Indie Rental Stores Promote 'Video Store Day'

August 18, 2011 -

Independent video rental stores across the U.S. and Canada are banding together for a common cause: to promote a Video Store Day Oct. 15. The goal of this special day is to show the public that there are still alternatives to rental kiosks like Redbox and from Blockbuster, and streaming entertainment services such as Netflix and Hulu. Clearly local video rental stores have taken a savage beating at the hands of those juggernauts.

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The Sensimmer Simulator: Game-Like, But Serious Business

July 19, 2011 -

Chicago-based technology firm ImmersiveTouch has been working in consultation with the Memphis-based Medical Education & Research Institute (MERI) on surgery simulator technology that looks and feels like a next-generation video game. The inventors say that while it might be video game-like, it has far more serious implications for medical training and surgery.

MERI does not have a financial stake in the company or in the simulator, but many of the doctors and surgeons who pass through the training center have offered their input in developing the product.

"We are engineers. We are not physicians," said Cristian Luciano, Sensimmer's co-inventor and ImmersiveTouch vice president. "The needs that are coming from the physicians and surgeons drive the (product development) efforts as we produce solutions for them."

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Konami Tackles Childhood Obesity with First Ever Summit

July 15, 2011 -

Konami, along with health professionals, policy makers, students, parents, and teachers, across West Virginia are heading to Charleston later this month to address childhood obesity. Konami is spearheading an event - the Childhood Obesity Summit - to discuss the best ways to deal with the issue. The company will also host the second annual DanceDanceRevolution West Virginia State Championship Tournament at the same time.

The West Virginia University Extension Service, West Virginia Public Employees Insurance Agency (PEIA), and Konami organized the summit to promote collaboration and develop a referral base for coordinated prevention and treatment of childhood obesity statewide.

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Utah Politician Gives Up on Video Game Legislation

June 29, 2011 -

In response to the U.S. Supreme Court ruling to strike down the 2005 California law regulating violent video games, one Utah lawmaker says that he will not pursue a similar law he tried to pass in 2008. Rep. Michael Morley, (R-Spanish Fork, Utah) told the Deseret News that he felt his bill was very different from the California law that was struck down on Monday.

For one, the bill did not impose a fine on retailers who sold mature-rated games to children, but did give parents the power to file a lawsuit against the offending business. The bill would allow parents to sue under a claim of false advertising. While the 2008 video game bill passed with broad support in both houses, former Gov. Jon Huntsman Jr. vetoed the bill. Former Utah Attorney General Mark Shurtleff backed the governor's position at the time. Both expressed concern over the impact to local businesses and free speech rights.

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Lionhead to Launch Local Educational Program Next Week

June 24, 2011 -

Fable series developer and wholly-owned Microsoft studio Lionhead plans to launch a work experience program for local students next week. The company says that it wants to help build a relationship between the British development sector and area schools in the hopes that young people will be inspired to build games for a living. Students from schools in close proximity to Lionhead can get work experience on-site, and will learn about "all of the six main disciplines of making a game," according to Lionhead. Each student will also have a personal mentor to work with.

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GameStop Will Honor Old Duke Nukem Forever Pre-Orders

May 30, 2011 -

GameStop is doing something a bit unprecedented: it is honoring ancient pre-orders for Duke Nukem Forever. GamePro asked the retailer if they would honor pre-orders taken just after the game was originally announced many years ago. The company confirmed that it would.

"With a long-anticipated release like Duke Nukem Forever, we encourage customers who pre-ordered more than a year ago to verify their reservation with their local store prior to launch," a GameStop representative told GamePro. "Provided the customer has a receipt, we will honor even those pre-orders taken long ago. At this time, we expect that all pre-order customers will receive Duke's Big Package at time of purchase, regardless of when the reservation was made."

Duke Nukem Forever releases June 10 on various platforms, with a demo coming June 3. Obviously it is rated "M" for "Mature" by the ESRB.

