Cash, Investment

Kickstarter Campaign for iMpulse Launches

September 20, 2012 -

The official Kickstarter campaign for iMpulse launched this morning, with the aim of raising some much needed capital for this pocket-sized Bluetooth controller designed specifically for iOS and Android-based gaming.

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BT Expects to 'Write Off' OnLive Investment

August 21, 2012 -

British telecom company BT has apparently joined the ranks of OnLive investors that have been burned by Friday's announcement that the company would sell its assets off to a third-party entity controlled by Lauder Partners. BT said today that it is "highly likely" that it will be forced to write off its stake in a cloud-based video games service.

BT joins phone maker HTC, who said yesterday that it would lose its $40 million investment in the cloud-based gaming subscription service.

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OUYA Kickstarter Closes with Nearly $8.6 Million in Funding

August 9, 2012 -

The Kickstarter for the OUYA has ended, with organizers of the crowd funding round raking in a final amount of $8,596,475 from 63,416 backers. Organizers were originally aiming for $900,000.

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OUYA Passes $7 Million Funding Mark

August 7, 2012 -

OUYA has managed to crack the $7 million dollar mark with a little over a day left to go before its crowd funding deadline on Kickstarter ends. As of this writing the $99 console has managed to raise $7,036,309 in funding (it started out with a $950,000 goal) from 52,932 backers. The Kickstarter campaign has 37 more hours to go.

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GaymerCon Kickstarter Funding Drive Launches

August 2, 2012 -

You may recall our interview with Matt Conn (Episode 5 of the Super Podcast Action Committee) of GaymerCon, the first-ever gaming event that caters to the GLBT (gay, lesbian, bisexual, transgender) community set to take place in San Francisco in 2013.

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GamesAid Charity Calls for Nominations

July 30, 2012 -

UK-based games industry-driven charity GamesAid has opened up the nomination process to allow for voting on which charities it will support in its next round of funding. To be eligible, charities must be registered in the UK and focus on helping children and young adults in some way. Of course these charities will need be be game-related in some way as well. Organizations also have to have a turnover of £5m (roughly $7.85 million) or less and running costs of no more than 30 percent. Nominations opened up today and will end on August 13.

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OUYA Founder Walks Back Comments on Outside Funding

July 17, 2012 -

Yesterday we reported that the makers of the Android-based OUYA console would be looking for funding outside of its Kickstarter campaign. Today her company is not seeking funding outside of the Kickstarter campaign and that it has no plans to find more investments at this time. In a statement Uhrman tried to clarify the record on funding, which is likely a touchy subject with fans who may have invested in the Kickstarter that has already generated over $5 million.

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Economic Development Corporation of Rode Island Troubles Continue

July 17, 2012 -

The Economic Development Corporation of Rhode Island finds itself highly dysfunctional in the wake of 38 Studios going bankrupt and not being able to meet its obligations related to $75 million loan. The pseudo government-corporate entity has been without an executive director since May when Keith Stokes decided to resign over the loan to 38 Studios. Today we have learned from several published reports that another loan the EDC approved is not going to be paid back and that another executive has resigned.

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OUYA Creators: We Are Looking for More Funding Outside Kickstarter

July 16, 2012 -

While the OUYA Android-based home console may be doing pretty well on Kickstarter (it's inching towards the $5 million mark), the creators of the console say that they plan to look for additional funding outside of Kickstarter. Some might balk at this new-found need to raise additional cash because the original crowd funding goal on Kickstarter was $950,000.

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OUYA Hits $4.47 Million Funding Mark

July 13, 2012 -

Since we're running a poll on it right now (if you haven't voted yet you can go here and do so now - even if you are not a registered member of GP), it seems only right that we offer a new update on the current level of funding for OUYA, the Android-based home console that has everyone either very excited or very concerned about the future of home consoles.

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Poll: How Much Money Will the OUYA Kickstarter Raise?

July 12, 2012 -

The Kickstarter for OUYA, the Android-based, indie developer-friendly home games console has been kicking ass and taking names since it launched a few days ago.

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Carmageddon Developers: Kickstarter Fatigue is Setting In

July 12, 2012 -

Stainless Games said during a Develop Conference keynote that the thrill is slowly leaving Kickstarter projects and that developers who are considering a pitch to fund their game had better do their best to craft the best possible pitch they can to be successful.

