TSI pauses 'Seven Dragon Saga' Kickstarter

March 24, 2015 - GamePolitics Staff

Apparently we missed the fact that Tactical Simulations Interactive (TSI) decided to cancel postpone its crowdfunding campaign for its PC role-playing game Seven Dragon Saga on Kickstarter yesterday. While the Kickstarter was not on a trajectory to raise the $450,000 it was aiming for, it did manage to bring in over $106,000 from 1,860 backers before TSI pulled the plug.

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Report: 55 employees laid off from Evolution Studios

March 23, 2015 - GamePolitics Staff

Last week we reported that DriveClub developer Evolution had been hit with a massive layoff. Today we've learned from Eurogamer that those layoffs were substantial. According to the report - citing sources familiar with the matter - around 55 employees have been laid off. That's around half of the studio's employees according to insider sources.

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Former Epic boss sees issues with VR

March 20, 2015 - GamePolitics Staff

Former Epic Games president Mike Capps says that he has his doubts that the current push towards virtual reality will be successful. He points to the price point of most VR headsets and people's willingness to wear them for long periods of time as two of the major issues with VR.

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Artist claims Kabam copied his IP to create its mobile game 'Creature Academy'

March 18, 2015 - James Fudge

Artist Kevin Konrad Hanna claims in a new comic (you read that right) that mobile and web game company Kabam copied his graphic novel Creature Academy to create its game of the same name.

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Report: layoffs hit Perfect World Entertainment

March 18, 2015 - GamePolitics Staff

Massively Overpowered is reporting that Perfect World Entertainment has cut a large number of employees from Cryptic Studios. According to the report, at least 18 employees have been laid off by the company. Our attempts to reach Perfect World Entertainment have been met mostly with bounced emails at this point, but we'll continue to try and reach out to the company for comment.

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Raptr focusing exclusively on PC

March 18, 2015 - GamePolitics Staff

Raptr will no longer track data for console systems, the social gaming network company announced this week. Up until this point Raptr was tracking gaming activity on Xbox 360, PS4, and PC.

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Xbox One version of 'Battlefield: Hardlines' suffers DDoS attack on launch day

March 18, 2015 - GamePolitics Staff

A Distributed Denial of Service (DDoS) attack was aimed at the servers for the Xbox One version of Battlefield: Hardlines last night as the game kicked off its first day of availability. Publisher EA was aware of the problem and alerted fans via several tweets from the official Battlefield Twitter account last night (you can read them below). While it's unclear if EA has fully dealt with the problem, the company did say that it is aware of it and working on it.

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God of War Done Quick speed run to benefit AbleGamers

March 16, 2015 - GamePolitics Staff

To celebrate the ten year anniversary of God of War for the PS2, Sony and speed running experts Awesome Games Done Quick have teamed up for a marathon play session to benefit the AbleGamers charity. Utilizing "some of the most skilled God of War players from around the world," Awesome Games Done Quick will attempt to speed run God of War 1, 2 and 3 in less than 5 hours total. The whole affair will be broadcast on Twitch beginning March 20.

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Marvelous Entertainment Cancels Comcept's 'Kaio: King of Pirates'

March 13, 2015 - GamePolitics Staff

Comcept's Kaio: King of Pirates is no longer in development and the game's publisher says that it will take a financial hit as a result. The game, which was being developed by Capcom veteran Keiji Inafune's studio, was announced way back in 2012.

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Impulsonic Awarded $700K Grant From The National Science Foundation

March 12, 2015 - GamePolitics Staff

Chapel Hill, North Carolina-based startup Impulsonic has been given a $700,000 Small Business Research Phase II grant from the National Science Foundation to develop new algorithms for predicting and simulating sound waves in buildings. The company is working with the University of North Carolina at Chapel Hill on the project, with Impulsonic CEO Anish Chandak listed as the project's "principal investigator."

