CD Project RED Explains Why it Delayed 'The Witcher 3: Wild Hunt' Again

December 10, 2014 - GamePolitics Staff

While it shouldn't surprise anyone, CD Projekt RED says that it delayed the third chapter in its popular action RPG series because it didn't want to release a half-baked, buggy game. Speaking with Polish financial journalists about the decision this week (as reported on by Eurogamer), CD Projekt Red board member Adam Kicinski said that he didn't want to release another game into the market riddled with bugs.

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'That Dragon, Cancer' Successfully Funded

December 10, 2014 - GamePolitics Staff

With around 60 hours to go (as of this writing), the Kickstarter crowd funding campaign for That Dragon, Cancer has surpassed its funding goal of $85,000. The crowd-funding campaign for the game has managed to raise $89,375 from 3,046 backers so far. That Dragon, Cancer is described by its creators as a living love letter to Ryan and Amy Green's son Joel, who was diagnosed with cancer. Joel died last year.

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'Day Z' creator returns home to launch his own studio

December 9, 2014 - GamePolitics Staff

Day Z creator Dean Hall has returned home to New Zealand and launched his own studio called RocketWerkz. Hall revealed earlier in the year that he planned to do this after doing a bunch of work on Bohemia's online-focused action survival game (which it bought from Hall and which started out as an Arma 2 mod).

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'Dragon Age: Inquisition' Patch 2 Releasing Today

December 9, 2014 - GamePolitics Staff

BioWare has detailed what its massive update to Dragon Age: Inquisition will fix when it is released today. BioWare has outlined its plan to update fantasy role-playing game Dragon Age: Inquisition. This second update to the PC, PlayStation 3, PlayStation 4 and Xbox 360 versions of the game will fix a lot of stuff, but the Xbox One version of Patch 2 is going to take a little bit longer, according to producer Scylla Costa.

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Mojang Will Limit In-Game Purchases in 'Scrolls'

December 5, 2014 - GamePolitics Staff

Mojang will finally release Scrolls, a fantasy-themed collectable card battling strategy game, on December 11. The company had a small trademark dispute over the game with Bethesda over the use of the word "scrolls" because it - according to Bethesda's way of thinking - infringed on its Elder Scrolls series of role-playing games. They ultimately worked things out on that front, thankfully.

Another thing that Mojang has "worked out" is how it plans on handling in-game micro-transactions when the game is released on December 11.

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'That Dragon, Cancer' Within Striking Distance of Reaching Funding Goal

December 4, 2014 - GamePolitics Staff

With less than eight days to go That Dragon, Cancer needs a little over $12,000 to be successfully funded on Kickstarter. As of this writing the game has generated $72,513 of its $85,000 goal from 2,415 backers. Developers Ryan Green and Josh Larson turned to Kickstarter in November to fund the rest of the game's development. If successfully funded the game will released in 2015 on multiple platforms including Ouya, Windows, Mac, and Linux.

'Red Faction Guerilla' Dumps Games For Windows Live in Favor of Steamworks

December 3, 2014 - GamePolitics Staff

The Steam version of Red Faction Guerilla is dumping Games For Windows Live in favor of Steamworks for multiplayer thanks to a new update from Volition and Nordic Games (Nordic Games acquired the IP in a THQ bankruptcy fire sale).

The new and improved Steam version offers Steam Trading Cards, the Behemoth Mode, matchmaking and multiplayer via Steam, six Wrecking Crew maps, leaderboards, voice chat, and Steam achievements.

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Humble Bundle Hosting 96-Hour 'Games Against Ebola' Game Jam

November 26, 2014 - GamePolitics Staff

The fine folks at Humble Bundle are serving as host to a special game jam called Games Against Ebola. The 96-hour game jam will see teams from such notable game developers as Grapefrukt, Mojang, Ludosity, Coffee Stain Studios, Glitchnap, and SLMN build games to raise money for use in the fight of this deadly and terrible disease that has killed thousands of people this year.

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Turtle Rock: 'Evolve' Will Not Divide Its Community Based On Content Purchases

November 26, 2014 - GamePolitics Staff

Evolve developer Turtle Rock Studios plans to give away all downloadable content for free and it says that its premium DLC content will not "directly exclude" players who have purchased the base game.

In an interview with IGN, Turtle Rock's Phil Robb, the creative director for Evolve, said that his company has done this so it does not fracture the community into two groups.

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RuneScape Well of Goodwill Raises $120K for Three Charities

November 24, 2014 - GamePolitics Staff

RuneScape maker Jagex Games Studio announced today that the long-running MMORPG's community has helped the 2014 Well of Goodwill charity drive beat the record set during last year's campaign. The month-long initiative, which encourages players to use in-game gold pieces and bonds (which have a real-world value) into real-world donations. Last year's charitable effort raised $90,000 for a number of American and British-based charitable organizations. This year's event has raised more than $120,000 to-date - with 7 days still to go.

