Team17 Wins British Game Jam

February 12, 2014 - GamePolitics Staff

Worms developer Team17 has won the British Game Jam, beating out fellow UK developers Future Studios and Bossa Studios with a game it developed in 48 hours called [R]evolve. As is usually the case with game jams, teams had 48 hours to develop a game based around a theme - in this case "resilience." Team17's game beat out Future Studios' submission Fearless Finn, and two titles from Bossa - I HATE YOU and Space Radish. Indie developer Luke Whiston tweeted his own entry to the competition on Twitter called Gobulus Rift.

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Wargaming Launches 'Let's Battle' Digital Magazine

February 7, 2014 - GamePolitics Staff

Wargaming has jumped into the digital media publishing biz, with the launch of a new interactive publication that highlights its line-up of games and related topics like military history. The magazine is called "Let's Battle" and is available for free on Google Play for Android devices and the Apple App store for iOS devices.

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'The Last of Us' Wins Ten DICE Awards

February 7, 2014 - GamePolitics Staff

Last night at a gala event in Las Vegas, the winners of the 2014 DICE Awards were announced, with Naughty Dog's PS3 survival action-adventure game The Last of Us taking the lion's share of the awards. Presented by The Academy of Interactive Arts and Sciences, the annual DICE Awards honors the best games of the year in a number of categories divided up between design and specific genres.

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GDC Advocacy Track Adds Four Talks Relating to Gender Equality and Workplace Discrimination

February 5, 2014 - GamePolitics Staff

Organizers of the Game Developers Conference have announced four new talks that have been added to the Advocacy track that deal with diversity, gender workplace discrimination and more.

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SOE Accepting Applications for 2014 G.I.R.L. Game Design Competition

February 5, 2014 - GamePolitics Staff

Sony Online Entertainment announced today that it is now accepting applications and submissions for its 2014 Gamers In Real Life (G.I.R.L.) Game Design Competition. Through the G.I.R.L. scholarship program, SOE awards one winner with a $10,000 scholarship to be applied towards tuition, room and board, and other educational expenses at the winner's college or university.

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IGDA Announces its 2014 Game Developers Conference Scholars

February 5, 2014 - GamePolitics Staff

The International Game Developers Association has named this year's recipients for the 2014 Game Developers Conference Scholars program. The program gives recipients a pass into a specific conference (in this case the Game Developers Conference in San Francisco in March), but they are still responsible for other costs like travel lodging, meals, etc.

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Ubisoft Reveals Graduate Program

February 5, 2014 - GamePolitics Staff

Ubisoft this week revealed a new graduate program that aims to help a small number of graduate students get into the video games industry every year. The program's continuation is clearly dependent on how the first two years go and its effectiveness in picking and training candidates that will stay in the industry long-term.

Beginning in September of this year, Ubisoft will select two dozen applicants to receive paid graduate positions at its various studios around the world complete with salaries and relocation costs paid.

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Naughty Dog's 'The Last of Us' Wins Writers Guild of America Award

February 3, 2014 - GamePolitics Staff

It's a good day to be a writer at developer Naughty Dog. The developer of the hit PS3-exclusive The Last of Us has won the Outstanding Achievement in Videogames Writing award from The Writers Guild of America.

The annual award honors what the WGA picks as the best video game script of the past year. Judges for the award are caucus members or WGA members actively working in games, which means that whoever wins the word either has to be a member of the WGA or have an application to it pending at the time the script is submitted for consideration.

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EA's Ghost Games Hit With Layoffs

February 3, 2014 - GamePolitics Staff

The Guildford, Surrey (UK) offices of Ghost Games has been hit with layoffs, according Polygon. According to the report, EA told contractors for the Need for Speed Rivals developer that they were no longer needed and full-time staffers that they could either take a layoff with some compensation or help out at Visceral. Rumor has it that Visceral is working on a police-themed Battlefield title code-named Havana.

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Zynga Buys Natural Motion, Cuts Global Workforce by 15 Percent

January 31, 2014 - GamePolitics Staff

Zynga has invested $527 million in a buyout of Clumsy Ninja and CSR Racing maker - UK-based mobile game maker NaturalMotion - even as it lays off one in seven of its employees. The company made the announcement during the release its most recent earning report. The NaturalMotion buyout is the biggest acquisition by Zynga to date, beating out its $200 million purchase of Draw Something maker OMGPOP in 2012. And the company still has roughly $1.2 billion in cash built up from its Farmville and Cityville days.

