'Last of Us' and 'Papers, Please' Win Big at GDC Awards

March 20, 2014 - GamePolitics Staff

It should come as no surprise that Naughty Dog's award-winning PS3-exclusive game The Last of Us has won some more awards. At last night's Game Developers Choice Awards, it was awarded Game of the Year. The 14th annual Game Developers Choice Awards ceremony took place last night during the 2014 Game Developers Conference at the Moscone Center in San Francisco. The Last of Us was also honored with Best Design and Best Narrative Awards during the event, which was emcee'd by popular PR veteran and marketing genius Abbie Heppe.

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Crytek Offers $10 CryEngine Subscription for Indie Developers

March 20, 2014 - GamePolitics Staff

Hot on the heels of Epic Games announcing that it would offer a monthly subscription plan to allow anyone to license its Unreal Engine 4 technology, Crytek is offering a similar deal for its CryEngine technology - for about $9 less. Crytek announced this week during the Game Developers Conference in San Francisco that it would offer the CryEngine for $9.90 a month per user.

Epic Offers Subscription Plan for Unreal Engine 4

March 19, 2014 - GamePolitics Staff

At the Game Developers Conference in San Francisco today Epic Games announced that it is offering a monthly subscription to its Unreal Engine 4 game technology. This should allow indie developers who might not be able to come up with a large chunk of cash to license the engine outright a way to finance it over time.

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God of War III Creative Director Resigns

March 19, 2014 - GamePolitics Staff

God of War III creative director Stig Asmussen has resigned from Sony Santa Monica, following recent layoffs at the studio. While Sony Computer Entertainment confirmed with IGN that the sudden departure was real, the company did not give a specific reason for Asmussen's resignation. Asmussen was supposedly working on a new project unrelated to the God of War series for which Sony's Santa Monica studio was responsible for over the years.

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Obsidian and Paradox Explain Why 'Pillars of Eternity' Deal Works

March 19, 2014 - GamePolitics Staff

After announcing that Paradox Interactive would publish Obsidian Entertainment's Kickstarter-funded RPG Pillars of Eternity, both companies spoke frankly about the partnership. The short answer? Both sides say that they think it's a relationship that avoids "BS."

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'Take This' Details PAX East Plans

March 17, 2014 - GamePolitics Staff

Mental health awareness organization 'Take This' announced that it will be continuing its association with PAX at PAX East 2014, with a presentation on the best way to discuss important mental health issues with co-workers, a dedicated "AFK Room" for attendees who need a quiet space to take a break from the show and a program specifically designed to help PAX East's volunteer "Enforcers" with recognizing and assisting attendees in need.

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SimCity Offline Mode Being Tested, Nearing Finish Line

March 14, 2014 - GamePolitics Staff

If you have been waiting for Electronic Arts and its wholly-owned studio EA Maxis to wrap up work on the offline mode for SimCity, the company's high-profile "always-connected" city builder that garnered a lot of attention for its troubled launch last year, then we have some good news for you: it's nearly complete.

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PSA: EA Launches Titanfall Troubleshooting Tips Page

March 13, 2014 - GamePolitics Staff

If you are having issues with the Xbox One or PC version of Titanfall, EA and Respawn may have a fix for you on its Titanfall Known Issues and Troubleshooting Information page. The page addresses common bugs encountered in the game and offers work-arounds for some of them. It also lists "gameplay-affecting issues we're currently aware of and tracking," says EA.

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Game Music Connect Set for Sept. 24

March 12, 2014 - GamePolitics Staff

Game Art Connect Ltd. announced that Game Music Connect, a one day event dedicated to all things related to music in video games, will return to Southbank Centre in London, England on September 24.

Game Music Connect is aimed at aspiring and professional composers of all backgrounds and those interested in learning about the process of creating video game soundtracks. The event features interviews, practical demonstrations and roundtable discussions with leading composers and audio directors working in the space.

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Flappy Bird Creator May Re-Release Game, Working on Three Other Titles

March 12, 2014 - GamePolitics Staff

While Flappy Bird creator Dong Nguyen may have pulled his popular iOS and Android app from both stores because it was "too addictive" (despite making a lot of money off the free game), at the time he said that he would continuing developing and releasing games.

