'Lords of the Fallen' Becomes Profitable, New DLC Announced

November 7, 2014 - GamePolitics Staff

Lords of the Fallen, an RPG for PC, PS4, and Xbox One often compared to From Software's popular hardcore series Dark Souls, has sold 200,000 copies and shipped 700,000 - according to developers CI Games and Deck13 Interactive. The executive producer of the game, Tomasz Gop, confirmed those numbers with Eurogamer.

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Unnamed Bungie Executive 'Swatted'

November 7, 2014 - GamePolitics Staff

According to news station KOMO, a Bungie executive found himself in the crosshairs of police in the early hours of November 6. A call (which later turned out be an attempt at "swatting" the Bungie executive) to Sammamish, Washington Police Department from an armed gunman claiming to have taken the residents of the Bungie executive's home hostage and demanding a ransom sent law enforcement into action.

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'The Witcher 3: Wild Hunt' Buyers Getting 16 DLC Packs For Free

November 6, 2014 - GamePolitics Staff

CD Projekt RED announced that the next game in its popular action RPG series, The Witcher 3: Wild Hunt, will get 16 free DLC packs after it is released. The DLC packs will be free to anyone who buys the game as they are released and will be made available on all platforms the game is on. Here's what the company said about it today on the official The Witcher web site (thanks Blue's News):

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Women in Games Jobs Appoints New CEO

November 3, 2014 - GamePolitics Staff

Jenny Richards-Stewart is the new CEO of Women in Games Jobs. Richards-Stewart previously worked as CEO at the Gremlin Group and as the chair of the board of governors at UK games industry charity GamesAid. Prior to that she worked for six years at the Paddington Academy. Richards-Stewart took on the position because she was keen to help the organization to promote equality within the games industry.

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Harassed Game Dev Setting Up Legal Defense Fund For Harassed Women

October 31, 2014 - Andrew Eisen

Jade Raymond.  Anita Sarkeesian.  Jennifer Hepler.  â€‹Dina Abou Karam.  Jenn Frank.  Zoe Quinn.

What do these women have in common?

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PS4 Version of 'Evolve' Alpha Delayed

October 31, 2014 - GamePolitics Staff

As Sony continues to grapple with PlayStation Network problems related to the deployment of a major PS4 system firmware update this week, it has forced another major developer to delay a launch on the system.

In a post on the official site for Evolve, Take-Two announced that it would postpone the alpha test of the online team-based action game. To make up for it, Take-Two is offering an alternative way of getting in on the alpha if you happen to own a PC or an Xbox One:

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Denis Dyack Returns

October 31, 2014 - GamePolitics Staff

Denis Dyack is back with a new company and has hit the rest button on the development of Shadow of the Eternals. The new company is called Quantum Entanglement Entertainment (QE2) and will develop intellectual property for television, the interactive entertainment industry, and film. Dyack will serve as COO of the new venture. The company is co-founded by Paul Rapovski, a veteran TV producer who worked with Silicon Knights on Too Human (he'll serve as CCO), and Jonathan M. Soon-Shiong, a former executive at the Canadian Broadcasting Corporation (who is the new company's CEO).

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Bethesda: 'Prey 2' No Longer in Development

October 31, 2014 - GamePolitics Staff

According to this CNET report, Bethesda Softworks has finally said that Human Head's Prey 2 is no longer in development. Speaking to CNET at PAX Australia, Bethesda's VP of marketing Pete Hines said that many would not be surprised by this news, considering how much the company has talked about the game through "official channels" (read: not much).

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'Papers, Please' Wins GameCity Prize

October 30, 2014 - GamePolitics Staff

Nottingham, England-based video game festival GameCity has awarded Papers, Please with the fourth annual GameCity Prize, an award that "celebrates videogames as a cultural art form." Indie game developer Lucas Pop's "dystopian document thriller" joins previous winners Spaceteam (2013), Journey (2012), and Minecraft (2011).