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ESAC and ITAC Urge Canadian Government to Allow More ICT Professionals Into the Country

January 31, 2014 - GamePolitics Staff

A new white paper, "The Importance of Global Workers in Canada’s ICT and Digital Media Industries" (PDF), urges the Canadian government to do more to provide technology companies in Canada access to a larger pool of skilled workers from outside the country. The organizations argue that the Canadian ICT workforce is aging and most of the employable ICT professionals available in the country have already been hired.

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'To The Death' Tech Demo Released

January 31, 2014 - GamePolitics Staff

Developers Scary Mostro and Section Studios have released a tech demo for their game, To The Death, in the hopes that it will drum up interest within the community to fund development of the arcade style game which blends the best of the "beat’em and shoot’em up" genres. The demo is available for Mac, Windows, and Linux. You can read more about it on the To The Death Kickstarter page.

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Akaneiro: Demon Hunters Puts Spicy Horse in Serious Debt

January 30, 2014 - GamePolitics Staff

Developer Spicy Horse recently updated its Kickstarter page for the action/RPG Akaneiro: Demon Hunters explaining that updates will be coming to the game a lot slower because they have been forced to lay off all but two developers on the game's development team. Why would they do that, you ask? Apparently the game costs $2 million to make and only a tiny portion of it was funded by the community.

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Ken Kutaragi to Receive Lifetime Achievement Award at GDC Awards

January 28, 2014 - GamePolitics Staff

The "Father of the PlayStation" will finally be honored by the Game Developers Choice Awards for his accomplishments while serving as the CEO of Sony Computer Entertainment - bringing the masses Sony's very first home console and its subsequent iterations. Former Sony Computer Entertainment CEO Ken Kutaragi will receive a well-deserved Lifetime Achievement Award at the 14th Annual Game Developers Choice Awards.

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Ubisoft to Add 100 Jobs Over the Next Three Years at Quebec City Studio

January 24, 2014 - GamePolitics Staff

Ubisoft announced this week that it plans to add around 100 jobs at its Quebec City studio over the course of the next three years as part of a $25 million investment initiative. Around $460,000 of that is from the Quebec government, which the company says will allow it to "strengthen its infrastructure" and "take the lead" on development of AAA next-generation games.

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Report: Some Developers Pay a Fee to be Featured on Conan O’Brien's 'Clueless Gamer'

January 24, 2014 - GamePolitics Staff

While it's fun watching "Clueless Gamer," Conan O’Brien's regular segment where he plays video games and makes witty comments for his show on TBS, apparently it can cost a developer or publisher a lot of money to get air time on the show. While not everyone pays to be on the show, about a quarter of the products featured on the segment have to pay some sort of fee. The show does not disclose this fact either.

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Indie Developer Claims King Cloned its Game

January 24, 2014 - GamePolitics Staff

Matt Cox of Stolen Goose claims that Candy Crush Sage maker King copied one of his games after the two companies failed to close on a publishing deal. Matthew Cox, one member of indie studio Stolen Goose, alleges that publisher King.com directly copied his game, Scamperghost.

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Felicia Day and Freddie Wong to Co-Host 2014 DICE Awards

January 23, 2014 - GamePolitics Staff

Actress and Internet personality Felicia Day and YouTube filmmaker Freddie Wong will co-host the 17th annual DICE Awards in Las Vegas on Feb. 6, the Academy of Interactive Arts and Sciences announced today. This year's awards will be broadcast live via the DICE Twitch channel.

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DayZ Creator Continues to Discourage Early Adoption of Alpha Release

January 23, 2014 - GamePolitics Staff

Even though the alpha version of his game is selling like hotcakes through Steam's Early Access program, DayZ creator Dean Hall continues to urge people not to buy his game right now. During a Reddit AMA yesterday, Hall said that people should wait a month or longer as bugs get squashed and features are refined. Right now he see the game as twenty percent of what he imagines the final version of the game will be.

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IGF Student Showcase Winners Revealed

January 23, 2014 - GamePolitics staff

The Independent Games Festival has chosen the 2014 Student Showcase winners for 2014, with each winning team winning a cool $1,000, passes to Game Developers Conference in San Francisco this March, and the chance to win an additional $2,000 prize for Best Student Game.

The eight winners, picked from 346 entries, are listed below along with a number of honorable mentions.

Museum of Simulation Technology (Albert Shih - Carnegie Mellon University, Entertainment Technology Center)
Engare (Mahdi Bahrami & Moslem Rasouli - NHTV University of Applied Science)

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Star Citizen Raises Over $37 Million from Crowd-Funding

January 22, 2014 - GamePolitics Staff

Chris Roberts and his studio Cloud Imperium Games continue to generate ridiculous sums of money from ongoing crowd-funding efforts for his latest space simulation game Star Citizen. As of this writing, the game has managed to raise an impressive $37 million dollars through a combination of the original Kickstarter campaign for the game and subsequent efforts through the game's official web site.

