SEC filings reveals Riot invested nearly $30 million in 'Curse Voice'

July 8, 2015 - GamePolitics Staff

Earlier this month online gaming destination Curse Gaming and League of Legends maker Riot Games (owned by Tencent) announced that the company had put a heavy investment in Curse's VOIP program Curse Voice. At the time the companies did not reveal just how big of an investment was being made in the technology, but thanks to a filing this week with the U.S. Securities & Exchange Commission (SEC) we have an exact figure.

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Cloud Imperium Games' executive producer Alex Mayberry quietly leaves company

July 7, 2015 - GamePolitics Staff

Both Game Informer and GamesBeat have confirmed that the executive producer of Cloud Imperium's flagship space simulation game Star Citizen left the company last month.

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'Mighty No.9' makers announce new game project

July 6, 2015 - GamePolitics Staff

Mighty No. 9 developer Comcept has launched another crowd funding campaign (two actually, but one isn't game related) for the first chapter in a new game franchise called Red Ash: The Indeligible Legend. The first chapter, "The KalKanon Incident," is being developed for Windows and will feature characters named after Beck and Call from Might No. 9. The game ties directly into the anime Red Ash: Magicicada, which is $46,000 toward a $150,000 goal on Kickstarter as of this writing.

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Cloud Imperium opens Frankfurt studio

July 6, 2015 - GamePolitics Staff

Cloud Imperium Games, the independent game company co-founded by Chris Roberts in 2012, has opened a new office in Frankfurt, Germany as it continues crowdfunding development of its space sim Star Citizen. The new office in Frankfurt has also hired a number of former Crytek employees, including studio head and former Ryse senior producer Brian Chambers. This new Frankfurt office will be under the watchful eye of Manchester, England-based Foundry 42,  headed up by Erin Roberts.

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Shoot some clay pigeons, help support Special Effect

July 3, 2015 - GamePolitics Staff

If you are a game developer living in England then you might want to attend GunsGamesGiving (G3 - get it?), a one-day clay pigeon shooting contest for teams of four. The event is designed to benefit worthy UK-based game-related charity Special Effect. It will take place at Gosterwood Manor in Surrey on August 28 and you can get tickets here.

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Boss Fight expands into Austin

July 2, 2015 - GamePolitics Staff

Boss Fight Entertainment announced today that it is opening up a brand new studio in Austin, Texas. The studio will be headed up by game development veterans Damion Schubert and Matthew Hemby. The new office will focus on the company's first mobile title, Dungeon Boss.

"We view the expansion into Austin as a natural way to scale our operations. There's a long, successful history of gaming in Austin, and an incredible pool of talent there," said CEO David Rippy.

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Survey: European game developers unsatisfied with government tax break offerings

July 2, 2015 - GamePolitics Staff

According to a survey of developers in Europe - released by Gamasutra and conducted by the organizers of GDC Europe - most are unsatisfied with government tax subsidies. According to the data, only 12 percent of developers surveyed doing business in European countries find tax breaks available to them adequate. That's a one percent decrease from last year's survey results.

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Lenovo joins Open Gaming Alliance as 'corporate member'

June 30, 2015 - GamePolitics Staff

The Open Gaming Alliance (OGA - formerly the PC Gaming Alliance) today announced that PC maker Lenovo has joined the association as a corporate member. Lenovo joins other industry leading companies including Intel, Dell/Alienware, Logitech, Razer, Unity, and Webroot in supporting the OGA’s "efforts to provide leadership and opportunities; and encourage growth and diversity within the games business ecosystem."

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Paul Sage leaves Zenimax for Gearbox

June 29, 2015 - GamePolitics Staff

Former The Elder Scrolls One creative director Paul Sage has left Zenimax Online Studios this month to work with Borderlands and Battleborn developer Gearbox, according to this Eurogamer report. The news comes via Sage’s LinkedIn profile, which now reflects the change through a recent update putting his work at Zenimax Online in the past tense.