The company raised over $600,000 to fund Carmageddon: Reincarnation on Kickstarter, but Stainless Games co-founders Neil Barnden and Patrick Buckland consider the process not to be as easy as waiting for the checks to roll in - a lot of work goes into these pitches.

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OUYA Kickstarter Inches Towards $3 Million Milestone

July 11, 2012 -

What a difference a few hours makes. The Kickstarter for OUYA, an Android-based home console system that promises a development kit for everyone and a strong open-source vibe, has already managed to raise an impressive $2,859,021 from 22,747 backers. This has to be a record, but the crowd funding campaign for the device still has 28 more days to go. The OUYA Kickstarter got off to a good start earlier in the week, generating close to $1 million in the first eight hours of its launch. The makers of OUYA were looking to hit a goal of $950,000.

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Wasteland 2 to Include Original Game for Free

July 10, 2012 -

InXile Entertainment announced that Wasteland 2 will include the original 1987 CRPG Wasteland for free. The original RPG is considered the godfather of post apocalyptic games and a sort-of spiritual successor to another game series made by Interplay: Fallout. This free offering would not have been possible without the kindness of EA towards InXile Entertainment because EA owns the rights to the title.

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Kickstarter Funding Coming to UK Projects This Fall

July 10, 2012 -

One of the biggest problems with Kickstarter is that it doesn't allow funding for companies outside of the United States but this fall the crowd-funding site will inch towards a more international approach. This fall companies in the United Kingdom will be able to fund their projects just like their comrades in the United States. This move expands on what is already possible in the UK related to Kickstarter because UK residents can already contribute to U.S.-based projects.

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OUYA Kickstarter Off to a Rousing Start

July 10, 2012 -

A Kickstarter campaign has been launched for OUYA, the new Android-based home game console backed by Jawbone Jambox and One Laptop Per Child designer Yves Behar, Ed Fries (inventor of the original Xbox), Amol Sarva of Peek, Amazon's Lab126 Muffi Ghadiali (who helped develop the Kindle), Peter Pham of Color, and Julie Uhrman of IGN as its founder and CEO.

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K2 Network Merges with Reloaded Games

July 5, 2012 -

In a deal financed by Arkenstone Investment, APB Reloaded creator Reloaded Games has merged with its parent company, K2 Network. The new company will operate under the Reloaded Games name.

"This merger represents the beginning of a new era for the company, as we evolve our two core businesses," said Reloaded Games CEO Bjorn Book-Larsson. "We have already signed contracts with independent developers to use our platform and portal for their free-to-play game distribution. We will announce those agreements in the next couple of weeks."

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Kickstarter Offers Daily Stats for Projects

June 22, 2012 -

In days of old, Kickstarter would only sporadically release information on projects, and often only when one project or another met some amazing milestone. That practice is changing. Now the most popular crowdfunding site on the Internet will release daily statistics on projects so that visitors can drill down into the data. The information will be divided into three categories: Projects and Dollars, Successfully Funded Projects, and Unsuccessfully Funded Projects. These categories are in turn broken up into 12 sub-categories such as games, film, music, design, publishing, etc.

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Feminist Frequency Kickstarter Successful Despite Internet Asshats

June 12, 2012 -

Feminist Frequency, a web series run by Anita Sarkeesian that explores “representations of race, gender, sexuality, class and ability in popular culture,” launched a Kickstarter campaign a few weeks back for a new series of videos entitled Tropes vs. Women in Video Games.  The project will examine and comment on female video game character stereotypes throughout gaming’s history.

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Space Quest Spiritual Sequel Gets Fully Funded

June 12, 2012 -

Two Guys from Andromeda walk into a bar. The one guy says to the other, "Let's start a Kickstarter to fund a spiritual sequel to the classic Sierra adventure game series, Space Quest." The other guy says "F#@! yeah." Fast forward a number of weeks later and the Guys from Andromeda have managed to pull it off.

Roger Wilco may never fly again, but his spirit will rise from the grave in a new game tentatively titled SpaceVentures. The funding closed at $539,767 - $39,767 above their target goal - with the help of 10,809 backers.

