I posited on Facebook that they would need to raise at least $50,000 a day to be well over their goal in the time remaining (around $1.6 million).

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Gas Powered Games Launches Kickstarter Campaign for 'Wildman'

January 14, 2013 -

Gas Powered Games founder Chris Taylor today launched the official Kickstarter campaign for his next big game called Wildman. Taylor and GPG are seeking $1.1 million in funding for the development of what he calls an action game that combines some of the best elements of his previous titles including Dungeon Siege, Supreme Commander and Demigod. Taylor is best known for creating the ultra popular real-time strategy game Total Annihilation while at Cavedog Entertainment.

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American McGee Seeks $200K To Finish Akaneiro

January 4, 2013 -

According to Kotaku, game designer American McGee and his company Spicy Horse Entertainment need more money to finish the development of their free-to-play action-role-playing game set in ancient Japan that combines role-playing and Japanese culture with a grim retelling of the Little Red Riding Hood fairytale.

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GameStick Surpasses Kickstarter Funding Goal

January 4, 2013 -

While there has been some speculation that the Android-based mini-console GameStick will have a hard time competing with the likes of Ouya, that hasn't hampered the enthusiasm of the community. The Kickstarter for the tiny little stick-based Android device designed to simply plug into the HDMI port of most modern high definition television sets has easily destroyed its funding goal of $100,000 in a little over a day and a half.

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GameStick Seeks Funding for Tiny Android-Based Home Console

January 2, 2013 -

It looks like the Android-based Ouya will have some competition. A Kickstarter funding campaign for PlayJam's "GameStick" has launched asking the community to help it raise $100,000 to bring its mini gaming console devices into full production. The GameStick is being billed as a home console that plugs directly into the HDMI slot of most major modern high definition televisions.

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Barkley 2 Kickstarter Sails Past $120K Stretch Goal

December 31, 2012 -

The Kickstarter for Barkley 2, the follow-up to the 2008 hit indie RPG Barkley, Shut Up and Jam: Gaiden, closed its crowd funding campaign just over the amount it needed to get fully funded, reports Polygon.

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Black Isle Studios Tries Unique Crowd-Funding Model for 'Project V13'

December 20, 2012 -

Black Isle Studios, a label of publisher Interplay, is trying something a little different: it is asking the community to crowd-source a "proof of concept" prototype of its post apocalyptic strategy role-playing game, Project V13. Funding tiers include $10, $20 and a Top 20 contributor tier for anyone who pledges more.

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Electronic Frontier Foundation Receives $500K from Markus Persson and Mark Cuban

December 20, 2012 -

The Electronic Frontier Foundation (EFF) has received $500,000 in funding from Minecraft creator and Mojang co-founder Markus "Notch" Persson and serial entrepreneur (and Dallas Mavericks owner) Mark Cuban. Both donated $250,00 each to help the advocacy group fight for patent reform in Washington, according to GII. Cuban is also a star on the popular ABC television show "Shark Tank."

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Dizzy Returns Developers Admit They Won't Hit Kickstarter Funding Goal

December 14, 2012 -

Another day, another failed Kickstarter campaign. This time it is "Dizzy Returns," the brainchild of former Blitz Games developers Philip and Andrew Oliver, who finally and quite publicly threw in the towel today. The brothers admitted that their Dizzy Returns Kickstarter would likely fall short of its £350,000 goal - a goal that many in the community questioned and the brothers tried to defend shortly after they pitched the game idea on Kickstarter.

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Code Hero Developer Finally Responds to Backer Complaints

December 13, 2012 -

Yesterday The Escapist shined a spotlight on the Kickstarter project Code Hero, which managed to garner a lot of support from backers. The game, which promised to teach users how to create a game was asking for $100,000.

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Why Guitar Hero 7 Was Canned: Big Ambitions, No Money

December 6, 2012 -

Yesterday we reported that Activision and developer Vicarious Visions had been working on Guitar Hero 7, but a report today from Kotaku citing an anonymous source close to the situations says that the game was a hot mess and overly ambitious.

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Fitness MMO Company Gets Seed Funding from BVM Capital

December 3, 2012 -

BVM Capital announced that it has made a seed round investment in health and fitness gaming company Fitness Interactive Experience (FIX). FIX is dedicated to making fitness and health fun, accessible and socially connected using massively multiplayer online games.

Pixel Academy Seeks Funding to Continue Teaching Children Video Game Design and More in NYC

November 27, 2012 -

Pixel Academy, a New York City-based company founded by former Lead Game Designer at Nickelodeon (Mike Fischtha) has been conducting workshops for children ages 8-12 all over the city at locations such as homes and public libraries. These workshops teach children video game design, 3D printing, Arduino fashion design, and other fun technology based courses.

Don Daglow Suspends Kickstarter Campaign for Tony La Russa's Baseball With Fans

November 27, 2012 -

Veteran game designer Don Daglow wanted to make a smartphone-based baseball game called Tony La Russa's Baseball With Fans so he launched a Kickstarter appeal to raise $249,000. Unfortunately after only a week of activity, the project only managed to bring in about $2,440 of that goal from 23 backers.

