Cash, Investment

Report: $10 Million Given to Kickstarter Game Projects Since March

April 19, 2012

According to an analysis by Rock, Paper, Shotgun, more than $10 million has been pledged to various game-related projects through crowdfunding site Kickstarter since the beginning of March. In the month of March, a total of $6,977,432 in funding has been successfully collected by game projects as well.

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InXile Raises over $3 Million to Develop Wasteland 2

April 17, 2012

InXile's Wasteland 2 Kickstarter managed to bring in around $2,933,147 from 61,289 backers, well over the $900,000 it originally asked for. According to InXile founder Brian Fargo, and additional $107,427 was raised from PayPal pledges - mostly from individuals outside the United States who can't use the Kickstarter system. 

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The Perils of Reward Tiers in Kickstarter Appeals

April 16, 2012

Develop has an interesting article about how War Balloon Games found that the reward tiers it created for its iOS game Star Command have drained much of the cash it generated when it pitched the game to the community in October of last year. The company raised $37,000, but only initially asked the community for $20,000. But what the Star Command developers did not anticipate was the cost of the various reward tiers it created to get donors to drop larger and larger amounts of cash.

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Shadowrun Returns Backers Reject Exclusive Content

April 14, 2012

I find this fascinating.  Having just crossed the million dollar mile marker, the Shadowrun Returns Kickstarter was just updated to say that if it reaches $1.5 million, developer Harebrained Schemes will build a special mission exclusive to backers as a thank you.  A thoughtful gesture for sure but the comments show that backers are overwhelmingly against the idea.

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Shadowrun Returns Kickstarter Hits $898K

April 13, 2012

Hairbrained Schemes' Kickstarter for a 2-D turn-based RPG for tablet devices and the PC has managed to raise $897,767 of its original goal of $400,000 from 20,895 backers. The company that has worked on such franchises as Shadowrun, Mech Commandeer, Crimson Skies, and MechWarrior, hopes to hit a new milestone of $1 million. They say that if they meet this new funding goal they will add some new content. As of this writing the game, Shadowrun Returns, will be developed for PC, Mac, iOS, Android, and Linux.

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Kickstarter-Funded Saturday Morning RPG Released for iOS Devices

April 5, 2012

While we are not sure if it is the first Kickstarter funded game development project to come to market, Saturday Morning RPG is the first in recent memory to be released. The iOS action RPG which is being released as an ongoing serial (i.e. like a Saturday morning cartoon) successfully managed to raise $10,661. The developers were looking to raise $6,000. The first two episodes launch today.

It will be interesting to see how the public (who didn’t participate in the Kickstarter) receive the game. The App Store page for the game contains mostly positive reviews so far.

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Star Wars Galactic Battlegrounds Developer Launches Space Combat Game Kickstarter

April 5, 2012

Garry Gaber, the project lead on Star Wars Galactic Battlegrounds and Star Wars Galactic Battlegrounds: Clone Campaigns while at LucasArts, has launched a Kickstarter to raise funds for a space combat game for PC and PlayStation Vita called Starlight Inception. Gaber is looking to raise about $150,000 for the game, which he describes as a "first-person/third-person free-roaming space shooter". If all goes well with the funding, Gaber hopes to have the game ready for take-off in the third quarter of 2013.

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Adventure Game Legend Jane Jensen Launches Kickstarter for 'Community Supported Gaming'

April 4, 2012

Everybody is doing it so why shouldn't Jane Jensen give it a shot? Jensen is best known as the creator of the popular Gabriel Knight adventure game series. In the last eight years she has designed and directed such casual games as Women’s Murder Club, Dying for Daylight and Deadtime Stories at Oberon Media/I-Play Studio. Now she is returning to her adventure game roots with a new company she has formed with her husband called Pinkerton Road.

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An Open Source Console Tracking Device Kickstarter

April 4, 2012

What started out as a PS3 hardware hacking project has turned into a full-fledged project looking for some Kickstarter funding magic. The technology is simply called an "open source tracking device," and is designed to tell you where your PS3 is by texting or emailing. The project is a little more complicated than that, of course, but that the basic premise.