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'Dying Light' Cancelled for Xbox 360 and PS3

October 29, 2014 - GamePolitics Staff

Dead Island developer Techland announced via Facebook that it has stopped production of Dying Light for Xbox 360 and PS3. The game is still on track for PC, PS4, and Xbox One, but last generations consoles couldn't handle running the game, according to Techland.

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'Indie Games Live' and 'Media Indie Exchange' Invade L.A. Next Month

October 28, 2014 - GamePolitics Staff

The Media Indie Exchange is giving independent developers a special place at the GDC Next conference in Los Angeles next month that will allow them to showcase their games to other industry professionals and members of the press.

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Double Fine Gives Away Free Game to 'Spacebase DF-9' Early Access Customers

October 28, 2014 - GamePolitics Staff

Double Fine's Spacebase DF-9 is now at version 1.0, bringing the game that was launched briefly on early access via Steam to its final build. Double Fine took some heat for launching the game on Early Access and then quickly moving it toward a final build.

Many who bought the game early with the intention of playing it for awhile before it was released felt that Double Fine had not given them their "money's worth." To sort of make up for that, Double Fine has given early adopters its Zelda-like Hack 'n' Slash game for free.

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TIGA Proposes Tax Relief Scheme For Training

October 27, 2014 - GamePolitics Staff

Video game industry trade group TIGA has called on the British government to greenlight tax relief that can be put towards helping small business - including video game studios - train their employees in important technical and productivity skills.

These tax breaks would be open to small to medium-sized businesses and would allow them to offset expenditures on employee training, continuous professional development and education outreach activities against corporation tax.

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Big Huge Games Returns

October 27, 2014 - GamePolitics Staff

With Big Huge Games owner 38 Studios all but a memory, it looks like the original studio founders are bringing it back to life. According to this Game Informer report, the original founders of Big Huge Games - Brian Reynolds and Tim Train - have found a way to bring back the studio from the dead. Epic Games bought the rights to the studio, hired old employees from the company and renamed them Impossible Games.

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Swedish Game Developers Sign Petition Supporting Diversity, Rejecting Harassment

October 24, 2014 - GamePolitics Staff

A number of companies that are part of Sweden's game development community have signed on to a public petition protesting the harassment of female game developers over the last few months and reiterated that diversity is of paramount importance in the Sweden. Other developers outside Sweden have signed on to the petition as well in the spirit of supporting diversity.

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Report: Major Layoffs Hit NCsoft

October 24, 2014 - GamePolitics Staff

Layoffs have hit NCsoft's Carbine Studio in a major way, according to a report in Polygon, and while NCSoft has confirmed that the layoffs are real it will not say just how many employees have been affected. According to Polygon's reporting, at least 60 - 100 employees have been let go overall, with a good portion of those layoffs hitting WildStar maker Carbine.

NCSoft issued the following statement on the matter:

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The Triumphant Return of 3D Realms

October 23, 2014 - GamePolitics Staff

Duke Nukem series creator and innovator of the once popular shareware model for PC Games 3D Realms is back in business as of today. The company effectively went dark five years ago and displaced an entire staff due to financial troubles. In early 2014 Danish firm SDN Invest acquired the company.

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Double Fine and IAm8Bit Team Up for 'Day of the Devs'

October 23, 2014 - GamePolitics Staff

On Saturday, November 1 from 1-4 pm, I Am 8Bit and Double Fine Productions will team up once again to present 'Day of the Devs,' a special event that showcases the best games from a variety of indie game studios.

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Former EA CEO John Riccitiello Takes Top Post at Unity

October 22, 2014 - GamePolitics Staff

In a letter to the Unity game development community today, current CEO David Helgason announced that he was resigning and that former EA CEO John Riccitiello would be taking his place. Riccitiello left EA in March of 2013 and joined the Unity board of directors in November 2013. Helgason will remain at Unity, but as its executive vice president in charge of strategy and communications.