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New Game Hopes To Help Youth Avoid HIV

May 20, 2011 -

A new video game created by Yale School of Medicine researchers hopes to help "at-risk" youths learn about and avoid the risks associated with HIV. The game was developed as part of the Play2Prevent initiative at Yale, a collaboration and partnership between scientists, educators, video game designers and developers, and community-based organizations. The game development process is being spearheaded by Schell Games.

Dr. Lynn E. Fiellin, associate professor of medicine at Yale, says the goal is to develop educational materials and "targeted interventions" that produces risk reduction and prevention in youth and young adults.

"Games are powerful tools in helping people explore roles and risks before life makes them all-too-real and risky," says Fiellin. "The Play2Prevent initiative focused on helping its players meet the challenges at-risk youth must face head on."

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Researchers Use Video Game to Crack the 'Language Code'

May 18, 2011 -

Carnegie Mellon University's Lori Holt and Sung-Joo Lim and Stockholm University's Francisco Lacerda are using video game training with a mock "alien" language to replicate the challenges of learning languages as an infant. The research found that listeners were to quick recognize word-like units. The study was funded by grants from the National Science Foundation, National Institutes of Health and Riksbankens Jubileumsfond.

To uncover how spoken sounds are decoded by the brain, the research team designed a video game narrated in deliberately distorted speech. The soundtrack (unintelligible babble in any language) was the only source of instruction for the 77 adult players in the study. After only two hours of play, the participants could reliably extract world-length sound categories from continuous alien sounds and apply that learning to advance through the game.

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How Kinect is Helping Parkinson's Patients

May 18, 2011 -

Serious games developer Red Hill Studios has developed a series of games designed specifically to help Parkinson's patients using physical therapy. Red Hill is working with the UCSF School of Nursing on the software, which uses Microsoft's Kinect. The software offers users specific motions and gestures that have been proven effective in improving the gait and balance of those suffering from the disease.

"These games demonstrate the value of combining innovative health game designers with a top flight clinical team," said Bob Hone, creative director of Red Hill Studios. "Creating games that are both fun to play and provide concrete medical benefits takes a special kind of team. We are much more than the sum of our parts."

From Red Hill's web site:

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Valve Considers Putting a Real-World Value on Players

May 16, 2011 -

In a recent Develop interview, Valve head honcho Gabe Newell said that his company is looking for new ways to charge customers. One of the more novel payment schemes involves a community member’s popularity. Apparently, if you are a social pariah in the Valve community, it may cost you more money if Newell's payment idea takes hold. Newell says that the "same price for everyone" model is a "bug."

"The industry has this broken model, which is one price for everyone. That's actually a bug, and it's something that we want to solve through our philosophy of how we create entertainment products."

Instead of basing the price on what a product is worth, Newell wants to base it on "what the player is worth."

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Games For Health Conference Registration Discount

April 18, 2011 -

The seventh annual Games for Health conference is gearing up for its launch on May 18 and registration is opened for those planning to attend. From May 18 – 19 (registration on March 17), join hundreds of game developers, health professionals, and leading researchers will attend the event to brainstorm and debate how video games and video game technologies that can work to improve health and healthcare.

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How Sand Mantis and a PS2 Controller Help Deal with Waste

April 14, 2011 -

Here's an interesting story about real world technology that has a minor connection to gaming. Developed for Richland, Washington-based CH2M Hill, the technology is called the Sand Mantis, and it is described by its creator as a new tool that takes rock salt-based waste, and turns it into a fine, powdery waste.

The technology, which is used inside giants tanks, is controlled using a PlayStation 2 controller. After the Rock Salt waste is smashed into a fine powder, it can easily be sucked out of the tank and disposed of. The technology helps CH2M Hill reach their goal of less than 2,700 gallons of waste per tank. It will also reduces cleanup costs; the $2.7 million dollar tool replaces the original $12 million per tank cost estimate. CH2M Hill is best known for creating engineering solutions for waste management and water treatment.

