Jennifer Ann's Group reveals winners of 8th annual Life.Love. Game Design Challenge

June 27, 2015 - GamePolitics Staff

Teen dating violence awareness charity Jennifer Ann’s Group has announced the winners of the 8th annual Life.Love. Game Design Challenge. The Life.Love. Game Design Challenge encourages game developers to create a game the promotes education and awareness on teen dating violence and prevention.

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DARPA launches five new games on Vergiames portal

May 29, 2015 - GamePolitics Staff

The Defense Advanced Research Projects Agency (DARPA) has released five new games as part of its ongoing initiative to crowd-source bug detection via its Verigames portal. DARPA launched the portal in 2013 and is pleased with the results - it claims the program has helped it over hundreds of thousands of annotations from regular everyday non-coding users.

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Teacher applications for NYC Student Game Design Challenge opened

April 30, 2015 - GamePolitics Staff

Applications are now being accepted for New York City area teachers who want to take part in the NYC Student Game Design Challenge.  NYC middle and high school teachers who want to learn how they can teach game design and development to their students, and receive funding for running an in-class or after school course in the fall and winter of 2015-16 should apply - no prior game design or programming experience is required and training will be provided.

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Former White House advisor: government sees games in a positive light

April 21, 2015 - GamePolitics Staff

An excellent and exclusive interview with Mark DeLoura, former Senior Advisor for Digital Media at the White House Office of Science and Technology Policy, reveals that the Obama Administration has turned the corner on the debate about the negative effects of video games.

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PSA: watch the 'Games For Learning Summit' live stream

April 21, 2015 - GamePolitics Staff

Today marks the launch of the Games for Learning Summit, a one-day event that runs parallel to the Games For Change Summit. The good news for those who were interested in this event but couldn't attend is that you can watch it from the comfort of your own home.

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Akili Interactive Partners With Autism Speaks

March 2, 2015 - GamePolitics Staff

Boston-based start-up Akili Interactive and Delivering Scientific Innovation for Autism (DELSIA - a non-profit affiliated with Autism Speaks) announced today the formation of what they call a "clinical research collaboration agreement." Akili develops video games that (it claims) can diagnose and treat cognitive problems, including Alzheimer’s and Attention Deficit Hyperactivity Disorder.

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2015 Games For Change Awards Finalists Announced

February 26, 2015 - GamePolitics Staff

Never Alone, This War of Mine, Bounden and other notable games have been named as finalists for the 2015 Games for Change Awards, Games For Change announced today. Games For Change (G4C), a non-profit that champions social impact through digital games, is celebrating these titles for their social impact. The winners will be announced during the 12th Annual Games for Change Festival on the evening of Wednesday, April 22.

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Researcher Uses Data from Airport X-Ray Simulation To Improve Security and Cancer Screening

January 2, 2015 - GamePolitics Staff

Stephen Mitroff, an associate professor and researcher at the Center for Cognitive Neuroscience at Duke University, has teamed up with Washington-based game developer Kedlin to improve baggage screeners' ability to spot suspicious and potentially deadly items. This is being done with data collected from play sessions of "Airport Scanner," which uses vision and attention to improve skills on spotting things that are out of place in luggage.

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'Elegy for a Dead World' Now Available On Steam

December 10, 2014 - GamePolitics Staff

Elegy for a Dead World from Dejobaan Games is now available for Windows, Mac, and Linux on Steam for $15. The game is interesting for a couple of reasons. First, because it encourages players to write their own creative stories based on locations they visit and the people they meet within several locations throughout the game.

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Public Funding Launches for Video Game to Aid Veterans with Hearing Impairments

December 1, 2014 - GamePolitics Staff

Researchers at the University of California Riverside and the National Center for Rehabilitative Auditory Research are developing a video game that will aid in treating auditory dysfunction by training the auditory cortex to better process complex sounds. The development team is seeking public support to raise $100,000 needed to fund research and develop a computer game they claim will improve the brain’s ability to process and distinguish sounds.