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TIGA: New British game developers focusing more on PC game development

June 29, 2015 - GamePolitics Staff

According to data collected through a new TIGA survey of "new" British game developers, there appears to be a trend towards making games more for the PC. According to the trade group representing British game developers, more than half of all new developers launched in the UK during 2014 are primarily focused on the PC, showing that some are moving away from mobile game development. Around 52 percent of British games companies started in 2014 are focused on the PC, versus 35 percent on mobile.

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France makes changes to cultural tax breaks for games

June 25, 2015 - GamePolitics Staff

The French government has let up on restrictions required to get a cultural tax break for the development of "18" rated games, GamesIndustry.biz reports. According to the report, the program has been improved in three ways:

Tax breaks for games rated 18 by PEGI can now apply - prior to this change they were automatically disqualified.

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Report: Apple banning games that feature the Confederate Flag

June 25, 2015 - GamePolitics Staff

It's one thing to display a Confederate Flag on a state capitol building; it's quite another to ban a game because it uses it in a historical context. Apple is wading into that murky territory today, it seems. According to this Touch Arcade report, that is exactly what Apple is doing.

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Shenmue 3 creator: Sony and Shibuya Productions will not see a 'cent of your Kickstarter dollars'

June 25, 2015 - GamePolitics Staff

In a new update to the Kickstarter crowdfunding campaign for Shenmue 3, series creator Yu Suzuki attempts to clarify how the $3.6 million raised since last week will be spent and how Sony's backing will help him and his development studio Ys Net spend all of the money on the development of the game (and not on things like marketing and PR).

Suzuki is adamant that no backer money will go to development partners Sony and Shibuya Entertainment, but he still doesn't explain just how big of an investment Sony is making in the project:

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Rocksteady suspends sales of 'Batman: Arkham Knight' on Steam

June 25, 2015 - GamePolitics Staff

Warner Bros. Interactive Entertainment and developer Rocksteady Studios have decided that it would be in everyone's best interest to no longer offer the PC / Steam version of Batman: Arkham Knight. As of this writing the game is no longer available for purchase on Steam and the product page for the game offers a simple message:

"Sales of Batman: Arkham Knight have been temporarily suspended while Warner Brothers works to address performance issues."

The developer and publisher of the game have also pulled the game from retailers as well.

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Bradley University game design students release game about type 2 diabetes

June 24, 2015 - GamePolitics Staff

Game design students at Bradley University in Peoria, Illinois have released a mobile game to show the effects of blood sugar imbalances in those with type 2 diabetes. The game is called  Coco’s Cove, and puts players in control of a cute little monkey in a multi-level puzzle game that illustrates the ups and downs of someone diagnosed with type 2 diabetes. A subtle gameplay mechanic changes how the player moves through the level in a light-hearted, amusing way.

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Rocksteady offers recommended specs for PC version of 'Batman: Arkham Knight'

June 24, 2015 - GamePolitics Staff

We're not sure if Rocksteady Studios' response to performance issues with the PC version of Batman: Arkham Knight is going to be met with much joy among those gamers who bought the game when it launched yesterday on Steam. In a lengthy post on Steam, the developer laid out suggested settings for various PC configurations, and many of them are below the expected threshold of 1080p running at 60 fps.

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People Can Fly flies solo again

June 24, 2015 - GamePolitics Staff

People Can Fly is once again an independent studio. The Poland-based developer responsible for such hits as Painkiller and Bulletstorm is no longer under the auspices of Epic Games. While terms of the amicable split from Epic were not disclosed, the studio says that it will continue to work with Epic on game projects and to use its Unreal Engine 4 game engine technology for an upcoming and unannounced title.

People Can Fly also worked on Gears of War: Judgment, Epic's upcoming Fortnite game, the iOS title Infinity Blade III and Unreal Tournament.

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Riot Games visits Ex’pression College to discover new student talent

June 23, 2015 - GamePolitics Staff

Designers and recruiters from Santa Monica-based video game developer Riot Games recently met with students and faculty members at Ex’pression College in Emeryville, CA. The League of Legends makers shared details about the company’s work culture with students and reviewed the reels of junior and senior students enrolled in Ex’pression’s Animation & Visual Effects, Game Art & Design, Interactive Audio, and Sound Arts programs.