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MassDiGI Game Challenge Winners Announced

March 10, 2014 - GamePolitics Staff

The Massachusetts Digital Games Institute announced that Boston-based independent educational game development studio Little Worlds Interactive has won the overall Grand Prize and the Serious Game Prototype category awards in its third annual MassDiGI Game Challenge for The Counting Kingdom. The Counting Kingdom encourages players ages 7+ to practice their math skills in a playful and engaging way. The Counting Kingdom has the distinct honor of being the first serious or educational game to win the MassDiGI Game Challenge Grand Prize.

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Brandon Boyer Cancer Relief Fund Surpasses $100K

March 7, 2014 - GamePolitics Staff

We are happy to report that - as of this writing - Brandon Boyer's Cancer Treatment Relief Fund on GoFundMe has passed the $100,000 mark. Boyer is the Chair of the Independent Games Festival, a former news editor at Gamasutra, an accomplished musician, and a co-founder of the Boing Boing video game blog Offworld, and its spiritual successor called Venus Patrol.

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Naughty Dog Co-Presidents Blast Media for Amy Hennig Coverage

March 7, 2014 - GamePolitics Staff

Naughty Dog co-presidents Evan Wells and Christophe Balestra have come out swinging against the media for reporting that Uncharted writer and lead Amy Hennig was forced out of the company by the creative leads on The Last of Us, Neil Druckmann and Bruce Straley. In a post on the official company site, the duo blasted the media for reporting the unconfirmed nature of Hennig's departure from the company. That report came from IGN who was told by inside sources that she was leaving the company and was forced out by Druckmann and Straley.

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Watch Dogs Creative Director Tries to Explain Wii U Version's Delay

March 7, 2014 - GamePolitics Staff

In a series of tweets, Watch Dogs creative director Jonathan Morin tries as best as he can to explain why the Wii U version of Watch Dogs has been delayed until well after other versions of the game are released on May 27. On Monday, Ubisoft confirmed a Watch Dogs release date of May 27 on PS4, PS3, Xbox One, Xbox 360 and PC, with the Wii U version set to "release at a later date."

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Swedish Government Wants Your Game Ideas

March 6, 2014 - GamePolitics Staff

The Swedish government has launched a new web site called Democreativity that crowd sources game ideas and elevates concepts such as democracy, creativity, and diversity. The site is a new initiative created by Visit Sweden, the Swedish Institute, and Business Sweden in conjunction with that country’s video games industry.

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Funcom Q4 Revenues Down Thanks to Poor 'Secret World' Performance

March 5, 2014 - GamePolitics Staff

Funcom reported less-than-stellar revenues for the fourth quarter of 2013, citing a drop in the performance of its MMO, The Secret World. In the quarter that ended December 31, 2013 Funcom reported $4.3 million in revenue, down from the $7.8 million it generated in the same period a year earlier. Funcom's earnings before interest, tax, depreciation and amortization (EBITDA) were $233,000, down from $2 million the prior year. The company also reported a $4.2 million impairment on The Secret World and its underlying technology due to a decrease in its projected revenue.

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Report: Uncharted Writer Amy Hennig Pushed Out of Naughty Dog

March 5, 2014 - GamePolitics Staff

Amy Hennig, who served as the creative director and writer on multiple titles in the Uncharted series, has left developer Naughty Dog. Numerous "trusted sources close to Naughty Dog" have verified with IGN that Hennig is no longer working for the studio.

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Asheron's Call Gets Its Final Major Update

March 4, 2014 - GamePolitics Staff

Turbine has been updating its long running MMORPG Asheron's Call since 1999, much to the delight of fans still enamored with the game that Turbine had hoped to challenge the supremacy of EverQuest and Ultima Online (at the time). While the game was not popular enough to take out those giants in the MMO space, it managed to garner it own small but loyal following over the years.

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End of Nations Development on Indefinite Hold

March 4, 2014 - GamePolitics Staff

Trion Worlds' End of Nations has not been in development in quite some time, but today the company finally confirmed that the free-to-play sci-fi themed MOBA has been put on an indefinite hold. People started to get the idea that something was going on with the game when Trion Worlds took its official website offline in early March and all references to the game were scrubbed from Trion's main company site.

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Ouya CEO Explains New 'Ouya Everywhere' Initiative

March 4, 2014 - GamePolitics Staff

A new initiative that was revealed yesterday called "Ouya Everywhere" is Ouya's way of expanding its Android micro-console's library of games to households that don't own the system. Speaking to Slashdot, Ouya founder and CEO Julie Uhrman explained in greater detail how the new system will work and why the company decided to expand it to other hardware.