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Al Lowe Thanks Funders For Early Leisure Suit Larry Kickstarter Success

April 3, 2012

Replay Games and Leisure Suit Larry creator Al Lowe have managed to raise $107,959 of the $500,000 funding goal from 2,806 backers on Kickstarter for its Leisure Suit Larry in the Lands of the Lounge Lizards remake. Al Lowe, the original creator of the comical adult themed adventure game for Sierra, posted a thank-you message to the Kickstarter community for its early support of the project. Of course, $100,000 is a long way from $500,000 but it's a promising start. The crowd funding campaign has 28 more days to go.

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Wasteland 2 Kickstarter Reaches $1.9 Million

April 3, 2012

InXile is inching towards its new goal of $2.1 million in funding, a milestone it set last week in hopes of bringing Obsidian Entertainment on board to help provide tools and develop Wasteland 2. The Kickstarter for the sequel to the classic Interplay post-apocalyptic RPG has hit $1,903,323 with the help of 38,742 backers - with 14 more days to go.

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Leisure Suit Larry Remake Kickstarter

April 2, 2012

Everybody's doing it so Replay Games, the blokes who managed to secure the rights to the classic Sierra adult-themed adventure game Leisure Suit Larry, have decided to do a Kickstarter. Their hope is to raise enough funds to make their planned remake of the first game - Leisure Suit Larry in the Land of the Lounge Lizards - without the help or need of a publisher.

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Silicon Knights 'Confused' About Hold Up on Canadian Grant Money

March 30, 2012

Earlier this week it was revealed that Silicon Knights had not received grant money from the Canadian government that was announced on July 14, 2011. In a "he said, she said" moment, SK front man Dennis Dyack tells GamesIndustry International that he just doesn't understand why the Canadian government is holding out on the grant money. The Canadian government attempts to explain the hold-up, which Dyack then denies.

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InXile to Collaborate with Obsidian on Wasteland 2 if it Reaches $2.1 Million in Funding

March 30, 2012

InXile announced that it will work with Obsidian Entertainment to design Wasteland 2, but only if its Kickstarter funding reaches $2,100,000. The Kickstarter's original goal was $900,00. It is currently inching towards $1.7 million. The collaboration makes sense if you consider where many of the company's founders and employees came from: Interplay and Black Isle Studios.

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Auditorium 2: Duet Kickstarter Running Out of Time

March 26, 2012

Cipher Prime sent out a reminder that there are right around four days left until its Kickstarter appeal for Auditorium 2: Duet ends. That would be a real shame for them because the project isn't that far from being one-hundred percent funded.

As of this writing Cipher Prime only needs $16,064 to meet its goal of $60,000. A recent update to the Kickstarter page for the project asks for the community's help with spreading the word and offering some funding if you can:

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Brian Fargo: Kick it Forward

March 21, 2012

A fresh update to the Wasteland 2 Kickstarter page from InXile front man Brian Fargo details what can be possible and what the company won't be doing no matter how much money they manage to raise. First the one thing Fargo says that they won't do (or have no plans of doing) is creating console versions of Wasteland 2.

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Wasteland 2 Reaches $1.3 Million Funding Milestone

March 19, 2012

As of Monday morning InXile has managed to raise $1,363,509 in funding for Wasteland 2 from 25,533 backers, with 29 more days to go. Everything that InXile promised at the launch of this Kickstarter appeal can be considered a done deal - including the game being available on multiple platforms.

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Wasteland 2 Fully Funded, Hits $1 Million Milestone

March 15, 2012

While I’m not going to make a habit of posting a news story every time the Wasteland 2 Kickstarter hits another milestone, it's important to pass along news that the game has been fully funded, which means it will actually be made and someday you'll be able to play it. InXile had asked via its Kickstarter appeal for $900,000. Just two days after launching the campaign they have managed to raise $1,044,997 from 18,695 backers.

