Firaxis Hosting Firaxicon Fan Event in September

August 22, 2014 - GamePolitics Staff

Firaxis Games will hold its first-ever fan event called "Firaxicon" at the Embassy Suites Baltimore (Hunt Valley, Maryland) on September 27 and September 28. Tickets for attending the two-day event will cost you $40. Tickets are described as "extremely limited," so get them while you still can.

Attendees will be able to meet members of the Firaxis Games team, enjoy a special "Evening with Sid Meier" presentation, get some hands-on time with the upcoming PC game Civilization: Beyond Earth and get a tour of the Firaxis Games office.

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GungHo's 'Puzzles & Dragons' Downloaded 30 Million Times in Japan

August 21, 2014 - GamePolitics Staff

GungHo Online's popular mobile title Puzzles & Dragons, has been downloaded over 30 million times to-date in Japan. The news was revealed by industry veteran Dr. Serkan Toto, who cites a press release circulated by GungHo earlier this week.

That same press release says that Puzzle & Dragons has seen 4 million downloads in the U.S. and Canada, 2 million downloads in South Korea and 1 million downloads across Taiwan and Hong Kong.

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Why 'Super Smash Bros.' Won't Be Released on Wii U and 3DS Simultaneously

August 21, 2014 - GamePolitics Staff

If you were wondering why the releases of Super Smash Bros. for Nintendo 3DS and Wii U are staggered, the answer is the debugging process. According to series creator Masahiro Sakurai, who recently wrote about the games in his Famitsu Weekly column (as translated by Kotaku East), the debugging process for both games is very time consuming. Sakurai is currently debugging the 3DS version of the game, which is set to be released first.

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Pendleton Ward and 'Mountain' Creator Headline IndieCade 2014

August 20, 2014 - GamePolitics Staff

IndieCade has revealed a few of the conference speakers for this year’s IndieCade Festival, which will return to downtown Culver City, CA October 9-12. Additional speakers and topics will be announced soon, as well as the final list of games to be showcased at the festival.

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Indie Game Revolution Exhibit Opens November 8 at EMP Museum

August 20, 2014 - GamePolitics Staff

Indie developed contemporary game culture will be front and center at the EMP Museum’s upcoming exhibition, "Indie Game Revolution." The exhibit will open Nov. 8 and will feature such games as "Lovers In a Dangerous Spacetime," "Gone Home," "Quadrilateral Cowboy," "Papers, Please," "Tenya Wanya Teens," and "Never Alone," "GALAK-Z: THE DIMENSIONAL" (a sci-fi space shooter created by Seattle-based 17-BIT), and more.

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Tax Credits Available for 'Culturally British' Video Games in the UK

August 20, 2014 - GamePolitics Staff

Developers of video games that are deemed "culturally British" can claim tax relief on some of the production costs in the United Kingdom thanks to a new tax relief scheme that officially went into effect in the region yesterday.

Under the newly implemented plan, game developers and publishers can claim a tax credit of up to 25 percent on qualifying production costs associated with producing games that are certified by the BFI as culturally British.

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Sucker Punch Hit With Layoffs

August 20, 2014 - GamePolitics Staff

InFamous developer Sucker Punch has laid off an undetermined number of employees, according to what Sony Computer Entertainment America (the parent company of the studio), has told IGN UK.

SCEA would not give an exact number, but did confirm that there has been a "reduction in workforce." The company also did not disclose the reasoning behind the layoffs.

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Notch Softens Stance on Facebook Buying Oculus VR

August 18, 2014 - GamePolitics Staff

Minecraft creator and Mojang co-founder Markus "Notch" Persson has softened his stance on Facebook buying Oculus. In a tweet Friday Persson said that he's no longer angry that Facebook acquired the virtual reality hardware company. On Monday Oculus' Chief Technical Officer John Carmack responded to Persson's tweet offering to help port MineCraft to the Rift. Where the conversation went from there is unknown.

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Puppy Games Tells Customers What It Really Thinks About Them

August 18, 2014 - GamePolitics Staff

A new blog post from Puppy Games co-founder Caspian Prince (makers of such PC titles as Titan Attacks, Droid Assault, Ultratron, and Titan Attacks) takes aim at customers and their worth to the indie studio in this day and age.