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Chrysler Uses Video Games To Train Dealers

October 27, 2014 - GamePolitics Staff

Auto News has a fascinating report on how the Chrysler Group has launched video games to help better train salespeople about its various brands. The automaker has created four different trivia based video games to help salespeople learn the finer points of its various vehicle brands including Chrysler, Jeep, Dodge, and Ram.

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Sen. Coburn's 2014 Wastebook Attempts to Shame Tax-Payer Funded Games and Research

October 22, 2014 - GamePolitics Staff

Senator Tom Coburn's 2014 Wastebook report is out, detailing all the tax payer-funded programs that the Republican Senator from Oklahoma thinks are wasteful or pork barrel spending. While he offers plenty of red meat for fiscally conservative types, we are really only interested in what game related items made the cut this year.

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Kinect Used for U.S. Military Project, 'Augmented Reality Sand Table'

September 24, 2014 - GamePolitics Staff

Design Interactive, an Army Research Labs contractor, is using Microsoft's Kinect to create an augmented reality program that simulates sand for the U.S. military. The technology was recently shown off at the Modern Day Marine Expo at the Marine Corps Base Quantico, Va., according to the Marine Corps. Times.

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White House Hosts First-Ever 'White House Game Jam'

September 8, 2014 - GamePolitics Staff

Over the weekend the White House hosted the White House Game Jam, where game creators in the serious games and "Games for Change" space took part to show "the beneficial properties of games."

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Keynote Speakers Revealed for 2014 Serious Play Conference

July 15, 2014 - GamePolitics Staff

The Serious Play Conference announced today its line-up of game industry speakers taking part in its fourth annual event from Tuesday, July 22 to Thursday, July 24 at USC in Los Angeles. Speakers for this year's event include Noah Falstein, Chief Game Designer at Google; Trip Hawkins, Founder of Electronic Arts (and current CEO of Ifyoucan); and Peter Marx, Chief Innovation Technology Officer of the City of Los Angeles.

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Theorify Wins $25,000 at Game For Change Festival for 'SpaceIL Academy'

April 25, 2014 - GamePolitics Staff

Developer Theorify was awarded a cool $25,000 during the Games For Change Festival this week. The developer took the grand prize in the Shoot for the Moon game design challenge for its game, SpaceIL Academy.

The Shoot for the Moon game design challenged participants to create a space exploration game that would help Israeli non-profit organization SpaceIL team promote its goal of landing an unmanned spacecraft on the moon in 2015.

SpaceIL Academy is described as a massively multiplayer adventure game that puts players in the shoes of spaceflight trainees.

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'Papers, Please' Wins Big at Games For Change Awards

April 24, 2014 - GamePolitics Staff

Lucas Pope's popular indie game Papers, Please won the Most Innovative and Best Gameplay categories at the 11th Annual Games for Change Awards. The annual awards honors games that show creativity and aspire ideas. In Papers, Please players take on the role of an agent at a border crossing who is charged with approving or rejecting entry into their country.

The Fullbright Company's popular hit Gone Home won the Game of the Year category.

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NeuroGaming Conference & Expo Returns to San Francisco in May

March 5, 2014 - GamePolitics Staff

The Neurotechnology Industry Organization announced that the NeuroGaming Conference & Expo will return to San Francisco May 7-8 with a line-up of high profile speakers, new exhibitors, and even a gamejam to make this year's event memorable. In its second year, the NeuroGaming Conference focuses on the convergence of mind and body with game play using all kinds of cutting-edge technology including virtual reality, neurosensing, motion and gesture control, augmented reality, haptics, eye tracking, facial recognition and more.