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Brad Wardell: Steam Taking Away From Valve's Game Development Efforts

April 13, 2011 -

According to Stardock CEO (the company that used to own Impulse before it sold off its digital distribution platform to GameStop) Brad Wardell, Steam is holding up Valve's ability to develop its various game properties in a timely fashion. Wardell made his comments in a recent interview with IndustryGamers. In Wardell's opinion, the resources needed to continually operate and manage a digital distribution platform as massive as Steam has led to a slowdown in Valve's game development capabilities over the years.

"Even though Valve is in Seattle, where you can get developers everywhere, [Steam's] had an effect on their own development schedule," Wardell told IndustryGamers. "There's not been a new Half-Life in a long time; a lot of people have complained about that."

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$430K Raised for Japanese Relief by TF2 Community

April 11, 2011 -

Valve has thanked the Team Fortress 2 community for its hard work and generosity in raising a whopping $430,543.65 for the Japanese disaster relief fund. That massive number represents the sale of three limited-edition hats and two noisemakers that were added to the Mann Co. Team Fortress 2 game store at the end of March. While those hats and noisemakers disappeared the indelible imprint of the community's generosity remains.

Below is the message that Valve left the community via its official Team Fortress 2 blog on April 8:

"Nice work, everyone! We're excited to share that, thanks to the generosity of the TF community, in two short weeks we managed to collect $430,543.65 for the Japanese disaster relief fund. It's been inspiring to watch gamers around the world come together for such a worthy cause.

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GameStop Acquires Impulse, Spawn Labs

April 1, 2011 -

GameStop is up to something big. The company announced that it has acquired a streaming technology company and a popular digital distribution platform. The company announced that it has acquired Spawn Labs, a streaming technology company and has entered into an agreement with Stardock systems to purchase Impulse. The Impulse acquisition is subject to closing conditions and is expected to be complete in May 2011.

Spawn Labs becomes part of the GameStop network, and will bring its game streaming technology to GameStop's suite of digital game products and services. Once the Spawn Labs integration and testing on a new consumer interface is complete, users will gain access to a wide selection of high-definition video games on demand.

Impulse is a digital distribution platform that allows users to download and manage games. The Impulse suite is comprised of a client, Reactor technology for DRM, and publishing tools.

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National STEM Youth Prize Winners Announced

March 30, 2011 -

The winners of the Youth Prize for original game designs have been selected by the National STEM (science, technology, engineering and math) Video Game Challenge. The 12 U.S. students (grades 5-8) were announced by United States chief technology officer Aneesh Chopra.

The science-themed "You Make Me Sick!" was awarded the Grand Prize in the Developer Prize category, and a collection of math games called "NumberPower: Numbaland!" received the Collegiate and Impact prizes. Filament Games' Dan Norton and Dan White won the grand prize, and will receive $50,000 for their game about bacteria and viruses.

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Team Fortress 2 Hat Sales Raises $300K for Japan

March 30, 2011 -

According to the official Team Fortress 2 blog, over $300,000 in virtual hats have been sold - all to benefit relief efforts in Japan. The hats were introduced last week and proved a big hit among players. The three hats are the "Humanitarian's Hachimaki" ($7.99), the "Benefactor's Kanmuri" ($19.99) and the "Magnanimous Monarch" ($99.99). Valve did not reveal exactly how many hats were sold but $300,000 is a very big number by anyone's accounting. Here's the thank-you note from the TF2 blog:

"Wow. Seriously, people, WOW. We knew you had it in you, but we're still amazed you've raised over $300,000 so far.

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Inventing the Future of Games Symposium Details

March 21, 2011 -

Inventing the Future of Games, a day-long symposium taking place April 15 in Silicon Valley, aims to explore the possibilities of the next decade of gaming with luminaries from the industry. Sponsored by the UC Santa Cruz Center for Games and Playable Media, the symposium will gather academia and industry leaders to discuss the advancement of game design and technology.

