2013 Life.Love. Game Design Challenge Winner 'Love in the Dumpster' Released

September 9, 2013 - GamePolitics Staff

Jennifer Ann’s Group has released the top award-winning video game from its 2013 Life. Love. Game Design Challenge. The first place winning game is Love in the Dumpster by Jean Hehn of Belgium-based developer Another Kind. Love in the Dumpster is the fourth video game to be released from the 2013 Life.Love. Game Design Challenge and is free to play to increase awareness about teen dating violence.

| Read more

Asylum Jam Challenges Developers to Create Horror Games That Do Not Stigmatize the Mentally Ill

September 3, 2013 - GamePolitics Staff

Modern television shows, movies, and even video games tend to use mental illness in a negative way when it comes to the horror genre. This portrayal of those who suffer from mental illnesses as potential, uncontrollable monsters inspired this article on Kotaku ("Nobody Wins When Horror Games Stigmatize Mental Illness") urging game developers to help reduce the stigma of mental illness by not using those with problems as vehicles for uncontrollable violence.

10 comments | Read more

Frontier Developments on Dynamic Achievements and Charity in Upcoming Zoo Tycoon

August 30, 2013 - GamePolitics Staff

Frontier Developments is fascinated with how Microsoft is changing the Achievements system for Xbox One games to be more dynamic and allow for new ways of rewarding players for completing milestones in games.

| Read more

Star Citizen 'Hangar Module' Released to Backers

August 30, 2013 - GamePolitics Staff

Legendary developer Chris Roberts and the development team at Cloud Imperium Games have announced that - as promised to its Kickstarter campaign supporters - the first playable area in the space sim Star Citizen has launched. The "Hangar Module" is an area of the game where current backers of the game can walk around and admire all the ships they've purchased for the game in a 3-D hangar created completely in-engine.

| Read more

Neverwinter Marathon for Child's Play Now Live on Twitch

August 13, 2013 -

MMO publisher Perfect World Entertainment passed along word that the Community team for its MMO Neverwinter will be hosting a 24-hour Neverwinter marathon live stream on Twitch to raise money for the Child's Play charity. The Neverwinter team will be going non-stop from noon (PT) on Tuesday until noon on (PT) Wednesday, running dungeons, hanging out with players, cracking jokes, and trying to stay awake.

| Read more

Riot Artists Contribute Art for Charity

August 13, 2013 -

Artists from League of Legends maker Riot Games have created exclusive art for ARAM (All Random All Mediums), an art exhibit and silent auction to benefit the United Mitochondrial Disease Foundation. The event will be hosted at the Nucleus gallery in Alhambra, California, from August 16-18. Admission is free. You can find directions to the gallery (in Alhambra, CA) here.

1 comment | Read more

MechWarrior Online Community Helps Raise $100K for Cancer Charity

August 12, 2013 -

Late last month we detailed how Mechwarrior Online makers Piranha Games honored a five-year-old player who died of brain cancer in May by selling a special mech - with the proceeds going completely to charity. Earlier this year, five-year-old Sarah Marie Alida Parries of Vancouver (who was a big fan of MechWarrior and played the game with her dad Jon) died from complications with inoperable brain cancer.

1 comment | Read more

Oklahoma Game Developers Send Letter to Sen. Coburn for Supporting 'Violent Content Research Act of 2013'

August 12, 2013 -

Oklahoma-based indie developer E. Zachary Knight and a number of other Oklahoma-based game developers have signed onto a letter asking Oklahoma Senator Tom Coburn (R) to oppose Senator Jay Rockefeller's (D) Violent Content Research Act of 2013 (S. 134). The letter, which was sent to his office today, urges Sen. Coburn to oppose the bill on the grounds that it is wasteful spending - a topic he has been all too vocal about in the past.

PSA: Obsidian Entertainment to Host Blood Drive Next Week

August 7, 2013 -

The makers of Project Eternity want your blood. Obsidian Entertainment announced that it will be hosting a blood drive at its offices in Irvine, Ca. on Tuesday, August 13th (from 11am – 5pm local time).

| Read more

Blizzard Adds Options for Color Blind Players in Upcoming StarCraft II Patch

July 30, 2013 -

The latest update for StarCraft II: Heart of the Swarm goes a step in the right direction for those players who are color blind. Blizzard Entertainment announced plans to release update 2.0.10 for StarCraft II: Heart of the Swarm later this week that will add a new color blind mode and some new eSports features.

