Derek Smart threatens to sue Cloud Imperium over 'Star Citizen'

August 26, 2015 - GamePolitics Staff

Derek Smart, owner of 3000AD Inc. and developer of the upcoming space-themed MMO Line of Defense, has promised to spearhead a class action lawsuit against Star Citizen developer Cloud Imperium Games. In a new blog post, Smart claims that he has instructed his lawyers to send a demand letter to Cloud Imperium calling for a "complete forensic accounting" of the money the company has spent so far on the development of the game.

10 comments | Read more

Rovio lays off 260 employees

August 26, 2015 - GamePolitics Staff

Angry Birds maker Rovio has cut a major chunk of its workforce. Following the 110 employees it laid off during Holiday 2014, the company announced that it has "made redundant" an additional 260 jobs. This new round of layoffs represents around 38 percent of its global workforce.

"Fundamental changes are needed to ensure Rovio succeeds in its global ambitions to be the leading entertainment company with mobile games at its heart," studio boss Pekka Rantala said in a statement that accompanied the news of the layoffs.

| Read more

Creative Europe hands out millions in funding to 31 studios in Europe

August 25, 2015 - GamePolitics Staff

Thirty-one different game development studios in Europe have received a portion of a €3.4 million fund from Creative Europe. The goal of Creative Europe's fund is to help companies that are in the early stages of a development project. The size and location of the studio doesn't seem to matter (beyond being located in Europe, of course).

| Read more

John Carmack's ten-year-old son releases second video game

August 24, 2015 - GamePolitics Staff

Oculus VR chief technology officer and id Software co-founder (makers of such hits as DOOM and Quake) John Carmack (pictured, left) revealed via Twitter today that his ten-year-old son Ryan is following in his footsteps. Ten-year-old Ryan Carmack has created two games so far - a Pong-style game called "Angry Face" (created last year using Unity) and another called "Fly." The latter is available for Mac and Windows and was built using Racket and Blender. Here's Ryan's description of his latest game - from his web page:

| Read more

'Stage of Development' documentary series adds 'Total Biscuit' to the line-up of interviewees

August 19, 2015 - James Fudge

Yesterday we wrote about the launch of the crowd-funding campaign for "Stage of Development: the human stories of video games," a documentary being created by Russ Pitts and his company Flying Saucer Media about gamers, gaming personalities, and game developers with interesting stories to tell.  

7 comments | Read more

'SMITE' launches on Xbox One

August 19, 2015 - GamePolitics Staff

It is a bit of a landmark day for developer Hi-Rez Studios as it earns the distinction of launching the first MOBA game on Xbox One. Today the developer launched SMITE on Xbox One for Xbox Live Gold subscribers (you need a Gold account to play, if you didn't know). The launch follows a successful beta test on Xbox One, with over one million unique players taking part. Hi-Rez says that all the purchases, progress and achievements players earned during the beta test will carry over to the full final game that launched today.

2 comments | Read more

Brian Fargo, Feargus Urquhart, and Tim Schaefer team up for new crowdfunding platform

August 18, 2015 - GamePolitics Staff

Seasoned industry veterans inXile Entertainment's Brian Fargo, Double Fine's Tim Schafer, Obsidian Entertainment's Feargus Urquhart, and Double Fine’s Justin Bailey have banded together to create a gaming-focused crowdfunding platform that aims to go head-to-head with Kickstarter. Indie Fund co-founder Aaron Isaksen is also on board. 

6 comments | Read more

'Stage of Development' Kickstarter looks at the human stories of video games

August 17, 2015 - Andrew Eisen

Founder and President of Flying Saucer Media Russ Pitts has launched a Kickstarter for a documentary web series that will look at the human stories of video games.  If Pitts' name sounds familiar, it should.  He's the former EIC of The Escapist, co-founder and former Features Editor of Polygon, and co-founder of mental health non-profit Take This.

| Read more

Epic warns community about phishing scam

August 14, 2015 - GamePolitics Staff

Epic Games is warning its community that Phishing attacks are being aimed at people claiming to be from Epic Games. In a tweet and on its forums Epic warned people that these emails are bogus and an attempt to steal your private information.