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Goldman Sachs acquires 13 Million GAME Shares

March 15, 2012

Goldman Sachs (a company our tax dollars helped keep going - you're welcome!) is the latest financial investment firm to buy stock in The GAME Group. The U.S.-based firm purchased 13,120,220 shares in the UK-based video game retail company March 12. Yesterday it was revealed that U.S. investment firm Blueshore Global had acquired an eight percent stake in the retailer. The buy-in by Goldman Sachs entitles the firm to 3.78 percent of its voting rights.

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Wasteland Kickstarter Gets Off to a Strong Start, Raises over $600K

March 14, 2012

The Wasteland 2 Kickstarter is off to a good start, with 11,538 backers pledging $642,383 in funding so far. InXile kicked the campaign off yesterday, asking the Kickstarter community for $900,000 to fund a sequel to the post-apocalyptic role-playing game classic that inspired the Fallout series. Earlier in the morning donations hit the $400,000 mark.

While it's hard to tell just how much InXile will be able to raise in the remaining 33 days of this Kickstarter appeal, there's little doubt that they will far exceed their initial target number.

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Double Fine Raises Over $3 Million for Adventure Game Through Kickstarter

March 13, 2012

Double Fine has managed to raise well over $3 million for its Adventure Game Kickstarter funding campaign and with it ending today, they are offering a live Ustream broadcast that everyone can watch to countdown the close of the funding drive. As of this writing 80,791 people have backed the project, raising $3,070,029. The campaign ends at 8:00 pm ET. The original target goal was $400,000.

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Major League Gaming Rakes in $11.3 Million in Funding

March 13, 2012

Professional gaming league Major Gaming League has managed to raise $11.3 million of a $13 million target in funding, according to an SEC filing uncovered by GamesBeat. The filing lists relevant parties (according to GamesBeat): Sundance DiGiovanni, founder; Jarratt Brown; Michael Sepso; Edward Glassmeyer; John Kermath; and Harlan Stone.

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InXile Launches Kickstarter for Wasteland 2 Funding

March 13, 2012

InXile has been talking about doing it for almost a month, and now it has come to fruition: the company founded by former Interplay front man Brian Fargo has launched a Kickstarter funding campaign to raise money for the development of a Wasteland sequel. So far the company has managed to raise about 10 percent of the $900,000 it is asking for ($98,138 from 1,647 backers as of this writing).

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Wasteland 2 to be DRM-Free, Says InXile

March 9, 2012

inXile is putting together its list of rewards for those who support the development of Wasteland 2 through a Kickstarter campaign, which is scheduled to launch sometime this month. After creating the different reward levels, InXile made a few changes at the request of the community. The most notable is that the game will be DRM-free when it is released.

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IndieGala Reveals the GalaFund

March 9, 2012

IndieGala, who is best known for two bundles featuring a variety of indie games using a "name your own price" sales model, announced that it has launched "GalaFund." According to the group, the GalaFund will help poor developers realize their dreams:

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$10.7 Million Military Game Project Begins Testing Phase

March 8, 2012

Testing began on a video game created by researchers at the Oklahoma University funded by a $10.7 million grant it obtained in October of last year from the U.S. government. University students signed up to play the game and check for coding typos and other obvious problems, play tester and communications senior Chelsey Schuessler told the UO Daily. In the next phase of the project, which begins in August, researchers will test the game to see if does what it is intended to do: prevent biases in decision-making.

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Tim Schafer Kickstarter Video Outtakes, Reddit AMA This Weekend

March 2, 2012

Double Fine has released a blooper reel of Tim Schafer's video pitch for the Double Fine Adventure Kickstarter. The video (to your left) features Schafer hamming it up, flubbing lines, and occasionally hitting himself in the head. 2 Player Productions, the company working on the Double Fine documentary about the making of the game, also announced that Terrance Lee (the man that created the music for the indie game Dustforce) will be handling the documentary soundtrack.

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Last Call: Nubuwo Debut Bundle Kickstarter Needs You

March 1, 2012

Game audio news web site NUBUWO is making a last minute appeal for help it reach its final funding goal of $12,000 before 2:00 am ET.