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Jane McGonigal, Jenova Chan, and More to Keynote 11th Annual Games For Change Festival

February 13, 2014 - GamePolitics Staff

Organizers of the 11th annual Games For Change Festival announced today an impressive line-up of keynote speakers scheduled to appear during the event scheduled to take place in New York City April 22 - 24 at the NYU Skirball Center for the Performing Arts. Last month organizers announced that this year's event will run in tandem with the prestigious Tribeca Film Festival. Headlining the Games For Change Festival will be academics, authors, researchers, and award-winning game designers.

Games For Change Festival Teams Up With The Tribeca Film Festival

January 22, 2014 - GamePolitics Staff

This year's Games For Change Festival (April 22-24 at the NYU Skirball Center for the Performing Arts) will be held in conjunction with the 2014 Tribeca Film Festival. In case you didn't know, the games For Change Festival is an annual celebration of games that influence society in positive and unique ways.

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Pfizer Running Clinical Trials Using Akili Interactive Labs Game

January 9, 2014 - GamePolitics Staff

Pharmaceutical giant Pfizer is using video games created by Akili Interactive Labs in a clinical trial with Alzheimer’s patients to see if it can help detect the early signs of the disease. Pfizer plans to conduct a clinical trial with 100 elderly participants with and without "the presence of amyloid in their brains, based on Positron Emission Tomography imaging," according to a company statement.

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ESA Names LOFT Video Game Innovation Fellows

January 2, 2014 - GamePolitics Staff

The Entertainment Software Association (ESA) and the Hispanic Heritage Foundation have announced the selection of the ESA Leaders on the Fast Track (LOFT) Video Game Innovation Fellows. The organizations have jointly selected twenty minority youths to each receive a grant to further their development of video games designed to solve social problems within their communities.

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NASA Video Shows How Kinect and Oculus Rift Can Be Used to Control a Robot Arm

December 31, 2013 - GamePolitics Staff

Recently the Human Interfaces division of NASA's Jet Propulsion Lab in Pasadena, California released a video on YouTube showing how game-related technologies like Microsoft's Kinect motion sensing hardware and Oculus VR's Oculus Rift headset could be used together to control a robotic arm remotely.

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Games for Change Festival Dated

December 23, 2013 - GamePolitics Staff

The 11th Annual Games for Change Festival will take place April 22-24, 2014 at New York University's Skirball Center, event organizers announced this week.

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Games as a Tool for Teaching Children Empathy

October 15, 2013 - GamePolitics Staff

New York news station CBS 2 offers an interesting report on the use of video games (Games for Change as we like to call them) to teach children (and adults) about the importance of empathy. "That Dragon, Cancer" and "Papers, Please" are examples of games that deal with subject matter that puts ordinary people in seemingly insurmountable situations. By putting players in the shoes of someone in such situations, experts say that young people can learn to show a bit more empathy towards their fellow man.

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NYU-Poly Roundtable Discusses Supporting the Video Games Industry in New York City

September 20, 2013 - GamePolitics Staff

Twenty-five executives and experts in the interactive entertainment industry are taking part in an event to discuss how New York City lawmakers can attract and support an industry that generates nearly $5 billion a year today. The event is being hosted and sponsored by Polytechnic Institute of New York University (in Brooklyn, NY).

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Quandary Teaches Children How to Resolve Conflicts Through Understanding Different Perspectives

September 10, 2013 - GamePolitics Staff

Scot Osterweil, creative director at MIT’s Education Arcade writes an interesting article on Boston.com detailing a game created by the lab to push the idea of good conflict resolution. The game is called "Quandry" and it teaches players to resolve conflicts by better understanding the different perspectives of those who might be engaged in strife.

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ESA Launches Fellowship for 'Young Developers of Color'

August 21, 2013 - GamePolitics Staff

The Entertainment Software Association (ESA) announced a partnership with the Black Association for Science and Engineering, the Hispanic Heritage Foundation (HHF), HHF's Leaders on the Fast Track (LOFT) and other groups to create the ESA Loft Video Game Innovation Fellowship.