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Riot Games Not Interested in Offering Larger Prize Pool for 'League of Legends' Pro-Gaming Events

August 18, 2014 - GamePolitics Staff

Riot Games' head of EU eSports Jason Yeh tells Polygon that it is not interested in matching the massive prize pool for its League of Legends pro-gaming competitions that Valve offered with Dota 2's The International.

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Petition Urges Nintendo To Include Robin Williams in Next 'Legend of Zelda' Game

August 18, 2014 - GamePolitics Staff

Nintendo has responded to a petition calling on the company to add Robin Williams as a character in the next Legend of Zelda game. Williams and his daughter Zelda were big fans of the game series and have in the past appeared in Nintendo commercials supporting the franchise and other Nintendo games. Williams was an avid gamer and a big fan of Nintendo's series. His daughter is named after the world famous princess from the game as well.

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GamesBeat 2014 Features Peter Molyneux, Geoff Keighley, and Other Headliners

August 15, 2014 - GamePolitics Staff

VentureBeat today announced its "big speakers" for its annual games industry focused GamesBeat event. GamesBeat 2014 takes place Sept. 15 and Sept. 16 (at the Parc 55 Wyndham Hotel) in San Francisco.

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BAFTA Supports Game Music Connect 2014

August 15, 2014 - GamePolitics Staff

Game Music Connect organizers today announced that its 2014 international video game music conference, which returns to London's Southbank Centre on September 24, will be supported by the British Academy of Film and Television Arts (BAFTA).

Game Music Connect is for aspiring and professional composers of all backgrounds and those interested in learning about the art and craft of creating video game soundtracks.

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'Fat Chicken' Pokes Fun at the Horrors of Factory Farming

August 14, 2014 - GamePolitics Staff

Sometimes the best way to convey the abhorrent behavior of some industries is to make fun of it in an overblown way. That's the goal of Fat Chicken, a game that puts all the evils of factory farming in the game as important gameplay elements.

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#1ReasonToBe Panel Offers Blunt Answers

August 13, 2014 - GamePolitics Staff

Game researcher Annakaisa Kultima had a blunt answer at the Game Developers Conference Europe's #1ReasonToBe panel today about why she's in the video games industry:

"I have a fucking right to be here," she said to attendees (as detailed by Polygon).

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How 'Got Light' Became Accidently Free

August 13, 2014 - GamePolitics Staff

Got Light developer Ben Reynolds explains how his game accidently became a freebie on the Apple App Store. The iOS puzzle game was recently released in the store but a minor programming error - one small line of code - turned his $1.99 game into a $0.00 game.

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Former SSI Veterans Form Tactical Simulations Interactive

August 12, 2014 - GamePolitics Staff

This one's for the old-timers among you: A new company has launched made up of former Strategic Simulations Inc. (SSI) employees called Tactical Simulations Interactive (TSI). The company features the talents of former SSI veterans Paul Murray and David Shelley, and David Klein. In its early days SSI was known as one of the best war game publishers in the world, but by the late eighties it managed to secure the rights to make Advanced Dungeons & Dragons games.

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'God of War' Scribe Says Post Apocalyptic Game Stories are a Reflection Of Real World Tribulations

August 11, 2014 - GamePolitics Staff

The popularity of games set in post apocalyptic worlds is a reflection of a real world full of troubles according to God of War II scribe Marianne Krawczyk. Speaking to Gamasutra recently, Krawczyk said wars, conflicts, climate change, and other trials and tribulations facing the citizens of the world are influencing writers and gamers.

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Zynga Has a Bad Second Quarter

August 8, 2014 - GamePolitics Staff

Social and mobile game maker Zynga posted a $63 million net loss for the second quarter of FY 2014. The company reported non-GAAP quarterly revenues of $153 million, with non-GAAP profits of $3 million - a bit better than the $6 million loss for the same period a year ago. Bookings, or virtual item sales, were $175 million, down 7 percent from the same period a year ago.

Zynga also reduced its full-year guidance on bookings to be between $695 million and $725 million, down from an earlier guidance between $770 million to $810 million.

