Blizzard President Says His Company is Working to Create More Diverse and Inclusive Content

July 11, 2014 - GamePolitcs Staff

Blizzard president and a co-founder Mike Morhaime says that his studio is making a concerted effort going forward to create more diverse and inclusive game characters and content. Morhaime made his comments in response to an open letter aimed at him and Blizzard complaining about under-representation of females and ethnic minorities in the company's games.

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Bethesda to Host Blood Drive During QuakeCon

July 8, 2014 - GamePolitics Staff

Bethesda announced today that it has teamed up with the American Red Cross to host a blood drive during its annual QuakeCon event. QuakeCon takes place this year at the Hilton Anatole Hotel in Dallas, Texas.

The blood drive is inspired by Tango Gameworks' upcoming horror game, The Evil Within - which is set for launch on October 21 for Xbox 360, Xbox One, PlayStation 3, PS4, and PC.

The blood drive event is being called "The Good Within Blood Drive," and will take place July 18 and 19 at QuakeCon.

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Jennifer Ann's Group Selects the 2014 Winners of the 'Life. Love. Game Design Challenge'

July 3, 2014 - GamePolitics Staff

Jennifer Ann’s Group continues to use the medium of video games to promote awareness on the dangers of teen dating violence. Today the nonprofit organization announced the winners of its seventh annual "Life. Love. Game Design Challenge" - as well as the results of its first-ever game jam to create a game that championed its cause of stopping teen violence.

14 Video Game Industry Luminaries Design Special Cards for 'Magic 2015'

July 3, 2014 - GamePolitics Staff

Wizards of the Coast has teamed up with 14 video game luminaries to create special cards for the upcoming collectible trading card game Magic 2015 – Duels of the Planeswalkers and the Magic 2015 – Core. The specially designed cards are from George Fan (Plants vs. Zombies), Notch (Minecraft), and Rob Pardo (World of Warcraft), Richard Garriott (Ultima series), and others.

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BioWare Reveals First Gay Companion Character in 'Dragon Age: Inquisition'

July 1, 2014 - GamePolitics Staff

The first gay companion character in the Dragon Age series was revealed on the official Dragon Age: Inquisition web site by BioWare.

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GTA Producer Buys Church for Edinburgh Community

June 30, 2014 - GamePolitics Staff

Leslie Benzies, the president of Grand Theft Auto developer Rockstar North, will buy Edinburgh, Scotland’s St. Stephen’s Church to save it for the community, the Edinburgh Evening News reports. A spokesperson for Benzies said that the church is "an entirely philanthropic purchase" to preserve St. Stephen’s for community use. The church building is worth an estimated £500,000.

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Bohemia Raises $50k for Red Cross

June 27, 2014 - GamePolitics Staff

Arma III maker Bohemia Interactive has managed to raise $50,000 for the Red Cross with DLC that started out as an April Fool's Day joke. Bohemia Interactive announced that its Arma III's April Fools' Day joke that became content add-on has brought in 1m Czech koruna, around $50,000 USD, for the Czech Red Cross.

Bohemia and also briefly discussed the success of the military shooter franchise's new approach to DLC.

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Oddworld Founder Says Biggest Problem for the Industry is Net Neutrality

June 25, 2014 - GamePolitics Staff

Oddworld Inhabitants founder Lorne Lanning says that the biggest problem facing the video games industry is Net Neutrality. Speaking to GII, Lanning said that all of the progress made in the industry over the last few years could be undone by its own apathy towards preserving a free and open internet.

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Le Game Jam Kicks Off July 2

June 20, 2014 - GamePolitics Staff

Le Game Jam hopes to produce an awesome game based on the upcoming Tour de France event next month. Indie game developers taking part in the game jam have just 48 hours to create a Tour de France-themed video game at a unique joint event in Leeds and Sheffield, England before the great race next month. Teams from Leeds Metropolitan and Sheffield Hallam universities will be among those competing.

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2014 Jennifer Ann’s Group Game Jam Taking Place in Atlanta and Moscow This Year

June 18, 2014 - GamePolitics Staff

Teen dating violence prevention group Jennifer Ann’s Group announced today that artists, game designers, and developers in Atlanta and Moscow will take part in the 2014 Jennifer Ann’s Group Game Jam the weekend of June 20th – 22nd, 2014. The 2014 Jennifer Ann’s Group Game Jam charges participants with creating games that help teenagers deal with emotional health, wellness issues, and issues related to teen dating violence.