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The Success Rate of Most Game-Related Kickstarters

June 11, 2012 -

This is one of those stories that will make people wonder whether the glass is half-empty or half-full when it comes to the statistics of success and failure related to games and Kickstarter. According to data gathered by Appsblogger and put into a handy-dandy infographic, almost half of the game projects looking for funding on Kickstarter managed to get funded, while more than half do not. Of the 1,729 game projects - which included card and board games too - around 43 percent were successfully funded.

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National Institute for Health Offers Big Grant For Small Game Developers

June 11, 2012 -

The National Institute for Health is offering a grant to small indie game developers who are willing to partner with clinical neuroscientists to create game software that advances neuropsychotherapy and technologies that can be used to improve cognitive processes. While the grant only funds phase I and II research, but the goal is to quickly develop and commercialize successful studies.

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Gambitious Issues Call for Proposals at E3

June 6, 2012 -

Gambitious, a crowd-funding platform designed specifically for funding video game projects is asking established developers and those new to the game development to submit proposals for their game projects prior to the service's launch later this summer. The Holland-based crowd funding platform is an alternative to Kickstarter, providing a game development specific funding model that provides investors with an equity stake in the project instead of reward-based incentives.

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Brian Fargo: Kickstarter Can Save Mid-Sized Studios

June 4, 2012 -

Interplay co-founder and current InXile front man Brian Fargo tells Game Informer that Kickstarter can be the saving grace for mid-sized developers who can't find the funding and support they need from publishers who are more focused on AAA franchises and the high profile, well-funded studios that make them.

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Main Campus Camps Launches Kickstarter for Video Game Design Summer Day Camp Program

June 1, 2012 -

Ed Fleming, founder of the Main Campus Camps, let us know that he has launched a Kickstarter to provide some much needed funding to buy new technology for the summer video game design camp, along with some funding to give "in-need kids" free access to the program. Main Campus Camps hosts video game and science & technology summer day camps for children ages 5 - 16 years-old at Villanova University, just outside of Philadelphia.

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Tom vs. Bruce Kickstarter: Some Delight, Others Disdain

May 30, 2012 -

Anyone that has ever flipped through the pages of Computer Gaming World knows the epic struggles between Tom Chick and Bruce Geryk in their popular column Tom vs. Bruce. The second most popular column at the time in the magazine could return if it can raise enough money to do so. The Kickstarter campaign is asking for $10,000 to write ten brand-new columns to be released on a monthly basis over the next year.

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Stainless Games’ Carmageddon Reincarnation Gets Fully Funded

May 29, 2012 -

With 11,638 backers, the Kickstarter for Isle of Wight-based video games developer Stainless Games has successfully funded Carmageddon Reincarnation. The remake of the popular racing game that encourages using your car as a weapon against innocent bystanders has raised $445,895 (as of this writing). The developers were asking for $400,000. The project still has eight days to go before funding closes.

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Fallout Developers Will Help Fallout Fan Series if They Raise Enough Cash

May 23, 2012 -

Season two of the ultra popular Fallout-based fan web series, Fallout: Nuka Break, will get the help of Fallout: New Vegas designer Chris Avellone and the original Fallout lead programmer Tim Cain - if they can raise $120,000 in their latest Kickstarter appeal. Both have agreed to sign on to season two as writers and designers and make guest appearances if the creators of the show can raise enough cash.

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Konami, Autumn Games Sued for Def Jam Rapstar Credit Line

May 23, 2012 -

City National Bank has filed a lawsuit in Los Angeles Superior Court against Konami and developer Autumn Games for allegedly defrauding the financial institution of money it is owed related to a $15 million line of credit. City National Bank claims that Konami and Autumn Games defrauded it of $15 million in credit for the development of Def Jam Rapstar. They also alleged that both parties "lied" to the bank in order to secure the credit line, promising to pay it back with the sales of the game.

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Report: RI Governor Claims 38 Studios Let Some Staff Go

May 22, 2012 -

38 Studios has let some of its staff go, according to Rhode Island Governor Lincoln Chaffee (I), though how many people we do not know at this point. Chaffee made his comments to the media after a lengthy meeting with the Rhode Island Economic Development Committee and 38 Studios founder Curt Schilling. After the meeting Schilling had no comment for the press, save that his company would not be looking to Rhode Island taxpayers for help.