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Crytek CEO Admits They Made Mistakes

August 8, 2014 - GamePolitics Staff

In a lengthy interview with Eurogamer, Crytek CEO Cevat Yerli goes over all of the recent controversies surrounding the company including its finical stability, not paying employees on time, and selling off the Homefront IP to Koch Media.

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Big Fish Games Accused of Hiding Game Subscription Details in New Lawsuit

August 7, 2014 - GamePolitics Staff

A Washington woman has filed a lawsuit in the U.S. District Court for Seattle against Big Fish Games. The lawsuit alleges that the causal game publisher is tricking customers into signing up for monthly payments on game subscriptions. Carolyn Carnahan, who has filed on behalf of herself and other possible class members, is accusing the publisher of enrolling her and other customers in a membership program without notifying the consumer in an obvious way first.

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SNK Playmore Files Criminal Complaint Against Square Enix

August 6, 2014 - GamePolitics Staff

SNK Playmore has filed a criminal copyright infringement complaint against Square Enix.

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Shovel Knight Developers Detail First Month Sales

August 6, 2014 - GamePolitics Staff

Yacht Club Games, the makers of the ultra popular Shovel Knight, have revealed some interesting details about crowdfunding the game, the rough patch of living they had to endure while making the game, and the most recent sales figures. First the sales numbers: Shovel Knight has sold 180,000 copies in its first month, with around 15,000 going to Kickstarter backers and the press. The company expected to sell a total of 150,000 units. The Wii U version of the game is not available outside the U.S. yet either.

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Epic Launches New UK Studio

August 5, 2014 - GamePolitics Staff

Epic Games announced today that it is launching Epic UK after purchasing long-time collaborator Pitbull Studio. Pitbull will be rebranded as Epic Games UK, and will help drive Unreal Engine 4 development in Europe.

Pitbull collaborated with Epic on the development of Unreal Engine, and did work on Gears of War: Judgment and Silent Hill: Downpour. Epic Games UK will help drive Unreal Engine 4 development in Europe, according to Epic.

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'God of War' Scribe and SCEA Internal Production Manager to Teach UCLA Course on Game Development

August 4, 2014 - GamePolitics Staff

The UCLA School of Theater, Film and Television’s Professional Programs unveiled a new academic course dedicated to the study of video game development. The course, "Interactivity: A Course in Video Game Design and Development," will be taught by video game scribe Marianne Krawczyk (best known for her work on the God of War and Prince of Persia series) and Sony Computer Entertainment’s Senior Manager of Internal Production, Whitney Wade.

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Super Podcast Action Committee Episode 108 - Less Buggy Than LEGO Games

August 4, 2014 - GamePolitics Staff

If you missed last week's live broadcast of Super Podcast Action Committee (Episode 108), you can watch the video replay on YouTube,  download it below (in audio format), or find it on iTunes. In episode 108 hosts Andrew Eisen and E.

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Gearbox Finally Responds to 'Aliens: Colonial Marines' Class Action Lawsuit Allegations in Court

July 31, 2014 - GamePolitics Staff

Gearbox Software has asked the Northern District of California Court to dismiss four claims against the developer in the class-action lawsuit related to Aliens: Colonial Marines. Lawyers for the developer say that it should have never been named in the lawsuit in the first place, because the lawsuit makes allegations about marketing and promotional activities that it did not have anything to do with - all that was handled by publisher Sega, the company asserts in its filing.

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GDC 2015 Call for Submissions

July 31, 2014 - GamePolitics Staff

Game Developers Conference 2015 organizers UBM Tech Game Network announce that it is now accepting submissions to present lectures, roundtables, panels, posters and tutorials through until Thursday, August 28th for next year's event. GDC 2015 takes place March 2-6 at the Moscone Convention Center in San Francisco, California.

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Developer 'Other Ocean' Teams Up With ESA for Anti-Piracy Game

July 31, 2014 - GamePolitics Staff

Developer Other Ocean and trade group the Entertainment Software Association (ESA) have launched a mobile title today called "Save The Game" at the Crime Museum in Washington D.C.