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Super Podcast Action Committee - Episode 90

March 3, 2014 - GamePolitics Staff

On this week's show hosts Andrew Eisen and E. Zachary Knight talk about buying level 90 characters in World of Warcraft, a story about a UK mom who complained about her son buying thousands of dollars worth of FIFA DLC, the EU tackling free-to-play games, gay leads in video games, and a tax incentives bill that discriminates against violent video games. Download Episode 90 now: SuperPAC Episode 90 (1 hour, 12 minutes) 83 MB.

Take-Two Says No New GTA Titles in 2014 Thanks to Popularity of GTA Online

February 27, 2014 - GamePolitics Staff

Take-Two CEO Strauss Zelnick says that the launch of Grand Theft Auto Online gives Rockstar the breathing room to take its time with the next Grand Theft Auto game. Speaking to MCV, Zelnick told the publication that there are no plans to launch another GTA title this year.

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Starbreeze CEO: PayDay 2 Has Helped The Company Turn Around

February 27, 2014 - GamePolitics Staff

Starbreeze CEO Bo Andersson Klint says that the success of its action game Payday 2 has driven a turnaround for the Swedish development studio. In the six month period that ended on December 31, 2013, pre-tax profit amounted to SEK 103.7 million and net sales during the same period rose from SEK 25.8 million a year earlier to SEK 130.4 million.

"To put the past six months in perspective," said CEO Bo Andersson Klint, "I would like to highlight that Starbreeze historically, from 1998 to June 2013, accumulated a total loss of SEK 94 million (£8,650,000).

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Report: Steam Allows Developers to Set Up Their Own Discounts

February 26, 2014 - GamePolitics Staff

Uncovered by a user on Reddit, a page from Valve's private Steamworks community shows that the company will allow developers to set their own sales. In the past Valve and a developer would have to work together in order to set up a sale for a game.

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Federal Judge Dismisses Shareholder Lawsuit Against Zynga

February 26, 2014 - GamePolitics Staff

A Federal judge has dismissed a lawsuit filed by shareholders that the company misled them about its financial prospects. Shareholders alleged that the company inflated its stock price by concealing a drop in user activity, product launch delays and changes to the Facebook platform.

In his ruling U.S. district judge Jeffrey White said that the plaintiffs failed to include "relevant, basic factual details" to support their claims. A legal representative for the plaintiffs said that it plans to amend the complaint in order to "satisfy the court's concerns."

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Broken Age Act One Sales Help Fund Act Two Development

February 24, 2014 - GamePolitics Staff

Double Fine says that it has enough money on hand to develop and release the second chapter in its Kickstarter-funded adventure game Broken Age. Speaking to GamesIndustry.biz, Double Fine studio head Tim Schafer said that enough people had purchased Act 1 to fund Act Two.

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Dean Hall To Leave Bohemia and Step Down as DayZ Lead By Year's End

February 24, 2014 - GamePolitics Staff

The mastermind behind the ultra popular Arma 3 modification-turned-standalone-game DayZ says that he will leave Bohemia Interactive and step down as the lead on the popular survival game by the end of this year. The game he created will be left in the hands of the team he leads today, according to what Dean Hall tells Eurogamer. Hall tells Eurogamer that he plans to start fresh with his own studio in New Zealand, but not right away.

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Gearbox Sues 3DRealms Over Duke Nukem

February 24, 2014 - GamePolitics Staff

Gearbox Studios, who bought the rights to Duke Nukem, is now suing the former IP owner 3DRealms and developer Interceptor Entertainment for unauthorized use of the Duke Nukem property and alleging violation of its trademarks. The lawsuit is related to 3D Realms' recent reveal of Duke Nukem: Mass Destruction, which currently features a teaser site with a timer counting down to February 25.

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Abertay University Opens 'Playstation Lab'

February 21, 2014 - GamePolitics Staff

A new teaching lab has opened at Abertay University in Dundee (Scotland). The new lab represents the largest in Europe and offers 30 new PlayStation Vita development kits, and stock of PS3 and PS4 dev kits. Students attending the lab have access to all of the hardware. The University has dubbed it the "Playstation lab." The development kits were given to the university as part of a partnership with PlayStation First, Sony Computer Entertainment Europe's Academic Development Program.