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Naomi Clark and Mitu Khandaker-Kokoris join NYU Game Center faculty

June 23, 2015 - GamePolitics Staff

New York University's Game Center (NYU Game Center) announced that it has added two high profile game developers to faculty, who will start in the fall: Naomi Clark and Mitu Khandaker-Kokoris.

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Tale of Tales closing its doors following poor 'Sunset' sales

June 23, 2015 - GamePolitics Staff

Game developer Tale of Tales is calling it quits, blaming weak sales of its latest game Sunset, among other things for its demise.

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Yu Suzuki wants $10 million to make 'Shenmue 3'

June 22, 2015 - GamePolitics Staff

In a recent AMA on Reddit, Shenmue series creator said that $10 million is the sweet spot for creating the perfect open-world game he wants to make with Shenmue 3. Yu Suzuki said that the $2 million he initially asked for on Kickstarter last week was just a starting point, though Sony has already said that it would support the game's development as well (though it did not say just how much money it would put towards the project).

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Last Week Tonight with John Oliver takes aim at online harassment

June 22, 2015 - GamePolitics Staff

The latest episode of HBO's Last Week Tonight with John Oliver tackles online harassment of women, from death threats and harassment on social media to fighting against revenge porn. The show details how women are more likely to be the target of harassment and why it's very hard to get law enforcement to do anything about it.

A clip featuring Feminist Frequency co-creator Anita Sarkeesian and another featuring game developer Briana Wu are shown during the segment, among others.

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Day Break celebrates ' Take Your Dog To Work Day' with Zingy

June 22, 2015 - GamePolitics Staff

EverQuest and PlanetSide developer Daybreak Game Company, and Zingy, a dog-walking company, are teaming up for Take Your Dog To Work Day. Take Your Dog To Work Day is Friday, June 26, and Daybreak is celebrating by enlisting the services of Zingy to make having dogs in the office a little easier. Zingy's resident dog trainer David Wright will also be on-hand to conduct a special training session for Daybreak employees and their dogs.

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Deus Ex dev doesn't take kindly to criticism of 'Mechanical Apartheid' marketing term

June 19, 2015 - Andrew Eisen

"Apartheid," like "holocaust," is a noun with a specific meaning.  It is also, like "holocaust," very heavily tied to a specific part of our world's history.  Holocaust may mean "loss of life through fire" but when we hear the word we can't help but think of the millions of Jews exterminated by Nazis during World War II.  Likewise, "apartheid" directs our brains to the legally enforced political and economic inequality non-whites suffered in South Africa from the late 40s to early 90s.

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Team Meat co-founder takes a virtual walk on Twitch today for National Multiple Sclerosis Society

June 19, 2015 - GamePolitics Staff

Team Meat co-founder Tommy Refenes began his 24-hour virtual walk-a-thon on Twitch this morning to benefit the National Multiple Sclerosis Society. Refenes is currently taking a long walk through Just Cause 2, with plans to walk through Grand Theft Auto IV, Grand Theft Auto V, and The Elder Scrolls V: Skyrim. His long walk through all these game worlds is taking place live on his Twitch channel, www.twitch.tv/tommunism.

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343 Industries has 'learned a lesson' from not doing beta tests

June 19, 2015 - GamePolitics Staff

343 Industries studio head Bonnie Ross says that her company has learned valuable lessons from skipping beta tests for Halo: The Master Chief Collection and has no plans to repeat that mistake with the upcoming Halo 5: Guardians. Speaking to Engadget at E3 this week, Ross noted that a different team is working on Halo 5, though she still takes full responsibility for the lackluster, early performance of Halo: The Master Chief Collection.

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Hidden Path shuts down 'Early Access' for 'Windborne'

June 18, 2015 - GamePolitics Staff

In a new update on the Steam page for Early Access game Windborne, developer Hidden Path Entertainment announces that it is shutting down its game's inclusion in the program due to a lack of funding. You may known Hidden Path better as the game studio that the popular Defense Grid games for PC and consoles.

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'Crowfall' crowdfunding reaches $2 million

June 16, 2015 - GamePolitics Staff

Despite its Kickstarter crowd-funding campaign ending in late March, developer ArtCraft continues to bring in money for its upcoming game Crowfall.  The game met its initial funding goal on February 27, raising over $850,000 - well above the $800,000 it was asking for.