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Kickstarter CEO: No Plans for IPO, Selling the Company

November 6, 2012 -

Popular crowd funding site Kickstarter has no plans or interest in becoming a publicly traded company, according to CEO Perry Chen. The company, which recently expanded into the United Kingdom and has managed to drive nearly $350 million into 76,000 projects since April 2009, is backed financially by a number of investors including Union Square Ventures, Betaworks and a number of angel investors.

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Rhode Island Sues 38 Studios for $75 Million Loan

November 1, 2012 -

You can't get blood from a stone, but the state of Rhode Island is going to try anyway. The state announced today that it has filed a lawsuit against Curt Schilling and various executives at the now bankrupt 38 Studios in an attempt to recoup the $75 million loan guarantee given to the studio to set up shop in Providence and create an MMO.

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Slant Six Games CFO Blames Lack of Government Support for Vancouver Game Industry Decline

November 1, 2012 -

A prominent executive officer at Vancouver-based game developer Slant Six Games says that the Vancouver video game industry in danger of dramatically declining because of the lack of support from the government of British Columbia. CFO Lance Davis blames a lack of investment from the regional government since 2008. He also claims that this lack of support has led to 14,000 job cuts at various game studios in Vancouver. In June of this year Slant Six cut a quarter of its workforce temporarily.

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Kickstarter Officially Launches in the UK

October 31, 2012 -

Kickstarter has officially opened up its doors to those in the United Kingdom who want to get in on the business of crowd funding projects. The UK version of the services "kicks off" with 200 projects. Kickstarter hopes that it will be as successful in the UK as it has been in the United States where more than 75,000 projects have launched and $343 million has successfully been raised to date.

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Wargaming to Finance Burma Spitfires Expedition

October 29, 2012 -

World of Tanks, World of Airplanes, and World of Warships creators Wargaming announced this morning that they are "fully underwriting" aircraft enthusiast David Cundall's efforts to recover British Spitfires reportedly buried in Burma at the end of World War II. The company's investment in Mr. Cundall's will allow him and the Burmese authorities to pursue the long-standing mystery of the Pacific theater.

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Star Citizen Exceeds Kickstarter Funding Goal

October 24, 2012 -

Wing Commander creator Chris Roberts must be a happy camper this week as his Kickstarter campaign for Star Citizen cruises past its target goal of $500,000 with 26 days left before it even hits its deadline. Currently the new space simulation game from Roberts has raised $544,293 from 11,974 backers.

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Super Podcast Action Committee - Episode 25

October 23, 2012 -

In Episode 25 of the Super Podcast Action Committee hosts Andrew Eisen and E. Zachary Knight talk about what happens when a fully funded Kickstarter project (in this case the game Haunts: The Manse Macabre) fails to become reality, the wisdom of knowing when to shut down a failing Kickstarter campaign (the focus of that topic being Loot Drop's attempts to fund the 'Old School RPG'), the latest on the "six strikes" copyright enforcement scheme adopted by U.S. ISPs, Andrew's latest video, and the horrors of using voice chat on Nintendo's Wii U.

Report: Australia To Offer New Incentives for Game Industry

October 22, 2012 -

The federal government of Australia is planning to introduce brand new incentives to help grow and support the country’s game industry, according to an MCV Pacific report.

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Loot Drop Abandons 'Old School RPG' Kickstarter Campaign

October 22, 2012 -

Loot Drop - the studio created by John Romero, Brenda Braithwaite and Tom Hall - has given up on trying to fund its promising old-school role-playing game project through Kickstarter. After raising only a small part of its $1 million funding goal, the trio has decided that it would be in the best interest of all involved to discontinue the funding drive.

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Ravaged: First Crowd-Funded Game Lands on Origin

October 18, 2012 -

Electronic Arts announced this morning that the very first crowd-funded game has landed on Origin, the company's digital distribution platform. After successfully being funded via Kickstarter, the post-apocalyptic vehicle-based action game from 2 Dawn Games and Reverb Publishing is complete and ready for purchase.

Electronic Arts announced earlier this year that it would support games funded by the community through sites like Kickstarter and would let them be sold via Origin free of charge.

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Project Eternity Hits $3.5 Million Funding Milestone

October 16, 2012 -

Obsidian Entertainment's Project Eternity Kickstarter has hit a major milestone in its last few hours - it has surpassed Double Fine's Adventure game Kickstarter to become the highest funded game project in history. The crowd funding campaign for Obsidian's old-school RPG now sits at just a little over $3.5 million with just nine more hours to go. They hit this number with the help of 68,207 backers. Originally Obsidian was looking for $1.1 million. Obviously all this extra money was driven by promises made for meeting certain stretch goal milestones.