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TSI Launches Kickstarter for 'Seven Dragon Saga'

March 11, 2015 - GamePolitics Staff

Tactical Simulations Interactive has launched a Kickstarter crowdfunding campaign for its first game, Seven Dragon Saga. The game is being made by SSI alumni and Gold Box veterans David Shelley and Paul Murray, and a team of developers. While not an officially licensed AD&D role-playing game, Seven Dragon Saga pays homage to and draws inspiration from such classics as Pool of Radiance, Death Knights of Krynn, and Eye of the Beholder.

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'Project Cars' Delayed Again

March 11, 2015 - GamePolitics Staff

Slightly Mad Studios' Project Cars has been delayed once again, according to an announcement by publisher Bandai Namco. The game will now be released in "mid-May" for PC, PlayStation 4, and Xbox One. Bandai Namco did not mention the Wii U version in its announcement. The racing game has suffered a string of delays this year; it was originally due out in November but was delayed to March 20. In February the publisher announced that it had been delayed to April 2. And now today the game has been pushed to May.

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'Pillars of Eternity' Crowdfunding Kept Obsidian Entertainment Alive

March 11, 2015 - GamePolitics Staff

In a new video documentary series called Road to Eternity, Obsidian Entertainment said that if it hadn't gotten funding on Kickstarter for its game Pillars of Eternity, it might have gone out of business. Back in 2012 Obsidian was working on South Park: Stick of Truth and another unnamed title. The unnamed project was ultimately canceled putting the company in a dire financial situation.

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'This War of Mine' DLC To Benefit War Child Charity

March 10, 2015 - GamePolitics Staff

11 bit studios announced that one-hundred percent of the sales from its freshly released This War of Mine downloadable content will go to the War Child charity, which helps children in war-torn regions of the world like Afghanistan, Iraq, Syria, The Uganda, Central African Republic, and Democratic Republic of Congo.

This War of Mine - War Child Charity DLC adds unique street art pieces into the game made by artists from all over the world into the game including M-City, Gabriel "Specter" Reese, SeaCreative, Emir Cerimovic, Fauxreel and Mateusz Waluś.

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26K People Attended The 2015 Game Developers Conference

March 9, 2015 - GamePolitics Staff

UBM Tech Game Network, the organizers of the Game Developers Conference and the owners of website Gamasutra, announced that 26,000 people (game developers, executives, members of the media) attended the 2015 Game Developers Conference, making it the biggest year so far.

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Internet Archive Urges Game Developers To Save Their Work For History

March 6, 2015 - GamePolitics Staff

The man in charge of archiving old games at the Internet Archive says that "the time is now" for game developers to begin the process of making sure that the games they work on are saved for posterity.

During a talk at the Game Developers Conference in San Francisco this week, Jason Scott - an archivist at the Internet Archive - put the responsibility of preserving games and game documentation on game developers.

"Older software is hard to get to," Scott said, adding that game developers could be throwing away history.

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Epic Games Hands Out First Unreal Dev Grants

March 6, 2015 - GamePolitics Staff

Last month Epic Games announced that it would dole out $5 million to developers using Unreal Engine 4 under a new grant program called Unreal Dev Grants. Today the company announced that it has handed out over $50,000 to the first recipients of the program.

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Leigh Alexander and Laura Hudson Announce 'Offworld'

March 6, 2015 - James Fudge

Yesterday during the bittersweet #1ReasonToBe panel, Gamasutra editor-at-large Leigh Alexander and entertainment and culture writer (for publications such as Boing Boing, Wired, and more) Laura Hudson announced the launch of a new site dedicated to gaming with a focus on giving a voice to women and minority voices. The site, which you can find a placeholder for at offworld.com, is called Offworld.

A brief message on this placeholder site explains what it is all about and why it is so important that it exists.

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GDC Whispers: Phil Harrison Has Left Microsoft

March 5, 2015 - GamePolitics Staff

GII reports that Phil Harrison has quietly left Microsoft, though executives within the company attending the Game Developers Conference in San Francisco this week have refrained from providing confirmation or commenting on it. When asked by Eurogamer about rumors that Harrison had left Microsoft, Xbox boss Phil Spencer said that "he couldn't say anything about that."

