Sen. Coburn's 2014 Wastebook Attempts to Shame Tax-Payer Funded Games and Research

October 22, 2014 - GamePolitics Staff

Senator Tom Coburn's 2014 Wastebook report is out, detailing all the tax payer-funded programs that the Republican Senator from Oklahoma thinks are wasteful or pork barrel spending. While he offers plenty of red meat for fiscally conservative types, we are really only interested in what game related items made the cut this year.

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Kinect Used for U.S. Military Project, 'Augmented Reality Sand Table'

September 24, 2014 - GamePolitics Staff

Design Interactive, an Army Research Labs contractor, is using Microsoft's Kinect to create an augmented reality program that simulates sand for the U.S. military. The technology was recently shown off at the Modern Day Marine Expo at the Marine Corps Base Quantico, Va., according to the Marine Corps. Times.

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White House Hosts First-Ever 'White House Game Jam'

September 8, 2014 - GamePolitics Staff

Over the weekend the White House hosted the White House Game Jam, where game creators in the serious games and "Games for Change" space took part to show "the beneficial properties of games."

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Keynote Speakers Revealed for 2014 Serious Play Conference

July 15, 2014 - GamePolitics Staff

The Serious Play Conference announced today its line-up of game industry speakers taking part in its fourth annual event from Tuesday, July 22 to Thursday, July 24 at USC in Los Angeles. Speakers for this year's event include Noah Falstein, Chief Game Designer at Google; Trip Hawkins, Founder of Electronic Arts (and current CEO of Ifyoucan); and Peter Marx, Chief Innovation Technology Officer of the City of Los Angeles.

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Theorify Wins $25,000 at Game For Change Festival for 'SpaceIL Academy'

April 25, 2014 - GamePolitics Staff

Developer Theorify was awarded a cool $25,000 during the Games For Change Festival this week. The developer took the grand prize in the Shoot for the Moon game design challenge for its game, SpaceIL Academy.

The Shoot for the Moon game design challenged participants to create a space exploration game that would help Israeli non-profit organization SpaceIL team promote its goal of landing an unmanned spacecraft on the moon in 2015.

SpaceIL Academy is described as a massively multiplayer adventure game that puts players in the shoes of spaceflight trainees.

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'Papers, Please' Wins Big at Games For Change Awards

April 24, 2014 - GamePolitics Staff

Lucas Pope's popular indie game Papers, Please won the Most Innovative and Best Gameplay categories at the 11th Annual Games for Change Awards. The annual awards honors games that show creativity and aspire ideas. In Papers, Please players take on the role of an agent at a border crossing who is charged with approving or rejecting entry into their country.

The Fullbright Company's popular hit Gone Home won the Game of the Year category.

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NeuroGaming Conference & Expo Returns to San Francisco in May

March 5, 2014 - GamePolitics Staff

The Neurotechnology Industry Organization announced that the NeuroGaming Conference & Expo will return to San Francisco May 7-8 with a line-up of high profile speakers, new exhibitors, and even a gamejam to make this year's event memorable. In its second year, the NeuroGaming Conference focuses on the convergence of mind and body with game play using all kinds of cutting-edge technology including virtual reality, neurosensing, motion and gesture control, augmented reality, haptics, eye tracking, facial recognition and more.

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Jane McGonigal, Jenova Chan, and More to Keynote 11th Annual Games For Change Festival

February 13, 2014 - GamePolitics Staff

Organizers of the 11th annual Games For Change Festival announced today an impressive line-up of keynote speakers scheduled to appear during the event scheduled to take place in New York City April 22 - 24 at the NYU Skirball Center for the Performing Arts. Last month organizers announced that this year's event will run in tandem with the prestigious Tribeca Film Festival. Headlining the Games For Change Festival will be academics, authors, researchers, and award-winning game designers.

Games For Change Festival Teams Up With The Tribeca Film Festival

January 22, 2014 - GamePolitics Staff

This year's Games For Change Festival (April 22-24 at the NYU Skirball Center for the Performing Arts) will be held in conjunction with the 2014 Tribeca Film Festival. In case you didn't know, the games For Change Festival is an annual celebration of games that influence society in positive and unique ways.