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Crash Lab Founder Talks about the Liabilities of Crowd-Funding

October 3, 2012 -

Some interesting comments from Free Radical founder and the founder of the recently launched UK studio Crash Lab categorizes the Kickstarter funding model as "asking people without knowledge of the risks" to fund projects.

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Kickstarter Promises a $99 Super Computer 'For Everyone'

September 28, 2012 -

Chipmaker Adapteva wants to make parallel computing (or supercomputing) available to everyone, and they have launched a Kickstarter to promote a solution that costs right around $99. The Kickstarter project aims to raise at least $750,000, with a stretch goal of $3 million.

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Australia Launches Game Development Support Grants

September 27, 2012 -

Australia's Minister for Innovation, Services and Small Business Louise Asher unveiled two new programs that he says will give Victorian games developers "valuable support to develop and market high-quality games for a global audience."

The new game programs will be overseen by Film Victoria, who will provide $500,000 to support the development of commercial projects through investment and business support. Mr. Asher said the Victorian Coalition Government is committed to driving and supporting Australia's growing games industry through these new initiatives.

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MaskedPixelantehttp://www.joystiq.com/2014/07/30/europe-gets-long-detained-shin-megami-tensei-4-at-cut-price/ "Sorry you had to wait a year for SMT4, would a price cut make it sting less?"07/30/2014 - 10:29am
NeenekoI would hope not. Though it is not unheard of for store specific cards to be pretty good.07/30/2014 - 8:17am
E. Zachary KnightDoes anyone, or at least any intelligent person, expect a retail branded credit card to be anything close to resembling a "good deal" on interest rates?07/30/2014 - 7:13am
SleakerGamestop articles popping up everywhere about their ludicrous new Credit card offerings at a whopping pre-approval for 26.9% APR07/29/2014 - 10:19pm
Matthew Wilsonhttp://arstechnica.com/tech-policy/2014/07/podcasting-patent-troll-we-tried-to-drop-lawsuit-against-adam-carolla/ the podcasting patent troll scum is trying to turn tail and run.07/29/2014 - 9:50pm
MaskedPixelanteOf course it's improved. At launch, Origin was scanning your entire hard drive, but now it's just scanning your browsing history. If that's not an improvement, I dunno what is!07/29/2014 - 8:59pm
Papa Midnighthttp://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12029-Has-EAs-Origin-Service-Improved-Any-Over-the-Last-Two-Years07/29/2014 - 8:25pm
Sora-ChanSo it's just a matter of having better emulation software. If it can be done with a 3DS game, with all the memory and what not it takes up, it can be done with a GBA title through emulation.07/29/2014 - 7:30pm
Sora-ChanOther VC titles for the NES and Gameboy had the same setup where you couldn't access the homescreen without quitting out of the game til a later update when those games were released for the public outside of the founder program.07/29/2014 - 7:28pm
Sora-Chanthe 3DS can, and does, run GBA games, as seen by the founder gifts, which included a number of GBA titles. As for running GBA games and still having access to the home screen, I beleive it's more of the game emulation software needs to be updated.07/29/2014 - 7:27pm
Matthew Wilsonthe 3ds already swaps os's with the original ds. plus I dont think people expect miverse interaction when playing a gba game.07/29/2014 - 6:06pm
MaskedPixelanteBut that's not the issue, the 3DS is perfectly capable of emulating GBA games. The problem is that it doesn't have enough available system resources to run it alongside the 3DS OS, and thus it doesn't have access to stuff like Miiverse and save states.07/29/2014 - 5:45pm
Matthew WilsonI am well aware that it requires more power, but if a GBA emulator could run well on a original psp, than it should work on a 3ds.07/29/2014 - 5:36pm
ZenThe reason the SNES could run Gameboy, or the Gamecube could run GBA was because their adapters included all of the necessary hardware to do it in the respective add-ons. The systems were just conduits for control inputs and video/sound/power.07/29/2014 - 4:51pm
ZenMatthew: Emulation takes more power than people realize to run a game properly. You can make something run on less, but Nintendo...as slow as they are at releasing them..makes them run as close to 100% as possible. Each game has its own emulator for it.07/29/2014 - 4:47pm
Matthew Wilsonkind of hard to believe since the 3ds is atleast as powerful as the gamecube hardware wise.07/29/2014 - 4:27pm
MaskedPixelanteYes, the 3DS has enough power to run 16-bit emulators, but not at the same time it's running the 3DS systems themselves. You could run the games, but you wouldn't get save states or Miiverse.07/29/2014 - 4:04pm
InfophileRunning GBA on 3DS shouldn't be hard. The DS had flashcarts sold for it that added just enough power to emulate GBA and SNES games, so the 3DS should have more than enough natively.07/29/2014 - 3:37pm
MaskedPixelanteIt's a bunch of people whining about boycotting/pirating Trails in the Sky FC because XSEED didn't license the Japanese dub track, which consists of about 10 lines per character.07/29/2014 - 11:27am
Sleaker@MP - devolver Digital issued a twitter statement saying they would replace the NISA pledge.07/29/2014 - 10:57am
 

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