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Intel Promises To Help Foster More Diversity in The Video Games Industry

March 5, 2015 - GamePolitics Staff

In addition to announcing deals with Codemasters, Funcom and Ubisoft to use its technology in upcoming games and a new game developer friendly portal at the Game Developers Conference in San Francisco this week, Intel revealed a number of initiatives it is backing to promote more diversity in the video games industry.

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'Monument Valley' Wins Big at 2015 Game Developers Choice Awards

March 5, 2015 - James Fudge

While Monolith Productions' Middle-earth: Shadow of Mordor didn't sweep the Game Developers Choice Awards last night like it did at the D.I.C.E. Awards back in February, it did manage to take the top prize of the night - Game of the Year.

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Positech Founder Takes Aim at Middleware in GDC Talk

March 4, 2015 - GamePolitics Staff

Positech founder Cliff Harris has been known to be outspoken on issues that are important to him (DRM, for example) over the years and has taken it upon himself to speak out on issues when he felt the need, so word of what he said during a GDC talk this week is not all that surprising. During The Indie Soapbox panel Harris had some strong language for middleware makers and how - in some ways - the accessibility of game engine software that is cheap or free has been a detriment to the indie game development scene.

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Unity 5 Released

March 3, 2015 - GamePolitics Staff

Unity announced today the release of Unity 5, the version of its popular game development suite. The company announced two versions of Unity 5: Unity 5 Professional, and Unity 5: Personal.

Unity 5 Personal, is a completely free version for developers with revenue or funding less than $100,000 a year. It includes the full engine, but no advanced services package. The Personal version also doesn't allow building out games on Xbox 360.

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Notch Makes It Into The 'Forbes Billionaires List'

March 3, 2015 - GamePolitics Staff

Markus "Notch" Persson, co-founder of Mojang and the creator of Minecraft, has managed to make the Forbes Billionaires List. Persson generated his current holdings when he sold off the company he co-founded and the Minecraft franchise to Microsoft in September of last year for around $2.5 billion. Persson owned 70 percent of Mojang, giving him a pretty hefty payday when the company was sold to Microsoft. Persson left the company shortly thereafter.

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'Blacks in Gaming' GDC Party Details

March 2, 2015 - GamePolitics Staff

Blacks in Gaming (BIG) is hosting a GDC Party for those lucky enough to be attending the event this week in San Francisco. The party is sponsored by Xbox and will take place Thursday, March 5, 2015 from 6:00 PM to 9:00 PM (PST). You can find out more information about the party here.

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The Saucy Night-Life of San Francisco Targets GDC Attendees

March 2, 2015 - James Fudge

We all get that sex sells, but there's a reason that parties involving strippers and other male-focused titillation might be looked down upon in this day and age. After all it's no longer the 1990s and people expect party organizers to show some sensitivity to the growing number of women that attend game industry trade events like the Game Developers Conference.

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HBO's 'Looking' Highlights 'GaymerX,' 'Gaming in Color,' and MidBoss Games

March 2, 2015 - James Fudge

In episode 8 of HBO's "Looking," the majority of the episode takes place during the LGBQT gaming event GaymerX3, and co-organizer Matt Conn (who is also the co-founder of MidBoss Games and a developer on the LGBQT-friendly cyber punk adventure game Read Only Memories) even gets a cameo.

Speaking to Conn (who is currently at GDC promoting his game) briefly via IM, I learned some of the lengths that producers went to to make this game-focused episode of the show as authentic as possible.

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Epic Games Makes 'Unreal Engine 4' Free For Everyone

March 2, 2015 - James Fudge

Epic Games founder Tim Sweeney has decided that it is time to make Unreal Engine more competitive with stiff competition from the likes of Unity and other free game development tools. Unity has been free for some time, and some believe that it is cutting into Unreal Engine's market share in the game development space (no, we do not have stats on whether or not this is true, but this is at least the perception in some circles - ed.).

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Tactical Simulations Interactive Reveals 'Gateway' Character Transfer Initiative

March 2, 2015 - James Fudge

Tactical Simulations Interactive (TSI), a company formed by former Strategic Inc. employees, has announced a new system called "Gateway" that allows players to transfer their favorite characters across multiple role-playing games that support the system. TSI’s first game, Seven Dragon Saga, will support Gateway, and Harebrained Games and inXile have committed to supporting the system as well.