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Jack Thompson Threatens Valve over School Shooting Mod

March 17, 2011 -

We have to write a story about Jack Thompson today. The anti-video game firebrand and former Florida attorney fired off a letter to Valve Software threatening to do something (we're not sure what he is threatening to do because he hasn't indicated the consequences in his letter to Valve's CEO) if the company doesn't do something about the Half-Life 2 mod, "School Shooter: North American Tour 2012."

Before we get into what Valve can actually do about a mod it has nothing to do with, here is Thompson's letter:

Kodu Game Lab PC Released, Design Competition Announced

March 16, 2011 -

Microsoft today announced the release of Microsoft Kodu Game Lab for the PC and the launch of the nationwide Microsoft Kodu Cup 2011 competition. The Kodu Cup encourages students ages 9 to 17 to design, build and submit their video games using the Kodu Game Lab software. Microsoft Kodu Game Lab is available for free at fuse.microsoft.com/kodu. The game design tool lets kids build their own video games using a simple drag and drop system to implement various game functions, add art and icons.

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Zynga Supports Japanese Relief Efforts

March 14, 2011 -

Zynga has launched a fundraising initiative across more than seven of its games in partnership with Save the Children to support relief efforts in Japan. Zynga will donate 100 percent of the purchase price of newly created virtual items to the Japan Earthquake Tsunami Children Emergency Fund, created by Save the Children to support the children of Japan’s ongoing needs.

In addition, Facebook is donating all of its Facebook Credits generated through the in-game purchases to support the fundraising efforts.

A rundown of how players can donate - from Zynga - can be found below:

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Japanese Companies Line Up to Fund Earthquake Relief Efforts

March 14, 2011 -

Following Friday's devastating earthquake, several major Japanese game publishers have announced campaigns to help with relief efforts. This is much needed as the latest statistics estimate that nearly 10,000 people have died and 15,000 are missing.

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Video Game Charities Invade PAX East

March 9, 2011 -

The Gamers Outreach Foundation and Able Gamers Foundation are invading PAX East in Boston on Friday. The groups are teaming up to host a special panel called "Gamers Doing Good." Penny Arcade Expo takes place in Boston, MA, March 11-13.

The point of the panel is to have an intelligent discussion on how video gamers can be used to help others, and how gamers can combine their passion for gaming with charitable contributions. The panel is scheduled to take place on Friday at 5:00 PM in the Cat Theatre. Panelists include Stefanie Shea and Zach Wigal of Gamers Outreach, along with Mark Barlet, Steve Spohn and Ben Herz of The AbleGamers Foundation. Avery Alix of PopCap Games (moderator) will also be on hand, as well as Christopher "Frost" Sheffield of Radioactive Nerd.

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GamesAid Offers 3DS to Best Horse Tipper

March 7, 2011 -

UK-based games industry charity GamesAid has announced its newest fundraising initiative around the forthcoming horse-racing event, The Cheltenham Festival. The Festival features four days of jump racing and hundreds of equine stars on hand for National Hunt racing. To celebrate the event and to raise some cash for a worthy cause, GamesAid has launched a tipping competition where fans will have the chance to put their skills on the line and win a Nintendo 3DS.

Donated by Konami, the 3DS comes with a copy of PES 2011 3DS. Nintendo also donated three further launch titles: Super Street Fighter IV, Pilotwings Resort, and Nintendogs. Participants need to pick twelve horses from a pre-selected list of entrants scheduled to run at the Festival from March 15 - 1. Depending on how the horse runs, they will either score or lose points for players. The highest total score takes the first prize.

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Harrisburg University of Science and Technology Hosts Video Game Panel

March 4, 2011 -

Game designers, producers, programmers and technical directors will serve as panelists at the "Establishing a Career in Video Games" event April 15 at the Harrisburg University of Science and Technology in Harrisburg, Pennsylvania. Panelists will include representatives EA, Schell Games, THQ, and Firaxis Games.