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'Paranautical Activity' Developer Threatens Gabe Newell, Gets Game Pulled From Steam

October 21, 2014 - James Fudge

Paranautical Activity developer Mike Maulbeck was upset that his game made the front page of the Steam store labeled as an "early access" title yesterday. It is not an early access game, and so as some like to do, he took to social media to vent in a series of tweets. But as his tweets came out in rapid succession, Maulbeck said something he later regretted - he threatened Valve founder Gabe Newell's life.

Before that, he called Valve and its digital distribution service every name under the sun:

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'Depression Quest' Developer Zoe Quinn Gives First TV Interview to MSNBC

October 20, 2014 - Jamers Fudge

Introduced by MSNBC host Ronan Farrow as "the woman who sparked 'GamerGate,'" Depression Quest developer Zoe Quinn gives her first television interview since the whole online ordeal kicked off back in late August.

In the video, which you can watch in its entirety to your left, Quinn emphasizes that, despite all the online threats and harassment, she and other women in the industry are here to stay because they love games.

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Jade Raymond Exits Ubisoft

October 20, 2014 - GamePolitics Staff

Ubisoft announced today that Jade Raymond is leaving the company's Toronto studio to pursue "future opportunities separately." Alexandre Parizeau will take on Raymond's former role as managing director of the studio on October 29.

Jade Raymond has spent ten years working at Ubisoft, where she served as the producer on Assassin's Creed, Assassin's Creed II, Watch Dogs, and Tom Clancy’s Splinter Cell Blacklist. She also opened the Ubisoft Toronto studio and served as its managing director from 2009 to the present.

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'Hatred' Developer Creative Destruction Denies Accusations That Some Studio Members Are 'Neo Nazis'

October 20, 2014 - James Fudge

On Friday a story by F*ck No Videogames alleged that the some of the developers behind the "mass murder" action game Hatred might be tied to extremist groups in Poland. Another report from Player Attack reiterates these allegations and expands on much of the information contained in the first report.

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SOE Associate Art Director John Roy Passes Away

October 17, 2014 - GamePolitics Staff

Sony Online Associate Art Director John Roy passed away on October 14th 2014. The cause of his death is unknown as of this writing.

Roy has worked in various positions at SOE since 1998. He started out as a Lead Artist at SCEA; in August of 1998 he took on the role of Assoc. Art Director at SOE. Roy has worked for Sony for nearly 18 years and has contributed to such games as EverQuest, Star Wars Galaxies and many of SOE's biggest MMO titles.

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EMP Museum Announces 'Indie Game Revolution Launch Party'

October 17, 2014 - GamePolitics Staff

EMP Museum passed along word today that it will celebrate the opening of its newest exhibit with the "Indie Game Revolution Launch Party" on November 7, 2014. EMP has partnered with UK-based indie video game collective the Wild Rumpus to curate a gaming party that’s part indie arcade, a "sound and visual extravaganza."

All are welcomed to attend. New and unreleased games from Wild Rumpus will be at the event, along with titles to be premiered in Indie Game Revolution, sponsored by Nintendo.

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Tickets Available for Canadian Video Game Awards

October 17, 2014 - GamePolitics Staff

Organizers of the 2015 Canadian Video Game Awards announced that tickets are for sale to the public now. This year's awards ceremony will take place Friday, November 21st at The Carlu in the heart of downtown Toronto. The presentation will feature videogame actor voice actor Mark Meer from the Mass Effect and Dragon Age franchises, as it's host.

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Epic Games: We Are Not Involved With 'Hatred' Game

October 16, 2014 - James Fudge

Epic Games was quick to distance itself from Hatred, a game revealed this morning from Polish developer Destructive Creations. The game described by its creators as an "isometric shooter with [the] disturbing atmosphere of mass killing," was apparently built using Epic's Unreal Engine 4 and featured the Epic logo in its debut trailer.

Speaking to Polygon, Epic said that it asked the developer to take its logo out of its trailer and other marketing material.