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Tom Bramwell Joins Riot Games

March 2, 2015 - GamePolitics Staff

Tom Bramwell, the former Editor-in-Chief of Gamer Network's Eurogamer, has joined Riot Games (makers of the super popular MOBA game League of Legends) as its new "European Head of Writing."

He joins Jason Killingsworth, another colleague who has rewritten for Edge, Official PlayStation Magazine and Paste, among others. Killingsworth is currently serving as Senior Writer over at Riot Games.

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Poll

Which group is more ethically challenged?:

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E. Zachary KnightSo if it is going to turn out to be a bad scene, why even bother writing it?07/01/2015 - 8:07am
E. Zachary KnightMatts, Goth, The article, and others I have read making the same conclusion, state that most people fail in their attempts to write rape scenes without being overly offensive or overly incompetent in their attempt.07/01/2015 - 8:07am
Adam802http://www.sfgate.com/news/article/Ex-Sen-Leland-Yee-may-be-headed-for-a-plea-deal-6358941.php07/01/2015 - 7:12am
Adam802Possible plea deal in Yee case: http://www.mercurynews.com/crime-courts/ci_28408532/leland-yee-case-plea-deal-appears-likely07/01/2015 - 7:11am
MattsworknameInfo, Im with goth on this, the moment people start saying "You can but you shouldnt" thats a slow slide into censorship07/01/2015 - 6:05am
InfophileIn other words, you stopped when you found out it was arguing for a position you disagreed with, but before you found out why.07/01/2015 - 5:29am
Goth_Skunk"In short, anyone can write a rape scene—but should they? Chances are, the answer is no." And that's where I stopped reading.07/01/2015 - 5:11am
InfophileRelevant to our discussion of rape in fiction yesterday: http://www.wired.com/2015/06/rape-scenes/07/01/2015 - 4:58am
Mattsworknameof players, over and over for the last seveal years. Among non RPG games, which make up the vast majority of current games, I think that you still see a large scale disparity between male and female in the AAA industry.07/01/2015 - 1:36am
Mattsworknamewilson. Out of RPG players yes, thats true, and in pc ciricles im not suprised, but RPGS make a small fraction of Console games these days and while pc gaming is seeing a resurgance, MMOs are actually retracting in size , as shown by WOW losing millions07/01/2015 - 1:33am
Matthew Wilsonhere is the study to prove it. http://www.pcgamer.com/researchers-find-that-female-pc-gamers-outnumber-males/07/01/2015 - 1:17am
Matthew Wilson@matt wrong over half of rpg players, both singleplayer and mmos, are female.07/01/2015 - 1:15am
MechaCrashRight, women don't usually play AAA games because none are aimed at them because they don't play them because none are aimed at them because okay you see where I'm going with this.07/01/2015 - 1:11am
MattsworknameI think the better path is this, more games built to give you the Choice of playing as male or female, and give the females good voice actors07/01/2015 - 1:08am
Mattsworknameup more then a fraction of the AAA games industry, but they make up a much larger part of the moble market.07/01/2015 - 1:04am
Mattsworknameandrew is right, to a point, as you are seeing a slow increase of women in games, but the sales shows that the lions share of gaming money comes from a male demo, and while andrew is right that it is changing, it's gonna be a LONG time before women make07/01/2015 - 1:04am
Andrew EisenI think more professional gamblers should get into games publishing. They'll play the odds but they'll also take risks to maximize profits.06/30/2015 - 11:57pm
Andrew EisenAt the end of the day, the ball is rolling and it's rolling in the right direction. Maybe not as fast as we'd like, but it is moving. All we can do is play the games that interest us and make our thoughts known.06/30/2015 - 11:55pm
Matthew Wilsonits unfortunate that the dataset is so tiny for female leads, and is a mixed bag, so money people get the wrong idea.06/30/2015 - 11:54pm
Andrew Eisen"Duke Nukem Forever sold poorly. See? Games staring white guys don't sell!" Pretty silly thing to say.06/30/2015 - 11:50pm
 

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