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Kongregate CEO Takes on Diminished Role at Company to Focus on Political Action Committee

February 21, 2014 - GamePolitics Staff

Kongregate CEO and co-founder Jim Greer will step down to focus on a political career of sorts, the executive announced via a blog post on Kongregate.com. Kongregate co-founder and current COO Emily Greer will be taking over as CEO of the casual and indie games website owned by games retailer GameStop.

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How do you usually divide up your Humble Bundle payments?:

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MaskedPixelantehttp://i5.minus.com/iN5o9iu1ON2NG.jpg "It cursed my gear? WHY WOULD IT DO THAT?! THIS GAME IS BUGGED!"04/24/2014 - 9:51pm
Matthew Wilsonthe lose of nn would not be good for us, but it will not be good for verizion/comcast/att in the long run ether.04/24/2014 - 2:16pm
Matthew Wilsonsadly yes. it would take another sopa day to achieve it.04/24/2014 - 2:13pm
NeenekoI am also confused. Are you saying NN would only become law if Google/Netflix pushed the issue (against their own interests)?04/24/2014 - 2:10pm
E. Zachary KnightMatthew, you are saying a lot of things but I am still unclear on your point. Are you saying that the loss of Net Neutrality will be good in the long run?04/24/2014 - 2:06pm
Matthew WilsonOfcourse it does I never said it did not.though over time the death of NN will make backbone providers like Google, level3 and others stronger becouse most isps including the big ones can not provid internet without them. they can peer with smaller isps04/24/2014 - 1:54pm
E. Zachary KnightMatthew, and that still plays in Google's favor over their smaller rivals who don't have the muscle to stand up to ISPs.04/24/2014 - 1:45pm
Matthew Wilsongoogle wont pay becouse they control a large part of the backbone that all isps depend on. if verizon blocks their data, google does the same. the effect is Verizon loses access to 40% of the internet, and can not serve some areas at all.04/24/2014 - 1:14pm
Neenekolack of NN is in google and netflix interest. It is another tool for squeezing out smaller companies since they can afford to 'play'04/24/2014 - 12:57pm
Matthew WilsonI have said it before net nutrality will not be made in to law until Google or Netflix is blocked, or they do what they did for sopa and pull their sites down in protest.04/23/2014 - 8:02pm
Andrew EisenGee, I guess putting a former cable industry lobbyist as the Chairman of the FCC wasn't that great of an idea. http://www.nytimes.com/2014/04/24/technology/fcc-new-net-neutrality-rules.html?_r=204/23/2014 - 7:26pm
Andrew EisenIanC - I assume what he's getting at is the fact that once PS3/360 development ceases, there will be no more "For Everything But Wii U" games.04/23/2014 - 5:49pm
Andrew EisenMatthew - Yes, obviously developers will eventually move on from the PS3 and 360 but the phrase will continue to mean exactly what it means.04/23/2014 - 5:45pm
IanCAnd how does that equal his annoying phrase being meaningless?04/23/2014 - 5:09pm
Matthew Wilson@Andrew Eisen the phrase everything but wiiu will be meaningless afer this year becouse devs will drop 360/ps3 support.04/23/2014 - 4:43pm
Andrew EisenFor Everything But... 360? Huh, not many games can claim that title. Only three others that I know of.04/23/2014 - 3:45pm
MaskedPixelantehttp://www.joystiq.com/2014/04/23/another-world-rated-for-current-consoles-handhelds-in-germany/ Another World fulfills legal obligations of being on every gaming system under the sun.04/23/2014 - 12:34pm
Matthew Wilsonhttp://arstechnica.com/gaming/2014/04/steam-gauge-do-strong-reviews-lead-to-stronger-sales-on-steam/?comments=1 Here is another data driven article using sales data from steam to figure out if reviews effect sales. It is stats heavy like the last one.04/23/2014 - 11:33am
Andrew EisenI love RPGs but I didn't much care for Tales of Symphonia. I didn't bother with its sequel.04/23/2014 - 11:21am
InfophileIt had great RPGs because MS wanted to use them to break into Japan. (Which had the side-effect of screwing NA PS3 owners out of Tales of Vesperia. No, I'm not bitter, why do you ask?)04/23/2014 - 10:52am
 

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