The new color blind mode alternates the colors that are used to designate players and shows the build grid when the "Display Build Grid" message is enabled. The minimap terrain is also darkened to show more visual contrast between units and terrain.

| Read more

Second Game Released from the 2013 Life. Love. Game Design Challenge

July 24, 2013 -

Jennifer Ann’s Group has released the third-place winning video game from the 2013 Life. Love. Game Design Challenge. The 2013 Life. Love. Game Design Challenge asked developers to create games that raised awareness about the dangers of Teen dating violence. Jennifer Ann's Group is a charity dedicated to the cause and named after Jennifer Ann Crecente, who was murdered by an ex-boyfriend.

| Read more

Mechwarrior Online Offers 'Sarah's Jenner' for Cancer Charity

July 23, 2013 -

Mechwarrior Online is honoring a five-year-old player who died of brain cancer in May by selling a special mech, with the proceeds going completely to charity. Earlier this year, five-year-old Sarah Marie Alida Parries of Vancouver (who was a big fan of MechWarrior and played the game with her dad Jon) died from complications with inoperable brain cancer.

1st Playable Productions Receives B Corporation Certification

July 23, 2013 -

Game developer 1st Playable Productions is the first video game-related company in the United States to receive "B Corporation" (B Corp) certification, the company announced today. B Corporation status is a standard that measures the social impact of a company on the environment and the community it does business in. It is also the first company in NY’s Tech Valley (the company is located in Troy, NY) to receive the distinction as well. B Corporation certification comes from the non-profit B Lab.

| Read more

Cancer Research UK Hires Guerilla Tea for 'GeneGame'

July 19, 2013 -

UK-based charity Cancer Research UK has hired Dundee, Scotland-based game developer Guerilla Tea to build its first mobile phone game designed to help pinpoint new genetic causes of cancer and accelerate potential new cures. Cancer Research UK's scientists will work closely with Guerilla Tea to develop a game (working title "GeneGame") that will allow anyone with a smart phone to help analyze gene data. We assume that the game will be fun in some way to encourage more engagement. The game will launch in the UK later this year.

| Read more

2013 Life. Love. Game Design Challenge Winners Announced

July 12, 2013 -

Jennifer Ann’s Group, an Atlanta-based 501(c)(3) charity dedicated to preventing teen dating violence through "awareness, education, and advocacy;" announced the winners of the 2013 Life. Love. Game Design Challenge. The competition asked participants to create games that raised awareness about teen dating violence and appealed to students. One other key element of all of this year's winners is that they raise awareness about teen dating violence without using any violence in gameplay.

| Read more

Operation Supply Drop's Fourth of July Success

July 9, 2013 -

Operation Supply Drop, a charity that creates care packages for servicemen and women on active duty in war zones, managed to create and send 12 care packages to five U.S. military units deployed across Afghanistan and one package to a soldier who was injured in Afghanistan and is currently recuperating at the Walter Reed national military hospital. Collectively, the 12 packages (part of their latest drive for the 4th of July, code named PIXEL FIREWORKS) contained $30,000 in video games, video game systems, and special peripherals donated by AbleGamers.

| Read more

Operation Supply Drop Doubles Goal for 4th of July Video Game Packages

July 2, 2013 -

Operation Supply Drop was hoping to raise $12,000 in video game systems, gear and games for six care packages. Five of these packages will be sent to soldiers deployed in combat zones, while a sixth package will be sent to Walter Reed military hospitals. This fundraising drive, codenamed "PIXEL FIREWORKS," is already a huge success, bringing in almost double what was needed with several days left to go. For this particular initiative the charity has raised right around $24,736.

| Read more

AbleGamers 2013 Summer of Fun Grant Program

June 26, 2013 -

The AbleGamers Charity and Minicore Studios have teamed up to launch a round of grants to purchase assistive gaming technology for gamers of any age with disabilities. This initiative, called the "Summer of Fun program," allows gamers of any age with a disability the ability to apply for a grant to buy assistive technology to aid gaming. The Summer of Fun grant program will be accepting requests for equipment until July 31, 2013.

| Read more

SPARX to Be Published by LinkedWellness

June 26, 2013 -

SPARX, a role-playing game that teaches young people how to manage and overcome depression, has found a publisher and distributor, according to Polygon. The game was designed by the University of Auckland and was unveiled as part of a clinical trial that was published in the British Medical Journal in 2012. That clinical trial found that playing the game was as effective as receiving one-on-one treatment with a trained mental health professional.

| Read more

Command & Conquer's GLA Forces to be More Diversified, Less Middle Eastern

June 12, 2013 -

The upcoming free-to-play game Command & Conquer will make a key change to its gameplay that might just make it accessible to areas outside the United States and Europe: it will change the "bad guys" in the game from being primarily Middle Eastern' militants to a more varied group made up of all kinds of ethnic groups - including Caucasians.