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'Goat Simulator' and 'Escape Goat' Developers Team Up For Goat-Filled Charity

June 18, 2014 - GamePolitics Staff

Goat Simulator developer Coffee Stain Studios and Escape Goat series developer MagicalTimeBean have launched an initiative to benefit charity organization Heifer International to bring animals to poverty-stricken communities in the world.

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'Game Accessibility Guidelines' Wins FCC Award

June 17, 2014 - GamePolitics Staff

A web site dedicated to helping game developers include accessibility options for disabled players into their games has been honored by the FCC's Accessibility and Innovation Initiative. The site, "Game Accessibility Guidelines" (www.gameaccessibilityguidelines.com), was launched in Sept. of 2012 and has helped bring accessibility options to games of all shapes and sizes - from AAA titles to indie offerings.

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Frontier Founder to Receive OBE Honor

June 16, 2014 - GamePolitics Staff

Frontier Developments founder and Elite series creator David Braben has been appointed OBE (Order of the British Empire) in the Queen's Birthday Honors list. Braben was selected for his recent work with the Raspberry Pi movement, promoting science, match and technology education in the United Kingdom, and for his work in the video games industry.

On the Frontier blog, Braben noted that it was "a great honor" to receive the award.

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Indie Developer Explains Why Having Gender Options in its Game is Important

June 12, 2014 - GamePolitics Staff

While two team leaders from Ubisoft (working on Assassin's Creed: Unity and Far Cry 4) say that there wasn't enough time or resources to include female character options for multiplayer, one small developer - chronicled by Polygon - designed its game with inclusivity in mind at the start.

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'High School Story' Takes Aim at Eating Disorders

June 12, 2014 - GamePolitics Staff

Developer Pixelberry's High School Story, a game that took on the issue of bullying in High School, has set its sights on another important issue: teen boy image issues and eating disorders. A new version of the mobile game aims to provide "educational resources and professional support to the 20.2 million American teenagers who are unhappy with their bodies."

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Ubisoft, NIS America, and OUYA Support GaymerX

June 6, 2014 - GamePolitics Staff

Three major game publishers are showing their support for the LGBTQ gaming community by taking part in this year's GaymerX convection, taking place July 11 - 13 in San Francisco. Ubisoft, NIS America, and console maker OUYA will take part in the second annual event that celebrates LGBTQ geek and gaming culture. All three companies will be present at this year's event and will take part in panels, workshops, events, and goodies for attendees.

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GOG.com Announces DRM-Free Platform Agnostic Multiplayer Client, The Witcher 3 Pre-Order Details

June 5, 2014 - GamePolitics Staff

GOG.com today unveiled what it calls an "optional client" to facilitate cross play multiplayer regardless of where you buy a game from. The client software, which the company says is "DRM-free" in theory will allow those who buy games from services like Steam to play their game in Galaxy without the need for logging into a service with a user account.

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Operation Supply Drop Launches 'Thank You Deployment' Initiative

June 3, 2014 - GamePolitics Staff

Military-themed video game charity Operation Supply Drop announced several new initiatives for 2014 that are possible because of the strong support it received during its recent 8-Bit Salute fundraiser. The new "Thank You Deployment" initiative was announced, and the goal of it is to send select members of the armed forces on an all-expenses-paid VIP trip to gaming events or tours of game development studios for a rare insider's look at the video game industry.

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SOE Announces 2014 Gamers in Real Life Scholarship Winner

June 2, 2014 - GamePolitics Staff

Sony Online Entertainment LLC (SOE) today announced the winner of the 2014 Gamers in Real Life (G.I.R.L.) Scholarship. In its seventh year, the scholarship program encourages women to pursue careers in the video game industry in areas of development and design. This year's recipient is Erin Loelius of Manasquan, N.J.

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Unreal Tournament 3, STALKER Get Updates to Deal With GameSpy Shutdown

June 2, 2014 - GamePolitics Staff

Epic Games and former GSC Game World developers have released updates to deal with Glu Mobile shutting down GameSpy Technologies' multiplayer services. Epic Games has released a new executable replacement file that redirects online play requests to a new in-house master server.