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Pfizer Running Clinical Trials Using Akili Interactive Labs Game

January 9, 2014 - GamePolitics Staff

Pharmaceutical giant Pfizer is using video games created by Akili Interactive Labs in a clinical trial with Alzheimer’s patients to see if it can help detect the early signs of the disease. Pfizer plans to conduct a clinical trial with 100 elderly participants with and without "the presence of amyloid in their brains, based on Positron Emission Tomography imaging," according to a company statement.

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ESA Names LOFT Video Game Innovation Fellows

January 2, 2014 - GamePolitics Staff

The Entertainment Software Association (ESA) and the Hispanic Heritage Foundation have announced the selection of the ESA Leaders on the Fast Track (LOFT) Video Game Innovation Fellows. The organizations have jointly selected twenty minority youths to each receive a grant to further their development of video games designed to solve social problems within their communities.

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NASA Video Shows How Kinect and Oculus Rift Can Be Used to Control a Robot Arm

December 31, 2013 - GamePolitics Staff

Recently the Human Interfaces division of NASA's Jet Propulsion Lab in Pasadena, California released a video on YouTube showing how game-related technologies like Microsoft's Kinect motion sensing hardware and Oculus VR's Oculus Rift headset could be used together to control a robotic arm remotely.

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Games for Change Festival Dated

December 23, 2013 - GamePolitics Staff

The 11th Annual Games for Change Festival will take place April 22-24, 2014 at New York University's Skirball Center, event organizers announced this week.

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Games as a Tool for Teaching Children Empathy

October 15, 2013 - GamePolitics Staff

New York news station CBS 2 offers an interesting report on the use of video games (Games for Change as we like to call them) to teach children (and adults) about the importance of empathy. "That Dragon, Cancer" and "Papers, Please" are examples of games that deal with subject matter that puts ordinary people in seemingly insurmountable situations. By putting players in the shoes of someone in such situations, experts say that young people can learn to show a bit more empathy towards their fellow man.

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NYU-Poly Roundtable Discusses Supporting the Video Games Industry in New York City

September 20, 2013 - GamePolitics Staff

Twenty-five executives and experts in the interactive entertainment industry are taking part in an event to discuss how New York City lawmakers can attract and support an industry that generates nearly $5 billion a year today. The event is being hosted and sponsored by Polytechnic Institute of New York University (in Brooklyn, NY).

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Quandary Teaches Children How to Resolve Conflicts Through Understanding Different Perspectives

September 10, 2013 - GamePolitics Staff

Scot Osterweil, creative director at MIT’s Education Arcade writes an interesting article on Boston.com detailing a game created by the lab to push the idea of good conflict resolution. The game is called "Quandry" and it teaches players to resolve conflicts by better understanding the different perspectives of those who might be engaged in strife.

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ESA Launches Fellowship for 'Young Developers of Color'

August 21, 2013 - GamePolitics Staff

The Entertainment Software Association (ESA) announced a partnership with the Black Association for Science and Engineering, the Hispanic Heritage Foundation (HHF), HHF's Leaders on the Fast Track (LOFT) and other groups to create the ESA Loft Video Game Innovation Fellowship.

Games for Change Announces SEXETC.ORG Game Design Competition Winner

June 18, 2013 -

Games for Change has announced that the game concept Safe Sex with Friends is the winner of the 2013 SEXETC.ORG Game Design Competition. The three finalists were Safe Sex with Friends, SexEd Super Task Force, and Check/Mate. After hearing presentations from all three finalists (during the 10th Annual Games for Change Festival) and thoughtful deliberation by jurors (Matt Parker, Lana Dakan, Lucinda Holt, and Naomi Clark,) Safe Sex with Friends was selected as the winning game.

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Wonder City Teaches Young Girls How to Be Super Heroes, Leaders

June 13, 2013 -

Filmmaker Kristy Guevara-Flanagan, who is best known for her documentary ("Wonder Women! The Untold Stories of American Superheroines") about strong women throughout history and championing  the empowerment of women, has made a new game called Wonder City.

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Reminder: Games For Change Festival Next Week

June 12, 2013 -

Organizers of the 10th annual Games for Change Festival sent along a reminder that next week the annual event dedicated to games will officially launch. This year the Games For Change Festival will take place at New World Stages in NYC from June 17-19.