"Epic is experiencing a phishing attack, the company's official Twitter account wrote. "DO NOT CLICK LINKS in emails claiming to be from us for now. Investigation continues."

1 comment | Read more

Guillermo Del Toro done with trying to make video games

August 14, 2015 - GamePolitics Staff

In a newly published interview at Shacknews, film and TV director Guillermo Del Toro said that he is done trying to make video games.  In the interview, which was conducted a few weeks ago at San Diego Comic-Con, Del Toro said that every video game company he has been involved with seemed to be cursed by his association.

8 comments | Read more

LOFT Video Game Innovation Fellowship now accepting applications

August 14, 2015 - GamePolitics Staff

Organizers of the LOFT (Leaders on the Fast Track) Video Game Innovation Fellowship announced that it is now accepting applications. The fellowship program is the creation of the Entertainment Software Association and the Hispanic Heritage Foundation. Its goal is to give 20 young people ages 15-25 grants to fund a game-related endeavor. The grants allow recipients to continue developing their game-related projects, which will be presented at the White House, members of Congress, and national community leaders in October. Submissions are open until September 15.

| Read more

'Afterlife Empire' delayed

August 14, 2015 - James Fudge

A post on The Fine Young Capitalists (TFYC) web site this morning announces that Afterlife Empire has been delayed. The game was set to launch today on Steam, but apparently some of the bugs encountered by backers are extreme enough that it warrants a bit more quality assurance and testing time.

| Read more

Larian Studios returning to Kickstarter later this month to fund 'Divinity: Original Sin 2'

August 12, 2015 - GamePolitics Staff

In 2013 Larian Studios successfully funded its CRPG Divinity: Original Sin on Kickstarter, raking in $944,282 from 19,541 backers, and delivered on all its promises when it was released in June 30, 2014. The game was well received by both fans and critics, and it has done well enough for Larian to work on an enhanced edition of the game for other platforms such as Xbox One and PS4. By all accounts, Larian has shown that you can crowd-fund a project and deliver on your promises in a timely fashion.

| Read more

SIEGE Investment Conference seeking applicants

August 11, 2015 - GamePolitics Staff

The Georgia Game Developers Association (GGDA) announced that it has 10 openings left for its Oct. 9 Investment Conference for creative entrepreneurs developing interactive-based businesses. The investment program, part of the GGDA's Southern Interactive Entertainment and Game Expo (SIEGE) conference, provides an opportunity to connect "interested investors" with Georgia-based video game and app developers.

The investment program is sponsored by Tripwire Interactive and the State Tax Credit Exchange.

| Read more

Zenimax lawsuit against Oculus will proceed to trial

August 11, 2015 - GamePolitics Staff

A federal judge has refused to dismiss a lawsuit filed by Zenimax against virtual reality headset maker Oculus, according to the New York Times.  Last month Judge Jorge A. Solis, who is hearing the case in the United States District Court for the Northern District of Texas in Dallas,  denied motions to dismiss the lawsuit filed by Oculus and founder Palmer Luckey.

On Monday Judge Solis ruled in a similar fashion against Oculus owner Facebook.

3 comments | Read more

Oops: you can sprint in 'Everybody's Gone to the Rapture'

August 11, 2015 - GamePolitics Staff

A common complaint about The Chinese Room's game Everybody's Gone to the Rapture among the multitude of critics who filed their final reviews yesterday was that the game's pacing was - at certain point during play - a major hindrance. And while most didn't punish the game too badly for this, it was a common theme in reviews.

But it turns out that a last minute change in the game's development made it so that anyone playing it today didn't know that you could actually sprint by holding down a button.

Posted in
7 comments | Read more

Game over for 'Woolfe - The Red Hood Diaries' developer GRIN

August 11, 2015 - GamePolitics Staff

Woolfe - The Red Hood Diaries developer GRIN has closed its doors and filed for bankruptcy after the crowd-funded game failed to be a commercial success. GRIN funded the game via Kickstarter, where it raised $72,139 from 2,378 enthusiastic backers. 