The game focuses on the thorny issue of software piracy and the ways in which the ESA and game developers claim it damages "the livelihoods of independent software developers." After its run at the Crime Museum, the game will be made freely available to the public on Windows RT, Windows Phone, iOS, and Android devices.

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Report: Employees Left Crytek's U.S. Studio Last Week

July 30, 2014 - GamePolitics Staff

This afternoon Crytek USA announced that it had closed its Texas-based development studio and moved the development of the free-to-play co-op shooter the studio was working on - Hunt: Horrors of the Guilded Age - to its headquarters in Frankfurt, Germany. Earlier in the day it was revealed that the company sold the Homefront franchise to Koch Media and had shut down its UK studio.

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SeanBI wrote up a post detailing my thoughts on this Mojang/Bukkit stuff, feel free to chime in if you wish. http://goo.gl/OFJJIE08/23/2014 - 12:24am
Matthew Wilsonfirst, that crap is wrong. second, isnt this the 3rd time he has quit?08/22/2014 - 12:11pm
Zenhttp://levelsave.com/phil-fish-polytron-doxxed-phil-fish-quits-gaming-sells-fez-polytron/ , https://pbs.twimg.com/media/Bvnhvz5IIAAAVc5.png:large08/22/2014 - 12:03pm
ZenHere are some links to the story and images. http://playeressence.com/polytron-and-phil-fish-hacked-tons-of-personal-info-leaked/ , https://pbs.twimg.com/media/Bvnx8sQCIAAwumB.jpg:large , https://pbs.twimg.com/media/Bvnj_zmCUAAlYWm.jpg:large08/22/2014 - 12:02pm
ZenSo...Phil Fish was apparently hacked on both his Twitter and the Polytron site along with all of his personal information has been given out in a zip file. He has since closed his Twitter and stated that Polytron and the Fez IP are for sale. He wants out.08/22/2014 - 12:01pm
Papa MidnightThe Verge says the sequel to Flappy Bird is nearly impossible. http://www.theverge.com/2014/8/21/6053297/swing-copters-flappy-bird-sequel08/21/2014 - 12:22pm
SleakerPC-Gamer wrote an article on what's going on with the Minecraft stuff: http://www.pcgamer.com/2014/08/21/minecraft-bukkit-team-lead-tries-to-end-development-but-mojang-steps-in/08/21/2014 - 11:55am
SleakerEVE had a high-profile ban today: http://massively.joystiq.com/2014/08/20/eve-online-lottery-site-somer-blink-shutting-down/#continued08/21/2014 - 10:26am
SleakerBut where have all the Ethics gone?08/21/2014 - 9:08am
Sleaker@EZK - one of the bigger things is that since Mojang has owned Bukkit for 2 years now, people contributing to the project have basically been doing work for them pro-bono. On top of never formalizing support. They hid the fact probably to prevent support08/21/2014 - 9:07am
SleakerIf you've played on a server with mods/plugins, you've almost for sure played on a Bukkit-based server.08/21/2014 - 8:56am
SleakerHere's Bukkit's explanation attempt at shutting down due to EULA changes: http://forums.bukkit.org/threads/bukkit-its-time-to-say.305106/08/21/2014 - 8:55am
SleakerEZK - it's the largest server mod for MC, in actuality without it minecraft for sure would not have been as popular (#1 game now).08/21/2014 - 8:54am
SleakerTo the point that it seems they have completely lost what it means to be for-community, and having transparency. Along with dumping restrictive EULA's onto people.08/21/2014 - 8:53am
E. Zachary KnightWhat is Bukkit and why should I care?08/21/2014 - 8:53am
SleakerMinecraft community exploded again today. Apparently Mojang owns all of Bukkit, and never put out a statement saying as such 2 years ago when they acquired them. I have to say, their transition from indie has been rough.08/21/2014 - 8:52am
james_fudgeThere aren't many left in America08/21/2014 - 1:50am
MechaTama31I sure have. Dorky's barcade in Tacoma, WA.08/20/2014 - 5:56pm
Matthew WilsonI have not been to a arcade in years. I know arcades are still big in japan.08/20/2014 - 5:38pm
Sleaker@AE - Ah no it's called GroundKontrol - I was just referring to it as a Bar-Arcade.08/20/2014 - 4:39pm
 

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