Panelists will share insights on what it takes to bring a product to market, how to land a career in the video game industry, and provide tips on how to make it in the interactive entertainment industry. Charles Palmer, executive director of the University’s Center for Advanced Entertainment and Learning Technologies, will moderate the panel discussion.

Harrisburg University is the only higher education institution in Central Pennsylvania currently offering an academic program in video game design, development, programming and art during the 2010-11 academic year, according to research from the Entertainment Software Association (ESA).

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Red Dead, Minecraft Shine at GDC Awards

March 3, 2011 -

Rockstar Games' Red Dead Redemption was a big winner at last night's Game Developers Choice Awards, along with Minecraft, Cut the Rope, Mass Effect 2, and Limbo. Red Dead Redemption picked up the Game of the Year award, Best Game Design, and Best Technology. Minecraft was named Best Debut Game, Best Downloadable Game, and won an award for Innovation. Limbo won for Best Visual Art, while Mass Effect 2 earned an award for Best Writing, and Cut The Rope won Best Handheld Game.

Legendary Sega developer Yu Suzuki won a Pioneer Award for his work on such classic titles as Outrun, Space Harrier and the Shenmue series. EA co-founder and current Digital Chocolate CEO Trip Hawkins presented a Lifetime Achievement Award to Populous and Fable designer Peter Molyneux.

The full list of award winners are below:

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Dream.Build.Play 2011 Registration Opens

March 2, 2011 -

Microsoft today opened registration for the 2011 Dream.Build.Play Challenge, its game development contest that encourages independent developers to create games using its XNA Game Studio software. The Dream.Build.Play competition charges developers to submit original playable games built with the 4.0 version of it development toolset for Xbox 360, Windows PC, and Windows Phone games.

Judges will pick winners based on how fun the submissions are to play, creativity, uniqueness, and how well they are produced and polished. Four winners will be selected to receive a part of $75,000 ($40,000, $20,000, $10,000, and $5,000 depending on their ranking). Winning entries will also have an opportunity to get an XBLA publishing contract.

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SOE G.I.R.L. Scholarship Applications Now Being Accepted

February 28, 2011 -

Sony Online Entertainment is now accepting applications for the fourth annual Gamers In Real Life (G.I.R.L.) scholarship at www.scholarshipamerica.org. The student awarded this year's scholarship will receive up to $10,000 toward tuition and other educational-related expenses and a paid internship of up to 10 weeks at one of SOE's development studios (not including room, board, transportation and living expenses).

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Former Vicarious Visions Employees Form Play Eternal

February 24, 2011 -

Former members of Activision's Vicarious Visions have banded together to form a new development studio in Philadelphia called Play Eternal. Company management includes Vazquez and Brandon Van Slyke, who have both worked on the Marvel: Ultimate Alliance series, and Louis Tranchitella and Michael Worth.

The company will focus on digitally distributed content for consoles and other platforms, and plan to use Trinigy's Vision engine for its first game.

"The market for premium digital services on consoles continues to grow, and we're excited about the possibilities the space offers", said Van Slyke, chief creative officer of Play Eternal. "The talent we've been able to attract is perfectly aligned to develop highly polished and engaging games for digital distribution to the core audience."

Source: GI.biz


The Museum of Art and Digital Entertainment Kickstarter Campaign

February 23, 2011 -

The Museum of Art and Digital Entertainment (The MADE, for short), kicked off a Kickstarter fundraising campaign. The organizers hope to fund the creation of a small "starter museum" in the San Francisco Bay Area to house The MADE's existing collection of works. The fundraising campaign will run until April 18, and already the project is 7 percent funded. With 53 days remaining the project already has 128 backers and has raised $11,722 of its $20,000 Goal.