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'Kim Kardashian: Hollywood' Gives Proceeds to Aids Charity for World AIDS Day

November 24, 2014 - GamePolitics Staff

Glu Mobile's Kim Kardashian: Hollywood is one of 25 apps on iOS devices that will help RED and Apple raise money for AIDS, research and relief on December 1 - World Aids Day. From now until December 1, Glu will donate proceeds from the purchase of the game to the Global Fund. The money will be used to fight AIDS, Tuberculosis, and Malaria.

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Frontier Developments Softens Stance on Refunds for 'Elite Dangerous'

November 21, 2014 - GamePolitics Staff

Earlier this week Frontier Developments co-founder and Elite Dangerous creator David Braben told Kickstarter backers and pre-order customers who would be eligible for a refund after the company revealed in the prior week that it was nixing single-player in favor of always online multiplayer. Earlier in the week Braben told those invested in the game that if they played the alpha or beta builds they would probably not be eligible for a refund at this point.

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Rockstar Fixing Problems With 'GTA V' Profile Transfers to PS4, Xbox One

November 18, 2014 - GamePolitics Staff

Those trying to transfer characters from last generation systems (PS3 and Xbox 360) to new generation systems (Xbox One, PS4) may have to wait a bit longer. Rockstar said today that its freshly released next-generation versions of the game are having trouble with the promised character transfer process.

In a post on the Rockstar Support forums, the company acknowledged problems players are having:

"We are looking into an issue preventing character transfer and GTA Online login on accounts that haven’t played GTA Online since 2013," the company says.

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Creative Assembly Hosting Game Jam to Honor Fallen Colleague This Weekend

November 14, 2014 - GamePolitics Staff

To pay tribute to a colleague and a close friend who passed away, UK developer Creative Assembly is launching a game jam in his honor. Long-time Creative Assembly senior programmer Simon Franco died in June. His most recent work was on Alien: Isolation. To honor Franco, his colleagues and friends will remember and honor his memory with a game jam this weekend called the Franco Jam.

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Global Gaming Initiative Releases 'Outbreak Responder' Game in Partnership with Malaria No More

November 13, 2014 - GamePolitics Staff

Global Gaming Initiative (GGI) has released its latest game, Outbreak Responder in partnership with Malaria No More. MNM is a non-profit that seeks to end deaths from this preventable disease. The new free-to-play strategy game allows players to join the fight against the real-world health crisis, and 50 percent of profits from in-app purchases go directly to the non-profit organization. GGI points out that one dollar can provide malaria treatment to a child in Africa via Malaria No More’s Power of One campaign. The game was developed by Developed by CodeSustainable.

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Kickstarter Launched for 'That Dragon, Cancer'

November 12, 2014 - GamePolitics Staff

The makers of That Dragon, Cancer have turned to Kickstarter to fund the rest of the game's development. If successful, the game will be released in 2015 on multiple platforms including Ouya, Windows, Mac, and Linux.

That Dragon, Cancer is a game created by Ryan and Amy Green (with the help of Josh Larson), whose 4-year-old son Joel was diagnosed with cancer. During the ongoing development of the game, Joel lost that fight with cancer.

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'World of Warcraft: Looking for Group' Available For Free

November 10, 2014 - GamePolitics Staff

The World of Warcraft documentary, "World of Warcraft: Looking for Group," is now available for free via YouTube (thanks Matthew Wilson). The documentary had its official debut at Blizzard's annual fan gathering BlizzCon over the weekend.

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'The Witcher 3: Wild Hunt' Buyers Getting 16 DLC Packs For Free

November 6, 2014 - GamePolitics Staff

CD Projekt RED announced that the next game in its popular action RPG series, The Witcher 3: Wild Hunt, will get 16 free DLC packs after it is released. The DLC packs will be free to anyone who buys the game as they are released and will be made available on all platforms the game is on. Here's what the company said about it today on the official The Witcher web site (thanks Blue's News):

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'The Sims 4' Finally Gets Swimming Pools

November 5, 2014 - GamePolitics Staff

A brand new The Sims 4 update will finally add what people have been clamoring for: swimming pools. Yes, people have been clamoring for swimming pools. Why? Because they were not included in the original game. The patch, which will automatically download when you launch your Origin account, is the second of three monthly updates promised by Maxis. The first one launched in October and added ghosts and 4 Star Wars themed costumes.

The next big update in December will open up new career paths and associated rewards.

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'Evolve' Alpha Available to PS4 Owners

November 3, 2014 - GamePolitics Staff

After a rough start for PS4 owners who wanted to get into the Evolve alpha but couldn't last week because Turtle Rock delayed it (due to problems with a PS4 firmware update that caused technical problems on Playstation Network), it looks like things are back on track. The team-based online-focused action game is now available to PS4 users and the alpha has been expanded to some degree on Xbox One and PC.