2 comments | Read more

Funcom paints a dire picture of its future without outside investment

August 10, 2015 - GamePolitics Staff

Some dire words are being used by Funcom today. Terms like "strategic options," "merger" and "acquisition" are being uttered by the company today in the wake of a poorly performing game it had pinned a lot of hope on. The Oslo, Norway-based MMO maker said today that a disappointing performance by its latest game - Lego Minifigures Online - has caused the company to consider "strategic options."

1 comment | Read more

Report: Comcept tells backers 'Mighty No. 9' is delayed to Q1 2016

August 5, 2015 - GamePolitics Staff

Mighty No.9 developer Comcept has reportedly told backers on Kickstarter that it has delayed the release of the game until early 2016. According to a repost of a message on NeoGAF which is being attributed to Comcept and was supposedly sent only to backers through Kickstarter, the company said that it wanted supporters to hear the news first and directly from the developers.

| Read more

'Red Ash' crowd-funding campaign fails

August 4, 2015 - GamePolitics Staff

Comcept's crowd-funding campaign for Red Ash has failed to get funding - a fact the company seemed to have anticipated last week when it secured funding outside the crowd-funding campaign from a Chinese company.  The crowd-funding campaign closed at $519,999 - well below its target of $800,000.

7 comments | Read more

China Joy 2015 'bans' scantily-clad models

August 3, 2015 - GamePolitics Staff

Chinese newspaper Xinhuanet is reporting that this year's China Joy 2015 event, an annual gathering to celebrate and promote interactive entertainment in the region, has "banned" scantily-clad models.  According to the report this is to keep things "appropriate." Most companies seem to have had little problem in adhering to the new standards set by organizers. One game fan who spoke to the publication said that most people in attendance seemed to enjoy the change.

| Read more

Report: Konami's treatment of employees called into question

August 3, 2015 - GamePolitics Staff

Konami's Japanese headquarters is a highly restrictive place to work, according to a damning report in Japanese business newspaper Nikkei.  The report paints a picture of a hostile work environment where employees are monitored, shamed company-wide when they do something wrong, limited or banned from having access to the Internet on their work computers, and demoted when their usefulness as creators is determined to be diminished by management.

1 comment | Read more

Super Podcast Action Committee - Episode 152

August 3, 2015 - GamePolitics Staff

If you missed Saturday's live broadcast of Super Podcast Action Committee (Episode 152), you can watch the video replay on YouTube, to your left, or download it below.

'Necromancer' remains in limbo 15 months after successful crowd-funding campaign

July 31, 2015 - James Fudge

In a nebulous, leaderless movement, it is inevitable that someone will take aim at a high profile member who they either don't like or agree with. That is exactly what happened last week when one individual  attempted to point out the shortcomings of a prominent figure within GamerGate.

'War Thunder' producer takes YouTube channel hostage with DMCA takedowns

July 30, 2015 - GamePolitics Staff

Polygon weaves a fascinating (but true) tale about Gaijin Entertainment and a rogue gameplay producer at the company who used multiple DMCA take-downs to hold the channel of Russia's most popular YouTube personality hostage.  

1 comment | Read more

IGDA Leadership Summit keynote speaker revealed

July 30, 2015 - GamePolitics Staff

Kristina Reed, Oscar award-winning co-producer of the hit animated film "Big Hero 6," will deliver the keynote address at the upcoming IGDA Leadership Summit on September 2.

Reed's keynote address, entitled "No Spectators: How Inclusivity Catalyzes Everything," will take the audience behind the scenes of two Oscar-winning films, Paperman and Feat, to demonstrate how "Disney Animation Studios pivoted and blossomed on a newfound axis of engagement, innovation and creativity."

2 comments | Read more

Kixeye lays off staff at San Francisco offices

July 29, 2015 - GamePolitics Staff

War Commander and Vega Conflict developer Kixeye have laid off an undetermined number of employees from its San Francisco, California offices, according to a Gamasutra report.  The exact number of employees let go and how these layoffs will affect the company's ongoing development of game project is unknown as of this writing.