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Poll

Has a video game ever made you so mad you broke the controller?:

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InfophileAs automation gets better and better, the number of jobs absolutely required keeps diminishing. How many people these days do you think are actually needed to keep everyone alive? Most people just make our lives more convenient and entertaining.07/11/2014 - 4:43am
Matthew Wilsonthat kind of system only works when most people (around 70 to 80 percent ) do not need to work.07/11/2014 - 1:21am
TechnogeekConjured up by who, though? If by the players, then it's not really "on a whim" since they're kind of putting work into it. If you mean the developers/government, then hello and welcome to monetary sovereignty.07/11/2014 - 12:34am
MechaTama31I'm just saying, when everything of value can be conjured up at a whim, that's not an economy. That's a fantasy.07/11/2014 - 12:15am
TechnogeekHonestly, though, what I find most thought-provoking about the article isn't the guaranteed minimum income aspect at all, but a more fundamental point: that we treat poverty as a moral failing on the individual, rather than a design flaw in the system.07/10/2014 - 11:53pm
TechnogeekOr, if your concern is that people won't even bother to work at all if their basic needs are met...well, let me put it this way: do you really want people like that in the workforce anyway?07/10/2014 - 11:51pm
TechnogeekAlso, you raise a valid question, but I'd argue that as things stand we're artificially limiting the amount of "gold/silver" that could be produced. The whole "work a job you hate to pay the bills" thing meshes poorly with the entreprenurial spirit.07/10/2014 - 11:49pm
TechnogeekSeriously, though, it looks at how in-game economies work and what lessons can be applied to reality, focusing primarily on multiple currency systems. Such systems do exist in real life (food stamps, for example), although generally aren't seen as such.07/10/2014 - 11:43pm
MechaTama31Or to produce the gold and silver, for that matter?07/10/2014 - 11:42pm
MechaTama31But in seriousness though, the F2P games can conjure up all the "valuables" out of the ether. Are there going to be enough people going for the "gold" and "silver" to actually produce the necessities the "free energy" is supposed to cover?07/10/2014 - 11:39pm
TechnogeekHey, it works for Wall Street.07/10/2014 - 11:36pm
MechaTama31We should base our real economy on something that is reviled as a soul-sucking scourge? ;)07/10/2014 - 11:25pm
TechnogeekRelevant to this website's stated focus: an argument for a guaranteed minimum income using F2P games to illustrate how and why it could help. https://medium.com/@gthoreau/game-socialisme-6312268d469507/10/2014 - 8:28pm
ZenOk, so yeah...it's kind of a lie...but I HAD to go with "Nope. I'm zen." lol. Only broke one controller myself (PS3) on a playthrough of Uncharted that got frustrating.07/09/2014 - 10:38pm
MechaTama31I am not proud of this, but I had to select the "multiple times" option. Not for the same game, but I went through several controllers (particularly dreamcast ones. fragile, maybe?)07/09/2014 - 6:52pm
Andrew EisenI'd say breaking a handheld out of anger counts (even if it's just the hinge). Likewise, I'd say busting a keyboard or mouse counts so long as you were playing a game at the time.07/09/2014 - 12:28pm
ConsterAnd since there happened to be (without me realizing) a towel which broke the fall resulting in 'only' a damaged hinge, would that be option 2 or 4?07/09/2014 - 12:23pm
ConsterAbout the most recent poll: since the "controller" for the DS is basically part of the DS, does throwing my DS against the floor because Mario Basketball cheats count?07/09/2014 - 12:22pm
Sleakersaw this on Forbes, thought it was pretty good: http://www.forbes.com/sites/timworstall/2014/06/03/if-comcast-and-time-warner-dont-compete-then-why-shouldnt-they-merge/07/08/2014 - 9:09pm
Adam802the Sun is claiming games are as addictive as herion: http://www.eurogamer.net/articles/2014-07-08-the-real-story-behind-the-suns-gaming-as-addictive-as-heroin-headline07/08/2014 - 6:43pm
 

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