2 comments | Read more

Get-Well Gamers Foundation Praises Sony for Stance on Used Games

June 11, 2013 -

Get-Well Gamers Foundation President Ryan Sharpe joined millions of other gamers in the community praising Sony for its stance on always on and used games (revealed during its E3 Expo press conference tonight). In case you didn't know, Get-Well Gamers is a charity that gives games and game systems to children's hospitals around the world.

2 comments | Read more

It's Official: The Dishwasher Getting a Windows Port

June 6, 2013 -

After yesterday's story that Ska Studios XBLA game The Dishwasher: Vampire Smile had been hacked, ported and pirated by a Russian hacker, Ska Studios founder James Silva said today on his development blog that The Dishwasher: Vampire Smile Director's Cut is headed to PC.

| Read more

Harvey Smith's 'Big Jack is Dead' Free for a Limited Time

May 29, 2013 -

Harvey Smith's new book Big Jack is Dead was released on Amazon.com in early April and has been generally received with praise and accolades. Now for a limited time you can download it and read it for free on your iOS, Android, and Kindle Fire-based devices.

| Read more

Hawken Office Prank Has Surprising Result

May 15, 2013 -

An office prank to replace a framed picture of a scantily-clad female Hawken character with a scantily clad male character in the office of the CEO of Hawken publisher Meteor Entertainment has a surprising result. The prank, detailed over at The Hawkeye Initiative, explains how some Meteor Entertainment employees decided to replace a picture of a female character with a male character.

7 comments | Read more

Games Shine in Education Grants Competition

May 14, 2013 -

The U.S. Department of Education announced the winners of this year's Small Business Innovation Research (SBIR) contract awards. The SBIR funds are earmarked for small businesses using "cutting-edge R&D" to develop technologies to solve tough problems. Half of those contracts are game-related in some way - either they are for games or use gaming technology in a creative way.

| Read more

Blizzard Donates Money Made from Diablo III Gold Glitch to Children's Charity

May 13, 2013 -

Blizzard is turning a bad situation into a good one by donating the money made from a money duping bug in the real money auction to a children's charity. Diablo III production director John Hight announced via the game's official forums this weekend the charitable contribution to the Children's Miracle Network Hospitals. He said that those who made money of the exploit would have their ill-gotten gains donated as well as its transaction fee that it charges in the real-money auction for the game. The company did not disclose just how much money was made off of the glitch:

| Read more

IGDA Applauds Senate's Stall of CISPA, President's Promise to Veto

May 7, 2013 -

The International Game Developers Association (IGDA) has been a vocal critic of the House's Cyber Intelligence Sharing and Protection Act (CISPA) since it was reintroduced earlier this year and then passed by a large margin, so it should come as no shock that the organization's Anti-Censorship and Social Issues Committee has issued a statement applauding the Senate's stall of the bill and the President's promise to veto it in its current form.

| Read more

Zynga.org Donates $1 Million to 'Ed Tech' Accelerator

May 2, 2013 -

Zynga.org, Zynga's non-profit dedicated to using social games to promote good, announced a partnership with NewSchools Venture Fund, a venture philanthropy that supports education entrepreneurs to transform public education. Together they will create a new "ed tech" accelerator focused on "enhancing the quality and reach of learning games and apps designed to improve education outcomes."

| Read more

Accidently Racist: Indie Studio Changes Name of 'Raccoons in Space' Game

May 2, 2013 -

Nnnnice Games, an independent studio operating out of the Netherlands named its "raccoons in space" game "Starcoons," not knowing that the term is considered by some as a racist term. After learning that the title of its game might be offensive to African Americans and people of color, the studio decided that it had to change the name of its game. Starcoons will now be known as Curio's Starquest, the developer announced. The studio also said that it was unaware of the possible cultural issues associated with the game's original title.

3 comments | Read more

My Carnival Aims to Help Children with Cystic Fibrosis

May 1, 2013 -

Accessibility advisor AccessAble Games is looking to raise $40,000 via Start Some Good for a Spanish and English language game called My Carnival that helps children with cystic fibrosis maximize their pulmonary functions.

 
Forgot your password?
Username :
Password :

Poll

Is King right? Should all games adopt the free-to-play model?:

Shout box

You're not permitted to post shouts.
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
Matthew WilsonSF have to build upwards they have natural growth limits. they can not grow outwards. ps growing outwards is terable just look at Orlando or Austin for that.04/16/2014 - 4:15pm
ZippyDSMleeIf they built upward then it would becoem like every other place making it worthless, if they don't build upward they will price people out making it worthless, what they need to do is a mix of things not just one exstreme or another.04/16/2014 - 4:00pm
Matthew Wilsonyou know the problem in SF was not the free market going wrong right? it was government distortion. by not allowing tall buildings to be build they limited supply. that is not free market.04/16/2014 - 3:48pm
 

Be Heard - Contact Your Politician