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King Opposing 'The Banner Saga' Trademark

January 22, 2014 - GamePolitics Staff

According to a Games Industry International report, Candy Crush Saga makers King (who are trying to get a trademark for the word "Candy") are apparently opposing a trademark filed by The Banner Saga developer Stoic.

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Operation Supply Drop Gives $15k of Indies Games to Active Military

January 21, 2014 - GamePolitics Staff

Military-focused gaming charity Operation Supply Drop is kicking off 2014 with a nifty new initiative called Indies for Courage, which hopes to get independently developed video games into the hands of Armed Forces. The initiative created by respected Indie gamer and critic "Indie Gamer Chick" has rallied a team of indie developers to donate $15,000 in Steam and Desura codes.

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Ghost Recon Online Coming to Steam Early Access

January 16, 2014 - GamePolitics Staff

Ubisoft is the first major publisher to launch a major game via Steam's early access program. Is this the beginning of a trend where developers and publishers who make PC games take their games to Steam and let players play early alphas to shape the game before it officially launches? We're not sure but if it is, it looks like Ubisoft will be on the ground floor of the trend embraced by indies.

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Take This Talk at GDC: 'How to Depression-Proof Your Studio Culture'

January 15, 2014 - GamePolitics Staff

Take This founder and president Russ Pitts (who also happens to be the Features Editor at Polygon) will give a talk at the 2014 Game Developers Conference entitled "How to Depression-Proof Your Studio Culture." The one-hour talk is part of this year's "advocacy" track, and offers some perspective on issues related to depression in the workplace and how both employees and employers can best deal with it.

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Silicon Knights Loses Appeal in Case Against Epic

January 13, 2014 - GamePolitcs Staff

The United States Court of Appeals has denied Canadian game developer Silicon Knights' attempt to overturn the verdict in its long-running legal battle with Epic Games over its Unreal Engine technology. In a decision last week, the Court of Appeals upheld the lower court's ruling that Silicon Knights has to pay Epic $4.5 million in damages - plus legal costs - and destroy all code and products created using the Unreal Engine.

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Report: 2K Czech Prague Office Closed, Some Staff Moved to Other Studios

January 10, 2014 - GamePolitics Staff

Eurogamer has confirmed with 2K Games that the headquarters of 2K Czech in Prague (where Mafia 3 was rumored to be in development) has been closed and some of the staff has been moved to its offices in Brno. Some staff were laid off as well.

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Writers Guild of America Reveals Nominees for Outstanding Achievement in Videogame Writing

January 10, 2014 - GamePolitics Staff

The Writers Guild of America, West (WGAW) and the Writers Guild of America, East (WGAE) have announced the nominations for outstanding achievement in writing for videogames during 2013. Winners in the videogame and other writing categories will be honored at the 2014 Writers Guild Awards to be held on Saturday, February 1, 2014, at simultaneous ceremonies in Los Angeles and New York. The nominees include the scribes of such hits as Assassin's Creed IV: Black Flag, Batman: Arkham Origins, God of War: Ascension, The Last of Us, and Lost Planet 3.

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Game Developers Choice Awards Nominees Announced

January 10, 2014 - GamePolitics Staff

The Last of Us, Tearaway, and Gone Home are the front runners when it comes to nominations for the 2014 Game Developers Choice Awards. Leading the pack with five nominations each are Naughty Dog's post-apocalyptic PS3 action-adventure game The Last of Us and Media Molecule's PS Vita-exclusive platformer Tearaway. The Fullbright Company's PC environmental storytelling game Gone Home also had five nominations. Rockstar's open-world crime game Grand Theft Auto V and Galactic Café's first-person game The Stanley Parable, each had nominations in four categories.

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Robert Bowling Thwarts Robbery at Robotoki Offices

January 9, 2014 - GamePolitics Staff

Former Call of Duty series Creative Strategist Robert Bowling has had some interesting moments since leaving Infinity Ward and joining game developer Robotoki, but some of them have often involved the LAPD.

In a recent tweet Bowling detailed his latest late-night fun at the LA-based offices of game developer Robotoki: while working late the other night someone decided to break in and rob the place. They didn't realize that someone was still in the office but were shocked to see Bowling get up from his desk and bolt towards the door they had just knocked the glass out of.

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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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