Games for Change Announces SEXETC.ORG Game Design Competition Winner

June 18, 2013 -

Games for Change has announced that the game concept Safe Sex with Friends is the winner of the 2013 SEXETC.ORG Game Design Competition. The three finalists were Safe Sex with Friends, SexEd Super Task Force, and Check/Mate. After hearing presentations from all three finalists (during the 10th Annual Games for Change Festival) and thoughtful deliberation by jurors (Matt Parker, Lana Dakan, Lucinda Holt, and Naomi Clark,) Safe Sex with Friends was selected as the winning game.

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Wonder City Teaches Young Girls How to Be Super Heroes, Leaders

June 13, 2013 -

Filmmaker Kristy Guevara-Flanagan, who is best known for her documentary ("Wonder Women! The Untold Stories of American Superheroines") about strong women throughout history and championing  the empowerment of women, has made a new game called Wonder City.

1 comment | Read more

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Mattsworknamehttps://www.youtube.com/watch?v=T-Vx4_prmvo09/01/2015 - 3:18am
MattsworknameTotal bisquit talkes about why teh Deus X pre order systems is garbage.09/01/2015 - 3:18am
MechaTama31Infophile: Kind of like how you're criticizing these theoretical reactions before you've even read any? ;)09/01/2015 - 12:44am
PHX CorpI'll probaly Start the stream around 8PM Eastern08/31/2015 - 10:09pm
PHX CorpOk, see you guys Tomorrow on the GP Facebook Page, I'll be steaming either the first 2 megaman games(Through Megaman Legacy Collection) or Rare Replay as the first game on My twitch.tv page tomorrow While we wait for GP to Come back up later this week08/31/2015 - 10:01pm
james_fudgeAlso check out our Facebook page and chat there! https://www.facebook.com/gamepolitics08/31/2015 - 9:53pm
james_fudgeSee you all on the other side! Find me on Twitter :)08/31/2015 - 9:51pm
james_fudgeAllright, i'll mention this on the GP facebook page08/31/2015 - 9:49pm
PHX Corpand now it's ready to go for everyone08/31/2015 - 9:35pm
PHX Corpok, done http://www.twitch.tv/trustygemtwitch I have to put on one more finishing touch and it is ready to go08/31/2015 - 9:19pm
Andrew EisenFeel free to leave us suggestions on Facebook or Twitter too. We're going to be busy but we'll try our best to keep an eye on 'em.08/31/2015 - 8:59pm
Andrew EisenIt's an interesting idea though. If we do anything, we probably won't know until after the site goes offline so keep an eye on GP social media for announcements.08/31/2015 - 8:59pm
Andrew EisenYeah, we could use my Twitch chat box too. There's always IRC but we don't currently have a GamePolitics channel.08/31/2015 - 8:57pm
Goth_SkunkThough I think the limit is 9 at a time in the hangout, so anyone who can't get in would be stuck out in the 'on air' portion.08/31/2015 - 8:57pm
Andrew EisenFor the show, I'd like the chat open to anyone who wants to watch.08/31/2015 - 8:55pm
PHX CorpI could Set Up a Temporary chatroom on My twitch.TV page while GP is busy updating the site(since I'll be Fighting Megaman Legacy Collection on Xbox one)08/31/2015 - 8:54pm
Goth_SkunkI don't see a problem with inviting viewers. It's not like I'm advocating this to be an open forum, just something specific to GP members.08/31/2015 - 8:53pm
Andrew EisenThat's why I embed the chat box from my Twitch Page. Can't get chat on the YouTube page to work either.08/31/2015 - 8:49pm
Andrew EisenI do but I haven't seen a way to incorporate viewers to chat without specifically inviting them to the event.08/31/2015 - 8:49pm
Goth_SkunkThough I'm surprised you'd not be familiar with this, Andrew. Do you not use Google Hangouts when you do S.P.A.C.?08/31/2015 - 8:45pm

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