The news comes from the official Twitter account for the company. It notes that on Nov. 4 at 12PM PT  the alpha will be expanded to some degree:

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Women in Games Jobs Appoints New CEO

November 3, 2014 - GamePolitics Staff

Jenny Richards-Stewart is the new CEO of Women in Games Jobs. Richards-Stewart previously worked as CEO at the Gremlin Group and as the chair of the board of governors at UK games industry charity GamesAid. Prior to that she worked for six years at the Paddington Academy. Richards-Stewart took on the position because she was keen to help the organization to promote equality within the games industry.

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PS4 Version of 'Evolve' Alpha Delayed

October 31, 2014 - GamePolitics Staff

As Sony continues to grapple with PlayStation Network problems related to the deployment of a major PS4 system firmware update this week, it has forced another major developer to delay a launch on the system.

In a post on the official site for Evolve, Take-Two announced that it would postpone the alpha test of the online team-based action game. To make up for it, Take-Two is offering an alternative way of getting in on the alpha if you happen to own a PC or an Xbox One:

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Double Fine Gives Away Free Game to 'Spacebase DF-9' Early Access Customers

October 28, 2014 - GamePolitics Staff

Double Fine's Spacebase DF-9 is now at version 1.0, bringing the game that was launched briefly on early access via Steam to its final build. Double Fine took some heat for launching the game on Early Access and then quickly moving it toward a final build.

Many who bought the game early with the intention of playing it for awhile before it was released felt that Double Fine had not given them their "money's worth." To sort of make up for that, Double Fine has given early adopters its Zelda-like Hack 'n' Slash game for free.

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Big Huge Games Returns

October 27, 2014 - GamePolitics Staff

With Big Huge Games owner 38 Studios all but a memory, it looks like the original studio founders are bringing it back to life. According to this Game Informer report, the original founders of Big Huge Games - Brian Reynolds and Tim Train - have found a way to bring back the studio from the dead. Epic Games bought the rights to the studio, hired old employees from the company and renamed them Impossible Games.

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Swedish Game Developers Sign Petition Supporting Diversity, Rejecting Harassment

October 24, 2014 - GamePolitics Staff

A number of companies that are part of Sweden's game development community have signed on to a public petition protesting the harassment of female game developers over the last few months and reiterated that diversity is of paramount importance in the Sweden. Other developers outside Sweden have signed on to the petition as well in the spirit of supporting diversity.

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Bethesda Details Extra Life Plans

October 21, 2014 - GamePolitics Staff

Bethesda Software has an update on its official blog detailing all of its grand plans for this year's Extra Life charity marathon. While the company has long supported Extra Life, it has decided to create its own dedicated page this year - complete with a schedule of games it plans to play and stream, and some interesting prizes that donators can win.

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'Dark Souls' Players Will Be Able To Transfer Game Data From GFWL To Steamworks In November

October 21, 2014 - GamePolitics Staff

It looks like From Software and Bandai Namco are finally going to ditch Games For Windows Live. After saying earlier in the year that they were going to stick with the multiplayer matchmaking system for PC games from Microsoft, From Software says that it will allow gamers to transfer over their Dark Souls characters, progress, and Achievements to their Steam accounts later this year. GFWL rankings will not be transferred over.

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Blizzard Gives Every 'World of Warcraft Expansion' to Subscribers for $20

October 15, 2014 - GamePolitics Staff

As Blizzard prepares for the November launch of its fifth World of Warcraft expansion, Warlords of Draenor, it has decided to give active players and those who reactivate their accounts for the expansion Mists of Pandaria for free. Blizzard is also offering a deal where you can buy all the rest of the expansions - the Burning Crusade, Wrath of the Lich King, Cataclysm, and  Mists of Pandaria for $19.99 at the Battle.net Store.

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DriveClub Online Features Getting Turned Back On Soon

October 14, 2014 - GamePolitics Staff

Evolution Studios says that it may be able to turn on some of the features that are currently disabled in DriveClub. Last night on its Facebook fan page the studio said that continual upgrades to the servers are making performance better for players.

"Continual upgrades to the DriveClub servers are building a steady increase in performance, meaning that we're getting more and more players connected," the studio wrote on Facebook.

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'Super Meat Boy' Co-Creator Does A Virtual Walk-a-Thon For Mom

October 13, 2014 - GamePolitics Staff

At the end of last week, Tommy Refenes - one of the co-creators of the indie hit Super Meat Boy - held a three night fundraising event to raise money for his sick mother. On Thursday, Friday and Saturday nights, Refenes took to Twitch to play and stream Red Dead Redemption, Grand Theft Auto: San Andreas, and Grand Theft Auto V in the hopes of helping his sister raise $15,000 to get their mother a diabetic alert dog.

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EA has shuttered Maxis (The Sims, SimCity). Should it keep the Maxis name alive?:

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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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