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Operation Supply Drop Launches Mentorship Program, Backs HeroCrate

October 16, 2014 - GamePolitics Staff

Video-game themed military charity Operation Supply Drop announced the launch of a new mentorship program to support veteran-owned businesses, with a focus on the video game and entertainment space. The goal of the program is to encourage other veterans to look at starting their own businesses after returning home from a long deployment overseas.  HeroCrate is the first veteran-founded company that Operation Supply Drop has partnered with as part of this mentorship program.

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'Journey' Executive Producer Joins UC Santa Cruz Faculty in 2015

October 14, 2014 - GamePolitics Staff

Robin Hunicke, the game designer and producer responsible for creating Journey at thatgamecompany, has been hired by the University of California Santa Cruz as Associate Professor of Art & Game Design. Hunicke will officially join the faculty in January 2015 and be in charge of leading the new undergraduate program in Games and Playable Media at UC Santa Cruz.

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DriveClub Online Features Getting Turned Back On Soon

October 14, 2014 - GamePolitics Staff

Evolution Studios says that it may be able to turn on some of the features that are currently disabled in DriveClub. Last night on its Facebook fan page the studio said that continual upgrades to the servers are making performance better for players.

"Continual upgrades to the DriveClub servers are building a steady increase in performance, meaning that we're getting more and more players connected," the studio wrote on Facebook.

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Did you get a new video game for Christmas?:

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PHX Corp@MP you can add me on XBL and Nintendo Network if you want, I go under TrustyGem(Same gamertag as on Steam)12/26/2014 - 2:01pm
CMinerI blame North Korea.12/25/2014 - 11:49pm
MechaTama31For the last few weeks, the GP site fails to load about 2/3 of the times I try.12/25/2014 - 11:13pm
MaskedPixelanteOK, is GP having trouble loading for anyone but me?12/25/2014 - 9:21pm
Matthew Wilsonits a bunch of script kiddies. ddosing is one of the easiest thing to do,and most companies can not stop it sadly.12/25/2014 - 5:05pm
MaskedPixelanteI like Nintendo as much as the next person, they're pretty much the only company putting out the games I want to play, but that was pretty embarassing to have NNID go down due to overuse.12/25/2014 - 4:35pm
MaskedPixelanteSee? It's NOT a repeat of last year's fiasco.12/25/2014 - 4:22pm
PHX CorpLizard squad is responsible for The XBL/PSN shutdown https://www.youtube.com/watch?v=QSpZvsoWvig12/25/2014 - 4:17pm
IanCOh shut up bitching about Nintendo. At least they advised people to downloading updates before the big day. Sony/MS? Not a peep.12/25/2014 - 3:50pm
MaskedPixelanteBoth PSN and Xbox Live are down. Since I'm sure Sony and Microsoft have better online support than Nintendo did last year, this isn't from "everyone logging onto their new devices all at once".12/25/2014 - 3:48pm
prh99John Romero's Christmas present, a custom Icon of Sin sculpture. http://www.pcgamer.com/john-romero-gets-the-icon-of-sin-for-christmas/12/25/2014 - 3:37am
Matthew Wilsonthe interview will be on youtube/xb1/ andriod today.12/24/2014 - 1:05pm
james_fudge1900's?12/24/2014 - 12:56pm
james_fudgeYeah we could go way way back :)12/24/2014 - 12:56pm
E. Zachary KnightCopyright law in general has been broken since at least 1976. Could be even earlier than that.12/24/2014 - 12:24pm
james_fudgeWhat he said :) They want to make it worse than it already is.12/24/2014 - 12:14pm
Papa MidnightDMCA has been broken since 1998. Good luck getitng Congress to do something about it.12/24/2014 - 11:39am
Craig R.At least they owned up to the mistake. But doesn't change the fact that DMCA is thoroughly broken.12/23/2014 - 5:23pm
MaskedPixelanteSpeaking of Dark Souls OMG I'M MAKING ACTUAL PROGRESS WTH IS THIS WHAAAAAAA12/23/2014 - 10:49am
MaskedPixelantehttp://www.neogaf.com/forum/showpost.php?p=144500932&postcount=740 Yup, DSFix was part of an unrelated take down, and is being resolved.12/23/2014 - 8:04am
 

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