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Games For Change Festival Schedule of Events

June 5, 2013 -

The official schedule of events for the 10th annual Games for Change Festival in NYC (from June 17-19 at New World Stages) has been released. The highlights include keynotes from Michael Jones, Chief Technology Advocate at Google, co-creator of Google Earth; "mini" keynotes from journalist Leigh Alexander and gaming thought leader Jesse Schell; and closing keynotes from Eric Zimmerman and Brenda Romero.

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Screw Privacy: English Version of Data Dealer Launches

May 31, 2013 -

The English language version of Data Dealer, a Facebook and web game about data privacy, has been released. Developed to teach about the perils and pitfalls of data mining, the 2013 Games for Change Awards nominated game puts players in the shoes of a data mining company that uses various internet services to collect and resell both legally and illegally obtained information. Players do this through social networks, sweepstakes, mobile apps, the web, dating sites and more.

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Jesse Schell to be Honored with Game Changer Award at Games For Change Festival Awards

May 29, 2013 -

Game designer, author, and professor Jesse Schell will receive the very first Game Changer Award during the Games for Change Awards Ceremony on June 10 in New York City. This year marks the ten year anniversary of the annual event dedicated to the positive social impact of games. Schell is an award-winning game designer, and author of the Front Line Award-winning book The Art of Game Design: A Book of Lenses. He is also the CEO of Schell Games, and Distinguished Professor at the Entertainment Technology Center at Carnegie Mellon University.

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Games for Change Awards Finalists Announced

May 13, 2013 -

Games for Change announced the finalists for the Games for Change Awards, to be presented at the 10th Annual Games for Change Festival. The special 10th anniversary event will take place over three days from June 17-19th at New World Stages in New York City.

The Games for Change Festival is dedicated to bringing game creators and other individuals together to discuss and celebrate the positive social impact of games. Over the years, the festival has played host to speakers ranging from VP Al Gore to retired Supreme Court Justice Sandra Day O’Connor.

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My Carnival Aims to Help Children with Cystic Fibrosis

May 1, 2013 -

Accessibility advisor AccessAble Games is looking to raise $40,000 via Start Some Good for a Spanish and English language game called My Carnival that helps children with cystic fibrosis maximize their pulmonary functions.

2013 Games For Change Festival Details Released

April 30, 2013 -

Organizers of the Games for Change event announced the dates and confirmed speakers for the 10th Annual Games for Change Festival. The special 10th anniversary event will take place over three days from June 17-19th at New World Stages in New York City. The Games for Change Festival is dedicated to giving "serious games" creators a venue to discuss using game technology to make the world a better place.

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Neuroscientists Urge Colleagues to Work With Game Developers to Create Brain Training Tools

February 28, 2013 -

In the latest issue of the science journal Nature two neuroscientists say that their colleagues should work with game developers to help create games that can be used to boost brain function and improve well-being. Daphne Bavelier of the University of Rochester and Richard J.

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Third Annual National STEM Video Game Challenge for Students Opens

February 11, 2013 -

Organizers of the annual National STEM Video Game Challenge - Joan Ganz Cooney Center at Sesame Workshop and E-Line Media announced today that student submissions of original video games and game designs is now opened at www.stemchallenge.org. In its third year, the annual challenge hopes to inspire and motivate interest in science, technology, engineering and math (STEM) by tapping into students’ enthusiasm for playing and making video games.

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'The Underground Railroad in the Ohio Valley River' Hopes to Teach Fourth Graders About Slavery in America

January 11, 2013 -

Ball State University (in Muncie, Indiana) professor Ronald Morris and computer science professor Paul Gestwicki have teamed up with graduate students to create a Unity-based game that teaches fourth grade students about the Underground Railroad (thanks to Polygon). The game is called The Underground Railroad in the Ohio Valley River and puts students in the shoes of a runaway slave who must make his or her way to Canada where they can live a free life.

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2013 National STEM Video Game Challenge Sponsors and Partners Announced

December 11, 2012 -

The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media have revealed the participating sponsors and partners for the 2013 National STEM Video Game Challenge. For the third year, the AMD Foundation, Microsoft’s Xbox 360 and the Entertainment Software Association (ESA) will once again serve as key sponsors for the Challenge. New partners include the Institute of Museum and Library Services (IMLS) and the Hive NYC Learning Network.