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Relic Updating Multiplayer in 'Dawn of War' Games on Steam

May 29, 2014 - GamePolitics Staff

Relic Entertainment has indicated plans to move its Warhammer 40K strategy games over to Steam in a bid to keep the multiplayer portions of the games alive, Eurogamer reports. The original Dawn of War and the expansions recently underwent a major update to preserve multiplayer, Dawn of War franchise design lead Philippe Boulle wrote on the Steam forum.

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Naughty Dog Reschedules Marathon Streaming Event for 8-Bit Salute

May 20, 2014 - GamePolitics Staff

In addition to announcing the launch of the 1.19 update for Uncharted 3: Drake’s Deception, developer Naughty Dog announced that it has rescheduled its gaming marathon session to benefit Operation Supply Drop’s 8-Bit Salute event. Over the weekend the organizers annual charity drive and gaming marathon was the target of a DDoS attack. This messed up much of the group's fund-raising efforts because its main web site was taken offline several times.

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Women in Games International Names New Advisory Board Members

May 16, 2014 - GamePolitics Staff

Women In Games International has announced new members to its advisory board. WIGI 's advisory board helps support its mission statement of promoting diversity in the industry and helping women advance their careers.

"Everyone involved with WIGI is passionate about making the video game industry more inclusive, and we all have amazing ideas about outreach programs we can create to make that happen," said president and CEO Belinda Van Sickle.

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Path of Exile Charity Event Generates $20K for Child's Play

May 16, 2014 - GamePolitics Staff

Grinding Gear Games said that its first charity race event related to Path of Exile has already raised almost $20,000 to benefit the Child's Play charity. The event, which started on Saturday, May 10, 2014 in its game, will continue to run till Saturday, May 24, at 1:00 PM PST. The in-game item on sale for this charity event, an Angelic Mask, has sold over 3,600 units at a cost of $5.00 a piece, and is only available during the two week event. One-hundred percent of the proceeds are being donated to the Child's Play charity.

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Wargaming and RAF Museum Announce Permanent Exhibition Space for WWII Dornier 17 Aircraft

May 12, 2014 - GamePolitics Staff

Wargaming today announced that the Dornier Do17 aircraft will be exhibited at the Royal Air Force Museum in London, England when restoration on the World War II-era plane is completed in 2015. Last year, Wargaming teamed up with the Royal Air Force Museum to retrieve and conserve the only known surviving Dornier Do17 aircraft and provide visitors with the opportunity to view the conservation process and learn more about its history and role throughout World War II.

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Ukie and Staffordshire University Present One-Day Student and Indie Developer Conference

May 6, 2014 - GamePolitics Staff

Ukie, the trade group representing the games and interactive entertainment industry in the United Kingdom, announced that it has teamed up with Staffordshire University for a one day student and indie developer conference at the university's campus in Staffordshire, UK (College Rd, Stoke-on-Trent, Staffordshire ST4 2DE, United Kingdom).

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Serious Sam Classics: Revolution Available Now on Steam Early Access

May 1, 2014 - GamePolitics Staff

It's always a nice thing when fans create something and their efforts get recognized by the makers of the games that inspire them. That's what happened with Serious Sam Classics: Revolution, a fan-made project that's officially been sanctioned by series developer Croteam and is being distributed by Hotline Miami publisher Devolver Digital. The game is officially available (for a limited time) for a mere $4.99 on Steam Early Access today.

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Starlight Children's Foundation Prepares for 'Play in May' Charity Drive

April 30, 2014 - GamePolitics Staff

Actress Bailee Madison and Starlight Children's Foundation will launch the first inaugural Play in May campaign next month. The charity event highlights the healing power of play for hospitalized kids while raising funds to support Starlight programs. Starting May 1, individuals and teams can pledge to play games for 15 minutes a day for 15 days and get friends, neighbors, coworkers and family members to sponsor the activity by making a donation.

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Theorify Wins $25,000 at Game For Change Festival for 'SpaceIL Academy'

April 25, 2014 - GamePolitics Staff

Developer Theorify was awarded a cool $25,000 during the Games For Change Festival this week. The developer took the grand prize in the Shoot for the Moon game design challenge for its game, SpaceIL Academy.

The Shoot for the Moon game design challenged participants to create a space exploration game that would help Israeli non-profit organization SpaceIL team promote its goal of landing an unmanned spacecraft on the moon in 2015.