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8-Bit Funding Under New Management

February 29, 2012

Indie game crowd-funding website 8-Bit Funding returns under new management. The site has been taken over by the people behind popular indie game site DIY Gamer and Indie Game Mag. The site was launched in early 2011 as a small-scale and more tightly focused alternative to other crowd-funding websites such as Kickstarter. In early February the management team behind The Indie Game Magazine purchased the site.

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Tim Schafer: Publishers Have No Fear of Kickstarter

February 27, 2012

Speaking to Rock, Paper, Shotgun at length, Tim Schaefer said that the success of the company's Adventure Game Kickstarter campaign is not the death knell of publishers that many claim it could be. In fact, he says that his company is actively pitching to several publishers on a regular and ongoing basis. The Double Fine Adventure Game Kickstarter campaign has managed to generate over $2 million to date.

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DorthLousPwahahahha http://www.destructoid.com/wii-u-sales-drastically-spike-after-xbox-one-presentation-254449.phtml#LlG8HEYbQj2krql5.0105/24/2013 - 2:23pm
james_fudgeshe gets no credit until she employs some common sense. - 2 credits for her.05/24/2013 - 11:22am
Andrew EisenTo Stender's credit, she did unmoderate my most recent comment within a day's time. There's even a couple other replies. None from her though.05/24/2013 - 11:18am
james_fudgeapparently gamers are all 14 - 21 years-olds living in basements according to her way of thinking...05/24/2013 - 11:11am
ZippyDSMleeEZK: 0_o thier video card chipset is at the very least 3 versions behind the top PC video card.......05/24/2013 - 7:38am
MechaTama31"You just wouldn't understand how my parenting preferences are more important than everybody else's freedoms."05/24/2013 - 7:37am
DorthLousI love how she plays the "I'm a parent, you're a gamer, you couldn't understand" card... I'm a parent and I find her position despicable...05/23/2013 - 4:16pm
E. Zachary KnightShe didn't address your questions because she doesn't have any answers.05/23/2013 - 3:38pm
Andrew EisenI replied to her comment. Maybe in a few weeks I'll get a reply.05/23/2013 - 3:24pm
Thomas Riordan@Andrew Eisen To what bowling alley does she go that puts sexual images in the faces of 6 year olds?05/23/2013 - 3:17pm
Andrew EisenWell, it took a month but Linda Stender finally replied to me... and didn't address a single one of my questions. http://aswlindastender.com/2013/04/23/follow-up-video-games-and-their-effect-on-children/05/23/2013 - 3:13pm
ImautobotAlso, from a tech perspective the PS4 is apparently already winning. http://bgr.com/2013/05/22/xbox-one-vs-playstation-4-specs/05/23/2013 - 3:12pm
ImautobotSony's PS4 motto should be "We play games." Microsoft's should be "We play games, when we're not rewinding your tapes."05/23/2013 - 3:11pm
Andrew EisenOh look, Dying Light was just announced For Everything But Wii U. That's 73.05/23/2013 - 2:06pm
james_fudgeZippy: they said the same thing about Cell. How did that turn out.05/23/2013 - 1:28pm
Andrew EisenNeed for Speed Rivals is coming out For Everything But Wii U - PS3, 360, PC, PS4 and Xbox One. That brings the grand total up to 72.05/23/2013 - 12:55pm
PHX Corphttp://wiiudaily.com/2013/05/microsoft-is-selling-the-wii-u-better-than-nintendo/ Wii U daily Opinion: Microsoft is selling the Wii U better than Nintendo05/23/2013 - 12:23pm
E. Zachary KnightZippy, they very well may be. But that will only last until they are released. At that time, they will be two generations behind.05/23/2013 - 11:14am
ZippyDSMleefor a good luagh, http://www.escapistmagazine.com/news/view/124288-EA-Exec-Xbox-One-and-PS4-Are-A-Generation-Ahead-Of-PC05/23/2013 - 10:55am
james_fudgeIt's about time! I need W805/23/2013 - 10:49am
 

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