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Neo_DrKefkaI'm upset at all parties but a cue to replace one bad apple for another does not solve the problem. Perhaps I expect to much out of #GamerGate because the early streams were about progress & solutions now they are about a persons ego talking about drinkin10/23/2014 - 1:35pm
prh99Honestly I've never liked Gawker, and considering their own behavior the self righteous indignation in the wake of GG rings a bit hollow. If my email causes them to lose money I will not feel even a twinge of guilt.10/23/2014 - 1:00pm
Papa MidnightNeo_DrKefka: Till outlets such as IGN and GameSpot so much as even acknowledge the mere existence of "GamerGate", I highly doubt it will affect their modus operandi anytime in the future - near or otherwise.10/23/2014 - 12:26pm
Neo_DrKefkaWhat GamerGate is essentially doing whether people like it or not its going to change the gamingmedia but inturn its also going to replace some outlets & practice the same wrongs they claim they fought against. Its happening already look at TheRalphRetort10/23/2014 - 12:18pm
Neo_DrKefkaIf a company claims it supports the Klan or another offensive organization than the advertiser needs to make sure they're brand is not tainted so they pull they're ads. One side does not determine the right to determine what is universally offensive.10/23/2014 - 12:14pm
Neo_DrKefkaActions have consequences however. If you do a Bioware and insult EA's customers would you be suprised if they lost advertisers and customers? Advertisers are not giving money to charity to they putting ads to make money.10/23/2014 - 12:13pm
Matthew Wilsonwhile I disagree with people pushing pressure on advertisers, consumers do not have many other options to show there disagreements with a article or writer. if people are going to do it, it should be for somthing much worse then that guy did.10/23/2014 - 12:10pm
Neo_DrKefkaNow they are about KingofPol & InternetAristocrat making streams that are bait and switch Streams that claims they are about GG but are about them getting drunk and them making fun of Autistic people10/23/2014 - 12:09pm
Neo_DrKefkahttp://tinyurl.com/nhlbgq8 These people some of them are using GamerGate to prop there careers up. GamerGate streams used to be about ideas of change and solutions to problems.10/23/2014 - 12:09pm
Neo_DrKefkaI believe the message of #GamerGate but I do not believe in the Cult of Personality that has formed. Where sites like TechRaptor gained exposure and they are a great site. Sites like TheRalphReport are using this movement for there own personal gain.10/23/2014 - 12:05pm
ZippyDSMleeSo has the whole GG thing become toxic to the point its time to move on yet?10/23/2014 - 11:54am
prh99As for GG, I am surprised they haven't pulled out every 4chan spawned mob and script kiddie's favorite tool, LOIC to DDoS their foes. Or maybe they did and I missed it.10/23/2014 - 11:38am
BillIn his article Max says "I've been told that we've lost thousands of dollars already, and could potentially lose thousands more, if not millions."10/23/2014 - 11:25am
BillJames, do you think new advertisers won't bring this up when negotiating Ad rates? From a business standpoint, if I were to advertise on Gawker I would point to this and be pretty firm on lower rates.10/23/2014 - 11:21am
prh99Had my say, what they do after that is their business. Though calling your current advertisers "craven idiots" and "pusillanimous morons" probably isn't all that smart if you are going to complain about lost revenue from pulled ads.10/23/2014 - 11:18am
james_fudgeand when they do they will innoculate themselves from this stuff before the deal is even signed10/23/2014 - 11:02am
james_fudgewhen you do that much traffic you can always replace advertisers, guys10/23/2014 - 11:02am
prh99I helped him out and emailed Gawkers advertisers with the message "This is how Gawker covers you when they disagree with you". Not necessarily as support for GG but he is just down right insulting. 10/23/2014 - 10:48am
BillI think he got rolled twice. They made him mad enough to insult a possible advertiser. Other advertisers are going to notice this. It may be cathartic for him, but it's not good business.10/23/2014 - 9:17am
Billhttp://gawker.com/how-we-got-rolled-by-the-dishonest-fascists-of-gamergat-164949657910/23/2014 - 9:14am
 

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