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'The Bard's Tale IV' hits funding goal

June 16, 2015 - GamePolitics Staff

We missed this news yesterday because, E3. inXile's The Bard's Tale IV has hits its funding goal on Kickstarter with 24 more days still to go. As of this writing The Bard's Tale IV crowd-funding campaign has raised $1,265,277 - a little over the $1,250,000 it was asking for. It's been backed by 28,503 people and still has 24 more days to go.

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Why is 'GoldenEye' missing from the 'Rare Replay' game collection?

June 16, 2015 - GamePolitics Staff

One of Rare's biggest games isn't in the freshly announced Rare Replay collection that was announced at Microsoft's Xbox E3 media briefing on Monday: GoldenEye. You can probably surmise why it was omitted from the collection, but Polygon asked the Microsoft-owned developer last night.

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IronPatriotYes, it's pretty sad that even after GG has been exposed as a fraud designed to harass Sarkeesian, they still want to attack her. Do facts even matter anymore?08/04/2015 - 2:30am
Andrew EisenDammit. For context's sake, I watched that one Chris Ray Gun video Matt linked to and now my recommends are chockful of anti-Sarkeesian crap from the usual suspects. ARGH!08/04/2015 - 2:27am
Andrew EisenIP - Now you just essentially asked Matt the same question twice in a row. Seriously, once is enough.08/04/2015 - 2:11am
IronPatriotMattsworkname, do you have any actual evidence for your "complete bollocks" claim? Or are you making up more "facts08/04/2015 - 2:11am
IronPatriotMattswork, prove your claim that the article is "based on complete bollocks"08/04/2015 - 2:08am
Andrew EisenIP - Stop asking me the same question over and over and over and over and over and over and over and over again. It's super annoying. Especially when I've already addressed it.08/04/2015 - 2:07am
Andrew EisenMatt - How? Set aside half an hour. It's not hard if you know your history. It's just time consuming.08/04/2015 - 2:06am
IronPatriotAndrew, so you agree about the lying fraudulent nature of gamergate's origins? So supporting gamergate when it is clearly a fraud deserves to be called what it is, right?08/04/2015 - 2:06am
Andrew EisenFrom an ethics standpoint, there's nothing wrong with that article or posting news on subjects that are of interest.08/04/2015 - 2:05am
MattsworknameAndrew: the toughest thing about Gamergate is that it lacked any form of directed leadership or oganizaotion, How do you really explain something so amourphous that it leterally took months and moths to gain any real shape?08/04/2015 - 2:05am
Andrew EisenIP - A metric crap ton of history and context. GamerGate isn't hard to explain, it just takes a while.08/04/2015 - 2:01am
MattsworknameAnd ip wonders why gamergate went after sites like ARS and kotaku08/04/2015 - 2:00am
MattsworknameWow, its like ARS posted an intentially controversial article based on complete bollocks to get clicks, Imagine that?08/04/2015 - 1:58am
Mattsworknamehttp://www.alexa.com/siteinfo/arstechnica.com08/04/2015 - 1:58am
MattsworknameWait, wrong link, damn copy function08/04/2015 - 1:57am
IronPatriotAndrew, the logs show the harassing nature of gamergate's creation and the facts show the fraudulent nature of gamergate's ethics claims. What is left to make it hard to explain Gamergate?08/04/2015 - 1:57am
Mattsworknamedont belive me? https://www.youtube.com/watch?v=MhYQBPFub5M08/04/2015 - 1:57am
MattsworknameAlso, ARS? That webpage that was suffering signigant traffic decrease before the gamergate event and thatt suddenly saw a huge jump. almost like they posted it intentionally to get clicks?08/04/2015 - 1:57am
Andrew EisenTrust me, I'm well versed with GamerGate's history. I was there.08/04/2015 - 1:56am
MattsworknameIP: so, 4 chan, thats your proof, a completely anonomus group without leaders or any confirmed connctions to any of the events that followed is the best you can come up with? And you wonder why no one takes you seriously.08/04/2015 - 1:56am
 

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