The news came to light after employees at other online game companies began posting condolences and job offers on Twitter.

| Read more

Former 'Dead Island 2' development studio files for bankruptcy

July 29, 2015 - GamePolitics Staff

German developer Yager announced today that the studio it spun off to develop Dead Island 2 - Yager Productions -  has filed for bankruptcy (or as they call it in Europe, "insolvency"). Earlier this month Dead Island series publisher Deep Silver announced that Yager Productions would no longer be working on Dead Island 2.

| Read more

Subaltern Games releases alpha version of 'No Pineapple Left Behind'

July 28, 2015 - James Fudge

Subaltern Games is hard at work on a game that pokes fun at the U.S. educational system, or more specifically, "No Child Left Behind" called No Pineapple Left Behind. Today the company announced the release of a playable alpha for No Pineapple Left Behind that lets you get a taste of what it is aiming for when the game is finally released.

1 comment | Read more

RealNetworks sells Slingo and Social Casino division for $18 million

July 27, 2015 - GamePolitics Staff

RealNetworks will sell its Slingo bingo/slot machine hybrid game franchise and its Social Casino division to Gaming Realms for $18 million, according to a GamesIndustry.biz report. Along with the sale of these assets, 60 employees will be shifted to the new company.

1 comment | Read more

Forgot your password?
Username :
Password :

Poll

How do you feel about microtransactions in $60 video games?:

Shout box

You're not permitted to post shouts.
Goth_SkunkMGSV: The Phantom Integrity - A Rant by RazörFist. (NSFW on account of language). RazörFist discusses the latest batch of unethical journalist conduct, with a caveat. - http://ow.ly/RwXYT08/29/2015 - 7:10am
Goth_Skunk@Brad: I can.08/29/2015 - 6:13am
Goth_SkunkI assume "Stacy" is a pseudonym. After reading what she went through, I would not be one bit surprised if it is.08/29/2015 - 6:13am
Goth_SkunkA Year of #GamerGate: From Neutral To Anti To Neutral To Pro by "Stacy" - http://ow.ly/RwVeT08/29/2015 - 6:12am
Brad GlasgowI can't believe Matt Lees deleted his positive review of Ethan Carter because Chmielarz is sympathetic to GG.08/29/2015 - 5:30am
Goth_SkunkA GameDev's Year With #GG: The Good, The Bad, and The Ugly by Adrian Chmielarz - http://ow.ly/RwSCd08/29/2015 - 5:18am
Goth_SkunkDespite not being a fan of fighting games I had to check out that R Mika trailer. Loved it. Still won't buy the game though, on account of Isuckatstreetfighteritis.08/29/2015 - 2:42am
MechaCrashI use a Dynex DX-840 headset, but it's discontinued. :( I wanted a mono headset so I could keep the other ear free for my speakers, but it has the bonus of being very light and comfortable, so you don't notice it.08/29/2015 - 12:41am
Big PermSora - I was just having a slow day at work earlier. Now I'm home with vidya!08/28/2015 - 7:54pm
ZippyDSMleeSora-Chan: Blender is easy compared to 3Dmax :P08/28/2015 - 6:51pm
Sora-Chantime to take up a hobby? maybe messing around in GIMP to make wallpapers? use qCAD to design somethin? open Blender and stare at it for a couple hours trying to figure what does what?08/28/2015 - 6:41pm
Big PermAlso, yes. I've been spamming the shoutbox. I don't have much going on today, don't judge me08/28/2015 - 3:25pm
Big PermThanks, but yeah. Not sure I wanna drop that kind of cash :P I don't even mind the sound quality of my krakens, it just hurts to wear em after a couple hours.08/28/2015 - 3:25pm
Sora-Chan@Big Perm: I'm a bit of a fan of the Omega Recon3D headset from SoundBlaster. Though it is a bit expensive.08/28/2015 - 2:36pm
Big PermI actually need to look into a new headset. I have those green razer krakens and I would not suggest them. Though maybe they're better for people without glasses08/28/2015 - 11:32am
Big PermI've never heard if Apple was dominant in Japan.08/28/2015 - 11:25am
E. Zachary KnightBeats by Dre? If music videos are anything to go by, they are the only headphones in existence.08/28/2015 - 11:21am
Big PermI wonder what kind of headphones she has08/28/2015 - 11:13am
Andrew EisenMy favorite fighter character/costume of late is Lucky Chloe from Tekken 7.08/28/2015 - 10:59am
Big PermYou might be right, Zippy08/28/2015 - 9:21am

Be Heard - Contact Your Politician