SpaceIL Academy is described as a massively multiplayer adventure game that puts players in the shoes of spaceflight trainees.

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Game CoLab and the City of Phoenix Team Up for Studio Incubator Program

April 24, 2014 - GamePolitics Staff

Game CoLab, a community advocate for video game developers in Arizona, has launched a new game studio incubator program established with the help of an economic development grant from the City of Phoenix. The incubator program will run through 2014, with Game CoLab bringing in four teams for the first year of the program.

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MaskedPixelantehttp://www.joystiq.com/2014/07/12/segas-plans-for-wii-u-virtual-console-are-non-existent/ Hope you didn't buy any Sega games off the original VC, since Sega has no plans on bringing them to the Wii U Virtual Console.07/12/2014 - 5:39pm
MechaTama31I think there are a significant number of jobs people will do for food that they will not do for an ipad.07/12/2014 - 8:39am
Infophilelabour (primarily among mothers and teens) and some show increased labour. Maybe it's a cultural thing in play that results in different outcomes in different societies.07/12/2014 - 6:53am
InfophileYou also need to take into account just how crappy it would be to only have the basics to live. But with competing forces at play like this, it's impossible to argue to an answer. We have to look to tests of it, and results are mixed. Some show decreased07/12/2014 - 6:51am
MechaTama31to be done, and some people really need jobs.07/11/2014 - 5:41pm
MechaTama31Info, I think you don't really understand just how crappy a lot of the jobs are that provide the "basics" that you assume will just continue to be produced under such a system. There's very little pride or prestige to be had from such jobs, but they need07/11/2014 - 5:40pm
Andrew EisenMaskedPixelante - That's probably because it's now available on the Wii U eShop for $8.07/11/2014 - 5:18pm
InfophileThat's not how human psychology works. It's all about "Keeping up with the Joneses." When everyone around you has a new fancy smartphone and is talking about that cool HBO series, do you want to be the one left out?07/11/2014 - 4:05pm
Matthew WilsonThe issue is most people would settle for the basics and not work. That is why we would need very heavy automation to make a system like that work. Almost all labor intensive tasks would have to be done by robot.07/11/2014 - 2:32pm
InfophileOf course, that's a gross oversimplification. The idea, have a basic safety net that pays for what's needed to live. If people can find a job and are willing to work, they get more money which can be spent on comfort and perks.07/11/2014 - 11:33am
InfophileIt's quite possible to get an economy to work with a basic minimum standard of living. You just need perks for the people who do work. Everyone gets food and a home. Everyone who works also gets an iPhone.07/11/2014 - 11:32am
MaskedPixelanteIn the continuing adventures of "Stuff I figured would be overpriced on eBay but isn't", 15 bucks for a copy of Mario and Luigi: Superstar Saga.07/11/2014 - 10:04am
SleakerI didn't gather the same conclusion.. Seems like they are focusing on devices & services still, just not calling it 'devices and services'07/11/2014 - 8:57am
PHX CorpMicrosoft CEO readies big shakeup, drops devices and services focus http://www.theverge.com/2014/7/10/5887143/satya-nadella-microsoft-ceo-employee-email07/11/2014 - 8:45am
MechaTama31declared that everybody should have them. Somebody still has to produce them.07/11/2014 - 7:44am
MechaTama31I do mean the developers/governmet. And money is not the only thing of value. I am including the food, housing, etc that everybody is supposed to get for free under this system. In the real world, those things don't exist merely because an authority has07/11/2014 - 7:43am
InfophileAs automation gets better and better, the number of jobs absolutely required keeps diminishing. How many people these days do you think are actually needed to keep everyone alive? Most people just make our lives more convenient and entertaining.07/11/2014 - 4:43am
Matthew Wilsonthat kind of system only works when most people (around 70 to 80 percent ) do not need to work.07/11/2014 - 1:21am
TechnogeekConjured up by who, though? If by the players, then it's not really "on a whim" since they're kind of putting work into it. If you mean the developers/government, then hello and welcome to monetary sovereignty.07/11/2014 - 12:34am
MechaTama31I'm just saying, when everything of value can be conjured up at a whim, that's not an economy. That's a fantasy.07/11/2014 - 12:15am
 

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