In order to encourage Kickstarter donations, The MADE will be giving away copies of PC games, donated by Kalypso Media, including 3 signed copies of the newly released Dungeons. Additionally, a signed, sealed copy of Pathways Into Darkness for Power Macintosh is on offer to the top donor. Pathways into Darkness was one of Bungie Studio’s earliest game releases.

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MaskedPixelantehttps://hmv.ca/en/Search/Details?sku=763440 Real life Metroidvania.11/28/2014 - 8:33pm
Matthew Wilsonhttp://www.theguardian.com/uk-news/2014/nov/25/lee-rigby-report-internet-firms-safe-haven-terrorists-pm wow... come on uk really?11/28/2014 - 2:39pm
MaskedPixelantehttp://www.nintendolife.com/news/2014/11/two_tetris_downloads_to_be_removed_from_the_3ds_eshop_in_europe Tetris to be removed from the 3DS VC at the end of the year in Europe. Other regions unknown, but will probably all happen too.11/28/2014 - 9:16am
Andrew EisenThe story you just linked to? The story you asked if anyone had seen? Yes, THAT obnoxiousness. I've heard it parroted for nearly two years now.11/27/2014 - 7:57pm
ZippyDSMleeAndrew Eisen: That shes an ex con man?11/27/2014 - 7:54pm
Andrew EisenI've heard the same obnoxious horse poo for years. It's nothing new.11/27/2014 - 7:45pm
ZippyDSMleeAlso anyone see this? http://guardianlv.com/2014/11/anita-sarkeesian-unmasked-feminist-icon-or-con-artist/11/27/2014 - 7:28pm
ZippyDSMleeEvil within is a badly designed game.11/27/2014 - 7:28pm
Andrew EisenSure but you said "widens," hence my confusion. Looking into it, yep, there's a tweak to completely re-frame the image, adding more info at the top and bottom. You apparently need a fairly beefy rig to keep it running smooth when you do that though.11/27/2014 - 6:48pm
Matthew Wilsonthere is vertical fov, not just horizontal fov11/27/2014 - 6:38pm
Andrew EisenWell, you can widen it to 3:1 or even 10:1 but I don't know why you'd want to. From what I understand it's the missing visual info at the top and bottom that some object to, not that there isn't enough on either side.11/27/2014 - 6:36pm
Matthew WilsonI think it widenss the fov, so you get to see more.11/27/2014 - 6:31pm
Andrew EisenI don't see how as doing so would not add any visual information to the top or bottom of the screen.11/27/2014 - 6:04pm
Matthew Wilsonfrom what I read, getting rid of the black bars and stretching it out made for a better play experience.11/27/2014 - 5:59pm
Andrew EisenFrom what I hear, there's a ton of "look up and shoot at the guys above you" stuff in the game that the wider frame doesn't accommodate such actions well.11/27/2014 - 5:55pm
Andrew EisenHaving a game run in scope is not necessarily a bad thing but like any aspect ratio, you have to compose your shots correctly.11/27/2014 - 5:55pm
Neo_DrKefkaThe Evil Within was pretty bad and to make it worse the way the screen size made it hard for you to see even on a big screen it really hurt the game. Being Artistic is great but when you focus on art rather than what sells you run the risk of that happen11/27/2014 - 5:33pm
Matthew WilsonI kinda hope this is not true. http://www.nintendolife.com/news/2014/11/nintendo_might_not_be_making_more_gamecube_controller_adapters_at_the_moment11/27/2014 - 1:34pm
Matthew WilsonI saw that. I wish people would stop preording, but sadly that will never happen.11/27/2014 - 1:26pm
Papa MidnightUbisoft has cancelled the Season Pass for Assassin's Creed: Unity (http://www.reddit.com/r/pcmasterrace/comments/2ni2ac/ubisoft_cancel_season_pass_for_ac_unity/)11/27/2014 - 1:08pm
 

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